<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Small Business III" el:subtitle="" el:id="devnull151"/>
      <el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
      <el:author el:name="/dev/null" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2013 /dev/null</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.20"/>
      <el:modes el:easy="false" el:single="true" el:network="true"/>
      <el:score el:easy="-" el:difficult="4:04"/>
    </el:info>
    <el:luamain><![CDATA[
wo["AutoRespawn"] = true
wo["ProvideExtralifes"] = false
wo["AllowSuicide"] = false
wo["SubSoil"] = "SUBSOIL_WATER"
wo["CrackSpreading"] = 0.0

ti["  "] = {"fl_rock"}
ti[" x"] = {"fl_rock", name = "destBlack"}
ti[" ~"] = {"fl_water"}
ti["# "] = {"st_granite"}
ti["M "] = {"st_granite_movable"}
ti["H "] = {"st_granite_hollow"}
ti["= "] = {"st_stoneimpulse"}
ti["* "] = {"st_stoneimpulse_movable"}
ti["- "] = {"st_stoneimpulse_hollow"}
ti["+ "] = {"st_box_rock"}
ti["B "] = {"st_passage_black", flavor = "frame"}
ti["W "] = {"st_passage_white", flavor = "frame"}
ti["S "] = {"st_switch_black", target = "laser"}
ti["scales"] = {"fl_scales_concrete", target = "door%%"}
ti["doors"] = {"st_door_a", name = "door%%"}
ti["L "] = {"st_laser_n", name = "laser", state = ON}
ti["_ "] = {"st_door_a", name = "whDoor#"}
ti[" _"] = {"fl_scales_concrete", target = "whDoor#*"}
ti["/ "] = {"st_mirror_triangle", state = SOUTH,  movable = true, transparent = true}
ti[" !"] = {"it_dynamite"}
ti[" l"] = {"it_extralife"}
ti[" m"] = {"it_magicwand"}
ti[" e"] = {"it_coffee"}
ti[" ,"] = {"it_crack_m", flavor = "water"}
ti[" ;"] = {"it_crack_l", flavor = "water"}
ti[" w"] = {"it_wormhole", destination = "destBlack", strength = 0.0}
ti["O "] = {"st_oxyd_a", name = "left#"}
ti["0 "] = {"st_oxyd_a", name = "right#"}
ti["@0"] = {"#ac_marble_black", essential = INDISPENSABLE}
ti["@1"] = ti["W "] .. {"#ac_marble_white", essential = INDISPENSABLE}

wo(res.composer(res.autotile(ti, {"T", "scales"}, {"D", "doors"})), "  ", {
  " ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~O~ ~O~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~ ~+ M      ~ ~               ~ ~ ~ ~", 
  "=~=~=~=~M M Hl# # D2#~#~#~H #~0~ ~ ~ ~ ~", 
  "=~* + #~  + _x    B  ~ ~ ~   ~ ~ ~ ~ ~ ~", 
  "=~T1T2     ~     ~#~#~       ~ ~ ~ ~ ~ ~", 
  "=~=~=~#~ ,-~ ~ ~ ~0~#~  #~0~ ~ ~ ~ ~ ~ ~", 
  "O~ ~=~+  ~-~ ~ ~+~ ~     ~ ~ ~ ~ ~ ~ ~ ~", 
  "#~+m#     -~ ~ ~ ~#~ ~ ~ ~ ~ ~0~ ~ ~0~ ~", 
  "#~@1# @0 ~ ~ ~+e ~#~D1   ~ ~     ~ ~   ~", 
  " ~ ~+~ ~ ~O~+ =_+  ~   ~+~+~ ~   ~ ~   ~", 
  " ~ l   lW = +! ~ ~ ~   ~-~=~+~ ~   ~   ~", 
  " ~_w ~W; ~ ~ ~   ~     ~ ~ ~=~+~ ~    0~", 
  " ~ ~ ~        /      ~ ~ ~ ~ ~ ~ ~ ~ ~#~", 
  " ~ ~ ~O~ ~ ~ ~ ~Hl   ~ ~ ~ ~ ~ ~ ~ ~ ~ ~", 
  " ~ ~ ~ ~ ~ ~ ~L~#~O~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~"
})
wo:shuffleOxyd({"left#*", max = 0}, {"right#*", max = 0})
 ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
