#include <ViewDependentShadowMap>
◆ ViewDependentData()
◆ ~ViewDependentData()
| virtual osgShadow::ViewDependentShadowMap::ViewDependentData::~ViewDependentData |
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◆ getLightDataList()
| LightDataList & osgShadow::ViewDependentShadowMap::ViewDependentData::getLightDataList |
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◆ getShadowDataList()
| ShadowDataList & osgShadow::ViewDependentShadowMap::ViewDependentData::getShadowDataList |
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◆ getStateSet()
| osg::StateSet * osgShadow::ViewDependentShadowMap::ViewDependentData::getStateSet |
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◆ getViewDependentShadowMap()
| const ViewDependentShadowMap * osgShadow::ViewDependentShadowMap::ViewDependentData::getViewDependentShadowMap |
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◆ releaseGLObjects()
| virtual void osgShadow::ViewDependentShadowMap::ViewDependentData::releaseGLObjects |
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osg::State * | = 0 | ) |
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◆ _lightDataList
| LightDataList osgShadow::ViewDependentShadowMap::ViewDependentData::_lightDataList |
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◆ _shadowDataList
| ShadowDataList osgShadow::ViewDependentShadowMap::ViewDependentData::_shadowDataList |
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◆ _stateset
◆ _viewDependentShadowMap
The documentation for this class was generated from the following file: