function [ length, size, type, name ] = glGetActiveUniform( program, index, bufSize )

% glGetActiveUniform  Interface to OpenGL function glGetActiveUniform
%
% usage:  [ length, size, type, name ] = glGetActiveUniform( program, index, bufSize )
%
% C function:  void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)

% 25-Mar-2011 -- created (generated automatically from header files)

% ---allocate---
% ---protected---

if nargin~=3,
    error('invalid number of arguments');
end

length = int32([0,0]);
size = int32([0,0]);
type = uint32([0,0]);
name = uint8(zeros(1,bufSize));

moglcore( 'glGetActiveUniform', program, index, bufSize, length, size, type, name );
name = char(name);
length = length(1:end-1);
size = size(1:end-1);
type = type(1:end-1);
return
