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openscenegraph
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#include <ShadowSettings>
Public Types | |
| enum | ShadowMapProjectionHint { ORTHOGRAPHIC_SHADOW_MAP , PERSPECTIVE_SHADOW_MAP } |
| enum | MultipleShadowMapHint { PARALLEL_SPLIT , CASCADED } |
| enum | ShaderHint { NO_SHADERS , PROVIDE_FRAGMENT_SHADER , PROVIDE_VERTEX_AND_FRAGMENT_SHADER } |
| Public Types inherited from osg::Object | |
| enum | DataVariance { DYNAMIC , STATIC , UNSPECIFIED } |
Public Member Functions | |
| ShadowSettings () | |
| ShadowSettings (const ShadowSettings &ss, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| META_Object (osgShadow, ShadowSettings) | |
| void | setReceivesShadowTraversalMask (unsigned int mask) |
| unsigned int | getReceivesShadowTraversalMask () const |
| void | setCastsShadowTraversalMask (unsigned int mask) |
| unsigned int | getCastsShadowTraversalMask () const |
| void | setComputeNearFarModeOverride (osg::CullSettings::ComputeNearFarMode cnfn) |
| osg::CullSettings::ComputeNearFarMode | getComputeNearFarModeOverride () const |
| void | setLightNum (int lightNum) |
| int | getLightNum () const |
| void | setBaseShadowTextureUnit (unsigned int unit) |
| unsigned int | getBaseShadowTextureUnit () const |
| void | setUseOverrideForShadowMapTexture (bool useOverride) |
| bool | getUseOverrideForShadowMapTexture () const |
| void | setTextureSize (const osg::Vec2s &textureSize) |
| const osg::Vec2s & | getTextureSize () const |
| void | setMinimumShadowMapNearFarRatio (double ratio) |
| double | getMinimumShadowMapNearFarRatio () const |
| void | setMaximumShadowMapDistance (double distance) |
| double | getMaximumShadowMapDistance () const |
| void | setShadowMapProjectionHint (ShadowMapProjectionHint hint) |
| ShadowMapProjectionHint | getShadowMapProjectionHint () const |
| void | setPerspectiveShadowMapCutOffAngle (double angle) |
| double | getPerspectiveShadowMapCutOffAngle () const |
| void | setNumShadowMapsPerLight (unsigned int numShadowMaps) |
| unsigned int | getNumShadowMapsPerLight () const |
| void | setMultipleShadowMapHint (MultipleShadowMapHint hint) |
| MultipleShadowMapHint | getMultipleShadowMapHint () const |
| void | setShaderHint (ShaderHint shaderHint) |
| ShaderHint | getShaderHint () const |
| void | setDebugDraw (bool debugDraw) |
| bool | getDebugDraw () const |
| Public Member Functions inherited from osg::Object | |
| Object () | |
| Object (bool threadSafeRefUnref) | |
| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
| virtual Object * | cloneType () const =0 |
| virtual Object * | clone (const CopyOp &) const =0 |
| virtual bool | isSameKindAs (const Object *) const |
| virtual const char * | libraryName () const =0 |
| virtual const char * | className () const =0 |
| std::string | getCompoundClassName () const |
| virtual Node * | asNode () |
| virtual const Node * | asNode () const |
| virtual NodeVisitor * | asNodeVisitor () |
| virtual const NodeVisitor * | asNodeVisitor () const |
| virtual StateSet * | asStateSet () |
| virtual const StateSet * | asStateSet () const |
| virtual StateAttribute * | asStateAttribute () |
| virtual const StateAttribute * | asStateAttribute () const |
| virtual Uniform * | asUniform () |
| virtual const Uniform * | asUniform () const |
| virtual Camera * | asCamera () |
| virtual const Camera * | asCamera () const |
| virtual Drawable * | asDrawable () |
| virtual const Drawable * | asDrawable () const |
| virtual Callback * | asCallback () |
| virtual const Callback * | asCallback () const |
| virtual CallbackObject * | asCallbackObject () |
| virtual const CallbackObject * | asCallbackObject () const |
| virtual UserDataContainer * | asUserDataContainer () |
| virtual const UserDataContainer * | asUserDataContainer () const |
| virtual ValueObject * | asValueObject () |
| virtual const ValueObject * | asValueObject () const |
| virtual Image * | asImage () |
| virtual const Image * | asImage () const |
| virtual void | setThreadSafeRefUnref (bool threadSafe) |
| virtual void | setName (const std::string &name) |
| void | setName (const char *name) |
| const std::string & | getName () const |
| void | setDataVariance (DataVariance dv) |
| DataVariance | getDataVariance () const |
| virtual void | computeDataVariance () |
| void | setUserDataContainer (osg::UserDataContainer *udc) |
| template<class T> | |
| void | setUserDataContainer (const ref_ptr< T > &udc) |
| osg::UserDataContainer * | getUserDataContainer () |
| const osg::UserDataContainer * | getUserDataContainer () const |
| osg::UserDataContainer * | getOrCreateUserDataContainer () |
| virtual void | setUserData (Referenced *obj) |
| template<class T> | |
| void | setUserData (const ref_ptr< T > &ud) |
| virtual Referenced * | getUserData () |
| virtual const Referenced * | getUserData () const |
| template<typename T> | |
| bool | getUserValue (const std::string &name, T &value) const |
| template<typename T> | |
| void | setUserValue (const std::string &name, const T &value) |
| virtual void | resizeGLObjectBuffers (unsigned int) |
| virtual void | releaseGLObjects (osg::State *=0) const |
| template<typename T> | |
| BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
| Public Member Functions inherited from osg::Referenced | |
| Referenced () | |
| Referenced (bool threadSafeRefUnref) | |
| Referenced (const Referenced &) | |
| Referenced & | operator= (const Referenced &) |
| bool | getThreadSafeRefUnref () const |
| OpenThreads::Mutex * | getRefMutex () const |
| int | ref () const |
| int | unref () const |
| int | unref_nodelete () const |
| int | referenceCount () const |
| ObserverSet * | getObserverSet () const |
| ObserverSet * | getOrCreateObserverSet () const |
| void | addObserver (Observer *observer) const |
| void | removeObserver (Observer *observer) const |
Protected Member Functions | |
| virtual | ~ShadowSettings () |
| Protected Member Functions inherited from osg::Object | |
| virtual | ~Object () |
| Protected Member Functions inherited from osg::Referenced | |
| virtual | ~Referenced () |
| void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
| void | deleteUsingDeleteHandler () const |
Protected Attributes | |
| unsigned int | _receivesShadowTraversalMask |
| unsigned int | _castsShadowTraversalMask |
| osg::CullSettings::ComputeNearFarMode | _computeNearFearModeOverride |
| int | _lightNum |
| unsigned int | _baseShadowTextureUnit |
| bool | _useShadowMapTextureOverride |
| osg::Vec2s | _textureSize |
| double | _minimumShadowMapNearFarRatio |
| double | _maximumShadowMapDistance |
| ShadowMapProjectionHint | _shadowMapProjectionHint |
| double | _perspectiveShadowMapCutOffAngle |
| unsigned int | _numShadowMapsPerLight |
| MultipleShadowMapHint | _multipleShadowMapHint |
| ShaderHint | _shaderHint |
| bool | _debugDraw |
| Protected Attributes inherited from osg::Object | |
| std::string | _name |
| DataVariance | _dataVariance |
| osg::UserDataContainer * | _userDataContainer |
| Protected Attributes inherited from osg::Referenced | |
| OpenThreads::AtomicPtr | _observerSet |
| OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
| Static Public Member Functions inherited from osg::Referenced | |
| static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| static void | setDeleteHandler (DeleteHandler *handler) |
| static DeleteHandler * | getDeleteHandler () |
ShadowSettings provides the parameters that the ShadowTechnique should use as a guide for setting up shadowing.
| osgShadow::ShadowSettings::ShadowSettings | ( | ) |
Referenced by META_Object(), and ShadowSettings().
| osgShadow::ShadowSettings::ShadowSettings | ( | const ShadowSettings & | ss, |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY ) |
References ShadowSettings(), and osg::CopyOp::SHALLOW_COPY.
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References _baseShadowTextureUnit.
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References _castsShadowTraversalMask.
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References _computeNearFearModeOverride.
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References _debugDraw.
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References _lightNum.
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References _maximumShadowMapDistance.
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References _minimumShadowMapNearFarRatio.
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References _multipleShadowMapHint.
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References _numShadowMapsPerLight.
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References _perspectiveShadowMapCutOffAngle.
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References _receivesShadowTraversalMask.
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References _shaderHint.
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References _shadowMapProjectionHint.
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Get the size of the shadow map textures.
References _textureSize.
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Get whether to use osg::StateAttribute::OVERRIDE for the shadow map texture.
References _useShadowMapTextureOverride.
| osgShadow::ShadowSettings::META_Object | ( | osgShadow | , |
| ShadowSettings | ) |
References ShadowSettings().
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References _baseShadowTextureUnit.
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References _castsShadowTraversalMask.
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References _computeNearFearModeOverride.
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References _debugDraw.
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Set the LightNum of the light in the scene to assign a shadow for. Default value is -1, which signifies that shadow technique should automatically select an active light to assign a shadow, typically this will be the first active light found.
References _lightNum.
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References _maximumShadowMapDistance.
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References _minimumShadowMapNearFarRatio.
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References _multipleShadowMapHint.
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References _numShadowMapsPerLight.
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Set the cut off angle, in degrees, between the light direction and the view direction that determines whether perspective shadow mapping is appropriate, or thar orthographic shadow map should be used instead. Default is 2 degrees so that for any angle greater than 2 degrees perspective shadow map will be used, and any angle less than 2 degrees orthographic shadow map will be used. Note, if ShadowMapProjectionHint is set to ORTHOGRAPHIC_SHADOW_MAP then an orthographic shadow map will always be used.
References _perspectiveShadowMapCutOffAngle.
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References _receivesShadowTraversalMask.
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References _shaderHint.
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References _shadowMapProjectionHint.
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Set the size of the shadow map textures.
References _textureSize.
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Set whether to use osg::StateAttribute::OVERRIDE for the shadow map texture. Enabling override will force the shadow map texture to override any texture set on the shadow maps texture unit.
References _useShadowMapTextureOverride.
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Referenced by getBaseShadowTextureUnit(), and setBaseShadowTextureUnit().
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Referenced by getCastsShadowTraversalMask(), and setCastsShadowTraversalMask().
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Referenced by getComputeNearFarModeOverride(), and setComputeNearFarModeOverride().
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Referenced by getDebugDraw(), and setDebugDraw().
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Referenced by getLightNum(), and setLightNum().
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Referenced by getMaximumShadowMapDistance(), and setMaximumShadowMapDistance().
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Referenced by getMinimumShadowMapNearFarRatio(), and setMinimumShadowMapNearFarRatio().
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Referenced by getMultipleShadowMapHint(), and setMultipleShadowMapHint().
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Referenced by getNumShadowMapsPerLight(), and setNumShadowMapsPerLight().
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Referenced by getPerspectiveShadowMapCutOffAngle(), and setPerspectiveShadowMapCutOffAngle().
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Referenced by getReceivesShadowTraversalMask(), and setReceivesShadowTraversalMask().
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Referenced by getShaderHint(), and setShaderHint().
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Referenced by getShadowMapProjectionHint(), and setShadowMapProjectionHint().
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Referenced by getTextureSize(), and setTextureSize().
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Referenced by getUseOverrideForShadowMapTexture(), and setUseOverrideForShadowMapTexture().