/*
	Copyright 2006-2023 The QElectroTech Team
	This file is part of QElectroTech.

	QElectroTech is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 2 of the License, or
	(at your option) any later version.

	QElectroTech is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with QElectroTech.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ESEVENTADDDYNAMICTEXTFIELD_H
#define ESEVENTADDDYNAMICTEXTFIELD_H

#include "eseventinterface.h"

class ElementScene;
class PartDynamicTextField;
class QGraphicsSceneMouseEvent;

/**
	@brief The ESEventAddDynamicTextField class
	This ESEvent manage creation of dynamic text field in an ElementScene
*/
class ESEventAddDynamicTextField : public ESEventInterface
{
	public:
		ESEventAddDynamicTextField(ElementScene *scene);
		~ESEventAddDynamicTextField() override;

		bool mouseMoveEvent    (QGraphicsSceneMouseEvent *event) override;
		bool mouseReleaseEvent (QGraphicsSceneMouseEvent *event) override;

	private:
		PartDynamicTextField *m_text;
};

#endif // ESEVENTADDDYNAMICTEXTFIELD_H
