openscenegraph
osgDB::FinishedObjectReadCallback Struct Referenceabstract

#include <ObjectWrapper>

Inheritance diagram for osgDB::FinishedObjectReadCallback:
osg::Referenced

Public Member Functions

virtual void objectRead (osgDB::InputStream &is, osg::Object &obj)=0
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
virtual void setThreadSafeRefUnref (bool)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Member Function Documentation

◆ objectRead()

virtual void osgDB::FinishedObjectReadCallback::objectRead ( osgDB::InputStream & is,
osg::Object & obj )
pure virtual

The documentation for this struct was generated from the following file: