openscenegraph
osgParticle::ParticleSystem Class Reference

#include <ParticleSystem>

Inheritance diagram for osgParticle::ParticleSystem:
osg::Drawable osg::Node osg::Object osg::Referenced osgParticle::ConnectedParticleSystem

Classes

struct  ArrayData

Public Types

enum  Alignment { BILLBOARD , FIXED }
enum  ParticleScaleReferenceFrame { LOCAL_COORDINATES , WORLD_COORDINATES }
enum  SortMode { NO_SORT , SORT_FRONT_TO_BACK , SORT_BACK_TO_FRONT }
typedef OpenThreads::Mutex ReadWriterMutex
typedef OpenThreads::ScopedLock< OpenThreads::MutexScopedReadLock
typedef OpenThreads::ScopedLock< OpenThreads::MutexScopedWriteLock
Public Types inherited from osg::Drawable
enum  AttributeTypes {
  VERTICES = 0 , WEIGHTS = 1 , NORMALS = 2 , COLORS = 3 ,
  SECONDARY_COLORS = 4 , FOG_COORDS = 5 , ATTRIBUTE_6 = 6 , ATTRIBUTE_7 = 7 ,
  TEXTURE_COORDS = 8 , TEXTURE_COORDS_0 = TEXTURE_COORDS , TEXTURE_COORDS_1 = TEXTURE_COORDS_0+1 , TEXTURE_COORDS_2 = TEXTURE_COORDS_0+2 ,
  TEXTURE_COORDS_3 = TEXTURE_COORDS_0+3 , TEXTURE_COORDS_4 = TEXTURE_COORDS_0+4 , TEXTURE_COORDS_5 = TEXTURE_COORDS_0+5 , TEXTURE_COORDS_6 = TEXTURE_COORDS_0+6 ,
  TEXTURE_COORDS_7 = TEXTURE_COORDS_0+7
}
typedef DrawableUpdateCallback UpdateCallback
typedef DrawableEventCallback EventCallback
typedef DrawableCullCallback CullCallback
typedef unsigned int AttributeType
Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
typedef unsigned int NodeMask
typedef std::vector< std::string > DescriptionList
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }

Public Member Functions

 ParticleSystem ()
 ParticleSystem (const ParticleSystem &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, ParticleSystem)
Alignment getParticleAlignment () const
 Get the alignment type of particles.
void setParticleAlignment (Alignment a)
 Set the alignment type of particles.
const osg::Vec3getAlignVectorX () const
 Get the X-axis alignment vector.
void setAlignVectorX (const osg::Vec3 &v)
 Set the X-axis alignment vector.
const osg::Vec3getAlignVectorY () const
 Get the Y-axis alignment vector.
void setAlignVectorY (const osg::Vec3 &v)
 Set the Y-axis alignment vector.
void setAlignVectors (const osg::Vec3 &X, const osg::Vec3 &Y)
 Set the alignment vectors.
void setParticleScaleReferenceFrame (ParticleScaleReferenceFrame rf)
ParticleScaleReferenceFrame getParticleScaleReferenceFrame () const
const osg::BoundingBoxgetDefaultBoundingBox () const
 Get the default bounding box.
void setDefaultBoundingBox (const osg::BoundingBox &bbox)
bool getUseVertexArray () const
 Return true if we use vertex arrays for rendering particles.
void setUseVertexArray (bool v)
bool getUseShaders () const
 Return true if shaders are required.
void setUseShaders (bool v)
bool getDoublePassRendering () const
 Get the double pass rendering flag.
void setDoublePassRendering (bool v)
bool getFrozen () const
 Return true if the particle system is frozen.
bool isFrozen () const
void setFrozen (bool v)
int numParticles () const
 Get the number of allocated particles (alive + dead).
int numDeadParticles () const
 Get the number of dead particles.
bool areAllParticlesDead () const
 Get whether all particles are dead.
ParticlegetParticle (int i)
 Get a pointer to the i-th particle.
const ParticlegetParticle (int i) const
 Get a const pointer to the i-th particle.
virtual ParticlecreateParticle (const Particle *ptemplate)
 Create a new particle from the specified template (or the default one if ptemplate is null).
virtual void destroyParticle (int i)
 Destroy the i-th particle.
virtual void reuseParticle (int i)
 Reuse the i-th particle.
unsigned int getLastFrameNumber () const
 Get the last frame number.
double & getDeltaTime (double currentTime)
 Get the unique delta time for emitters and updaters to use.
ParticlegetDefaultParticleTemplate ()
 Get a reference to the default particle template.
const ParticlegetDefaultParticleTemplate () const
 Get a const reference to the default particle template.
void setDefaultParticleTemplate (const Particle &p)
 Set the default particle template (particle is copied).
bool getFreezeOnCull () const
 Get whether the particle system can freeze when culled.
void setFreezeOnCull (bool v)
 Set whether the particle system can freeze when culled (default is true).
void setDefaultAttributes (const std::string &texturefile="", bool emissive_particles=true, bool lighting=false, int texture_unit=0)
void setDefaultAttributesUsingShaders (const std::string &texturefile="", bool emissive_particles=true, int texture_unit=0)
int getLevelOfDetail () const
 (EXPERIMENTAL) Get the level of detail.
void setLevelOfDetail (int v)
SortMode getSortMode () const
 Get the sort mode.
void setSortMode (SortMode mode)
double getVisibilityDistance () const
 Get the visibility distance.
void setVisibilityDistance (double distance)
virtual void update (double dt, osg::NodeVisitor &nv)
 Update the particles. Don't call this directly, use a ParticleSystemUpdater instead.
virtual void drawImplementation (osg::RenderInfo &renderInfo) const
virtual osg::BoundingBox computeBoundingBox () const
ReadWriterMutexgetReadWriteMutex () const
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *state=0) const
virtual osg::VertexArrayStatecreateVertexArrayStateImplementation (osg::RenderInfo &renderInfo) const
void adjustEstimatedMaxNumOfParticles (int delta)
void setEstimatedMaxNumOfParticles (int num)
int getEstimatedMaxNumOfParticles () const
Public Member Functions inherited from osg::Drawable
 Drawable ()
 Drawable (const Drawable &drawable, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Node (osg, Drawable)
virtual DrawableasDrawable ()
virtual const DrawableasDrawable () const
virtual void computeDataVariance ()
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
void setInitialBound (const osg::BoundingBox &bbox)
const BoundingBoxgetInitialBound () const
const BoundingSpheregetBound () const
const BoundingBoxgetBoundingBox () const
virtual BoundingSphere computeBound () const
void setComputeBoundingBoxCallback (ComputeBoundingBoxCallback *callback)
ComputeBoundingBoxCallbackgetComputeBoundingBoxCallback ()
const ComputeBoundingBoxCallbackgetComputeBoundingBoxCallback () const
virtual void setShape (Shape *shape)
template<class T>
void setShape (const ref_ptr< T > &shape)
ShapegetShape ()
const ShapegetShape () const
void setSupportsDisplayList (bool flag)
bool getSupportsDisplayList () const
void setUseDisplayList (bool flag)
bool getUseDisplayList () const
GLuint & getDisplayList (unsigned int contextID) const
virtual void setUseVertexBufferObjects (bool flag)
bool getUseVertexBufferObjects () const
void setUseVertexArrayObject (bool flag)
bool getUseVertexArrayObject () const
virtual void dirtyGLObjects ()
virtual unsigned int getGLObjectSizeHint () const
void draw (RenderInfo &renderInfo) const
void drawInner (RenderInfo &renderInfo) const
virtual void compileGLObjects (RenderInfo &renderInfo) const
void setCreateVertexArrayStateCallback (CreateVertexArrayStateCallback *cb)
CreateVertexArrayStateCallbackgetCreateVertexArrayStateCallback ()
const CreateVertexArrayStateCallbackgetCreateVertexArrayStateCallback () const
VertexArrayStatecreateVertexArrayState (RenderInfo &renderInfo) const
void setVertexArrayStateList (VertexArrayStateList &vasl)
VertexArrayStateListgetVertexArrayStateList ()
const VertexArrayStateListgetVertexArrayStateList () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setDrawCallback (DrawCallback *dc)
DrawCallbackgetDrawCallback ()
const DrawCallbackgetDrawCallback () const
virtual bool supports (const AttributeFunctor &) const
virtual void accept (AttributeFunctor &)
virtual bool supports (const ConstAttributeFunctor &) const
virtual void accept (ConstAttributeFunctor &) const
virtual bool supports (const PrimitiveFunctor &) const
virtual void accept (PrimitiveFunctor &) const
virtual bool supports (const PrimitiveIndexFunctor &) const
virtual void accept (PrimitiveIndexFunctor &) const
Public Member Functions inherited from osg::Node
 Node ()
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const
virtual Objectclone (const CopyOp &copyop) const
virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual NodeasNode ()
virtual const NodeasNode () const
virtual GeometryasGeometry ()
virtual const GeometryasGeometry () const
virtual GroupasGroup ()
virtual const GroupasGroup () const
virtual TransformasTransform ()
virtual const TransformasTransform () const
virtual SwitchasSwitch ()
virtual const SwitchasSwitch () const
virtual GeodeasGeode ()
virtual const GeodeasGeode () const
virtual osgTerrain::TerrainasTerrain ()
virtual const osgTerrain::TerrainasTerrain () const
virtual void accept (NodeVisitor &nv)
virtual void ascend (NodeVisitor &nv)
virtual void traverse (NodeVisitor &)
const ParentListgetParents () const
ParentList getParents ()
GroupgetParent (unsigned int i)
const GroupgetParent (unsigned int i) const
unsigned int getNumParents () const
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
void setUpdateCallback (Callback *nc)
template<class T>
void setUpdateCallback (const ref_ptr< T > &nc)
CallbackgetUpdateCallback ()
const CallbackgetUpdateCallback () const
void addUpdateCallback (Callback *nc)
template<class T>
void addUpdateCallback (const ref_ptr< T > &nc)
void removeUpdateCallback (Callback *nc)
template<class T>
void removeUpdateCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringUpdateTraversal () const
void setEventCallback (Callback *nc)
template<class T>
void setEventCallback (const ref_ptr< T > &nc)
CallbackgetEventCallback ()
const CallbackgetEventCallback () const
void addEventCallback (Callback *nc)
template<class T>
void addEventCallback (const ref_ptr< T > &nc)
void removeEventCallback (Callback *nc)
template<class T>
void removeEventCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringEventTraversal () const
void setCullCallback (Callback *nc)
template<class T>
void setCullCallback (const ref_ptr< T > &nc)
CallbackgetCullCallback ()
const CallbackgetCullCallback () const
void addCullCallback (Callback *nc)
template<class T>
void addCullCallback (const ref_ptr< T > &nc)
void removeCullCallback (Callback *nc)
template<class T>
void removeCullCallback (const ref_ptr< T > &nc)
void setCullingActive (bool active)
bool getCullingActive () const
unsigned int getNumChildrenWithCullingDisabled () const
bool isCullingActive () const
unsigned int getNumChildrenWithOccluderNodes () const
bool containsOccluderNodes () const
void setNodeMask (NodeMask nm)
NodeMask getNodeMask () const
void setStateSet (osg::StateSet *stateset)
template<class T>
void setStateSet (const osg::ref_ptr< T > &stateset)
osg::StateSetgetOrCreateStateSet ()
osg::StateSetgetStateSet ()
const osg::StateSetgetStateSet () const
void setDescriptions (const DescriptionList &descriptions)
DescriptionListgetDescriptions ()
const DescriptionListgetDescriptions () const
const std::string & getDescription (unsigned int i) const
std::string & getDescription (unsigned int i)
unsigned int getNumDescriptions () const
void addDescription (const std::string &desc)
void setInitialBound (const osg::BoundingSphere &bsphere)
const BoundingSpheregetInitialBound () const
void dirtyBound ()
const BoundingSpheregetBound () const
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
template<class T>
void setComputeBoundingSphereCallback (const ref_ptr< T > &callback)
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
const ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback () const
Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
std::string getCompoundClassName () const
virtual NodeVisitorasNodeVisitor ()
virtual const NodeVisitorasNodeVisitor () const
virtual StateSetasStateSet ()
virtual const StateSetasStateSet () const
virtual StateAttributeasStateAttribute ()
virtual const StateAttributeasStateAttribute () const
virtual UniformasUniform ()
virtual const UniformasUniform () const
virtual CameraasCamera ()
virtual const CameraasCamera () const
virtual CallbackasCallback ()
virtual const CallbackasCallback () const
virtual CallbackObjectasCallbackObject ()
virtual const CallbackObjectasCallbackObject () const
virtual UserDataContainerasUserDataContainer ()
virtual const UserDataContainerasUserDataContainer () const
virtual ValueObjectasValueObject ()
virtual const ValueObjectasValueObject () const
virtual ImageasImage ()
virtual const ImageasImage () const
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
void setUserDataContainer (osg::UserDataContainer *udc)
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T>
bool getUserValue (const std::string &name, T &value) const
template<typename T>
void setUserValue (const std::string &name, const T &value)
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Types

typedef std::vector< ParticleParticle_vector
typedef std::stack< Particle * > Death_stack
typedef osg::buffered_object< ArrayDataBufferedArrayData
Protected Types inherited from osg::Drawable
typedef osg::buffered_value< GLuint > GLObjectList

Protected Member Functions

virtual ~ParticleSystem ()
ParticleSystemoperator= (const ParticleSystem &)
void update_bounds (const osg::Vec3 &p, float r)
Protected Member Functions inherited from osg::Drawable
Drawableoperator= (const Drawable &)
virtual ~Drawable ()
void setBound (const BoundingBox &bb) const
Protected Member Functions inherited from osg::Node
virtual ~Node ()
void addParent (osg::Group *parent)
void removeParent (osg::Group *parent)
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
void setNumChildrenRequiringEventTraversal (unsigned int num)
void setNumChildrenWithCullingDisabled (unsigned int num)
void setNumChildrenWithOccluderNodes (unsigned int num)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

Particle_vector _particles
Death_stack _deadparts
osg::BoundingBox _def_bbox
Alignment _alignment
osg::Vec3 _align_X_axis
osg::Vec3 _align_Y_axis
ParticleScaleReferenceFrame _particleScaleReferenceFrame
bool _useVertexArray
bool _useShaders
bool _dirty_uniforms
bool _doublepass
bool _frozen
osg::Vec3 _bmin
osg::Vec3 _bmax
bool _reset_bounds_flag
bool _bounds_computed
Particle _def_ptemp
unsigned int _last_frame
bool _dirty_dt
bool _freeze_on_cull
double _t0
double _dt
int _detail
SortMode _sortMode
double _visibilityDistance
ReadWriterMutex _readWriteMutex
int _estimatedMaxNumOfParticles
BufferedArrayData _bufferedArrayData
Protected Attributes inherited from osg::Drawable
BoundingBox _initialBoundingBox
ref_ptr< ComputeBoundingBoxCallback_computeBoundingBoxCallback
BoundingBox _boundingBox
ref_ptr< Shape_shape
bool _supportsDisplayList
bool _useDisplayList
bool _supportsVertexBufferObjects
bool _useVertexBufferObjects
bool _useVertexArrayObject
GLObjectList _globjList
VertexArrayStateList _vertexArrayStateList
ref_ptr< DrawCallback_drawCallback
ref_ptr< CreateVertexArrayStateCallback_createVertexArrayStateCallback
Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
ref_ptr< ComputeBoundingSphereCallback_computeBoundCallback
BoundingSphere _boundingSphere
bool _boundingSphereComputed
ParentList _parents
ref_ptr< Callback_updateCallback
unsigned int _numChildrenRequiringUpdateTraversal
ref_ptr< Callback_eventCallback
unsigned int _numChildrenRequiringEventTraversal
ref_ptr< Callback_cullCallback
bool _cullingActive
unsigned int _numChildrenWithCullingDisabled
unsigned int _numChildrenWithOccluderNodes
NodeMask _nodeMask
ref_ptr< StateSet_stateset
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Static Public Member Functions inherited from osg::Drawable
static GLuint generateDisplayList (unsigned int contextID, unsigned int sizeHint=0)
static void deleteDisplayList (unsigned int contextID, GLuint globj, unsigned int sizeHint=0)
static void setMinimumNumberOfDisplayListsToRetainInCache (unsigned int minimum)
static unsigned int getMinimumNumberOfDisplayListsToRetainInCache ()
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Detailed Description

The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction. You can add this drawable to any Geode as you usually do with other Drawable classes. Each instance of ParticleSystem is a separate set of particles; it provides the interface for creating particles and iterating through them (see the Emitter and Program classes).

Member Typedef Documentation

◆ BufferedArrayData

◆ Death_stack

typedef std::stack<Particle*> osgParticle::ParticleSystem::Death_stack
protected

◆ Particle_vector

◆ ReadWriterMutex

◆ ScopedReadLock

◆ ScopedWriteLock

Member Enumeration Documentation

◆ Alignment

Enumerator
BILLBOARD 
FIXED 

◆ ParticleScaleReferenceFrame

Enumerator
LOCAL_COORDINATES 
WORLD_COORDINATES 

◆ SortMode

Enumerator
NO_SORT 
SORT_FRONT_TO_BACK 
SORT_BACK_TO_FRONT 

Constructor & Destructor Documentation

◆ ParticleSystem() [1/2]

osgParticle::ParticleSystem::ParticleSystem ( )

◆ ParticleSystem() [2/2]

osgParticle::ParticleSystem::ParticleSystem ( const ParticleSystem & copy,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

◆ ~ParticleSystem()

virtual osgParticle::ParticleSystem::~ParticleSystem ( )
protectedvirtual

Member Function Documentation

◆ adjustEstimatedMaxNumOfParticles()

void osgParticle::ParticleSystem::adjustEstimatedMaxNumOfParticles ( int delta)
inline

◆ areAllParticlesDead()

bool osgParticle::ParticleSystem::areAllParticlesDead ( ) const
inline

Get whether all particles are dead.

References numDeadParticles(), and numParticles().

◆ computeBoundingBox()

virtual osg::BoundingBox osgParticle::ParticleSystem::computeBoundingBox ( ) const
virtual

Compute the bounding box around Drawables's geometry.

Reimplemented from osg::Drawable.

◆ createParticle()

virtual Particle * osgParticle::ParticleSystem::createParticle ( const Particle * ptemplate)
virtual

Create a new particle from the specified template (or the default one if ptemplate is null).

Reimplemented in osgParticle::ConnectedParticleSystem.

References destroyParticle().

◆ createVertexArrayStateImplementation()

virtual osg::VertexArrayState * osgParticle::ParticleSystem::createVertexArrayStateImplementation ( osg::RenderInfo & renderInfo) const
virtual

Implementation of Create the VertexArrayState object.

Reimplemented from osg::Drawable.

◆ destroyParticle()

void osgParticle::ParticleSystem::destroyParticle ( int i)
inlinevirtual

Destroy the i-th particle.

References _particles.

Referenced by createParticle().

◆ drawImplementation()

virtual void osgParticle::ParticleSystem::drawImplementation ( osg::RenderInfo & ) const
virtual

drawImplementation(RenderInfo&) is a pure virtual method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable. drawImplementation(RenderInfo&) is called from the draw(RenderInfo&) method, with the draw method handling management of OpenGL display lists, and drawImplementation(RenderInfo&) handling the actual drawing itself. renderInfo : The osg::RenderInfo object that encapsulates the current rendering information including the osg::State OpenGL state for the current graphics context.

Reimplemented from osg::Drawable.

Reimplemented in osgParticle::ConnectedParticleSystem.

◆ getAlignVectorX()

const osg::Vec3 & osgParticle::ParticleSystem::getAlignVectorX ( ) const
inline

Get the X-axis alignment vector.

References _align_X_axis.

Referenced by META_Object().

◆ getAlignVectorY()

const osg::Vec3 & osgParticle::ParticleSystem::getAlignVectorY ( ) const
inline

Get the Y-axis alignment vector.

References _align_Y_axis.

Referenced by META_Object().

◆ getDefaultBoundingBox()

const osg::BoundingBox & osgParticle::ParticleSystem::getDefaultBoundingBox ( ) const
inline

Get the default bounding box.

References _def_bbox.

◆ getDefaultParticleTemplate() [1/2]

Particle & osgParticle::ParticleSystem::getDefaultParticleTemplate ( )
inline

Get a reference to the default particle template.

References _def_ptemp.

◆ getDefaultParticleTemplate() [2/2]

const Particle & osgParticle::ParticleSystem::getDefaultParticleTemplate ( ) const
inline

Get a const reference to the default particle template.

References _def_ptemp.

◆ getDeltaTime()

double & osgParticle::ParticleSystem::getDeltaTime ( double currentTime)
inline

Get the unique delta time for emitters and updaters to use.

References _dirty_dt, _dt, and _t0.

◆ getDoublePassRendering()

bool osgParticle::ParticleSystem::getDoublePassRendering ( ) const
inline

Get the double pass rendering flag.

References _doublepass.

◆ getEstimatedMaxNumOfParticles()

int osgParticle::ParticleSystem::getEstimatedMaxNumOfParticles ( ) const
inline

◆ getFreezeOnCull()

bool osgParticle::ParticleSystem::getFreezeOnCull ( ) const
inline

Get whether the particle system can freeze when culled.

References _freeze_on_cull.

◆ getFrozen()

bool osgParticle::ParticleSystem::getFrozen ( ) const
inline

Return true if the particle system is frozen.

References _frozen.

◆ getLastFrameNumber()

unsigned int osgParticle::ParticleSystem::getLastFrameNumber ( ) const
inline

Get the last frame number.

References _last_frame.

◆ getLevelOfDetail()

int osgParticle::ParticleSystem::getLevelOfDetail ( ) const
inline

(EXPERIMENTAL) Get the level of detail.

References _detail.

Referenced by setDefaultAttributesUsingShaders().

◆ getParticle() [1/2]

Particle * osgParticle::ParticleSystem::getParticle ( int i)
inline

Get a pointer to the i-th particle.

References _particles.

Referenced by osgParticle::Operator::operateParticles().

◆ getParticle() [2/2]

const Particle * osgParticle::ParticleSystem::getParticle ( int i) const
inline

Get a const pointer to the i-th particle.

References _particles.

◆ getParticleAlignment()

ParticleSystem::Alignment osgParticle::ParticleSystem::getParticleAlignment ( ) const
inline

Get the alignment type of particles.

References _alignment.

Referenced by META_Object().

◆ getParticleScaleReferenceFrame()

ParticleScaleReferenceFrame osgParticle::ParticleSystem::getParticleScaleReferenceFrame ( ) const
inline

Get whether the particles should be scaled relative to world coordaintes or local coordinates.

References _particleScaleReferenceFrame.

◆ getReadWriteMutex()

ReadWriterMutex * osgParticle::ParticleSystem::getReadWriteMutex ( ) const
inline

References _readWriteMutex.

◆ getSortMode()

ParticleSystem::SortMode osgParticle::ParticleSystem::getSortMode ( ) const
inline

Get the sort mode.

References _sortMode.

◆ getUseShaders()

bool osgParticle::ParticleSystem::getUseShaders ( ) const
inline

Return true if shaders are required.

References _useShaders.

◆ getUseVertexArray()

bool osgParticle::ParticleSystem::getUseVertexArray ( ) const
inline

Return true if we use vertex arrays for rendering particles.

References _useVertexArray.

◆ getVisibilityDistance()

double osgParticle::ParticleSystem::getVisibilityDistance ( ) const
inline

Get the visibility distance.

References _visibilityDistance.

◆ isFrozen()

bool osgParticle::ParticleSystem::isFrozen ( ) const
inline

References _frozen.

◆ META_Object()

◆ numDeadParticles()

int osgParticle::ParticleSystem::numDeadParticles ( ) const
inline

Get the number of dead particles.

References _deadparts.

Referenced by areAllParticlesDead().

◆ numParticles()

int osgParticle::ParticleSystem::numParticles ( ) const
inline

Get the number of allocated particles (alive + dead).

References _particles.

Referenced by areAllParticlesDead(), and osgParticle::Operator::operateParticles().

◆ operator=()

ParticleSystem & osgParticle::ParticleSystem::operator= ( const ParticleSystem & )
inlineprotected

References ParticleSystem().

◆ releaseGLObjects()

virtual void osgParticle::ParticleSystem::releaseGLObjects ( osg::State * state = 0) const
virtual

If State is non-zero, this function releases OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Drawable.

◆ resizeGLObjectBuffers()

virtual void osgParticle::ParticleSystem::resizeGLObjectBuffers ( unsigned int maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Drawable.

◆ reuseParticle()

virtual void osgParticle::ParticleSystem::reuseParticle ( int i)
inlinevirtual

Reuse the i-th particle.

Reimplemented in osgParticle::ConnectedParticleSystem.

References _deadparts, and _particles.

◆ setAlignVectors()

void osgParticle::ParticleSystem::setAlignVectors ( const osg::Vec3 & X,
const osg::Vec3 & Y )
inline

Set the alignment vectors.

References _align_X_axis, and _align_Y_axis.

Referenced by META_Object().

◆ setAlignVectorX()

void osgParticle::ParticleSystem::setAlignVectorX ( const osg::Vec3 & v)
inline

Set the X-axis alignment vector.

References _align_X_axis.

Referenced by META_Object().

◆ setAlignVectorY()

void osgParticle::ParticleSystem::setAlignVectorY ( const osg::Vec3 & v)
inline

Set the Y-axis alignment vector.

References _align_Y_axis.

Referenced by META_Object().

◆ setDefaultAttributes()

void osgParticle::ParticleSystem::setDefaultAttributes ( const std::string & texturefile = "",
bool emissive_particles = true,
bool lighting = false,
int texture_unit = 0 )

A useful method to set the most common StateAttribute's in one call. If texturefile is empty, then texturing is turned off.

◆ setDefaultAttributesUsingShaders()

void osgParticle::ParticleSystem::setDefaultAttributesUsingShaders ( const std::string & texturefile = "",
bool emissive_particles = true,
int texture_unit = 0 )

A useful method to set the most common StateAttribute and use GLSL shaders to draw particles. At present, when enabling shaders in the particle system, user-defined shapes will not be usable. If texturefile is empty, then texturing is turned off.

References getLevelOfDetail(), and setLevelOfDetail().

◆ setDefaultBoundingBox()

void osgParticle::ParticleSystem::setDefaultBoundingBox ( const osg::BoundingBox & bbox)
inline

Set the default bounding box. The default bounding box is used when a real bounding box cannot be computed, for example because no particles has been updated yet.

References _def_bbox.

◆ setDefaultParticleTemplate()

void osgParticle::ParticleSystem::setDefaultParticleTemplate ( const Particle & p)
inline

Set the default particle template (particle is copied).

References _def_ptemp.

◆ setDoublePassRendering()

void osgParticle::ParticleSystem::setDoublePassRendering ( bool v)
inline

Set the double pass rendering flag. Double pass rendering avoids overdraw problems between particle systems and other opaque objects. If you can render all the particle systems after the opaque objects, then double pass is not necessary and can be turned off (best choice). If you set the default attributes with setDefaultAttributes, then the particle system will fall into a transparent bin.

References _doublepass.

◆ setEstimatedMaxNumOfParticles()

void osgParticle::ParticleSystem::setEstimatedMaxNumOfParticles ( int num)
inline

◆ setFreezeOnCull()

void osgParticle::ParticleSystem::setFreezeOnCull ( bool v)
inline

Set whether the particle system can freeze when culled (default is true).

References _freeze_on_cull.

◆ setFrozen()

void osgParticle::ParticleSystem::setFrozen ( bool v)
inline

Set or reset the frozen state. When the particle system is frozen, emitters and programs won't do anything on it.

References _frozen.

◆ setLevelOfDetail()

void osgParticle::ParticleSystem::setLevelOfDetail ( int v)
inline

(EXPERIMENTAL) Set the level of detail. The total number of particles is divided by the detail value to get the actual number of particles to be drawn. This value must be greater than zero.

References _detail.

Referenced by setDefaultAttributesUsingShaders().

◆ setParticleAlignment()

void osgParticle::ParticleSystem::setParticleAlignment ( Alignment a)
inline

Set the alignment type of particles.

References _alignment.

Referenced by META_Object().

◆ setParticleScaleReferenceFrame()

void osgParticle::ParticleSystem::setParticleScaleReferenceFrame ( ParticleScaleReferenceFrame rf)
inline

Set whether the particles should be scaled relative to world coordaintes or local coordinates.

References _particleScaleReferenceFrame.

◆ setSortMode()

void osgParticle::ParticleSystem::setSortMode ( SortMode mode)
inline

Set the sort mode. It will force resorting the particle list by the Z direction of the view coordinates. This can be used for the purpose of transparent rendering or setVisibilityDistance().

References _sortMode.

◆ setUseShaders()

void osgParticle::ParticleSystem::setUseShaders ( bool v)
inline

Set to use GLSL shaders for rendering particles. Particles' parameters will be used as shader attribute arrays, and necessary variables, including the visibility distance, texture, etc, will be used and updated as uniforms.

References _dirty_uniforms, and _useShaders.

◆ setUseVertexArray()

void osgParticle::ParticleSystem::setUseVertexArray ( bool v)
inline

Set to use vertex arrays for rendering particles. Lots of variables will be omitted: particles' shape, alive or not, visibility distance, and so on, so the rendering result is not as good as we wish (although it's fast than using glBegin/glEnd). We had better use this for GLSL shaders, in which particle parameters will be kept as uniforms. This method is called automatically by setDefaultAttributesUsingShaders().

References _useVertexArray.

◆ setVisibilityDistance()

void osgParticle::ParticleSystem::setVisibilityDistance ( double distance)
inline

Set the visibility distance which allows the particles to be rendered only when depth is inside the distance. When using shaders, it can work well directly; otherwise the sort mode should also be set to pre-compute depth.

References _dirty_uniforms, _useShaders, and _visibilityDistance.

◆ update()

virtual void osgParticle::ParticleSystem::update ( double dt,
osg::NodeVisitor & nv )
virtual

Update the particles. Don't call this directly, use a ParticleSystemUpdater instead.

◆ update_bounds()

void osgParticle::ParticleSystem::update_bounds ( const osg::Vec3 & p,
float r )
inlineprotected

Member Data Documentation

◆ _align_X_axis

osg::Vec3 osgParticle::ParticleSystem::_align_X_axis
protected

◆ _align_Y_axis

osg::Vec3 osgParticle::ParticleSystem::_align_Y_axis
protected

◆ _alignment

Alignment osgParticle::ParticleSystem::_alignment
protected

◆ _bmax

osg::Vec3 osgParticle::ParticleSystem::_bmax
protected

Referenced by update_bounds().

◆ _bmin

osg::Vec3 osgParticle::ParticleSystem::_bmin
protected

Referenced by update_bounds().

◆ _bounds_computed

bool osgParticle::ParticleSystem::_bounds_computed
protected

Referenced by update_bounds().

◆ _bufferedArrayData

BufferedArrayData osgParticle::ParticleSystem::_bufferedArrayData
mutableprotected

◆ _deadparts

Death_stack osgParticle::ParticleSystem::_deadparts
protected

Referenced by numDeadParticles(), and reuseParticle().

◆ _def_bbox

osg::BoundingBox osgParticle::ParticleSystem::_def_bbox
protected

◆ _def_ptemp

Particle osgParticle::ParticleSystem::_def_ptemp
protected

◆ _detail

int osgParticle::ParticleSystem::_detail
protected

◆ _dirty_dt

bool osgParticle::ParticleSystem::_dirty_dt
mutableprotected

Referenced by getDeltaTime().

◆ _dirty_uniforms

bool osgParticle::ParticleSystem::_dirty_uniforms
protected

◆ _doublepass

bool osgParticle::ParticleSystem::_doublepass
protected

◆ _dt

double osgParticle::ParticleSystem::_dt
protected

Referenced by getDeltaTime().

◆ _estimatedMaxNumOfParticles

int osgParticle::ParticleSystem::_estimatedMaxNumOfParticles
protected

◆ _freeze_on_cull

bool osgParticle::ParticleSystem::_freeze_on_cull
protected

Referenced by getFreezeOnCull(), and setFreezeOnCull().

◆ _frozen

bool osgParticle::ParticleSystem::_frozen
protected

Referenced by getFrozen(), isFrozen(), and setFrozen().

◆ _last_frame

unsigned int osgParticle::ParticleSystem::_last_frame
mutableprotected

Referenced by getLastFrameNumber().

◆ _particles

◆ _particleScaleReferenceFrame

ParticleScaleReferenceFrame osgParticle::ParticleSystem::_particleScaleReferenceFrame
protected

◆ _readWriteMutex

ReadWriterMutex osgParticle::ParticleSystem::_readWriteMutex
mutableprotected

Referenced by getReadWriteMutex().

◆ _reset_bounds_flag

bool osgParticle::ParticleSystem::_reset_bounds_flag
protected

Referenced by update_bounds().

◆ _sortMode

SortMode osgParticle::ParticleSystem::_sortMode
protected

Referenced by getSortMode(), and setSortMode().

◆ _t0

double osgParticle::ParticleSystem::_t0
protected

Referenced by getDeltaTime().

◆ _useShaders

bool osgParticle::ParticleSystem::_useShaders
protected

◆ _useVertexArray

bool osgParticle::ParticleSystem::_useVertexArray
protected

◆ _visibilityDistance

double osgParticle::ParticleSystem::_visibilityDistance
protected

The documentation for this class was generated from the following file: