openscenegraph
osg::Program Class Reference

#include <Program>

Inheritance diagram for osg::Program:
osg::StateAttribute osg::Object osg::Referenced

Classes

class  ProgramBinary
struct  ActiveVarInfo
struct  UniformBlockInfo
class  PerContextProgram
struct  ProgramObjects

Public Types

typedef std::map< std::string, GLuint > AttribBindingList
typedef std::map< std::string, GLuint > FragDataBindingList
typedef std::map< std::string, GLuint > UniformBlockBindingList
typedef std::map< unsigned int, ActiveVarInfoActiveUniformMap
typedef std::map< std::string, ActiveVarInfoActiveVarInfoMap
typedef std::map< std::string, UniformBlockInfoUniformBlockMap
Public Types inherited from osg::StateAttribute
enum  Values {
  OFF = 0x0 , ON = 0x1 , OVERRIDE = 0x2 , PROTECTED = 0x4 ,
  INHERIT = 0x8
}
enum  Type {
  TEXTURE , POLYGONMODE , POLYGONOFFSET , MATERIAL ,
  ALPHAFUNC , ANTIALIAS , COLORTABLE , CULLFACE ,
  FOG , FRONTFACE , LIGHT , POINT ,
  LINEWIDTH , LINESTIPPLE , POLYGONSTIPPLE , SHADEMODEL ,
  TEXENV , TEXENVFILTER , TEXGEN , TEXMAT ,
  LIGHTMODEL , BLENDFUNC , BLENDEQUATION , LOGICOP ,
  STENCIL , COLORMASK , DEPTH , VIEWPORT ,
  SCISSOR , BLENDCOLOR , MULTISAMPLE , CLIPPLANE ,
  COLORMATRIX , VERTEXPROGRAM , FRAGMENTPROGRAM , POINTSPRITE ,
  PROGRAM , CLAMPCOLOR , HINT , SAMPLEMASKI ,
  PRIMITIVERESTARTINDEX , CLIPCONTROL , VALIDATOR , VIEWMATRIXEXTRACTOR ,
  OSGNV_PARAMETER_BLOCK , OSGNVEXT_TEXTURE_SHADER , OSGNVEXT_VERTEX_PROGRAM , OSGNVEXT_REGISTER_COMBINERS ,
  OSGNVCG_PROGRAM , OSGNVSLANG_PROGRAM , OSGNVPARSE_PROGRAM_PARSER , UNIFORMBUFFERBINDING ,
  TRANSFORMFEEDBACKBUFFERBINDING , ATOMICCOUNTERBUFFERBINDING , PATCH_PARAMETER , FRAME_BUFFER_OBJECT ,
  VERTEX_ATTRIB_DIVISOR , SHADERSTORAGEBUFFERBINDING , INDIRECTDRAWBUFFERBINDING , VIEWPORTINDEXED ,
  DEPTHRANGEINDEXED , SCISSORINDEXED , BINDIMAGETEXTURE , SAMPLER ,
  CAPABILITY = 100
}
typedef GLenum GLMode
typedef unsigned int GLModeValue
typedef unsigned int OverrideValue
typedef std::pair< Type, unsigned int > TypeMemberPair
typedef std::vector< StateSet * > ParentList
typedef osg::StateAttributeCallback Callback
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 Program ()
 Program (const Program &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, Program, PROGRAM)
virtual int compare (const osg::StateAttribute &sa) const
virtual void apply (osg::State &state) const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void compileGLObjects (osg::State &state) const
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *state=0) const
void dirtyProgram ()
bool addShader (Shader *shader)
template<class T>
bool addShader (const ref_ptr< T > &shader)
unsigned int getNumShaders () const
ShadergetShader (unsigned int i)
const ShadergetShader (unsigned int i) const
bool removeShader (Shader *shader)
template<class T>
bool removeShader (const ref_ptr< T > &shader)
void setParameter (GLenum pname, GLint value)
GLint getParameter (GLenum pname) const
void addBindAttribLocation (const std::string &name, GLuint index)
void removeBindAttribLocation (const std::string &name)
void addBindFragDataLocation (const std::string &name, GLuint index)
void removeBindFragDataLocation (const std::string &name)
void addBindUniformBlock (const std::string &name, GLuint index)
void removeBindUniformBlock (const std::string &name)
void removeTransformFeedBackVarying (const std::string &name)
void addTransformFeedBackVarying (const std::string &outname)
unsigned int getNumTransformFeedBackVaryings () const
const std::string & getTransformFeedBackVarying (unsigned int i) const
void setTransformFeedBackMode (GLenum e)
GLenum getTransformFeedBackMode () const
void setShaderDefines (const ShaderDefines &shaderDefs)
ShaderDefinesgetShaderDefines ()
const ShaderDefinesgetShaderDefines () const
void setProgramBinary (ProgramBinary *programBinary)
ProgramBinarygetProgramBinary ()
const ProgramBinarygetProgramBinary () const
const AttribBindingListgetAttribBindingList () const
const FragDataBindingListgetFragDataBindingList () const
const UniformBlockBindingListgetUniformBlockBindingList () const
bool isFixedFunction () const
bool getGlProgramInfoLog (unsigned int contextID, std::string &log) const
PerContextProgramgetPCP (State &state) const
Public Member Functions inherited from osg::StateAttribute
 StateAttribute ()
 StateAttribute (const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual TextureasTexture ()
virtual const TextureasTexture () const
virtual Type getType () const =0
virtual unsigned int getMember () const
TypeMemberPair getTypeMemberPair () const
virtual bool isTextureAttribute () const
bool operator< (const StateAttribute &rhs) const
bool operator== (const StateAttribute &rhs) const
bool operator!= (const StateAttribute &rhs) const
const ParentListgetParents () const
StateSetgetParent (unsigned int i)
const StateSetgetParent (unsigned int i) const
unsigned int getNumParents () const
void setShaderComponent (ShaderComponent *sc)
ShaderComponentgetShaderComponent ()
const ShaderComponentgetShaderComponent () const
virtual bool getModeUsage (ModeUsage &) const
virtual bool checkValidityOfAssociatedModes (osg::State &) const
void setUpdateCallback (StateAttributeCallback *uc)
StateAttributeCallbackgetUpdateCallback ()
const StateAttributeCallbackgetUpdateCallback () const
void setEventCallback (StateAttributeCallback *ec)
StateAttributeCallbackgetEventCallback ()
const StateAttributeCallbackgetEventCallback () const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
std::string getCompoundClassName () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual UniformasUniform ()
virtual const UniformasUniform () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Types

typedef std::vector< ref_ptr< Shader > > ShaderList

Protected Member Functions

virtual ~Program ()
Protected Member Functions inherited from osg::StateAttribute
virtual ~StateAttribute ()
void addParent (osg::StateSet *object)
void removeParent (osg::StateSet *object)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

osg::buffered_value< osg::ref_ptr< ProgramObjects > > _pcpList
AttribBindingList _attribBindingList
FragDataBindingList _fragDataBindingList
UniformBlockBindingList _uniformBlockBindingList
ShaderList _shaderList
osg::ref_ptr< ProgramBinary_programBinary
GLint _geometryVerticesOut
GLint _geometryInputType
GLint _geometryOutputType
GLenum _feedbackmode
std::vector< std::string > _feedbackout
ShaderDefines _shaderDefines
Protected Attributes inherited from osg::StateAttribute
ParentList _parents
ref_ptr< ShaderComponent_shaderComponent
ref_ptr< StateAttributeCallback_updateCallback
ref_ptr< StateAttributeCallback_eventCallback
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Friends

class PerContextProgram

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Detailed Description

osg::Program is an application-level abstraction of an OpenGL glProgram. It is an osg::StateAttribute that, when applied, will activate a glProgram for subsequent rendering. osg::Shaders containing the actual shader source code are attached to a Program, which will then manage the compilation, linking, and activation of the GLSL program. osg::Program will automatically manage per-context instancing of the OpenGL glPrograms, if that is necessary for a particular display configuration.

Member Typedef Documentation

◆ ActiveUniformMap

typedef std::map< unsigned int, ActiveVarInfo > osg::Program::ActiveUniformMap

◆ ActiveVarInfoMap

typedef std::map< std::string, ActiveVarInfo > osg::Program::ActiveVarInfoMap

◆ AttribBindingList

typedef std::map<std::string,GLuint> osg::Program::AttribBindingList

◆ FragDataBindingList

typedef std::map<std::string,GLuint> osg::Program::FragDataBindingList

◆ ShaderList

typedef std::vector< ref_ptr<Shader> > osg::Program::ShaderList
protected

◆ UniformBlockBindingList

typedef std::map<std::string,GLuint> osg::Program::UniformBlockBindingList

◆ UniformBlockMap

typedef std::map<std::string, UniformBlockInfo> osg::Program::UniformBlockMap

Constructor & Destructor Documentation

◆ Program() [1/2]

◆ Program() [2/2]

osg::Program::Program ( const Program & rhs,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

Copy constructor using CopyOp to manage deep vs shallow copy.

References Program(), and osg::CopyOp::SHALLOW_COPY.

◆ ~Program()

virtual osg::Program::~Program ( )
protectedvirtual

Member Function Documentation

◆ addBindAttribLocation()

void osg::Program::addBindAttribLocation ( const std::string & name,
GLuint index )

Add an attribute location binding.

◆ addBindFragDataLocation()

void osg::Program::addBindFragDataLocation ( const std::string & name,
GLuint index )

Add an frag data location binding. See EXT_gpu_shader4 for BindFragDataLocationEXT

◆ addBindUniformBlock()

void osg::Program::addBindUniformBlock ( const std::string & name,
GLuint index )

Add a uniform block binding to an index target. XXX This should not be an attribute of the program. It should be a pseudo-uniform that can live in StateSet objects because it is cheap to set.

◆ addShader() [1/2]

template<class T>
bool osg::Program::addShader ( const ref_ptr< T > & shader)
inline

References addShader(), and osg::ref_ptr< T >::get().

Referenced by addShader().

◆ addShader() [2/2]

bool osg::Program::addShader ( Shader * shader)

Attach an osg::Shader to this osg::Program. Mark Program as needing relink. Return true for success

◆ addTransformFeedBackVarying()

void osg::Program::addTransformFeedBackVarying ( const std::string & outname)
inline

Add a TransformFeedBack Varying Name.

References _feedbackout.

◆ apply()

virtual void osg::Program::apply ( osg::State & state) const
virtual

If enabled, activate our program in the GL pipeline, performing any rebuild operations that might be pending.

Reimplemented from osg::StateAttribute.

◆ compare()

virtual int osg::Program::compare ( const osg::StateAttribute & sa) const
virtual

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

◆ compileGLObjects()

virtual void osg::Program::compileGLObjects ( osg::State & state) const
virtual

Compile program and associated shaders.

Reimplemented from osg::StateAttribute.

◆ dirtyProgram()

void osg::Program::dirtyProgram ( )

Mark our PCSOs as needing relink

◆ getAttribBindingList()

const AttribBindingList & osg::Program::getAttribBindingList ( ) const
inline

References _attribBindingList.

◆ getFragDataBindingList()

const FragDataBindingList & osg::Program::getFragDataBindingList ( ) const
inline

References _fragDataBindingList.

◆ getGlProgramInfoLog()

bool osg::Program::getGlProgramInfoLog ( unsigned int contextID,
std::string & log ) const

Query InfoLog from a glProgram

◆ getNumShaders()

unsigned int osg::Program::getNumShaders ( ) const
inline

References _shaderList.

◆ getNumTransformFeedBackVaryings()

unsigned int osg::Program::getNumTransformFeedBackVaryings ( ) const
inline

Get number of TransformFeedBack Varyings.

References _feedbackout.

◆ getParameter()

GLint osg::Program::getParameter ( GLenum pname) const

◆ getPCP()

PerContextProgram * osg::Program::getPCP ( State & state) const

Get the PCP for a particular GL context

◆ getProgramBinary() [1/2]

ProgramBinary * osg::Program::getProgramBinary ( )
inline

Get the Program's ProgramBinary, return NULL if none is assigned.

References _programBinary.

◆ getProgramBinary() [2/2]

const ProgramBinary * osg::Program::getProgramBinary ( ) const
inline

Get the const Program's ProgramBinary, return NULL if none is assigned.

References _programBinary.

◆ getShader() [1/2]

Shader * osg::Program::getShader ( unsigned int i)
inline

References _shaderList.

◆ getShader() [2/2]

const Shader * osg::Program::getShader ( unsigned int i) const
inline

References _shaderList.

◆ getShaderDefines() [1/2]

ShaderDefines & osg::Program::getShaderDefines ( )
inline

References _shaderDefines.

◆ getShaderDefines() [2/2]

const ShaderDefines & osg::Program::getShaderDefines ( ) const
inline

References _shaderDefines.

◆ getTransformFeedBackMode()

GLenum osg::Program::getTransformFeedBackMode ( ) const
inline

Get TransformFeedBack Mode.

References _feedbackmode.

◆ getTransformFeedBackVarying()

const std::string & osg::Program::getTransformFeedBackVarying ( unsigned int i) const
inline

Get const TransformFeedBack Varying at index i.

References _feedbackout.

◆ getUniformBlockBindingList()

const UniformBlockBindingList & osg::Program::getUniformBlockBindingList ( ) const
inline

◆ isFixedFunction()

bool osg::Program::isFixedFunction ( ) const

Return true if this Program represents "fixed-functionality" rendering

◆ META_StateAttribute()

osg::Program::META_StateAttribute ( osg ,
Program ,
PROGRAM  )

◆ releaseGLObjects()

virtual void osg::Program::releaseGLObjects ( osg::State * state = 0) const
virtual

release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.

Reimplemented from osg::StateAttribute.

◆ removeBindAttribLocation()

void osg::Program::removeBindAttribLocation ( const std::string & name)

Remove an attribute location binding.

◆ removeBindFragDataLocation()

void osg::Program::removeBindFragDataLocation ( const std::string & name)

Remove an frag data location binding.

◆ removeBindUniformBlock()

void osg::Program::removeBindUniformBlock ( const std::string & name)

Remove a uniform block binding.

◆ removeShader() [1/2]

template<class T>
bool osg::Program::removeShader ( const ref_ptr< T > & shader)
inline

References osg::ref_ptr< T >::get(), and removeShader().

Referenced by removeShader().

◆ removeShader() [2/2]

bool osg::Program::removeShader ( Shader * shader)

Remove osg::Shader from this osg::Program. Mark Program as needing relink. Return true for success

◆ removeTransformFeedBackVarying()

void osg::Program::removeTransformFeedBackVarying ( const std::string & name)
inline

Remove a TransformFeedBackVarying.

References _feedbackout.

◆ resizeGLObjectBuffers()

virtual void osg::Program::resizeGLObjectBuffers ( unsigned int maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::StateAttribute.

◆ setParameter()

void osg::Program::setParameter ( GLenum pname,
GLint value )

Set/get GL program parameters

◆ setProgramBinary()

void osg::Program::setProgramBinary ( ProgramBinary * programBinary)
inline

Set the Program using a ProgramBinary. If a ProgramBinary is not yet available then setting an empty one signals that compileProgramBinary will be called later.

References _programBinary.

◆ setShaderDefines()

void osg::Program::setShaderDefines ( const ShaderDefines & shaderDefs)
inline

Experimental.

References _shaderDefines.

◆ setThreadSafeRefUnref()

virtual void osg::Program::setThreadSafeRefUnref ( bool threadSafe)
virtual

Set whether to use a mutex to ensure ref() and unref() are thread safe.

Reimplemented from osg::Object.

◆ setTransformFeedBackMode()

void osg::Program::setTransformFeedBackMode ( GLenum e)
inline

Set TransformFeedBack Mode.

References _feedbackmode.

◆ PerContextProgram

friend class PerContextProgram
friend

Member Data Documentation

◆ _attribBindingList

AttribBindingList osg::Program::_attribBindingList
protected

Referenced by getAttribBindingList().

◆ _feedbackmode

GLenum osg::Program::_feedbackmode
protected

TransformFeedBack

Referenced by getTransformFeedBackMode(), and setTransformFeedBackMode().

◆ _feedbackout

std::vector<std::string> osg::Program::_feedbackout
protected

◆ _fragDataBindingList

FragDataBindingList osg::Program::_fragDataBindingList
protected

Referenced by getFragDataBindingList().

◆ _geometryInputType

GLint osg::Program::_geometryInputType
protected

◆ _geometryOutputType

GLint osg::Program::_geometryOutputType
protected

◆ _geometryVerticesOut

GLint osg::Program::_geometryVerticesOut
protected

Parameters maintained with glProgramParameteriEXT

◆ _pcpList

osg::buffered_value< osg::ref_ptr<ProgramObjects> > osg::Program::_pcpList
mutableprotected

◆ _programBinary

osg::ref_ptr<ProgramBinary> osg::Program::_programBinary
protected

◆ _shaderDefines

ShaderDefines osg::Program::_shaderDefines
protected

◆ _shaderList

ShaderList osg::Program::_shaderList
protected

Referenced by getNumShaders(), getShader(), and getShader().

◆ _uniformBlockBindingList

UniformBlockBindingList osg::Program::_uniformBlockBindingList
protected

The documentation for this class was generated from the following file: