#include "GenericVFPProgram.h"

namespace render
{

GenericVFPProgram::GenericVFPProgram(const std::string& vertexProgramFilename,
                                        const std::string& fragmentProgramFilename)
{}

void GenericVFPProgram::create()
{
    // TODO
}

void GenericVFPProgram::destroy()
{
    // TODO
}

void GenericVFPProgram::enable()
{
    // TODO
}

void GenericVFPProgram::disable()
{
    // TODO
}

void GenericVFPProgram::applyRenderParams(const Vector3& viewer,
                                          const Matrix4& localToWorld,
                                          const Params& lightParams)
{
    // TODO
}

} // namespace
