openscenegraph
osg::Switch Class Reference

#include <Switch>

Inheritance diagram for osg::Switch:
osg::Group osg::Node osg::Object osg::Referenced osgWidget::WindowManager

Public Types

typedef std::vector< bool > ValueList
Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
typedef unsigned int NodeMask
typedef std::vector< std::string > DescriptionList
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 Switch ()
 Switch (const Switch &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual SwitchasSwitch ()
virtual const SwitchasSwitch () const
 META_Node (osg, Switch)
virtual void traverse (NodeVisitor &nv)
void setNewChildDefaultValue (bool value)
bool getNewChildDefaultValue () const
virtual bool addChild (Node *child)
virtual bool addChild (Node *child, bool value)
virtual bool insertChild (unsigned int index, Node *child)
virtual bool insertChild (unsigned int index, Node *child, bool value)
virtual bool removeChildren (unsigned int pos, unsigned int numChildrenToRemove)
void setValue (unsigned int pos, bool value)
bool getValue (unsigned int pos) const
void setChildValue (const Node *child, bool value)
bool getChildValue (const Node *child) const
bool setAllChildrenOff ()
bool setAllChildrenOn ()
bool setSingleChildOn (unsigned int pos)
void setValueList (const ValueList &values)
const ValueListgetValueList () const
virtual BoundingSphere computeBound () const
template<class T>
bool addChild (const ref_ptr< T > &child)
template<class T>
bool insertChild (unsigned int index, const ref_ptr< T > &child)
Public Member Functions inherited from osg::Group
 Group ()
 Group (const Group &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Node (osg, Group)
virtual GroupasGroup ()
virtual const GroupasGroup () const
template<class T>
bool addChild (const ref_ptr< T > &child)
template<class T>
bool insertChild (unsigned int index, const ref_ptr< T > &child)
virtual bool removeChild (Node *child)
template<class T>
bool removeChild (const ref_ptr< T > &child)
bool removeChild (unsigned int pos, unsigned int numChildrenToRemove=1)
virtual bool replaceChild (Node *origChild, Node *newChild)
template<class T, class R>
bool replaceChild (const ref_ptr< T > &origChild, const ref_ptr< R > &newChild)
virtual unsigned int getNumChildren () const
virtual bool setChild (unsigned int i, Node *node)
NodegetChild (unsigned int i)
const NodegetChild (unsigned int i) const
bool containsNode (const Node *node) const
template<class T>
bool containsNode (const ref_ptr< T > &node) const
unsigned int getChildIndex (const Node *node) const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *=0) const
Public Member Functions inherited from osg::Node
 Node ()
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const
virtual Objectclone (const CopyOp &copyop) const
virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual GeometryasGeometry ()
virtual const GeometryasGeometry () const
virtual TransformasTransform ()
virtual const TransformasTransform () const
virtual GeodeasGeode ()
virtual const GeodeasGeode () const
virtual osgTerrain::TerrainasTerrain ()
virtual const osgTerrain::TerrainasTerrain () const
virtual void accept (NodeVisitor &nv)
virtual void ascend (NodeVisitor &nv)
const ParentListgetParents () const
ParentList getParents ()
GroupgetParent (unsigned int i)
const GroupgetParent (unsigned int i) const
unsigned int getNumParents () const
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
void setUpdateCallback (Callback *nc)
template<class T>
void setUpdateCallback (const ref_ptr< T > &nc)
CallbackgetUpdateCallback ()
const CallbackgetUpdateCallback () const
void addUpdateCallback (Callback *nc)
template<class T>
void addUpdateCallback (const ref_ptr< T > &nc)
void removeUpdateCallback (Callback *nc)
template<class T>
void removeUpdateCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringUpdateTraversal () const
void setEventCallback (Callback *nc)
template<class T>
void setEventCallback (const ref_ptr< T > &nc)
CallbackgetEventCallback ()
const CallbackgetEventCallback () const
void addEventCallback (Callback *nc)
template<class T>
void addEventCallback (const ref_ptr< T > &nc)
void removeEventCallback (Callback *nc)
template<class T>
void removeEventCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringEventTraversal () const
void setCullCallback (Callback *nc)
template<class T>
void setCullCallback (const ref_ptr< T > &nc)
CallbackgetCullCallback ()
const CallbackgetCullCallback () const
void addCullCallback (Callback *nc)
template<class T>
void addCullCallback (const ref_ptr< T > &nc)
void removeCullCallback (Callback *nc)
template<class T>
void removeCullCallback (const ref_ptr< T > &nc)
void setCullingActive (bool active)
bool getCullingActive () const
unsigned int getNumChildrenWithCullingDisabled () const
bool isCullingActive () const
unsigned int getNumChildrenWithOccluderNodes () const
bool containsOccluderNodes () const
void setNodeMask (NodeMask nm)
NodeMask getNodeMask () const
void setStateSet (osg::StateSet *stateset)
template<class T>
void setStateSet (const osg::ref_ptr< T > &stateset)
osg::StateSetgetOrCreateStateSet ()
osg::StateSetgetStateSet ()
const osg::StateSetgetStateSet () const
void setDescriptions (const DescriptionList &descriptions)
DescriptionListgetDescriptions ()
const DescriptionListgetDescriptions () const
const std::string & getDescription (unsigned int i) const
std::string & getDescription (unsigned int i)
unsigned int getNumDescriptions () const
void addDescription (const std::string &desc)
void setInitialBound (const osg::BoundingSphere &bsphere)
const BoundingSpheregetInitialBound () const
void dirtyBound ()
const BoundingSpheregetBound () const
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
template<class T>
void setComputeBoundingSphereCallback (const ref_ptr< T > &callback)
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
const ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback () const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
std::string getCompoundClassName () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual UniformasUniform ()
virtual const UniformasUniform () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~Switch ()
Protected Member Functions inherited from osg::Group
virtual ~Group ()
virtual void childRemoved (unsigned int, unsigned int)
virtual void childInserted (unsigned int)
Protected Member Functions inherited from osg::Node
virtual ~Node ()
void addParent (osg::Group *parent)
void removeParent (osg::Group *parent)
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
void setNumChildrenRequiringEventTraversal (unsigned int num)
void setNumChildrenWithCullingDisabled (unsigned int num)
void setNumChildrenWithOccluderNodes (unsigned int num)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

bool _newChildDefaultValue
ValueList _values
Protected Attributes inherited from osg::Group
NodeList _children
Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
ref_ptr< ComputeBoundingSphereCallback_computeBoundCallback
BoundingSphere _boundingSphere
bool _boundingSphereComputed
ParentList _parents
ref_ptr< Callback_updateCallback
unsigned int _numChildrenRequiringUpdateTraversal
ref_ptr< Callback_eventCallback
unsigned int _numChildrenRequiringEventTraversal
ref_ptr< Callback_cullCallback
bool _cullingActive
unsigned int _numChildrenWithCullingDisabled
unsigned int _numChildrenWithOccluderNodes
NodeMask _nodeMask
ref_ptr< StateSet_stateset
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Detailed Description

Switch is a Group node that allows switching between children. Typical uses would be for objects which might need to be rendered differently at different times, for instance a switch could be used to represent the different states of a traffic light.

Member Typedef Documentation

◆ ValueList

typedef std::vector<bool> osg::Switch::ValueList

Constructor & Destructor Documentation

◆ Switch() [1/2]

osg::Switch::Switch ( )

Referenced by asSwitch(), asSwitch(), META_Node(), and Switch().

◆ Switch() [2/2]

osg::Switch::Switch ( const Switch & ,
const CopyOp & copyop = CopyOp::SHALLOW_COPY )

Copy constructor using CopyOp to manage deep vs shallow copy.

References osg::CopyOp::SHALLOW_COPY, and Switch().

◆ ~Switch()

virtual osg::Switch::~Switch ( )
inlineprotectedvirtual

Member Function Documentation

◆ addChild() [1/3]

template<class T>
bool osg::Group::addChild ( const ref_ptr< T > & child)
inline

◆ addChild() [2/3]

virtual bool osg::Switch::addChild ( Node * child)
virtual

Add Node to Group. If node is not NULL then increment its reference count, add it to the child list and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. Otherwise return false. Scene nodes can't be added as child nodes.

Reimplemented from osg::Group.

◆ addChild() [3/3]

virtual bool osg::Switch::addChild ( Node * child,
bool value )
virtual

◆ asSwitch() [1/2]

virtual Switch * osg::Switch::asSwitch ( )
inlinevirtual

Convert 'this' into a Switch pointer if Node is a Switch, otherwise return 0. Equivalent to dynamic_cast<Switch*>(this).

Reimplemented from osg::Node.

References Switch().

◆ asSwitch() [2/2]

virtual const Switch * osg::Switch::asSwitch ( ) const
inlinevirtual

convert 'const this' into a const Switch pointer if Node is a Switch, otherwise return 0. Equivalent to dynamic_cast<const Switch*>(this).

Reimplemented from osg::Node.

References Switch().

◆ computeBound()

virtual BoundingSphere osg::Switch::computeBound ( ) const
virtual

Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().

Reimplemented from osg::Group.

◆ getChildValue()

bool osg::Switch::getChildValue ( const Node * child) const

◆ getNewChildDefaultValue()

bool osg::Switch::getNewChildDefaultValue ( ) const
inline

References _newChildDefaultValue.

◆ getValue()

bool osg::Switch::getValue ( unsigned int pos) const

◆ getValueList()

const ValueList & osg::Switch::getValueList ( ) const
inline

References _values.

◆ insertChild() [1/3]

template<class T>
bool osg::Group::insertChild ( unsigned int index,
const ref_ptr< T > & child )
inline

◆ insertChild() [2/3]

virtual bool osg::Switch::insertChild ( unsigned int index,
Node * child )
virtual

Insert Node to Group at specific location. The new child node is inserted into the child list before the node at the specified index. No nodes are removed from the group with this operation.

Reimplemented from osg::Group.

◆ insertChild() [3/3]

virtual bool osg::Switch::insertChild ( unsigned int index,
Node * child,
bool value )
virtual

◆ META_Node()

osg::Switch::META_Node ( osg ,
Switch  )

References Switch().

◆ removeChildren()

virtual bool osg::Switch::removeChildren ( unsigned int pos,
unsigned int numChildrenToRemove )
virtual

Remove children from Group. Note, must be override by subclasses of Group which add per child attributes.

Reimplemented from osg::Group.

◆ setAllChildrenOff()

bool osg::Switch::setAllChildrenOff ( )

Set all the children off (false), and set the new default child value to off (false).

◆ setAllChildrenOn()

bool osg::Switch::setAllChildrenOn ( )

Set all the children on (true), and set the new default child value to on (true).

◆ setChildValue()

void osg::Switch::setChildValue ( const Node * child,
bool value )

◆ setNewChildDefaultValue()

void osg::Switch::setNewChildDefaultValue ( bool value)
inline

References _newChildDefaultValue.

◆ setSingleChildOn()

bool osg::Switch::setSingleChildOn ( unsigned int pos)

Set a single child on, switch off all other children.

◆ setValue()

void osg::Switch::setValue ( unsigned int pos,
bool value )

◆ setValueList()

void osg::Switch::setValueList ( const ValueList & values)
inline

References _values.

◆ traverse()

virtual void osg::Switch::traverse ( NodeVisitor & )
virtual

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Group.

Member Data Documentation

◆ _newChildDefaultValue

bool osg::Switch::_newChildDefaultValue
protected

◆ _values

ValueList osg::Switch::_values
protected

Referenced by getValueList(), and setValueList().


The documentation for this class was generated from the following file: