openscenegraph
osg::ShaderComponent Class Reference

#include <Shader>

Inheritance diagram for osg::ShaderComponent:
osg::Object osg::Referenced

Public Member Functions

 ShaderComponent ()
 ShaderComponent (const ShaderComponent &sc, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Object (osg, ShaderComponent)
unsigned int addShader (osg::Shader *shader)
void removeShader (unsigned int i)
osg::ShadergetShader (unsigned int i)
const osg::ShadergetShader (unsigned int i) const
unsigned int getNumShaders () const
virtual void compileGLObjects (State &state) const
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (State *state=0) const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
std::string getCompoundClassName () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual UniformasUniform ()
virtual const UniformasUniform () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Types

typedef std::vector< osg::ref_ptr< osg::Shader > > Shaders

Protected Attributes

Shaders _shaders
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Member Typedef Documentation

◆ Shaders

typedef std::vector< osg::ref_ptr<osg::Shader> > osg::ShaderComponent::Shaders
protected

Constructor & Destructor Documentation

◆ ShaderComponent() [1/2]

osg::ShaderComponent::ShaderComponent ( )

Referenced by META_Object(), and ShaderComponent().

◆ ShaderComponent() [2/2]

osg::ShaderComponent::ShaderComponent ( const ShaderComponent & sc,
const CopyOp & copyop = CopyOp::SHALLOW_COPY )

Member Function Documentation

◆ addShader()

unsigned int osg::ShaderComponent::addShader ( osg::Shader * shader)

◆ compileGLObjects()

virtual void osg::ShaderComponent::compileGLObjects ( State & state) const
virtual

◆ getNumShaders()

unsigned int osg::ShaderComponent::getNumShaders ( ) const
inline

References _shaders.

◆ getShader() [1/2]

osg::Shader * osg::ShaderComponent::getShader ( unsigned int i)
inline

References _shaders.

◆ getShader() [2/2]

const osg::Shader * osg::ShaderComponent::getShader ( unsigned int i) const
inline

References _shaders.

◆ META_Object()

osg::ShaderComponent::META_Object ( osg ,
ShaderComponent  )

References ShaderComponent().

◆ releaseGLObjects()

virtual void osg::ShaderComponent::releaseGLObjects ( State * = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

◆ removeShader()

void osg::ShaderComponent::removeShader ( unsigned int i)

◆ resizeGLObjectBuffers()

virtual void osg::ShaderComponent::resizeGLObjectBuffers ( unsigned int )
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

Member Data Documentation

◆ _shaders

Shaders osg::ShaderComponent::_shaders
protected

Referenced by getNumShaders(), getShader(), and getShader().


The documentation for this class was generated from the following file: