#include <Texture>
◆ TextureObjectSet()
◆ ~TextureObjectSet()
| virtual osg::TextureObjectSet::~TextureObjectSet |
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protectedvirtual |
◆ addToBack()
◆ checkConsistency()
| bool osg::TextureObjectSet::checkConsistency |
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const |
◆ computeNumTextureObjectsInList()
| unsigned int osg::TextureObjectSet::computeNumTextureObjectsInList |
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const |
◆ deleteAllTextureObjects()
| void osg::TextureObjectSet::deleteAllTextureObjects |
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◆ discardAllDeletedTextureObjects()
| void osg::TextureObjectSet::discardAllDeletedTextureObjects |
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◆ discardAllTextureObjects()
| void osg::TextureObjectSet::discardAllTextureObjects |
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◆ flushAllDeletedTextureObjects()
| void osg::TextureObjectSet::flushAllDeletedTextureObjects |
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◆ flushDeletedTextureObjects()
| void osg::TextureObjectSet::flushDeletedTextureObjects |
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double | currentTime, |
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double & | availableTime ) |
◆ getNumOfTextureObjects()
| unsigned int osg::TextureObjectSet::getNumOfTextureObjects |
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const |
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inline |
◆ getNumOrphans()
| unsigned int osg::TextureObjectSet::getNumOrphans |
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const |
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inline |
◆ getNumPendingOrphans()
| unsigned int osg::TextureObjectSet::getNumPendingOrphans |
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const |
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inline |
◆ getParent()
◆ getProfile()
◆ handlePendingOrphandedTextureObjects()
| void osg::TextureObjectSet::handlePendingOrphandedTextureObjects |
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◆ makeSpace()
| bool osg::TextureObjectSet::makeSpace |
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unsigned int & | size | ) |
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◆ moveToBack()
◆ moveToSet()
◆ orphan()
◆ remove()
◆ size()
| unsigned int osg::TextureObjectSet::size |
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const |
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inline |
◆ takeFromOrphans()
◆ takeOrGenerate()
◆ _contextID
| unsigned int osg::TextureObjectSet::_contextID |
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protected |
◆ _head
◆ _mutex
◆ _numOfTextureObjects
| unsigned int osg::TextureObjectSet::_numOfTextureObjects |
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protected |
◆ _orphanedTextureObjects
◆ _parent
◆ _pendingOrphanedTextureObjects
◆ _profile
◆ _tail
The documentation for this class was generated from the following file: