----------------------------------------------------------------
------------------------- Version 3.2.2 ------------------------
----------------------------------------------------------------
-- Core --
- Fixed eventChangeMouseFocus and eventChangeKeyFocus not being triggered in certain cases.

-- Widgets --
- ComboBox: Fixed mouse events incorrectly going to the widget below the ComboBox when clicking on an item.
- ScrollBar: Added button repeat support, ScrollBar buttons will trigger repeatedly so long as the mouse is held down.

-- Platforms --
- OpenGLPlatform: Added option to use system GLEW library.
- OgrePlatform: Improved performance of OgreDataManager::isDataExist.
- OgrePlatform: Fixed build failure regarding boost libraries used by Ogre not being found.

-- Resources --
- ResourceManualFont: Added API to create a ResourceManualFont in code rather than from XML.

-- Tools --
- Fixed broken file dialog directory listing on Linux and make sure files are sorted.

----------------------------------------------------------------
------------------------- Version 3.2.1 ------------------------
----------------------------------------------------------------

-- Core --
- Added events to clipboard manager: eventClipboardRequested, eventClipboardChanged.
- Added API access to child LayerNodes. 
- Added pointer to ControllerItem in all controller events.
- Key focus will be reset when the key focus widget is hidden.
- Fixed incorrectly detecting double click when clicking on different widgets.
- Fixed a memory leak when creating or changing widgets in several cases.
- Fixed a lot of warnings from cppcheck.
- Other minor fixes.
- Remove possibility to compile without std::typeinfo (no longer needed for android, MYGUI_RTTI_DISABLE_TYPE_INFO option removed).
- Remove -msse from compiler flags.

-- Widgets --
- Added Depth property for child widgets, that can be used for rendering order.
- Added eventChangeCoord event.
- Fixed Enabled property not being inherited from parent widgets.
- ListBox: Added eventNotifyItem for key or mouse press on item widgets.
- ListBox: Added getWidgetByIndex public API to allow item widget access from outside.
- EditBox: Fixed several keyboard shortcuts (such as copy & paste) not working when key and text events are injected separately by the user.
- ImageBox: Added getImageSize method.
- ScrollBar: Added WheelPage property for mouse wheel scroll step.

-- SubWidgets --
- PolygonalSkin: Added stroke support for drawing dashed lines (can be seen in UnitTest_Spline).
- RotatingSkin: Added properties to skin XML.

-- Resources --
- ResourceTrueTypeFont: Added Distance parameter for margin between glyphs in generated font texture.
- ResourceImageSet, ResourceTrueTypeFont: Added public API to allow creating in code rather than from XML.
- ResourceManualFont: Added support to set glyph size separately rather than deriving it from image coordinates.

-- Skins --
- Added Dark skin (used by default in Tools).
- Added Black skin.
- Minor updates to other skins.

-- Tools --
- Significant improvements to LayoutEditor, FontEditor, ImageEditor and SkinEditor.

-- Demos --
- Minor updates to several demos.

-- UnitTests --
- Added DataInfoTest.

-- Platforms --
- Added Dummy platform.
- Various fixes for DirectX11 platform.
- Slightly refactored OpenGL platform.
- Added DataMemoryStream class.

-- Other --
- Updated C# wrapper.
- Switched from LGPL to MIT license.
- Documentation improvements.

----------------------------------------------------------------
------------------------- Version 3.2.0 ------------------------
----------------------------------------------------------------

-- Core --
- MyGUI can be compiled without std::typeinfo.
- Fixed an alignment bug on non-screen layers (for example on the RTT layer).
- Fixed bug with widgets on same layer changing their draw order.

-- Widgets --
- DDContainer: Added a resetDrag method that stops a drag operation programmatically.
- TextBox: Added optional text shadow.
- EditBox: Fixed incorrect text display when the text area was lower than the font height.
- EditBox: Reset Redo changes when text was changed.
- Canvas: Fixed incorrect destruction.
- ProgressBar: Fixed a problem that caused the progress value to be displayed incorrectly after the widget was resized.

--SubWidgets--
- RotatingSkin: Fixed incorrect display due to swapped UV coordinates.

-- Resources --
- ResourceTrueTypeFont:
   * Decreased texture memory usage (typically by 50% or more).
   * Improved startup and runtime performance.
   * Added support for Windows FON/FNT bitmap fonts and for embedded SBIT bitmaps in TrueType fonts.
   * Added support for enhanced glyph metrics, typographically correct line spacing, and overlapping glyphs; e.g., "fj".
   * Implemented the ability to specify the code point used as a substitute for missing code points (now defaults to the "Not Defined" glyph instead of "Space").
   * Implemented subpixel positioning.
   * Added useful default values for several properties.
   * Deprecated several properties that are no longer useful.
   * Fixed problems that made it impossible to use whitespace characters other than "Space" and "Tab".
   * Fixed several crashes and memory leaks.
   * Replaced an assertion with a log message when a font cannot be loaded.
- ResourceManualFont:
   * Added support for enhanced glyph metrics and overlapping glyphs; e.g., "fj".
   * Implemented the ability to specify the code point used as a substitute for missing code points.

-- Wraps --
- BaseLayout works properly when it's completely empty.

-- Plugins --
- Updated the BerkeliumWidget plugin.

-- Tools --
- Various fixes in LayoutEditor.
- FontViewer:
   * Added support for all of the new features in ResourceTrueTypeFont and ResourceManualFont.
   * Added support for additional font types: *.ttc, *.otf, *.pfa, *.fon, and *.fnt.
   * Redesigned the user interface.
   * Implemented automatic generation of the output filenames when saving.
   * Fixed several crashes and memory leaks.

-- Platforms --
- Keep solid mode when Ogre is in wireframe.
- Fixed a few bugs in the OpenGL platform (buffers not cleaned up).
- New DirectX11 platform prototype.

----------------------------------------------------------------
------------------------- Version 3.2.0 RC1 --------------------
----------------------------------------------------------------

-- Core --
- Skin properties were simplified for more convenient creation in the editor.
- All widgets events is now multidelegates.
- Support of right mouse button drag.
- If MyGUI is built from svn revision log file also contain svn revision (in addition to version).
- Fixed bug with texture creation for fonts.
- Other minor additions and bug-fixes.

-- Managers --
- LanguageManager now replace tags recursively.
- Fixed bug in LanguageManager when missing language was selected.

-- Resources --
- Add Layout resource, layouts loaded and parsed only once at first use.
- All resource files now have "MyGUI_" prefix to avoid naming conflicts.

-- Widgets --
- VScroll and HScroll replaced with single ScrollBar class.
- Edit renamed into EditBox.
- List renamed into ListBox.
- MenuCtrl renamed into MenuControl.
- MultiList renamed into MultiListBox.
- Progress renamed into ProgressBar.
- StaticImage renamed into ImageBox.
- StaticText renamed into TextBox.
- Tab renamed into TabControl.
- New Window property Moveable.
- Message moved from Core to Common.
- MultiListBox now support different modes of columns resizing.
- Button properties StateCheck and ButtonPressed replaced with single property StateSelected.
- ListBox and ComboBox now support ToolTip.
- Menu items can be checked now, tick icon appears.
- Property AlignVert renamed into VerticalAlignment.
- Hidden widget lose input and focus.
- Active elements visualisation in list now properly respond to changes in the list.
- All text related properties was moved from Widget to TextBox.

--SubWidgets--
- All widgets now have Colour property that colours whole widget.
- RawRect subwidget was removed.
- Implemented PolygonalSkin sub widget for lines and splines drawing.

-- Tools --
- SkinEditor added.
- All skins created in SkinEditor.
- LayoutEditor now support projects creation.
- Possibility to create MultiListBox columns in LayoutEditor.
- Possibility to create PopupMenu\MenuBar in LayoutEditor.
- Colour selection window added in LayoutEditor.
- Show skin preview in LayoutEditor.
- Scaling support in LayoutEditor.
- Possibility to change widget's type in LayoutEditor.
- Possibility to add custom properties in LayoutEditor.
- Removed check for unique name in LayoutEditor (not required any more).
- FontViewer now same generated font in two formats: as ttf + xml that use freetype in runtime for texture generation and as manual font (texture and glyphs description)

-- Platforms --
- BasisManager for OpenGL and DirectX now properly display Win32 window content without bugs with offset.
- Fixed memory leak in OpenGL's and DirectX's DataManager.
- Possibility to save texture in OpenGL.
- Fix typo in names vertext -> vertex.

-- Plugins --
- Awesomium plugin removed (not LGPL anymore).

-- UnitTests --
- New UnitTest for PolygonalSkin.
- New UnitTest for RotatingSkin.

-- CMake --
- New MYGUI_CHECK_MEMORY_LEAKS option for memory leaks detection in debug mode (MSVC only).
- New MYGUI_USE_PROJECT_FOLDERS option for project folders inside generated solution (MSVC only).
- UnitTest and Demos options were renames.
- Win32 input used by default in demos/tools under windows instead of OIS (OIS input still used in other platforms).


----------------------------------------------------------------
------------------------- Version 3.0.1 ------------------------
----------------------------------------------------------------
-- License --
- in LGPL added exclusion for static linking for possibility to use MyGUI in apps for iPhone
- all Media except some files created not by MyGUI dev tean is licensed under MIT now

-- Core --
- Refactoring to reduce the possbility of bugs (based on info from static analyzers).

-- Renders --
- Support of textures created inside Ogre (wrapping of existing texture)

-- Widget --
- added getCaptionWidget to Window: retun pointer to Window caption for text control (fonts and it's size)
- RenderBoxScene fixed
- fixed bug with Disabled widgets that was rendered as not disabled

-- Managers --
- added log message if skin used for widget wasn't found.

-- Utility --
- fixed loading on non-existing textures for widgets picking

-- Wraps --
- New option to generate wrappers with CMake

-- Plugins --
- optional AwesomiumPlugin and HikariPlugin option added to CMake config

-- Resources --
- fixed bug with incorrect font rendering on some old videocards : TrueType font now rendered into R8G8B8A8 on videocards that doesn't support L8A8 (OgreRender)

----------------------------------------------------------------
------------------------- Version 3.0.0 ------------------------
----------------------------------------------------------------
-- Core --
- rendering separated from core

-- Widgets --
- removed widget RenderBox - moved into Common as wrapper
- new widget ListCtrl - base widget for lists with OwnDraw, horizontal scroll and lines with different height support
- new widget ListBox - list implementation with horizontal scroll (based on ListCtrl)

-- Managers --
- new FactoryManager - manager creates instances of objects that implements IObject (resources, widgets, controllers, etc.)
- new DataManager - possibility to create your own type or data source

-- Controllers --
- controllers support deserialization, possibility to create through XML

-- Resources --
- new resource type ImageSetPointer for creating cursors based on ImageSet with animation support
- new resource type ManualPointer for creating cursors based on texture
- new resource type TrueTypeFont for creating true type fonts
- new resource type ManualFont for creating fonts based on texture
- new resource type Skin for skin description

--SubWidgets--
- new SubWidget RotateSkin with rotating geometry support

-- Tools --
- improved LayoutEditor, controllers support

-- Demos --
- Demo_Pointers - demonstration of cursor contexts and W32 cursors
- Demo_RenderBox - demonstration of RenderBox usage (camera view inside widget, model view inside widget)

-- Plugins --
- Plugin_AwesomiumWidget - sample plugin implementation for Awesomium (html inside widget)
- Plugin_HikariWidget - sample plugin implementation for Hikari (Flash inside widget)

-- UnitTests --
- UnitTest_Layers - sample of using GUI inside 3D scene
- UnitTest_RTTLayers - sample of rendering Layer into texture
- UnitTest_TextureAnimation - sample of RTT node, for caching or for animating whole window
- UnitTest_TreeControl - sample implementation of tree control (author : Pavel Turin)

----------------------------------------------------------------
------------------------- Version 2.2.3 ------------------------
----------------------------------------------------------------

-- SubWidgets -- 
- subwidget EditText was reimplemented
   * word wrap support in edit mode
   * cursor and text selecting with ManualFont

-- Widget --
- fixed problem with inherited Disabled and Visible conditions

----------------------------------------------------------------
------------------------- Version 2.2.2 ------------------------
----------------------------------------------------------------

-- Core --
- widget hierarchy changed - style added:
   * Child - child widget, cropped by parent widget borders, no overlapping (used by default for child widgets)
   * Popup - popup widget, have parent widget, but not cropped on its borders
   * Overlapped - child widget, cropped by parent widget borders, can overlap (used by default for root widgets)
- support of detaching and attaching of widgets, possibility to change skin or style in runtime
- added fast RTTI


-- Widgets --
- new widget DDContainer - base class for all widgets that have drag'n'drop
- new widget MenuCtrl - base class for all menus (such as MenuBar or PopupMenu)
- new widget MenuBar
- new widget ScrllView
- Widgets tool-tip support
- StaticImage animation support


-- Managers --
- new ResourceManager - allows to load user resources (for example ResourceImageSet)
- new LanguageManager - allows to replace tags in layouts with strings loaded from language files, manual creating and replacing tags
- PointerManager - support animated pointers
- FontManager - support of loading custom fonts from texture


-- Controllers --
- ControllerPosition improved, Jump move mode added


-- Resources --
- new resource type ResourceImageSet - used for group of images, with animation, loads through XML


--SubWidgets--
- new subwidget RawRect for direct access to quad vertices
- new subwidget TileRect for tiling


-- Others --
- all widgets-containers have Any (like boost::any) for storing user info about item (for example ComboBox items, Menu items)
- configuration files versions in XML
- two new themes for skin


-- Wrappers --
- BaseLayout - base class for layout wrapper
- BaseItemBox - base class for ItemBox wrapper
- added PanelView - made using wrappers

 
-- Tools --
- LayoutEditor - external resources support, several interface improvements
- added ImageSetViewer for ResourceImageSet viewing


-- Demos --
- Demo_Colour - colour selection control, RawRect subwidget and colouring in text
- Demo_Console - simple console implementation for changing some widget properties
- Demo_Controllers - ControllerFadeAlpha and ControllerPosition examples
- Demo_Font - true-type font generation with possibility to save into MyGUI font configuration file
- Demo_Gui - demonstration of using different widgets and styles (something like Ogre Demo_Gui)
- Demo_ItemBox - ItemBox, BaseItemBox wrapper, ToolTip, external user resource loaded through XML
- Demo_PanelView - PanelView control implementation
- Demo_Picking - widget with mouse picking creation
- Demo_PluginStrangeButton - plugin an user widget
- Demo_ScrollView - ScrollView examples
- Demo_Themes - new MyGUI themes for skin
- Demo_StaticImage - simple ImageSet viewer implementation
