openscenegraph
osg::Texture2DArray::SubloadCallback Class Referenceabstract

#include <Texture2DArray>

Inheritance diagram for osg::Texture2DArray::SubloadCallback:
osg::Referenced

Public Member Functions

virtual void load (const Texture2DArray &texture, State &state) const =0
virtual void subload (const Texture2DArray &texture, State &state) const =0
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
virtual void setThreadSafeRefUnref (bool)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Member Function Documentation

◆ load()

virtual void osg::Texture2DArray::SubloadCallback::load ( const Texture2DArray & texture,
State & state ) const
pure virtual

◆ subload()

virtual void osg::Texture2DArray::SubloadCallback::subload ( const Texture2DArray & texture,
State & state ) const
pure virtual

The documentation for this class was generated from the following file: