 /* fre:ac - free audio converter
  * Copyright (C) 2001-2023 Robert Kausch <robert.kausch@freac.org>
  *
  * This program is free software; you can redistribute it and/or
  * modify it under the terms of the GNU General Public License as
  * published by the Free Software Foundation, either version 2 of
  * the License, or (at your option) any later version.
  *
  * THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. */

#include <player.h>
#include <config.h>
#include <utilities.h>
#include <freac.h>

#include <engine/locking.h>

#include <engine/decoder.h>
#include <engine/processor.h>

using namespace BoCA;
using namespace BoCA::AS;

freac::Player::Player()
{
	playing	    = False;
	paused	    = False;

	stop	    = False;

	output	    = NIL;

	newPosition = -1;
}

freac::Player::~Player()
{
}

Void freac::Player::Play(const Track &iTrack)
{
	/* Resume playback if it is paused.
	 */
	if (playing && paused && track.GetTrackID() == iTrack.GetTrackID())
	{
		Resume();

		return;
	}

	/* Stop playback if already playing.
	 */
	if (playing) Stop();

	/* Lock device in case this is a CD track.
	 */
	if (!Locking::LockDeviceForTrack(iTrack))
	{
		BoCA::Utilities::ErrorMessage("Cannot play a CD track while ripping from the same drive!");

		return;
	}

	/* Play selected track.
	 */
	track	= iTrack;

	playing	= True;
	paused	= False;

	stop	= False;

	NonBlocking0<>(&Player::PlayThread, this).Call();
}

Int freac::Player::PlayThread()
{
	BoCA::Config	*config = BoCA::Config::Copy();

	/* Get config values.
	 */
	Bool	 processPlayback = config->GetIntValue(Config::CategoryProcessingID, Config::ProcessingProcessPlaybackID, Config::ProcessingProcessPlaybackDefault);

	/* Create decoder.
	 */
	Decoder	*decoder = new Decoder(config);

	if (!decoder->Create(track.fileName, track))
	{
		delete decoder;

		Locking::UnlockDeviceForTrack(track);

		BoCA::Config::Free(config);

		playing = False;

		return Error();
	}

	/* Create processor.
	 */
	Track		 trackToPlay = track;
	Processor	*processor   = new Processor(config);

	if (processPlayback)
	{
		if (!processor->Create(track))
		{
			delete decoder;
			delete processor;

			Locking::UnlockDeviceForTrack(track);

			BoCA::Config::Free(config);

			playing = False;

			return Error();
		}

		trackToPlay.SetFormat(processor->GetFormatInfo());
	}

	/* Notify application about track playback.
	 */
	onPlay.Emit(track);

	/* Create output component.
	 */
	Int		 error = Error();
	Registry	&boca  = Registry::Get();

	for (Int i = 0; i < boca.GetNumberOfComponents(); i++)
	{
		if (boca.GetComponentType(i) != BoCA::COMPONENT_TYPE_OUTPUT) continue;

		output = (OutputComponent *) boca.CreateComponentByID(boca.GetComponentID(i));

		if (output == NIL) continue;

		output->SetConfiguration(config);
		output->SetAudioTrackInfo(trackToPlay);

		if (output->Activate())
		{
			/* Enter playback loop.
			 */
			if (!output->GetErrorState()) Loop(decoder, processor);

			/* Clean up.
			 */
			output->Deactivate();

			error = Success();
		}

		boca.DeleteComponent(output);

		break;
	}

	delete decoder;
	delete processor;

	Locking::UnlockDeviceForTrack(track);

	BoCA::Config::Free(config);

	stop	= True;
	playing = False;

	/* Notify application about finished playback.
	 */
	onFinish.Emit(track);

	return error;
}

Void freac::Player::Loop(Decoder *decoder, Processor *processor)
{
	BoCA::I18n	*i18n = BoCA::I18n::Get();

	/* Compute format specs and create buffer.
	 */
	const Format		&format		= track.GetFormat();

	Int64			 position	= 0;
	UnsignedLong		 samplesSize	= format.rate / 8;

	Int			 bytesPerSample = format.bits / 8 * format.channels;
	Buffer<UnsignedByte>	 buffer(samplesSize * bytesPerSample);

	/* Enter playback loop.
	 */
	while (!stop)
	{
		/* Seek if requested.
		 */
		if (newPosition >= 0)
		{
			if	(track.length	    >= 0) position = track.length		/ 1000 * newPosition;
			else if (track.approxLength >= 0) position = track.approxLength		/ 1000 * newPosition;
			else				  position = (Int64(240) * format.rate) / 1000 * newPosition;

			decoder->Seek(position);

			newPosition = -1;
		}

		/* Find step size.
		 */
		Int	 step = samplesSize;

		if (track.length >= 0)
		{
			if (position >= track.length) break;

			if (position + step > track.length) step = track.length - position;
		}

		buffer.Resize(step * bytesPerSample);

		/* Read samples from decoder.
		 */
		Int	 bytes = decoder->Read(buffer);

		if (bytes == 0) break;

		/* Transform samples using processor.
		 */
		if (processor != NIL) processor->Transform(buffer);

		/* Update position and write data.
		 */
		position += (bytes / bytesPerSample);

		if	(track.length	    >= 0) onProgress.Emit(i18n->IsActiveLanguageRightToLeft() ? 1000 - 1000.0 / track.length	    * position : 1000.0 / track.length	      * position);
		else if (track.approxLength >= 0) onProgress.Emit(i18n->IsActiveLanguageRightToLeft() ? 1000 - 1000.0 / track.approxLength  * position : 1000.0 / track.approxLength  * position);
		else				  onProgress.Emit(i18n->IsActiveLanguageRightToLeft() ? 1000 - 1000.0 / (240 * format.rate) * position : 1000.0 / (240 * format.rate) * position);

		Write(buffer);
 	}

	/* Finish sample transformations.
	 */
	buffer.Resize(0);

	if (processor != NIL) processor->Finish(buffer);

	/* Pass remaining samples to output.
	 */
	Write(buffer);

	if (!stop) output->Finish();

	while (!stop && output->IsPlaying()) S::System::System::Sleep(20);
}

Void freac::Player::Write(Buffer<UnsignedByte> &buffer)
{
	while (buffer.Size() > 0)
	{
		while (!stop && (paused || output->CanWrite() == 0)) S::System::System::Sleep(10);

		if (stop) break;

		Buffer<UnsignedByte>	 outputBuffer(Math::Min(buffer.Size(), output->CanWrite()));

		memcpy(outputBuffer, buffer, outputBuffer.Size());
		memmove(buffer, buffer + outputBuffer.Size(), buffer.Size() - outputBuffer.Size());

		buffer.Resize(buffer.Size() - outputBuffer.Size());

		output->WriteData(outputBuffer);
	}
}

Void freac::Player::Pause()
{
	if (!playing) return;

	output->SetPause(True);

	paused = True;
}

Void freac::Player::Resume()
{
	if (!playing) return;

	output->SetPause(False);

	paused = False;
}

Void freac::Player::SetPosition(Int position)
{
	if (!playing) return;

	newPosition = position;
}

Void freac::Player::Stop()
{
	if (!playing || stop) return;

	/* Request stop of playback.
	 */
	stop = True;

	while (playing)
	{
		Int	 suspendCount = GUI::Application::Lock::SuspendLock();

		S::System::System::Sleep(10);

		GUI::Application::Lock::ResumeLock(suspendCount);
	}
}
