openscenegraph
osg::Light Class Reference

#include <Light>

Inheritance diagram for osg::Light:
osg::StateAttribute osg::Object osg::Referenced

Public Member Functions

 Light ()
 Light (unsigned int lightnum)
 Light (const Light &light, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual osg::ObjectcloneType () const
virtual osg::Objectclone (const osg::CopyOp &copyop) const
virtual bool isSameKindAs (const osg::Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual Type getType () const
virtual int compare (const StateAttribute &sa) const
virtual unsigned int getMember () const
virtual bool getModeUsage (StateAttribute::ModeUsage &usage) const
void setLightNum (int num)
int getLightNum () const
void setAmbient (const Vec4 &ambient)
const Vec4getAmbient () const
void setDiffuse (const Vec4 &diffuse)
const Vec4getDiffuse () const
void setSpecular (const Vec4 &specular)
const Vec4getSpecular () const
void setPosition (const Vec4 &position)
const Vec4getPosition () const
void setDirection (const Vec3 &direction)
const Vec3getDirection () const
void setConstantAttenuation (float constant_attenuation)
float getConstantAttenuation () const
void setLinearAttenuation (float linear_attenuation)
float getLinearAttenuation () const
void setQuadraticAttenuation (float quadratic_attenuation)
float getQuadraticAttenuation () const
void setSpotExponent (float spot_exponent)
float getSpotExponent () const
void setSpotCutoff (float spot_cutoff)
float getSpotCutoff () const
void captureLightState ()
virtual void apply (State &state) const
Public Member Functions inherited from osg::StateAttribute
 StateAttribute ()
 StateAttribute (const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual TextureasTexture ()
virtual const TextureasTexture () const
TypeMemberPair getTypeMemberPair () const
virtual bool isTextureAttribute () const
bool operator< (const StateAttribute &rhs) const
bool operator== (const StateAttribute &rhs) const
bool operator!= (const StateAttribute &rhs) const
const ParentListgetParents () const
StateSetgetParent (unsigned int i)
const StateSetgetParent (unsigned int i) const
unsigned int getNumParents () const
void setShaderComponent (ShaderComponent *sc)
ShaderComponentgetShaderComponent ()
const ShaderComponentgetShaderComponent () const
virtual bool checkValidityOfAssociatedModes (osg::State &) const
void setUpdateCallback (StateAttributeCallback *uc)
StateAttributeCallbackgetUpdateCallback ()
const StateAttributeCallbackgetUpdateCallback () const
void setEventCallback (StateAttributeCallback *ec)
StateAttributeCallbackgetEventCallback ()
const StateAttributeCallbackgetEventCallback () const
virtual void compileGLObjects (State &) const
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (State *=0) const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
std::string getCompoundClassName () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual UniformasUniform ()
virtual const UniformasUniform () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~Light ()
void init ()
Protected Member Functions inherited from osg::StateAttribute
virtual ~StateAttribute ()
void addParent (osg::StateSet *object)
void removeParent (osg::StateSet *object)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

int _lightnum
Vec4 _ambient
Vec4 _diffuse
Vec4 _specular
Vec4 _position
Vec3 _direction
float _constant_attenuation
float _linear_attenuation
float _quadratic_attenuation
float _spot_exponent
float _spot_cutoff
Protected Attributes inherited from osg::StateAttribute
ParentList _parents
ref_ptr< ShaderComponent_shaderComponent
ref_ptr< StateAttributeCallback_updateCallback
ref_ptr< StateAttributeCallback_eventCallback
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::StateAttribute
enum  Values {
  OFF = 0x0 , ON = 0x1 , OVERRIDE = 0x2 , PROTECTED = 0x4 ,
  INHERIT = 0x8
}
enum  Type {
  TEXTURE , POLYGONMODE , POLYGONOFFSET , MATERIAL ,
  ALPHAFUNC , ANTIALIAS , COLORTABLE , CULLFACE ,
  FOG , FRONTFACE , LIGHT , POINT ,
  LINEWIDTH , LINESTIPPLE , POLYGONSTIPPLE , SHADEMODEL ,
  TEXENV , TEXENVFILTER , TEXGEN , TEXMAT ,
  LIGHTMODEL , BLENDFUNC , BLENDEQUATION , LOGICOP ,
  STENCIL , COLORMASK , DEPTH , VIEWPORT ,
  SCISSOR , BLENDCOLOR , MULTISAMPLE , CLIPPLANE ,
  COLORMATRIX , VERTEXPROGRAM , FRAGMENTPROGRAM , POINTSPRITE ,
  PROGRAM , CLAMPCOLOR , HINT , SAMPLEMASKI ,
  PRIMITIVERESTARTINDEX , CLIPCONTROL , VALIDATOR , VIEWMATRIXEXTRACTOR ,
  OSGNV_PARAMETER_BLOCK , OSGNVEXT_TEXTURE_SHADER , OSGNVEXT_VERTEX_PROGRAM , OSGNVEXT_REGISTER_COMBINERS ,
  OSGNVCG_PROGRAM , OSGNVSLANG_PROGRAM , OSGNVPARSE_PROGRAM_PARSER , UNIFORMBUFFERBINDING ,
  TRANSFORMFEEDBACKBUFFERBINDING , ATOMICCOUNTERBUFFERBINDING , PATCH_PARAMETER , FRAME_BUFFER_OBJECT ,
  VERTEX_ATTRIB_DIVISOR , SHADERSTORAGEBUFFERBINDING , INDIRECTDRAWBUFFERBINDING , VIEWPORTINDEXED ,
  DEPTHRANGEINDEXED , SCISSORINDEXED , BINDIMAGETEXTURE , SAMPLER ,
  CAPABILITY = 100
}
typedef GLenum GLMode
typedef unsigned int GLModeValue
typedef unsigned int OverrideValue
typedef std::pair< Type, unsigned int > TypeMemberPair
typedef std::vector< StateSet * > ParentList
typedef osg::StateAttributeCallback Callback
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Detailed Description

Light state class which encapsulates OpenGL glLight() functionality.

Constructor & Destructor Documentation

◆ Light() [1/3]

osg::Light::Light ( )

◆ Light() [2/3]

osg::Light::Light ( unsigned int lightnum)

◆ Light() [3/3]

osg::Light::Light ( const Light & light,
const CopyOp & copyop = CopyOp::SHALLOW_COPY )
inline

◆ ~Light()

virtual osg::Light::~Light ( )
protectedvirtual

Member Function Documentation

◆ apply()

virtual void osg::Light::apply ( State & state) const
virtual

Apply the light's state to the OpenGL state machine.

Reimplemented from osg::StateAttribute.

◆ captureLightState()

void osg::Light::captureLightState ( )

Capture the lighting settings of the current OpenGL state and store them in this object.

◆ className()

virtual const char * osg::Light::className ( ) const
inlinevirtual

Return the name of the attribute's class type.

Reimplemented from osg::StateAttribute.

◆ clone()

virtual osg::Object * osg::Light::clone ( const osg::CopyOp & ) const
inlinevirtual

Clone an attribute, with Object* return type. Must be defined by derived classes.

Implements osg::StateAttribute.

References Light().

◆ cloneType()

virtual osg::Object * osg::Light::cloneType ( ) const
inlinevirtual

Clone the type of an attribute, with Object* return type. Must be defined by derived classes.

Implements osg::StateAttribute.

References _lightnum, and Light().

◆ compare()

virtual int osg::Light::compare ( const StateAttribute & sa) const
inlinevirtual

◆ getAmbient()

const Vec4 & osg::Light::getAmbient ( ) const
inline

Get the ambient component of the light.

References _ambient.

◆ getConstantAttenuation()

float osg::Light::getConstantAttenuation ( ) const
inline

Get the constant attenuation of the light.

References _constant_attenuation.

◆ getDiffuse()

const Vec4 & osg::Light::getDiffuse ( ) const
inline

Get the diffuse component of the light.

References _diffuse.

◆ getDirection()

const Vec3 & osg::Light::getDirection ( ) const
inline

Get the direction of the light.

References _direction.

◆ getLightNum()

int osg::Light::getLightNum ( ) const
inline

Get which OpenGL light this osg::Light operates on.

References _lightnum.

◆ getLinearAttenuation()

float osg::Light::getLinearAttenuation ( ) const
inline

Get the linear attenuation of the light.

References _linear_attenuation.

◆ getMember()

virtual unsigned int osg::Light::getMember ( ) const
inlinevirtual

Return the member identifier within the attribute's class type. Used for light number/clip plane number etc.

Reimplemented from osg::StateAttribute.

References _lightnum.

◆ getModeUsage()

virtual bool osg::Light::getModeUsage ( StateAttribute::ModeUsage & ) const
inlinevirtual

Return the modes associated with this StateAttribute.

Reimplemented from osg::StateAttribute.

References _lightnum, GL_LIGHT0, and osg::StateAttribute::ModeUsage::usesMode().

◆ getPosition()

const Vec4 & osg::Light::getPosition ( ) const
inline

Get the position of the light.

References _position.

◆ getQuadraticAttenuation()

float osg::Light::getQuadraticAttenuation ( ) const
inline

Get the quadratic attenuation of the light.

References _quadratic_attenuation.

◆ getSpecular()

const Vec4 & osg::Light::getSpecular ( ) const
inline

Get the specular component of the light.

References _specular.

◆ getSpotCutoff()

float osg::Light::getSpotCutoff ( ) const
inline

Get the spot cutoff of the light.

References _spot_cutoff.

◆ getSpotExponent()

float osg::Light::getSpotExponent ( ) const
inline

Get the spot exponent of the light.

References _spot_exponent.

◆ getType()

virtual Type osg::Light::getType ( ) const
inlinevirtual

Return the Type identifier of the attribute's class type.

Implements osg::StateAttribute.

References osg::StateAttribute::LIGHT.

◆ init()

void osg::Light::init ( )
protected

Initialize the light's settings with some decent defaults.

◆ isSameKindAs()

virtual bool osg::Light::isSameKindAs ( const osg::Object * obj) const
inlinevirtual

Return true if this and obj are of the same kind of object.

Reimplemented from osg::StateAttribute.

References Light(), and NULL.

◆ libraryName()

virtual const char * osg::Light::libraryName ( ) const
inlinevirtual

Return the name of the attribute's library.

Reimplemented from osg::StateAttribute.

◆ setAmbient()

void osg::Light::setAmbient ( const Vec4 & ambient)
inline

Set the ambient component of the light.

References _ambient.

◆ setConstantAttenuation()

void osg::Light::setConstantAttenuation ( float constant_attenuation)
inline

Set the constant attenuation of the light.

References _constant_attenuation.

◆ setDiffuse()

void osg::Light::setDiffuse ( const Vec4 & diffuse)
inline

Set the diffuse component of the light.

References _diffuse.

◆ setDirection()

void osg::Light::setDirection ( const Vec3 & direction)
inline

Set the direction of the light.

References _direction.

◆ setLightNum()

void osg::Light::setLightNum ( int num)

Set which OpenGL light to operate on.

◆ setLinearAttenuation()

void osg::Light::setLinearAttenuation ( float linear_attenuation)
inline

Set the linear attenuation of the light.

References _linear_attenuation.

◆ setPosition()

void osg::Light::setPosition ( const Vec4 & position)
inline

Set the position of the light.

References _position.

◆ setQuadraticAttenuation()

void osg::Light::setQuadraticAttenuation ( float quadratic_attenuation)
inline

Set the quadratic attenuation of the light.

References _quadratic_attenuation.

◆ setSpecular()

void osg::Light::setSpecular ( const Vec4 & specular)
inline

Set the specular component of the light.

References _specular.

◆ setSpotCutoff()

void osg::Light::setSpotCutoff ( float spot_cutoff)
inline

Set the spot cutoff of the light.

References _spot_cutoff.

◆ setSpotExponent()

void osg::Light::setSpotExponent ( float spot_exponent)
inline

Set the spot exponent of the light.

References _spot_exponent.

Member Data Documentation

◆ _ambient

Vec4 osg::Light::_ambient
protected

Referenced by compare(), getAmbient(), Light(), and setAmbient().

◆ _constant_attenuation

float osg::Light::_constant_attenuation
protected

◆ _diffuse

Vec4 osg::Light::_diffuse
protected

Referenced by compare(), getDiffuse(), Light(), and setDiffuse().

◆ _direction

Vec3 osg::Light::_direction
protected

◆ _lightnum

int osg::Light::_lightnum
protected

◆ _linear_attenuation

float osg::Light::_linear_attenuation
protected

◆ _position

Vec4 osg::Light::_position
protected

◆ _quadratic_attenuation

float osg::Light::_quadratic_attenuation
protected

◆ _specular

Vec4 osg::Light::_specular
protected

◆ _spot_cutoff

float osg::Light::_spot_cutoff
protected

◆ _spot_exponent

float osg::Light::_spot_exponent
protected

The documentation for this class was generated from the following file: