/************************************************************************
 *                                                                      *
 * GLE - Graphics Layout Engine <http://glx.sourceforge.net/>          *
 *                                                                      *
 * Modified BSD License                                                 *
 *                                                                      *
 * Copyright (C) 2009 GLE.                                              *
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 * disclaimer in the documentation and/or other materials provided with *
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 ************************************************************************/

#ifndef INCLUDE_MEM_LIMTS
#define INCLUDE_MEM_LIMTS
//
// mem_limts.h
//
/*
 memory limits for GLE.
 I pulled these out of the code, most were hard-coded into the source
 these are all statically defined arrays, soon they will be replaced with STL
 containers

These is gleaned from the file var.c

also I had to modify the files sub.c polish.c eval.c to
include LOCAL_START_INDEX

it seems that all the commands,functions and variables are indexed by one variable

if the index is > LOCAL_START_INDEX then it is treated as a local variable
and stored in the lvar_name and lvar_val

else the variable is a global variable
*/
#define NUM_GLOBAL 1000	 //number of global variables
#define NUM_LOCAL  500  //number of local variables each subroutine can have
#define MAX_GLOBAL NUM_GLOBAL-1 //GLE will warn the user
#define MAX_LOCAL  NUM_LOCAL-1  //GLE will warn the user
//
// all the variables are kept on the same stack except that the
// local variables start at a higher index (don't change these)
//
#define MAX_INDEX		NUM_GLOBAL+NUM_LOCAL
#define LOCAL_START_INDEX	NUM_GLOBAL

//
// for the token arrays
//
#define TOKEN_WIDTH 1000
#define TOKEN_LENGTH 500

//
// these are for graphing routines
//
// maximum number of items in each line of the data file
#define MAX_NUMBER_OF_ITEMS 1000

//
// maximum element in the postscript line.  This affects speed of
// PS rendereing.  any line that has more than
// MAXIMUM_PS_VECTOR points in it will be broken up
// into lines of MAXIMUM_PS_VECTOR
// not this is assinged to MAX_VECTOR in gle.cpp
// no warning is printed if this is exceeded as was done in 3.3h
//
#define MAXIMUM_PS_VECTOR 500

// Maximum number of datasets
#define MAX_NB_DATA 1001

#endif
