# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
# 
# Translators:
# Justin Jacobs <jajdorkster@gmail.com>, 2019
# CodingJellyfish <dumaosen_main01@outlook.com>, 2021
# 
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-07-02 13:26-0400\n"
"PO-Revision-Date: 2018-03-28 19:16+0000\n"
"Last-Translator: CodingJellyfish <dumaosen_main01@outlook.com>, 2021\n"
"Language-Team: Chinese (https://www.transifex.com/flareorg/teams/84925/zh/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: zh\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#: ../../../src/Avatar.cpp:391
msgid "Your health is low!"
msgstr "您已奄奄一息！"

#: ../../../src/Avatar.cpp:421
#, c-format
msgid "Congratulations, you have reached level %d!"
msgstr "恭喜，你达到了等级%d!"

#: ../../../src/Avatar.cpp:423
msgid "You may increase one or more attributes through the Character Menu."
msgstr "你可以在角色菜单增加一点或多点属性。"

#: ../../../src/Avatar.cpp:427
msgid "You may unlock one or more abilities through the Powers Menu."
msgstr "你可以在技能菜单增加一点或多点技能。"

#: ../../../src/Avatar.cpp:689
msgid "You are defeated."
msgstr "你被打败了。"

#: ../../../src/Avatar.cpp:935
msgid "Transformation expired. You have been moved back to a safe place."
msgstr "传送已过期。你已回到了一个安全的地方。"

#: ../../../src/CampaignManager.cpp:152
#, c-format
msgid "%d %s removed."
msgstr "%d个%s已移除。"

#: ../../../src/CampaignManager.cpp:171
#, c-format
msgid "%s x%d removed."
msgstr "%s个%d已移除。"

#: ../../../src/CampaignManager.cpp:173
#, c-format
msgid "%s removed."
msgstr "%s已移除。"

#: ../../../src/CampaignManager.cpp:187
#, c-format
msgid "You receive %d %s."
msgstr "你得到%d个%s。"

#: ../../../src/CampaignManager.cpp:191
#, c-format
msgid "You receive %s x%d."
msgstr "你收到%s x%d。"

#: ../../../src/CampaignManager.cpp:193
#, c-format
msgid "You receive %s."
msgstr "你收到%s。"

#: ../../../src/CampaignManager.cpp:210
#, c-format
msgid "You receive %d XP."
msgstr "你得到%dXP。"

#: ../../../src/CampaignManager.cpp:216
msgid "HP restored."
msgstr "HP已恢复。"

#: ../../../src/CampaignManager.cpp:220
msgid "MP restored."
msgstr "MP已恢复。"

#: ../../../src/CampaignManager.cpp:225
msgid "HP and MP restored."
msgstr "HP和MP已恢复。"

#: ../../../src/CampaignManager.cpp:229
msgid "Negative effects removed."
msgstr "负面效果已消除。"

#: ../../../src/CampaignManager.cpp:235
msgid "HP and MP restored, negative effects removed"
msgstr "HP和MP已恢复，负面效果已消除。"

#: ../../../src/DeviceList.cpp:56
msgid ""
"SDL software renderer\n"
"\n"
"Often slower, but less likely to have issues."
msgstr ""
"SDL软件渲染器\n"
"\n"
"通常较慢，但出现问题几率更低。"

#: ../../../src/DeviceList.cpp:59
msgid ""
"SDL hardware renderer\n"
"\n"
"The default renderer that is often faster than the SDL software renderer."
msgstr ""
"SDL硬件渲染器\n"
"\n"
"默认渲染器，通常比软件渲染器更快。"

#: ../../../src/EngineSettings.cpp:586
msgid "Adventurer"
msgstr "冒险者"

#: ../../../src/Entity.cpp:527
msgid "miss"
msgstr "未击中"

#: ../../../src/Entity.cpp:565 ../../../src/PowerManager.cpp:1220
#: ../../../src/StatBlock.cpp:926 ../../../src/StatBlock.cpp:932
#, c-format
msgid "+%d HP"
msgstr "+%dHP"

#: ../../../src/Entity.cpp:572 ../../../src/StatBlock.cpp:937
#: ../../../src/StatBlock.cpp:943
#, c-format
msgid "+%d MP"
msgstr "+%dMP"

#: ../../../src/EventManager.cpp:792
msgid "Unknown destination"
msgstr "无法进入"

#: ../../../src/GameState.cpp:37 ../../../src/GameState.cpp:58
msgid "Loading..."
msgstr "载入中……"

#: ../../../src/GameStateLoad.cpp:90 ../../../src/GameStateLoad.cpp:103
msgid "Delete Save"
msgstr "删除存档"

#: ../../../src/GameStateLoad.cpp:90
msgid "Delete this save?"
msgstr "确定删除存档？"

#: ../../../src/GameStateLoad.cpp:92
msgid "Exit to Title"
msgstr "回到标题界面"

#: ../../../src/GameStateLoad.cpp:95
msgid "New Game"
msgstr "新游戏"

#: ../../../src/GameStateLoad.cpp:99 ../../../src/GameStateLoad.cpp:607
msgid "Choose a Slot"
msgstr "选择一个人物存档"

#: ../../../src/GameStateLoad.cpp:580 ../../../src/GameStateLoad.cpp:601
msgid "Enable a story mod to continue"
msgstr "启用故事模块以继续"

#: ../../../src/GameStateLoad.cpp:596
msgid "Load Game"
msgstr "载入游戏"

#: ../../../src/GameStateLoad.cpp:704
msgid "Entering game world..."
msgstr "进入游戏世界……"

#: ../../../src/GameStateLoad.cpp:707
msgid "Loading saved game..."
msgstr "载入游戏……"

#: ../../../src/GameStateLoad.cpp:740
msgid "Invalid save"
msgstr "保存无效"

#: ../../../src/GameStateLoad.cpp:764 ../../../src/ItemManager.cpp:745
#: ../../../src/MenuPowers.cpp:882 ../../../src/MenuPowers.cpp:1241
#: ../../../src/MenuPowers.cpp:1653
#, c-format
msgid "Level %d"
msgstr "等级 %d"

#: ../../../src/GameStateNew.cpp:66 ../../../src/InputState.cpp:416
#: ../../../src/MenuConfig.cpp:254
msgid "Cancel"
msgstr "取消"

#: ../../../src/GameStateNew.cpp:69
msgid "Create"
msgstr "创建"

#: ../../../src/GameStateNew.cpp:77
msgid "Randomize"
msgstr "随机"

#: ../../../src/GameStateNew.cpp:93
msgid "Choose a Portrait"
msgstr "选择头像"

#: ../../../src/GameStateNew.cpp:97
msgid "Choose a Name"
msgstr "输入名字"

#: ../../../src/GameStateNew.cpp:101
msgid "Permadeath?"
msgstr "死亡后不可复活?"

#: ../../../src/GameStateNew.cpp:105
msgid "Choose a Class"
msgstr "选择职业"

#: ../../../src/GameStateTitle.cpp:107
msgid "Play Game"
msgstr "开始游戏"

#: ../../../src/GameStateTitle.cpp:110
msgid "Enable a core mod to continue"
msgstr "开启核心模块以继续"

#: ../../../src/GameStateTitle.cpp:114 ../../../src/MenuMiniMap.cpp:152
msgid "Configuration"
msgstr "设置"

#: ../../../src/GameStateTitle.cpp:117
msgid "Credits"
msgstr "致谢"

#: ../../../src/GameStateTitle.cpp:120
msgid "Exit Game"
msgstr "退出游戏"

#: ../../../src/InputState.cpp:417
msgid "Accept"
msgstr "确定"

#: ../../../src/InputState.cpp:418 ../../../src/MenuMovementType.cpp:123
#: ../../../src/MenuMovementType.cpp:132 ../../../src/SDLInputState.cpp:670
#: ../../../src/SDLInputState.cpp:700
msgid "Up"
msgstr "上"

#: ../../../src/InputState.cpp:419 ../../../src/MenuMovementType.cpp:125
#: ../../../src/MenuMovementType.cpp:134 ../../../src/SDLInputState.cpp:648
#: ../../../src/SDLInputState.cpp:678
msgid "Down"
msgstr "下"

#: ../../../src/InputState.cpp:420 ../../../src/MenuMovementType.cpp:124
#: ../../../src/MenuMovementType.cpp:133 ../../../src/SDLInputState.cpp:655
#: ../../../src/SDLInputState.cpp:685
msgid "Left"
msgstr "左"

#: ../../../src/InputState.cpp:421 ../../../src/MenuMovementType.cpp:126
#: ../../../src/MenuMovementType.cpp:135 ../../../src/SDLInputState.cpp:665
#: ../../../src/SDLInputState.cpp:695
msgid "Right"
msgstr "右"

#: ../../../src/InputState.cpp:422
msgid "Bar1"
msgstr "槽1"

#: ../../../src/InputState.cpp:423
msgid "Bar2"
msgstr "槽2"

#: ../../../src/InputState.cpp:424
msgid "Bar3"
msgstr "槽3"

#: ../../../src/InputState.cpp:425
msgid "Bar4"
msgstr "槽4"

#: ../../../src/InputState.cpp:426
msgid "Bar5"
msgstr "槽5"

#: ../../../src/InputState.cpp:427
msgid "Bar6"
msgstr "槽6"

#: ../../../src/InputState.cpp:428
msgid "Bar7"
msgstr "槽7"

#: ../../../src/InputState.cpp:429
msgid "Bar8"
msgstr "槽8"

#: ../../../src/InputState.cpp:430
msgid "Bar9"
msgstr "槽9"

#: ../../../src/InputState.cpp:431
msgid "Bar0"
msgstr "槽0"

#: ../../../src/InputState.cpp:432 ../../../src/MenuActionBar.cpp:84
#: ../../../src/MenuCharacter.cpp:54
msgid "Character"
msgstr "角色"

#: ../../../src/InputState.cpp:433 ../../../src/MenuActionBar.cpp:85
#: ../../../src/MenuInventory.cpp:130 ../../../src/MenuVendor.cpp:59
msgid "Inventory"
msgstr "物品"

#: ../../../src/InputState.cpp:434 ../../../src/MenuActionBar.cpp:86
#: ../../../src/MenuPowers.cpp:159
msgid "Powers"
msgstr "技能"

#: ../../../src/InputState.cpp:435 ../../../src/MenuActionBar.cpp:87
#: ../../../src/MenuLog.cpp:72
msgid "Log"
msgstr "日志"

#: ../../../src/InputState.cpp:436
msgid "Main1"
msgstr "主按键1"

#: ../../../src/InputState.cpp:437
msgid "Main2"
msgstr "主按键2"

#: ../../../src/InputState.cpp:438
msgid "Ctrl"
msgstr "Ctrl"

#: ../../../src/InputState.cpp:439
msgid "Shift"
msgstr "Shift"

#: ../../../src/InputState.cpp:440
msgid "Alt"
msgstr "Alt"

#: ../../../src/InputState.cpp:441 ../../../src/SDLInputState.cpp:677
msgid "Delete"
msgstr "Delete"

#: ../../../src/InputState.cpp:442
msgid "ActionBar Accept"
msgstr "操作栏接受"

#: ../../../src/InputState.cpp:443
msgid "ActionBar Left"
msgstr "操作栏左"

#: ../../../src/InputState.cpp:444
msgid "ActionBar Right"
msgstr "操作栏右"

#: ../../../src/InputState.cpp:445
msgid "ActionBar Use"
msgstr "操作栏使用"

#: ../../../src/InputState.cpp:446
msgid "Developer Menu"
msgstr "开发者菜单"

#: ../../../src/InputState.cpp:448
msgid "Left Mouse"
msgstr "鼠标左键"

#: ../../../src/InputState.cpp:449
msgid "Middle Mouse"
msgstr "鼠标中键"

#: ../../../src/InputState.cpp:450
msgid "Right Mouse"
msgstr "鼠标右键"

#: ../../../src/InputState.cpp:451
msgid "Wheel Up"
msgstr "滚轮向上"

#: ../../../src/InputState.cpp:452
msgid "Wheel Down"
msgstr "滚轮向下"

#: ../../../src/InputState.cpp:453
msgid "Mouse X1"
msgstr "鼠标X1"

#: ../../../src/InputState.cpp:454
msgid "Mouse X2"
msgstr "鼠标X2"

#: ../../../src/ItemManager.cpp:475
msgid "Unknown Item"
msgstr "未知物品"

#: ../../../src/ItemManager.cpp:646 ../../../src/MenuPowers.cpp:981
#, c-format
msgid "%d%% Speed"
msgstr "%d%%速度"

#: ../../../src/ItemManager.cpp:650 ../../../src/MenuPowers.cpp:984
#, c-format
msgid "%d%% Attack Speed"
msgstr "%d%%攻击速度"

#: ../../../src/ItemManager.cpp:672 ../../../src/MenuCharacter.cpp:352
#: ../../../src/MenuPowers.cpp:953
#, c-format
msgid "Resistance (%s)"
msgstr "抗性（%s）"

#: ../../../src/ItemManager.cpp:682
#, c-format
msgid "Requires %s"
msgstr "需要%s"

#: ../../../src/ItemManager.cpp:731
msgid "Quest Item"
msgstr "任务物品"

#: ../../../src/ItemManager.cpp:758
#, c-format
msgid "Quality: %s"
msgstr "质量：%s"

#: ../../../src/ItemManager.cpp:783
#, c-format
msgid "Absorb: %d-%d"
msgstr "伤害吸收：%d-%d"

#: ../../../src/ItemManager.cpp:785
#, c-format
msgid "Absorb: %d"
msgstr "伤害吸收：%d"

#: ../../../src/ItemManager.cpp:825 ../../../src/MenuPowers.cpp:1228
#: ../../../src/MenuPowers.cpp:1231
#, c-format
msgid "Requires Level %d"
msgstr "需要等级%d"

#: ../../../src/ItemManager.cpp:836 ../../../src/MenuPowers.cpp:1220
#: ../../../src/MenuPowers.cpp:1222
#, c-format
msgid "Requires %s %d"
msgstr "需要%s %d"

#: ../../../src/ItemManager.cpp:847
#, c-format
msgid "Requires Class: %s"
msgstr "需要职业：%s"

#: ../../../src/ItemManager.cpp:863 ../../../src/ItemManager.cpp:875
#, c-format
msgid "Buy Price: %d %s"
msgstr "购买价格：%d %s"

#: ../../../src/ItemManager.cpp:865 ../../../src/ItemManager.cpp:877
#, c-format
msgid "Buy Price: %d %s each"
msgstr "购买单价：%d 每个%s"

#: ../../../src/ItemManager.cpp:885
#, c-format
msgid "Sell Price: %d %s"
msgstr "出售价格：%d %s"

#: ../../../src/ItemManager.cpp:887
#, c-format
msgid "Sell Price: %d %s each"
msgstr "出售单价：%d 每个%s"

#: ../../../src/ItemManager.cpp:898
msgid "Set:"
msgstr "设置："

#: ../../../src/ItemManager.cpp:905
#, c-format
msgid "%d items:"
msgstr "%d个物品："

#: ../../../src/ItemManager.cpp:920
#, c-format
msgid "Press [%s] to read"
msgstr "按[%s]阅读"

#: ../../../src/ItemManager.cpp:923
#, c-format
msgid "Press [%s] to use"
msgstr "按[%s]使用"

#: ../../../src/MenuActionBar.cpp:239 ../../../src/MenuActionBar.cpp:246
#: ../../../src/MenuActionBar.cpp:249 ../../../src/MenuActionBar.cpp:255
#, c-format
msgid "Hotkey: %s"
msgstr "快捷键：%s"

#: ../../../src/MenuActionBar.cpp:621
msgid "Not enough MP."
msgstr "MP不足。"

#: ../../../src/MenuActiveEffects.cpp:124
#, c-format
msgid "x%d"
msgstr "x%d"

#: ../../../src/MenuActiveEffects.cpp:219
msgid "Remaining:"
msgstr "剩余："

#: ../../../src/MenuActiveEffects.cpp:225
#, c-format
msgid "x%d stacks"
msgstr "x%d"

#: ../../../src/MenuCharacter.cpp:73 ../../../src/MenuCharacter.cpp:78
msgid "Name"
msgstr "名字"

#: ../../../src/MenuCharacter.cpp:74 ../../../src/MenuCharacter.cpp:79
msgid "Level"
msgstr "等级"

#: ../../../src/MenuCharacter.cpp:309
#, c-format
msgid "Available stat points: %d"
msgstr "可用状态点：%d"

#: ../../../src/MenuCharacter.cpp:353
#, c-format
msgid "Reduces the damage taken from \"%s\" elemental attacks."
msgstr "减少来自“%s”的元素攻击伤害。"

#: ../../../src/MenuCharacter.cpp:363 ../../../src/MenuManager.cpp:301
#, c-format
msgid "XP: %d"
msgstr "经验值XP：%d"

#: ../../../src/MenuCharacter.cpp:365
#, c-format
msgid "Next: %d"
msgstr "下一级：%d"

#: ../../../src/MenuCharacter.cpp:371
#, c-format
msgid "base (%d), bonus (%d)"
msgstr "基础（%d），增益（%d）"

#: ../../../src/MenuCharacter.cpp:379 ../../../src/MenuCharacter.cpp:393
msgid "Related stats:"
msgstr "相关的属性："

#: ../../../src/MenuCharacter.cpp:419 ../../../src/MenuCharacter.cpp:443
#, c-format
msgid "Each level grants %d."
msgstr "每一级增长%d。"

#: ../../../src/MenuCharacter.cpp:423 ../../../src/MenuCharacter.cpp:447
#, c-format
msgid "Each point of %s grants %d."
msgstr "每点%s增长%d。"

#: ../../../src/MenuConfig.cpp:122 ../../../src/MenuConfig.cpp:1256
msgid "Clear"
msgstr "清空"

#: ../../../src/MenuConfig.cpp:122 ../../../src/MenuConfig.cpp:1254
msgid "Assign:"
msgstr "分配："

#: ../../../src/MenuConfig.cpp:123 ../../../src/MenuConfig.cpp:253
msgid "Defaults"
msgstr "默认设置"

#: ../../../src/MenuConfig.cpp:123
msgid "Reset ALL settings?"
msgstr "确定重置所有设置吗？"

#: ../../../src/MenuConfig.cpp:252 ../../../src/MenuNumPicker.cpp:49
msgid "OK"
msgstr "确定"

#: ../../../src/MenuConfig.cpp:256 ../../../src/MenuGameOver.cpp:72
msgid "Continue"
msgstr "继续"

#: ../../../src/MenuConfig.cpp:258
msgid "Save Game"
msgstr "保存游戏"

#: ../../../src/MenuConfig.cpp:301 ../../../src/MenuConfig.cpp:352
msgid "Default"
msgstr "默认"

#: ../../../src/MenuConfig.cpp:301
msgid ""
"Show all loot tooltips, except for those that would be obscured by the "
"player or an enemy. Temporarily show all loot tooltips with 'Alt'."
msgstr "显示全部的战利品提示，除了那些被玩家或敌人遮盖的。按‘Alt’临时显示全部的战利品提示。"

#: ../../../src/MenuConfig.cpp:302
msgid "Show all"
msgstr "全部显示"

#: ../../../src/MenuConfig.cpp:302
msgid ""
"Always show loot tooltips. Temporarily hide all loot tooltips with 'Alt'."
msgstr "总是显示战利品提示。按‘Alt’临时隐藏全部的战利品提示。"

#: ../../../src/MenuConfig.cpp:303 ../../../src/MenuConfig.cpp:308
msgid "Hidden"
msgstr "隐藏"

#: ../../../src/MenuConfig.cpp:303
msgid ""
"Always hide loot tooltips, except for when a piece of loot is hovered with "
"the mouse cursor. Temporarily show all loot tooltips with 'Alt'."
msgstr "总是隐藏战利品提示，除了光标指向的。按 ‘Alt’ 显示全部的战利品提示。"

#: ../../../src/MenuConfig.cpp:306
msgid "Visible"
msgstr "可见"

#: ../../../src/MenuConfig.cpp:307
msgid "Visible (2x zoom)"
msgstr "可见（两倍缩放）"

#: ../../../src/MenuConfig.cpp:311
msgid ""
"Controls the type of warning to be activated when the player is below the "
"low health threshold."
msgstr "这将控制玩家在低生命阈值以下时使用何种通知。"

#: ../../../src/MenuConfig.cpp:312
msgid "- Display a message"
msgstr "- 显示消息"

#: ../../../src/MenuConfig.cpp:313
msgid "- Play a sound"
msgstr "- 播放声音"

#: ../../../src/MenuConfig.cpp:314
msgid "- Change the cursor"
msgstr "- 切换光标"

#: ../../../src/MenuConfig.cpp:316
msgid "Disabled"
msgstr "已禁用"

#: ../../../src/MenuConfig.cpp:317
msgid "All"
msgstr "全部"

#: ../../../src/MenuConfig.cpp:318
msgid "Message & Cursor"
msgstr "消息和光标"

#: ../../../src/MenuConfig.cpp:319
msgid "Message & Sound"
msgstr "消息和声音"

#: ../../../src/MenuConfig.cpp:320
msgid "Sound & Cursor"
msgstr "声音和光标"

#: ../../../src/MenuConfig.cpp:321
msgid "Message"
msgstr "消息"

#: ../../../src/MenuConfig.cpp:322
msgid "Cursor"
msgstr "光标"

#: ../../../src/MenuConfig.cpp:323
msgid "Sound"
msgstr "音效"

#: ../../../src/MenuConfig.cpp:329
msgid ""
"When the player's health drops below the given threshold, the low health "
"notifications are triggered if one or more of them is enabled."
msgstr "当玩家的HP低于一个特定的阈值时，如果您已启用一种或更多低生命通知，它将被触发。"

#: ../../../src/MenuConfig.cpp:347
msgid "The maximum frame rate that the game will be allowed to run at."
msgstr "游戏运行的最大帧速率。"

#: ../../../src/MenuConfig.cpp:351
msgid ""
"The render size refers to the height in pixels of the surface used to draw "
"the game. Mods define the allowed render sizes, but this option allows "
"overriding the maximum size."
msgstr "指游戏界面高度的像素值。"

#: ../../../src/MenuConfig.cpp:374 ../../../src/MenuConfig.cpp:1679
#: ../../../src/MenuGameOver.cpp:116
msgid "Exit"
msgstr "退出"

#: ../../../src/MenuConfig.cpp:375
msgid "Video"
msgstr "画面"

#: ../../../src/MenuConfig.cpp:376
msgid "Audio"
msgstr "声音"

#: ../../../src/MenuConfig.cpp:377
msgid "Interface"
msgstr "界面"

#: ../../../src/MenuConfig.cpp:378
msgid "Input"
msgstr "输入"

#: ../../../src/MenuConfig.cpp:379
msgid "Keybindings"
msgstr "快捷键"

#: ../../../src/MenuConfig.cpp:380
msgid "Mods"
msgstr "模块"

#: ../../../src/MenuConfig.cpp:392
msgid "Paused"
msgstr "暂停"

#: ../../../src/MenuConfig.cpp:395
msgid "Time Played"
msgstr "已玩时间"

#: ../../../src/MenuConfig.cpp:401
msgid "Renderer"
msgstr "渲染器"

#: ../../../src/MenuConfig.cpp:402
msgid "Full Screen Mode"
msgstr "全屏模式"

#: ../../../src/MenuConfig.cpp:403
msgid "Hardware surfaces"
msgstr "硬件加速"

#: ../../../src/MenuConfig.cpp:404
msgid "V-Sync"
msgstr "垂直同步"

#: ../../../src/MenuConfig.cpp:405
msgid "Texture Filtering"
msgstr "纹理过滤"

#: ../../../src/MenuConfig.cpp:406
msgid "DPI scaling"
msgstr "DPI缩放"

#: ../../../src/MenuConfig.cpp:407
msgid "Parallax Layers"
msgstr "视差层"

#: ../../../src/MenuConfig.cpp:408
msgid "Allow changing gamma"
msgstr "允许更改伽马"

#: ../../../src/MenuConfig.cpp:409
msgid "Gamma"
msgstr "伽马"

#: ../../../src/MenuConfig.cpp:410
msgid "Maximum Render Size"
msgstr "最大渲染尺寸"

#: ../../../src/MenuConfig.cpp:411
msgid "Frame Limit"
msgstr "帧数限制"

#: ../../../src/MenuConfig.cpp:413
msgid "Sound Volume"
msgstr "游戏音乐音量"

#: ../../../src/MenuConfig.cpp:414
msgid "Music Volume"
msgstr "背景音乐音量"

#: ../../../src/MenuConfig.cpp:416
msgid "Language"
msgstr "语言"

#: ../../../src/MenuConfig.cpp:417
msgid "Show FPS"
msgstr "显示画面每秒帧数"

#: ../../../src/MenuConfig.cpp:418
msgid "Hardware mouse cursor"
msgstr "硬件光标"

#: ../../../src/MenuConfig.cpp:419
msgid "Colorblind Mode"
msgstr "色盲模式"

#: ../../../src/MenuConfig.cpp:420
msgid "Developer Mode"
msgstr "开发者模式"

#: ../../../src/MenuConfig.cpp:421
msgid "Subtitles"
msgstr "字幕"

#: ../../../src/MenuConfig.cpp:422
msgid "Loot tooltip visibility"
msgstr "战利品提示可见性"

#: ../../../src/MenuConfig.cpp:423
msgid "Mini-map mode"
msgstr "小地图模式"

#: ../../../src/MenuConfig.cpp:424
msgid "Always show stat bar labels"
msgstr "始终显示进度条标签"

#: ../../../src/MenuConfig.cpp:425
msgid "Allow stat bar auto-hiding"
msgstr "允许状态栏自动隐藏"

#: ../../../src/MenuConfig.cpp:426
msgid "Show combat text"
msgstr "显示战斗文字"

#: ../../../src/MenuConfig.cpp:427
msgid "Automatically equip items"
msgstr "自动装备物品"

#: ../../../src/MenuConfig.cpp:428
msgid "Show hidden entity markers"
msgstr "显示隐藏的敌人标记"

#: ../../../src/MenuConfig.cpp:429
msgid "Low health notification"
msgstr "低生命通知"

#: ../../../src/MenuConfig.cpp:430
msgid "Low health threshold"
msgstr "低生命阈值"

#: ../../../src/MenuConfig.cpp:431
msgid "Show item comparison tooltips"
msgstr "显示物品比较工具栏"

#: ../../../src/MenuConfig.cpp:434 ../../../src/MenuMovementType.cpp:94
#: ../../../src/MenuMovementType.cpp:131
msgid "Joystick"
msgstr "摇杆"

#: ../../../src/MenuConfig.cpp:435
msgid "Move hero using mouse"
msgstr "使用鼠标移动英雄"

#: ../../../src/MenuConfig.cpp:436
msgid "Mouse aim"
msgstr "使用鼠标瞄准敌人"

#: ../../../src/MenuConfig.cpp:437
msgid "Do not use mouse"
msgstr "不要使用鼠标"

#: ../../../src/MenuConfig.cpp:438
msgid "Swap mouse movement button"
msgstr "交换鼠标移动键"

#: ../../../src/MenuConfig.cpp:439
msgid "Attack with mouse movement"
msgstr "用鼠标移动键攻击"

#: ../../../src/MenuConfig.cpp:440
msgid "Joystick Deadzone"
msgstr "摇杆灵敏度"

#: ../../../src/MenuConfig.cpp:441
msgid "Touch Controls"
msgstr "触摸控制"

#: ../../../src/MenuConfig.cpp:442
msgid "Touch Gamepad Scaling"
msgstr "触摸按钮尺寸"

#: ../../../src/MenuConfig.cpp:452
#, c-format
msgid "Primary binding: %s"
msgstr "主要键位：%s"

#: ../../../src/MenuConfig.cpp:453
#, c-format
msgid "Alternate binding: %s"
msgstr "备用键位：%s"

#: ../../../src/MenuConfig.cpp:454
#, c-format
msgid "Joystick binding: %s"
msgstr "摇杆键位：%s"

#: ../../../src/MenuConfig.cpp:556
msgid ""
"Will try to store surfaces in video memory versus system memory. The effect "
"this has on performance depends on the renderer."
msgstr "将尝试在视频内存中存储表面而不是系统内存。这对性能的影响取决于渲染器。"

#: ../../../src/MenuConfig.cpp:557
msgid ""
"Prevents screen tearing. Disable if you experience \"stuttering\" in "
"windowed mode or input lag."
msgstr "防止画面撕裂。如果在窗口模式或输入时“卡顿”则禁用。"

#: ../../../src/MenuConfig.cpp:558
msgid ""
"When enabled, this uses the screen DPI in addition to the window dimensions "
"to scale the rendering resolution. Otherwise, only the window dimensions are"
" used."
msgstr "启用后，除了窗口尺寸外，还会使用屏幕DPI来调整渲染分辨率。否则，只使用窗口尺寸。"

#: ../../../src/MenuConfig.cpp:559
msgid ""
"This enables parallax (non-tile) layers. Disabling this setting can improve "
"performance in some cases."
msgstr "启用视差（非瓦片）层。 禁用此设置在一些情况下能提升性能。"

#: ../../../src/MenuConfig.cpp:560
msgid ""
"Enables the below setting that controls the screen gamma level. The behavior"
" of the gamma setting can vary between platforms."
msgstr "启用以下设置来控制屏幕伽马级别。这个伽马设置的行为依平台而异。"

#: ../../../src/MenuConfig.cpp:561
msgid ""
"Provides additional text for information that is primarily conveyed through "
"color."
msgstr "提供从颜色传递的额外的文字信息。"

#: ../../../src/MenuConfig.cpp:562
msgid ""
"Some mods will automatically hide the stat bars when they are inactive. "
"Disabling this option will keep them displayed at all times."
msgstr "当状态栏闲置时，一些组件会自动隐藏它。禁用它以让状态栏持续显示。"

#: ../../../src/MenuConfig.cpp:563
msgid ""
"When enabled, empty equipment slots will be filled with applicable items "
"when they are obtained."
msgstr "当开启时，获取适当的物品的时候空的装备栏将被填充。"

#: ../../../src/MenuConfig.cpp:564
msgid ""
"Shows a marker above enemies, allies, and the player when they are obscured "
"by tall objects."
msgstr "敌人、友军和玩家被高的物体遮蔽时在上面显示标记。"

#: ../../../src/MenuConfig.cpp:565
msgid ""
"When enabled, tooltips for equipped items of the same type are shown next to"
" standard item tooltips."
msgstr "开启后，同种装备的工具栏将在起始工具栏旁显示。"

#: ../../../src/MenuConfig.cpp:566
msgid ""
"This allows the game to be controlled entirely with the keyboard (or "
"joystick)."
msgstr "允许游戏完全被键盘（或摇杆）控制。"

#: ../../../src/MenuConfig.cpp:567
msgid ""
"When 'Move hero using mouse' is enabled, this setting controls if 'Main1' or"
" 'Main2' is used to move the hero. If enabled, 'Main2' will move the hero "
"instead of 'Main1'."
msgstr "当开启‘使用鼠标移动英雄’时，这设置使用‘主按键1’还是‘主按键2’来移动英雄。开启时，使用‘主按键2’来移动英雄而不是‘主按键1’。"

#: ../../../src/MenuConfig.cpp:568
msgid ""
"When 'Move hero using mouse' is enabled, this setting controls if the Power "
"assigned to the movement button can be used by targeting an enemy. If this "
"setting is disabled, it is required to use 'Shift' to access the Power "
"assigned to the movement button."
msgstr "当开启‘使用鼠标移动英雄’时，这设置分配到移动键的技能是否能向敌人使用。如果这个设置被禁用，需要使用‘Shift’访问分配到移动键的技能。"

#: ../../../src/MenuConfig.cpp:569
msgid ""
"The player's attacks will be aimed in the direction of the mouse cursor when"
" this is enabled."
msgstr "开启后玩家的攻击将指向光标。"

#: ../../../src/MenuConfig.cpp:570
msgid ""
"When enabled, a virtual gamepad will be added in-game. Other interactions, "
"such as drag-and-drop behavior, are also altered to better suit touch input."
msgstr "开启后，游戏中将会增加触摸按钮。其他如拖拽的操作，也将改变以适配触摸控制。"

#: ../../../src/MenuConfig.cpp:621
msgid "Active Mods"
msgstr "激活模块"

#: ../../../src/MenuConfig.cpp:630
msgid "Available Mods"
msgstr "可用模块"

#: ../../../src/MenuConfig.cpp:649
msgid "<< Disable"
msgstr "<< 禁用"

#: ../../../src/MenuConfig.cpp:655
msgid "Enable >>"
msgstr "启用 >>"

#: ../../../src/MenuConfig.cpp:1536
msgid "Version:"
msgstr "版本号："

#: ../../../src/MenuConfig.cpp:1541
msgid "Game:"
msgstr "游戏："

#: ../../../src/MenuConfig.cpp:1546
msgid "Engine version:"
msgstr "引擎版本号："

#: ../../../src/MenuConfig.cpp:1554
msgid "Requires mods:"
msgstr "需要的模块："

#: ../../../src/MenuConfig.cpp:1662 ../../../src/SDLInputState.cpp:750
msgid "(none)"
msgstr "（无）"

#: ../../../src/MenuConfig.cpp:1679 ../../../src/MenuGameOver.cpp:73
msgid "Save & Exit"
msgstr "保存并退出"

#: ../../../src/MenuDevConsole.cpp:65
msgid "Execute"
msgstr "执行"

#: ../../../src/MenuDevConsole.cpp:103 ../../../src/MenuDevConsole.cpp:153
msgid "Developer Console"
msgstr "开发者控制台"

#: ../../../src/MenuDevConsole.cpp:143
#, c-format
msgid "Use '%s' to inspect with the cursor."
msgstr "使用‘%s’使用光标检视"

#: ../../../src/MenuDevConsole.cpp:148
msgid "Arguments with spaces should be enclosed with double quotes. Example:"
msgstr "参数中的空格需要以双引号包围。比如："

#: ../../../src/MenuDevConsole.cpp:149
msgid "Type 'help' to get a list of commands."
msgstr "输入‘help’获取命令列表。"

#: ../../../src/MenuDevConsole.cpp:211 ../../../src/MenuDevConsole.cpp:215
msgid "px"
msgstr "像素"

#: ../../../src/MenuDevConsole.cpp:226
msgid "Distance"
msgstr "距离"

#: ../../../src/MenuDevConsole.cpp:241 ../../../src/MenuDevConsole.cpp:289
#: ../../../src/MenuDevConsole.cpp:303
msgid "Entity"
msgstr "实体"

#: ../../../src/MenuDevConsole.cpp:263 ../../../src/MenuDevConsole.cpp:270
msgid "none"
msgstr "无"

#: ../../../src/MenuDevConsole.cpp:264 ../../../src/MenuDevConsole.cpp:266
msgid "wall"
msgstr "墙"

#: ../../../src/MenuDevConsole.cpp:265 ../../../src/MenuDevConsole.cpp:267
msgid "short wall / pit"
msgstr "矮墙/坑洞"

#: ../../../src/MenuDevConsole.cpp:268
msgid "entity"
msgstr "敌人"

#: ../../../src/MenuDevConsole.cpp:269
msgid "entity, ally"
msgstr "敌人，友军"

#: ../../../src/MenuDevConsole.cpp:276
msgid "Tile"
msgstr "瓦片"

#: ../../../src/MenuDevConsole.cpp:377
msgid "adds a power to the action bar"
msgstr "向动作槽添加一个技能"

#: ../../../src/MenuDevConsole.cpp:378
msgid "turns on/off the display of the FPS counter"
msgstr "打开/关闭FPS计数器的显示"

#: ../../../src/MenuDevConsole.cpp:379
msgid "turns on/off all of the HUD elements"
msgstr "打开/关闭全部HUD元素"

#: ../../../src/MenuDevConsole.cpp:380
msgid "turns on/off the developer hud"
msgstr "打开/关闭开发者HUD"

#: ../../../src/MenuDevConsole.cpp:381
msgid ""
"Prints a list of powers that match a search term. No search term will list "
"all items"
msgstr "输出匹配搜索词的技能列表。没有搜索词将会列出所有对象"

#: ../../../src/MenuDevConsole.cpp:382
msgid "Prints out all the map filenames located in the \"maps/\" directory."
msgstr "输出“maps/”文件夹里所有地图的文件名。"

#: ../../../src/MenuDevConsole.cpp:383
msgid ""
"Prints out the active campaign statuses that match a search term. No search "
"term will list all active statuses"
msgstr "输出匹配搜索词的活动战役状态。没有搜索词将会列出所有活动状态"

#: ../../../src/MenuDevConsole.cpp:384
msgid ""
"Prints a list of items that match a search term. No search term will list "
"all items"
msgstr "输出匹配搜索词的物品。没有搜索词将会列出所有物品"

#: ../../../src/MenuDevConsole.cpp:385
msgid ""
"parses a series of event components and executes them as a single event"
msgstr "解析一串事件元素并且像一个事件一样执行它们"

#: ../../../src/MenuDevConsole.cpp:386
msgid "clears the command history"
msgstr "清除命令历史"

#: ../../../src/MenuDevConsole.cpp:387
msgid "displays this text"
msgstr "显示这个文字"

#: ../../../src/MenuDevConsole.cpp:394
msgid "Toggled the developer hud"
msgstr "切换开发者HUD"

#: ../../../src/MenuDevConsole.cpp:398
msgid "Toggled the hud"
msgstr "切换HUD"

#: ../../../src/MenuDevConsole.cpp:402
msgid "Toggled the FPS counter"
msgstr "切换FPS计数器"

#: ../../../src/MenuDevConsole.cpp:552
msgid "ERROR: Incorrect number of arguments"
msgstr "错误：参数个数错误"

#: ../../../src/MenuDevConsole.cpp:554 ../../../src/MenuDevConsole.cpp:582
msgid "HINT:"
msgstr "提示："

#: ../../../src/MenuDevConsole.cpp:554
msgid "<id>"
msgstr "<id>"

#: ../../../src/MenuDevConsole.cpp:570
#, c-format
msgid "ERROR: '%s' is not a valid event key"
msgstr "错误：'%s'是非法事件代码"

#: ../../../src/MenuDevConsole.cpp:580
msgid "ERROR: Too few arguments"
msgstr "错误：参数太少"

#: ../../../src/MenuDevConsole.cpp:582
msgid "<key>=<val> <key>=<val> ..."
msgstr "<key>=<val> <key>=<val> ..."

#: ../../../src/MenuDevConsole.cpp:587
msgid "ERROR: Unknown command"
msgstr "错误：未知命令"

#: ../../../src/MenuDevConsole.cpp:589
msgid "HINT: Type help"
msgstr "提示：类型帮助"

#: ../../../src/MenuEnemy.cpp:162
#, c-format
msgid "%s level %d"
msgstr "%s 等级%d"

#: ../../../src/MenuEnemy.cpp:186
msgid "Dead"
msgstr "死亡"

#: ../../../src/MenuEnemy.cpp:188
msgid "Destroyed"
msgstr "摧毁"

#: ../../../src/MenuGameOver.cpp:69
msgid "Game Over"
msgstr "游戏结束"

#: ../../../src/MenuInventory.cpp:178
#, c-format
msgid "Lost %d%% of %s."
msgstr "失去%d%%的%s。"

#: ../../../src/MenuInventory.cpp:185
#, c-format
msgid "Lost %d%% of total XP."
msgstr "失去%d%%总XP。"

#: ../../../src/MenuInventory.cpp:190
#, c-format
msgid "Lost %d%% of current level XP."
msgstr "失去%d%%当前等级的XP。"

#: ../../../src/MenuInventory.cpp:216
#, c-format
msgid "Lost %s."
msgstr "失去%s。"

#: ../../../src/MenuInventory.cpp:258 ../../../src/MenuStash.cpp:276
#, c-format
msgid "%d %s"
msgstr "%d个%s"

#: ../../../src/MenuInventory.cpp:301
msgid "Pick up item(s):"
msgstr "捡起物品："

#: ../../../src/MenuInventory.cpp:302
msgid "Use or equip item:"
msgstr "使用或装备物品："

#: ../../../src/MenuInventory.cpp:303
#, c-format
msgid "%s modifiers"
msgstr "来调整"

#: ../../../src/MenuInventory.cpp:304
msgid "Select a quantity of item:"
msgstr "选择物品的数量："

#: ../../../src/MenuInventory.cpp:307
msgid "Stash item stack:"
msgstr "储物物品的栈："

#: ../../../src/MenuInventory.cpp:309
msgid "Sell item stack:"
msgstr "卖出物品的栈："

#: ../../../src/MenuInventory.cpp:576
msgid "You don't have enough of the required item."
msgstr "你没有足够的需要的物品。"

#: ../../../src/MenuInventory.cpp:588
msgid "You can't use this item right now."
msgstr "你无法立刻使用这个物品。"

#: ../../../src/MenuInventory.cpp:600
msgid "This item can only be used from the action bar."
msgstr "此物品只能从动作槽使用。"

#: ../../../src/MenuInventory.cpp:718
msgid "Inventory is full."
msgstr "背包已满。"

#: ../../../src/MenuInventory.cpp:843
#, c-format
msgid "Not enough %s."
msgstr "%s不足。"

#: ../../../src/MenuInventory.cpp:863 ../../../src/MenuInventory.cpp:870
msgid "This item can not be sold."
msgstr "这个物品无法卖出。"

#: ../../../src/MenuLog.cpp:91
msgid "Notes"
msgstr "提示"

#: ../../../src/MenuLog.cpp:92
msgid "Quests"
msgstr "任务"

#: ../../../src/MenuManager.cpp:305
#, c-format
msgid "XP: %d/%d"
msgstr "经验值：%d/%d"

#: ../../../src/MenuManager.cpp:875
msgid "This item can not be dropped."
msgstr "这个物品无法丢弃。"

#: ../../../src/MenuManager.cpp:1501
msgid "Equipped"
msgstr "已装备"

#: ../../../src/MenuMovementType.cpp:87
msgid "Select a Movement Type"
msgstr "选择移动方式"

#: ../../../src/MenuMovementType.cpp:89
msgid "Can be changed later in the Configuration menu."
msgstr "可以接下来在“设置”中更改。"

#: ../../../src/MenuMovementType.cpp:92 ../../../src/MenuMovementType.cpp:122
msgid "Keyboard"
msgstr "键盘"

#: ../../../src/MenuMovementType.cpp:93 ../../../src/MenuMovementType.cpp:128
msgid "Mouse"
msgstr "鼠标"

#: ../../../src/MenuMovementType.cpp:129
msgid "Button"
msgstr "按钮"

#: ../../../src/MenuNumPicker.cpp:59
msgid "Enter amount:"
msgstr "输入数目："

#: ../../../src/MenuPowers.cpp:894
msgid "Passive"
msgstr "被动"

#: ../../../src/MenuPowers.cpp:901
#, c-format
msgid "Costs %d MP"
msgstr "消耗%dMP"

#: ../../../src/MenuPowers.cpp:905
#, c-format
msgid "Costs %d HP"
msgstr "消耗%dHP"

#: ../../../src/MenuPowers.cpp:909
msgid "Cooldown:"
msgstr "冷却："

#: ../../../src/MenuPowers.cpp:960 ../../../src/MenuPowers.cpp:963
msgid "Damage per second"
msgstr "每秒伤害："

#: ../../../src/MenuPowers.cpp:966 ../../../src/MenuPowers.cpp:969
msgid "HP per second"
msgstr "每秒HP"

#: ../../../src/MenuPowers.cpp:972 ../../../src/MenuPowers.cpp:975
msgid "MP per second"
msgstr "每秒MP"

#: ../../../src/MenuPowers.cpp:979
msgid "Immobilize"
msgstr "固定"

#: ../../../src/MenuPowers.cpp:987
msgid "Immunity"
msgstr "豁免"

#: ../../../src/MenuPowers.cpp:990
msgid "Immunity to damage over time"
msgstr "慢性伤害豁免"

#: ../../../src/MenuPowers.cpp:993
msgid "Immunity to slow"
msgstr "减速豁免"

#: ../../../src/MenuPowers.cpp:996
msgid "Immunity to stun"
msgstr "击晕豁免"

#: ../../../src/MenuPowers.cpp:999
msgid "Immunity to HP steal"
msgstr "HP偷取豁免"

#: ../../../src/MenuPowers.cpp:1002
msgid "Immunity to MP steal"
msgstr "MP偷取豁免"

#: ../../../src/MenuPowers.cpp:1005
msgid "Immunity to knockback"
msgstr "击退豁免"

#: ../../../src/MenuPowers.cpp:1008
msgid "Immunity to damage reflection"
msgstr "伤害反射豁免"

#: ../../../src/MenuPowers.cpp:1014
msgid "Stun"
msgstr "击晕"

#: ../../../src/MenuPowers.cpp:1017
msgid "Automatic revive on death"
msgstr "死亡自动复活"

#: ../../../src/MenuPowers.cpp:1020
msgid "Convert"
msgstr "转换"

#: ../../../src/MenuPowers.cpp:1023
msgid "Fear"
msgstr "恐惧"

#: ../../../src/MenuPowers.cpp:1026
msgid "Lifespan"
msgstr "有效期"

#: ../../../src/MenuPowers.cpp:1050
msgid "Magical Shield"
msgstr "魔法盾"

#: ../../../src/MenuPowers.cpp:1079
msgid "Healing"
msgstr "治疗"

#: ../../../src/MenuPowers.cpp:1082
msgid "Knockback"
msgstr "击退"

#: ../../../src/MenuPowers.cpp:1106
#, c-format
msgid "%d%% chance"
msgstr "%d%%几率"

#: ../../../src/MenuPowers.cpp:1158
msgid "Base Accuracy"
msgstr "基础精准度"

#: ../../../src/MenuPowers.cpp:1178
msgid "Base Critical Chance"
msgstr "基础致命一击几率"

#: ../../../src/MenuPowers.cpp:1186
msgid "Ignores Absorbtion"
msgstr "无视伤害吸收"

#: ../../../src/MenuPowers.cpp:1191
msgid "Ignores Avoidance"
msgstr "无视闪避"

#: ../../../src/MenuPowers.cpp:1196
#, c-format
msgid "%d%% Chance to crit slowed targets"
msgstr "%d%%几率重击减慢的敌人"

#: ../../../src/MenuPowers.cpp:1201
#, c-format
msgid "Elemental Damage (%s)"
msgstr "元素伤害（%s）"

#: ../../../src/MenuPowers.cpp:1210
#, c-format
msgid "Requires a %s"
msgstr "需要一个%s"

#: ../../../src/MenuPowers.cpp:1248 ../../../src/MenuPowers.cpp:1251
#, c-format
msgid "Requires Power: %s"
msgstr "需要技能点：%s"

#: ../../../src/MenuPowers.cpp:1260
msgid "Click to Unlock (uses 1 Skill Point)"
msgstr "点击以解锁（使用一个技能点）"

#: ../../../src/MenuPowers.cpp:1264 ../../../src/MenuPowers.cpp:1266
msgid "Requires 1 Skill Point"
msgstr "需要一个技能点"

#: ../../../src/MenuPowers.cpp:1466
#, c-format
msgid "Available skill points: %d"
msgstr "可用技能点：%d"

#: ../../../src/MenuPowers.cpp:1498
msgid "Next Level:"
msgstr "下一级："

#: ../../../src/MenuStash.cpp:80 ../../../src/MenuStash.cpp:161
msgid "Stash"
msgstr "储物柜"

#: ../../../src/MenuStash.cpp:174 ../../../src/MenuStash.cpp:188
msgid "Private"
msgstr "隐私"

#: ../../../src/MenuStash.cpp:175
msgid "Shared"
msgstr "公用"

#: ../../../src/MenuStash.cpp:340
msgid "This item can not be stored in the stash."
msgstr "此物品无法存放在储物柜中。"

#: ../../../src/MenuStash.cpp:345
msgid "This item can not be stored in the private stash."
msgstr "此物品无法存放在私人储物柜中。"

#: ../../../src/MenuStash.cpp:350
msgid "This item can not be stored in the shared stash."
msgstr "此物品无法存放在公用储物柜中。"

#: ../../../src/MenuStash.cpp:360
msgid "Stash is full."
msgstr "储物柜已满。"

#: ../../../src/MenuStash.cpp:414
#, c-format
msgid "Can not store item in stash: %s"
msgstr "无法在储物柜中存放物品 %s"

#: ../../../src/MenuTalker.cpp:448
#, c-format
msgid "<dialog node %d>"
msgstr "<dialog node %d>"

#: ../../../src/MenuTalker.cpp:456
msgid "Trade"
msgstr "交易"

#: ../../../src/MenuVendor.cpp:60
msgid "Buyback"
msgstr "购回"

#: ../../../src/MenuVendor.cpp:283
msgid "Vendor"
msgstr "商人"

#: ../../../src/PowerManager.cpp:1204
#, c-format
msgid "+%d Shield"
msgstr "+%d护盾"

#: ../../../src/PowerManager.cpp:1461
msgid "You are already transformed, untransform first."
msgstr "你已经被传送了，得先反传送。"

#: ../../../src/PowerManager.cpp:1473
msgid "Could not untransform at this position."
msgstr "不能反传送回这个位置。"

#: ../../../src/QuestLog.cpp:234
msgid "Completed Quests"
msgstr "完成的任务"

#: ../../../src/SaveLoad.cpp:250 ../../../src/SaveLoad.cpp:251
msgid "Game saved."
msgstr "游戏已保存。"

#: ../../../src/SDLInputState.cpp:645
msgid "BkSp"
msgstr "回格键"

#: ../../../src/SDLInputState.cpp:646
msgid "Caps"
msgstr "大写锁定"

#: ../../../src/SDLInputState.cpp:647
msgid "Del"
msgstr "删除键"

#: ../../../src/SDLInputState.cpp:649 ../../../src/SDLInputState.cpp:679
msgid "End"
msgstr "End"

#: ../../../src/SDLInputState.cpp:650
msgid "Esc"
msgstr "退出键"

#: ../../../src/SDLInputState.cpp:651 ../../../src/SDLInputState.cpp:681
msgid "Home"
msgstr "Home"

#: ../../../src/SDLInputState.cpp:652
msgid "Ins"
msgstr "Ins"

#: ../../../src/SDLInputState.cpp:653
msgid "LAlt"
msgstr "左Alt"

#: ../../../src/SDLInputState.cpp:654
msgid "LCtrl"
msgstr "左Ctrl"

#: ../../../src/SDLInputState.cpp:656
msgid "LShft"
msgstr "左Shift"

#: ../../../src/SDLInputState.cpp:657
msgid "Num"
msgstr "Num"

#: ../../../src/SDLInputState.cpp:658
msgid "PgDn"
msgstr "PgDn"

#: ../../../src/SDLInputState.cpp:659
msgid "PgUp"
msgstr "PgUp"

#: ../../../src/SDLInputState.cpp:660 ../../../src/SDLInputState.cpp:690
msgid "Pause"
msgstr "Pause"

#: ../../../src/SDLInputState.cpp:661
msgid "Print"
msgstr "Print"

#: ../../../src/SDLInputState.cpp:662
msgid "RAlt"
msgstr "右Alt"

#: ../../../src/SDLInputState.cpp:663
msgid "RCtrl"
msgstr "右Ctrl"

#: ../../../src/SDLInputState.cpp:664
msgid "Ret"
msgstr "Ret"

#: ../../../src/SDLInputState.cpp:666
msgid "RShft"
msgstr "右Shift"

#: ../../../src/SDLInputState.cpp:667
msgid "SLock"
msgstr "SLock"

#: ../../../src/SDLInputState.cpp:668
msgid "Spc"
msgstr "Spc"

#: ../../../src/SDLInputState.cpp:669 ../../../src/SDLInputState.cpp:699
msgid "Tab"
msgstr "Tab"

#: ../../../src/SDLInputState.cpp:675
msgid "Backspace"
msgstr "Backspace"

#: ../../../src/SDLInputState.cpp:676
msgid "CapsLock"
msgstr "CapsLock"

#: ../../../src/SDLInputState.cpp:680
msgid "Escape"
msgstr "Escape"

#: ../../../src/SDLInputState.cpp:682
msgid "Insert"
msgstr "Insert"

#: ../../../src/SDLInputState.cpp:683
msgid "Left Alt"
msgstr "左Alt"

#: ../../../src/SDLInputState.cpp:684
msgid "Left Ctrl"
msgstr "左Ctrl"

#: ../../../src/SDLInputState.cpp:686
msgid "Left Shift"
msgstr "左Shift"

#: ../../../src/SDLInputState.cpp:687
msgid "NumLock"
msgstr "NumLock"

#: ../../../src/SDLInputState.cpp:688
msgid "PageDown"
msgstr "PageDown"

#: ../../../src/SDLInputState.cpp:689
msgid "PageUp"
msgstr "PageUp"

#: ../../../src/SDLInputState.cpp:691
msgid "PrintScreen"
msgstr "PrintScreen"

#: ../../../src/SDLInputState.cpp:692
msgid "Right Alt"
msgstr "右Alt"

#: ../../../src/SDLInputState.cpp:693
msgid "Right Ctrl"
msgstr "右Ctrl"

#: ../../../src/SDLInputState.cpp:694
msgid "Return"
msgstr "Return"

#: ../../../src/SDLInputState.cpp:696
msgid "Right Shift"
msgstr "右Shift"

#: ../../../src/SDLInputState.cpp:697
msgid "ScrollLock"
msgstr "ScrollLock"

#: ../../../src/SDLInputState.cpp:698
msgid "Space"
msgstr "Space"

#: ../../../src/SDLInputState.cpp:712
#, c-format
msgid "M%d"
msgstr "M%d"

#: ../../../src/SDLInputState.cpp:718
#, c-format
msgid "Mouse %d"
msgstr "鼠标 %d"

#: ../../../src/SDLInputState.cpp:728
#, c-format
msgid "JX%d-"
msgstr "JX%d-"

#: ../../../src/SDLInputState.cpp:730
#, c-format
msgid "Axis %d -"
msgstr "摇杆轴 %d-"

#: ../../../src/SDLInputState.cpp:734
#, c-format
msgid "JX%d+"
msgstr "JX%d+"

#: ../../../src/SDLInputState.cpp:736
#, c-format
msgid "Axis %d +"
msgstr "摇杆轴 %d+"

#: ../../../src/SDLInputState.cpp:741
#, c-format
msgid "JB%d"
msgstr "JB%d"

#: ../../../src/SDLInputState.cpp:743
#, c-format
msgid "Button %d"
msgstr "按钮 %d"

#: ../../../src/SDLInputState.cpp:789
msgid "Touch control D-Pad"
msgstr "触摸控制D-Pad"

#: ../../../src/SDLInputState.cpp:812
msgid "Touch control buttons"
msgstr "触摸控制按钮"

#: ../../../src/SDLInputState.cpp:826
msgid "Tap"
msgstr "点按"

#: ../../../src/SDLInputState.cpp:878 ../../../src/SDLInputState.cpp:880
#, c-format
msgid "Can not bind: %s"
msgstr "无法绑定 %s"

#: ../../../src/SDLInputState.cpp:892 ../../../src/SDLInputState.cpp:896
#: ../../../src/SDLInputState.cpp:900
#, c-format
msgid "'%s' is no longer bound to:"
msgstr "‘%s’不再绑定到："

#: ../../../src/Stats.cpp:38
msgid "Max HP"
msgstr "最大HP"

#: ../../../src/Stats.cpp:39
msgid "Total amount of HP."
msgstr "HP总量。"

#: ../../../src/Stats.cpp:43
msgid "HP Regen"
msgstr "HP恢复"

#: ../../../src/Stats.cpp:44
msgid "Ticks of HP regen per minute."
msgstr "每分钟恢复的HP数。"

#: ../../../src/Stats.cpp:48
msgid "Max MP"
msgstr "最大MP"

#: ../../../src/Stats.cpp:49
msgid "Total amount of MP."
msgstr "MP总量。"

#: ../../../src/Stats.cpp:53
msgid "MP Regen"
msgstr "MP恢复"

#: ../../../src/Stats.cpp:54
msgid "Ticks of MP regen per minute."
msgstr "每分钟恢复的MP数。"

#: ../../../src/Stats.cpp:58
msgid "Accuracy"
msgstr "精准度"

#: ../../../src/Stats.cpp:59
msgid ""
"Accuracy rating. The enemy's Avoidance rating is subtracted from this value "
"to calculate your likeliness to land a direct hit."
msgstr "精准度等级。这个值减去敌人的闪避等级计算为你直接击中敌人的可能性。"

#: ../../../src/Stats.cpp:63
msgid "Avoidance"
msgstr "闪避"

#: ../../../src/Stats.cpp:64
msgid ""
"Avoidance rating. This value is subtracted from the enemy's Accuracy rating "
"to calculate their likeliness to land a direct hit."
msgstr "闪避等级。敌人的精准度等级减去这个值计算为敌人直接击中你的可能性。"

#: ../../../src/Stats.cpp:68
msgid "Absorb Min"
msgstr "伤害吸收最小值"

#: ../../../src/Stats.cpp:69 ../../../src/Stats.cpp:74
msgid "Reduces the amount of damage taken."
msgstr "减少受到的伤害数量。"

#: ../../../src/Stats.cpp:73
msgid "Absorb Max"
msgstr "伤害吸收最大值"

#: ../../../src/Stats.cpp:78
msgid "Critical Hit Chance"
msgstr "致命一击几率"

#: ../../../src/Stats.cpp:79
msgid "Chance for an attack to do extra damage."
msgstr "攻击造成额外伤害的几率。"

#: ../../../src/Stats.cpp:83
msgid "Bonus XP"
msgstr "奖励XP"

#: ../../../src/Stats.cpp:84
msgid "Increases the XP gained per kill."
msgstr "增加每个击杀得到的XP。"

#: ../../../src/Stats.cpp:88
#, c-format
msgid "Bonus %s"
msgstr "奖励%s"

#: ../../../src/Stats.cpp:89
#, c-format
msgid "Increases the %s found per drop."
msgstr "每次掉落增加%s。"

#: ../../../src/Stats.cpp:93
msgid "Item Find Chance"
msgstr "发现物品的几率"

#: ../../../src/Stats.cpp:94
msgid "Increases the chance that an enemy will drop an item."
msgstr "增加敌人掉落物品的几率。"

#: ../../../src/Stats.cpp:98
msgid "Stealth"
msgstr "潜行"

#: ../../../src/Stats.cpp:99
msgid "Increases your ability to move undetected."
msgstr "增加你不被发现地移动的能力。"

#: ../../../src/Stats.cpp:103
msgid "Poise"
msgstr "平稳"

#: ../../../src/Stats.cpp:104
msgid "Reduces your chance of stumbling when hit."
msgstr "减少你被击中时跌倒的几率。"

#: ../../../src/Stats.cpp:108
msgid "Missile Reflect Chance"
msgstr "投射物反弹几率"

#: ../../../src/Stats.cpp:109
msgid "Increases your chance of reflecting missiles back at enemies."
msgstr "增加你反弹投射物回敌人的几率。"

#: ../../../src/Stats.cpp:113
msgid "Damage Reflection"
msgstr "伤害反弹"

#: ../../../src/Stats.cpp:114
msgid "Deals a percentage of damage taken back to the attacker."
msgstr "返回给攻击者一定比例的伤害。"

#: ../../../src/Stats.cpp:118
msgid "HP Steal"
msgstr "HP偷取"

#: ../../../src/Stats.cpp:119
msgid "Percentage of HP stolen per hit."
msgstr "每次击中偷取的MP百分比。"

#: ../../../src/Stats.cpp:123
msgid "MP Steal"
msgstr "MP偷取"

#: ../../../src/Stats.cpp:124
msgid "Percentage of MP stolen per hit."
msgstr "每次击中偷取的MP百分比。"

#: ../../../src/Stats.cpp:128
msgid "Base HP"
msgstr "基础MP"

#: ../../../src/Stats.cpp:133
msgid "Base MP"
msgstr "基础MP"

#: ../../../src/Utils.cpp:365
msgid "k"
msgstr "k"

#: ../../../src/Utils.cpp:635
#, c-format
msgid "%s second"
msgstr "%s秒"

#: ../../../src/Utils.cpp:638
#, c-format
msgid "%s seconds"
msgstr "%s秒"

#: ../../../src/Version.cpp:139
msgid "or newer"
msgstr "或更新的"

#: ../../../src/Version.cpp:142
msgid "or older"
msgstr "或更旧的"
