openscenegraph
osg::ShadowVolumeOccluder Class Reference

#include <ShadowVolumeOccluder>

Public Types

typedef std::vector< PolytopeHoleList

Public Member Functions

 ShadowVolumeOccluder (const ShadowVolumeOccluder &svo)
 ShadowVolumeOccluder ()
bool operator< (const ShadowVolumeOccluder &svo) const
bool computeOccluder (const NodePath &nodePath, const ConvexPlanarOccluder &occluder, CullStack &cullStack, bool createDrawables=false)
void disableResultMasks ()
void pushCurrentMask ()
void popCurrentMask ()
bool matchProjectionMatrix (const osg::Matrix &matrix) const
void setNodePath (NodePath &nodePath)
NodePathgetNodePath ()
const NodePathgetNodePath () const
float getVolume () const
PolytopegetOccluder ()
const PolytopegetOccluder () const
HoleListgetHoleList ()
const HoleListgetHoleList () const
bool contains (const std::vector< Vec3 > &vertices)
bool contains (const BoundingSphere &bound)
bool contains (const BoundingBox &bound)
void transformProvidingInverse (const osg::Matrix &matrix)

Protected Attributes

float _volume
NodePath _nodePath
ref_ptr< const RefMatrix_projectionMatrix
Polytope _occluderVolume
HoleList _holeList

Detailed Description

ShadowVolumeOccluder is a helper class for implementing shadow occlusion culling.

Member Typedef Documentation

◆ HoleList

Constructor & Destructor Documentation

◆ ShadowVolumeOccluder() [1/2]

osg::ShadowVolumeOccluder::ShadowVolumeOccluder ( const ShadowVolumeOccluder & svo)
inline

◆ ShadowVolumeOccluder() [2/2]

osg::ShadowVolumeOccluder::ShadowVolumeOccluder ( )
inline

References _volume.

Member Function Documentation

◆ computeOccluder()

bool osg::ShadowVolumeOccluder::computeOccluder ( const NodePath & nodePath,
const ConvexPlanarOccluder & occluder,
CullStack & cullStack,
bool createDrawables = false )

compute the shadow volume occluder.

References disableResultMasks(), popCurrentMask(), and pushCurrentMask().

◆ contains() [1/3]

bool osg::ShadowVolumeOccluder::contains ( const BoundingBox & bound)

return true if the specified bounding box is contained entirely within this shadow occluder volume.

◆ contains() [2/3]

bool osg::ShadowVolumeOccluder::contains ( const BoundingSphere & bound)

return true if the specified bounding sphere is contained entirely within this shadow occluder volume.

◆ contains() [3/3]

bool osg::ShadowVolumeOccluder::contains ( const std::vector< Vec3 > & vertices)

return true if the specified vertex list is contained entirely within this shadow occluder volume.

◆ disableResultMasks()

void osg::ShadowVolumeOccluder::disableResultMasks ( )
inline

References _holeList, and _occluderVolume.

Referenced by computeOccluder().

◆ getHoleList() [1/2]

HoleList & osg::ShadowVolumeOccluder::getHoleList ( )
inline

return the list of holes.

References _holeList.

◆ getHoleList() [2/2]

const HoleList & osg::ShadowVolumeOccluder::getHoleList ( ) const
inline

return the const list of holes.

References _holeList.

◆ getNodePath() [1/2]

NodePath & osg::ShadowVolumeOccluder::getNodePath ( )
inline

References _nodePath.

◆ getNodePath() [2/2]

const NodePath & osg::ShadowVolumeOccluder::getNodePath ( ) const
inline

References _nodePath.

◆ getOccluder() [1/2]

Polytope & osg::ShadowVolumeOccluder::getOccluder ( )
inline

return the occluder polytope.

References _occluderVolume.

◆ getOccluder() [2/2]

const Polytope & osg::ShadowVolumeOccluder::getOccluder ( ) const
inline

return the const occluder polytope.

References _occluderVolume.

◆ getVolume()

float osg::ShadowVolumeOccluder::getVolume ( ) const
inline

get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by the volume of the view frustum in eye coords.

References _volume.

Referenced by operator<().

◆ matchProjectionMatrix()

bool osg::ShadowVolumeOccluder::matchProjectionMatrix ( const osg::Matrix & matrix) const
inline

return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is associated with.

References _projectionMatrix.

◆ operator<()

bool osg::ShadowVolumeOccluder::operator< ( const ShadowVolumeOccluder & svo) const
inline

◆ popCurrentMask()

void osg::ShadowVolumeOccluder::popCurrentMask ( )
inline

References _holeList, and _occluderVolume.

Referenced by computeOccluder().

◆ pushCurrentMask()

void osg::ShadowVolumeOccluder::pushCurrentMask ( )
inline

References _holeList, and _occluderVolume.

Referenced by computeOccluder().

◆ setNodePath()

void osg::ShadowVolumeOccluder::setNodePath ( NodePath & nodePath)
inline

Set the NodePath which describes which node in the scene graph that this occluder is attached to.

References _nodePath.

◆ transformProvidingInverse()

void osg::ShadowVolumeOccluder::transformProvidingInverse ( const osg::Matrix & matrix)
inline

References _holeList, and _occluderVolume.

Member Data Documentation

◆ _holeList

◆ _nodePath

NodePath osg::ShadowVolumeOccluder::_nodePath
protected

◆ _occluderVolume

◆ _projectionMatrix

ref_ptr<const RefMatrix> osg::ShadowVolumeOccluder::_projectionMatrix
protected

◆ _volume

float osg::ShadowVolumeOccluder::_volume
protected

The documentation for this class was generated from the following file: