VisionEgg.Textures.SpinningDrum

Package VisionEgg :: Module Textures :: Class SpinningDrum |
[frames] | no frames]

# Class SpinningDrum

source code

             object --+
                      |
    ClassWithParameters --+
                          |
              Core.Stimulus --+
                              |
       TextureStimulusBaseClass --+
                                  |
                                 SpinningDrum

    Panoramic image texture mapped onto flat rectangle or 3D cylinder.

    Parameters
    ==========
    anchor                -- only used when flat: same as anchor parameter of TextureStimulus (String)
                             Default: center
    angular_position      -- may be best to clamp in range [0.0,360.0] (Real)
                             Default: 0.0
    contrast              -- (Real)
                             Default: 1.0
    drum_center_azimuth   -- changes orientation of drum in space (Real)
                             Default: 0.0
    drum_center_elevation -- changes orientation of drum in space (Real)
                             Default: 0.0
    flat                  -- toggles flat vs. cylinder (Boolean)
                             Default: False
    flat_size             -- defaults to texture data size (units: eye coordinates) (Sequence2 of Real)
                             Default: (determined at runtime)
    flip_image            -- toggles normal vs. horizonally flipped image (Boolean)
                             Default: False
    height                -- height of cyliner, automatically set by texel aspect ratio if < 0. (Real)
                             Default: -1
    num_sides             -- (UnsignedInteger)
                             Default: 50
    on                    -- (Boolean)
                             Default: True
    orientation           -- 0=right, 90=up (Real)
                             Default: 0.0
    position              -- 3D: position of drum center, 2D (flat): same as position parameter for TextureStimulus (AnyOf(Sequence2 of Real or Sequence3 of Real))
                             Default: (0.0, 0.0, 0.0)
    radius                -- radius if cylinder (not used if flat) (Real)
                             Default: 1.0
    texture               -- source of texture data (Instance of <class 'VisionEgg.Textures.Texture'>)
                             Inherited from TextureStimulusBaseClass
                             Default: (determined at runtime)
    texture_mag_filter    -- OpenGL filter enum (Integer)
                             Inherited from TextureStimulusBaseClass
                             Default: GL_LINEAR (9729)
    texture_min_filter    -- OpenGL filter enum (Integer)
                             Inherited from TextureStimulusBaseClass
                             Default: (GL enum determined at runtime)
    texture_wrap_s        -- OpenGL texture wrap enum (Integer)
                             Inherited from TextureStimulusBaseClass
                             Default: (GL enum determined at runtime)
    texture_wrap_t        -- OpenGL texture wrap enum (Integer)
                             Inherited from TextureStimulusBaseClass
                             Default: (GL enum determined at runtime)

    Constant Parameters
    ===================
    internal_format   -- format with which OpenGL uses texture data (OpenGL data type enum) (Integer)
                         Default: GL_RGB (6407)
    mipmaps_enabled   -- Are mipmaps enabled? (Boolean)
                         Default: True
    shrink_texture_ok -- Allow automatic shrinking of texture if too big? (Boolean)
                         Default: False

Instance Methods
__init__(self, **kw) | source code
draw(self) Redraw the stimulus on every frame. | source code
rebuild_display_list(self) | source code
Inherited from `ClassWithParameters`: `__getstate__`, `__setstate__`, `get_specified_type`, `is_constant_parameter`, `set`, `verify_parameters` Inherited from `object`: `__delattr__`, `__getattribute__`, `__hash__`, `__new__`, `__reduce__`, `__reduce_ex__`, `__repr__`, `__setattr__`, `__str__`

Class Variables
| parameters_and_defaults = `{'on':(True, ve_types.Boolean), 'hei`...``
Inherited from `TextureStimulusBaseClass`: `constant_parameters_and_defaults` Inherited from `ClassWithParameters`: `__safe_for_unpickling__`

Properties
Inherited from `object`: `__class__`

Method Details

### __init__(self, **kw) (Constructor) | source code
Overrides: TextureStimulusBaseClass.__init__

### draw(self) | source code
    Redraw the stimulus on every frame.
Overrides: Core.Stimulus.draw

Class Variable Details

  ### parameters_and_defaults Value:
      {'on':(True, ve_types.Boolean), 'height':(-1, ve_types.Real, 'height o
      f cyliner, automatically set by texel aspect ratio if < 0.',), 'num_si
      des':(50, ve_types.UnsignedInteger), 'angular_position':(0.0, ve_types
      .Real, 'may be best to clamp in range [0.0,360.0]'), 'contrast':(1.0,
      ve_types.Real), 'flat':(False, ve_types.Boolean, 'toggles flat vs. cyl
      inder'), 'flat_size':(None, ve_types.Sequence2(ve_types.Real), "defaul
      ts to texture data size (units: eye coordinates)"), 'flip_image':(Fals
      e, ve_types.Boolean, 'toggles normal vs. horizonally flipped image'),
      ...