openscenegraph
osg::Shader::ShaderObjects Struct Reference

#include <Shader>

Inheritance diagram for osg::Shader::ShaderObjects:
osg::Referenced

Public Types

typedef std::vector< osg::ref_ptr< PerContextShader > > PerContextShaders

Public Member Functions

 ShaderObjects (const Shader *shader, unsigned int contextID)
PerContextShadergetPCS (const std::string &defineStr) const
PerContextShadercreatePerContextShader (const std::string &defineStr)
void requestCompile ()
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
virtual void setThreadSafeRefUnref (bool)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Public Attributes

unsigned int _contextID
const Shader_shader
PerContextShaders _perContextShaders

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Member Typedef Documentation

◆ PerContextShaders

Constructor & Destructor Documentation

◆ ShaderObjects()

osg::Shader::ShaderObjects::ShaderObjects ( const Shader * shader,
unsigned int contextID )

References osg::Shader::Shader().

Member Function Documentation

◆ createPerContextShader()

PerContextShader * osg::Shader::ShaderObjects::createPerContextShader ( const std::string & defineStr)

◆ getPCS()

PerContextShader * osg::Shader::ShaderObjects::getPCS ( const std::string & defineStr) const

◆ requestCompile()

void osg::Shader::ShaderObjects::requestCompile ( )

Member Data Documentation

◆ _contextID

unsigned int osg::Shader::ShaderObjects::_contextID

◆ _perContextShaders

PerContextShaders osg::Shader::ShaderObjects::_perContextShaders
mutable

◆ _shader

const Shader* osg::Shader::ShaderObjects::_shader

The documentation for this struct was generated from the following file: