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#include <osgAnimation/Export>#include <osgAnimation/RigTransform>#include <osgAnimation/VertexInfluence>#include <osgAnimation/Bone>#include <osg/Matrix>#include <osg/Array>Go to the source code of this file.
Classes | |
| class | osgAnimation::RigTransformHardware |
| This class manage format for hardware skinning. More... | |
Namespaces | |
| namespace | osgAnimation |
Macros | |
| #define | OSGANIMATION_RIG_TRANSFORM_HARDWARE 1 |
| #define | RIGTRANSHW_DEFAULT_FIRST_VERTATTRIB_TARGETTED 11 |
| #define OSGANIMATION_RIG_TRANSFORM_HARDWARE 1 |
| #define RIGTRANSHW_DEFAULT_FIRST_VERTATTRIB_TARGETTED 11 |