openscenegraph
osg::Shader Class Reference

#include <Shader>

Inheritance diagram for osg::Shader:
osg::Object osg::Referenced

Classes

class  PerContextShader
struct  ShaderObjects

Public Types

enum  Type {
  VERTEX = GL_VERTEX_SHADER , TESSCONTROL = GL_TESS_CONTROL_SHADER , TESSEVALUATION = GL_TESS_EVALUATION_SHADER , GEOMETRY = GL_GEOMETRY_SHADER ,
  FRAGMENT = GL_FRAGMENT_SHADER , COMPUTE = GL_COMPUTE_SHADER , UNDEFINED = -1
}
enum  ShaderDefinesMode { USE_SHADER_PRAGMA , USE_MANUAL_SETTINGS }
typedef std::multimap< float, std::string > CodeInjectionMap
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 Shader (Type type=UNDEFINED)
 Shader (Type type, const std::string &source)
 Shader (Type type, ShaderBinary *shaderBinary)
 Shader (const Shader &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osg, Shader)
int compare (const Shader &rhs) const
bool setType (Type t)
Type getType () const
const char * getTypename () const
void setFileName (const std::string &fileName)
const std::string & getFileName () const
void setShaderSource (const std::string &sourceText)
const std::string & getShaderSource () const
void setShaderDefinesMode (ShaderDefinesMode sdm)
ShaderDefinesMode getShaderDefinesMode () const
void setShaderDefines (const ShaderDefines &shaderDefs)
ShaderDefinesgetShaderDefines ()
const ShaderDefinesgetShaderDefines () const
void setShaderRequirements (const ShaderDefines &shaderDefs)
ShaderDefinesgetShaderRequirements ()
const ShaderDefinesgetShaderRequirements () const
void setShaderBinary (ShaderBinary *shaderBinary)
ShaderBinarygetShaderBinary ()
const ShaderBinarygetShaderBinary () const
void addCodeInjection (float position, const std::string &code)
CodeInjectionMapgetCodeInjectionMap ()
const CodeInjectionMapgetCodeInjectionMap () const
virtual void resizeGLObjectBuffers (unsigned int maxSize)
void releaseGLObjects (osg::State *state=0) const
void dirtyShader ()
void compileShader (osg::State &state) const
PerContextShadergetPCS (osg::State &state) const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual const char * className () const =0
std::string getCompoundClassName () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual UniformasUniform ()
virtual const UniformasUniform () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Static Public Member Functions

static Shader::Type getTypeId (const std::string &tname)
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Protected Types

typedef std::set< osg::Program * > ProgramSet

Protected Member Functions

virtual ~Shader ()
bool addProgramRef (osg::Program *program)
bool removeProgramRef (osg::Program *program)
void _computeShaderDefines ()
void _parseShaderDefines (const std::string &str, ShaderDefines &defines)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

Type _type
std::string _shaderFileName
std::string _shaderSource
osg::ref_ptr< ShaderBinary_shaderBinary
CodeInjectionMap _codeInjectionMap
ShaderDefinesMode _shaderDefinesMode
ShaderDefines _shaderDefines
ShaderDefines _shaderRequirements
ProgramSet _programSet
OpenThreads::Mutex _programSetMutex
osg::buffered_value< osg::ref_ptr< ShaderObjects > > _pcsList
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Friends

class osg::Program

Detailed Description

osg::Shader is an application-level abstraction of an OpenGL glShader. It is a container to load the shader source code text and manage its compilation. An osg::Shader may be attached to more than one osg::Program. Shader will automatically manage per-context instancing of the internal objects, if that is necessary for a particular display configuration.

Member Typedef Documentation

◆ CodeInjectionMap

typedef std::multimap<float, std::string> osg::Shader::CodeInjectionMap

The code injection map used when generating the main shader during main shader composition.

◆ ProgramSet

typedef std::set< osg::Program* > osg::Shader::ProgramSet
protected

osg::Programs that this osg::Shader is attached to

Member Enumeration Documentation

◆ ShaderDefinesMode

Enumerator
USE_SHADER_PRAGMA 
USE_MANUAL_SETTINGS 

◆ Type

Enumerator
VERTEX 
TESSCONTROL 
TESSEVALUATION 
GEOMETRY 
FRAGMENT 
COMPUTE 
UNDEFINED 

Constructor & Destructor Documentation

◆ Shader() [1/4]

◆ Shader() [2/4]

osg::Shader::Shader ( Type type,
const std::string & source )

◆ Shader() [3/4]

osg::Shader::Shader ( Type type,
ShaderBinary * shaderBinary )

◆ Shader() [4/4]

osg::Shader::Shader ( const Shader & rhs,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

Copy constructor using CopyOp to manage deep vs shallow copy.

References Shader(), and osg::CopyOp::SHALLOW_COPY.

◆ ~Shader()

virtual osg::Shader::~Shader ( )
protectedvirtual

Member Function Documentation

◆ _computeShaderDefines()

void osg::Shader::_computeShaderDefines ( )
protected

◆ _parseShaderDefines()

void osg::Shader::_parseShaderDefines ( const std::string & str,
ShaderDefines & defines )
protected

◆ addCodeInjection()

void osg::Shader::addCodeInjection ( float position,
const std::string & code )
inline

Add code injection that will be placed in the main shader to enable support for this shader. The position is set up so that code to be inserted before the main() will have a negative value, a position between 0 and 1.0 will be inserted in main() and a position greater than 1.0 will be placed after the main(). During shader composition all the code injections are sorted in ascending order and then placed in the appropriate section of the main shader.

References _codeInjectionMap.

◆ addProgramRef()

bool osg::Shader::addProgramRef ( osg::Program * program)
protected

◆ compare()

int osg::Shader::compare ( const Shader & rhs) const

References Shader().

◆ compileShader()

void osg::Shader::compileShader ( osg::State & state) const

If needed, compile the PCS's glShader

◆ dirtyShader()

void osg::Shader::dirtyShader ( )

Mark our PCSs as needing recompilation. Also mark Programs that depend on us as needing relink

◆ getCodeInjectionMap() [1/2]

CodeInjectionMap & osg::Shader::getCodeInjectionMap ( )
inline

Get the code injection map.

References _codeInjectionMap.

◆ getCodeInjectionMap() [2/2]

const CodeInjectionMap & osg::Shader::getCodeInjectionMap ( ) const
inline

Get the const code injection map.

References _codeInjectionMap.

◆ getFileName()

const std::string & osg::Shader::getFileName ( ) const
inline

Get filename to which the shader source code belongs.

References _shaderFileName.

◆ getPCS()

PerContextShader * osg::Shader::getPCS ( osg::State & state) const

◆ getShaderBinary() [1/2]

ShaderBinary * osg::Shader::getShaderBinary ( )
inline

Get the Shader's ShaderBinary, return NULL if none is assigned.

References _shaderBinary.

◆ getShaderBinary() [2/2]

const ShaderBinary * osg::Shader::getShaderBinary ( ) const
inline

Get the const Shader's ShaderBinary, return NULL if none is assigned.

References _shaderBinary.

◆ getShaderDefines() [1/2]

ShaderDefines & osg::Shader::getShaderDefines ( )
inline

References _shaderDefines.

◆ getShaderDefines() [2/2]

const ShaderDefines & osg::Shader::getShaderDefines ( ) const
inline

References _shaderDefines.

◆ getShaderDefinesMode()

ShaderDefinesMode osg::Shader::getShaderDefinesMode ( ) const
inline

References _shaderDefinesMode.

◆ getShaderRequirements() [1/2]

ShaderDefines & osg::Shader::getShaderRequirements ( )
inline

References _shaderRequirements.

◆ getShaderRequirements() [2/2]

const ShaderDefines & osg::Shader::getShaderRequirements ( ) const
inline

References _shaderRequirements.

◆ getShaderSource()

const std::string & osg::Shader::getShaderSource ( ) const
inline

Query the shader's source code text

References _shaderSource.

◆ getType()

Type osg::Shader::getType ( ) const
inline

Get the Shader type as an enum.

References _type.

◆ getTypeId()

Shader::Type osg::Shader::getTypeId ( const std::string & tname)
static

◆ getTypename()

const char * osg::Shader::getTypename ( ) const

Get the Shader type as a descriptive string.

◆ META_Object()

osg::Shader::META_Object ( osg ,
Shader  )

References Shader().

◆ releaseGLObjects()

void osg::Shader::releaseGLObjects ( osg::State * state = 0) const
virtual

release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.

Reimplemented from osg::Object.

◆ removeProgramRef()

bool osg::Shader::removeProgramRef ( osg::Program * program)
protected

◆ resizeGLObjectBuffers()

virtual void osg::Shader::resizeGLObjectBuffers ( unsigned int maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

◆ setFileName()

void osg::Shader::setFileName ( const std::string & fileName)
inline

Set file name for the shader source code.

References _shaderFileName.

◆ setShaderBinary()

void osg::Shader::setShaderBinary ( ShaderBinary * shaderBinary)
inline

Set the Shader using a ShaderBinary.

References _shaderBinary.

◆ setShaderDefines()

void osg::Shader::setShaderDefines ( const ShaderDefines & shaderDefs)
inline

References _shaderDefines.

◆ setShaderDefinesMode()

void osg::Shader::setShaderDefinesMode ( ShaderDefinesMode sdm)
inline

References _shaderDefinesMode.

◆ setShaderRequirements()

void osg::Shader::setShaderRequirements ( const ShaderDefines & shaderDefs)
inline

References _shaderRequirements.

◆ setShaderSource()

void osg::Shader::setShaderSource ( const std::string & sourceText)

Set the Shader's source code text from a string.

◆ setType()

bool osg::Shader::setType ( Type t)

Set the Shader type as an enum.

◆ osg::Program

friend class osg::Program
friend

Member Data Documentation

◆ _codeInjectionMap

CodeInjectionMap osg::Shader::_codeInjectionMap
protected

◆ _pcsList

osg::buffered_value< osg::ref_ptr<ShaderObjects> > osg::Shader::_pcsList
mutableprotected

◆ _programSet

ProgramSet osg::Shader::_programSet
protected

◆ _programSetMutex

OpenThreads::Mutex osg::Shader::_programSetMutex
protected

◆ _shaderBinary

osg::ref_ptr<ShaderBinary> osg::Shader::_shaderBinary
protected

◆ _shaderDefines

ShaderDefines osg::Shader::_shaderDefines
protected

◆ _shaderDefinesMode

ShaderDefinesMode osg::Shader::_shaderDefinesMode
protected

◆ _shaderFileName

std::string osg::Shader::_shaderFileName
protected

Referenced by getFileName(), and setFileName().

◆ _shaderRequirements

ShaderDefines osg::Shader::_shaderRequirements
protected

◆ _shaderSource

std::string osg::Shader::_shaderSource
protected

Referenced by getShaderSource().

◆ _type

Type osg::Shader::_type
protected

Referenced by getType().


The documentation for this class was generated from the following file: