[general]
version = 4
name = Normal
definition = flsun_sr

[metadata]
setting_version = 19
type = quality
quality_type = normal
weight = -2
global_quality = True

[values]
layer_height = 0.2
layer_height_0 = 0.2
retraction_combing = noskin
retraction_combing_max_distance = 10
speed_slowdown_layers = 5
travel_retract_before_outer_wall = False
adhesion_type = skirt
skirt_line_count = 2
brim_width = 4.0
cool_fan_speed = 100
cool_lift_head = False
cool_min_layer_time = 4
infill_before_walls = False
infill_enable_travel_optimization = False
infill_support_angle = 50
ironing_enabled = False
max_skin_angle_for_expansion = 20
retract_at_layer_change = False
retraction_amount = 6.5
retraction_hop_only_when_collides = True
skin_no_small_gaps_heuristic = True
skin_overlap = 10
small_hole_max_size = 5
speed_equalize_flow_enabled = True
speed_equalize_flow_max = 150
speed_support = 80
support_enable = True
support_type = everywhere
support_wall_count = 1
support_angle = 60
support_brim_enable = True
support_brim_width = 4.0
support_interface_density = 60
support_interface_enable = True
support_interface_height = 0.6
support_interface_pattern = grid
support_interface_skip_height = 0.2
support_roof_density = 60
support_xy_distance = 0.5
support_z_distance = 0.2
top_bottom_thickness = =layer_height*5
travel_avoid_other_parts = True 
travel_avoid_supports = True
travel_compensate_overlapping_walls_enabled = True
acceleration_enabled = False
jerk_enabled = False
infill_pattern = grid
ironing_only_highest_layer = True
jerk_travel = 25
jerk_travel_layer_0 = 20
jerk_wall_0 = 10
material_flow_dependent_temperature = False
material_initial_print_temperature = 220
material_final_print_temperature = 220
material_print_temperature = 220
material_print_temperature_layer_0 = 220
material_bed_temperature_layer_0 = 60
optimize_wall_printing_order = True
retraction_hop = 0.3
retraction_hop_enabled = True
retraction_speed = 40
small_feature_speed_factor = 60
speed_infill = 150
speed_layer_0 = 25
speed_print = 150
speed_topbottom = 70
speed_travel = 180
speed_travel_layer_0 = 50
speed_z_hop = 50
wall_thickness = =line_width*3
z_seam_corner = z_seam_corner_inner
z_seam_type = sharpest_corner