openscenegraph
osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator Class Reference

#include <ParallelSplitShadowMap>

Inheritance diagram for osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator:
osg::Referenced

Public Member Functions

virtual std::string generateGLSL_FragmentShader_BaseTex (bool debug, unsigned int splitCount, double textureRes, bool filtered, unsigned int nbrSplits, unsigned int textureOffset)
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
virtual void setThreadSafeRefUnref (bool)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Additional Inherited Members

Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Detailed Description

you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used

Member Function Documentation

◆ generateGLSL_FragmentShader_BaseTex()

virtual std::string osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex ( bool debug,
unsigned int splitCount,
double textureRes,
bool filtered,
unsigned int nbrSplits,
unsigned int textureOffset )
virtual

generate the GLSL fragment shader


The documentation for this class was generated from the following file: