openscenegraph
osg::Group Class Reference

#include <Group>

Inheritance diagram for osg::Group:
osg::Node osg::Object osg::Referenced osg::ClearNode osg::ClipNode osg::CoordinateSystemNode osg::Geode osg::LOD osg::LightSource osg::OccluderNode osg::OcclusionQueryNode osg::Projection osg::ProxyNode osg::Sequence osg::Switch osg::TexGenNode osg::Transform osgFX::Effect osgFX::MultiTextureControl osgGA::Widget osgParticle::ParticleEffect osgPresentation::Cursor osgShadow::ShadowedScene osgSim::MultiSwitch osgSim::OverlayNode osgSim::VisibilityGroup osgTerrain::TerrainTile osgUI::Widget osgVolume::Volume osgVolume::VolumeScene osgVolume::VolumeTile

Public Member Functions

 Group ()
 Group (const Group &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Node (osg, Group)
virtual GroupasGroup ()
virtual const GroupasGroup () const
virtual void traverse (NodeVisitor &nv)
virtual bool addChild (Node *child)
template<class T>
bool addChild (const ref_ptr< T > &child)
virtual bool insertChild (unsigned int index, Node *child)
template<class T>
bool insertChild (unsigned int index, const ref_ptr< T > &child)
virtual bool removeChild (Node *child)
template<class T>
bool removeChild (const ref_ptr< T > &child)
bool removeChild (unsigned int pos, unsigned int numChildrenToRemove=1)
virtual bool removeChildren (unsigned int pos, unsigned int numChildrenToRemove)
virtual bool replaceChild (Node *origChild, Node *newChild)
template<class T, class R>
bool replaceChild (const ref_ptr< T > &origChild, const ref_ptr< R > &newChild)
virtual unsigned int getNumChildren () const
virtual bool setChild (unsigned int i, Node *node)
NodegetChild (unsigned int i)
const NodegetChild (unsigned int i) const
bool containsNode (const Node *node) const
template<class T>
bool containsNode (const ref_ptr< T > &node) const
unsigned int getChildIndex (const Node *node) const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *=0) const
virtual BoundingSphere computeBound () const
Public Member Functions inherited from osg::Node
 Node ()
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const
virtual Objectclone (const CopyOp &copyop) const
virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual GeometryasGeometry ()
virtual const GeometryasGeometry () const
virtual TransformasTransform ()
virtual const TransformasTransform () const
virtual SwitchasSwitch ()
virtual const SwitchasSwitch () const
virtual GeodeasGeode ()
virtual const GeodeasGeode () const
virtual osgTerrain::TerrainasTerrain ()
virtual const osgTerrain::TerrainasTerrain () const
virtual void accept (NodeVisitor &nv)
virtual void ascend (NodeVisitor &nv)
const ParentListgetParents () const
ParentList getParents ()
GroupgetParent (unsigned int i)
const GroupgetParent (unsigned int i) const
unsigned int getNumParents () const
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
void setUpdateCallback (Callback *nc)
template<class T>
void setUpdateCallback (const ref_ptr< T > &nc)
CallbackgetUpdateCallback ()
const CallbackgetUpdateCallback () const
void addUpdateCallback (Callback *nc)
template<class T>
void addUpdateCallback (const ref_ptr< T > &nc)
void removeUpdateCallback (Callback *nc)
template<class T>
void removeUpdateCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringUpdateTraversal () const
void setEventCallback (Callback *nc)
template<class T>
void setEventCallback (const ref_ptr< T > &nc)
CallbackgetEventCallback ()
const CallbackgetEventCallback () const
void addEventCallback (Callback *nc)
template<class T>
void addEventCallback (const ref_ptr< T > &nc)
void removeEventCallback (Callback *nc)
template<class T>
void removeEventCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringEventTraversal () const
void setCullCallback (Callback *nc)
template<class T>
void setCullCallback (const ref_ptr< T > &nc)
CallbackgetCullCallback ()
const CallbackgetCullCallback () const
void addCullCallback (Callback *nc)
template<class T>
void addCullCallback (const ref_ptr< T > &nc)
void removeCullCallback (Callback *nc)
template<class T>
void removeCullCallback (const ref_ptr< T > &nc)
void setCullingActive (bool active)
bool getCullingActive () const
unsigned int getNumChildrenWithCullingDisabled () const
bool isCullingActive () const
unsigned int getNumChildrenWithOccluderNodes () const
bool containsOccluderNodes () const
void setNodeMask (NodeMask nm)
NodeMask getNodeMask () const
void setStateSet (osg::StateSet *stateset)
template<class T>
void setStateSet (const osg::ref_ptr< T > &stateset)
osg::StateSetgetOrCreateStateSet ()
osg::StateSetgetStateSet ()
const osg::StateSetgetStateSet () const
void setDescriptions (const DescriptionList &descriptions)
DescriptionListgetDescriptions ()
const DescriptionListgetDescriptions () const
const std::string & getDescription (unsigned int i) const
std::string & getDescription (unsigned int i)
unsigned int getNumDescriptions () const
void addDescription (const std::string &desc)
void setInitialBound (const osg::BoundingSphere &bsphere)
const BoundingSpheregetInitialBound () const
void dirtyBound ()
const BoundingSpheregetBound () const
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
template<class T>
void setComputeBoundingSphereCallback (const ref_ptr< T > &callback)
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
const ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback () const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
std::string getCompoundClassName () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual UniformasUniform ()
virtual const UniformasUniform () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~Group ()
virtual void childRemoved (unsigned int, unsigned int)
virtual void childInserted (unsigned int)
Protected Member Functions inherited from osg::Node
virtual ~Node ()
void addParent (osg::Group *parent)
void removeParent (osg::Group *parent)
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
void setNumChildrenRequiringEventTraversal (unsigned int num)
void setNumChildrenWithCullingDisabled (unsigned int num)
void setNumChildrenWithOccluderNodes (unsigned int num)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

NodeList _children
Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
ref_ptr< ComputeBoundingSphereCallback_computeBoundCallback
BoundingSphere _boundingSphere
bool _boundingSphereComputed
ParentList _parents
ref_ptr< Callback_updateCallback
unsigned int _numChildrenRequiringUpdateTraversal
ref_ptr< Callback_eventCallback
unsigned int _numChildrenRequiringEventTraversal
ref_ptr< Callback_cullCallback
bool _cullingActive
unsigned int _numChildrenWithCullingDisabled
unsigned int _numChildrenWithOccluderNodes
NodeMask _nodeMask
ref_ptr< StateSet_stateset
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
typedef unsigned int NodeMask
typedef std::vector< std::string > DescriptionList
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Detailed Description

General group node which maintains a list of children. Children are reference counted. This allows children to be shared with memory management handled automatically via osg::Referenced.

Constructor & Destructor Documentation

◆ Group() [1/2]

◆ Group() [2/2]

osg::Group::Group ( const Group & ,
const CopyOp & copyop = CopyOp::SHALLOW_COPY )

Copy constructor using CopyOp to manage deep vs shallow copy.

References Group(), and osg::CopyOp::SHALLOW_COPY.

◆ ~Group()

virtual osg::Group::~Group ( )
protectedvirtual

Member Function Documentation

◆ addChild() [1/2]

template<class T>
bool osg::Group::addChild ( const ref_ptr< T > & child)
inline

References addChild(), and osg::ref_ptr< T >::get().

Referenced by addChild().

◆ addChild() [2/2]

virtual bool osg::Group::addChild ( Node * child)
virtual

Add Node to Group. If node is not NULL then increment its reference count, add it to the child list and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. Otherwise return false. Scene nodes can't be added as child nodes.

Reimplemented in osg::LOD, osg::PagedLOD, osg::ProxyNode, osg::Sequence, osg::Switch, and osgSim::MultiSwitch.

References osg::Node::Node().

Referenced by osg::LOD::traverse(), osg::PagedLOD::traverse(), osg::ProxyNode::traverse(), and osg::Sequence::traverse().

◆ asGroup() [1/2]

virtual Group * osg::Group::asGroup ( )
inlinevirtual

convert 'this' into a Group pointer if Node is a Group, otherwise return 0. Equivalent to dynamic_cast<Group*>(this).

Reimplemented from osg::Node.

References Group().

◆ asGroup() [2/2]

virtual const Group * osg::Group::asGroup ( ) const
inlinevirtual

convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0. Equivalent to dynamic_cast<const Group*>(this).

Reimplemented from osg::Node.

References Group().

◆ childInserted()

virtual void osg::Group::childInserted ( unsigned int )
inlineprotectedvirtual

◆ childRemoved()

virtual void osg::Group::childRemoved ( unsigned int ,
unsigned int  )
inlineprotectedvirtual

◆ computeBound()

virtual BoundingSphere osg::Group::computeBound ( ) const
virtual

Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().

Reimplemented from osg::Node.

Reimplemented in osg::Billboard, osg::ClipNode, osg::Geode, osg::LightSource, osg::LOD, osg::OccluderNode, osg::OcclusionQueryNode, osg::ProxyNode, osg::Switch, osg::Transform, osgGA::Widget, osgSim::Impostor, osgSim::SphereSegment, osgTerrain::TerrainTile, osgUI::Widget, and osgVolume::VolumeTile.

◆ containsNode() [1/2]

bool osg::Group::containsNode ( const Node * node) const
inline

Return true if node is contained within Group.

References _children, and osg::Node::Node().

◆ containsNode() [2/2]

template<class T>
bool osg::Group::containsNode ( const ref_ptr< T > & node) const
inline

References containsNode(), and osg::ref_ptr< T >::get().

Referenced by containsNode().

◆ getChild() [1/2]

Node * osg::Group::getChild ( unsigned int i)
inline

Return child node at position i.

References _children, and osg::Node::Node().

Referenced by osgWidget::Window::_geode(), and osgWidget::Window::_geode().

◆ getChild() [2/2]

const Node * osg::Group::getChild ( unsigned int i) const
inline

Return child node at position i.

References _children, and osg::Node::Node().

◆ getChildIndex()

unsigned int osg::Group::getChildIndex ( const Node * node) const
inline

Get the index number of child, return a value between 0 and _children.size()-1 if found, if not found then return _children.size().

References _children, and osg::Node::Node().

Referenced by osg::Geode::getDrawableIndex().

◆ getNumChildren()

virtual unsigned int osg::Group::getNumChildren ( ) const
virtual

Return the number of children nodes.

Referenced by osg::Geode::getNumDrawables().

◆ insertChild() [1/2]

template<class T>
bool osg::Group::insertChild ( unsigned int index,
const ref_ptr< T > & child )
inline

References osg::ref_ptr< T >::get(), and insertChild().

Referenced by insertChild().

◆ insertChild() [2/2]

virtual bool osg::Group::insertChild ( unsigned int index,
Node * child )
virtual

Insert Node to Group at specific location. The new child node is inserted into the child list before the node at the specified index. No nodes are removed from the group with this operation.

Reimplemented in osg::Sequence, osg::Switch, and osgSim::MultiSwitch.

References osg::Node::Node().

Referenced by osg::Sequence::traverse().

◆ META_Node()

osg::Group::META_Node ( osg ,
Group  )

References Group().

◆ releaseGLObjects()

virtual void osg::Group::releaseGLObjects ( osg::State * = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Node.

Reimplemented in osg::Camera, osg::OcclusionQueryNode, osgFX::Effect, osgShadow::ShadowedScene, osgSim::OverlayNode, osgSim::SphereSegment, osgTerrain::TerrainTile, and osgUI::Widget.

◆ removeChild() [1/3]

template<class T>
bool osg::Group::removeChild ( const ref_ptr< T > & child)
inline

References osg::ref_ptr< T >::get(), and removeChild().

Referenced by removeChild().

◆ removeChild() [2/3]

virtual bool osg::Group::removeChild ( Node * child)
virtual

Remove Node from Group. If Node is contained in Group then remove it from the child list, decrement its reference count, and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. If Node is not found then return false and do not change the reference count of the Node. Note, do not override, only override removeChildren(,) is required.

Reimplemented in osg::Sequence, and osgSim::MultiSwitch.

References osg::Node::Node().

Referenced by osg::Sequence::traverse().

◆ removeChild() [3/3]

bool osg::Group::removeChild ( unsigned int pos,
unsigned int numChildrenToRemove = 1 )
inline

Remove Node from Group. If Node is contained in Group then remove it from the child list, decrement its reference count, and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. If Node is not found then return false and do not change the reference count of the Node. Note, do not override, only override removeChildren(,) is required.

References _children, and removeChildren().

◆ removeChildren()

virtual bool osg::Group::removeChildren ( unsigned int pos,
unsigned int numChildrenToRemove )
virtual

Remove children from Group. Note, must be override by subclasses of Group which add per child attributes.

Reimplemented in osg::LOD, osg::PagedLOD, osg::ProxyNode, osg::Sequence, and osg::Switch.

Referenced by removeChild().

◆ replaceChild() [1/2]

template<class T, class R>
bool osg::Group::replaceChild ( const ref_ptr< T > & origChild,
const ref_ptr< R > & newChild )
inline

References osg::ref_ptr< T >::get(), and replaceChild().

Referenced by replaceChild().

◆ replaceChild() [2/2]

virtual bool osg::Group::replaceChild ( Node * origChild,
Node * newChild )
virtual

Replace specified child Node with another Node. Equivalent to setChild(getChildIndex(orignChild),node) See docs for setChild for further details on implementation.

References osg::Node::Node().

◆ resizeGLObjectBuffers()

virtual void osg::Group::resizeGLObjectBuffers ( unsigned int maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Node.

Reimplemented in osg::Camera, osgFX::Effect, osgShadow::ShadowedScene, osgSim::OverlayNode, osgSim::SphereSegment, and osgUI::Widget.

◆ setChild()

virtual bool osg::Group::setChild ( unsigned int i,
Node * node )
virtual

Set child node at position i. Return true if set correctly, false on failure (if node==NULL || i is out of range). When Set can be successful applied, the algorithm is : decrement the reference count origNode and increment the reference count of newNode, and dirty the bounding sphere to force it to recompute on next getBound() and return true. If origNode is not found then return false and do not add newNode. If newNode is NULL then return false and do not remove origNode. Also returns false if newChild is a Scene node.

References osg::Node::Node().

◆ setThreadSafeRefUnref()

virtual void osg::Group::setThreadSafeRefUnref ( bool threadSafe)
virtual

Set whether to use a mutex to ensure ref() and unref() are thread safe.

Reimplemented from osg::Node.

Reimplemented in osg::LightSource, osg::TexGenNode, and osgSim::OverlayNode.

◆ traverse()

Member Data Documentation

◆ _children


The documentation for this class was generated from the following file: