/*
 * UnitSystems.cpp is part of Brewtarget, and is Copyright Philip G. Lee
 * (rocketman768@gmail.com), 2009-2013.
 *
 * Brewtarget is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * Brewtarget is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */


#include "UnitSystems.h"
#include "USWeightUnitSystem.h"
#include "SIWeightUnitSystem.h"
#include "ImperialVolumeUnitSystem.h"
#include "USVolumeUnitSystem.h"
#include "SIVolumeUnitSystem.h"
#include "CelsiusTempUnitSystem.h"
#include "FahrenheitTempUnitSystem.h"
#include "TimeUnitSystem.h"

USWeightUnitSystem* UnitSystems::usWeightUnitSystem()
{
   static USWeightUnitSystem* us = new USWeightUnitSystem();
   return us;
}

SIWeightUnitSystem* UnitSystems::siWeightUnitSystem()
{
   static SIWeightUnitSystem* si = new SIWeightUnitSystem();
   return si;
}

ImperialVolumeUnitSystem* UnitSystems::imperialVolumeUnitSystem()
{
   static ImperialVolumeUnitSystem* imp = new ImperialVolumeUnitSystem();
   return imp;
}

USVolumeUnitSystem* UnitSystems::usVolumeUnitSystem()
{
   static USVolumeUnitSystem* us = new USVolumeUnitSystem();
   return us;
}

SIVolumeUnitSystem* UnitSystems::siVolumeUnitSystem()
{
   static SIVolumeUnitSystem* si = new SIVolumeUnitSystem();
   return si;
}

CelsiusTempUnitSystem* UnitSystems::celsiusTempUnitSystem()
{
   static CelsiusTempUnitSystem* c = new CelsiusTempUnitSystem();
   return c;
}

FahrenheitTempUnitSystem* UnitSystems::fahrenheitTempUnitSystem()
{
   static FahrenheitTempUnitSystem* f = new FahrenheitTempUnitSystem();
   return f;
}

TimeUnitSystem* UnitSystems::timeUnitSystem()
{
   static TimeUnitSystem* t = new TimeUnitSystem();
   return t;
}

