openscenegraph
osg::Uniform Class Reference

#include <Uniform>

Inheritance diagram for osg::Uniform:
osg::Object osg::Referenced

Public Types

enum  Type {
  FLOAT = GL_FLOAT , FLOAT_VEC2 = GL_FLOAT_VEC2 , FLOAT_VEC3 = GL_FLOAT_VEC3 , FLOAT_VEC4 = GL_FLOAT_VEC4 ,
  DOUBLE = GL_DOUBLE , DOUBLE_VEC2 = GL_DOUBLE_VEC2 , DOUBLE_VEC3 = GL_DOUBLE_VEC3 , DOUBLE_VEC4 = GL_DOUBLE_VEC4 ,
  INT = GL_INT , INT_VEC2 = GL_INT_VEC2 , INT_VEC3 = GL_INT_VEC3 , INT_VEC4 = GL_INT_VEC4 ,
  UNSIGNED_INT = GL_UNSIGNED_INT , UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2_EXT , UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3_EXT , UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4_EXT ,
  BOOL = GL_BOOL , BOOL_VEC2 = GL_BOOL_VEC2 , BOOL_VEC3 = GL_BOOL_VEC3 , BOOL_VEC4 = GL_BOOL_VEC4 ,
  INT64 = GL_INT64_ARB , UNSIGNED_INT64 = GL_UNSIGNED_INT64_ARB , FLOAT_MAT2 = GL_FLOAT_MAT2 , FLOAT_MAT3 = GL_FLOAT_MAT3 ,
  FLOAT_MAT4 = GL_FLOAT_MAT4 , FLOAT_MAT2x3 = GL_FLOAT_MAT2x3 , FLOAT_MAT2x4 = GL_FLOAT_MAT2x4 , FLOAT_MAT3x2 = GL_FLOAT_MAT3x2 ,
  FLOAT_MAT3x4 = GL_FLOAT_MAT3x4 , FLOAT_MAT4x2 = GL_FLOAT_MAT4x2 , FLOAT_MAT4x3 = GL_FLOAT_MAT4x3 , DOUBLE_MAT2 = GL_DOUBLE_MAT2 ,
  DOUBLE_MAT3 = GL_DOUBLE_MAT3 , DOUBLE_MAT4 = GL_DOUBLE_MAT4 , DOUBLE_MAT2x3 = GL_DOUBLE_MAT2x3 , DOUBLE_MAT2x4 = GL_DOUBLE_MAT2x4 ,
  DOUBLE_MAT3x2 = GL_DOUBLE_MAT3x2 , DOUBLE_MAT3x4 = GL_DOUBLE_MAT3x4 , DOUBLE_MAT4x2 = GL_DOUBLE_MAT4x2 , DOUBLE_MAT4x3 = GL_DOUBLE_MAT4x3 ,
  SAMPLER_1D = GL_SAMPLER_1D , SAMPLER_2D = GL_SAMPLER_2D , SAMPLER_3D = GL_SAMPLER_3D , SAMPLER_CUBE = GL_SAMPLER_CUBE ,
  SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW , SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW , SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY_EXT , SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY_EXT ,
  SAMPLER_CUBE_MAP_ARRAY = GL_SAMPLER_CUBE_MAP_ARRAY , SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW_EXT , SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW_EXT , SAMPLER_2D_MULTISAMPLE = GL_SAMPLER_2D_MULTISAMPLE ,
  SAMPLER_2D_MULTISAMPLE_ARRAY = GL_SAMPLER_2D_MULTISAMPLE_ARRAY , SAMPLER_CUBE_SHADOW = GL_SAMPLER_CUBE_SHADOW_EXT , SAMPLER_CUBE_MAP_ARRAY_SHADOW = GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW , SAMPLER_BUFFER = GL_SAMPLER_BUFFER_EXT ,
  SAMPLER_2D_RECT = GL_SAMPLER_2D_RECT , SAMPLER_2D_RECT_SHADOW = GL_SAMPLER_2D_RECT_SHADOW , INT_SAMPLER_1D = GL_INT_SAMPLER_1D_EXT , INT_SAMPLER_2D = GL_INT_SAMPLER_2D_EXT ,
  INT_SAMPLER_3D = GL_INT_SAMPLER_3D_EXT , INT_SAMPLER_CUBE = GL_INT_SAMPLER_CUBE_EXT , INT_SAMPLER_1D_ARRAY = GL_INT_SAMPLER_1D_ARRAY_EXT , INT_SAMPLER_2D_ARRAY = GL_INT_SAMPLER_2D_ARRAY_EXT ,
  INT_SAMPLER_CUBE_MAP_ARRAY = GL_INT_SAMPLER_CUBE_MAP_ARRAY , INT_SAMPLER_2D_MULTISAMPLE = GL_INT_SAMPLER_2D_MULTISAMPLE , INT_SAMPLER_2D_MULTISAMPLE_ARRAY = GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY , INT_SAMPLER_BUFFER = GL_INT_SAMPLER_BUFFER_EXT ,
  INT_SAMPLER_2D_RECT = GL_INT_SAMPLER_2D_RECT_EXT , UNSIGNED_INT_SAMPLER_1D = GL_UNSIGNED_INT_SAMPLER_1D_EXT , UNSIGNED_INT_SAMPLER_2D = GL_UNSIGNED_INT_SAMPLER_2D_EXT , UNSIGNED_INT_SAMPLER_3D = GL_UNSIGNED_INT_SAMPLER_3D_EXT ,
  UNSIGNED_INT_SAMPLER_CUBE = GL_UNSIGNED_INT_SAMPLER_CUBE_EXT , UNSIGNED_INT_SAMPLER_1D_ARRAY = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT , UNSIGNED_INT_SAMPLER_2D_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT , UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY ,
  UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE , UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY , UNSIGNED_INT_SAMPLER_BUFFER = GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT , UNSIGNED_INT_SAMPLER_2D_RECT = GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT ,
  IMAGE_1D = GL_IMAGE_1D , IMAGE_2D = GL_IMAGE_2D , IMAGE_3D = GL_IMAGE_3D , IMAGE_2D_RECT = GL_IMAGE_2D_RECT ,
  IMAGE_CUBE = GL_IMAGE_CUBE , IMAGE_BUFFER = GL_IMAGE_BUFFER , IMAGE_1D_ARRAY = GL_IMAGE_1D_ARRAY , IMAGE_2D_ARRAY = GL_IMAGE_2D_ARRAY ,
  IMAGE_CUBE_MAP_ARRAY = GL_IMAGE_CUBE_MAP_ARRAY , IMAGE_2D_MULTISAMPLE = GL_IMAGE_2D_MULTISAMPLE , IMAGE_2D_MULTISAMPLE_ARRAY = GL_IMAGE_2D_MULTISAMPLE_ARRAY , INT_IMAGE_1D = GL_INT_IMAGE_1D ,
  INT_IMAGE_2D = GL_INT_IMAGE_2D , INT_IMAGE_3D = GL_INT_IMAGE_3D , INT_IMAGE_2D_RECT = GL_INT_IMAGE_2D_RECT , INT_IMAGE_CUBE = GL_INT_IMAGE_CUBE ,
  INT_IMAGE_BUFFER = GL_INT_IMAGE_BUFFER , INT_IMAGE_1D_ARRAY = GL_INT_IMAGE_1D_ARRAY , INT_IMAGE_2D_ARRAY = GL_INT_IMAGE_2D_ARRAY , INT_IMAGE_CUBE_MAP_ARRAY = GL_INT_IMAGE_CUBE_MAP_ARRAY ,
  INT_IMAGE_2D_MULTISAMPLE = GL_INT_IMAGE_2D_MULTISAMPLE , INT_IMAGE_2D_MULTISAMPLE_ARRAY = GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY , UNSIGNED_INT_IMAGE_1D = GL_UNSIGNED_INT_IMAGE_1D , UNSIGNED_INT_IMAGE_2D = GL_UNSIGNED_INT_IMAGE_2D ,
  UNSIGNED_INT_IMAGE_3D = GL_UNSIGNED_INT_IMAGE_3D , UNSIGNED_INT_IMAGE_2D_RECT = GL_UNSIGNED_INT_IMAGE_2D_RECT , UNSIGNED_INT_IMAGE_CUBE = GL_UNSIGNED_INT_IMAGE_CUBE , UNSIGNED_INT_IMAGE_BUFFER = GL_UNSIGNED_INT_IMAGE_BUFFER ,
  UNSIGNED_INT_IMAGE_1D_ARRAY = GL_UNSIGNED_INT_IMAGE_1D_ARRAY , UNSIGNED_INT_IMAGE_2D_ARRAY = GL_UNSIGNED_INT_IMAGE_2D_ARRAY , UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY , UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE ,
  UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY , UNDEFINED = 0x0
}
typedef std::vector< StateSet * > ParentList
typedef UniformCallback Callback
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 Uniform ()
 Uniform (Type type, const std::string &name, int numElements=1)
 Uniform (const Uniform &rhs, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Object (osg, Uniform)
virtual UniformasUniform ()
virtual const UniformasUniform () const
bool setType (Type t)
Type getType () const
virtual void setName (const std::string &name)
void setNumElements (unsigned int numElements)
unsigned int getNumElements () const
unsigned int getInternalArrayNumElements () const
 Uniform (const char *name, float f)
 Uniform (const char *name, double d)
 Uniform (const char *name, int i)
 Uniform (const char *name, unsigned int ui)
 Uniform (const char *name, bool b)
 Uniform (const char *name, unsigned long long ull)
 Uniform (const char *name, long long ll)
 Uniform (const char *name, const osg::Vec2 &v2)
 Uniform (const char *name, const osg::Vec3 &v3)
 Uniform (const char *name, const osg::Vec4 &v4)
 Uniform (const char *name, const osg::Vec2d &v2)
 Uniform (const char *name, const osg::Vec3d &v3)
 Uniform (const char *name, const osg::Vec4d &v4)
 Uniform (const char *name, const osg::Matrix2 &m2)
 Uniform (const char *name, const osg::Matrix3 &m3)
 Uniform (const char *name, const osg::Matrixf &m4)
 Uniform (const char *name, const osg::Matrix2x3 &m2x3)
 Uniform (const char *name, const osg::Matrix2x4 &m2x4)
 Uniform (const char *name, const osg::Matrix3x2 &m3x2)
 Uniform (const char *name, const osg::Matrix3x4 &m3x4)
 Uniform (const char *name, const osg::Matrix4x2 &m4x2)
 Uniform (const char *name, const osg::Matrix4x3 &m4x3)
 Uniform (const char *name, const osg::Matrix2d &m2)
 Uniform (const char *name, const osg::Matrix3d &m3)
 Uniform (const char *name, const osg::Matrixd &m4)
 Uniform (const char *name, const osg::Matrix2x3d &m2x3)
 Uniform (const char *name, const osg::Matrix2x4d &m2x4)
 Uniform (const char *name, const osg::Matrix3x2d &m3x2)
 Uniform (const char *name, const osg::Matrix3x4d &m3x4)
 Uniform (const char *name, const osg::Matrix4x2d &m4x2)
 Uniform (const char *name, const osg::Matrix4x3d &m4x3)
 Uniform (const char *name, int i0, int i1)
 Uniform (const char *name, int i0, int i1, int i2)
 Uniform (const char *name, int i0, int i1, int i2, int i3)
 Uniform (const char *name, unsigned int ui0, unsigned int ui1)
 Uniform (const char *name, unsigned int ui0, unsigned int ui1, unsigned int ui2)
 Uniform (const char *name, unsigned int ui0, unsigned int ui1, unsigned int ui2, unsigned int ui3)
 Uniform (const char *name, bool b0, bool b1)
 Uniform (const char *name, bool b0, bool b1, bool b2)
 Uniform (const char *name, bool b0, bool b1, bool b2, bool b3)
virtual int compare (const Uniform &rhs) const
virtual int compareData (const Uniform &rhs) const
bool operator< (const Uniform &rhs) const
bool operator== (const Uniform &rhs) const
bool operator!= (const Uniform &rhs) const
void copyData (const Uniform &rhs)
const ParentListgetParents () const
ParentList getParents ()
StateSetgetParent (unsigned int i)
const StateSetgetParent (unsigned int i) const
unsigned int getNumParents () const
bool set (float f)
bool set (double d)
bool set (int i)
bool set (unsigned int ui)
bool set (bool b)
bool set (unsigned long long ull)
bool set (long long ll)
bool set (const osg::Vec2 &v2)
bool set (const osg::Vec3 &v3)
bool set (const osg::Vec4 &v4)
bool set (const osg::Vec2d &v2)
bool set (const osg::Vec3d &v3)
bool set (const osg::Vec4d &v4)
bool set (const osg::Matrix2 &m2)
bool set (const osg::Matrix3 &m3)
bool set (const osg::Matrixf &m4)
bool set (const osg::Matrix2x3 &m2x3)
bool set (const osg::Matrix2x4 &m2x4)
bool set (const osg::Matrix3x2 &m3x2)
bool set (const osg::Matrix3x4 &m3x4)
bool set (const osg::Matrix4x2 &m4x2)
bool set (const osg::Matrix4x3 &m4x3)
bool set (const osg::Matrix2d &m2)
bool set (const osg::Matrix3d &m3)
bool set (const osg::Matrixd &m4)
bool set (const osg::Matrix2x3d &m2x3)
bool set (const osg::Matrix2x4d &m2x4)
bool set (const osg::Matrix3x2d &m3x2)
bool set (const osg::Matrix3x4d &m3x4)
bool set (const osg::Matrix4x2d &m4x2)
bool set (const osg::Matrix4x3d &m4x3)
bool set (int i0, int i1)
bool set (int i0, int i1, int i2)
bool set (int i0, int i1, int i2, int i3)
bool set (unsigned int ui0, unsigned int ui1)
bool set (unsigned int ui0, unsigned int ui1, unsigned int ui2)
bool set (unsigned int ui0, unsigned int ui1, unsigned int ui2, unsigned int ui3)
bool set (bool b0, bool b1)
bool set (bool b0, bool b1, bool b2)
bool set (bool b0, bool b1, bool b2, bool b3)
bool get (float &f) const
bool get (double &d) const
bool get (int &i) const
bool get (unsigned int &ui) const
bool get (bool &b) const
bool get (unsigned long long &ull) const
bool get (long long &ll) const
bool get (osg::Vec2 &v2) const
bool get (osg::Vec3 &v3) const
bool get (osg::Vec4 &v4) const
bool get (osg::Vec2d &v2) const
bool get (osg::Vec3d &v3) const
bool get (osg::Vec4d &v4) const
bool get (osg::Matrix2 &m2) const
bool get (osg::Matrix3 &m3) const
bool get (osg::Matrixf &m4) const
bool get (osg::Matrix2x3 &m2x3) const
bool get (osg::Matrix2x4 &m2x4) const
bool get (osg::Matrix3x2 &m3x2) const
bool get (osg::Matrix3x4 &m3x4) const
bool get (osg::Matrix4x2 &m4x2) const
bool get (osg::Matrix4x3 &m4x3) const
bool get (osg::Matrix2d &m2) const
bool get (osg::Matrix3d &m3) const
bool get (osg::Matrixd &m4) const
bool get (osg::Matrix2x3d &m2x3) const
bool get (osg::Matrix2x4d &m2x4) const
bool get (osg::Matrix3x2d &m3x2) const
bool get (osg::Matrix3x4d &m3x4) const
bool get (osg::Matrix4x2d &m4x2) const
bool get (osg::Matrix4x3d &m4x3) const
bool get (int &i0, int &i1) const
bool get (int &i0, int &i1, int &i2) const
bool get (int &i0, int &i1, int &i2, int &i3) const
bool get (unsigned int &ui0, unsigned int &ui1) const
bool get (unsigned int &ui0, unsigned int &ui1, unsigned int &ui2) const
bool get (unsigned int &ui0, unsigned int &ui1, unsigned int &ui2, unsigned int &ui3) const
bool get (bool &b0, bool &b1) const
bool get (bool &b0, bool &b1, bool &b2) const
bool get (bool &b0, bool &b1, bool &b2, bool &b3) const
bool setElement (unsigned int index, float f)
bool setElement (unsigned int index, double d)
bool setElement (unsigned int index, int i)
bool setElement (unsigned int index, unsigned int ui)
bool setElement (unsigned int index, bool b)
bool setElement (unsigned int index, unsigned long long ull)
bool setElement (unsigned int index, long long ll)
bool setElement (unsigned int index, const osg::Vec2 &v2)
bool setElement (unsigned int index, const osg::Vec3 &v3)
bool setElement (unsigned int index, const osg::Vec4 &v4)
bool setElement (unsigned int index, const osg::Vec2d &v2)
bool setElement (unsigned int index, const osg::Vec3d &v3)
bool setElement (unsigned int index, const osg::Vec4d &v4)
bool setElement (unsigned int index, const osg::Matrix2 &m2)
bool setElement (unsigned int index, const osg::Matrix3 &m3)
bool setElement (unsigned int index, const osg::Matrixf &m4)
bool setElement (unsigned int index, const osg::Matrix2x3 &m2x3)
bool setElement (unsigned int index, const osg::Matrix2x4 &m2x4)
bool setElement (unsigned int index, const osg::Matrix3x2 &m3x2)
bool setElement (unsigned int index, const osg::Matrix3x4 &m3x4)
bool setElement (unsigned int index, const osg::Matrix4x2 &m4x2)
bool setElement (unsigned int index, const osg::Matrix4x3 &m4x3)
bool setElement (unsigned int index, const osg::Matrix2d &m2)
bool setElement (unsigned int index, const osg::Matrix3d &m3)
bool setElement (unsigned int index, const osg::Matrixd &m4)
bool setElement (unsigned int index, const osg::Matrix2x3d &m2x3)
bool setElement (unsigned int index, const osg::Matrix2x4d &m2x4)
bool setElement (unsigned int index, const osg::Matrix3x2d &m3x2)
bool setElement (unsigned int index, const osg::Matrix3x4d &m3x4)
bool setElement (unsigned int index, const osg::Matrix4x2d &m4x2)
bool setElement (unsigned int index, const osg::Matrix4x3d &m4x3)
bool setElement (unsigned int index, int i0, int i1)
bool setElement (unsigned int index, int i0, int i1, int i2)
bool setElement (unsigned int index, int i0, int i1, int i2, int i3)
bool setElement (unsigned int index, unsigned int ui0, unsigned int ui1)
bool setElement (unsigned int index, unsigned int ui0, unsigned int ui1, unsigned int ui2)
bool setElement (unsigned int index, unsigned int ui0, unsigned int ui1, unsigned int ui2, unsigned int ui3)
bool setElement (unsigned int index, bool b0, bool b1)
bool setElement (unsigned int index, bool b0, bool b1, bool b2)
bool setElement (unsigned int index, bool b0, bool b1, bool b2, bool b3)
bool getElement (unsigned int index, float &f) const
bool getElement (unsigned int index, double &d) const
bool getElement (unsigned int index, int &i) const
bool getElement (unsigned int index, unsigned int &ui) const
bool getElement (unsigned int index, bool &b) const
bool getElement (unsigned int index, unsigned long long &ull) const
bool getElement (unsigned int index, long long &ll) const
bool getElement (unsigned int index, osg::Vec2 &v2) const
bool getElement (unsigned int index, osg::Vec3 &v3) const
bool getElement (unsigned int index, osg::Vec4 &v4) const
bool getElement (unsigned int index, osg::Vec2d &v2) const
bool getElement (unsigned int index, osg::Vec3d &v3) const
bool getElement (unsigned int index, osg::Vec4d &v4) const
bool getElement (unsigned int index, osg::Matrix2 &m2) const
bool getElement (unsigned int index, osg::Matrix3 &m3) const
bool getElement (unsigned int index, osg::Matrixf &m4) const
bool getElement (unsigned int index, osg::Matrix2x3 &m2x3) const
bool getElement (unsigned int index, osg::Matrix2x4 &m2x4) const
bool getElement (unsigned int index, osg::Matrix3x2 &m3x2) const
bool getElement (unsigned int index, osg::Matrix3x4 &m3x4) const
bool getElement (unsigned int index, osg::Matrix4x2 &m4x2) const
bool getElement (unsigned int index, osg::Matrix4x3 &m4x3) const
bool getElement (unsigned int index, osg::Matrix2d &m2) const
bool getElement (unsigned int index, osg::Matrix3d &m3) const
bool getElement (unsigned int index, osg::Matrixd &m4) const
bool getElement (unsigned int index, osg::Matrix2x3d &m2x3) const
bool getElement (unsigned int index, osg::Matrix2x4d &m2x4) const
bool getElement (unsigned int index, osg::Matrix3x2d &m3x2) const
bool getElement (unsigned int index, osg::Matrix3x4d &m3x4) const
bool getElement (unsigned int index, osg::Matrix4x2d &m4x2) const
bool getElement (unsigned int index, osg::Matrix4x3d &m4x3) const
bool getElement (unsigned int index, int &i0, int &i1) const
bool getElement (unsigned int index, int &i0, int &i1, int &i2) const
bool getElement (unsigned int index, int &i0, int &i1, int &i2, int &i3) const
bool getElement (unsigned int index, unsigned int &ui0, unsigned int &ui1) const
bool getElement (unsigned int index, unsigned int &ui0, unsigned int &ui1, unsigned int &ui2) const
bool getElement (unsigned int index, unsigned int &ui0, unsigned int &ui1, unsigned int &ui2, unsigned int &ui3) const
bool getElement (unsigned int index, bool &b0, bool &b1) const
bool getElement (unsigned int index, bool &b0, bool &b1, bool &b2) const
bool getElement (unsigned int index, bool &b0, bool &b1, bool &b2, bool &b3) const
void setUpdateCallback (UniformCallback *uc)
UniformCallbackgetUpdateCallback ()
const UniformCallbackgetUpdateCallback () const
void setEventCallback (UniformCallback *ec)
UniformCallbackgetEventCallback ()
const UniformCallbackgetEventCallback () const
void dirty ()
bool setArray (FloatArray *array)
bool setArray (DoubleArray *array)
bool setArray (IntArray *array)
bool setArray (UIntArray *array)
bool setArray (UInt64Array *array)
bool setArray (Int64Array *array)
FloatArraygetFloatArray ()
const FloatArraygetFloatArray () const
DoubleArraygetDoubleArray ()
const DoubleArraygetDoubleArray () const
IntArraygetIntArray ()
const IntArraygetIntArray () const
UIntArraygetUIntArray ()
const UIntArraygetUIntArray () const
UInt64ArraygetUInt64Array ()
const UInt64ArraygetUInt64Array () const
Int64ArraygetInt64Array ()
const Int64ArraygetInt64Array () const
void setModifiedCount (unsigned int mc)
unsigned int getModifiedCount () const
unsigned int getNameID () const
void apply (const GLExtensions *ext, GLint location) const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
std::string getCompoundClassName () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Static Public Member Functions

static const char * getTypename (Type t)
static int getTypeNumComponents (Type t)
static Uniform::Type getTypeId (const std::string &tname)
static Type getGlApiType (Type t)
static GLenum getInternalArrayType (Type t)
static unsigned int getNameID (const std::string &name)
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Protected Member Functions

virtual ~Uniform ()
Uniformoperator= (const Uniform &)
bool isCompatibleType (Type t) const
bool isCompatibleType (Type t1, Type t2) const
bool isScalar () const
void allocateDataArray ()
void addParent (osg::StateSet *object)
void removeParent (osg::StateSet *object)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

ParentList _parents
Type _type
unsigned int _numElements
unsigned int _nameID
ref_ptr< FloatArray_floatArray
ref_ptr< DoubleArray_doubleArray
ref_ptr< IntArray_intArray
ref_ptr< UIntArray_uintArray
ref_ptr< Int64Array_int64Array
ref_ptr< UInt64Array_uint64Array
ref_ptr< UniformCallback_updateCallback
ref_ptr< UniformCallback_eventCallback
unsigned int _modifiedCount
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Friends

class osg::StateSet

Detailed Description

Uniform encapsulates glUniform values

Member Typedef Documentation

◆ Callback

provide typedef for backwards compatibility to OSG-3.2 and other previous versions.

◆ ParentList

typedef std::vector<StateSet*> osg::Uniform::ParentList

A vector of osg::StateSet pointers which is used to store the parent(s) of this Uniform, the parents could be osg::Node or osg::Drawable.

Member Enumeration Documentation

◆ Type

Enumerator
FLOAT 
FLOAT_VEC2 
FLOAT_VEC3 
FLOAT_VEC4 
DOUBLE 
DOUBLE_VEC2 
DOUBLE_VEC3 
DOUBLE_VEC4 
INT 
INT_VEC2 
INT_VEC3 
INT_VEC4 
UNSIGNED_INT 
UNSIGNED_INT_VEC2 
UNSIGNED_INT_VEC3 
UNSIGNED_INT_VEC4 
BOOL 
BOOL_VEC2 
BOOL_VEC3 
BOOL_VEC4 
INT64 
UNSIGNED_INT64 
FLOAT_MAT2 
FLOAT_MAT3 
FLOAT_MAT4 
FLOAT_MAT2x3 
FLOAT_MAT2x4 
FLOAT_MAT3x2 
FLOAT_MAT3x4 
FLOAT_MAT4x2 
FLOAT_MAT4x3 
DOUBLE_MAT2 
DOUBLE_MAT3 
DOUBLE_MAT4 
DOUBLE_MAT2x3 
DOUBLE_MAT2x4 
DOUBLE_MAT3x2 
DOUBLE_MAT3x4 
DOUBLE_MAT4x2 
DOUBLE_MAT4x3 
SAMPLER_1D 
SAMPLER_2D 
SAMPLER_3D 
SAMPLER_CUBE 
SAMPLER_1D_SHADOW 
SAMPLER_2D_SHADOW 
SAMPLER_1D_ARRAY 
SAMPLER_2D_ARRAY 
SAMPLER_CUBE_MAP_ARRAY 
SAMPLER_1D_ARRAY_SHADOW 
SAMPLER_2D_ARRAY_SHADOW 
SAMPLER_2D_MULTISAMPLE 
SAMPLER_2D_MULTISAMPLE_ARRAY 
SAMPLER_CUBE_SHADOW 
SAMPLER_CUBE_MAP_ARRAY_SHADOW 
SAMPLER_BUFFER 
SAMPLER_2D_RECT 
SAMPLER_2D_RECT_SHADOW 
INT_SAMPLER_1D 
INT_SAMPLER_2D 
INT_SAMPLER_3D 
INT_SAMPLER_CUBE 
INT_SAMPLER_1D_ARRAY 
INT_SAMPLER_2D_ARRAY 
INT_SAMPLER_CUBE_MAP_ARRAY 
INT_SAMPLER_2D_MULTISAMPLE 
INT_SAMPLER_2D_MULTISAMPLE_ARRAY 
INT_SAMPLER_BUFFER 
INT_SAMPLER_2D_RECT 
UNSIGNED_INT_SAMPLER_1D 
UNSIGNED_INT_SAMPLER_2D 
UNSIGNED_INT_SAMPLER_3D 
UNSIGNED_INT_SAMPLER_CUBE 
UNSIGNED_INT_SAMPLER_1D_ARRAY 
UNSIGNED_INT_SAMPLER_2D_ARRAY 
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 
UNSIGNED_INT_SAMPLER_BUFFER 
UNSIGNED_INT_SAMPLER_2D_RECT 
IMAGE_1D 
IMAGE_2D 
IMAGE_3D 
IMAGE_2D_RECT 
IMAGE_CUBE 
IMAGE_BUFFER 
IMAGE_1D_ARRAY 
IMAGE_2D_ARRAY 
IMAGE_CUBE_MAP_ARRAY 
IMAGE_2D_MULTISAMPLE 
IMAGE_2D_MULTISAMPLE_ARRAY 
INT_IMAGE_1D 
INT_IMAGE_2D 
INT_IMAGE_3D 
INT_IMAGE_2D_RECT 
INT_IMAGE_CUBE 
INT_IMAGE_BUFFER 
INT_IMAGE_1D_ARRAY 
INT_IMAGE_2D_ARRAY 
INT_IMAGE_CUBE_MAP_ARRAY 
INT_IMAGE_2D_MULTISAMPLE 
INT_IMAGE_2D_MULTISAMPLE_ARRAY 
UNSIGNED_INT_IMAGE_1D 
UNSIGNED_INT_IMAGE_2D 
UNSIGNED_INT_IMAGE_3D 
UNSIGNED_INT_IMAGE_2D_RECT 
UNSIGNED_INT_IMAGE_CUBE 
UNSIGNED_INT_IMAGE_BUFFER 
UNSIGNED_INT_IMAGE_1D_ARRAY 
UNSIGNED_INT_IMAGE_2D_ARRAY 
UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 
UNDEFINED 

Constructor & Destructor Documentation

◆ Uniform() [1/43]

◆ Uniform() [2/43]

osg::Uniform::Uniform ( Type type,
const std::string & name,
int numElements = 1 )

◆ Uniform() [3/43]

osg::Uniform::Uniform ( const Uniform & rhs,
const CopyOp & copyop = CopyOp::SHALLOW_COPY )

Copy constructor using CopyOp to manage deep vs shallow copy.

References osg::CopyOp::SHALLOW_COPY, and Uniform().

◆ Uniform() [4/43]

osg::Uniform::Uniform ( const char * name,
float f )
explicit

convenient scalar (non-array) constructors w/ assignment

◆ Uniform() [5/43]

osg::Uniform::Uniform ( const char * name,
double d )
explicit

◆ Uniform() [6/43]

osg::Uniform::Uniform ( const char * name,
int i )
explicit

◆ Uniform() [7/43]

osg::Uniform::Uniform ( const char * name,
unsigned int ui )
explicit

◆ Uniform() [8/43]

osg::Uniform::Uniform ( const char * name,
bool b )
explicit

◆ Uniform() [9/43]

osg::Uniform::Uniform ( const char * name,
unsigned long long ull )
explicit

◆ Uniform() [10/43]

osg::Uniform::Uniform ( const char * name,
long long ll )
explicit

◆ Uniform() [11/43]

osg::Uniform::Uniform ( const char * name,
const osg::Vec2 & v2 )

◆ Uniform() [12/43]

osg::Uniform::Uniform ( const char * name,
const osg::Vec3 & v3 )

◆ Uniform() [13/43]

osg::Uniform::Uniform ( const char * name,
const osg::Vec4 & v4 )

◆ Uniform() [14/43]

osg::Uniform::Uniform ( const char * name,
const osg::Vec2d & v2 )

◆ Uniform() [15/43]

osg::Uniform::Uniform ( const char * name,
const osg::Vec3d & v3 )

◆ Uniform() [16/43]

osg::Uniform::Uniform ( const char * name,
const osg::Vec4d & v4 )

◆ Uniform() [17/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix2 & m2 )

◆ Uniform() [18/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix3 & m3 )

◆ Uniform() [19/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrixf & m4 )

◆ Uniform() [20/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix2x3 & m2x3 )

◆ Uniform() [21/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix2x4 & m2x4 )

◆ Uniform() [22/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix3x2 & m3x2 )

◆ Uniform() [23/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix3x4 & m3x4 )

◆ Uniform() [24/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix4x2 & m4x2 )

◆ Uniform() [25/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix4x3 & m4x3 )

◆ Uniform() [26/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix2d & m2 )

◆ Uniform() [27/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix3d & m3 )

◆ Uniform() [28/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrixd & m4 )

◆ Uniform() [29/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix2x3d & m2x3 )

◆ Uniform() [30/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix2x4d & m2x4 )

◆ Uniform() [31/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix3x2d & m3x2 )

◆ Uniform() [32/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix3x4d & m3x4 )

◆ Uniform() [33/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix4x2d & m4x2 )

◆ Uniform() [34/43]

osg::Uniform::Uniform ( const char * name,
const osg::Matrix4x3d & m4x3 )

◆ Uniform() [35/43]

osg::Uniform::Uniform ( const char * name,
int i0,
int i1 )

◆ Uniform() [36/43]

osg::Uniform::Uniform ( const char * name,
int i0,
int i1,
int i2 )

◆ Uniform() [37/43]

osg::Uniform::Uniform ( const char * name,
int i0,
int i1,
int i2,
int i3 )

◆ Uniform() [38/43]

osg::Uniform::Uniform ( const char * name,
unsigned int ui0,
unsigned int ui1 )

◆ Uniform() [39/43]

osg::Uniform::Uniform ( const char * name,
unsigned int ui0,
unsigned int ui1,
unsigned int ui2 )

◆ Uniform() [40/43]

osg::Uniform::Uniform ( const char * name,
unsigned int ui0,
unsigned int ui1,
unsigned int ui2,
unsigned int ui3 )

◆ Uniform() [41/43]

osg::Uniform::Uniform ( const char * name,
bool b0,
bool b1 )

◆ Uniform() [42/43]

osg::Uniform::Uniform ( const char * name,
bool b0,
bool b1,
bool b2 )

◆ Uniform() [43/43]

osg::Uniform::Uniform ( const char * name,
bool b0,
bool b1,
bool b2,
bool b3 )

◆ ~Uniform()

virtual osg::Uniform::~Uniform ( )
protectedvirtual

Member Function Documentation

◆ addParent()

void osg::Uniform::addParent ( osg::StateSet * object)
protected

◆ allocateDataArray()

void osg::Uniform::allocateDataArray ( )
protected

◆ apply()

void osg::Uniform::apply ( const GLExtensions * ext,
GLint location ) const

◆ asUniform() [1/2]

virtual Uniform * osg::Uniform::asUniform ( )
inlinevirtual

Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0. Equivalent to dynamic_cast<Uniform*>(this).

Reimplemented from osg::Object.

References Uniform().

◆ asUniform() [2/2]

virtual const Uniform * osg::Uniform::asUniform ( ) const
inlinevirtual

convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0. Equivalent to dynamic_cast<const Uniform*>(this).

Reimplemented from osg::Object.

References Uniform().

◆ compare()

virtual int osg::Uniform::compare ( const Uniform & rhs) const
virtual

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

References Uniform().

Referenced by operator!=(), operator<(), and operator==().

◆ compareData()

virtual int osg::Uniform::compareData ( const Uniform & rhs) const
virtual

References Uniform().

◆ copyData()

void osg::Uniform::copyData ( const Uniform & rhs)

References Uniform().

◆ dirty()

void osg::Uniform::dirty ( )
inline

Increment the modified count on the Uniform so Programs watching it know it update themselves. NOTE: automatically called during osg::Uniform::set*(); you must call if modifying the internal data array directly.

References _modifiedCount.

◆ get() [1/40]

bool osg::Uniform::get ( bool & b) const

◆ get() [2/40]

bool osg::Uniform::get ( bool & b0,
bool & b1 ) const

◆ get() [3/40]

bool osg::Uniform::get ( bool & b0,
bool & b1,
bool & b2 ) const

◆ get() [4/40]

bool osg::Uniform::get ( bool & b0,
bool & b1,
bool & b2,
bool & b3 ) const

◆ get() [5/40]

bool osg::Uniform::get ( double & d) const

◆ get() [6/40]

bool osg::Uniform::get ( float & f) const

convenient scalar (non-array) value query

◆ get() [7/40]

bool osg::Uniform::get ( int & i) const

◆ get() [8/40]

bool osg::Uniform::get ( int & i0,
int & i1 ) const

◆ get() [9/40]

bool osg::Uniform::get ( int & i0,
int & i1,
int & i2 ) const

◆ get() [10/40]

bool osg::Uniform::get ( int & i0,
int & i1,
int & i2,
int & i3 ) const

◆ get() [11/40]

bool osg::Uniform::get ( long long & ll) const

◆ get() [12/40]

bool osg::Uniform::get ( osg::Matrix2 & m2) const

◆ get() [13/40]

bool osg::Uniform::get ( osg::Matrix2d & m2) const

◆ get() [14/40]

bool osg::Uniform::get ( osg::Matrix2x3 & m2x3) const

◆ get() [15/40]

bool osg::Uniform::get ( osg::Matrix2x3d & m2x3) const

◆ get() [16/40]

bool osg::Uniform::get ( osg::Matrix2x4 & m2x4) const

◆ get() [17/40]

bool osg::Uniform::get ( osg::Matrix2x4d & m2x4) const

◆ get() [18/40]

bool osg::Uniform::get ( osg::Matrix3 & m3) const

◆ get() [19/40]

bool osg::Uniform::get ( osg::Matrix3d & m3) const

◆ get() [20/40]

bool osg::Uniform::get ( osg::Matrix3x2 & m3x2) const

◆ get() [21/40]

bool osg::Uniform::get ( osg::Matrix3x2d & m3x2) const

◆ get() [22/40]

bool osg::Uniform::get ( osg::Matrix3x4 & m3x4) const

◆ get() [23/40]

bool osg::Uniform::get ( osg::Matrix3x4d & m3x4) const

◆ get() [24/40]

bool osg::Uniform::get ( osg::Matrix4x2 & m4x2) const

◆ get() [25/40]

bool osg::Uniform::get ( osg::Matrix4x2d & m4x2) const

◆ get() [26/40]

bool osg::Uniform::get ( osg::Matrix4x3 & m4x3) const

◆ get() [27/40]

bool osg::Uniform::get ( osg::Matrix4x3d & m4x3) const

◆ get() [28/40]

bool osg::Uniform::get ( osg::Matrixd & m4) const

◆ get() [29/40]

bool osg::Uniform::get ( osg::Matrixf & m4) const

◆ get() [30/40]

bool osg::Uniform::get ( osg::Vec2 & v2) const

◆ get() [31/40]

bool osg::Uniform::get ( osg::Vec2d & v2) const

◆ get() [32/40]

bool osg::Uniform::get ( osg::Vec3 & v3) const

◆ get() [33/40]

bool osg::Uniform::get ( osg::Vec3d & v3) const

◆ get() [34/40]

bool osg::Uniform::get ( osg::Vec4 & v4) const

◆ get() [35/40]

bool osg::Uniform::get ( osg::Vec4d & v4) const

◆ get() [36/40]

bool osg::Uniform::get ( unsigned int & ui) const

◆ get() [37/40]

bool osg::Uniform::get ( unsigned int & ui0,
unsigned int & ui1 ) const

◆ get() [38/40]

bool osg::Uniform::get ( unsigned int & ui0,
unsigned int & ui1,
unsigned int & ui2 ) const

◆ get() [39/40]

bool osg::Uniform::get ( unsigned int & ui0,
unsigned int & ui1,
unsigned int & ui2,
unsigned int & ui3 ) const

◆ get() [40/40]

bool osg::Uniform::get ( unsigned long long & ull) const

◆ getDoubleArray() [1/2]

DoubleArray * osg::Uniform::getDoubleArray ( )
inline

Get the internal data array for a double osg::Uniform.

References _doubleArray.

◆ getDoubleArray() [2/2]

const DoubleArray * osg::Uniform::getDoubleArray ( ) const
inline

References _doubleArray.

◆ getElement() [1/40]

bool osg::Uniform::getElement ( unsigned int index,
bool & b ) const

◆ getElement() [2/40]

bool osg::Uniform::getElement ( unsigned int index,
bool & b0,
bool & b1 ) const

◆ getElement() [3/40]

bool osg::Uniform::getElement ( unsigned int index,
bool & b0,
bool & b1,
bool & b2 ) const

◆ getElement() [4/40]

bool osg::Uniform::getElement ( unsigned int index,
bool & b0,
bool & b1,
bool & b2,
bool & b3 ) const

◆ getElement() [5/40]

bool osg::Uniform::getElement ( unsigned int index,
double & d ) const

◆ getElement() [6/40]

bool osg::Uniform::getElement ( unsigned int index,
float & f ) const

value query for array uniforms

◆ getElement() [7/40]

bool osg::Uniform::getElement ( unsigned int index,
int & i ) const

◆ getElement() [8/40]

bool osg::Uniform::getElement ( unsigned int index,
int & i0,
int & i1 ) const

◆ getElement() [9/40]

bool osg::Uniform::getElement ( unsigned int index,
int & i0,
int & i1,
int & i2 ) const

◆ getElement() [10/40]

bool osg::Uniform::getElement ( unsigned int index,
int & i0,
int & i1,
int & i2,
int & i3 ) const

◆ getElement() [11/40]

bool osg::Uniform::getElement ( unsigned int index,
long long & ll ) const

◆ getElement() [12/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix2 & m2 ) const

◆ getElement() [13/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix2d & m2 ) const

◆ getElement() [14/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix2x3 & m2x3 ) const

◆ getElement() [15/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix2x3d & m2x3 ) const

◆ getElement() [16/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix2x4 & m2x4 ) const

◆ getElement() [17/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix2x4d & m2x4 ) const

◆ getElement() [18/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix3 & m3 ) const

◆ getElement() [19/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix3d & m3 ) const

◆ getElement() [20/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix3x2 & m3x2 ) const

◆ getElement() [21/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix3x2d & m3x2 ) const

◆ getElement() [22/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix3x4 & m3x4 ) const

◆ getElement() [23/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix3x4d & m3x4 ) const

◆ getElement() [24/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix4x2 & m4x2 ) const

◆ getElement() [25/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix4x2d & m4x2 ) const

◆ getElement() [26/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix4x3 & m4x3 ) const

◆ getElement() [27/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrix4x3d & m4x3 ) const

◆ getElement() [28/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrixd & m4 ) const

◆ getElement() [29/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Matrixf & m4 ) const

◆ getElement() [30/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Vec2 & v2 ) const

◆ getElement() [31/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Vec2d & v2 ) const

◆ getElement() [32/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Vec3 & v3 ) const

◆ getElement() [33/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Vec3d & v3 ) const

◆ getElement() [34/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Vec4 & v4 ) const

◆ getElement() [35/40]

bool osg::Uniform::getElement ( unsigned int index,
osg::Vec4d & v4 ) const

◆ getElement() [36/40]

bool osg::Uniform::getElement ( unsigned int index,
unsigned int & ui ) const

◆ getElement() [37/40]

bool osg::Uniform::getElement ( unsigned int index,
unsigned int & ui0,
unsigned int & ui1 ) const

◆ getElement() [38/40]

bool osg::Uniform::getElement ( unsigned int index,
unsigned int & ui0,
unsigned int & ui1,
unsigned int & ui2 ) const

◆ getElement() [39/40]

bool osg::Uniform::getElement ( unsigned int index,
unsigned int & ui0,
unsigned int & ui1,
unsigned int & ui2,
unsigned int & ui3 ) const

◆ getElement() [40/40]

bool osg::Uniform::getElement ( unsigned int index,
unsigned long long & ull ) const

◆ getEventCallback() [1/2]

UniformCallback * osg::Uniform::getEventCallback ( )
inline

Get the non const EventCallback.

References _eventCallback.

◆ getEventCallback() [2/2]

const UniformCallback * osg::Uniform::getEventCallback ( ) const
inline

Get the const EventCallback.

References _eventCallback.

◆ getFloatArray() [1/2]

FloatArray * osg::Uniform::getFloatArray ( )
inline

Get the internal data array for a float osg::Uniform.

References _floatArray.

◆ getFloatArray() [2/2]

const FloatArray * osg::Uniform::getFloatArray ( ) const
inline

References _floatArray.

◆ getGlApiType()

Type osg::Uniform::getGlApiType ( Type t)
static

Return the GL API type corresponding to a GLSL type

◆ getInt64Array() [1/2]

Int64Array * osg::Uniform::getInt64Array ( )
inline

Get the internal data array for an unsigned int osg::Uniform.

References _int64Array.

◆ getInt64Array() [2/2]

const Int64Array * osg::Uniform::getInt64Array ( ) const
inline

References _int64Array.

◆ getIntArray() [1/2]

IntArray * osg::Uniform::getIntArray ( )
inline

Get the internal data array for an int osg::Uniform.

References _intArray.

◆ getIntArray() [2/2]

const IntArray * osg::Uniform::getIntArray ( ) const
inline

References _intArray.

◆ getInternalArrayNumElements()

unsigned int osg::Uniform::getInternalArrayNumElements ( ) const

Get the number of elements required for the internal data array. Returns 0 if the osg::Uniform is not properly configured.

◆ getInternalArrayType()

GLenum osg::Uniform::getInternalArrayType ( Type t)
static

Return the internal data array type corresponding to a GLSL type

◆ getModifiedCount()

unsigned int osg::Uniform::getModifiedCount ( ) const
inline

◆ getNameID() [1/2]

unsigned int osg::Uniform::getNameID ( ) const

Get the number that the Uniform's name maps to uniquely

◆ getNameID() [2/2]

unsigned int osg::Uniform::getNameID ( const std::string & name)
static

Return the number that the name maps to uniquely

Referenced by osg::Program::PerContextProgram::apply(), and osg::Program::PerContextProgram::getUniformLocation().

◆ getNumElements()

unsigned int osg::Uniform::getNumElements ( ) const
inline

Get the number of GLSL elements of the osg::Uniform (1==scalar)

References _numElements.

◆ getNumParents()

unsigned int osg::Uniform::getNumParents ( ) const
inline

Get the number of parents of this Uniform.

Returns
the number of parents of this Uniform.

References _parents.

◆ getParent() [1/2]

StateSet * osg::Uniform::getParent ( unsigned int i)
inline

References _parents, and osg::StateSet.

◆ getParent() [2/2]

const StateSet * osg::Uniform::getParent ( unsigned int i) const
inline

Get a single const parent of this Uniform.

Parameters
iindex of the parent to get.
Returns
the parent i.

References _parents, and osg::StateSet.

◆ getParents() [1/2]

ParentList osg::Uniform::getParents ( )
inline

Get the a copy of parent list of node. A copy is returned to prevent modification of the parent list.

References _parents.

◆ getParents() [2/2]

const ParentList & osg::Uniform::getParents ( ) const
inline

Get the parent list of this Uniform.

References _parents.

◆ getType()

Type osg::Uniform::getType ( ) const
inline

Get the type of glUniform as enum.

References _type.

◆ getTypeId()

Uniform::Type osg::Uniform::getTypeId ( const std::string & tname)
static

Return the Type enum of a Uniform typename string

◆ getTypename()

const char * osg::Uniform::getTypename ( Type t)
static

Return the name of a Type enum as string.

◆ getTypeNumComponents()

int osg::Uniform::getTypeNumComponents ( Type t)
static

Return the number of components for a GLSL type.

◆ getUInt64Array() [1/2]

UInt64Array * osg::Uniform::getUInt64Array ( )
inline

Get the internal data array for an unsigned int osg::Uniform.

References _uint64Array.

◆ getUInt64Array() [2/2]

const UInt64Array * osg::Uniform::getUInt64Array ( ) const
inline

References _uint64Array.

◆ getUIntArray() [1/2]

UIntArray * osg::Uniform::getUIntArray ( )
inline

Get the internal data array for an unsigned int osg::Uniform.

References _uintArray.

◆ getUIntArray() [2/2]

const UIntArray * osg::Uniform::getUIntArray ( ) const
inline

References _uintArray.

◆ getUpdateCallback() [1/2]

UniformCallback * osg::Uniform::getUpdateCallback ( )
inline

Get the non const UpdateCallback.

References _updateCallback.

◆ getUpdateCallback() [2/2]

const UniformCallback * osg::Uniform::getUpdateCallback ( ) const
inline

Get the const UpdateCallback.

References _updateCallback.

◆ isCompatibleType() [1/2]

bool osg::Uniform::isCompatibleType ( Type t) const
protected

◆ isCompatibleType() [2/2]

bool osg::Uniform::isCompatibleType ( Type t1,
Type t2 ) const
protected

◆ isScalar()

bool osg::Uniform::isScalar ( ) const
inlineprotected

References _numElements.

◆ META_Object()

osg::Uniform::META_Object ( osg ,
Uniform  )

References Uniform().

◆ operator!=()

bool osg::Uniform::operator!= ( const Uniform & rhs) const
inline

References compare(), and Uniform().

◆ operator<()

bool osg::Uniform::operator< ( const Uniform & rhs) const
inline

References compare(), and Uniform().

◆ operator=()

Uniform & osg::Uniform::operator= ( const Uniform & )
inlineprotected

References Uniform().

◆ operator==()

bool osg::Uniform::operator== ( const Uniform & rhs) const
inline

References compare(), and Uniform().

◆ removeParent()

void osg::Uniform::removeParent ( osg::StateSet * object)
protected

◆ set() [1/40]

bool osg::Uniform::set ( bool b)

◆ set() [2/40]

bool osg::Uniform::set ( bool b0,
bool b1 )

◆ set() [3/40]

bool osg::Uniform::set ( bool b0,
bool b1,
bool b2 )

◆ set() [4/40]

bool osg::Uniform::set ( bool b0,
bool b1,
bool b2,
bool b3 )

◆ set() [5/40]

bool osg::Uniform::set ( const osg::Matrix2 & m2)

◆ set() [6/40]

bool osg::Uniform::set ( const osg::Matrix2d & m2)

◆ set() [7/40]

bool osg::Uniform::set ( const osg::Matrix2x3 & m2x3)

◆ set() [8/40]

bool osg::Uniform::set ( const osg::Matrix2x3d & m2x3)

◆ set() [9/40]

bool osg::Uniform::set ( const osg::Matrix2x4 & m2x4)

◆ set() [10/40]

bool osg::Uniform::set ( const osg::Matrix2x4d & m2x4)

◆ set() [11/40]

bool osg::Uniform::set ( const osg::Matrix3 & m3)

◆ set() [12/40]

bool osg::Uniform::set ( const osg::Matrix3d & m3)

◆ set() [13/40]

bool osg::Uniform::set ( const osg::Matrix3x2 & m3x2)

◆ set() [14/40]

bool osg::Uniform::set ( const osg::Matrix3x2d & m3x2)

◆ set() [15/40]

bool osg::Uniform::set ( const osg::Matrix3x4 & m3x4)

◆ set() [16/40]

bool osg::Uniform::set ( const osg::Matrix3x4d & m3x4)

◆ set() [17/40]

bool osg::Uniform::set ( const osg::Matrix4x2 & m4x2)

◆ set() [18/40]

bool osg::Uniform::set ( const osg::Matrix4x2d & m4x2)

◆ set() [19/40]

bool osg::Uniform::set ( const osg::Matrix4x3 & m4x3)

◆ set() [20/40]

bool osg::Uniform::set ( const osg::Matrix4x3d & m4x3)

◆ set() [21/40]

bool osg::Uniform::set ( const osg::Matrixd & m4)

◆ set() [22/40]

bool osg::Uniform::set ( const osg::Matrixf & m4)

◆ set() [23/40]

bool osg::Uniform::set ( const osg::Vec2 & v2)

◆ set() [24/40]

bool osg::Uniform::set ( const osg::Vec2d & v2)

◆ set() [25/40]

bool osg::Uniform::set ( const osg::Vec3 & v3)

◆ set() [26/40]

bool osg::Uniform::set ( const osg::Vec3d & v3)

◆ set() [27/40]

bool osg::Uniform::set ( const osg::Vec4 & v4)

◆ set() [28/40]

bool osg::Uniform::set ( const osg::Vec4d & v4)

◆ set() [29/40]

bool osg::Uniform::set ( double d)

◆ set() [30/40]

bool osg::Uniform::set ( float f)

convenient scalar (non-array) value assignment

Referenced by osgAnimation::UpdateUniform< T >::update().

◆ set() [31/40]

bool osg::Uniform::set ( int i)

◆ set() [32/40]

bool osg::Uniform::set ( int i0,
int i1 )

◆ set() [33/40]

bool osg::Uniform::set ( int i0,
int i1,
int i2 )

◆ set() [34/40]

bool osg::Uniform::set ( int i0,
int i1,
int i2,
int i3 )

◆ set() [35/40]

bool osg::Uniform::set ( long long ll)

◆ set() [36/40]

bool osg::Uniform::set ( unsigned int ui)

◆ set() [37/40]

bool osg::Uniform::set ( unsigned int ui0,
unsigned int ui1 )

◆ set() [38/40]

bool osg::Uniform::set ( unsigned int ui0,
unsigned int ui1,
unsigned int ui2 )

◆ set() [39/40]

bool osg::Uniform::set ( unsigned int ui0,
unsigned int ui1,
unsigned int ui2,
unsigned int ui3 )

◆ set() [40/40]

bool osg::Uniform::set ( unsigned long long ull)

◆ setArray() [1/6]

bool osg::Uniform::setArray ( DoubleArray * array)

◆ setArray() [2/6]

bool osg::Uniform::setArray ( FloatArray * array)

Set the internal data array for a osg::Uniform

◆ setArray() [3/6]

bool osg::Uniform::setArray ( Int64Array * array)

◆ setArray() [4/6]

bool osg::Uniform::setArray ( IntArray * array)

◆ setArray() [5/6]

bool osg::Uniform::setArray ( UInt64Array * array)

◆ setArray() [6/6]

bool osg::Uniform::setArray ( UIntArray * array)

◆ setElement() [1/40]

bool osg::Uniform::setElement ( unsigned int index,
bool b )

◆ setElement() [2/40]

bool osg::Uniform::setElement ( unsigned int index,
bool b0,
bool b1 )

◆ setElement() [3/40]

bool osg::Uniform::setElement ( unsigned int index,
bool b0,
bool b1,
bool b2 )

◆ setElement() [4/40]

bool osg::Uniform::setElement ( unsigned int index,
bool b0,
bool b1,
bool b2,
bool b3 )

◆ setElement() [5/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix2 & m2 )

◆ setElement() [6/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix2d & m2 )

◆ setElement() [7/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix2x3 & m2x3 )

◆ setElement() [8/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix2x3d & m2x3 )

◆ setElement() [9/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix2x4 & m2x4 )

◆ setElement() [10/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix2x4d & m2x4 )

◆ setElement() [11/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix3 & m3 )

◆ setElement() [12/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix3d & m3 )

◆ setElement() [13/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix3x2 & m3x2 )

◆ setElement() [14/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix3x2d & m3x2 )

◆ setElement() [15/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix3x4 & m3x4 )

◆ setElement() [16/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix3x4d & m3x4 )

◆ setElement() [17/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix4x2 & m4x2 )

◆ setElement() [18/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix4x2d & m4x2 )

◆ setElement() [19/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix4x3 & m4x3 )

◆ setElement() [20/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrix4x3d & m4x3 )

◆ setElement() [21/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrixd & m4 )

◆ setElement() [22/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Matrixf & m4 )

◆ setElement() [23/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Vec2 & v2 )

◆ setElement() [24/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Vec2d & v2 )

◆ setElement() [25/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Vec3 & v3 )

◆ setElement() [26/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Vec3d & v3 )

◆ setElement() [27/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Vec4 & v4 )

◆ setElement() [28/40]

bool osg::Uniform::setElement ( unsigned int index,
const osg::Vec4d & v4 )

◆ setElement() [29/40]

bool osg::Uniform::setElement ( unsigned int index,
double d )

◆ setElement() [30/40]

bool osg::Uniform::setElement ( unsigned int index,
float f )

value assignment for array uniforms

◆ setElement() [31/40]

bool osg::Uniform::setElement ( unsigned int index,
int i )

◆ setElement() [32/40]

bool osg::Uniform::setElement ( unsigned int index,
int i0,
int i1 )

◆ setElement() [33/40]

bool osg::Uniform::setElement ( unsigned int index,
int i0,
int i1,
int i2 )

◆ setElement() [34/40]

bool osg::Uniform::setElement ( unsigned int index,
int i0,
int i1,
int i2,
int i3 )

◆ setElement() [35/40]

bool osg::Uniform::setElement ( unsigned int index,
long long ll )

◆ setElement() [36/40]

bool osg::Uniform::setElement ( unsigned int index,
unsigned int ui )

◆ setElement() [37/40]

bool osg::Uniform::setElement ( unsigned int index,
unsigned int ui0,
unsigned int ui1 )

◆ setElement() [38/40]

bool osg::Uniform::setElement ( unsigned int index,
unsigned int ui0,
unsigned int ui1,
unsigned int ui2 )

◆ setElement() [39/40]

bool osg::Uniform::setElement ( unsigned int index,
unsigned int ui0,
unsigned int ui1,
unsigned int ui2,
unsigned int ui3 )

◆ setElement() [40/40]

bool osg::Uniform::setElement ( unsigned int index,
unsigned long long ull )

◆ setEventCallback()

void osg::Uniform::setEventCallback ( UniformCallback * ec)

Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.

◆ setModifiedCount()

void osg::Uniform::setModifiedCount ( unsigned int mc)
inline

References _modifiedCount.

◆ setName()

virtual void osg::Uniform::setName ( const std::string & name)
virtual

Set the name of the glUniform, ensuring it is only set once.

Reimplemented from osg::Object.

◆ setNumElements()

void osg::Uniform::setNumElements ( unsigned int numElements)

Set the length of a uniform, ensuring it is only set once (1==scalar)

◆ setType()

bool osg::Uniform::setType ( Type t)

Set the type of glUniform, ensuring it is only set once.

◆ setUpdateCallback()

void osg::Uniform::setUpdateCallback ( UniformCallback * uc)

Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.

◆ osg::StateSet

friend class osg::StateSet
friend

Referenced by getParent(), and getParent().

Member Data Documentation

◆ _doubleArray

ref_ptr<DoubleArray> osg::Uniform::_doubleArray
protected

Referenced by getDoubleArray(), and getDoubleArray().

◆ _eventCallback

ref_ptr<UniformCallback> osg::Uniform::_eventCallback
protected

◆ _floatArray

ref_ptr<FloatArray> osg::Uniform::_floatArray
protected

Referenced by getFloatArray(), and getFloatArray().

◆ _int64Array

ref_ptr<Int64Array> osg::Uniform::_int64Array
protected

Referenced by getInt64Array(), and getInt64Array().

◆ _intArray

ref_ptr<IntArray> osg::Uniform::_intArray
protected

Referenced by getIntArray(), and getIntArray().

◆ _modifiedCount

unsigned int osg::Uniform::_modifiedCount
protected

◆ _nameID

unsigned int osg::Uniform::_nameID
protected

◆ _numElements

unsigned int osg::Uniform::_numElements
protected

Referenced by getNumElements(), and isScalar().

◆ _parents

ParentList osg::Uniform::_parents
protected

◆ _type

Type osg::Uniform::_type
protected

Referenced by getType().

◆ _uint64Array

ref_ptr<UInt64Array> osg::Uniform::_uint64Array
protected

Referenced by getUInt64Array(), and getUInt64Array().

◆ _uintArray

ref_ptr<UIntArray> osg::Uniform::_uintArray
protected

Referenced by getUIntArray(), and getUIntArray().

◆ _updateCallback

ref_ptr<UniformCallback> osg::Uniform::_updateCallback
protected

The documentation for this class was generated from the following file: