openscenegraph
osg::Texture::TextureObject Class Reference

#include <Texture>

Inheritance diagram for osg::Texture::TextureObject:
osg::GraphicsObject osg::Referenced

Public Member Functions

 TextureObject (Texture *texture, GLuint id, GLenum target)
 TextureObject (Texture *texture, GLuint id, const TextureProfile &profile)
 TextureObject (Texture *texture, GLuint id, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
bool match (GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
void bind ()
GLenum id () const
GLenum target () const
unsigned int size () const
void setTexture (Texture *texture)
TexturegetTexture () const
void setTimeStamp (double timestamp)
double getTimeStamp () const
void setAllocated (bool allocated=true)
void setAllocated (GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
bool isAllocated () const
bool isReusable () const
void release ()
Public Member Functions inherited from osg::GraphicsObject
 GraphicsObject ()
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
virtual void setThreadSafeRefUnref (bool)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Public Attributes

GLuint _id
TextureProfile _profile
TextureObjectSet_set
TextureObject_previous
TextureObject_next
Texture_texture
bool _allocated
unsigned int _frameLastUsed
double _timeStamp

Protected Member Functions

virtual ~TextureObject ()
Protected Member Functions inherited from osg::GraphicsObject
virtual ~GraphicsObject ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Constructor & Destructor Documentation

◆ TextureObject() [1/3]

osg::Texture::TextureObject::TextureObject ( Texture * texture,
GLuint id,
GLenum target )
inline

◆ TextureObject() [2/3]

osg::Texture::TextureObject::TextureObject ( Texture * texture,
GLuint id,
const TextureProfile & profile )
inline

◆ TextureObject() [3/3]

osg::Texture::TextureObject::TextureObject ( Texture * texture,
GLuint id,
GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border )
inline

◆ ~TextureObject()

virtual osg::Texture::TextureObject::~TextureObject ( )
protectedvirtual

Member Function Documentation

◆ bind()

void osg::Texture::TextureObject::bind ( )

◆ getTexture()

Texture * osg::Texture::TextureObject::getTexture ( ) const
inline

◆ getTimeStamp()

double osg::Texture::TextureObject::getTimeStamp ( ) const
inline

References _timeStamp.

◆ id()

GLenum osg::Texture::TextureObject::id ( ) const
inline

References _id.

Referenced by TextureObject(), TextureObject(), and TextureObject().

◆ isAllocated()

bool osg::Texture::TextureObject::isAllocated ( ) const
inline

References _allocated.

◆ isReusable()

bool osg::Texture::TextureObject::isReusable ( ) const
inline

References _allocated, and _profile.

Referenced by match().

◆ match()

bool osg::Texture::TextureObject::match ( GLenum target,
GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border )
inline

References _profile, isReusable(), and target().

◆ release()

void osg::Texture::TextureObject::release ( )

release TextureObject to the orphan list to be reused or deleted.

◆ setAllocated() [1/2]

void osg::Texture::TextureObject::setAllocated ( bool allocated = true)
inline

References _allocated.

◆ setAllocated() [2/2]

void osg::Texture::TextureObject::setAllocated ( GLint numMipmapLevels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border )

◆ setTexture()

void osg::Texture::TextureObject::setTexture ( Texture * texture)
inline

◆ setTimeStamp()

void osg::Texture::TextureObject::setTimeStamp ( double timestamp)
inline

References _timeStamp.

◆ size()

unsigned int osg::Texture::TextureObject::size ( ) const
inline

References _profile.

◆ target()

GLenum osg::Texture::TextureObject::target ( ) const
inline

References _profile.

Referenced by match(), TextureObject(), and TextureObject().

Member Data Documentation

◆ _allocated

bool osg::Texture::TextureObject::_allocated

◆ _frameLastUsed

unsigned int osg::Texture::TextureObject::_frameLastUsed

◆ _id

GLuint osg::Texture::TextureObject::_id

◆ _next

TextureObject* osg::Texture::TextureObject::_next

◆ _previous

TextureObject* osg::Texture::TextureObject::_previous

◆ _profile

TextureProfile osg::Texture::TextureObject::_profile

◆ _set

TextureObjectSet* osg::Texture::TextureObject::_set

◆ _texture

Texture* osg::Texture::TextureObject::_texture

◆ _timeStamp

double osg::Texture::TextureObject::_timeStamp

The documentation for this class was generated from the following file: