# Getting Started

This chapter tours around the core constructs of Netty with simple examples to let you get started quickly. You will be able to write a client and a server on top of Netty right away when you are at the end of this chapter.

If you prefer top-down approach in learning something, you might want to start from and get back here.

## Before Getting Started

The minimum requirements to run the examples which are introduced in this chapter are only two; the latest version of Netty and JDK 1.5 or above. The latest version of Netty is available in the project download page. To download the right version of JDK, please refer to your preferred JDK vendor's web site.

As you read, you might have more questions about the classes introduced in this chapter. Please refer to the API reference whenever you want to know more about them. All class names in this document are linked to the online API reference for your convenience. Also, please don't hesitate to contact the Netty project community and let us know if there's any incorrect information, errors in grammar and typo, and if you have a good idea to improve the documentation.

## Writing a Discard Server

The most simplistic protocol in the world is not 'Hello, World!' but DISCARD. It's a protocol which discards any received data without any response.

To implement the DISCARD protocol, the only thing you need to do is to ignore all received data. Let us start straight from the handler implementation, which handles I/O events generated by Netty.

    package org.jboss.netty.example.discard;

    public class DiscardServerHandler extends &SimpleChannelHandler; {

        @Override
        public void messageReceived(&ChannelHandlerContext; ctx, &MessageEvent; e) {
        }

        @Override
        public void exceptionCaught(&ChannelHandlerContext; ctx, &ExceptionEvent; e) {
            e.getCause().printStackTrace();

            &Channel; ch = e.getChannel();
            ch.close();
        }
    }

DiscardServerHandler extends &SimpleChannelHandler;, which is an implementation of &ChannelHandler;. &SimpleChannelHandler; provides various event handler methods that you can override. For now, it is just enough to extend &SimpleChannelHandler; rather than to implement the handler interfaces by yourself.

We override the messageReceived event handler method here. This method is called with a &MessageEvent;, which contains the received data, whenever new data is received from a client. In this example, we ignore the received data by doing nothing to implement the DISCARD protocol.

exceptionCaught event handler method is called with an &ExceptionEvent; when an exception was raised by Netty due to I/O error or by a handler implementation due to the exception thrown while processing events. In most cases, the caught exception should be logged and its associated channel should be closed here, although the implementation of this method can be different depending on what you want to do to deal with an exceptional situation. For example, you might want to send a response message with an error code before closing the connection.

So far so good. We have implemented the first half of the DISCARD server. What's left now is to write the main method which starts the server with the DiscardServerHandler.

    package org.jboss.netty.example.discard;

    import java.net.InetSocketAddress;
    import java.util.concurrent.Executors;

    public class DiscardServer {

        public static void main(String[] args) throws Exception {
            &ChannelFactory; factory =
                new &NioServerSocketChannelFactory;(
                        Executors.newCachedThreadPool(),
                        Executors.newCachedThreadPool());

            &ServerBootstrap; bootstrap = new &ServerBootstrap;(factory);

            bootstrap.setPipelineFactory(new &ChannelPipelineFactory;() {
                public &ChannelPipeline; getPipeline() {
                    return &Channels;.pipeline(new DiscardServerHandler());
                }
            });

            bootstrap.setOption("child.tcpNoDelay", true);
            bootstrap.setOption("child.keepAlive", true);

            bootstrap.bind(new InetSocketAddress(8080));
        }
    }

&ChannelFactory; is a factory which creates and manages &Channel;s and its related resources. It processes all I/O requests and performs I/O to generate &ChannelEvent;s. Netty provides various &ChannelFactory; implementations. We are implementing a server-side application in this example, and therefore &NioServerSocketChannelFactory; was used. Another thing to note is that it does not create I/O threads by itself. It is supposed to acquire threads from the thread pool you specified in the constructor, and it gives you more control over how threads should be managed in the environment where your application runs, such as an application server with a security manager.

&ServerBootstrap; is a helper class that sets up a server. You can set up the server using a &Channel; directly. However, please note that this is a tedious process and you do not need to do that in most cases.

Here, we configure the &ChannelPipelineFactory;. Whenever a new connection is accepted by the server, a new &ChannelPipeline; will be created by the specified &ChannelPipelineFactory;. The new pipeline contains the DiscardServerHandler. As the application gets complicated, it is likely that you will add more handlers to the pipeline and extract this anonymous class into a top level class eventually.

You can also set the parameters which are specific to the &Channel; implementation. We are writing a TCP/IP server, so we are allowed to set the socket options such as `tcpNoDelay` and `keepAlive`. Please note that the `"child."` prefix was added to all options. It means the options will be applied to the accepted &Channel;s instead of the options of the &ServerSocketChannel;. You could do the following to set the options of the &ServerSocketChannel;:

    bootstrap.setOption("reuseAddress", true);

We are ready to go now. What's left is to bind to the port and to start the server. Here, we bind to the port `8080` of all NICs (network interface cards) in the machine. You can now call the bind method as many times as you want (with different bind addresses.)

Congratulations! You've just finished your first server on top of Netty.

## Looking into the Received Data

Now that we have written our first server, we need to test if it really works. The easiest way to test it is to use the `telnet` command. For example, you could enter "`telnet localhost 8080`" in the command line and type something.

However, can we say that the server is working fine? We cannot really know that because it is a discard server. You will not get any response at all. To prove it is really working, let us modify the server to print what it has received.

We already know that &MessageEvent; is generated whenever data is received and the messageReceived handler method will be invoked. Let us put some code into the messageReceived method of the DiscardServerHandler:

    @Override
    public void messageReceived(&ChannelHandlerContext; ctx, &MessageEvent; e) {
        &ChannelBuffer; buf = (ChannelBuffer) e.getMessage();
        while(buf.readable()) {
            System.out.println((char) buf.readByte());
            System.out.flush();
        }
    }

It is safe to assume the message type in socket transports is always &ChannelBuffer;. &ChannelBuffer; is a fundamental data structure which stores a sequence of bytes in Netty. It's similar to NIO ByteBuffer, but it is easier to use and more flexible. For example, Netty allows you to create a composite &ChannelBuffer; which combines multiple &ChannelBuffer;s reducing the number of unnecessary memory copy.

Although it resembles to NIO ByteBuffer a lot, it is highly recommended to refer to the API reference. Learning how to use &ChannelBuffer; correctly is a critical step in using Netty without difficulty.

If you run the `telnet` command again, you will see the server prints what has received.

The full source code of the discard server is located in the `org.jboss.netty.example.discard` package of the distribution.

## Writing an Echo Server

So far, we have been consuming data without responding at all. A server, however, is usually supposed to respond to a request. Let us learn how to write a response message to a client by implementing the ECHO protocol, where any received data is sent back.

The only difference from the discard server we have implemented in the previous sections is that it sends the received data back instead of printing the received data out to the console. Therefore, it is enough again to modify the messageReceived method:

    @Override
    public void messageReceived(&ChannelHandlerContext; ctx, &MessageEvent; e) {
        &Channel; ch = e.getChannel();
        ch.write(e.getMessage());
    }

A &ChannelEvent; object has a reference to its associated &Channel;. Here, the returned &Channel; represents the connection which received the &MessageEvent;. We can get the &Channel; and call the write method to write something back to the remote peer.

If you run the `telnet` command again, you will see the server sends back whatever you have sent to it.

The full source code of the echo server is located in the `org.jboss.netty.example.echo` package of the distribution.

## Writing a Time Server

The protocol to implement in this section is the TIME protocol. It is different from the previous examples in that it sends a message, which contains a 32-bit integer, without receiving any requests and loses the connection once the message is sent. In this example, you will learn how to construct and send a message, and to close the connection on completion.

Because we are going to ignore any received data but to send a message as soon as a connection is established, we cannot use the messageReceived method this time. Instead, we should override the channelConnected method. The following is the implementation:

    package org.jboss.netty.example.time;

    public class TimeServerHandler extends &SimpleChannelHandler; {

        @Override
        public void channelConnected(&ChannelHandlerContext; ctx, &ChannelStateEvent; e) {
            &Channel; ch = e.getChannel();

            &ChannelBuffer; time = &ChannelBuffers;.buffer(4);
            time.writeInt((int) (System.currentTimeMillis() / 1000));

            &ChannelFuture; f = ch.write(time);

            f.addListener(new &ChannelFutureListener;() {
                public void operationComplete(&ChannelFuture; future) {
                    &Channel; ch = future.getChannel();
                    ch.close();
                }
            });
        }

        @Override
        public void exceptionCaught(&ChannelHandlerContext; ctx, &ExceptionEvent; e) {
            e.getCause().printStackTrace();
            e.getChannel().close();
        }
    }

As explained, channelConnected method will be invoked when a connection is established. Let us write the 32-bit integer that represents the current time in seconds here.

To send a new message, we need to allocate a new buffer which will contain the message. We are going to write a 32-bit integer, and therefore we need a &ChannelBuffer; whose capacity is `4` bytes. The &ChannelBuffers; helper class is used to allocate a new buffer. Besides the buffer method, &ChannelBuffers; provides a lot of useful methods related to the &ChannelBuffer;. For more information, please refer to the API reference.

On the other hand, it is a good idea to use static imports for &ChannelBuffers;:

    import static org.jboss.netty.buffer.&ChannelBuffers;.*;
    ...
    &ChannelBuffer;  dynamicBuf = dynamicBuffer(256);
    &ChannelBuffer; ordinaryBuf = buffer(1024);

As usual, we write the constructed message.

But wait, where's the flip? Didn't we used to call ByteBuffer.flip() before sending a message in NIO? &ChannelBuffer; does not have such a method because it has two pointers; one for read operations and the other for write operations. The writer index increases when you write something to a &ChannelBuffer; while the reader index does not change. The reader index and the writer index represents where the message starts and ends respectively.

In contrast, NIO buffer does not provide a clean way to figure out where the message content starts and ends without calling the flip method. You will be in trouble when you forget to flip the buffer because nothing or incorrect data will be sent. Such an error does not happen in Netty because we have different pointer for different operation types. You will find it makes your life much easier as you get used to it -- a life without flipping out!

Another point to note is that the write method returns a &ChannelFuture;. A &ChannelFuture; represents an I/O operation which has not yet occurred. It means, any requested operation might not have been performed yet because all operations are asynchronous in Netty. For example, the following code might close the connection even before a message is sent:

    &Channel; ch = ...;
    ch.write(message);
    ch.close();

Therefore, you need to call the close method after the &ChannelFuture;, which was returned by the write method, notifies you when the write operation has been done. Please note that, close also might not close the connection immediately, and it returns a &ChannelFuture;.

How do we get notified when the write request is finished then? This is as simple as adding a &ChannelFutureListener; to the returned &ChannelFuture;. Here, we created a new anonymous &ChannelFutureListener; which closes the &Channel; when the operation is done.

Alternatively, you could simplify the code using a pre-defined listener:

    f.addListener(&ChannelFutureListener;.CLOSE);

## Writing a Time Client

Unlike DISCARD and ECHO servers, we need a client for the TIME protocol because a human cannot translate a 32-bit binary data into a date on a calendar. In this section, we discuss how to make sure the server works correctly and learn how to write a client with Netty.

The biggest and only difference between a server and a client in Netty is that different &Bootstrap; and &ChannelFactory; are required. Please take a look at the following code:

    package org.jboss.netty.example.time;

    import java.net.InetSocketAddress;
    import java.util.concurrent.Executors;

    public class TimeClient {

        public static void main(String[] args) throws Exception {
            String host = args[0];
            int port = Integer.parseInt(args[1]);

            &ChannelFactory; factory =
                new &NioClientSocketChannelFactory;(
                        Executors.newCachedThreadPool(),
                        Executors.newCachedThreadPool());

            &ClientBootstrap; bootstrap = new &ClientBootstrap;(factory);

            bootstrap.setPipelineFactory(new &ChannelPipelineFactory;() {
                public &ChannelPipeline; getPipeline() {
                    return &Channels;.pipeline(new TimeClientHandler());
                }
            });

            bootstrap.setOption("tcpNoDelay", true);
            bootstrap.setOption("keepAlive", true);

            bootstrap.connect(new InetSocketAddress(host, port));
        }
    }

&NioClientSocketChannelFactory;, instead of &NioServerSocketChannelFactory; was used to create a client-side &Channel;.

&ClientBootstrap; is a client-side counterpart of &ServerBootstrap;.

Please note that there's no `"child."` prefix. A client-side &SocketChannel; does not have a parent.

We should call the connect method instead of the bind method.

As you can see, it is not really different from the server side startup. What about the &ChannelHandler; implementation? It should receive a 32-bit integer from the server, translate it into a human readable format, print the translated time, and close the connection:

    package org.jboss.netty.example.time;

    import java.util.Date;

    public class TimeClientHandler extends &SimpleChannelHandler; {

        @Override
        public void messageReceived(&ChannelHandlerContext; ctx, &MessageEvent; e) {
            &ChannelBuffer; buf = (&ChannelBuffer;) e.getMessage();
            long currentTimeMillis = buf.readInt() * 1000L;
            System.out.println(new Date(currentTimeMillis));
            e.getChannel().close();
        }

        @Override
        public void exceptionCaught(&ChannelHandlerContext; ctx, &ExceptionEvent; e) {
            e.getCause().printStackTrace();
            e.getChannel().close();
        }
    }

It looks very simple and does not look any different from the server side example. However, this handler sometimes will refuse to work raising an IndexOutOfBoundsException. We discuss why this happens in the next section.

## Dealing with a Stream-based Transport

### One Small Caveat of Socket Buffer

In a stream-based transport such as TCP/IP, received data is stored into a socket receive buffer. Unfortunately, the buffer of a stream-based transport is not a queue of packets but a queue of bytes. It means, even if you sent two messages as two independent packets, an operating system will not treat them as two messages but as just a bunch of bytes. Therefore, there is no guarantee that what you read is exactly what your remote peer wrote. For example, let us assume that the TCP/IP stack of an operating system has received three packets:

    +-----+-----+-----+
    | ABC | DEF | GHI |
    +-----+-----+-----+

Because of this general property of a stream-based protocol, there's high chance of reading them in the following fragmented form in your application:

    +----+-------+---+---+
    | AB | CDEFG | H | I |
    +----+-------+---+---+

Therefore, a receiving part, regardless it is server-side or client-side, should defrag the received data into one or more meaningful frames that could be easily understood by the application logic. In case of the example above, the received data should be framed like the following:

    +-----+-----+-----+
    | ABC | DEF | GHI |
    +-----+-----+-----+

### The First Solution

Now let us get back to the TIME client example. We have the same problem here. A 32-bit integer is a very small amount of data, and it is not likely to be fragmented often. However, the problem is that it can be fragmented, and the possibility of fragmentation will increase as the traffic increases.

The simplistic solution is to create an internal cumulative buffer and wait until all 4 bytes are received into the internal buffer. The following is the modified TimeClientHandler implementation that fixes the problem:

    package org.jboss.netty.example.time;

    import static org.jboss.netty.buffer.&ChannelBuffers;.*;

    import java.util.Date;

    public class TimeClientHandler extends &SimpleChannelHandler; {

        private final &ChannelBuffer; buf = dynamicBuffer();

        @Override
        public void messageReceived(&ChannelHandlerContext; ctx, &MessageEvent; e) {
            &ChannelBuffer; m = (&ChannelBuffer;) e.getMessage();
            buf.writeBytes(m);

            if (buf.readableBytes() >= 4) {
                long currentTimeMillis = buf.readInt() * 1000L;
                System.out.println(new Date(currentTimeMillis));
                e.getChannel().close();
            }
        }

        @Override
        public void exceptionCaught(&ChannelHandlerContext; ctx, &ExceptionEvent; e) {
            e.getCause().printStackTrace();
            e.getChannel().close();
        }
    }

A dynamic buffer is a &ChannelBuffer; which increases its capacity on demand. It's very useful when you don't know the length of the message.

First, all received data should be cumulated into `buf`.

And then, the handler must check if `buf` has enough data, 4 bytes in this example, and proceed to the actual business logic. Otherwise, Netty will call the messageReceived method again when more data arrives, and eventually all 4 bytes will be cumulated.

### The Second Solution

Although the first solution has resolved the problem with the TIME client, the modified handler does not look that clean. Imagine a more complicated protocol which is composed of multiple fields such as a variable length field. Your &ChannelHandler; implementation will become unmaintainable very quickly.

As you may have noticed, you can add more than one &ChannelHandler; to a &ChannelPipeline;, and therefore, you can split one monolithic &ChannelHandler; into multiple modular ones to reduce the complexity of your application. For example, you could split TimeClientHandler into two handlers:

- TimeDecoder which deals with the fragmentation issue, and

- the initial simple version of TimeClientHandler.

Fortunately, Netty provides an extensible class which helps you write the first one out of the box:

    package org.jboss.netty.example.time;

    public class TimeDecoder extends &FrameDecoder; {

        @Override
        protected Object decode(
                &ChannelHandlerContext; ctx, &Channel; channel, &ChannelBuffer; buffer) {

            if (buffer.readableBytes() < 4) {
                return null;
            }

            return buffer.readBytes(4);
        }
    }

&FrameDecoder; is an implementation of &ChannelHandler; which makes it easy to which deals with the fragmentation issue.

&FrameDecoder; calls decode method with an internally maintained cumulative buffer whenever new data is received.

If `null` is returned, it means there's not enough data yet. &FrameDecoder; will call again when there is a sufficient amount of data.

If non-`null` is returned, it means the decode method has decoded a message successfully. &FrameDecoder; will discard the read part of its internal cumulative buffer. Please remember that you don't need to decode multiple messages. &FrameDecoder; will keep calling the decoder method until it returns `null`.

Now that we have another handler to insert into the &ChannelPipeline;, we should modify the &ChannelPipelineFactory; implementation in the TimeClient:

            bootstrap.setPipelineFactory(new &ChannelPipelineFactory;() {
                public &ChannelPipeline; getPipeline() {
                    return &Channels;.pipeline(
                            new TimeDecoder(),
                            new TimeClientHandler());
                }
            });

If you are an adventurous person, you might want to try the &ReplayingDecoder; which simplifies the decoder even more. You will need to consult the API reference for more information though.

    package org.jboss.netty.example.time;

    public class TimeDecoder extends &ReplayingDecoder;<&VoidEnum;> {

        @Override
        protected Object decode(
                &ChannelHandlerContext; ctx, &Channel; channel,
                &ChannelBuffer; buffer, &VoidEnum; state) {

            return buffer.readBytes(4);
        }
    }

Additionally, Netty provides out-of-the-box decoders which enables you to implement most protocols very easily and helps you avoid from ending up with a monolithic unmaintainable handler implementation. Please refer to the following packages for more detailed examples:

- `org.jboss.netty.example.factorial` for a binary protocol, and

- `org.jboss.netty.example.telnet` for a text line-based protocol.

## Speaking in POJO instead of ChannelBuffer

All the examples we have reviewed so far used a &ChannelBuffer; as a primary data structure of a protocol message. In this section, we will improve the TIME protocol client and server example to use a POJO instead of a &ChannelBuffer;.

The advantage of using a POJO in your &ChannelHandler; is obvious; your handler becomes more maintainable and reusable by separating the code which extracts information from &ChannelBuffer; out from the handler. In the TIME client and server examples, we read only one 32-bit integer and it is not a major issue to use &ChannelBuffer; directly. However, you will find it is necessary to make the separation as you implement a real world protocol.

First, let us define a new type called UnixTime.

    package org.jboss.netty.example.time;

    import java.util.Date;

    public class UnixTime {
        private final int value;

        public UnixTime(int value) {
            this.value = value;
        }

        public int getValue() {
            return value;
        }

        @Override
        public String toString() {
            return new Date(value * 1000L).toString();
        }
    }

We can now revise the TimeDecoder to return a UnixTime instead of a &ChannelBuffer;.

    @Override
    protected Object decode(
            &ChannelHandlerContext; ctx, &Channel; channel, &ChannelBuffer; buffer) {
        if (buffer.readableBytes() < 4) {
            return null;
        }

        return new UnixTime(buffer.readInt());
    }

&FrameDecoder; and &ReplayingDecoder; allow you to return an object of any type. If they were restricted to return only a &ChannelBuffer;, we would have to insert another &ChannelHandler; which transforms a &ChannelBuffer; into a UnixTime.

With the updated decoder, the TimeClientHandler does not use &ChannelBuffer; anymore:

    @Override
    public void messageReceived(&ChannelHandlerContext; ctx, &MessageEvent; e) {
        UnixTime m = (UnixTime) e.getMessage();
        System.out.println(m);
        e.getChannel().close();
    }

Much simpler and elegant, right? The same technique can be applied on the server side. Let us update the TimeServerHandler first this time:

    @Override
    public void channelConnected(&ChannelHandlerContext; ctx, &ChannelStateEvent; e) {
        UnixTime time = new UnixTime(System.currentTimeMillis() / 1000);
        &ChannelFuture; f = e.getChannel().write(time);
        f.addListener(&ChannelFutureListener;.CLOSE);
    }

Now, the only missing piece is an encoder, which is an implementation of &ChannelHandler; that translates a UnixTime back into a &ChannelBuffer;. It's much simpler than writing a decoder because there's no need to deal with packet fragmentation and assembly when encoding a message.

    package org.jboss.netty.example.time;

    import static org.jboss.netty.buffer.&ChannelBuffers;.*;

    public class TimeEncoder extends &SimpleChannelHandler; {

        public void writeRequested(&ChannelHandlerContext; ctx, &MessageEvent; e) {
            UnixTime time = (UnixTime) e.getMessage();

            &ChannelBuffer; buf = buffer(4);
            buf.writeInt(time.getValue());

            &Channels;.write(ctx, e.getFuture(), buf);
        }
    }

An encoder overrides the writeRequested method to intercept a write request. Please note that the &MessageEvent; parameter here is the same type which was specified in messageReceived but they are interpreted differently. A &ChannelEvent; can be either an upstream or downstream event depending on the direction where the event flows. For instance, a &MessageEvent; can be an upstream event when called for messageReceived or a downstream event when called for writeRequested. Please refer to the API reference to learn more about the difference between a upstream event and a downstream event.

Once done with transforming a POJO into a &ChannelBuffer;, you should forward the new buffer to the previous &ChannelDownstreamHandler; in the &ChannelPipeline;. &Channels; provides various helper methods which generates and sends a &ChannelEvent;. In this example, &Channels;`.write(...)` method creates a new &MessageEvent; and sends it to the previous &ChannelDownstreamHandler; in the &ChannelPipeline;.

On the other hand, it is a good idea to use static imports for &Channels;:

    import static org.jboss.netty.channel.&Channels;.*;
    ...
    &ChannelPipeline; pipeline = pipeline();
    write(ctx, e.getFuture(), buf);
    fireChannelDisconnected(ctx);

The last task left is to insert a TimeEncoder into the &ChannelPipeline; on the server side, and it is left as a trivial exercise.

## Shutting Down Your Application

If you ran the TimeClient, you must have noticed that the application doesn't exit but just keep running doing nothing. Looking from the full stack trace, you will also find a couple I/O threads are running. To shut down the I/O threads and let the application exit gracefully, you need to release the resources allocated by &ChannelFactory;.

The shutdown process of a typical network application is composed of the following three steps:

1. Close all server sockets if there are any,

2. Close all non-server sockets (i.e. client sockets and accepted sockets) if there are any, and

3. Release all resources used by &ChannelFactory;.

To apply the three steps above to the TimeClient, TimeClient.main() could shut itself down gracefully by closing the only one client connection and releasing all resources used by &ChannelFactory;:

    package org.jboss.netty.example.time;

    public class TimeClient {
        public static void main(String[] args) throws Exception {
            ...
            &ChannelFactory; factory = ...;
            &ClientBootstrap; bootstrap = ...;
            ...
            &ChannelFuture; future = bootstrap.connect(...);
            future.awaitUninterruptibly();
            if (!future.isSuccess()) {
                future.getCause().printStackTrace();
            }
            future.getChannel().getCloseFuture().awaitUninterruptibly();
            factory.releaseExternalResources();
        }
    }

The connect method of &ClientBootstrap; returns a &ChannelFuture; which notifies when a connection attempt succeeds or fails. It also has a reference to the &Channel; which is associated with the connection attempt.

Wait for the returned &ChannelFuture; to determine if the connection attempt was successful or not.

If failed, we print the cause of the failure to know why it failed. the getCause() method of &ChannelFuture; will return the cause of the failure if the connection attempt was neither successful nor cancelled.

Now that the connection attempt is over, we need to wait until the connection is closed by waiting for the `closeFuture` of the &Channel;. Every &Channel; has its own `closeFuture` so that you are notified and can perform a certain action on closure.

Even if the connection attempt has failed the `closeFuture` will be notified because the &Channel; will be closed automatically when the connection attempt fails.

All connections have been closed at this point. The only task left is to release the resources being used by &ChannelFactory;. It is as simple as calling its releaseExternalResources() method. All resources including the NIO Selectors and thread pools will be shut down and terminated automatically.

Shutting down a client was pretty easy, but how about shutting down a server? You need to unbind from the port and close all open accepted connections. To do this, you need a data structure that keeps track of the list of active connections, and it's not a trivial task. Fortunately, there is a solution, &ChannelGroup;.

&ChannelGroup; is a special extension of Java collections API which represents a set of open &Channel;s. If a &Channel; is added to a &ChannelGroup; and the added &Channel; is closed, the closed &Channel; is removed from its &ChannelGroup; automatically. You can also perform an operation on all &Channel;s in the same group. For instance, you can close all &Channel;s in a &ChannelGroup; when you shut down your server.

To keep track of open sockets, you need to modify the TimeServerHandler to add a new open &Channel; to the global &ChannelGroup;, `TimeServer.allChannels`:

    @Override
    public void channelOpen(&ChannelHandlerContext; ctx, &ChannelStateEvent; e) {
        TimeServer.allChannels.add(e.getChannel());
    }

Yes, &ChannelGroup; is thread-safe.

Now that the list of all active &Channel;s are maintained automatically, shutting down a server is as easy as shutting down a client:

    package org.jboss.netty.example.time;

    public class TimeServer {

        static final &ChannelGroup; allChannels = new &DefaultChannelGroup;("time-server");

        public static void main(String[] args) throws Exception {
            ...
            &ChannelFactory; factory = ...;
            &ServerBootstrap; bootstrap = ...;
            ...
            &Channel; channel = bootstrap.bind(...);
            allChannels.add(channel);
            waitForShutdownCommand();
            &ChannelGroupFuture; future = allChannels.close();
            future.awaitUninterruptibly();
            factory.releaseExternalResources();
        }
    }

&DefaultChannelGroup; requires the name of the group as a constructor parameter. The group name is solely used to distinguish one group from others.

The bind method of &ServerBootstrap; returns a server side &Channel; which is bound to the specified local address. Calling the close() method of the returned &Channel; will make the &Channel; unbind from the bound local address.

Any type of &Channel;s can be added to a &ChannelGroup; regardless if it is either server side, client-side, or accepted. Therefore, you can close the bound &Channel; along with the accepted &Channel;s in one shot when the server shuts down.

waitForShutdownCommand() is an imaginary method that waits for the shutdown signal. You could wait for a message from a privileged client or the JVM shutdown hook.

You can perform the same operation on all channels in the same &ChannelGroup;. In this case, we close all channels, which means the bound server-side &Channel; will be unbound and all accepted connections will be closed asynchronously. To notify when all connections were closed successfully, it returns a &ChannelGroupFuture; which has a similar role with &ChannelFuture;.

## Summary

In this chapter, we had a quick tour of Netty with a demonstration on how to write a fully working network application on top of Netty. More questions you may have will be covered in the upcoming chapters and the revised version of this chapter. Please also note that the community is always waiting for your questions and ideas to help you and keep improving Netty based on your feed back.