openscenegraph
osgShadow::StandardShadowMap::ViewData Struct Reference

#include <StandardShadowMap>

Inheritance diagram for osgShadow::StandardShadowMap::ViewData:
osgShadow::DebugShadowMap::ViewData osgShadow::ViewDependentShadowTechnique::ViewData osg::Referenced osgShadow::MinimalShadowMap::ViewData osgShadow::MinimalCullBoundsShadowMap::ViewData osgShadow::MinimalDrawBoundsShadowMap::ViewData

Public Member Functions

virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
virtual void cull ()
virtual void aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))
virtual void cullShadowReceivingScene ()
virtual void cullShadowCastingScene ()
virtual void addShadowReceivingTexGen ()
virtual const osg::LightselectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir)
virtual void aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *=0) const
Public Member Functions inherited from osgShadow::DebugShadowMap::ViewData
bool getDebugDraw ()
std::string * getDebugDump ()
virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
virtual void createDebugHUD (void)
virtual void cullDebugGeometry ()
virtual void updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam)
void setDebugPolytope (const char *name, const ConvexPolyhedron &polytope= *(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0))
bool DebugBoundingBox (const osg::BoundingBox &bb, const char *name="")
bool DebugPolytope (const osg::Polytope &p, const char *name="")
bool DebugMatrix (const osg::Matrix &m, const char *name="")
void dump (const std::string &filename)
Public Member Functions inherited from osgShadow::ViewDependentShadowTechnique::ViewData
virtual const char * className () const
virtual void init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv)
virtual void dirty (bool flag)
 ViewData ()
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
virtual void setThreadSafeRefUnref (bool)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Public Attributes

osg::ref_ptr< osg::Light > * _lightPtr
unsigned int * _baseTextureUnitPtr
unsigned int * _shadowTextureUnitPtr
osg::ref_ptr< osg::TexGen_texgen
osg::ref_ptr< osg::StateSet_stateset
Public Attributes inherited from osgShadow::DebugShadowMap::ViewData
osg::ref_ptr< osg::Texture_texture
osg::ref_ptr< osg::Camera_camera
osg::Matrixd _viewProjection
osg::observer_ptr< osg::Camera_viewCamera
osg::ref_ptr< osg::Shader_depthColorFragmentShader
osg::Vec2s _hudSize
osg::Vec2s _hudOrigin
osg::Vec2s _viewportSize
osg::Vec2s _viewportOrigin
osg::Vec2s _orthoSize
osg::Vec2s _orthoOrigin
bool * _doDebugDrawPtr
std::string * _debugDumpPtr
PolytopeGeometryMap _polytopeGeometryMap
osg::ref_ptr< osg::Geode_geode [2]
osg::ref_ptr< osg::MatrixTransform_transform [2]
std::map< std::string, osg::Matrix_matrixMap
std::map< std::string, osg::Polytope_polytopeMap
std::map< std::string, osg::BoundingBox_boundingBoxMap
osg::ref_ptr< osg::Camera_cameraDebugHUD
Public Attributes inherited from osgShadow::ViewDependentShadowTechnique::ViewData
OpenThreads::Mutex _mutex
bool _dirty
osg::observer_ptr< osgUtil::CullVisitor_cv
osg::observer_ptr< ViewDependentShadowTechnique_st

Additional Inherited Members

Public Types inherited from osgShadow::DebugShadowMap::ViewData
typedef std::map< std::string, PolytopeGeometryPolytopeGeometryMap
Static Public Member Functions inherited from osgShadow::DebugShadowMap::ViewData
static osg::Vec3d computeShadowTexelToPixelError (const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01))
static void displayShadowTexelToPixelErrors (const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull)
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Member Function Documentation

◆ addShadowReceivingTexGen()

virtual void osgShadow::StandardShadowMap::ViewData::addShadowReceivingTexGen ( )
virtual

◆ aimShadowCastingCamera() [1/2]

virtual void osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera ( const osg::BoundingSphere & bounds,
const osg::Light * light,
const osg::Vec4 & worldLightPos,
const osg::Vec3 & worldLightDir,
const osg::Vec3 & worldLightUp = osg::Vec3(0, 1, 0) )
virtual

◆ aimShadowCastingCamera() [2/2]

virtual void osgShadow::StandardShadowMap::ViewData::aimShadowCastingCamera ( const osg::Light * light,
const osg::Vec4 & worldLightPos,
const osg::Vec3 & worldLightDir,
const osg::Vec3 & worldLightUp = osg::Vec3(0, 1, 0) )
virtual

◆ cull()

virtual void osgShadow::StandardShadowMap::ViewData::cull ( )
virtual

Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view

Reimplemented from osgShadow::DebugShadowMap::ViewData.

◆ cullShadowCastingScene()

virtual void osgShadow::StandardShadowMap::ViewData::cullShadowCastingScene ( )
virtual

◆ cullShadowReceivingScene()

virtual void osgShadow::StandardShadowMap::ViewData::cullShadowReceivingScene ( )
virtual

◆ init()

virtual void osgShadow::StandardShadowMap::ViewData::init ( ThisClass * st,
osgUtil::CullVisitor * cv )
virtual

◆ releaseGLObjects()

virtual void osgShadow::StandardShadowMap::ViewData::releaseGLObjects ( osg::State * = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osgShadow::DebugShadowMap::ViewData.

Reimplemented in osgShadow::MinimalDrawBoundsShadowMap::ViewData.

◆ resizeGLObjectBuffers()

virtual void osgShadow::StandardShadowMap::ViewData::resizeGLObjectBuffers ( unsigned int maxSize)
virtual

◆ selectLight()

virtual const osg::Light * osgShadow::StandardShadowMap::ViewData::selectLight ( osg::Vec4 & viewLightPos,
osg::Vec3 & viewLightDir )
virtual

Member Data Documentation

◆ _baseTextureUnitPtr

unsigned int* osgShadow::StandardShadowMap::ViewData::_baseTextureUnitPtr

◆ _lightPtr

osg::ref_ptr< osg::Light >* osgShadow::StandardShadowMap::ViewData::_lightPtr

◆ _shadowTextureUnitPtr

unsigned int* osgShadow::StandardShadowMap::ViewData::_shadowTextureUnitPtr

◆ _stateset

osg::ref_ptr<osg::StateSet> osgShadow::StandardShadowMap::ViewData::_stateset

◆ _texgen

osg::ref_ptr<osg::TexGen> osgShadow::StandardShadowMap::ViewData::_texgen

The documentation for this struct was generated from the following file: