#include <GraphicsContext>
◆ ScreenIdentifier() [1/3]
| osg::GraphicsContext::ScreenIdentifier::ScreenIdentifier |
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◆ ScreenIdentifier() [2/3]
| osg::GraphicsContext::ScreenIdentifier::ScreenIdentifier |
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int | in_screenNum | ) |
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◆ ScreenIdentifier() [3/3]
| osg::GraphicsContext::ScreenIdentifier::ScreenIdentifier |
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const std::string & | in_hostName, |
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int | in_displayNum, |
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int | in_screenNum ) |
◆ displayName()
| std::string osg::GraphicsContext::ScreenIdentifier::displayName |
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const |
◆ readDISPLAY()
| void osg::GraphicsContext::ScreenIdentifier::readDISPLAY |
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◆ setScreenIdentifier()
| void osg::GraphicsContext::ScreenIdentifier::setScreenIdentifier |
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const std::string & | displayName | ) |
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◆ setUndefinedScreenDetailsToDefaultScreen()
| void osg::GraphicsContext::ScreenIdentifier::setUndefinedScreenDetailsToDefaultScreen |
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inline |
Set any undefined displayNum or screenNum values (i.e. -1) to the default display & screen of 0 respectively.
References displayNum, and screenNum.
◆ displayNum
| int osg::GraphicsContext::ScreenIdentifier::displayNum |
◆ hostName
| std::string osg::GraphicsContext::ScreenIdentifier::hostName |
◆ screenNum
| int osg::GraphicsContext::ScreenIdentifier::screenNum |
The documentation for this struct was generated from the following file: