openscenegraph
Transform File Reference
#include <osg/Group>
#include <osg/Matrix>

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Classes

class  osg::Transform

Namespaces

namespace  osg

Macros

#define OSG_TRANSFORM   1
#define GL_RESCALE_NORMAL   0x803A
#define GL_NORMALIZE   0x0BA1

Functions

OSG_EXPORT Matrix osg::computeLocalToWorld (const NodePath &nodePath, bool ignoreCameras=true)
OSG_EXPORT Matrix osg::computeWorldToLocal (const NodePath &nodePath, bool ignoreCameras=true)
OSG_EXPORT Matrix osg::computeLocalToEye (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true)
OSG_EXPORT Matrix osg::computeEyeToLocal (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true)

Macro Definition Documentation

◆ GL_NORMALIZE

#define GL_NORMALIZE   0x0BA1

◆ GL_RESCALE_NORMAL

#define GL_RESCALE_NORMAL   0x803A

◆ OSG_TRANSFORM

#define OSG_TRANSFORM   1