openscenegraph
osgShadow::ViewDependentShadowMap Class Reference

#include <ViewDependentShadowMap>

Inheritance diagram for osgShadow::ViewDependentShadowMap:
osgShadow::ShadowTechnique osg::Object osg::Referenced

Classes

struct  Frustum
struct  LightData
struct  ShadowData
class  ViewDependentData

Public Types

typedef std::list< osg::ref_ptr< LightData > > LightDataList
typedef std::list< osg::ref_ptr< ShadowData > > ShadowDataList
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 ViewDependentShadowMap ()
 ViewDependentShadowMap (const ViewDependentShadowMap &vdsm, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgShadow, ViewDependentShadowMap)
virtual void init ()
virtual void update (osg::NodeVisitor &nv)
virtual void cull (osgUtil::CullVisitor &cv)
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *=0) const
virtual void cleanSceneGraph ()
virtual ViewDependentDatacreateViewDependentData (osgUtil::CullVisitor *cv)
ViewDependentDatagetViewDependentData (osgUtil::CullVisitor *cv)
virtual void createShaders ()
virtual bool selectActiveLights (osgUtil::CullVisitor *cv, ViewDependentData *vdd) const
virtual osg::Polytope computeLightViewFrustumPolytope (Frustum &frustum, LightData &positionedLight)
virtual bool computeShadowCameraSettings (Frustum &frustum, LightData &positionedLight, osg::Matrixd &projectionMatrix, osg::Matrixd &viewMatrix)
virtual bool adjustPerspectiveShadowMapCameraSettings (osgUtil::RenderStage *renderStage, Frustum &frustum, LightData &positionedLight, osg::Camera *camera)
virtual bool assignTexGenSettings (osgUtil::CullVisitor *cv, osg::Camera *camera, unsigned int textureUnit, osg::TexGen *texgen)
virtual void cullShadowReceivingScene (osgUtil::CullVisitor *cv) const
virtual void cullShadowCastingScene (osgUtil::CullVisitor *cv, osg::Camera *camera) const
virtual osg::StateSetselectStateSetForRenderingShadow (ViewDependentData &vdd) const
Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual bool isSameKindAs (const osg::Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual void setShadowedScene (ShadowedScene *ss)
ShadowedScenegetShadowedScene ()
const ShadowedScenegetShadowedScene () const
virtual void traverse (osg::NodeVisitor &nv)
virtual void dirty ()
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
std::string getCompoundClassName () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual UniformasUniform ()
virtual const UniformasUniform () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Types

typedef std::map< osgUtil::CullVisitor *, osg::ref_ptr< ViewDependentData > > ViewDependentDataMap
typedef std::vector< osg::ref_ptr< osg::Uniform > > Uniforms

Protected Member Functions

virtual ~ViewDependentShadowMap ()
Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
virtual ~ShadowTechnique ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

OpenThreads::Mutex _viewDependentDataMapMutex
ViewDependentDataMap _viewDependentDataMap
osg::ref_ptr< osg::StateSet_shadowRecievingPlaceholderStateSet
osg::ref_ptr< osg::StateSet_shadowCastingStateSet
osg::ref_ptr< osg::PolygonOffset_polygonOffset
osg::ref_ptr< osg::Texture2D_fallbackBaseTexture
osg::ref_ptr< osg::Texture2D_fallbackShadowMapTexture
OpenThreads::Mutex _accessUniformsAndProgramMutex
Uniforms _uniforms
osg::ref_ptr< osg::Program_program
Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
bool _dirty
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Detailed Description

ViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques.

Member Typedef Documentation

◆ LightDataList

◆ ShadowDataList

◆ Uniforms

◆ ViewDependentDataMap

Constructor & Destructor Documentation

◆ ViewDependentShadowMap() [1/2]

◆ ViewDependentShadowMap() [2/2]

osgShadow::ViewDependentShadowMap::ViewDependentShadowMap ( const ViewDependentShadowMap & vdsm,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

◆ ~ViewDependentShadowMap()

virtual osgShadow::ViewDependentShadowMap::~ViewDependentShadowMap ( )
protectedvirtual

Member Function Documentation

◆ adjustPerspectiveShadowMapCameraSettings()

virtual bool osgShadow::ViewDependentShadowMap::adjustPerspectiveShadowMapCameraSettings ( osgUtil::RenderStage * renderStage,
Frustum & frustum,
LightData & positionedLight,
osg::Camera * camera )
virtual

◆ assignTexGenSettings()

virtual bool osgShadow::ViewDependentShadowMap::assignTexGenSettings ( osgUtil::CullVisitor * cv,
osg::Camera * camera,
unsigned int textureUnit,
osg::TexGen * texgen )
virtual

◆ cleanSceneGraph()

virtual void osgShadow::ViewDependentShadowMap::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

◆ computeLightViewFrustumPolytope()

virtual osg::Polytope osgShadow::ViewDependentShadowMap::computeLightViewFrustumPolytope ( Frustum & frustum,
LightData & positionedLight )
virtual

◆ computeShadowCameraSettings()

virtual bool osgShadow::ViewDependentShadowMap::computeShadowCameraSettings ( Frustum & frustum,
LightData & positionedLight,
osg::Matrixd & projectionMatrix,
osg::Matrixd & viewMatrix )
virtual

◆ createShaders()

virtual void osgShadow::ViewDependentShadowMap::createShaders ( )
virtual

◆ createViewDependentData()

virtual ViewDependentData * osgShadow::ViewDependentShadowMap::createViewDependentData ( osgUtil::CullVisitor * cv)
virtual

◆ cull()

virtual void osgShadow::ViewDependentShadowMap::cull ( osgUtil::CullVisitor & cv)
virtual

run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

◆ cullShadowCastingScene()

virtual void osgShadow::ViewDependentShadowMap::cullShadowCastingScene ( osgUtil::CullVisitor * cv,
osg::Camera * camera ) const
virtual

◆ cullShadowReceivingScene()

virtual void osgShadow::ViewDependentShadowMap::cullShadowReceivingScene ( osgUtil::CullVisitor * cv) const
virtual

◆ getViewDependentData()

ViewDependentData * osgShadow::ViewDependentShadowMap::getViewDependentData ( osgUtil::CullVisitor * cv)

◆ init()

virtual void osgShadow::ViewDependentShadowMap::init ( )
virtual

initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

◆ META_Object()

osgShadow::ViewDependentShadowMap::META_Object ( osgShadow ,
ViewDependentShadowMap  )

◆ releaseGLObjects()

virtual void osgShadow::ViewDependentShadowMap::releaseGLObjects ( osg::State * = 0) const
virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Implements osgShadow::ShadowTechnique.

◆ resizeGLObjectBuffers()

virtual void osgShadow::ViewDependentShadowMap::resizeGLObjectBuffers ( unsigned int maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Implements osgShadow::ShadowTechnique.

◆ selectActiveLights()

virtual bool osgShadow::ViewDependentShadowMap::selectActiveLights ( osgUtil::CullVisitor * cv,
ViewDependentData * vdd ) const
virtual

◆ selectStateSetForRenderingShadow()

virtual osg::StateSet * osgShadow::ViewDependentShadowMap::selectStateSetForRenderingShadow ( ViewDependentData & vdd) const
virtual

◆ update()

virtual void osgShadow::ViewDependentShadowMap::update ( osg::NodeVisitor & nv)
virtual

run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

◆ _accessUniformsAndProgramMutex

OpenThreads::Mutex osgShadow::ViewDependentShadowMap::_accessUniformsAndProgramMutex
mutableprotected

◆ _fallbackBaseTexture

osg::ref_ptr<osg::Texture2D> osgShadow::ViewDependentShadowMap::_fallbackBaseTexture
protected

◆ _fallbackShadowMapTexture

osg::ref_ptr<osg::Texture2D> osgShadow::ViewDependentShadowMap::_fallbackShadowMapTexture
protected

◆ _polygonOffset

osg::ref_ptr<osg::PolygonOffset> osgShadow::ViewDependentShadowMap::_polygonOffset
protected

◆ _program

osg::ref_ptr<osg::Program> osgShadow::ViewDependentShadowMap::_program
protected

◆ _shadowCastingStateSet

osg::ref_ptr<osg::StateSet> osgShadow::ViewDependentShadowMap::_shadowCastingStateSet
protected

◆ _shadowRecievingPlaceholderStateSet

osg::ref_ptr<osg::StateSet> osgShadow::ViewDependentShadowMap::_shadowRecievingPlaceholderStateSet
protected

◆ _uniforms

Uniforms osgShadow::ViewDependentShadowMap::_uniforms
protected

◆ _viewDependentDataMap

ViewDependentDataMap osgShadow::ViewDependentShadowMap::_viewDependentDataMap
protected

◆ _viewDependentDataMapMutex

OpenThreads::Mutex osgShadow::ViewDependentShadowMap::_viewDependentDataMapMutex
mutableprotected

The documentation for this class was generated from the following file: