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osg::Vec4d Class Reference

#include <Vec4d>

Public Types

enum  { num_components = 4 }
typedef double value_type

Public Member Functions

 Vec4d ()
 Vec4d (value_type x, value_type y, value_type z, value_type w)
 Vec4d (const Vec3d &v3, value_type w)
 Vec4d (const Vec4f &vec)
 operator Vec4f () const
bool operator== (const Vec4d &v) const
bool operator!= (const Vec4d &v) const
bool operator< (const Vec4d &v) const
value_typeptr ()
const value_typeptr () const
void set (value_type x, value_type y, value_type z, value_type w)
value_typeoperator[] (unsigned int i)
value_type operator[] (unsigned int i) const
value_typex ()
value_typey ()
value_typez ()
value_typew ()
value_type x () const
value_type y () const
value_type z () const
value_type w () const
value_typer ()
value_typeg ()
value_typeb ()
value_typea ()
value_type r () const
value_type g () const
value_type b () const
value_type a () const
unsigned int asABGR () const
unsigned int asRGBA () const
bool valid () const
bool isNaN () const
value_type operator* (const Vec4d &rhs) const
Vec4d operator* (value_type rhs) const
Vec4doperator*= (value_type rhs)
Vec4d operator/ (value_type rhs) const
Vec4doperator/= (value_type rhs)
Vec4d operator+ (const Vec4d &rhs) const
Vec4doperator+= (const Vec4d &rhs)
Vec4d operator- (const Vec4d &rhs) const
Vec4doperator-= (const Vec4d &rhs)
const Vec4d operator- () const
value_type length () const
value_type length2 () const
value_type normalize ()

Public Attributes

value_type _v [4]

Detailed Description

General purpose double quad. Uses include representation of color coordinates. No support yet added for double * Vec4d - is it necessary? Need to define a non-member non-friend operator* etc. Vec4d * double is okay

Member Typedef Documentation

◆ value_type

typedef double osg::Vec4d::value_type

Data type of vector components.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

Number of vector components.

Enumerator
num_components 

Constructor & Destructor Documentation

◆ Vec4d() [1/4]

osg::Vec4d::Vec4d ( )
inline

Constructor that sets all components of the vector to zero

References _v.

Referenced by operator!=(), operator*(), operator*(), operator*=(), operator+(), operator+=(), operator-(), operator-(), operator-=(), operator/(), operator/=(), operator<(), and operator==().

◆ Vec4d() [2/4]

osg::Vec4d::Vec4d ( value_type x,
value_type y,
value_type z,
value_type w )
inline

References _v, w(), x(), y(), and z().

◆ Vec4d() [3/4]

osg::Vec4d::Vec4d ( const Vec3d & v3,
value_type w )
inline

References _v, and w().

◆ Vec4d() [4/4]

osg::Vec4d::Vec4d ( const Vec4f & vec)
inline

References _v, and osg::Vec4f::_v.

Member Function Documentation

◆ a() [1/2]

value_type & osg::Vec4d::a ( )
inline

References _v.

◆ a() [2/2]

value_type osg::Vec4d::a ( ) const
inline

References _v.

◆ asABGR()

unsigned int osg::Vec4d::asABGR ( ) const
inline

References _v, and osg::clampTo().

◆ asRGBA()

unsigned int osg::Vec4d::asRGBA ( ) const
inline

References _v, and osg::clampTo().

◆ b() [1/2]

value_type & osg::Vec4d::b ( )
inline

References _v.

◆ b() [2/2]

value_type osg::Vec4d::b ( ) const
inline

References _v.

◆ g() [1/2]

value_type & osg::Vec4d::g ( )
inline

References _v.

◆ g() [2/2]

value_type osg::Vec4d::g ( ) const
inline

References _v.

◆ isNaN()

bool osg::Vec4d::isNaN ( ) const
inline

Returns true if at least one component has value NaN.

References _v, and osg::isNaN().

Referenced by valid().

◆ length()

value_type osg::Vec4d::length ( ) const
inline

Length of the vector = sqrt( vec . vec )

References _v.

Referenced by normalize().

◆ length2()

value_type osg::Vec4d::length2 ( ) const
inline

Length squared of the vector = vec . vec

References _v.

◆ normalize()

value_type osg::Vec4d::normalize ( )
inline

Normalize the vector so that it has length unity. Returns the previous length of the vector.

References _v, and length().

◆ operator Vec4f()

osg::Vec4d::operator Vec4f ( ) const
inline

References _v.

◆ operator!=()

bool osg::Vec4d::operator!= ( const Vec4d & v) const
inline

References _v, and Vec4d().

◆ operator*() [1/2]

value_type osg::Vec4d::operator* ( const Vec4d & rhs) const
inline

Dot product.

References _v, and Vec4d().

◆ operator*() [2/2]

Vec4d osg::Vec4d::operator* ( value_type rhs) const
inline

Multiply by scalar.

References _v, and Vec4d().

◆ operator*=()

Vec4d & osg::Vec4d::operator*= ( value_type rhs)
inline

Unary multiply by scalar.

References _v, and Vec4d().

◆ operator+()

Vec4d osg::Vec4d::operator+ ( const Vec4d & rhs) const
inline

Binary vector add.

References _v, and Vec4d().

◆ operator+=()

Vec4d & osg::Vec4d::operator+= ( const Vec4d & rhs)
inline

Unary vector add. Slightly more efficient because no temporary intermediate object.

References _v, and Vec4d().

◆ operator-() [1/2]

const Vec4d osg::Vec4d::operator- ( ) const
inline

Negation operator. Returns the negative of the Vec4d.

References _v, and Vec4d().

◆ operator-() [2/2]

Vec4d osg::Vec4d::operator- ( const Vec4d & rhs) const
inline

Binary vector subtract.

References _v, and Vec4d().

◆ operator-=()

Vec4d & osg::Vec4d::operator-= ( const Vec4d & rhs)
inline

Unary vector subtract.

References _v, and Vec4d().

◆ operator/()

Vec4d osg::Vec4d::operator/ ( value_type rhs) const
inline

Divide by scalar.

References _v, and Vec4d().

◆ operator/=()

Vec4d & osg::Vec4d::operator/= ( value_type rhs)
inline

Unary divide by scalar.

References _v, and Vec4d().

◆ operator<()

bool osg::Vec4d::operator< ( const Vec4d & v) const
inline

References _v, and Vec4d().

◆ operator==()

bool osg::Vec4d::operator== ( const Vec4d & v) const
inline

References _v, and Vec4d().

◆ operator[]() [1/2]

value_type & osg::Vec4d::operator[] ( unsigned int i)
inline

References _v.

◆ operator[]() [2/2]

value_type osg::Vec4d::operator[] ( unsigned int i) const
inline

References _v.

◆ ptr() [1/2]

value_type * osg::Vec4d::ptr ( )
inline

References _v.

◆ ptr() [2/2]

const value_type * osg::Vec4d::ptr ( ) const
inline

References _v.

◆ r() [1/2]

value_type & osg::Vec4d::r ( )
inline

References _v.

◆ r() [2/2]

value_type osg::Vec4d::r ( ) const
inline

References _v.

◆ set()

void osg::Vec4d::set ( value_type x,
value_type y,
value_type z,
value_type w )
inline

References _v, w(), x(), y(), and z().

◆ valid()

bool osg::Vec4d::valid ( ) const
inline

Returns true if all components have values that are not NaN.

References isNaN().

◆ w() [1/2]

◆ w() [2/2]

value_type osg::Vec4d::w ( ) const
inline

References _v.

◆ x() [1/2]

◆ x() [2/2]

value_type osg::Vec4d::x ( ) const
inline

References _v.

◆ y() [1/2]

◆ y() [2/2]

value_type osg::Vec4d::y ( ) const
inline

References _v.

◆ z() [1/2]

◆ z() [2/2]

value_type osg::Vec4d::z ( ) const
inline

References _v.

Member Data Documentation

◆ _v


The documentation for this class was generated from the following file: