15#define OSG_TRANSFORM 1
20#ifndef GL_RESCALE_NORMAL
21#define GL_RESCALE_NORMAL 0x803A
25#define GL_NORMALIZE 0x0BA1
@ SHALLOW_COPY
Definition CopyOp:47
Definition NodeVisitor:82
OSG_EXPORT Matrix computeEyeToLocal(const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true)
BoundingSphered BoundingSphere
Definition BoundingSphere:314
Matrixd Matrix
Definition Matrix:27
std::vector< Node * > NodePath
Definition Node:47
OSG_EXPORT Matrix computeLocalToEye(const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true)
OSG_EXPORT Matrix computeLocalToWorld(const NodePath &nodePath, bool ignoreCameras=true)
OSG_EXPORT Matrix computeWorldToLocal(const NodePath &nodePath, bool ignoreCameras=true)
#define OSG_EXPORT
Definition osg/Export:39