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openscenegraph
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#include <ShaderAttribute>
Public Member Functions | |
| ShaderAttribute () | |
| ShaderAttribute (const ShaderAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
| virtual osg::Object * | cloneType () const |
| virtual osg::Object * | clone (const osg::CopyOp ©op) const |
| virtual bool | isSameKindAs (const osg::Object *obj) const |
| virtual const char * | libraryName () const |
| virtual const char * | className () const |
| virtual int | compare (const StateAttribute &sa) const |
| void | setType (Type type) |
| virtual Type | getType () const |
| unsigned int | addShader (Shader *shader) |
| void | removeShader (unsigned int i) |
| unsigned int | getNumShaders () const |
| Shader * | getShader (unsigned int i) |
| const Shader * | getShader (unsigned int i) const |
| unsigned int | addUniform (Uniform *uniform) |
| void | removeUniform (unsigned int i) |
| unsigned int | getNumUniforms () const |
| Uniform * | getUniform (unsigned int i) |
| const Uniform * | getUniform (unsigned int i) const |
| virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
| virtual void | apply (State &state) const |
| virtual void | compileGLObjects (State &state) const |
| virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
| virtual void | releaseGLObjects (State *state=0) const |
| Public Member Functions inherited from osg::StateAttribute | |
| StateAttribute () | |
| StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
| virtual StateAttribute * | asStateAttribute () |
| virtual const StateAttribute * | asStateAttribute () const |
| virtual Texture * | asTexture () |
| virtual const Texture * | asTexture () const |
| virtual unsigned int | getMember () const |
| TypeMemberPair | getTypeMemberPair () const |
| virtual bool | isTextureAttribute () const |
| bool | operator< (const StateAttribute &rhs) const |
| bool | operator== (const StateAttribute &rhs) const |
| bool | operator!= (const StateAttribute &rhs) const |
| const ParentList & | getParents () const |
| StateSet * | getParent (unsigned int i) |
| const StateSet * | getParent (unsigned int i) const |
| unsigned int | getNumParents () const |
| void | setShaderComponent (ShaderComponent *sc) |
| ShaderComponent * | getShaderComponent () |
| const ShaderComponent * | getShaderComponent () const |
| virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
| void | setUpdateCallback (StateAttributeCallback *uc) |
| StateAttributeCallback * | getUpdateCallback () |
| const StateAttributeCallback * | getUpdateCallback () const |
| void | setEventCallback (StateAttributeCallback *ec) |
| StateAttributeCallback * | getEventCallback () |
| const StateAttributeCallback * | getEventCallback () const |
| Public Member Functions inherited from osg::Object | |
| Object () | |
| Object (bool threadSafeRefUnref) | |
| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
| std::string | getCompoundClassName () const |
| virtual Node * | asNode () |
| virtual const Node * | asNode () const |
| virtual NodeVisitor * | asNodeVisitor () |
| virtual const NodeVisitor * | asNodeVisitor () const |
| virtual StateSet * | asStateSet () |
| virtual const StateSet * | asStateSet () const |
| virtual Uniform * | asUniform () |
| virtual const Uniform * | asUniform () const |
| virtual Camera * | asCamera () |
| virtual const Camera * | asCamera () const |
| virtual Drawable * | asDrawable () |
| virtual const Drawable * | asDrawable () const |
| virtual Callback * | asCallback () |
| virtual const Callback * | asCallback () const |
| virtual CallbackObject * | asCallbackObject () |
| virtual const CallbackObject * | asCallbackObject () const |
| virtual UserDataContainer * | asUserDataContainer () |
| virtual const UserDataContainer * | asUserDataContainer () const |
| virtual ValueObject * | asValueObject () |
| virtual const ValueObject * | asValueObject () const |
| virtual Image * | asImage () |
| virtual const Image * | asImage () const |
| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| virtual void | setName (const std::string &name) |
| void | setName (const char *name) |
| const std::string & | getName () const |
| void | setDataVariance (DataVariance dv) |
| DataVariance | getDataVariance () const |
| virtual void | computeDataVariance () |
| void | setUserDataContainer (osg::UserDataContainer *udc) |
| template<class T> | |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
| osg::UserDataContainer * | getUserDataContainer () |
| const osg::UserDataContainer * | getUserDataContainer () const |
| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| virtual void | setUserData (Referenced *obj) |
| template<class T> | |
| void | setUserData (const ref_ptr< T > &ud) |
| virtual Referenced * | getUserData () |
| virtual const Referenced * | getUserData () const |
| template<typename T> | |
| bool | getUserValue (const std::string &name, T &value) const |
| template<typename T> | |
| void | setUserValue (const std::string &name, const T &value) |
| template<typename T> | |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| Public Member Functions inherited from osg::Referenced | |
| Referenced () | |
| Referenced (bool threadSafeRefUnref) | |
| Referenced (const Referenced &) | |
| Referenced & | operator= (const Referenced &) |
| bool | getThreadSafeRefUnref () const |
| OpenThreads::Mutex * | getRefMutex () const |
| int | ref () const |
| int | unref () const |
| int | unref_nodelete () const |
| int | referenceCount () const |
| ObserverSet * | getObserverSet () const |
| ObserverSet * | getOrCreateObserverSet () const |
| void | addObserver (Observer *observer) const |
| void | removeObserver (Observer *observer) const |
Protected Types | |
| typedef std::vector< osg::ref_ptr< osg::Uniform > > | Uniforms |
Protected Member Functions | |
| virtual | ~ShaderAttribute () |
| Protected Member Functions inherited from osg::StateAttribute | |
| virtual | ~StateAttribute () |
| void | addParent (osg::StateSet *object) |
| void | removeParent (osg::StateSet *object) |
| Protected Member Functions inherited from osg::Object | |
| virtual | ~Object () |
| Protected Member Functions inherited from osg::Referenced | |
| virtual | ~Referenced () |
| void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
| void | deleteUsingDeleteHandler () const |
Protected Attributes | |
| Type | _type |
| Uniforms | _uniforms |
| Protected Attributes inherited from osg::StateAttribute | |
| ParentList | _parents |
| ref_ptr< ShaderComponent > | _shaderComponent |
| ref_ptr< StateAttributeCallback > | _updateCallback |
| ref_ptr< StateAttributeCallback > | _eventCallback |
| Protected Attributes inherited from osg::Object | |
| std::string | _name |
| DataVariance | _dataVariance |
| osg::UserDataContainer * | _userDataContainer |
| Protected Attributes inherited from osg::Referenced | |
| OpenThreads::AtomicPtr | _observerSet |
| OpenThreads::Atomic | _refCount |
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protected |
| osg::ShaderAttribute::ShaderAttribute | ( | ) |
Referenced by clone(), isSameKindAs(), and ShaderAttribute().
| osg::ShaderAttribute::ShaderAttribute | ( | const ShaderAttribute & | sa, |
| const CopyOp & | copyop = CopyOp::SHALLOW_COPY ) |
Copy constructor using CopyOp to manage deep vs shallow copy.
References ShaderAttribute(), and osg::CopyOp::SHALLOW_COPY.
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protectedvirtual |
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inline |
References osg::StateAttribute::_shaderComponent.
| unsigned int osg::ShaderAttribute::addUniform | ( | Uniform * | uniform | ) |
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virtual |
apply the OpenGL state attributes. The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Reimplemented from osg::StateAttribute.
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inlinevirtual |
Return the name of the attribute's class type.
Reimplemented from osg::StateAttribute.
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inlinevirtual |
Clone an attribute, with Object* return type. Must be defined by derived classes.
Implements osg::StateAttribute.
References ShaderAttribute().
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virtual |
Clone the type of an attribute, with Object* return type. Must be defined by derived classes.
Implements osg::StateAttribute.
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virtual |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute.
References osg::StateAttribute::StateAttribute().
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virtual |
Default to nothing to compile - all state is applied immediately.
Reimplemented from osg::StateAttribute.
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virtual |
Return the modes associated with this StateAttribute.
Reimplemented from osg::StateAttribute.
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inline |
References osg::StateAttribute::_shaderComponent.
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inline |
References _uniforms.
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inline |
References osg::StateAttribute::_shaderComponent.
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inline |
References osg::StateAttribute::_shaderComponent.
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inlinevirtual |
Return the Type identifier of the attribute's class type.
Implements osg::StateAttribute.
References _type.
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inline |
References _uniforms.
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inlinevirtual |
Return true if this and obj are of the same kind of object.
Reimplemented from osg::StateAttribute.
References NULL, and ShaderAttribute().
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inlinevirtual |
Return the name of the attribute's library.
Reimplemented from osg::StateAttribute.
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virtual |
Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.
Reimplemented from osg::StateAttribute.
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inline |
References osg::StateAttribute::_shaderComponent.
| void osg::ShaderAttribute::removeUniform | ( | unsigned int | i | ) |
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virtual |
Resize any per context GLObject buffers to specified size.
Reimplemented from osg::StateAttribute.
| void osg::ShaderAttribute::setType | ( | Type | type | ) |
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protected |
Referenced by getNumUniforms(), getUniform(), and getUniform().