openscenegraph
osgShadow::ViewDependentShadowMap::LightData Struct Reference

#include <ViewDependentShadowMap>

Inheritance diagram for osgShadow::ViewDependentShadowMap::LightData:
osg::Referenced

Public Types

typedef std::vector< unsigned int > ActiveTextureUnits

Public Member Functions

 LightData (ViewDependentData *vdd)
virtual void setLightData (osg::RefMatrix *lm, const osg::Light *l, const osg::Matrixd &modelViewMatrix)
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
virtual void setThreadSafeRefUnref (bool)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Public Attributes

ViewDependentData_viewDependentData
osg::ref_ptr< osg::RefMatrixlightMatrix
osg::ref_ptr< const osg::Lightlight
osg::Vec4d lightPos
osg::Vec3d lightPos3
osg::Vec3d lightDir
bool directionalLight
ActiveTextureUnits textureUnits

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Member Typedef Documentation

◆ ActiveTextureUnits

Constructor & Destructor Documentation

◆ LightData()

osgShadow::ViewDependentShadowMap::LightData::LightData ( ViewDependentData * vdd)

Member Function Documentation

◆ setLightData()

virtual void osgShadow::ViewDependentShadowMap::LightData::setLightData ( osg::RefMatrix * lm,
const osg::Light * l,
const osg::Matrixd & modelViewMatrix )
virtual

Member Data Documentation

◆ _viewDependentData

ViewDependentData* osgShadow::ViewDependentShadowMap::LightData::_viewDependentData

◆ directionalLight

bool osgShadow::ViewDependentShadowMap::LightData::directionalLight

◆ light

osg::ref_ptr<const osg::Light> osgShadow::ViewDependentShadowMap::LightData::light

◆ lightDir

osg::Vec3d osgShadow::ViewDependentShadowMap::LightData::lightDir

◆ lightMatrix

osg::ref_ptr<osg::RefMatrix> osgShadow::ViewDependentShadowMap::LightData::lightMatrix

◆ lightPos

osg::Vec4d osgShadow::ViewDependentShadowMap::LightData::lightPos

◆ lightPos3

osg::Vec3d osgShadow::ViewDependentShadowMap::LightData::lightPos3

◆ textureUnits

ActiveTextureUnits osgShadow::ViewDependentShadowMap::LightData::textureUnits

The documentation for this struct was generated from the following file: