openscenegraph
osg::BufferObject Class Reference

#include <BufferObject>

Inheritance diagram for osg::BufferObject:
osg::Object osg::Referenced osg::AtomicCounterBufferObject osg::DrawIndirectBufferObject osg::ElementBufferObject osg::PixelBufferObject osg::PixelDataBufferObject osg::ShaderStorageBufferObject osg::UniformBufferObject osg::VertexBufferObject

Public Member Functions

 BufferObject ()
 BufferObject (const BufferObject &bo, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
void setTarget (GLenum target)
GLenum getTarget () const
void setUsage (GLenum usage)
GLenum getUsage () const
BufferObjectProfilegetProfile ()
const BufferObjectProfilegetProfile () const
void setCopyDataAndReleaseGLBufferObject (bool copyAndRelease)
bool getCopyDataAndReleaseGLBufferObject () const
void dirty ()
virtual void resizeGLObjectBuffers (unsigned int maxSize)
void releaseGLObjects (State *state=0) const
unsigned int addBufferData (BufferData *bd)
void removeBufferData (unsigned int index)
void removeBufferData (BufferData *bd)
void setBufferData (unsigned int index, BufferData *bd)
BufferDatagetBufferData (unsigned int index)
const BufferDatagetBufferData (unsigned int index) const
unsigned int getNumBufferData () const
void setGLBufferObject (unsigned int contextID, GLBufferObject *glbo)
GLBufferObjectgetGLBufferObject (unsigned int contextID) const
GLBufferObjectgetOrCreateGLBufferObject (unsigned int contextID) const
unsigned int computeRequiredBufferSize () const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
std::string getCompoundClassName () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual UniformasUniform ()
virtual const UniformasUniform () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Static Public Member Functions

static void deleteBufferObject (unsigned int contextID, GLuint globj)
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Protected Types

typedef std::vector< BufferData * > BufferDataList
typedef osg::buffered_object< osg::ref_ptr< GLBufferObject > > GLBufferObjects

Protected Member Functions

 ~BufferObject ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

BufferObjectProfile _profile
bool _copyDataAndReleaseGLBufferObject
BufferDataList _bufferDataList
GLBufferObjects _glBufferObjects
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Member Typedef Documentation

◆ BufferDataList

typedef std::vector< BufferData* > osg::BufferObject::BufferDataList
protected

◆ GLBufferObjects

Constructor & Destructor Documentation

◆ BufferObject() [1/2]

osg::BufferObject::BufferObject ( )

Referenced by BufferObject(), and isSameKindAs().

◆ BufferObject() [2/2]

osg::BufferObject::BufferObject ( const BufferObject & bo,
const CopyOp & copyop = CopyOp::SHALLOW_COPY )

Copy constructor using CopyOp to manage deep vs shallow copy.

References BufferObject(), and osg::CopyOp::SHALLOW_COPY.

◆ ~BufferObject()

osg::BufferObject::~BufferObject ( )
protected

Member Function Documentation

◆ addBufferData()

unsigned int osg::BufferObject::addBufferData ( BufferData * bd)

◆ className()

virtual const char * osg::BufferObject::className ( ) const
inlinevirtual

return the name of the object's class type. Must be defined by derived classes.

Implements osg::Object.

◆ computeRequiredBufferSize()

unsigned int osg::BufferObject::computeRequiredBufferSize ( ) const

◆ deleteBufferObject()

void osg::BufferObject::deleteBufferObject ( unsigned int contextID,
GLuint globj )
static

deprecated, provided for backwards compatibility.

◆ dirty()

void osg::BufferObject::dirty ( )

◆ getBufferData() [1/2]

BufferData * osg::BufferObject::getBufferData ( unsigned int index)
inline

References _bufferDataList.

◆ getBufferData() [2/2]

const BufferData * osg::BufferObject::getBufferData ( unsigned int index) const
inline

References _bufferDataList.

◆ getCopyDataAndReleaseGLBufferObject()

bool osg::BufferObject::getCopyDataAndReleaseGLBufferObject ( ) const
inline

Get whether the BufferObject should use a GLBufferObject just for copying the BufferData and release it immediately.

References _copyDataAndReleaseGLBufferObject.

◆ getGLBufferObject()

GLBufferObject * osg::BufferObject::getGLBufferObject ( unsigned int contextID) const
inline

References _glBufferObjects.

◆ getNumBufferData()

unsigned int osg::BufferObject::getNumBufferData ( ) const
inline

References _bufferDataList.

◆ getOrCreateGLBufferObject()

GLBufferObject * osg::BufferObject::getOrCreateGLBufferObject ( unsigned int contextID) const

◆ getProfile() [1/2]

BufferObjectProfile & osg::BufferObject::getProfile ( )
inline

References _profile.

◆ getProfile() [2/2]

const BufferObjectProfile & osg::BufferObject::getProfile ( ) const
inline

References _profile.

◆ getTarget()

GLenum osg::BufferObject::getTarget ( ) const
inline

References _profile.

◆ getUsage()

GLenum osg::BufferObject::getUsage ( ) const
inline

Get the type of usage the buffer object has been set up for.

References _profile.

◆ isSameKindAs()

virtual bool osg::BufferObject::isSameKindAs ( const Object * obj) const
inlinevirtual

Reimplemented from osg::Object.

References BufferObject(), NULL, and osg::Object::Object().

◆ libraryName()

virtual const char * osg::BufferObject::libraryName ( ) const
inlinevirtual

return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.

Implements osg::Object.

◆ releaseGLObjects()

void osg::BufferObject::releaseGLObjects ( State * state = 0) const
virtual

If State is non-zero, this function releases OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

◆ removeBufferData() [1/2]

void osg::BufferObject::removeBufferData ( BufferData * bd)

◆ removeBufferData() [2/2]

void osg::BufferObject::removeBufferData ( unsigned int index)

◆ resizeGLObjectBuffers()

virtual void osg::BufferObject::resizeGLObjectBuffers ( unsigned int maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Object.

Reimplemented in osg::PixelDataBufferObject.

◆ setBufferData()

void osg::BufferObject::setBufferData ( unsigned int index,
BufferData * bd )

◆ setCopyDataAndReleaseGLBufferObject()

void osg::BufferObject::setCopyDataAndReleaseGLBufferObject ( bool copyAndRelease)
inline

Set whether the BufferObject should use a GLBufferObject just for copying the BufferData and release it immediately so that it may be reused.

References _copyDataAndReleaseGLBufferObject.

◆ setGLBufferObject()

void osg::BufferObject::setGLBufferObject ( unsigned int contextID,
GLBufferObject * glbo )
inline

References _glBufferObjects.

◆ setTarget()

void osg::BufferObject::setTarget ( GLenum target)
inline

References _profile.

◆ setUsage()

void osg::BufferObject::setUsage ( GLenum usage)
inline

Set what type of usage the buffer object will have. Options are: GL_STREAM_DRAW, GL_STREAM_READ, GL_STREAM_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STATIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, or GL_DYNAMIC_COPY.

References _profile.

Member Data Documentation

◆ _bufferDataList

BufferDataList osg::BufferObject::_bufferDataList
protected

◆ _copyDataAndReleaseGLBufferObject

bool osg::BufferObject::_copyDataAndReleaseGLBufferObject
protected

◆ _glBufferObjects

GLBufferObjects osg::BufferObject::_glBufferObjects
mutableprotected

◆ _profile


The documentation for this class was generated from the following file: