#include <ActionVisitor>
◆ ActionVisitor()
| osgAnimation::ActionVisitor::ActionVisitor |
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◆ apply() [1/6]
| virtual void osgAnimation::ActionVisitor::apply |
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Action & | action | ) |
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◆ apply() [2/6]
| virtual void osgAnimation::ActionVisitor::apply |
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ActionAnimation & | action | ) |
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virtual |
◆ apply() [3/6]
| virtual void osgAnimation::ActionVisitor::apply |
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ActionBlendIn & | action | ) |
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◆ apply() [4/6]
| virtual void osgAnimation::ActionVisitor::apply |
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ActionBlendOut & | action | ) |
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◆ apply() [5/6]
◆ apply() [6/6]
| virtual void osgAnimation::ActionVisitor::apply |
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Timeline & | tm | ) |
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◆ getCurrentLayer()
| int osgAnimation::ActionVisitor::getCurrentLayer |
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const |
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◆ getCurrentTimeline()
| Timeline * osgAnimation::ActionVisitor::getCurrentTimeline |
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◆ getStackedFrameAction()
| const std::vector< FrameAction > & osgAnimation::ActionVisitor::getStackedFrameAction |
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const |
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inline |
◆ META_ActionVisitor()
◆ popFrameAction()
| void osgAnimation::ActionVisitor::popFrameAction |
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◆ popTimeline()
| void osgAnimation::ActionVisitor::popTimeline |
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◆ pushFrameActionOnStack()
| void osgAnimation::ActionVisitor::pushFrameActionOnStack |
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const FrameAction & | fa | ) |
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◆ pushTimelineOnStack()
| void osgAnimation::ActionVisitor::pushTimelineOnStack |
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Timeline * | tm | ) |
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◆ setCurrentLayer()
| void osgAnimation::ActionVisitor::setCurrentLayer |
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int | layer | ) |
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◆ traverse()
| void osgAnimation::ActionVisitor::traverse |
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Action & | visitor | ) |
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◆ _currentLayer
| int osgAnimation::ActionVisitor::_currentLayer |
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protected |
◆ _stackFrameAction
| std::vector<FrameAction> osgAnimation::ActionVisitor::_stackFrameAction |
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◆ _stackTimeline
| std::vector<Timeline*> osgAnimation::ActionVisitor::_stackTimeline |
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protected |
The documentation for this class was generated from the following file: