openscenegraph
osgShadow::ShadowTechnique Class Referenceabstract

#include <ShadowTechnique>

Inheritance diagram for osgShadow::ShadowTechnique:
osg::Object osg::Referenced osgShadow::ParallelSplitShadowMap osgShadow::ShadowMap osgShadow::ShadowTexture osgShadow::ViewDependentShadowMap osgShadow::ViewDependentShadowTechnique osgShadow::SoftShadowMap osgShadow::DebugShadowMap osgShadow::StandardShadowMap osgShadow::MinimalShadowMap osgShadow::ProjectionShadowMap< MinimalShadowMap, LightSpacePerspectiveShadowMapAlgorithm > osgShadow::MinimalCullBoundsShadowMap osgShadow::MinimalDrawBoundsShadowMap osgShadow::LightSpacePerspectiveShadowMapVB osgShadow::ProjectionShadowMap< MinimalCullBoundsShadowMap, LightSpacePerspectiveShadowMapAlgorithm > osgShadow::ProjectionShadowMap< MinimalDrawBoundsShadowMap, LightSpacePerspectiveShadowMapAlgorithm > osgShadow::LightSpacePerspectiveShadowMapCB osgShadow::LightSpacePerspectiveShadowMapDB

Classes

class  CameraCullCallback

Public Member Functions

 ShadowTechnique ()
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual bool isSameKindAs (const osg::Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual void setShadowedScene (ShadowedScene *ss)
ShadowedScenegetShadowedScene ()
const ShadowedScenegetShadowedScene () const
virtual void init ()
virtual void update (osg::NodeVisitor &nv)
virtual void cull (osgUtil::CullVisitor &cv)
virtual void cleanSceneGraph ()
virtual void traverse (osg::NodeVisitor &nv)
virtual void dirty ()
virtual void resizeGLObjectBuffers (unsigned int maxSize)=0
virtual void releaseGLObjects (osg::State *=0) const =0
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
std::string getCompoundClassName () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual UniformasUniform ()
virtual const UniformasUniform () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
virtual ~ShadowTechnique ()
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

ShadowedScene_shadowedScene
bool _dirty
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Friends

class ShadowedScene

Additional Inherited Members

Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Detailed Description

ShadowTechnique is the base class for different shadow implementations.

Constructor & Destructor Documentation

◆ ShadowTechnique() [1/2]

osgShadow::ShadowTechnique::ShadowTechnique ( )

◆ ShadowTechnique() [2/2]

osgShadow::ShadowTechnique::ShadowTechnique ( const ShadowTechnique & es,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

◆ ~ShadowTechnique()

virtual osgShadow::ShadowTechnique::~ShadowTechnique ( )
protectedvirtual

Member Function Documentation

◆ className()

virtual const char * osgShadow::ShadowTechnique::className ( ) const
inlinevirtual

return the name of the object's class type. Must be defined by derived classes.

Implements osg::Object.

◆ cleanSceneGraph()

virtual void osgShadow::ShadowTechnique::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented in osgShadow::ParallelSplitShadowMap, osgShadow::ShadowMap, osgShadow::ShadowTexture, osgShadow::ViewDependentShadowMap, and osgShadow::ViewDependentShadowTechnique.

◆ computeOrthogonalVector()

osg::Vec3 osgShadow::ShadowTechnique::computeOrthogonalVector ( const osg::Vec3 & direction) const
protected

◆ cull()

virtual void osgShadow::ShadowTechnique::cull ( osgUtil::CullVisitor & cv)
virtual

◆ dirty()

virtual void osgShadow::ShadowTechnique::dirty ( )
inlinevirtual

Dirty so that cached data structures are updated.

Reimplemented in osgShadow::ViewDependentShadowTechnique.

References _dirty.

◆ getShadowedScene() [1/2]

ShadowedScene * osgShadow::ShadowTechnique::getShadowedScene ( )
inline

References _shadowedScene, and ShadowedScene.

◆ getShadowedScene() [2/2]

const ShadowedScene * osgShadow::ShadowTechnique::getShadowedScene ( ) const
inline

References _shadowedScene, and ShadowedScene.

◆ init()

virtual void osgShadow::ShadowTechnique::init ( )
virtual

◆ isSameKindAs()

virtual bool osgShadow::ShadowTechnique::isSameKindAs ( const osg::Object * obj) const
inlinevirtual

Reimplemented from osg::Object.

References NULL, and ShadowTechnique().

◆ libraryName()

virtual const char * osgShadow::ShadowTechnique::libraryName ( ) const
inlinevirtual

return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.

Implements osg::Object.

◆ releaseGLObjects()

virtual void osgShadow::ShadowTechnique::releaseGLObjects ( osg::State * = 0) const
pure virtual

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

Implemented in osgShadow::DebugShadowMap, osgShadow::ParallelSplitShadowMap, osgShadow::ShadowMap, osgShadow::ShadowTexture, osgShadow::StandardShadowMap, osgShadow::ViewDependentShadowMap, and osgShadow::ViewDependentShadowTechnique.

◆ resizeGLObjectBuffers()

virtual void osgShadow::ShadowTechnique::resizeGLObjectBuffers ( unsigned int maxSize)
pure virtual

◆ setShadowedScene()

virtual void osgShadow::ShadowTechnique::setShadowedScene ( ShadowedScene * ss)
virtual

References ShadowedScene.

◆ traverse()

virtual void osgShadow::ShadowTechnique::traverse ( osg::NodeVisitor & nv)
virtual

◆ update()

virtual void osgShadow::ShadowTechnique::update ( osg::NodeVisitor & nv)
virtual

run the update traversal of the ShadowedScene and update any local cached data structures.

Reimplemented in osgShadow::ParallelSplitShadowMap, osgShadow::ShadowMap, osgShadow::ShadowTexture, osgShadow::ViewDependentShadowMap, and osgShadow::ViewDependentShadowTechnique.

◆ ShadowedScene

friend class ShadowedScene
friend

Member Data Documentation

◆ _dirty

bool osgShadow::ShadowTechnique::_dirty
protected

Referenced by dirty().

◆ _shadowedScene

ShadowedScene* osgShadow::ShadowTechnique::_shadowedScene
protected

The documentation for this class was generated from the following file: