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openscenegraph
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#include <Program>
Public Member Functions | |
| PerContextProgram (const Program *program, unsigned int contextID, GLuint programHandle=0) | |
| GLuint | getHandle () const |
| const osg::Program * | getProgram () const |
| void | setDefineString (const std::string &defStr) |
| const std::string & | getDefineString () const |
| void | requestLink () |
| virtual void | linkProgram (osg::State &state) |
| virtual bool | validateProgram () |
| bool | needsLink () const |
| bool | isLinked () const |
| virtual bool | getInfoLog (std::string &infoLog) const |
| bool | loadedBinary () const |
| virtual ProgramBinary * | compileProgramBinary (osg::State &state) |
| virtual void | useProgram () const |
| void | resetAppliedUniforms () const |
| void | apply (const Uniform &uniform) const |
| const ActiveUniformMap & | getActiveUniforms () const |
| const ActiveVarInfoMap & | getActiveAttribs () const |
| const UniformBlockMap & | getUniformBlocks () const |
| GLint | getUniformLocation (unsigned int uniformNameID) const |
| GLint | getUniformLocation (const std::string &uniformName) const |
| GLint | getAttribLocation (const std::string &name) const |
| void | addShaderToAttach (Shader *shader) |
| void | addShaderToDetach (Shader *shader) |
| Public Member Functions inherited from osg::Referenced | |
| Referenced () | |
| Referenced (bool threadSafeRefUnref) | |
| Referenced (const Referenced &) | |
| Referenced & | operator= (const Referenced &) |
| virtual void | setThreadSafeRefUnref (bool) |
| bool | getThreadSafeRefUnref () const |
| OpenThreads::Mutex * | getRefMutex () const |
| int | ref () const |
| int | unref () const |
| int | unref_nodelete () const |
| int | referenceCount () const |
| ObserverSet * | getObserverSet () const |
| ObserverSet * | getOrCreateObserverSet () const |
| void | addObserver (Observer *observer) const |
| void | removeObserver (Observer *observer) const |
Protected Types | |
| typedef std::pair< osg::ref_ptr< const osg::Uniform >, unsigned int > | UniformModifiedCountPair |
| typedef std::map< unsigned int, UniformModifiedCountPair > | LastAppliedUniformList |
| typedef std::vector< ref_ptr< Shader > > | ShaderList |
Protected Member Functions | |
| virtual | ~PerContextProgram () |
| Protected Member Functions inherited from osg::Referenced | |
| virtual | ~Referenced () |
| void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
| void | deleteUsingDeleteHandler () const |
Protected Attributes | |
| const Program * | _program |
| osg::ref_ptr< GLExtensions > | _extensions |
| GLuint | _glProgramHandle |
| std::string | _defineStr |
| bool | _needsLink |
| bool | _isLinked |
| bool | _loadedBinary |
| const unsigned int | _contextID |
| bool | _ownsProgramHandle |
| ActiveUniformMap | _uniformInfoMap |
| ActiveVarInfoMap | _attribInfoMap |
| UniformBlockMap | _uniformBlockMap |
| LastAppliedUniformList | _lastAppliedUniformList |
| ShaderList | _shadersToDetach |
| ShaderList | _shadersToAttach |
| Protected Attributes inherited from osg::Referenced | |
| OpenThreads::AtomicPtr | _observerSet |
| OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
| Static Public Member Functions inherited from osg::Referenced | |
| static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| static void | setDeleteHandler (DeleteHandler *handler) |
| static DeleteHandler * | getDeleteHandler () |
PerContextProgram (PCP) is an OSG-internal encapsulation of glPrograms per-GL context.
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| osg::Program::PerContextProgram::PerContextProgram | ( | const Program * | program, |
| unsigned int | contextID, | ||
| GLuint | programHandle = 0 ) |
Use "0" as programHandle to let the PeContextProgram execute "glCreateProgram"and "glDeleteProgram"
References osg::Program::Program().
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References _shadersToAttach.
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References _shadersToDetach.
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Compile a program binary. For this to work setProgramBinary must have been called on the osg::Program with an empty ProgramBinary prior to compileGLObjects being called. compileProgramBinary should be called after the program has been "exercised" by rendering with it. The ProgramBinary can then be saved to disk for faster subsequent compiling.
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References _attribInfoMap.
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References _uniformInfoMap.
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References _attribInfoMap.
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References _defineStr.
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References _glProgramHandle.
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References _program.
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References _uniformBlockMap.
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Alternative version of getUniformLocation( unsigned int uniformNameID ) retrofited into OSG for backward compatibility with osgCal, after uniform ids were refactored from std::strings to GLints in OSG version 2.9.10.
Drawbacks: This method is not particularly fast. It has to access mutexed static map of uniform ids. So don't overuse it or your app performance will suffer.
References osg::Uniform::getNameID(), and getUniformLocation().
Referenced by getUniformLocation().
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References _uniformInfoMap.
Referenced by apply().
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References _isLinked.
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Was glProgramBinary called successfully?
References _loadedBinary.
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References _needsLink.
| void osg::Program::PerContextProgram::requestLink | ( | ) |
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References _lastAppliedUniformList.
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References _defineStr.
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Referenced by getActiveAttribs(), and getAttribLocation().
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Define string passed on to Shaders to help configure them.
Referenced by getDefineString(), and setDefineString().
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Pointer to this context's extension functions
Referenced by apply().
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Handle to the actual OpenGL glProgram
Referenced by getHandle().
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Is our glProgram successfully linked?
Referenced by isLinked().
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Referenced by apply(), and resetAppliedUniforms().
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Was glProgramBinary called successfully?
Referenced by loadedBinary().
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Does our glProgram need to be linked?
Referenced by needsLink().
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Does the glProgram handle belongs to this class?
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Pointer to our parent Program
Referenced by getProgram().
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Referenced by addShaderToAttach().
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Referenced by addShaderToDetach().
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Referenced by getUniformBlocks().
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Referenced by getActiveUniforms(), and getUniformLocation().