/*
	Copyright 2006-2023 The QElectroTech Team
	This file is part of QElectroTech.

	QElectroTech is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 2 of the License, or
	(at your option) any later version.

	QElectroTech is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with QElectroTech.  If not, see <http://www.gnu.org/licenses/>.
*/
#include "dveventinterface.h"

#include "../diagramview.h"

#include <QMouseEvent>

DVEventInterface::DVEventInterface(DiagramView *dv) :
	QObject(dv),
	m_dv(dv),
	m_diagram(dv->diagram()),
	m_running(false),
	m_abort(false)
{
}

DVEventInterface::~DVEventInterface()
{
}

bool DVEventInterface::mouseDoubleClickEvent(QMouseEvent *event) {
	Q_UNUSED (event);
	return false;
}

bool DVEventInterface::mousePressEvent(QMouseEvent *event) {
	Q_UNUSED (event);
	return false;
}

bool DVEventInterface::mouseMoveEvent(QMouseEvent *event) {
	Q_UNUSED (event);
	return false;
}

bool DVEventInterface::mouseReleaseEvent(QMouseEvent *event) {
	Q_UNUSED (event);
	return false;
}

bool DVEventInterface::wheelEvent(QWheelEvent *event) {
	Q_UNUSED (event);
	return false;
}

/**
	@brief DVEventInterface::keyPressEvent
	By default, press escape key abort the current action.
	isFinish return true, and emit finish
	@param event
	@return
*/
bool DVEventInterface::keyPressEvent(QKeyEvent *event)
{
	if (event->key() == Qt::Key_Escape)
	{
		m_running = false;
		m_abort = true;
		emit finish();
		return true;
	}
	return false;
}

bool DVEventInterface::KeyReleaseEvent(QKeyEvent *event) {
	Q_UNUSED (event);
	return false;
}

bool DVEventInterface::isRunning() const
{
	return m_running;
}

bool DVEventInterface::isFinish() const
{
	return !m_running;
}
