// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently

#pragma once

#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN    // Exclude rarely-used stuff from Windows headers
#endif

// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER        // Allow use of features specific to Windows 95 and Windows NT 4 or later.
#define WINVER 0x0400    // Change this to the appropriate value to target Windows 98 and Windows 2000 or later.
#endif

#ifndef _WIN32_WINNT    // Allow use of features specific to Windows NT 4 or later.
#define _WIN32_WINNT 0x0400    // Change this to the appropriate value to target Windows 98 and Windows 2000 or later.
#endif            

#if _MSC_VER >= 1300
#ifndef _WIN32_WINDOWS    // Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif
#endif

#ifndef _WIN32_IE      // Allow use of features specific to IE 4.0 or later.
#define _WIN32_IE 0x0400  // Change this to the appropriate value to target IE 5.0 or later.
#endif

#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS  // some CString constructors will be explicit

// turns off MFC's hiding of some common and often safely ignored warning messages
#define _AFX_ALL_WARNINGS

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions

#include <afxdtctl.h>    // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>      // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT

// Include the required header files for the vtk classes we are using
#include <vtkDataSetReader.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkActor2D.h>
#include <vtkTextMapper.h>
#include <vtkRenderer.h>
#include <vtkWin32OpenGLRenderWindow.h>
#include <vtkWin32RenderWindowInteractor.h>
#include <vtkTextProperty.h>

