openscenegraph
osg::ShaderComposer Class Reference

deprecated More...

#include <ShaderComposer>

Inheritance diagram for osg::ShaderComposer:
osg::Object osg::Referenced

Public Types

typedef std::vector< const osg::Shader * > Shaders
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 ShaderComposer ()
 ShaderComposer (const ShaderComposer &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Object (osg, ShaderComposer)
virtual osg::ProgramgetOrCreateProgram (const ShaderComponents &shaderComponents)
virtual osg::ShadercomposeMain (const Shaders &shaders)
virtual void addShaderToProgram (Program *program, const Shaders &shaders)
virtual void releaseGLObjects (osg::State *state) const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
std::string getCompoundClassName () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual UniformasUniform ()
virtual const UniformasUniform () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Types

typedef std::map< ShaderComponents, ref_ptr< Program > > ProgramMap
typedef std::map< Shaders, ref_ptr< Shader > > ShaderMainMap

Protected Member Functions

virtual ~ShaderComposer ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

ProgramMap _programMap
ShaderMainMap _shaderMainMap
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Detailed Description

deprecated

Member Typedef Documentation

◆ ProgramMap

◆ ShaderMainMap

typedef std::map< Shaders, ref_ptr<Shader> > osg::ShaderComposer::ShaderMainMap
protected

◆ Shaders

typedef std::vector< const osg::Shader* > osg::ShaderComposer::Shaders

Constructor & Destructor Documentation

◆ ShaderComposer() [1/2]

osg::ShaderComposer::ShaderComposer ( )

Referenced by META_Object(), and ShaderComposer().

◆ ShaderComposer() [2/2]

osg::ShaderComposer::ShaderComposer ( const ShaderComposer & sa,
const CopyOp & copyop = CopyOp::SHALLOW_COPY )

◆ ~ShaderComposer()

virtual osg::ShaderComposer::~ShaderComposer ( )
protectedvirtual

Member Function Documentation

◆ addShaderToProgram()

virtual void osg::ShaderComposer::addShaderToProgram ( Program * program,
const Shaders & shaders )
virtual

◆ composeMain()

virtual osg::Shader * osg::ShaderComposer::composeMain ( const Shaders & shaders)
virtual

◆ getOrCreateProgram()

virtual osg::Program * osg::ShaderComposer::getOrCreateProgram ( const ShaderComponents & shaderComponents)
virtual

◆ META_Object()

osg::ShaderComposer::META_Object ( osg ,
ShaderComposer  )

References ShaderComposer().

◆ releaseGLObjects()

virtual void osg::ShaderComposer::releaseGLObjects ( osg::State * ) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

Member Data Documentation

◆ _programMap

ProgramMap osg::ShaderComposer::_programMap
protected

◆ _shaderMainMap

ShaderMainMap osg::ShaderComposer::_shaderMainMap
protected

The documentation for this class was generated from the following file: