openscenegraph
osgShadow::MinimalDrawBoundsShadowMap::ViewData Struct Reference

#include <MinimalDrawBoundsShadowMap>

Inheritance diagram for osgShadow::MinimalDrawBoundsShadowMap::ViewData:
osgShadow::MinimalShadowMap::ViewData osgShadow::StandardShadowMap::ViewData osgShadow::DebugShadowMap::ViewData osgShadow::ViewDependentShadowTechnique::ViewData osg::Referenced

Public Member Functions

void setShadowCameraProjectionMatrixPtr (osg::RefMatrix *projection)
osg::RefMatrixgetShadowCameraProjectionMatrixPtr (void)
virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
virtual void cullShadowReceivingScene ()
virtual void createDebugHUD ()
virtual void recordShadowMapParams ()
virtual void cullBoundAnalysisScene ()
virtual void performBoundAnalysis (const osg::Camera &camera)
 ViewData (void)
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *=0) const
Public Member Functions inherited from osgShadow::MinimalShadowMap::ViewData
virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
virtual osg::BoundingBox computeShadowReceivingCoarseBounds ()
virtual void aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))
virtual void aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0))
virtual void frameShadowCastingCamera (const osg::Camera *cameraMain, osg::Camera *cameraShadow, int pass=1)
void cutScenePolytope (const osg::Matrix &matrix, const osg::Matrix &inverse, const osg::BoundingBox &bb=osg::BoundingBox(-1,-1,-1, 1, 1, 1))
osg::BoundingBox computeScenePolytopeBounds ()
osg::BoundingBox computeScenePolytopeBounds (const osg::Matrix &m)
Public Member Functions inherited from osgShadow::StandardShadowMap::ViewData
virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
virtual void cull ()
virtual void cullShadowCastingScene ()
virtual void addShadowReceivingTexGen ()
virtual const osg::LightselectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir)
Public Member Functions inherited from osgShadow::DebugShadowMap::ViewData
bool getDebugDraw ()
std::string * getDebugDump ()
virtual void init (ThisClass *st, osgUtil::CullVisitor *cv)
virtual void cullDebugGeometry ()
virtual void updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam)
void setDebugPolytope (const char *name, const ConvexPolyhedron &polytope= *(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0))
bool DebugBoundingBox (const osg::BoundingBox &bb, const char *name="")
bool DebugPolytope (const osg::Polytope &p, const char *name="")
bool DebugMatrix (const osg::Matrix &m, const char *name="")
void dump (const std::string &filename)
Public Member Functions inherited from osgShadow::ViewDependentShadowTechnique::ViewData
virtual const char * className () const
virtual void init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv)
virtual void dirty (bool flag)
 ViewData ()
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
virtual void setThreadSafeRefUnref (bool)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Static Public Member Functions

static osg::BoundingBox scanImage (const osg::Image *image, osg::Matrix m)
Static Public Member Functions inherited from osgShadow::MinimalShadowMap::ViewData
static void trimProjection (osg::Matrixd &projection, osg::BoundingBox subrange, unsigned int trimMask=(1|2|4|8|16|32))
static void clampProjection (osg::Matrixd &projection, float n=0, float f=FLT_MAX)
static void extendProjection (osg::Matrixd &projection, osg::Viewport *viewport, const osg::Vec2 &margin)
Static Public Member Functions inherited from osgShadow::DebugShadowMap::ViewData
static osg::Vec3d computeShadowTexelToPixelError (const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01))
static void displayShadowTexelToPixelErrors (const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull)
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Public Attributes

osg::ref_ptr< osg::RefMatrix_projection
osg::Vec2s _boundAnalysisSize
osg::ref_ptr< osg::Image_boundAnalysisImage
osg::ref_ptr< osg::Texture2D_boundAnalysisTexture
osg::ref_ptr< osg::Camera_boundAnalysisCamera
osg::observer_ptr< osg::Camera_mainCamera
Public Attributes inherited from osgShadow::MinimalShadowMap::ViewData
osg::Matrix_modellingSpaceToWorldPtr
float * _maxFarPlanePtr
float * _minLightMarginPtr
int _frameShadowCastingCameraPasses
ConvexPolyhedron _sceneReceivingShadowPolytope
std::vector< osg::Vec3d_sceneReceivingShadowPolytopePoints
osg::Matrixd _clampedProjection
Public Attributes inherited from osgShadow::StandardShadowMap::ViewData
osg::ref_ptr< osg::Light > * _lightPtr
unsigned int * _baseTextureUnitPtr
unsigned int * _shadowTextureUnitPtr
osg::ref_ptr< osg::TexGen_texgen
osg::ref_ptr< osg::StateSet_stateset
Public Attributes inherited from osgShadow::DebugShadowMap::ViewData
osg::ref_ptr< osg::Texture_texture
osg::ref_ptr< osg::Camera_camera
osg::Matrixd _viewProjection
osg::observer_ptr< osg::Camera_viewCamera
osg::ref_ptr< osg::Shader_depthColorFragmentShader
osg::Vec2s _hudSize
osg::Vec2s _hudOrigin
osg::Vec2s _viewportSize
osg::Vec2s _viewportOrigin
osg::Vec2s _orthoSize
osg::Vec2s _orthoOrigin
bool * _doDebugDrawPtr
std::string * _debugDumpPtr
PolytopeGeometryMap _polytopeGeometryMap
osg::ref_ptr< osg::Geode_geode [2]
osg::ref_ptr< osg::MatrixTransform_transform [2]
std::map< std::string, osg::Matrix_matrixMap
std::map< std::string, osg::Polytope_polytopeMap
std::map< std::string, osg::BoundingBox_boundingBoxMap
osg::ref_ptr< osg::Camera_cameraDebugHUD
Public Attributes inherited from osgShadow::ViewDependentShadowTechnique::ViewData
OpenThreads::Mutex _mutex
bool _dirty
osg::observer_ptr< osgUtil::CullVisitor_cv
osg::observer_ptr< ViewDependentShadowTechnique_st

Additional Inherited Members

Public Types inherited from osgShadow::DebugShadowMap::ViewData
typedef std::map< std::string, PolytopeGeometryPolytopeGeometryMap
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Constructor & Destructor Documentation

◆ ViewData()

osgShadow::MinimalDrawBoundsShadowMap::ViewData::ViewData ( void )
inline

References _boundAnalysisSize.

Member Function Documentation

◆ createDebugHUD()

virtual void osgShadow::MinimalDrawBoundsShadowMap::ViewData::createDebugHUD ( )
virtual

◆ cullBoundAnalysisScene()

virtual void osgShadow::MinimalDrawBoundsShadowMap::ViewData::cullBoundAnalysisScene ( )
virtual

◆ cullShadowReceivingScene()

virtual void osgShadow::MinimalDrawBoundsShadowMap::ViewData::cullShadowReceivingScene ( )
virtual

◆ getShadowCameraProjectionMatrixPtr()

osg::RefMatrix * osgShadow::MinimalDrawBoundsShadowMap::ViewData::getShadowCameraProjectionMatrixPtr ( void )
inline

References _projection.

◆ init()

virtual void osgShadow::MinimalDrawBoundsShadowMap::ViewData::init ( ThisClass * st,
osgUtil::CullVisitor * cv )
virtual

◆ performBoundAnalysis()

virtual void osgShadow::MinimalDrawBoundsShadowMap::ViewData::performBoundAnalysis ( const osg::Camera & camera)
virtual

◆ recordShadowMapParams()

virtual void osgShadow::MinimalDrawBoundsShadowMap::ViewData::recordShadowMapParams ( )
virtual

◆ releaseGLObjects()

virtual void osgShadow::MinimalDrawBoundsShadowMap::ViewData::releaseGLObjects ( osg::State * = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osgShadow::StandardShadowMap::ViewData.

◆ resizeGLObjectBuffers()

virtual void osgShadow::MinimalDrawBoundsShadowMap::ViewData::resizeGLObjectBuffers ( unsigned int maxSize)
virtual

◆ scanImage()

osg::BoundingBox osgShadow::MinimalDrawBoundsShadowMap::ViewData::scanImage ( const osg::Image * image,
osg::Matrix m )
static

◆ setShadowCameraProjectionMatrixPtr()

void osgShadow::MinimalDrawBoundsShadowMap::ViewData::setShadowCameraProjectionMatrixPtr ( osg::RefMatrix * projection)
inline

References _projection.

Member Data Documentation

◆ _boundAnalysisCamera

osg::ref_ptr< osg::Camera > osgShadow::MinimalDrawBoundsShadowMap::ViewData::_boundAnalysisCamera

◆ _boundAnalysisImage

osg::ref_ptr< osg::Image > osgShadow::MinimalDrawBoundsShadowMap::ViewData::_boundAnalysisImage

◆ _boundAnalysisSize

osg::Vec2s osgShadow::MinimalDrawBoundsShadowMap::ViewData::_boundAnalysisSize

Referenced by ViewData().

◆ _boundAnalysisTexture

osg::ref_ptr< osg::Texture2D > osgShadow::MinimalDrawBoundsShadowMap::ViewData::_boundAnalysisTexture

◆ _mainCamera

osg::observer_ptr< osg::Camera > osgShadow::MinimalDrawBoundsShadowMap::ViewData::_mainCamera

◆ _projection

osg::ref_ptr< osg::RefMatrix > osgShadow::MinimalDrawBoundsShadowMap::ViewData::_projection

The documentation for this struct was generated from the following file: