openscenegraph
osg::VertexArrayState::ArrayDispatch Struct Referenceabstract

#include <VertexArrayState>

Inheritance diagram for osg::VertexArrayState::ArrayDispatch:
osg::Referenced

Public Member Functions

 ArrayDispatch ()
virtual bool isVertexAttribDispatch () const
virtual const char * className () const =0
virtual void enable_and_dispatch (osg::State &, const osg::Array *)
virtual void enable_and_dispatch (osg::State &, const osg::Array *, const osg::GLBufferObject *)
virtual void enable_and_dispatch (osg::State &, GLint, GLenum, GLsizei, const GLvoid *, GLboolean)
virtual void dispatch (osg::State &, const osg::Array *)
virtual void dispatch (osg::State &, const osg::Array *, const osg::GLBufferObject *)
virtual void dispatch (osg::State &, GLint, GLenum, GLsizei, const GLvoid *, GLboolean)
virtual void disable (osg::State &)
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
virtual void setThreadSafeRefUnref (bool)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Public Attributes

const osg::Arrayarray
unsigned int modifiedCount
bool active

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Constructor & Destructor Documentation

◆ ArrayDispatch()

osg::VertexArrayState::ArrayDispatch::ArrayDispatch ( )
inline

References active, array, and modifiedCount.

Member Function Documentation

◆ className()

virtual const char * osg::VertexArrayState::ArrayDispatch::className ( ) const
pure virtual

◆ disable()

virtual void osg::VertexArrayState::ArrayDispatch::disable ( osg::State & )
inlinevirtual

◆ dispatch() [1/3]

virtual void osg::VertexArrayState::ArrayDispatch::dispatch ( osg::State & ,
const osg::Array *  )
inlinevirtual

◆ dispatch() [2/3]

virtual void osg::VertexArrayState::ArrayDispatch::dispatch ( osg::State & ,
const osg::Array * ,
const osg::GLBufferObject *  )
inlinevirtual

◆ dispatch() [3/3]

virtual void osg::VertexArrayState::ArrayDispatch::dispatch ( osg::State & ,
GLint ,
GLenum ,
GLsizei ,
const GLvoid * ,
GLboolean  )
inlinevirtual

◆ enable_and_dispatch() [1/3]

virtual void osg::VertexArrayState::ArrayDispatch::enable_and_dispatch ( osg::State & ,
const osg::Array *  )
inlinevirtual

◆ enable_and_dispatch() [2/3]

virtual void osg::VertexArrayState::ArrayDispatch::enable_and_dispatch ( osg::State & ,
const osg::Array * ,
const osg::GLBufferObject *  )
inlinevirtual

◆ enable_and_dispatch() [3/3]

virtual void osg::VertexArrayState::ArrayDispatch::enable_and_dispatch ( osg::State & ,
GLint ,
GLenum ,
GLsizei ,
const GLvoid * ,
GLboolean  )
inlinevirtual

◆ isVertexAttribDispatch()

virtual bool osg::VertexArrayState::ArrayDispatch::isVertexAttribDispatch ( ) const
inlinevirtual

Member Data Documentation

◆ active

◆ array

const osg::Array* osg::VertexArrayState::ArrayDispatch::array

◆ modifiedCount

unsigned int osg::VertexArrayState::ArrayDispatch::modifiedCount

The documentation for this struct was generated from the following file: