/*
	GL enums

	ARAnyM (C) 2015 ARAnyM developer team

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the Free Software
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#ifndef __GLENUMS_H__
#define __GLENUMS_H__

#ifndef GL_1PASS_EXT
#define GL_1PASS_EXT 0x80A1
#endif
#ifndef GL_1PASS_SGIS
#define GL_1PASS_SGIS 0x80A1
#endif
#ifndef GL_2D
#define GL_2D 0x0600
#endif
#ifndef GL_2PASS_0_EXT
#define GL_2PASS_0_EXT 0x80A2
#endif
#ifndef GL_2PASS_0_SGIS
#define GL_2PASS_0_SGIS 0x80A2
#endif
#ifndef GL_2PASS_1_EXT
#define GL_2PASS_1_EXT 0x80A3
#endif
#ifndef GL_2PASS_1_SGIS
#define GL_2PASS_1_SGIS 0x80A3
#endif
#ifndef GL_2X_BIT_ATI
#define GL_2X_BIT_ATI 0x00000001
#endif
#ifndef GL_2_BYTES
#define GL_2_BYTES 0x1407
#endif
#ifndef GL_2_BYTES_NV
#define GL_2_BYTES_NV 0x1407
#endif
#ifndef GL_3D
#define GL_3D 0x0601
#endif
#ifndef GL_3D_COLOR
#define GL_3D_COLOR 0x0602
#endif
#ifndef GL_3D_COLOR_TEXTURE
#define GL_3D_COLOR_TEXTURE 0x0603
#endif
#ifndef GL_3_BYTES
#define GL_3_BYTES 0x1408
#endif
#ifndef GL_3_BYTES_NV
#define GL_3_BYTES_NV 0x1408
#endif
#ifndef GL_422_AVERAGE_EXT
#define GL_422_AVERAGE_EXT 0x80CE
#endif
#ifndef GL_422_EXT
#define GL_422_EXT 0x80CC
#endif
#ifndef GL_422_REV_AVERAGE_EXT
#define GL_422_REV_AVERAGE_EXT 0x80CF
#endif
#ifndef GL_422_REV_EXT
#define GL_422_REV_EXT 0x80CD
#endif
#ifndef GL_4D_COLOR_TEXTURE
#define GL_4D_COLOR_TEXTURE 0x0604
#endif
#ifndef GL_4PASS_0_EXT
#define GL_4PASS_0_EXT 0x80A4
#endif
#ifndef GL_4PASS_0_SGIS
#define GL_4PASS_0_SGIS 0x80A4
#endif
#ifndef GL_4PASS_1_EXT
#define GL_4PASS_1_EXT 0x80A5
#endif
#ifndef GL_4PASS_1_SGIS
#define GL_4PASS_1_SGIS 0x80A5
#endif
#ifndef GL_4PASS_2_EXT
#define GL_4PASS_2_EXT 0x80A6
#endif
#ifndef GL_4PASS_2_SGIS
#define GL_4PASS_2_SGIS 0x80A6
#endif
#ifndef GL_4PASS_3_EXT
#define GL_4PASS_3_EXT 0x80A7
#endif
#ifndef GL_4PASS_3_SGIS
#define GL_4PASS_3_SGIS 0x80A7
#endif
#ifndef GL_4X_BIT_ATI
#define GL_4X_BIT_ATI 0x00000002
#endif
#ifndef GL_4_BYTES
#define GL_4_BYTES 0x1409
#endif
#ifndef GL_4_BYTES_NV
#define GL_4_BYTES_NV 0x1409
#endif
#ifndef GL_8X_BIT_ATI
#define GL_8X_BIT_ATI 0x00000004
#endif
#ifndef GL_ABGR_EXT
#define GL_ABGR_EXT 0x8000
#endif
#ifndef GL_ACCUM
#define GL_ACCUM 0x0100
#endif
#ifndef GL_ACCUM_ADJACENT_PAIRS_NV
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
#endif
#ifndef GL_ACCUM_ALPHA_BITS
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#endif
#ifndef GL_ACCUM_BLUE_BITS
#define GL_ACCUM_BLUE_BITS 0x0D5A
#endif
#ifndef GL_ACCUM_BUFFER_BIT
#define GL_ACCUM_BUFFER_BIT 0x00000200
#endif
#ifndef GL_ACCUM_CLEAR_VALUE
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#endif
#ifndef GL_ACCUM_GREEN_BITS
#define GL_ACCUM_GREEN_BITS 0x0D59
#endif
#ifndef GL_ACCUM_RED_BITS
#define GL_ACCUM_RED_BITS 0x0D58
#endif
#ifndef GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#endif
#ifndef GL_ACTIVE_ATTRIBUTES
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#endif
#ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#endif
#ifndef GL_ACTIVE_PROGRAM
#define GL_ACTIVE_PROGRAM 0x8259
#endif
#ifndef GL_ACTIVE_PROGRAM_EXT
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
#endif
#ifndef GL_ACTIVE_RESOURCES
#define GL_ACTIVE_RESOURCES 0x92F5
#endif
#ifndef GL_ACTIVE_STENCIL_FACE_EXT
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#endif
#ifndef GL_ACTIVE_SUBROUTINES
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#endif
#ifndef GL_ACTIVE_SUBROUTINE_MAX_LENGTH
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#endif
#ifndef GL_ACTIVE_SUBROUTINE_UNIFORMS
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#endif
#ifndef GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#endif
#ifndef GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#endif
#ifndef GL_ACTIVE_TEXTURE
#define GL_ACTIVE_TEXTURE 0x84E0
#endif
#ifndef GL_ACTIVE_TEXTURE_ARB
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#endif
#ifndef GL_ACTIVE_UNIFORMS
#define GL_ACTIVE_UNIFORMS 0x8B86
#endif
#ifndef GL_ACTIVE_UNIFORM_BLOCKS
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#endif
#ifndef GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#endif
#ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#endif
#ifndef GL_ACTIVE_VARIABLES
#define GL_ACTIVE_VARIABLES 0x9305
#endif
#ifndef GL_ACTIVE_VARYINGS_NV
#define GL_ACTIVE_VARYINGS_NV 0x8C81
#endif
#ifndef GL_ACTIVE_VARYING_MAX_LENGTH_NV
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
#endif
#ifndef GL_ACTIVE_VERTEX_UNITS_ARB
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#endif
#ifndef GL_ADD
#define GL_ADD 0x0104
#endif
#ifndef GL_ADD_ATI
#define GL_ADD_ATI 0x8963
#endif
#ifndef GL_ADD_SIGNED
#define GL_ADD_SIGNED 0x8574
#endif
#ifndef GL_ADD_SIGNED_ARB
#define GL_ADD_SIGNED_ARB 0x8574
#endif
#ifndef GL_ADD_SIGNED_EXT
#define GL_ADD_SIGNED_EXT 0x8574
#endif
#ifndef GL_ADJACENT_PAIRS_NV
#define GL_ADJACENT_PAIRS_NV 0x90AE
#endif
#ifndef GL_AFFINE_2D_NV
#define GL_AFFINE_2D_NV 0x9092
#endif
#ifndef GL_AFFINE_3D_NV
#define GL_AFFINE_3D_NV 0x9094
#endif
#ifndef GL_ALIASED_LINE_WIDTH_RANGE
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#endif
#ifndef GL_ALIASED_POINT_SIZE_RANGE
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#endif
#ifndef GL_ALLOW_DRAW_FRG_HINT_PGI
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
#endif
#ifndef GL_ALLOW_DRAW_MEM_HINT_PGI
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
#endif
#ifndef GL_ALLOW_DRAW_OBJ_HINT_PGI
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
#endif
#ifndef GL_ALLOW_DRAW_WIN_HINT_PGI
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
#endif
#ifndef GL_ALL_ATTRIB_BITS
#define GL_ALL_ATTRIB_BITS 0x000fffff
#endif
#ifndef GL_ALL_BARRIER_BITS
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#endif
#ifndef GL_ALL_BARRIER_BITS_EXT
#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
#endif
#ifndef GL_ALL_COMPLETED_NV
#define GL_ALL_COMPLETED_NV 0x84F2
#endif
#ifndef GL_ALL_SHADER_BITS
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#endif
#ifndef GL_ALL_STATIC_DATA_IBM
#define GL_ALL_STATIC_DATA_IBM 103060
#endif
#ifndef GL_ALPHA
#define GL_ALPHA 0x1906
#endif
#ifndef GL_ALPHA12
#define GL_ALPHA12 0x803D
#endif
#ifndef GL_ALPHA12_EXT
#define GL_ALPHA12_EXT 0x803D
#endif
#ifndef GL_ALPHA16
#define GL_ALPHA16 0x803E
#endif
#ifndef GL_ALPHA16F_ARB
#define GL_ALPHA16F_ARB 0x881C
#endif
#ifndef GL_ALPHA16I_EXT
#define GL_ALPHA16I_EXT 0x8D8A
#endif
#ifndef GL_ALPHA16UI_EXT
#define GL_ALPHA16UI_EXT 0x8D78
#endif
#ifndef GL_ALPHA16_EXT
#define GL_ALPHA16_EXT 0x803E
#endif
#ifndef GL_ALPHA16_SNORM
#define GL_ALPHA16_SNORM 0x9018
#endif
#ifndef GL_ALPHA32F_ARB
#define GL_ALPHA32F_ARB 0x8816
#endif
#ifndef GL_ALPHA32I_EXT
#define GL_ALPHA32I_EXT 0x8D84
#endif
#ifndef GL_ALPHA32UI_EXT
#define GL_ALPHA32UI_EXT 0x8D72
#endif
#ifndef GL_ALPHA4
#define GL_ALPHA4 0x803B
#endif
#ifndef GL_ALPHA4_EXT
#define GL_ALPHA4_EXT 0x803B
#endif
#ifndef GL_ALPHA8
#define GL_ALPHA8 0x803C
#endif
#ifndef GL_ALPHA8I_EXT
#define GL_ALPHA8I_EXT 0x8D90
#endif
#ifndef GL_ALPHA8UI_EXT
#define GL_ALPHA8UI_EXT 0x8D7E
#endif
#ifndef GL_ALPHA8_EXT
#define GL_ALPHA8_EXT 0x803C
#endif
#ifndef GL_ALPHA8_SNORM
#define GL_ALPHA8_SNORM 0x9014
#endif
#ifndef GL_ALPHA_BIAS
#define GL_ALPHA_BIAS 0x0D1D
#endif
#ifndef GL_ALPHA_BITS
#define GL_ALPHA_BITS 0x0D55
#endif
#ifndef GL_ALPHA_BLEND_EQUATION_ATI
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
#endif
#ifndef GL_ALPHA_FLOAT16_APPLE
#define GL_ALPHA_FLOAT16_APPLE 0x881C
#endif
#ifndef GL_ALPHA_FLOAT16_ATI
#define GL_ALPHA_FLOAT16_ATI 0x881C
#endif
#ifndef GL_ALPHA_FLOAT32_APPLE
#define GL_ALPHA_FLOAT32_APPLE 0x8816
#endif
#ifndef GL_ALPHA_FLOAT32_ATI
#define GL_ALPHA_FLOAT32_ATI 0x8816
#endif
#ifndef GL_ALPHA_INTEGER
#define GL_ALPHA_INTEGER 0x8D97
#endif
#ifndef GL_ALPHA_INTEGER_EXT
#define GL_ALPHA_INTEGER_EXT 0x8D97
#endif
#ifndef GL_ALPHA_MAX_CLAMP_INGR
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
#endif
#ifndef GL_ALPHA_MAX_SGIX
#define GL_ALPHA_MAX_SGIX 0x8321
#endif
#ifndef GL_ALPHA_MIN_CLAMP_INGR
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
#endif
#ifndef GL_ALPHA_MIN_SGIX
#define GL_ALPHA_MIN_SGIX 0x8320
#endif
#ifndef GL_ALPHA_REF_COMMAND_NV
#define GL_ALPHA_REF_COMMAND_NV 0x000F
#endif
#ifndef GL_ALPHA_SCALE
#define GL_ALPHA_SCALE 0x0D1C
#endif
#ifndef GL_ALPHA_SNORM
#define GL_ALPHA_SNORM 0x9010
#endif
#ifndef GL_ALPHA_TEST
#define GL_ALPHA_TEST 0x0BC0
#endif
#ifndef GL_ALPHA_TEST_FUNC
#define GL_ALPHA_TEST_FUNC 0x0BC1
#endif
#ifndef GL_ALPHA_TEST_REF
#define GL_ALPHA_TEST_REF 0x0BC2
#endif
#ifndef GL_ALREADY_SIGNALED
#define GL_ALREADY_SIGNALED 0x911A
#endif
#ifndef GL_ALWAYS
#define GL_ALWAYS 0x0207
#endif
#ifndef GL_ALWAYS_FAST_HINT_PGI
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
#endif
#ifndef GL_ALWAYS_SOFT_HINT_PGI
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
#endif
#ifndef GL_AMBIENT
#define GL_AMBIENT 0x1200
#endif
#ifndef GL_AMBIENT_AND_DIFFUSE
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#endif
#ifndef GL_AND
#define GL_AND 0x1501
#endif
#ifndef GL_AND_INVERTED
#define GL_AND_INVERTED 0x1504
#endif
#ifndef GL_AND_REVERSE
#define GL_AND_REVERSE 0x1502
#endif
#ifndef GL_ANY_SAMPLES_PASSED
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#endif
#ifndef GL_ANY_SAMPLES_PASSED_CONSERVATIVE
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#endif
#ifndef GL_ARC_TO_NV
#define GL_ARC_TO_NV 0xFE
#endif
#ifndef GL_ARRAY_BUFFER
#define GL_ARRAY_BUFFER 0x8892
#endif
#ifndef GL_ARRAY_BUFFER_ARB
#define GL_ARRAY_BUFFER_ARB 0x8892
#endif
#ifndef GL_ARRAY_BUFFER_BINDING
#define GL_ARRAY_BUFFER_BINDING 0x8894
#endif
#ifndef GL_ARRAY_BUFFER_BINDING_ARB
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#endif
#ifndef GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
#endif
#ifndef GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#endif
#ifndef GL_ARRAY_OBJECT_BUFFER_ATI
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
#endif
#ifndef GL_ARRAY_OBJECT_OFFSET_ATI
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
#endif
#ifndef GL_ARRAY_SIZE
#define GL_ARRAY_SIZE 0x92FB
#endif
#ifndef GL_ARRAY_STRIDE
#define GL_ARRAY_STRIDE 0x92FE
#endif
#ifndef GL_ASYNC_DRAW_PIXELS_SGIX
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#endif
#ifndef GL_ASYNC_HISTOGRAM_SGIX
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
#endif
#ifndef GL_ASYNC_MARKER_SGIX
#define GL_ASYNC_MARKER_SGIX 0x8329
#endif
#ifndef GL_ASYNC_READ_PIXELS_SGIX
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
#endif
#ifndef GL_ASYNC_TEX_IMAGE_SGIX
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#endif
#ifndef GL_ATOMIC_COUNTER_BARRIER_BIT
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#endif
#ifndef GL_ATOMIC_COUNTER_BARRIER_BIT_EXT
#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_BINDING
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_INDEX
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_SIZE
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#endif
#ifndef GL_ATOMIC_COUNTER_BUFFER_START
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#endif
#ifndef GL_ATTACHED_SHADERS
#define GL_ATTACHED_SHADERS 0x8B85
#endif
#ifndef GL_ATTENUATION_EXT
#define GL_ATTENUATION_EXT 0x834D
#endif
#ifndef GL_ATTRIBUTE_ADDRESS_COMMAND_NV
#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
#endif
#ifndef GL_ATTRIB_ARRAY_POINTER_NV
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#endif
#ifndef GL_ATTRIB_ARRAY_SIZE_NV
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#endif
#ifndef GL_ATTRIB_ARRAY_STRIDE_NV
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#endif
#ifndef GL_ATTRIB_ARRAY_TYPE_NV
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#endif
#ifndef GL_ATTRIB_STACK_DEPTH
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#endif
#ifndef GL_AUTO_GENERATE_MIPMAP
#define GL_AUTO_GENERATE_MIPMAP 0x8295
#endif
#ifndef GL_AUTO_NORMAL
#define GL_AUTO_NORMAL 0x0D80
#endif
#ifndef GL_AUX0
#define GL_AUX0 0x0409
#endif
#ifndef GL_AUX1
#define GL_AUX1 0x040A
#endif
#ifndef GL_AUX2
#define GL_AUX2 0x040B
#endif
#ifndef GL_AUX3
#define GL_AUX3 0x040C
#endif
#ifndef GL_AUX_BUFFERS
#define GL_AUX_BUFFERS 0x0C00
#endif
#ifndef GL_AUX_DEPTH_STENCIL_APPLE
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
#endif
#ifndef GL_AVERAGE_EXT
#define GL_AVERAGE_EXT 0x8335
#endif
#ifndef GL_AVERAGE_HP
#define GL_AVERAGE_HP 0x8160
#endif
#ifndef GL_BACK
#define GL_BACK 0x0405
#endif
#ifndef GL_BACK_LEFT
#define GL_BACK_LEFT 0x0402
#endif
#ifndef GL_BACK_NORMALS_HINT_PGI
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
#endif
#ifndef GL_BACK_PRIMARY_COLOR_NV
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
#endif
#ifndef GL_BACK_RIGHT
#define GL_BACK_RIGHT 0x0403
#endif
#ifndef GL_BACK_SECONDARY_COLOR_NV
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
#endif
#ifndef GL_BEVEL_NV
#define GL_BEVEL_NV 0x90A6
#endif
#ifndef GL_BGR
#define GL_BGR 0x80E0
#endif
#ifndef GL_BGRA
#define GL_BGRA 0x80E1
#endif
#ifndef GL_BGRA_EXT
#define GL_BGRA_EXT 0x80E1
#endif
#ifndef GL_BGRA_INTEGER
#define GL_BGRA_INTEGER 0x8D9B
#endif
#ifndef GL_BGRA_INTEGER_EXT
#define GL_BGRA_INTEGER_EXT 0x8D9B
#endif
#ifndef GL_BGR_EXT
#define GL_BGR_EXT 0x80E0
#endif
#ifndef GL_BGR_INTEGER
#define GL_BGR_INTEGER 0x8D9A
#endif
#ifndef GL_BGR_INTEGER_EXT
#define GL_BGR_INTEGER_EXT 0x8D9A
#endif
#ifndef GL_BIAS_BIT_ATI
#define GL_BIAS_BIT_ATI 0x00000008
#endif
#ifndef GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#endif
#ifndef GL_BINORMAL_ARRAY_EXT
#define GL_BINORMAL_ARRAY_EXT 0x843A
#endif
#ifndef GL_BINORMAL_ARRAY_POINTER_EXT
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
#endif
#ifndef GL_BINORMAL_ARRAY_STRIDE_EXT
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
#endif
#ifndef GL_BINORMAL_ARRAY_TYPE_EXT
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
#endif
#ifndef GL_BITMAP
#define GL_BITMAP 0x1A00
#endif
#ifndef GL_BITMAP_TOKEN
#define GL_BITMAP_TOKEN 0x0704
#endif
#ifndef GL_BLEND
#define GL_BLEND 0x0BE2
#endif
#ifndef GL_BLEND_ADVANCED_COHERENT_KHR
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#endif
#ifndef GL_BLEND_ADVANCED_COHERENT_NV
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
#endif
#ifndef GL_BLEND_COLOR
#define GL_BLEND_COLOR 0x8005
#endif
#ifndef GL_BLEND_COLOR_COMMAND_NV
#define GL_BLEND_COLOR_COMMAND_NV 0x000B
#endif
#ifndef GL_BLEND_COLOR_EXT
#define GL_BLEND_COLOR_EXT 0x8005
#endif
#ifndef GL_BLEND_DST
#define GL_BLEND_DST 0x0BE0
#endif
#ifndef GL_BLEND_DST_ALPHA
#define GL_BLEND_DST_ALPHA 0x80CA
#endif
#ifndef GL_BLEND_DST_ALPHA_EXT
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
#endif
#ifndef GL_BLEND_DST_RGB
#define GL_BLEND_DST_RGB 0x80C8
#endif
#ifndef GL_BLEND_DST_RGB_EXT
#define GL_BLEND_DST_RGB_EXT 0x80C8
#endif
#ifndef GL_BLEND_EQUATION
#define GL_BLEND_EQUATION 0x8009
#endif
#ifndef GL_BLEND_EQUATION_ALPHA
#define GL_BLEND_EQUATION_ALPHA 0x883D
#endif
#ifndef GL_BLEND_EQUATION_ALPHA_EXT
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
#endif
#ifndef GL_BLEND_EQUATION_EXT
#define GL_BLEND_EQUATION_EXT 0x8009
#endif
#ifndef GL_BLEND_EQUATION_RGB
#define GL_BLEND_EQUATION_RGB 0x8009
#endif
#ifndef GL_BLEND_EQUATION_RGB_EXT
#define GL_BLEND_EQUATION_RGB_EXT 0x8009
#endif
#ifndef GL_BLEND_OVERLAP_NV
#define GL_BLEND_OVERLAP_NV 0x9281
#endif
#ifndef GL_BLEND_PREMULTIPLIED_SRC_NV
#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
#endif
#ifndef GL_BLEND_SRC
#define GL_BLEND_SRC 0x0BE1
#endif
#ifndef GL_BLEND_SRC_ALPHA
#define GL_BLEND_SRC_ALPHA 0x80CB
#endif
#ifndef GL_BLEND_SRC_ALPHA_EXT
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
#endif
#ifndef GL_BLEND_SRC_RGB
#define GL_BLEND_SRC_RGB 0x80C9
#endif
#ifndef GL_BLEND_SRC_RGB_EXT
#define GL_BLEND_SRC_RGB_EXT 0x80C9
#endif
#ifndef GL_BLOCK_INDEX
#define GL_BLOCK_INDEX 0x92FD
#endif
#ifndef GL_BLUE
#define GL_BLUE 0x1905
#endif
#ifndef GL_BLUE_BIAS
#define GL_BLUE_BIAS 0x0D1B
#endif
#ifndef GL_BLUE_BITS
#define GL_BLUE_BITS 0x0D54
#endif
#ifndef GL_BLUE_BIT_ATI
#define GL_BLUE_BIT_ATI 0x00000004
#endif
#ifndef GL_BLUE_INTEGER
#define GL_BLUE_INTEGER 0x8D96
#endif
#ifndef GL_BLUE_INTEGER_EXT
#define GL_BLUE_INTEGER_EXT 0x8D96
#endif
#ifndef GL_BLUE_MAX_CLAMP_INGR
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
#endif
#ifndef GL_BLUE_MIN_CLAMP_INGR
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
#endif
#ifndef GL_BLUE_NV
#define GL_BLUE_NV 0x1905
#endif
#ifndef GL_BLUE_SCALE
#define GL_BLUE_SCALE 0x0D1A
#endif
#ifndef GL_BOLD_BIT_NV
#define GL_BOLD_BIT_NV 0x01
#endif
#ifndef GL_BOOL
#define GL_BOOL 0x8B56
#endif
#ifndef GL_BOOL_ARB
#define GL_BOOL_ARB 0x8B56
#endif
#ifndef GL_BOOL_VEC2
#define GL_BOOL_VEC2 0x8B57
#endif
#ifndef GL_BOOL_VEC2_ARB
#define GL_BOOL_VEC2_ARB 0x8B57
#endif
#ifndef GL_BOOL_VEC3
#define GL_BOOL_VEC3 0x8B58
#endif
#ifndef GL_BOOL_VEC3_ARB
#define GL_BOOL_VEC3_ARB 0x8B58
#endif
#ifndef GL_BOOL_VEC4
#define GL_BOOL_VEC4 0x8B59
#endif
#ifndef GL_BOOL_VEC4_ARB
#define GL_BOOL_VEC4_ARB 0x8B59
#endif
#ifndef GL_BOUNDING_BOX_NV
#define GL_BOUNDING_BOX_NV 0x908D
#endif
#ifndef GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
#endif
#ifndef GL_BUFFER
#define GL_BUFFER 0x82E0
#endif
#ifndef GL_BUFFER_ACCESS
#define GL_BUFFER_ACCESS 0x88BB
#endif
#ifndef GL_BUFFER_ACCESS_ARB
#define GL_BUFFER_ACCESS_ARB 0x88BB
#endif
#ifndef GL_BUFFER_ACCESS_FLAGS
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#endif
#ifndef GL_BUFFER_BINDING
#define GL_BUFFER_BINDING 0x9302
#endif
#ifndef GL_BUFFER_DATA_SIZE
#define GL_BUFFER_DATA_SIZE 0x9303
#endif
#ifndef GL_BUFFER_FLUSHING_UNMAP_APPLE
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
#endif
#ifndef GL_BUFFER_GPU_ADDRESS_NV
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
#endif
#ifndef GL_BUFFER_IMMUTABLE_STORAGE
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#endif
#ifndef GL_BUFFER_MAPPED
#define GL_BUFFER_MAPPED 0x88BC
#endif
#ifndef GL_BUFFER_MAPPED_ARB
#define GL_BUFFER_MAPPED_ARB 0x88BC
#endif
#ifndef GL_BUFFER_MAP_LENGTH
#define GL_BUFFER_MAP_LENGTH 0x9120
#endif
#ifndef GL_BUFFER_MAP_OFFSET
#define GL_BUFFER_MAP_OFFSET 0x9121
#endif
#ifndef GL_BUFFER_MAP_POINTER
#define GL_BUFFER_MAP_POINTER 0x88BD
#endif
#ifndef GL_BUFFER_MAP_POINTER_ARB
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
#endif
#ifndef GL_BUFFER_OBJECT_APPLE
#define GL_BUFFER_OBJECT_APPLE 0x85B3
#endif
#ifndef GL_BUFFER_OBJECT_EXT
#define GL_BUFFER_OBJECT_EXT 0x9151
#endif
#ifndef GL_BUFFER_SERIALIZED_MODIFY_APPLE
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
#endif
#ifndef GL_BUFFER_SIZE
#define GL_BUFFER_SIZE 0x8764
#endif
#ifndef GL_BUFFER_SIZE_ARB
#define GL_BUFFER_SIZE_ARB 0x8764
#endif
#ifndef GL_BUFFER_STORAGE_FLAGS
#define GL_BUFFER_STORAGE_FLAGS 0x8220
#endif
#ifndef GL_BUFFER_UPDATE_BARRIER_BIT
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#endif
#ifndef GL_BUFFER_UPDATE_BARRIER_BIT_EXT
#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
#endif
#ifndef GL_BUFFER_USAGE
#define GL_BUFFER_USAGE 0x8765
#endif
#ifndef GL_BUFFER_USAGE_ARB
#define GL_BUFFER_USAGE_ARB 0x8765
#endif
#ifndef GL_BUFFER_VARIABLE
#define GL_BUFFER_VARIABLE 0x92E5
#endif
#ifndef GL_BUMP_ENVMAP_ATI
#define GL_BUMP_ENVMAP_ATI 0x877B
#endif
#ifndef GL_BUMP_NUM_TEX_UNITS_ATI
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#endif
#ifndef GL_BUMP_ROT_MATRIX_ATI
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
#endif
#ifndef GL_BUMP_ROT_MATRIX_SIZE_ATI
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#endif
#ifndef GL_BUMP_TARGET_ATI
#define GL_BUMP_TARGET_ATI 0x877C
#endif
#ifndef GL_BUMP_TEX_UNITS_ATI
#define GL_BUMP_TEX_UNITS_ATI 0x8778
#endif
#ifndef GL_BYTE
#define GL_BYTE 0x1400
#endif
#ifndef GL_C3F_V3F
#define GL_C3F_V3F 0x2A24
#endif
#ifndef GL_C4F_N3F_V3F
#define GL_C4F_N3F_V3F 0x2A26
#endif
#ifndef GL_C4UB_V2F
#define GL_C4UB_V2F 0x2A22
#endif
#ifndef GL_C4UB_V3F
#define GL_C4UB_V3F 0x2A23
#endif
#ifndef GL_CALLIGRAPHIC_FRAGMENT_SGIX
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
#endif
#ifndef GL_CAVEAT_SUPPORT
#define GL_CAVEAT_SUPPORT 0x82B8
#endif
#ifndef GL_CCW
#define GL_CCW 0x0901
#endif
#ifndef GL_CIRCULAR_CCW_ARC_TO_NV
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
#endif
#ifndef GL_CIRCULAR_CW_ARC_TO_NV
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
#endif
#ifndef GL_CIRCULAR_TANGENT_ARC_TO_NV
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
#endif
#ifndef GL_CLAMP
#define GL_CLAMP 0x2900
#endif
#ifndef GL_CLAMP_FRAGMENT_COLOR
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#endif
#ifndef GL_CLAMP_FRAGMENT_COLOR_ARB
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
#endif
#ifndef GL_CLAMP_READ_COLOR
#define GL_CLAMP_READ_COLOR 0x891C
#endif
#ifndef GL_CLAMP_READ_COLOR_ARB
#define GL_CLAMP_READ_COLOR_ARB 0x891C
#endif
#ifndef GL_CLAMP_TO_BORDER
#define GL_CLAMP_TO_BORDER 0x812D
#endif
#ifndef GL_CLAMP_TO_BORDER_ARB
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#endif
#ifndef GL_CLAMP_TO_BORDER_SGIS
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
#endif
#ifndef GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_EDGE 0x812F
#endif
#ifndef GL_CLAMP_TO_EDGE_SGIS
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
#endif
#ifndef GL_CLAMP_VERTEX_COLOR
#define GL_CLAMP_VERTEX_COLOR 0x891A
#endif
#ifndef GL_CLAMP_VERTEX_COLOR_ARB
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
#endif
#ifndef GL_CLEAR
#define GL_CLEAR 0x1500
#endif
#ifndef GL_CLEAR_BUFFER
#define GL_CLEAR_BUFFER 0x82B4
#endif
#ifndef GL_CLEAR_TEXTURE
#define GL_CLEAR_TEXTURE 0x9365
#endif
#ifndef GL_CLIENT_ACTIVE_TEXTURE
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#endif
#ifndef GL_CLIENT_ACTIVE_TEXTURE_ARB
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#endif
#ifndef GL_CLIENT_ATTRIB_STACK_DEPTH
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#endif
#ifndef GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
#endif
#ifndef GL_CLIENT_STORAGE_BIT
#define GL_CLIENT_STORAGE_BIT 0x0200
#endif
#ifndef GL_CLIPPING_INPUT_PRIMITIVES_ARB
#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
#endif
#ifndef GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
#endif
#ifndef GL_CLIP_DEPTH_MODE
#define GL_CLIP_DEPTH_MODE 0x935D
#endif
#ifndef GL_CLIP_DISTANCE0
#define GL_CLIP_DISTANCE0 0x3000
#endif
#ifndef GL_CLIP_DISTANCE1
#define GL_CLIP_DISTANCE1 0x3001
#endif
#ifndef GL_CLIP_DISTANCE2
#define GL_CLIP_DISTANCE2 0x3002
#endif
#ifndef GL_CLIP_DISTANCE3
#define GL_CLIP_DISTANCE3 0x3003
#endif
#ifndef GL_CLIP_DISTANCE4
#define GL_CLIP_DISTANCE4 0x3004
#endif
#ifndef GL_CLIP_DISTANCE5
#define GL_CLIP_DISTANCE5 0x3005
#endif
#ifndef GL_CLIP_DISTANCE6
#define GL_CLIP_DISTANCE6 0x3006
#endif
#ifndef GL_CLIP_DISTANCE7
#define GL_CLIP_DISTANCE7 0x3007
#endif
#ifndef GL_CLIP_DISTANCE_NV
#define GL_CLIP_DISTANCE_NV 0x8C7A
#endif
#ifndef GL_CLIP_FAR_HINT_PGI
#define GL_CLIP_FAR_HINT_PGI 0x1A221
#endif
#ifndef GL_CLIP_NEAR_HINT_PGI
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
#endif
#ifndef GL_CLIP_ORIGIN
#define GL_CLIP_ORIGIN 0x935C
#endif
#ifndef GL_CLIP_PLANE0
#define GL_CLIP_PLANE0 0x3000
#endif
#ifndef GL_CLIP_PLANE1
#define GL_CLIP_PLANE1 0x3001
#endif
#ifndef GL_CLIP_PLANE2
#define GL_CLIP_PLANE2 0x3002
#endif
#ifndef GL_CLIP_PLANE3
#define GL_CLIP_PLANE3 0x3003
#endif
#ifndef GL_CLIP_PLANE4
#define GL_CLIP_PLANE4 0x3004
#endif
#ifndef GL_CLIP_PLANE5
#define GL_CLIP_PLANE5 0x3005
#endif
#ifndef GL_CLIP_VOLUME_CLIPPING_HINT_EXT
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#endif
#ifndef GL_CLOSE_PATH_NV
#define GL_CLOSE_PATH_NV 0x00
#endif
#ifndef GL_CMYKA_EXT
#define GL_CMYKA_EXT 0x800D
#endif
#ifndef GL_CMYK_EXT
#define GL_CMYK_EXT 0x800C
#endif
#ifndef GL_CND0_ATI
#define GL_CND0_ATI 0x896B
#endif
#ifndef GL_CND_ATI
#define GL_CND_ATI 0x896A
#endif
#ifndef GL_COEFF
#define GL_COEFF 0x0A00
#endif
#ifndef GL_COLOR
#define GL_COLOR 0x1800
#endif
#ifndef GL_COLOR3_BIT_PGI
#define GL_COLOR3_BIT_PGI 0x00010000
#endif
#ifndef GL_COLOR4_BIT_PGI
#define GL_COLOR4_BIT_PGI 0x00020000
#endif
#ifndef GL_COLORBURN_KHR
#define GL_COLORBURN_KHR 0x929A
#endif
#ifndef GL_COLORBURN_NV
#define GL_COLORBURN_NV 0x929A
#endif
#ifndef GL_COLORDODGE_KHR
#define GL_COLORDODGE_KHR 0x9299
#endif
#ifndef GL_COLORDODGE_NV
#define GL_COLORDODGE_NV 0x9299
#endif
#ifndef GL_COLOR_ALPHA_PAIRING_ATI
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
#endif
#ifndef GL_COLOR_ARRAY
#define GL_COLOR_ARRAY 0x8076
#endif
#ifndef GL_COLOR_ARRAY_ADDRESS_NV
#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
#endif
#ifndef GL_COLOR_ARRAY_BUFFER_BINDING
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#endif
#ifndef GL_COLOR_ARRAY_BUFFER_BINDING_ARB
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#endif
#ifndef GL_COLOR_ARRAY_COUNT_EXT
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#endif
#ifndef GL_COLOR_ARRAY_EXT
#define GL_COLOR_ARRAY_EXT 0x8076
#endif
#ifndef GL_COLOR_ARRAY_LENGTH_NV
#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
#endif
#ifndef GL_COLOR_ARRAY_LIST_IBM
#define GL_COLOR_ARRAY_LIST_IBM 103072
#endif
#ifndef GL_COLOR_ARRAY_LIST_STRIDE_IBM
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
#endif
#ifndef GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#endif
#ifndef GL_COLOR_ARRAY_POINTER
#define GL_COLOR_ARRAY_POINTER 0x8090
#endif
#ifndef GL_COLOR_ARRAY_POINTER_EXT
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#endif
#ifndef GL_COLOR_ARRAY_SIZE
#define GL_COLOR_ARRAY_SIZE 0x8081
#endif
#ifndef GL_COLOR_ARRAY_SIZE_EXT
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#endif
#ifndef GL_COLOR_ARRAY_STRIDE
#define GL_COLOR_ARRAY_STRIDE 0x8083
#endif
#ifndef GL_COLOR_ARRAY_STRIDE_EXT
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#endif
#ifndef GL_COLOR_ARRAY_TYPE
#define GL_COLOR_ARRAY_TYPE 0x8082
#endif
#ifndef GL_COLOR_ARRAY_TYPE_EXT
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#endif
#ifndef GL_COLOR_ATTACHMENT0
#define GL_COLOR_ATTACHMENT0 0x8CE0
#endif
#ifndef GL_COLOR_ATTACHMENT0_EXT
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#endif
#ifndef GL_COLOR_ATTACHMENT1
#define GL_COLOR_ATTACHMENT1 0x8CE1
#endif
#ifndef GL_COLOR_ATTACHMENT10
#define GL_COLOR_ATTACHMENT10 0x8CEA
#endif
#ifndef GL_COLOR_ATTACHMENT10_EXT
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#endif
#ifndef GL_COLOR_ATTACHMENT11
#define GL_COLOR_ATTACHMENT11 0x8CEB
#endif
#ifndef GL_COLOR_ATTACHMENT11_EXT
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#endif
#ifndef GL_COLOR_ATTACHMENT12
#define GL_COLOR_ATTACHMENT12 0x8CEC
#endif
#ifndef GL_COLOR_ATTACHMENT12_EXT
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#endif
#ifndef GL_COLOR_ATTACHMENT13
#define GL_COLOR_ATTACHMENT13 0x8CED
#endif
#ifndef GL_COLOR_ATTACHMENT13_EXT
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#endif
#ifndef GL_COLOR_ATTACHMENT14
#define GL_COLOR_ATTACHMENT14 0x8CEE
#endif
#ifndef GL_COLOR_ATTACHMENT14_EXT
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#endif
#ifndef GL_COLOR_ATTACHMENT15
#define GL_COLOR_ATTACHMENT15 0x8CEF
#endif
#ifndef GL_COLOR_ATTACHMENT15_EXT
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#endif
#ifndef GL_COLOR_ATTACHMENT16
#define GL_COLOR_ATTACHMENT16 0x8CF0
#endif
#ifndef GL_COLOR_ATTACHMENT17
#define GL_COLOR_ATTACHMENT17 0x8CF1
#endif
#ifndef GL_COLOR_ATTACHMENT18
#define GL_COLOR_ATTACHMENT18 0x8CF2
#endif
#ifndef GL_COLOR_ATTACHMENT19
#define GL_COLOR_ATTACHMENT19 0x8CF3
#endif
#ifndef GL_COLOR_ATTACHMENT1_EXT
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#endif
#ifndef GL_COLOR_ATTACHMENT2
#define GL_COLOR_ATTACHMENT2 0x8CE2
#endif
#ifndef GL_COLOR_ATTACHMENT20
#define GL_COLOR_ATTACHMENT20 0x8CF4
#endif
#ifndef GL_COLOR_ATTACHMENT21
#define GL_COLOR_ATTACHMENT21 0x8CF5
#endif
#ifndef GL_COLOR_ATTACHMENT22
#define GL_COLOR_ATTACHMENT22 0x8CF6
#endif
#ifndef GL_COLOR_ATTACHMENT23
#define GL_COLOR_ATTACHMENT23 0x8CF7
#endif
#ifndef GL_COLOR_ATTACHMENT24
#define GL_COLOR_ATTACHMENT24 0x8CF8
#endif
#ifndef GL_COLOR_ATTACHMENT25
#define GL_COLOR_ATTACHMENT25 0x8CF9
#endif
#ifndef GL_COLOR_ATTACHMENT26
#define GL_COLOR_ATTACHMENT26 0x8CFA
#endif
#ifndef GL_COLOR_ATTACHMENT27
#define GL_COLOR_ATTACHMENT27 0x8CFB
#endif
#ifndef GL_COLOR_ATTACHMENT28
#define GL_COLOR_ATTACHMENT28 0x8CFC
#endif
#ifndef GL_COLOR_ATTACHMENT29
#define GL_COLOR_ATTACHMENT29 0x8CFD
#endif
#ifndef GL_COLOR_ATTACHMENT2_EXT
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#endif
#ifndef GL_COLOR_ATTACHMENT3
#define GL_COLOR_ATTACHMENT3 0x8CE3
#endif
#ifndef GL_COLOR_ATTACHMENT30
#define GL_COLOR_ATTACHMENT30 0x8CFE
#endif
#ifndef GL_COLOR_ATTACHMENT31
#define GL_COLOR_ATTACHMENT31 0x8CFF
#endif
#ifndef GL_COLOR_ATTACHMENT3_EXT
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#endif
#ifndef GL_COLOR_ATTACHMENT4
#define GL_COLOR_ATTACHMENT4 0x8CE4
#endif
#ifndef GL_COLOR_ATTACHMENT4_EXT
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#endif
#ifndef GL_COLOR_ATTACHMENT5
#define GL_COLOR_ATTACHMENT5 0x8CE5
#endif
#ifndef GL_COLOR_ATTACHMENT5_EXT
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#endif
#ifndef GL_COLOR_ATTACHMENT6
#define GL_COLOR_ATTACHMENT6 0x8CE6
#endif
#ifndef GL_COLOR_ATTACHMENT6_EXT
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#endif
#ifndef GL_COLOR_ATTACHMENT7
#define GL_COLOR_ATTACHMENT7 0x8CE7
#endif
#ifndef GL_COLOR_ATTACHMENT7_EXT
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#endif
#ifndef GL_COLOR_ATTACHMENT8
#define GL_COLOR_ATTACHMENT8 0x8CE8
#endif
#ifndef GL_COLOR_ATTACHMENT8_EXT
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#endif
#ifndef GL_COLOR_ATTACHMENT9
#define GL_COLOR_ATTACHMENT9 0x8CE9
#endif
#ifndef GL_COLOR_ATTACHMENT9_EXT
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#endif
#ifndef GL_COLOR_BUFFER_BIT
#define GL_COLOR_BUFFER_BIT 0x00004000
#endif
#ifndef GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#endif
#ifndef GL_COLOR_CLEAR_VALUE
#define GL_COLOR_CLEAR_VALUE 0x0C22
#endif
#ifndef GL_COLOR_COMPONENTS
#define GL_COLOR_COMPONENTS 0x8283
#endif
#ifndef GL_COLOR_ENCODING
#define GL_COLOR_ENCODING 0x8296
#endif
#ifndef GL_COLOR_FLOAT_APPLE
#define GL_COLOR_FLOAT_APPLE 0x8A0F
#endif
#ifndef GL_COLOR_INDEX
#define GL_COLOR_INDEX 0x1900
#endif
#ifndef GL_COLOR_INDEX12_EXT
#define GL_COLOR_INDEX12_EXT 0x80E6
#endif
#ifndef GL_COLOR_INDEX16_EXT
#define GL_COLOR_INDEX16_EXT 0x80E7
#endif
#ifndef GL_COLOR_INDEX1_EXT
#define GL_COLOR_INDEX1_EXT 0x80E2
#endif
#ifndef GL_COLOR_INDEX2_EXT
#define GL_COLOR_INDEX2_EXT 0x80E3
#endif
#ifndef GL_COLOR_INDEX4_EXT
#define GL_COLOR_INDEX4_EXT 0x80E4
#endif
#ifndef GL_COLOR_INDEX8_EXT
#define GL_COLOR_INDEX8_EXT 0x80E5
#endif
#ifndef GL_COLOR_INDEXES
#define GL_COLOR_INDEXES 0x1603
#endif
#ifndef GL_COLOR_LOGIC_OP
#define GL_COLOR_LOGIC_OP 0x0BF2
#endif
#ifndef GL_COLOR_MATERIAL
#define GL_COLOR_MATERIAL 0x0B57
#endif
#ifndef GL_COLOR_MATERIAL_FACE
#define GL_COLOR_MATERIAL_FACE 0x0B55
#endif
#ifndef GL_COLOR_MATERIAL_PARAMETER
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#endif
#ifndef GL_COLOR_MATRIX
#define GL_COLOR_MATRIX 0x80B1
#endif
#ifndef GL_COLOR_MATRIX_SGI
#define GL_COLOR_MATRIX_SGI 0x80B1
#endif
#ifndef GL_COLOR_MATRIX_STACK_DEPTH
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#endif
#ifndef GL_COLOR_MATRIX_STACK_DEPTH_SGI
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#endif
#ifndef GL_COLOR_RENDERABLE
#define GL_COLOR_RENDERABLE 0x8286
#endif
#ifndef GL_COLOR_SAMPLES_NV
#define GL_COLOR_SAMPLES_NV 0x8E20
#endif
#ifndef GL_COLOR_SUM
#define GL_COLOR_SUM 0x8458
#endif
#ifndef GL_COLOR_SUM_ARB
#define GL_COLOR_SUM_ARB 0x8458
#endif
#ifndef GL_COLOR_SUM_CLAMP_NV
#define GL_COLOR_SUM_CLAMP_NV 0x854F
#endif
#ifndef GL_COLOR_SUM_EXT
#define GL_COLOR_SUM_EXT 0x8458
#endif
#ifndef GL_COLOR_TABLE
#define GL_COLOR_TABLE 0x80D0
#endif
#ifndef GL_COLOR_TABLE_ALPHA_SIZE
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#endif
#ifndef GL_COLOR_TABLE_ALPHA_SIZE_SGI
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#endif
#ifndef GL_COLOR_TABLE_BIAS
#define GL_COLOR_TABLE_BIAS 0x80D7
#endif
#ifndef GL_COLOR_TABLE_BIAS_SGI
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
#endif
#ifndef GL_COLOR_TABLE_BLUE_SIZE
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#endif
#ifndef GL_COLOR_TABLE_BLUE_SIZE_SGI
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#endif
#ifndef GL_COLOR_TABLE_FORMAT
#define GL_COLOR_TABLE_FORMAT 0x80D8
#endif
#ifndef GL_COLOR_TABLE_FORMAT_SGI
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
#endif
#ifndef GL_COLOR_TABLE_GREEN_SIZE
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#endif
#ifndef GL_COLOR_TABLE_GREEN_SIZE_SGI
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#endif
#ifndef GL_COLOR_TABLE_INTENSITY_SIZE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#endif
#ifndef GL_COLOR_TABLE_INTENSITY_SIZE_SGI
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
#endif
#ifndef GL_COLOR_TABLE_LUMINANCE_SIZE
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#endif
#ifndef GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#endif
#ifndef GL_COLOR_TABLE_RED_SIZE
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#endif
#ifndef GL_COLOR_TABLE_RED_SIZE_SGI
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
#endif
#ifndef GL_COLOR_TABLE_SCALE
#define GL_COLOR_TABLE_SCALE 0x80D6
#endif
#ifndef GL_COLOR_TABLE_SCALE_SGI
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
#endif
#ifndef GL_COLOR_TABLE_SGI
#define GL_COLOR_TABLE_SGI 0x80D0
#endif
#ifndef GL_COLOR_TABLE_WIDTH
#define GL_COLOR_TABLE_WIDTH 0x80D9
#endif
#ifndef GL_COLOR_TABLE_WIDTH_SGI
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
#endif
#ifndef GL_COLOR_WRITEMASK
#define GL_COLOR_WRITEMASK 0x0C23
#endif
#ifndef GL_COMBINE
#define GL_COMBINE 0x8570
#endif
#ifndef GL_COMBINE4_NV
#define GL_COMBINE4_NV 0x8503
#endif
#ifndef GL_COMBINER0_NV
#define GL_COMBINER0_NV 0x8550
#endif
#ifndef GL_COMBINER1_NV
#define GL_COMBINER1_NV 0x8551
#endif
#ifndef GL_COMBINER2_NV
#define GL_COMBINER2_NV 0x8552
#endif
#ifndef GL_COMBINER3_NV
#define GL_COMBINER3_NV 0x8553
#endif
#ifndef GL_COMBINER4_NV
#define GL_COMBINER4_NV 0x8554
#endif
#ifndef GL_COMBINER5_NV
#define GL_COMBINER5_NV 0x8555
#endif
#ifndef GL_COMBINER6_NV
#define GL_COMBINER6_NV 0x8556
#endif
#ifndef GL_COMBINER7_NV
#define GL_COMBINER7_NV 0x8557
#endif
#ifndef GL_COMBINER_AB_DOT_PRODUCT_NV
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#endif
#ifndef GL_COMBINER_AB_OUTPUT_NV
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
#endif
#ifndef GL_COMBINER_BIAS_NV
#define GL_COMBINER_BIAS_NV 0x8549
#endif
#ifndef GL_COMBINER_CD_DOT_PRODUCT_NV
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#endif
#ifndef GL_COMBINER_CD_OUTPUT_NV
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
#endif
#ifndef GL_COMBINER_COMPONENT_USAGE_NV
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#endif
#ifndef GL_COMBINER_INPUT_NV
#define GL_COMBINER_INPUT_NV 0x8542
#endif
#ifndef GL_COMBINER_MAPPING_NV
#define GL_COMBINER_MAPPING_NV 0x8543
#endif
#ifndef GL_COMBINER_MUX_SUM_NV
#define GL_COMBINER_MUX_SUM_NV 0x8547
#endif
#ifndef GL_COMBINER_SCALE_NV
#define GL_COMBINER_SCALE_NV 0x8548
#endif
#ifndef GL_COMBINER_SUM_OUTPUT_NV
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
#endif
#ifndef GL_COMBINE_ALPHA
#define GL_COMBINE_ALPHA 0x8572
#endif
#ifndef GL_COMBINE_ALPHA_ARB
#define GL_COMBINE_ALPHA_ARB 0x8572
#endif
#ifndef GL_COMBINE_ALPHA_EXT
#define GL_COMBINE_ALPHA_EXT 0x8572
#endif
#ifndef GL_COMBINE_ARB
#define GL_COMBINE_ARB 0x8570
#endif
#ifndef GL_COMBINE_EXT
#define GL_COMBINE_EXT 0x8570
#endif
#ifndef GL_COMBINE_RGB
#define GL_COMBINE_RGB 0x8571
#endif
#ifndef GL_COMBINE_RGB_ARB
#define GL_COMBINE_RGB_ARB 0x8571
#endif
#ifndef GL_COMBINE_RGB_EXT
#define GL_COMBINE_RGB_EXT 0x8571
#endif
#ifndef GL_COMMAND_BARRIER_BIT
#define GL_COMMAND_BARRIER_BIT 0x00000040
#endif
#ifndef GL_COMMAND_BARRIER_BIT_EXT
#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
#endif
#ifndef GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
#endif
#ifndef GL_COMPARE_REF_TO_TEXTURE
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#endif
#ifndef GL_COMPARE_R_TO_TEXTURE
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#endif
#ifndef GL_COMPARE_R_TO_TEXTURE_ARB
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#endif
#ifndef GL_COMPATIBLE_SUBROUTINES
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#endif
#ifndef GL_COMPILE
#define GL_COMPILE 0x1300
#endif
#ifndef GL_COMPILE_AND_EXECUTE
#define GL_COMPILE_AND_EXECUTE 0x1301
#endif
#ifndef GL_COMPILE_STATUS
#define GL_COMPILE_STATUS 0x8B81
#endif
#ifndef GL_COMPRESSED_ALPHA
#define GL_COMPRESSED_ALPHA 0x84E9
#endif
#ifndef GL_COMPRESSED_ALPHA_ARB
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#endif
#ifndef GL_COMPRESSED_INTENSITY
#define GL_COMPRESSED_INTENSITY 0x84EC
#endif
#ifndef GL_COMPRESSED_INTENSITY_ARB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#endif
#ifndef GL_COMPRESSED_LUMINANCE
#define GL_COMPRESSED_LUMINANCE 0x84EA
#endif
#ifndef GL_COMPRESSED_LUMINANCE_ALPHA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#endif
#ifndef GL_COMPRESSED_LUMINANCE_ALPHA_ARB
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#endif
#ifndef GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#endif
#ifndef GL_COMPRESSED_LUMINANCE_ARB
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#endif
#ifndef GL_COMPRESSED_LUMINANCE_LATC1_EXT
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
#endif
#ifndef GL_COMPRESSED_R11_EAC
#define GL_COMPRESSED_R11_EAC 0x9270
#endif
#ifndef GL_COMPRESSED_RED
#define GL_COMPRESSED_RED 0x8225
#endif
#ifndef GL_COMPRESSED_RED_GREEN_RGTC2_EXT
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#endif
#ifndef GL_COMPRESSED_RED_RGTC1
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#endif
#ifndef GL_COMPRESSED_RED_RGTC1_EXT
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#endif
#ifndef GL_COMPRESSED_RG
#define GL_COMPRESSED_RG 0x8226
#endif
#ifndef GL_COMPRESSED_RG11_EAC
#define GL_COMPRESSED_RG11_EAC 0x9272
#endif
#ifndef GL_COMPRESSED_RGB
#define GL_COMPRESSED_RGB 0x84ED
#endif
#ifndef GL_COMPRESSED_RGB8_ETC2
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#endif
#ifndef GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#endif
#ifndef GL_COMPRESSED_RGBA
#define GL_COMPRESSED_RGBA 0x84EE
#endif
#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#endif
#ifndef GL_COMPRESSED_RGBA_ARB
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_10x10_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_10x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_10x6_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_10x8_KHR
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_12x10_KHR
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_12x12_KHR
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_5x4_KHR
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_5x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_6x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_6x6_KHR
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_8x5_KHR
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_8x6_KHR
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#endif
#ifndef GL_COMPRESSED_RGBA_ASTC_8x8_KHR
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#endif
#ifndef GL_COMPRESSED_RGBA_BPTC_UNORM
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#endif
#ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#endif
#ifndef GL_COMPRESSED_RGBA_FXT1_3DFX
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#endif
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#endif
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#endif
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#ifndef GL_COMPRESSED_RGB_ARB
#define GL_COMPRESSED_RGB_ARB 0x84ED
#endif
#ifndef GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#endif
#ifndef GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#endif
#ifndef GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#endif
#ifndef GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#endif
#ifndef GL_COMPRESSED_RGB_FXT1_3DFX
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#endif
#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#endif
#ifndef GL_COMPRESSED_RG_RGTC2
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#endif
#ifndef GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
#endif
#ifndef GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
#endif
#ifndef GL_COMPRESSED_SIGNED_R11_EAC
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#endif
#ifndef GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#endif
#ifndef GL_COMPRESSED_SIGNED_RED_RGTC1
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#endif
#ifndef GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
#endif
#ifndef GL_COMPRESSED_SIGNED_RG11_EAC
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#endif
#ifndef GL_COMPRESSED_SIGNED_RG_RGTC2
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#endif
#ifndef GL_COMPRESSED_SLUMINANCE
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#endif
#ifndef GL_COMPRESSED_SLUMINANCE_ALPHA
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#endif
#ifndef GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#endif
#ifndef GL_COMPRESSED_SLUMINANCE_EXT
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#endif
#ifndef GL_COMPRESSED_SRGB
#define GL_COMPRESSED_SRGB 0x8C48
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#endif
#ifndef GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#endif
#ifndef GL_COMPRESSED_SRGB8_ETC2
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#endif
#ifndef GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#endif
#ifndef GL_COMPRESSED_SRGB_ALPHA
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#endif
#ifndef GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#endif
#ifndef GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#endif
#ifndef GL_COMPRESSED_SRGB_ALPHA_EXT
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#endif
#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#endif
#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#endif
#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif
#ifndef GL_COMPRESSED_SRGB_EXT
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#endif
#ifndef GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#endif
#ifndef GL_COMPRESSED_TEXTURE_FORMATS
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#endif
#ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#endif
#ifndef GL_COMPUTE_PROGRAM_NV
#define GL_COMPUTE_PROGRAM_NV 0x90FB
#endif
#ifndef GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV
#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
#endif
#ifndef GL_COMPUTE_SHADER
#define GL_COMPUTE_SHADER 0x91B9
#endif
#ifndef GL_COMPUTE_SHADER_BIT
#define GL_COMPUTE_SHADER_BIT 0x00000020
#endif
#ifndef GL_COMPUTE_SHADER_INVOCATIONS_ARB
#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
#endif
#ifndef GL_COMPUTE_SUBROUTINE
#define GL_COMPUTE_SUBROUTINE 0x92ED
#endif
#ifndef GL_COMPUTE_SUBROUTINE_UNIFORM
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#endif
#ifndef GL_COMPUTE_TEXTURE
#define GL_COMPUTE_TEXTURE 0x82A0
#endif
#ifndef GL_COMPUTE_WORK_GROUP_SIZE
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#endif
#ifndef GL_COMP_BIT_ATI
#define GL_COMP_BIT_ATI 0x00000002
#endif
#ifndef GL_CONDITION_SATISFIED
#define GL_CONDITION_SATISFIED 0x911C
#endif
#ifndef GL_CONFORMANT_NV
#define GL_CONFORMANT_NV 0x9374
#endif
#ifndef GL_CONIC_CURVE_TO_NV
#define GL_CONIC_CURVE_TO_NV 0x1A
#endif
#ifndef GL_CONJOINT_NV
#define GL_CONJOINT_NV 0x9284
#endif
#ifndef GL_CONSERVATIVE_RASTERIZATION_NV
#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
#endif
#ifndef GL_CONSERVE_MEMORY_HINT_PGI
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
#endif
#ifndef GL_CONSTANT
#define GL_CONSTANT 0x8576
#endif
#ifndef GL_CONSTANT_ALPHA
#define GL_CONSTANT_ALPHA 0x8003
#endif
#ifndef GL_CONSTANT_ALPHA_EXT
#define GL_CONSTANT_ALPHA_EXT 0x8003
#endif
#ifndef GL_CONSTANT_ARB
#define GL_CONSTANT_ARB 0x8576
#endif
#ifndef GL_CONSTANT_ATTENUATION
#define GL_CONSTANT_ATTENUATION 0x1207
#endif
#ifndef GL_CONSTANT_BORDER
#define GL_CONSTANT_BORDER 0x8151
#endif
#ifndef GL_CONSTANT_BORDER_HP
#define GL_CONSTANT_BORDER_HP 0x8151
#endif
#ifndef GL_CONSTANT_COLOR
#define GL_CONSTANT_COLOR 0x8001
#endif
#ifndef GL_CONSTANT_COLOR0_NV
#define GL_CONSTANT_COLOR0_NV 0x852A
#endif
#ifndef GL_CONSTANT_COLOR1_NV
#define GL_CONSTANT_COLOR1_NV 0x852B
#endif
#ifndef GL_CONSTANT_COLOR_EXT
#define GL_CONSTANT_COLOR_EXT 0x8001
#endif
#ifndef GL_CONSTANT_EXT
#define GL_CONSTANT_EXT 0x8576
#endif
#ifndef GL_CONSTANT_NV
#define GL_CONSTANT_NV 0x8576
#endif
#ifndef GL_CONST_EYE_NV
#define GL_CONST_EYE_NV 0x86E5
#endif
#ifndef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#endif
#ifndef GL_CONTEXT_CORE_PROFILE_BIT
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#endif
#ifndef GL_CONTEXT_FLAGS
#define GL_CONTEXT_FLAGS 0x821E
#endif
#ifndef GL_CONTEXT_FLAG_DEBUG_BIT
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#endif
#ifndef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#endif
#ifndef GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
#endif
#ifndef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#endif
#ifndef GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
#endif
#ifndef GL_CONTEXT_LOST
#define GL_CONTEXT_LOST 0x0507
#endif
#ifndef GL_CONTEXT_PROFILE_MASK
#define GL_CONTEXT_PROFILE_MASK 0x9126
#endif
#ifndef GL_CONTEXT_RELEASE_BEHAVIOR
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#endif
#ifndef GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#endif
#ifndef GL_CONTEXT_ROBUST_ACCESS
#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
#endif
#ifndef GL_CONTINUOUS_AMD
#define GL_CONTINUOUS_AMD 0x9007
#endif
#ifndef GL_CONTRAST_NV
#define GL_CONTRAST_NV 0x92A1
#endif
#ifndef GL_CONVEX_HULL_NV
#define GL_CONVEX_HULL_NV 0x908B
#endif
#ifndef GL_CONVOLUTION_1D
#define GL_CONVOLUTION_1D 0x8010
#endif
#ifndef GL_CONVOLUTION_1D_EXT
#define GL_CONVOLUTION_1D_EXT 0x8010
#endif
#ifndef GL_CONVOLUTION_2D
#define GL_CONVOLUTION_2D 0x8011
#endif
#ifndef GL_CONVOLUTION_2D_EXT
#define GL_CONVOLUTION_2D_EXT 0x8011
#endif
#ifndef GL_CONVOLUTION_BORDER_COLOR
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#endif
#ifndef GL_CONVOLUTION_BORDER_COLOR_HP
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
#endif
#ifndef GL_CONVOLUTION_BORDER_MODE
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#endif
#ifndef GL_CONVOLUTION_BORDER_MODE_EXT
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#endif
#ifndef GL_CONVOLUTION_FILTER_BIAS
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#endif
#ifndef GL_CONVOLUTION_FILTER_BIAS_EXT
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#endif
#ifndef GL_CONVOLUTION_FILTER_SCALE
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#endif
#ifndef GL_CONVOLUTION_FILTER_SCALE_EXT
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#endif
#ifndef GL_CONVOLUTION_FORMAT
#define GL_CONVOLUTION_FORMAT 0x8017
#endif
#ifndef GL_CONVOLUTION_FORMAT_EXT
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
#endif
#ifndef GL_CONVOLUTION_HEIGHT
#define GL_CONVOLUTION_HEIGHT 0x8019
#endif
#ifndef GL_CONVOLUTION_HEIGHT_EXT
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
#endif
#ifndef GL_CONVOLUTION_HINT_SGIX
#define GL_CONVOLUTION_HINT_SGIX 0x8316
#endif
#ifndef GL_CONVOLUTION_WIDTH
#define GL_CONVOLUTION_WIDTH 0x8018
#endif
#ifndef GL_CONVOLUTION_WIDTH_EXT
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
#endif
#ifndef GL_CON_0_ATI
#define GL_CON_0_ATI 0x8941
#endif
#ifndef GL_CON_10_ATI
#define GL_CON_10_ATI 0x894B
#endif
#ifndef GL_CON_11_ATI
#define GL_CON_11_ATI 0x894C
#endif
#ifndef GL_CON_12_ATI
#define GL_CON_12_ATI 0x894D
#endif
#ifndef GL_CON_13_ATI
#define GL_CON_13_ATI 0x894E
#endif
#ifndef GL_CON_14_ATI
#define GL_CON_14_ATI 0x894F
#endif
#ifndef GL_CON_15_ATI
#define GL_CON_15_ATI 0x8950
#endif
#ifndef GL_CON_16_ATI
#define GL_CON_16_ATI 0x8951
#endif
#ifndef GL_CON_17_ATI
#define GL_CON_17_ATI 0x8952
#endif
#ifndef GL_CON_18_ATI
#define GL_CON_18_ATI 0x8953
#endif
#ifndef GL_CON_19_ATI
#define GL_CON_19_ATI 0x8954
#endif
#ifndef GL_CON_1_ATI
#define GL_CON_1_ATI 0x8942
#endif
#ifndef GL_CON_20_ATI
#define GL_CON_20_ATI 0x8955
#endif
#ifndef GL_CON_21_ATI
#define GL_CON_21_ATI 0x8956
#endif
#ifndef GL_CON_22_ATI
#define GL_CON_22_ATI 0x8957
#endif
#ifndef GL_CON_23_ATI
#define GL_CON_23_ATI 0x8958
#endif
#ifndef GL_CON_24_ATI
#define GL_CON_24_ATI 0x8959
#endif
#ifndef GL_CON_25_ATI
#define GL_CON_25_ATI 0x895A
#endif
#ifndef GL_CON_26_ATI
#define GL_CON_26_ATI 0x895B
#endif
#ifndef GL_CON_27_ATI
#define GL_CON_27_ATI 0x895C
#endif
#ifndef GL_CON_28_ATI
#define GL_CON_28_ATI 0x895D
#endif
#ifndef GL_CON_29_ATI
#define GL_CON_29_ATI 0x895E
#endif
#ifndef GL_CON_2_ATI
#define GL_CON_2_ATI 0x8943
#endif
#ifndef GL_CON_30_ATI
#define GL_CON_30_ATI 0x895F
#endif
#ifndef GL_CON_31_ATI
#define GL_CON_31_ATI 0x8960
#endif
#ifndef GL_CON_3_ATI
#define GL_CON_3_ATI 0x8944
#endif
#ifndef GL_CON_4_ATI
#define GL_CON_4_ATI 0x8945
#endif
#ifndef GL_CON_5_ATI
#define GL_CON_5_ATI 0x8946
#endif
#ifndef GL_CON_6_ATI
#define GL_CON_6_ATI 0x8947
#endif
#ifndef GL_CON_7_ATI
#define GL_CON_7_ATI 0x8948
#endif
#ifndef GL_CON_8_ATI
#define GL_CON_8_ATI 0x8949
#endif
#ifndef GL_CON_9_ATI
#define GL_CON_9_ATI 0x894A
#endif
#ifndef GL_COORD_REPLACE
#define GL_COORD_REPLACE 0x8862
#endif
#ifndef GL_COORD_REPLACE_ARB
#define GL_COORD_REPLACE_ARB 0x8862
#endif
#ifndef GL_COORD_REPLACE_NV
#define GL_COORD_REPLACE_NV 0x8862
#endif
#ifndef GL_COPY
#define GL_COPY 0x1503
#endif
#ifndef GL_COPY_INVERTED
#define GL_COPY_INVERTED 0x150C
#endif
#ifndef GL_COPY_PIXEL_TOKEN
#define GL_COPY_PIXEL_TOKEN 0x0706
#endif
#ifndef GL_COPY_READ_BUFFER
#define GL_COPY_READ_BUFFER 0x8F36
#endif
#ifndef GL_COPY_READ_BUFFER_BINDING
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#endif
#ifndef GL_COPY_WRITE_BUFFER
#define GL_COPY_WRITE_BUFFER 0x8F37
#endif
#ifndef GL_COPY_WRITE_BUFFER_BINDING
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#endif
#ifndef GL_COUNTER_RANGE_AMD
#define GL_COUNTER_RANGE_AMD 0x8BC1
#endif
#ifndef GL_COUNTER_TYPE_AMD
#define GL_COUNTER_TYPE_AMD 0x8BC0
#endif
#ifndef GL_COUNT_DOWN_NV
#define GL_COUNT_DOWN_NV 0x9089
#endif
#ifndef GL_COUNT_UP_NV
#define GL_COUNT_UP_NV 0x9088
#endif
#ifndef GL_COVERAGE_MODULATION_NV
#define GL_COVERAGE_MODULATION_NV 0x9332
#endif
#ifndef GL_COVERAGE_MODULATION_TABLE_NV
#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
#endif
#ifndef GL_COVERAGE_MODULATION_TABLE_SIZE_NV
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
#endif
#ifndef GL_COVERAGE_SAMPLES_NV
#define GL_COVERAGE_SAMPLES_NV 0x80A9
#endif
#ifndef GL_CUBIC_CURVE_TO_NV
#define GL_CUBIC_CURVE_TO_NV 0x0C
#endif
#ifndef GL_CUBIC_EXT
#define GL_CUBIC_EXT 0x8334
#endif
#ifndef GL_CUBIC_HP
#define GL_CUBIC_HP 0x815F
#endif
#ifndef GL_CULL_FACE
#define GL_CULL_FACE 0x0B44
#endif
#ifndef GL_CULL_FACE_MODE
#define GL_CULL_FACE_MODE 0x0B45
#endif
#ifndef GL_CULL_FRAGMENT_NV
#define GL_CULL_FRAGMENT_NV 0x86E7
#endif
#ifndef GL_CULL_MODES_NV
#define GL_CULL_MODES_NV 0x86E0
#endif
#ifndef GL_CULL_VERTEX_EXT
#define GL_CULL_VERTEX_EXT 0x81AA
#endif
#ifndef GL_CULL_VERTEX_EYE_POSITION_EXT
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#endif
#ifndef GL_CULL_VERTEX_IBM
#define GL_CULL_VERTEX_IBM 103050
#endif
#ifndef GL_CULL_VERTEX_OBJECT_POSITION_EXT
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
#endif
#ifndef GL_CURRENT_ATTRIB_NV
#define GL_CURRENT_ATTRIB_NV 0x8626
#endif
#ifndef GL_CURRENT_BINORMAL_EXT
#define GL_CURRENT_BINORMAL_EXT 0x843C
#endif
#ifndef GL_CURRENT_BIT
#define GL_CURRENT_BIT 0x00000001
#endif
#ifndef GL_CURRENT_COLOR
#define GL_CURRENT_COLOR 0x0B00
#endif
#ifndef GL_CURRENT_FOG_COORD
#define GL_CURRENT_FOG_COORD 0x8453
#endif
#ifndef GL_CURRENT_FOG_COORDINATE
#define GL_CURRENT_FOG_COORDINATE 0x8453
#endif
#ifndef GL_CURRENT_FOG_COORDINATE_EXT
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#endif
#ifndef GL_CURRENT_INDEX
#define GL_CURRENT_INDEX 0x0B01
#endif
#ifndef GL_CURRENT_MATRIX_ARB
#define GL_CURRENT_MATRIX_ARB 0x8641
#endif
#ifndef GL_CURRENT_MATRIX_INDEX_ARB
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
#endif
#ifndef GL_CURRENT_MATRIX_NV
#define GL_CURRENT_MATRIX_NV 0x8641
#endif
#ifndef GL_CURRENT_MATRIX_STACK_DEPTH_ARB
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#endif
#ifndef GL_CURRENT_MATRIX_STACK_DEPTH_NV
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#endif
#ifndef GL_CURRENT_NORMAL
#define GL_CURRENT_NORMAL 0x0B02
#endif
#ifndef GL_CURRENT_OCCLUSION_QUERY_ID_NV
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
#endif
#ifndef GL_CURRENT_PALETTE_MATRIX_ARB
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
#endif
#ifndef GL_CURRENT_PROGRAM
#define GL_CURRENT_PROGRAM 0x8B8D
#endif
#ifndef GL_CURRENT_QUERY
#define GL_CURRENT_QUERY 0x8865
#endif
#ifndef GL_CURRENT_QUERY_ARB
#define GL_CURRENT_QUERY_ARB 0x8865
#endif
#ifndef GL_CURRENT_RASTER_COLOR
#define GL_CURRENT_RASTER_COLOR 0x0B04
#endif
#ifndef GL_CURRENT_RASTER_DISTANCE
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#endif
#ifndef GL_CURRENT_RASTER_INDEX
#define GL_CURRENT_RASTER_INDEX 0x0B05
#endif
#ifndef GL_CURRENT_RASTER_NORMAL_SGIX
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
#endif
#ifndef GL_CURRENT_RASTER_POSITION
#define GL_CURRENT_RASTER_POSITION 0x0B07
#endif
#ifndef GL_CURRENT_RASTER_POSITION_VALID
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#endif
#ifndef GL_CURRENT_RASTER_SECONDARY_COLOR
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#endif
#ifndef GL_CURRENT_RASTER_TEXTURE_COORDS
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#endif
#ifndef GL_CURRENT_SECONDARY_COLOR
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#endif
#ifndef GL_CURRENT_SECONDARY_COLOR_EXT
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#endif
#ifndef GL_CURRENT_TANGENT_EXT
#define GL_CURRENT_TANGENT_EXT 0x843B
#endif
#ifndef GL_CURRENT_TEXTURE_COORDS
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#endif
#ifndef GL_CURRENT_TIME_NV
#define GL_CURRENT_TIME_NV 0x8E28
#endif
#ifndef GL_CURRENT_VERTEX_ATTRIB
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#endif
#ifndef GL_CURRENT_VERTEX_ATTRIB_ARB
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#endif
#ifndef GL_CURRENT_VERTEX_EXT
#define GL_CURRENT_VERTEX_EXT 0x87E2
#endif
#ifndef GL_CURRENT_VERTEX_WEIGHT_EXT
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#endif
#ifndef GL_CURRENT_WEIGHT_ARB
#define GL_CURRENT_WEIGHT_ARB 0x86A8
#endif
#ifndef GL_CW
#define GL_CW 0x0900
#endif
#ifndef GL_DARKEN_KHR
#define GL_DARKEN_KHR 0x9297
#endif
#ifndef GL_DARKEN_NV
#define GL_DARKEN_NV 0x9297
#endif
#ifndef GL_DATA_BUFFER_AMD
#define GL_DATA_BUFFER_AMD 0x9151
#endif
#ifndef GL_DEBUG_ASSERT_MESA
#define GL_DEBUG_ASSERT_MESA 0x875B
#endif
#ifndef GL_DEBUG_CALLBACK_FUNCTION
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#endif
#ifndef GL_DEBUG_CALLBACK_FUNCTION_ARB
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#endif
#ifndef GL_DEBUG_CALLBACK_USER_PARAM
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#endif
#ifndef GL_DEBUG_CALLBACK_USER_PARAM_ARB
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#endif
#ifndef GL_DEBUG_CATEGORY_API_ERROR_AMD
#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
#endif
#ifndef GL_DEBUG_CATEGORY_APPLICATION_AMD
#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
#endif
#ifndef GL_DEBUG_CATEGORY_DEPRECATION_AMD
#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
#endif
#ifndef GL_DEBUG_CATEGORY_OTHER_AMD
#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
#endif
#ifndef GL_DEBUG_CATEGORY_PERFORMANCE_AMD
#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
#endif
#ifndef GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
#endif
#ifndef GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
#endif
#ifndef GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
#endif
#ifndef GL_DEBUG_GROUP_STACK_DEPTH
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#endif
#ifndef GL_DEBUG_LOGGED_MESSAGES
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#endif
#ifndef GL_DEBUG_LOGGED_MESSAGES_AMD
#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
#endif
#ifndef GL_DEBUG_LOGGED_MESSAGES_ARB
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#endif
#ifndef GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#endif
#ifndef GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#endif
#ifndef GL_DEBUG_OBJECT_MESA
#define GL_DEBUG_OBJECT_MESA 0x8759
#endif
#ifndef GL_DEBUG_OUTPUT
#define GL_DEBUG_OUTPUT 0x92E0
#endif
#ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#endif
#ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#endif
#ifndef GL_DEBUG_PRINT_MESA
#define GL_DEBUG_PRINT_MESA 0x875A
#endif
#ifndef GL_DEBUG_SEVERITY_HIGH
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#endif
#ifndef GL_DEBUG_SEVERITY_HIGH_AMD
#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
#endif
#ifndef GL_DEBUG_SEVERITY_HIGH_ARB
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#endif
#ifndef GL_DEBUG_SEVERITY_LOW
#define GL_DEBUG_SEVERITY_LOW 0x9148
#endif
#ifndef GL_DEBUG_SEVERITY_LOW_AMD
#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
#endif
#ifndef GL_DEBUG_SEVERITY_LOW_ARB
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
#endif
#ifndef GL_DEBUG_SEVERITY_MEDIUM
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#endif
#ifndef GL_DEBUG_SEVERITY_MEDIUM_AMD
#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
#endif
#ifndef GL_DEBUG_SEVERITY_MEDIUM_ARB
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#endif
#ifndef GL_DEBUG_SEVERITY_NOTIFICATION
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#endif
#ifndef GL_DEBUG_SOURCE_API
#define GL_DEBUG_SOURCE_API 0x8246
#endif
#ifndef GL_DEBUG_SOURCE_API_ARB
#define GL_DEBUG_SOURCE_API_ARB 0x8246
#endif
#ifndef GL_DEBUG_SOURCE_APPLICATION
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#endif
#ifndef GL_DEBUG_SOURCE_APPLICATION_ARB
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#endif
#ifndef GL_DEBUG_SOURCE_OTHER
#define GL_DEBUG_SOURCE_OTHER 0x824B
#endif
#ifndef GL_DEBUG_SOURCE_OTHER_ARB
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
#endif
#ifndef GL_DEBUG_SOURCE_SHADER_COMPILER
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#endif
#ifndef GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#endif
#ifndef GL_DEBUG_SOURCE_THIRD_PARTY
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#endif
#ifndef GL_DEBUG_SOURCE_THIRD_PARTY_ARB
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#endif
#ifndef GL_DEBUG_SOURCE_WINDOW_SYSTEM
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#endif
#ifndef GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#endif
#ifndef GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#endif
#ifndef GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#endif
#ifndef GL_DEBUG_TYPE_ERROR
#define GL_DEBUG_TYPE_ERROR 0x824C
#endif
#ifndef GL_DEBUG_TYPE_ERROR_ARB
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
#endif
#ifndef GL_DEBUG_TYPE_MARKER
#define GL_DEBUG_TYPE_MARKER 0x8268
#endif
#ifndef GL_DEBUG_TYPE_OTHER
#define GL_DEBUG_TYPE_OTHER 0x8251
#endif
#ifndef GL_DEBUG_TYPE_OTHER_ARB
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
#endif
#ifndef GL_DEBUG_TYPE_PERFORMANCE
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#endif
#ifndef GL_DEBUG_TYPE_PERFORMANCE_ARB
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#endif
#ifndef GL_DEBUG_TYPE_POP_GROUP
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#endif
#ifndef GL_DEBUG_TYPE_PORTABILITY
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#endif
#ifndef GL_DEBUG_TYPE_PORTABILITY_ARB
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#endif
#ifndef GL_DEBUG_TYPE_PUSH_GROUP
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#endif
#ifndef GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#endif
#ifndef GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#endif
#ifndef GL_DECAL
#define GL_DECAL 0x2101
#endif
#ifndef GL_DECODE_EXT
#define GL_DECODE_EXT 0x8A49
#endif
#ifndef GL_DECR
#define GL_DECR 0x1E03
#endif
#ifndef GL_DECR_WRAP
#define GL_DECR_WRAP 0x8508
#endif
#ifndef GL_DECR_WRAP_EXT
#define GL_DECR_WRAP_EXT 0x8508
#endif
#ifndef GL_DEFORMATIONS_MASK_SGIX
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
#endif
#ifndef GL_DELETE_STATUS
#define GL_DELETE_STATUS 0x8B80
#endif
#ifndef GL_DEPENDENT_AR_TEXTURE_2D_NV
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#endif
#ifndef GL_DEPENDENT_GB_TEXTURE_2D_NV
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#endif
#ifndef GL_DEPENDENT_HILO_TEXTURE_2D_NV
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#endif
#ifndef GL_DEPENDENT_RGB_TEXTURE_3D_NV
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#endif
#ifndef GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#endif
#ifndef GL_DEPTH
#define GL_DEPTH 0x1801
#endif
#ifndef GL_DEPTH24_STENCIL8
#define GL_DEPTH24_STENCIL8 0x88F0
#endif
#ifndef GL_DEPTH24_STENCIL8_EXT
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#endif
#ifndef GL_DEPTH32F_STENCIL8
#define GL_DEPTH32F_STENCIL8 0x8CAD
#endif
#ifndef GL_DEPTH32F_STENCIL8_NV
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
#endif
#ifndef GL_DEPTH_ATTACHMENT
#define GL_DEPTH_ATTACHMENT 0x8D00
#endif
#ifndef GL_DEPTH_ATTACHMENT_EXT
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#endif
#ifndef GL_DEPTH_BIAS
#define GL_DEPTH_BIAS 0x0D1F
#endif
#ifndef GL_DEPTH_BITS
#define GL_DEPTH_BITS 0x0D56
#endif
#ifndef GL_DEPTH_BOUNDS_EXT
#define GL_DEPTH_BOUNDS_EXT 0x8891
#endif
#ifndef GL_DEPTH_BOUNDS_TEST_EXT
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#endif
#ifndef GL_DEPTH_BUFFER
#define GL_DEPTH_BUFFER 0x8223
#endif
#ifndef GL_DEPTH_BUFFER_BIT
#define GL_DEPTH_BUFFER_BIT 0x00000100
#endif
#ifndef GL_DEPTH_BUFFER_FLOAT_MODE_NV
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
#endif
#ifndef GL_DEPTH_CLAMP
#define GL_DEPTH_CLAMP 0x864F
#endif
#ifndef GL_DEPTH_CLAMP_FAR_AMD
#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
#endif
#ifndef GL_DEPTH_CLAMP_NEAR_AMD
#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
#endif
#ifndef GL_DEPTH_CLAMP_NV
#define GL_DEPTH_CLAMP_NV 0x864F
#endif
#ifndef GL_DEPTH_CLEAR_VALUE
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#endif
#ifndef GL_DEPTH_COMPONENT
#define GL_DEPTH_COMPONENT 0x1902
#endif
#ifndef GL_DEPTH_COMPONENT16
#define GL_DEPTH_COMPONENT16 0x81A5
#endif
#ifndef GL_DEPTH_COMPONENT16_ARB
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#endif
#ifndef GL_DEPTH_COMPONENT16_SGIX
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
#endif
#ifndef GL_DEPTH_COMPONENT24
#define GL_DEPTH_COMPONENT24 0x81A6
#endif
#ifndef GL_DEPTH_COMPONENT24_ARB
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#endif
#ifndef GL_DEPTH_COMPONENT24_SGIX
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
#endif
#ifndef GL_DEPTH_COMPONENT32
#define GL_DEPTH_COMPONENT32 0x81A7
#endif
#ifndef GL_DEPTH_COMPONENT32F
#define GL_DEPTH_COMPONENT32F 0x8CAC
#endif
#ifndef GL_DEPTH_COMPONENT32F_NV
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
#endif
#ifndef GL_DEPTH_COMPONENT32_ARB
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
#endif
#ifndef GL_DEPTH_COMPONENT32_SGIX
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
#endif
#ifndef GL_DEPTH_COMPONENTS
#define GL_DEPTH_COMPONENTS 0x8284
#endif
#ifndef GL_DEPTH_FUNC
#define GL_DEPTH_FUNC 0x0B74
#endif
#ifndef GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX
#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
#endif
#ifndef GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX
#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
#endif
#ifndef GL_DEPTH_PASS_INSTRUMENT_SGIX
#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
#endif
#ifndef GL_DEPTH_RANGE
#define GL_DEPTH_RANGE 0x0B70
#endif
#ifndef GL_DEPTH_RENDERABLE
#define GL_DEPTH_RENDERABLE 0x8287
#endif
#ifndef GL_DEPTH_SAMPLES_NV
#define GL_DEPTH_SAMPLES_NV 0x932D
#endif
#ifndef GL_DEPTH_SCALE
#define GL_DEPTH_SCALE 0x0D1E
#endif
#ifndef GL_DEPTH_STENCIL
#define GL_DEPTH_STENCIL 0x84F9
#endif
#ifndef GL_DEPTH_STENCIL_ATTACHMENT
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#endif
#ifndef GL_DEPTH_STENCIL_EXT
#define GL_DEPTH_STENCIL_EXT 0x84F9
#endif
#ifndef GL_DEPTH_STENCIL_MESA
#define GL_DEPTH_STENCIL_MESA 0x8750
#endif
#ifndef GL_DEPTH_STENCIL_NV
#define GL_DEPTH_STENCIL_NV 0x84F9
#endif
#ifndef GL_DEPTH_STENCIL_TEXTURE_MODE
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#endif
#ifndef GL_DEPTH_STENCIL_TO_BGRA_NV
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
#endif
#ifndef GL_DEPTH_STENCIL_TO_RGBA_NV
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
#endif
#ifndef GL_DEPTH_TEST
#define GL_DEPTH_TEST 0x0B71
#endif
#ifndef GL_DEPTH_TEXTURE_MODE
#define GL_DEPTH_TEXTURE_MODE 0x884B
#endif
#ifndef GL_DEPTH_TEXTURE_MODE_ARB
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#endif
#ifndef GL_DEPTH_WRITEMASK
#define GL_DEPTH_WRITEMASK 0x0B72
#endif
#ifndef GL_DETAIL_TEXTURE_2D_BINDING_SGIS
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
#endif
#ifndef GL_DETAIL_TEXTURE_2D_SGIS
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
#endif
#ifndef GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
#endif
#ifndef GL_DETAIL_TEXTURE_LEVEL_SGIS
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#endif
#ifndef GL_DETAIL_TEXTURE_MODE_SGIS
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
#endif
#ifndef GL_DIFFERENCE_KHR
#define GL_DIFFERENCE_KHR 0x929E
#endif
#ifndef GL_DIFFERENCE_NV
#define GL_DIFFERENCE_NV 0x929E
#endif
#ifndef GL_DIFFUSE
#define GL_DIFFUSE 0x1201
#endif
#ifndef GL_DISCARD_ATI
#define GL_DISCARD_ATI 0x8763
#endif
#ifndef GL_DISCARD_NV
#define GL_DISCARD_NV 0x8530
#endif
#ifndef GL_DISCRETE_AMD
#define GL_DISCRETE_AMD 0x9006
#endif
#ifndef GL_DISJOINT_NV
#define GL_DISJOINT_NV 0x9283
#endif
#ifndef GL_DISPATCH_INDIRECT_BUFFER
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#endif
#ifndef GL_DISPATCH_INDIRECT_BUFFER_BINDING
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#endif
#ifndef GL_DISPLAY_LIST
#define GL_DISPLAY_LIST 0x82E7
#endif
#ifndef GL_DISTANCE_ATTENUATION_EXT
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#endif
#ifndef GL_DISTANCE_ATTENUATION_SGIS
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
#endif
#ifndef GL_DITHER
#define GL_DITHER 0x0BD0
#endif
#ifndef GL_DOMAIN
#define GL_DOMAIN 0x0A02
#endif
#ifndef GL_DONT_CARE
#define GL_DONT_CARE 0x1100
#endif
#ifndef GL_DOT2_ADD_ATI
#define GL_DOT2_ADD_ATI 0x896C
#endif
#ifndef GL_DOT3_ATI
#define GL_DOT3_ATI 0x8966
#endif
#ifndef GL_DOT3_RGB
#define GL_DOT3_RGB 0x86AE
#endif
#ifndef GL_DOT3_RGBA
#define GL_DOT3_RGBA 0x86AF
#endif
#ifndef GL_DOT3_RGBA_ARB
#define GL_DOT3_RGBA_ARB 0x86AF
#endif
#ifndef GL_DOT3_RGBA_EXT
#define GL_DOT3_RGBA_EXT 0x8741
#endif
#ifndef GL_DOT3_RGB_ARB
#define GL_DOT3_RGB_ARB 0x86AE
#endif
#ifndef GL_DOT3_RGB_EXT
#define GL_DOT3_RGB_EXT 0x8740
#endif
#ifndef GL_DOT4_ATI
#define GL_DOT4_ATI 0x8967
#endif
#ifndef GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#endif
#ifndef GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#endif
#ifndef GL_DOT_PRODUCT_DEPTH_REPLACE_NV
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#endif
#ifndef GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#endif
#ifndef GL_DOT_PRODUCT_NV
#define GL_DOT_PRODUCT_NV 0x86EC
#endif
#ifndef GL_DOT_PRODUCT_PASS_THROUGH_NV
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#endif
#ifndef GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#endif
#ifndef GL_DOT_PRODUCT_TEXTURE_1D_NV
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#endif
#ifndef GL_DOT_PRODUCT_TEXTURE_2D_NV
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#endif
#ifndef GL_DOT_PRODUCT_TEXTURE_3D_NV
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
#endif
#ifndef GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#endif
#ifndef GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#endif
#ifndef GL_DOUBLE
#define GL_DOUBLE 0x140A
#endif
#ifndef GL_DOUBLEBUFFER
#define GL_DOUBLEBUFFER 0x0C32
#endif
#ifndef GL_DOUBLE_MAT2
#define GL_DOUBLE_MAT2 0x8F46
#endif
#ifndef GL_DOUBLE_MAT2_EXT
#define GL_DOUBLE_MAT2_EXT 0x8F46
#endif
#ifndef GL_DOUBLE_MAT2x3
#define GL_DOUBLE_MAT2x3 0x8F49
#endif
#ifndef GL_DOUBLE_MAT2x3_EXT
#define GL_DOUBLE_MAT2x3_EXT 0x8F49
#endif
#ifndef GL_DOUBLE_MAT2x4
#define GL_DOUBLE_MAT2x4 0x8F4A
#endif
#ifndef GL_DOUBLE_MAT2x4_EXT
#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
#endif
#ifndef GL_DOUBLE_MAT3
#define GL_DOUBLE_MAT3 0x8F47
#endif
#ifndef GL_DOUBLE_MAT3_EXT
#define GL_DOUBLE_MAT3_EXT 0x8F47
#endif
#ifndef GL_DOUBLE_MAT3x2
#define GL_DOUBLE_MAT3x2 0x8F4B
#endif
#ifndef GL_DOUBLE_MAT3x2_EXT
#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
#endif
#ifndef GL_DOUBLE_MAT3x4
#define GL_DOUBLE_MAT3x4 0x8F4C
#endif
#ifndef GL_DOUBLE_MAT3x4_EXT
#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
#endif
#ifndef GL_DOUBLE_MAT4
#define GL_DOUBLE_MAT4 0x8F48
#endif
#ifndef GL_DOUBLE_MAT4_EXT
#define GL_DOUBLE_MAT4_EXT 0x8F48
#endif
#ifndef GL_DOUBLE_MAT4x2
#define GL_DOUBLE_MAT4x2 0x8F4D
#endif
#ifndef GL_DOUBLE_MAT4x2_EXT
#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
#endif
#ifndef GL_DOUBLE_MAT4x3
#define GL_DOUBLE_MAT4x3 0x8F4E
#endif
#ifndef GL_DOUBLE_MAT4x3_EXT
#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
#endif
#ifndef GL_DOUBLE_VEC2
#define GL_DOUBLE_VEC2 0x8FFC
#endif
#ifndef GL_DOUBLE_VEC2_EXT
#define GL_DOUBLE_VEC2_EXT 0x8FFC
#endif
#ifndef GL_DOUBLE_VEC3
#define GL_DOUBLE_VEC3 0x8FFD
#endif
#ifndef GL_DOUBLE_VEC3_EXT
#define GL_DOUBLE_VEC3_EXT 0x8FFD
#endif
#ifndef GL_DOUBLE_VEC4
#define GL_DOUBLE_VEC4 0x8FFE
#endif
#ifndef GL_DOUBLE_VEC4_EXT
#define GL_DOUBLE_VEC4_EXT 0x8FFE
#endif
#ifndef GL_DRAW_ARRAYS_COMMAND_NV
#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
#endif
#ifndef GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV
#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
#endif
#ifndef GL_DRAW_ARRAYS_STRIP_COMMAND_NV
#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
#endif
#ifndef GL_DRAW_BUFFER
#define GL_DRAW_BUFFER 0x0C01
#endif
#ifndef GL_DRAW_BUFFER0
#define GL_DRAW_BUFFER0 0x8825
#endif
#ifndef GL_DRAW_BUFFER0_ARB
#define GL_DRAW_BUFFER0_ARB 0x8825
#endif
#ifndef GL_DRAW_BUFFER0_ATI
#define GL_DRAW_BUFFER0_ATI 0x8825
#endif
#ifndef GL_DRAW_BUFFER1
#define GL_DRAW_BUFFER1 0x8826
#endif
#ifndef GL_DRAW_BUFFER10
#define GL_DRAW_BUFFER10 0x882F
#endif
#ifndef GL_DRAW_BUFFER10_ARB
#define GL_DRAW_BUFFER10_ARB 0x882F
#endif
#ifndef GL_DRAW_BUFFER10_ATI
#define GL_DRAW_BUFFER10_ATI 0x882F
#endif
#ifndef GL_DRAW_BUFFER11
#define GL_DRAW_BUFFER11 0x8830
#endif
#ifndef GL_DRAW_BUFFER11_ARB
#define GL_DRAW_BUFFER11_ARB 0x8830
#endif
#ifndef GL_DRAW_BUFFER11_ATI
#define GL_DRAW_BUFFER11_ATI 0x8830
#endif
#ifndef GL_DRAW_BUFFER12
#define GL_DRAW_BUFFER12 0x8831
#endif
#ifndef GL_DRAW_BUFFER12_ARB
#define GL_DRAW_BUFFER12_ARB 0x8831
#endif
#ifndef GL_DRAW_BUFFER12_ATI
#define GL_DRAW_BUFFER12_ATI 0x8831
#endif
#ifndef GL_DRAW_BUFFER13
#define GL_DRAW_BUFFER13 0x8832
#endif
#ifndef GL_DRAW_BUFFER13_ARB
#define GL_DRAW_BUFFER13_ARB 0x8832
#endif
#ifndef GL_DRAW_BUFFER13_ATI
#define GL_DRAW_BUFFER13_ATI 0x8832
#endif
#ifndef GL_DRAW_BUFFER14
#define GL_DRAW_BUFFER14 0x8833
#endif
#ifndef GL_DRAW_BUFFER14_ARB
#define GL_DRAW_BUFFER14_ARB 0x8833
#endif
#ifndef GL_DRAW_BUFFER14_ATI
#define GL_DRAW_BUFFER14_ATI 0x8833
#endif
#ifndef GL_DRAW_BUFFER15
#define GL_DRAW_BUFFER15 0x8834
#endif
#ifndef GL_DRAW_BUFFER15_ARB
#define GL_DRAW_BUFFER15_ARB 0x8834
#endif
#ifndef GL_DRAW_BUFFER15_ATI
#define GL_DRAW_BUFFER15_ATI 0x8834
#endif
#ifndef GL_DRAW_BUFFER1_ARB
#define GL_DRAW_BUFFER1_ARB 0x8826
#endif
#ifndef GL_DRAW_BUFFER1_ATI
#define GL_DRAW_BUFFER1_ATI 0x8826
#endif
#ifndef GL_DRAW_BUFFER2
#define GL_DRAW_BUFFER2 0x8827
#endif
#ifndef GL_DRAW_BUFFER2_ARB
#define GL_DRAW_BUFFER2_ARB 0x8827
#endif
#ifndef GL_DRAW_BUFFER2_ATI
#define GL_DRAW_BUFFER2_ATI 0x8827
#endif
#ifndef GL_DRAW_BUFFER3
#define GL_DRAW_BUFFER3 0x8828
#endif
#ifndef GL_DRAW_BUFFER3_ARB
#define GL_DRAW_BUFFER3_ARB 0x8828
#endif
#ifndef GL_DRAW_BUFFER3_ATI
#define GL_DRAW_BUFFER3_ATI 0x8828
#endif
#ifndef GL_DRAW_BUFFER4
#define GL_DRAW_BUFFER4 0x8829
#endif
#ifndef GL_DRAW_BUFFER4_ARB
#define GL_DRAW_BUFFER4_ARB 0x8829
#endif
#ifndef GL_DRAW_BUFFER4_ATI
#define GL_DRAW_BUFFER4_ATI 0x8829
#endif
#ifndef GL_DRAW_BUFFER5
#define GL_DRAW_BUFFER5 0x882A
#endif
#ifndef GL_DRAW_BUFFER5_ARB
#define GL_DRAW_BUFFER5_ARB 0x882A
#endif
#ifndef GL_DRAW_BUFFER5_ATI
#define GL_DRAW_BUFFER5_ATI 0x882A
#endif
#ifndef GL_DRAW_BUFFER6
#define GL_DRAW_BUFFER6 0x882B
#endif
#ifndef GL_DRAW_BUFFER6_ARB
#define GL_DRAW_BUFFER6_ARB 0x882B
#endif
#ifndef GL_DRAW_BUFFER6_ATI
#define GL_DRAW_BUFFER6_ATI 0x882B
#endif
#ifndef GL_DRAW_BUFFER7
#define GL_DRAW_BUFFER7 0x882C
#endif
#ifndef GL_DRAW_BUFFER7_ARB
#define GL_DRAW_BUFFER7_ARB 0x882C
#endif
#ifndef GL_DRAW_BUFFER7_ATI
#define GL_DRAW_BUFFER7_ATI 0x882C
#endif
#ifndef GL_DRAW_BUFFER8
#define GL_DRAW_BUFFER8 0x882D
#endif
#ifndef GL_DRAW_BUFFER8_ARB
#define GL_DRAW_BUFFER8_ARB 0x882D
#endif
#ifndef GL_DRAW_BUFFER8_ATI
#define GL_DRAW_BUFFER8_ATI 0x882D
#endif
#ifndef GL_DRAW_BUFFER9
#define GL_DRAW_BUFFER9 0x882E
#endif
#ifndef GL_DRAW_BUFFER9_ARB
#define GL_DRAW_BUFFER9_ARB 0x882E
#endif
#ifndef GL_DRAW_BUFFER9_ATI
#define GL_DRAW_BUFFER9_ATI 0x882E
#endif
#ifndef GL_DRAW_ELEMENTS_COMMAND_NV
#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
#endif
#ifndef GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV
#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
#endif
#ifndef GL_DRAW_ELEMENTS_STRIP_COMMAND_NV
#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
#endif
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
#ifndef GL_DRAW_FRAMEBUFFER_BINDING
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
#endif
#ifndef GL_DRAW_FRAMEBUFFER_BINDING_EXT
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#endif
#ifndef GL_DRAW_FRAMEBUFFER_EXT
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#endif
#ifndef GL_DRAW_INDIRECT_ADDRESS_NV
#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
#endif
#ifndef GL_DRAW_INDIRECT_BUFFER
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#endif
#ifndef GL_DRAW_INDIRECT_BUFFER_BINDING
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#endif
#ifndef GL_DRAW_INDIRECT_LENGTH_NV
#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
#endif
#ifndef GL_DRAW_INDIRECT_UNIFIED_NV
#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
#endif
#ifndef GL_DRAW_PIXELS_APPLE
#define GL_DRAW_PIXELS_APPLE 0x8A0A
#endif
#ifndef GL_DRAW_PIXEL_TOKEN
#define GL_DRAW_PIXEL_TOKEN 0x0705
#endif
#ifndef GL_DSDT8_MAG8_INTENSITY8_NV
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#endif
#ifndef GL_DSDT8_MAG8_NV
#define GL_DSDT8_MAG8_NV 0x870A
#endif
#ifndef GL_DSDT8_NV
#define GL_DSDT8_NV 0x8709
#endif
#ifndef GL_DSDT_MAG_INTENSITY_NV
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#endif
#ifndef GL_DSDT_MAG_NV
#define GL_DSDT_MAG_NV 0x86F6
#endif
#ifndef GL_DSDT_MAG_VIB_NV
#define GL_DSDT_MAG_VIB_NV 0x86F7
#endif
#ifndef GL_DSDT_NV
#define GL_DSDT_NV 0x86F5
#endif
#ifndef GL_DST_ALPHA
#define GL_DST_ALPHA 0x0304
#endif
#ifndef GL_DST_ATOP_NV
#define GL_DST_ATOP_NV 0x928F
#endif
#ifndef GL_DST_COLOR
#define GL_DST_COLOR 0x0306
#endif
#ifndef GL_DST_IN_NV
#define GL_DST_IN_NV 0x928B
#endif
#ifndef GL_DST_NV
#define GL_DST_NV 0x9287
#endif
#ifndef GL_DST_OUT_NV
#define GL_DST_OUT_NV 0x928D
#endif
#ifndef GL_DST_OVER_NV
#define GL_DST_OVER_NV 0x9289
#endif
#ifndef GL_DS_BIAS_NV
#define GL_DS_BIAS_NV 0x8716
#endif
#ifndef GL_DS_SCALE_NV
#define GL_DS_SCALE_NV 0x8710
#endif
#ifndef GL_DT_BIAS_NV
#define GL_DT_BIAS_NV 0x8717
#endif
#ifndef GL_DT_SCALE_NV
#define GL_DT_SCALE_NV 0x8711
#endif
#ifndef GL_DU8DV8_ATI
#define GL_DU8DV8_ATI 0x877A
#endif
#ifndef GL_DUAL_ALPHA12_SGIS
#define GL_DUAL_ALPHA12_SGIS 0x8112
#endif
#ifndef GL_DUAL_ALPHA16_SGIS
#define GL_DUAL_ALPHA16_SGIS 0x8113
#endif
#ifndef GL_DUAL_ALPHA4_SGIS
#define GL_DUAL_ALPHA4_SGIS 0x8110
#endif
#ifndef GL_DUAL_ALPHA8_SGIS
#define GL_DUAL_ALPHA8_SGIS 0x8111
#endif
#ifndef GL_DUAL_INTENSITY12_SGIS
#define GL_DUAL_INTENSITY12_SGIS 0x811A
#endif
#ifndef GL_DUAL_INTENSITY16_SGIS
#define GL_DUAL_INTENSITY16_SGIS 0x811B
#endif
#ifndef GL_DUAL_INTENSITY4_SGIS
#define GL_DUAL_INTENSITY4_SGIS 0x8118
#endif
#ifndef GL_DUAL_INTENSITY8_SGIS
#define GL_DUAL_INTENSITY8_SGIS 0x8119
#endif
#ifndef GL_DUAL_LUMINANCE12_SGIS
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
#endif
#ifndef GL_DUAL_LUMINANCE16_SGIS
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
#endif
#ifndef GL_DUAL_LUMINANCE4_SGIS
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
#endif
#ifndef GL_DUAL_LUMINANCE8_SGIS
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
#endif
#ifndef GL_DUAL_LUMINANCE_ALPHA4_SGIS
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
#endif
#ifndef GL_DUAL_LUMINANCE_ALPHA8_SGIS
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
#endif
#ifndef GL_DUAL_TEXTURE_SELECT_SGIS
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
#endif
#ifndef GL_DUDV_ATI
#define GL_DUDV_ATI 0x8779
#endif
#ifndef GL_DUP_FIRST_CUBIC_CURVE_TO_NV
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
#endif
#ifndef GL_DUP_LAST_CUBIC_CURVE_TO_NV
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
#endif
#ifndef GL_DYNAMIC_ATI
#define GL_DYNAMIC_ATI 0x8761
#endif
#ifndef GL_DYNAMIC_COPY
#define GL_DYNAMIC_COPY 0x88EA
#endif
#ifndef GL_DYNAMIC_COPY_ARB
#define GL_DYNAMIC_COPY_ARB 0x88EA
#endif
#ifndef GL_DYNAMIC_DRAW
#define GL_DYNAMIC_DRAW 0x88E8
#endif
#ifndef GL_DYNAMIC_DRAW_ARB
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#endif
#ifndef GL_DYNAMIC_READ
#define GL_DYNAMIC_READ 0x88E9
#endif
#ifndef GL_DYNAMIC_READ_ARB
#define GL_DYNAMIC_READ_ARB 0x88E9
#endif
#ifndef GL_DYNAMIC_STORAGE_BIT
#define GL_DYNAMIC_STORAGE_BIT 0x0100
#endif
#ifndef GL_EDGEFLAG_BIT_PGI
#define GL_EDGEFLAG_BIT_PGI 0x00040000
#endif
#ifndef GL_EDGE_FLAG
#define GL_EDGE_FLAG 0x0B43
#endif
#ifndef GL_EDGE_FLAG_ARRAY
#define GL_EDGE_FLAG_ARRAY 0x8079
#endif
#ifndef GL_EDGE_FLAG_ARRAY_ADDRESS_NV
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
#endif
#ifndef GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#endif
#ifndef GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#endif
#ifndef GL_EDGE_FLAG_ARRAY_COUNT_EXT
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#endif
#ifndef GL_EDGE_FLAG_ARRAY_EXT
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#endif
#ifndef GL_EDGE_FLAG_ARRAY_LENGTH_NV
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
#endif
#ifndef GL_EDGE_FLAG_ARRAY_LIST_IBM
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
#endif
#ifndef GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
#endif
#ifndef GL_EDGE_FLAG_ARRAY_POINTER
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#endif
#ifndef GL_EDGE_FLAG_ARRAY_POINTER_EXT
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#endif
#ifndef GL_EDGE_FLAG_ARRAY_STRIDE
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#endif
#ifndef GL_EDGE_FLAG_ARRAY_STRIDE_EXT
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#endif
#ifndef GL_EFFECTIVE_RASTER_SAMPLES_EXT
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
#endif
#ifndef GL_EIGHTH_BIT_ATI
#define GL_EIGHTH_BIT_ATI 0x00000020
#endif
#ifndef GL_ELEMENT_ADDRESS_COMMAND_NV
#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
#endif
#ifndef GL_ELEMENT_ARRAY_ADDRESS_NV
#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
#endif
#ifndef GL_ELEMENT_ARRAY_APPLE
#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
#endif
#ifndef GL_ELEMENT_ARRAY_ATI
#define GL_ELEMENT_ARRAY_ATI 0x8768
#endif
#ifndef GL_ELEMENT_ARRAY_BARRIER_BIT
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#endif
#ifndef GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER_ARB
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#endif
#ifndef GL_ELEMENT_ARRAY_LENGTH_NV
#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
#endif
#ifndef GL_ELEMENT_ARRAY_POINTER_APPLE
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
#endif
#ifndef GL_ELEMENT_ARRAY_POINTER_ATI
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
#endif
#ifndef GL_ELEMENT_ARRAY_TYPE_APPLE
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
#endif
#ifndef GL_ELEMENT_ARRAY_TYPE_ATI
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
#endif
#ifndef GL_ELEMENT_ARRAY_UNIFIED_NV
#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
#endif
#ifndef GL_EMBOSS_CONSTANT_NV
#define GL_EMBOSS_CONSTANT_NV 0x855E
#endif
#ifndef GL_EMBOSS_LIGHT_NV
#define GL_EMBOSS_LIGHT_NV 0x855D
#endif
#ifndef GL_EMBOSS_MAP_NV
#define GL_EMBOSS_MAP_NV 0x855F
#endif
#ifndef GL_EMISSION
#define GL_EMISSION 0x1600
#endif
#ifndef GL_ENABLE_BIT
#define GL_ENABLE_BIT 0x00002000
#endif
#ifndef GL_EQUAL
#define GL_EQUAL 0x0202
#endif
#ifndef GL_EQUIV
#define GL_EQUIV 0x1509
#endif
#ifndef GL_EVAL_2D_NV
#define GL_EVAL_2D_NV 0x86C0
#endif
#ifndef GL_EVAL_BIT
#define GL_EVAL_BIT 0x00010000
#endif
#ifndef GL_EVAL_FRACTIONAL_TESSELLATION_NV
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
#endif
#ifndef GL_EVAL_TRIANGULAR_2D_NV
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB0_NV
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB10_NV
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB11_NV
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB12_NV
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB13_NV
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB14_NV
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB15_NV
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB1_NV
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB2_NV
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB3_NV
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB4_NV
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB5_NV
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB6_NV
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB7_NV
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB8_NV
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
#endif
#ifndef GL_EVAL_VERTEX_ATTRIB9_NV
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
#endif
#ifndef GL_EXCLUSION_KHR
#define GL_EXCLUSION_KHR 0x92A0
#endif
#ifndef GL_EXCLUSION_NV
#define GL_EXCLUSION_NV 0x92A0
#endif
#ifndef GL_EXP
#define GL_EXP 0x0800
#endif
#ifndef GL_EXP2
#define GL_EXP2 0x0801
#endif
#ifndef GL_EXPAND_NEGATE_NV
#define GL_EXPAND_NEGATE_NV 0x8539
#endif
#ifndef GL_EXPAND_NORMAL_NV
#define GL_EXPAND_NORMAL_NV 0x8538
#endif
#ifndef GL_EXTENSIONS
#define GL_EXTENSIONS 0x1F03
#endif
#ifndef GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
#endif
#ifndef GL_EYE_DISTANCE_TO_LINE_SGIS
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
#endif
#ifndef GL_EYE_DISTANCE_TO_POINT_SGIS
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
#endif
#ifndef GL_EYE_LINEAR
#define GL_EYE_LINEAR 0x2400
#endif
#ifndef GL_EYE_LINEAR_NV
#define GL_EYE_LINEAR_NV 0x2400
#endif
#ifndef GL_EYE_LINE_SGIS
#define GL_EYE_LINE_SGIS 0x81F6
#endif
#ifndef GL_EYE_PLANE
#define GL_EYE_PLANE 0x2502
#endif
#ifndef GL_EYE_PLANE_ABSOLUTE_NV
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
#endif
#ifndef GL_EYE_POINT_SGIS
#define GL_EYE_POINT_SGIS 0x81F4
#endif
#ifndef GL_EYE_RADIAL_NV
#define GL_EYE_RADIAL_NV 0x855B
#endif
#ifndef GL_E_TIMES_F_NV
#define GL_E_TIMES_F_NV 0x8531
#endif
#ifndef GL_FACTOR_MAX_AMD
#define GL_FACTOR_MAX_AMD 0x901D
#endif
#ifndef GL_FACTOR_MIN_AMD
#define GL_FACTOR_MIN_AMD 0x901C
#endif
#ifndef GL_FAILURE_NV
#define GL_FAILURE_NV 0x9030
#endif
#ifndef GL_FALSE
#define GL_FALSE 0
#endif
#ifndef GL_FASTEST
#define GL_FASTEST 0x1101
#endif
#ifndef GL_FEEDBACK
#define GL_FEEDBACK 0x1C01
#endif
#ifndef GL_FEEDBACK_BUFFER_POINTER
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#endif
#ifndef GL_FEEDBACK_BUFFER_SIZE
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#endif
#ifndef GL_FEEDBACK_BUFFER_TYPE
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#endif
#ifndef GL_FENCE_APPLE
#define GL_FENCE_APPLE 0x8A0B
#endif
#ifndef GL_FENCE_CONDITION_NV
#define GL_FENCE_CONDITION_NV 0x84F4
#endif
#ifndef GL_FENCE_STATUS_NV
#define GL_FENCE_STATUS_NV 0x84F3
#endif
#ifndef GL_FIELDS_NV
#define GL_FIELDS_NV 0x8E27
#endif
#ifndef GL_FIELD_LOWER_NV
#define GL_FIELD_LOWER_NV 0x9023
#endif
#ifndef GL_FIELD_UPPER_NV
#define GL_FIELD_UPPER_NV 0x9022
#endif
#ifndef GL_FILE_NAME_NV
#define GL_FILE_NAME_NV 0x9074
#endif
#ifndef GL_FILL
#define GL_FILL 0x1B02
#endif
#ifndef GL_FILL_RECTANGLE_NV
#define GL_FILL_RECTANGLE_NV 0x933C
#endif
#ifndef GL_FILTER
#define GL_FILTER 0x829A
#endif
#ifndef GL_FILTER4_SGIS
#define GL_FILTER4_SGIS 0x8146
#endif
#ifndef GL_FIRST_TO_REST_NV
#define GL_FIRST_TO_REST_NV 0x90AF
#endif
#ifndef GL_FIRST_VERTEX_CONVENTION
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#endif
#ifndef GL_FIRST_VERTEX_CONVENTION_EXT
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#endif
#ifndef GL_FIXED
#define GL_FIXED 0x140C
#endif
#ifndef GL_FIXED_OES
#define GL_FIXED_OES 0x140C
#endif
#ifndef GL_FIXED_ONLY
#define GL_FIXED_ONLY 0x891D
#endif
#ifndef GL_FIXED_ONLY_ARB
#define GL_FIXED_ONLY_ARB 0x891D
#endif
#ifndef GL_FLAT
#define GL_FLAT 0x1D00
#endif
#ifndef GL_FLOAT
#define GL_FLOAT 0x1406
#endif
#ifndef GL_FLOAT16_NV
#define GL_FLOAT16_NV 0x8FF8
#endif
#ifndef GL_FLOAT16_VEC2_NV
#define GL_FLOAT16_VEC2_NV 0x8FF9
#endif
#ifndef GL_FLOAT16_VEC3_NV
#define GL_FLOAT16_VEC3_NV 0x8FFA
#endif
#ifndef GL_FLOAT16_VEC4_NV
#define GL_FLOAT16_VEC4_NV 0x8FFB
#endif
#ifndef GL_FLOAT_32_UNSIGNED_INT_24_8_REV
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#endif
#ifndef GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
#endif
#ifndef GL_FLOAT_CLEAR_COLOR_VALUE_NV
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#endif
#ifndef GL_FLOAT_MAT2
#define GL_FLOAT_MAT2 0x8B5A
#endif
#ifndef GL_FLOAT_MAT2_ARB
#define GL_FLOAT_MAT2_ARB 0x8B5A
#endif
#ifndef GL_FLOAT_MAT2x3
#define GL_FLOAT_MAT2x3 0x8B65
#endif
#ifndef GL_FLOAT_MAT2x4
#define GL_FLOAT_MAT2x4 0x8B66
#endif
#ifndef GL_FLOAT_MAT3
#define GL_FLOAT_MAT3 0x8B5B
#endif
#ifndef GL_FLOAT_MAT3_ARB
#define GL_FLOAT_MAT3_ARB 0x8B5B
#endif
#ifndef GL_FLOAT_MAT3x2
#define GL_FLOAT_MAT3x2 0x8B67
#endif
#ifndef GL_FLOAT_MAT3x4
#define GL_FLOAT_MAT3x4 0x8B68
#endif
#ifndef GL_FLOAT_MAT4
#define GL_FLOAT_MAT4 0x8B5C
#endif
#ifndef GL_FLOAT_MAT4_ARB
#define GL_FLOAT_MAT4_ARB 0x8B5C
#endif
#ifndef GL_FLOAT_MAT4x2
#define GL_FLOAT_MAT4x2 0x8B69
#endif
#ifndef GL_FLOAT_MAT4x3
#define GL_FLOAT_MAT4x3 0x8B6A
#endif
#ifndef GL_FLOAT_R16_NV
#define GL_FLOAT_R16_NV 0x8884
#endif
#ifndef GL_FLOAT_R32_NV
#define GL_FLOAT_R32_NV 0x8885
#endif
#ifndef GL_FLOAT_RG16_NV
#define GL_FLOAT_RG16_NV 0x8886
#endif
#ifndef GL_FLOAT_RG32_NV
#define GL_FLOAT_RG32_NV 0x8887
#endif
#ifndef GL_FLOAT_RGB16_NV
#define GL_FLOAT_RGB16_NV 0x8888
#endif
#ifndef GL_FLOAT_RGB32_NV
#define GL_FLOAT_RGB32_NV 0x8889
#endif
#ifndef GL_FLOAT_RGBA16_NV
#define GL_FLOAT_RGBA16_NV 0x888A
#endif
#ifndef GL_FLOAT_RGBA32_NV
#define GL_FLOAT_RGBA32_NV 0x888B
#endif
#ifndef GL_FLOAT_RGBA_MODE_NV
#define GL_FLOAT_RGBA_MODE_NV 0x888E
#endif
#ifndef GL_FLOAT_RGBA_NV
#define GL_FLOAT_RGBA_NV 0x8883
#endif
#ifndef GL_FLOAT_RGB_NV
#define GL_FLOAT_RGB_NV 0x8882
#endif
#ifndef GL_FLOAT_RG_NV
#define GL_FLOAT_RG_NV 0x8881
#endif
#ifndef GL_FLOAT_R_NV
#define GL_FLOAT_R_NV 0x8880
#endif
#ifndef GL_FLOAT_VEC2
#define GL_FLOAT_VEC2 0x8B50
#endif
#ifndef GL_FLOAT_VEC2_ARB
#define GL_FLOAT_VEC2_ARB 0x8B50
#endif
#ifndef GL_FLOAT_VEC3
#define GL_FLOAT_VEC3 0x8B51
#endif
#ifndef GL_FLOAT_VEC3_ARB
#define GL_FLOAT_VEC3_ARB 0x8B51
#endif
#ifndef GL_FLOAT_VEC4
#define GL_FLOAT_VEC4 0x8B52
#endif
#ifndef GL_FLOAT_VEC4_ARB
#define GL_FLOAT_VEC4_ARB 0x8B52
#endif
#ifndef GL_FOG
#define GL_FOG 0x0B60
#endif
#ifndef GL_FOG_BIT
#define GL_FOG_BIT 0x00000080
#endif
#ifndef GL_FOG_COLOR
#define GL_FOG_COLOR 0x0B66
#endif
#ifndef GL_FOG_COORD
#define GL_FOG_COORD 0x8451
#endif
#ifndef GL_FOG_COORDINATE
#define GL_FOG_COORDINATE 0x8451
#endif
#ifndef GL_FOG_COORDINATE_ARRAY
#define GL_FOG_COORDINATE_ARRAY 0x8457
#endif
#ifndef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#endif
#ifndef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#endif
#ifndef GL_FOG_COORDINATE_ARRAY_EXT
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#endif
#ifndef GL_FOG_COORDINATE_ARRAY_LIST_IBM
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
#endif
#ifndef GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
#endif
#ifndef GL_FOG_COORDINATE_ARRAY_POINTER
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#endif
#ifndef GL_FOG_COORDINATE_ARRAY_POINTER_EXT
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#endif
#ifndef GL_FOG_COORDINATE_ARRAY_STRIDE
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#endif
#ifndef GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#endif
#ifndef GL_FOG_COORDINATE_ARRAY_TYPE
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#endif
#ifndef GL_FOG_COORDINATE_ARRAY_TYPE_EXT
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#endif
#ifndef GL_FOG_COORDINATE_EXT
#define GL_FOG_COORDINATE_EXT 0x8451
#endif
#ifndef GL_FOG_COORDINATE_SOURCE
#define GL_FOG_COORDINATE_SOURCE 0x8450
#endif
#ifndef GL_FOG_COORDINATE_SOURCE_EXT
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#endif
#ifndef GL_FOG_COORD_ARRAY
#define GL_FOG_COORD_ARRAY 0x8457
#endif
#ifndef GL_FOG_COORD_ARRAY_ADDRESS_NV
#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
#endif
#ifndef GL_FOG_COORD_ARRAY_BUFFER_BINDING
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#endif
#ifndef GL_FOG_COORD_ARRAY_LENGTH_NV
#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
#endif
#ifndef GL_FOG_COORD_ARRAY_POINTER
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#endif
#ifndef GL_FOG_COORD_ARRAY_STRIDE
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#endif
#ifndef GL_FOG_COORD_ARRAY_TYPE
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
#endif
#ifndef GL_FOG_COORD_SRC
#define GL_FOG_COORD_SRC 0x8450
#endif
#ifndef GL_FOG_DENSITY
#define GL_FOG_DENSITY 0x0B62
#endif
#ifndef GL_FOG_DISTANCE_MODE_NV
#define GL_FOG_DISTANCE_MODE_NV 0x855A
#endif
#ifndef GL_FOG_END
#define GL_FOG_END 0x0B64
#endif
#ifndef GL_FOG_FUNC_POINTS_SGIS
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
#endif
#ifndef GL_FOG_FUNC_SGIS
#define GL_FOG_FUNC_SGIS 0x812A
#endif
#ifndef GL_FOG_HINT
#define GL_FOG_HINT 0x0C54
#endif
#ifndef GL_FOG_INDEX
#define GL_FOG_INDEX 0x0B61
#endif
#ifndef GL_FOG_MODE
#define GL_FOG_MODE 0x0B65
#endif
#ifndef GL_FOG_OFFSET_SGIX
#define GL_FOG_OFFSET_SGIX 0x8198
#endif
#ifndef GL_FOG_OFFSET_VALUE_SGIX
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
#endif
#ifndef GL_FOG_SCALE_SGIX
#define GL_FOG_SCALE_SGIX 0x81FC
#endif
#ifndef GL_FOG_SCALE_VALUE_SGIX
#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
#endif
#ifndef GL_FOG_SPECULAR_TEXTURE_WIN
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
#endif
#ifndef GL_FOG_START
#define GL_FOG_START 0x0B63
#endif
#ifndef GL_FONT_ASCENDER_BIT_NV
#define GL_FONT_ASCENDER_BIT_NV 0x00200000
#endif
#ifndef GL_FONT_DESCENDER_BIT_NV
#define GL_FONT_DESCENDER_BIT_NV 0x00400000
#endif
#ifndef GL_FONT_GLYPHS_AVAILABLE_NV
#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
#endif
#ifndef GL_FONT_HAS_KERNING_BIT_NV
#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
#endif
#ifndef GL_FONT_HEIGHT_BIT_NV
#define GL_FONT_HEIGHT_BIT_NV 0x00800000
#endif
#ifndef GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
#endif
#ifndef GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
#endif
#ifndef GL_FONT_NUM_GLYPH_INDICES_BIT_NV
#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
#endif
#ifndef GL_FONT_TARGET_UNAVAILABLE_NV
#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
#endif
#ifndef GL_FONT_UNAVAILABLE_NV
#define GL_FONT_UNAVAILABLE_NV 0x936A
#endif
#ifndef GL_FONT_UNDERLINE_POSITION_BIT_NV
#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
#endif
#ifndef GL_FONT_UNDERLINE_THICKNESS_BIT_NV
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
#endif
#ifndef GL_FONT_UNINTELLIGIBLE_NV
#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
#endif
#ifndef GL_FONT_UNITS_PER_EM_BIT_NV
#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
#endif
#ifndef GL_FONT_X_MAX_BOUNDS_BIT_NV
#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
#endif
#ifndef GL_FONT_X_MIN_BOUNDS_BIT_NV
#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
#endif
#ifndef GL_FONT_Y_MAX_BOUNDS_BIT_NV
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
#endif
#ifndef GL_FONT_Y_MIN_BOUNDS_BIT_NV
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
#endif
#ifndef GL_FORCE_BLUE_TO_ONE_NV
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
#endif
#ifndef GL_FORMAT_SUBSAMPLE_244_244_OML
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
#endif
#ifndef GL_FORMAT_SUBSAMPLE_24_24_OML
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
#endif
#ifndef GL_FRACTIONAL_EVEN
#define GL_FRACTIONAL_EVEN 0x8E7C
#endif
#ifndef GL_FRACTIONAL_ODD
#define GL_FRACTIONAL_ODD 0x8E7B
#endif
#ifndef GL_FRAGMENT_COLOR_EXT
#define GL_FRAGMENT_COLOR_EXT 0x834C
#endif
#ifndef GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
#endif
#ifndef GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
#endif
#ifndef GL_FRAGMENT_COLOR_MATERIAL_SGIX
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
#endif
#ifndef GL_FRAGMENT_COVERAGE_COLOR_NV
#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
#endif
#ifndef GL_FRAGMENT_COVERAGE_TO_COLOR_NV
#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
#endif
#ifndef GL_FRAGMENT_DEPTH
#define GL_FRAGMENT_DEPTH 0x8452
#endif
#ifndef GL_FRAGMENT_DEPTH_EXT
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#endif
#ifndef GL_FRAGMENT_INPUT_NV
#define GL_FRAGMENT_INPUT_NV 0x936D
#endif
#ifndef GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#endif
#ifndef GL_FRAGMENT_LIGHT0_SGIX
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
#endif
#ifndef GL_FRAGMENT_LIGHT1_SGIX
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
#endif
#ifndef GL_FRAGMENT_LIGHT2_SGIX
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
#endif
#ifndef GL_FRAGMENT_LIGHT3_SGIX
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
#endif
#ifndef GL_FRAGMENT_LIGHT4_SGIX
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
#endif
#ifndef GL_FRAGMENT_LIGHT5_SGIX
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
#endif
#ifndef GL_FRAGMENT_LIGHT6_SGIX
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
#endif
#ifndef GL_FRAGMENT_LIGHT7_SGIX
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
#endif
#ifndef GL_FRAGMENT_LIGHTING_SGIX
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
#endif
#ifndef GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
#endif
#ifndef GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
#endif
#ifndef GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
#endif
#ifndef GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
#endif
#ifndef GL_FRAGMENT_MATERIAL_EXT
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
#endif
#ifndef GL_FRAGMENT_NORMAL_EXT
#define GL_FRAGMENT_NORMAL_EXT 0x834A
#endif
#ifndef GL_FRAGMENT_PROGRAM_ARB
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#endif
#ifndef GL_FRAGMENT_PROGRAM_BINDING_NV
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
#endif
#ifndef GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA
#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
#endif
#ifndef GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA
#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
#endif
#ifndef GL_FRAGMENT_PROGRAM_CALLBACK_MESA
#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
#endif
#ifndef GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
#endif
#ifndef GL_FRAGMENT_PROGRAM_NV
#define GL_FRAGMENT_PROGRAM_NV 0x8870
#endif
#ifndef GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
#endif
#ifndef GL_FRAGMENT_PROGRAM_POSITION_MESA
#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
#endif
#ifndef GL_FRAGMENT_SHADER
#define GL_FRAGMENT_SHADER 0x8B30
#endif
#ifndef GL_FRAGMENT_SHADER_ARB
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#endif
#ifndef GL_FRAGMENT_SHADER_ATI
#define GL_FRAGMENT_SHADER_ATI 0x8920
#endif
#ifndef GL_FRAGMENT_SHADER_BIT
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#endif
#ifndef GL_FRAGMENT_SHADER_DERIVATIVE_HINT
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#endif
#ifndef GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#endif
#ifndef GL_FRAGMENT_SHADER_INVOCATIONS_ARB
#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
#endif
#ifndef GL_FRAGMENT_SUBROUTINE
#define GL_FRAGMENT_SUBROUTINE 0x92EC
#endif
#ifndef GL_FRAGMENT_SUBROUTINE_UNIFORM
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
#endif
#ifndef GL_FRAGMENT_TEXTURE
#define GL_FRAGMENT_TEXTURE 0x829F
#endif
#ifndef GL_FRAMEBUFFER
#define GL_FRAMEBUFFER 0x8D40
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_LAYERED
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#endif
#ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
#endif
#ifndef GL_FRAMEBUFFER_BARRIER_BIT
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#endif
#ifndef GL_FRAMEBUFFER_BARRIER_BIT_EXT
#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
#endif
#ifndef GL_FRAMEBUFFER_BINDING
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#endif
#ifndef GL_FRAMEBUFFER_BINDING_EXT
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#endif
#ifndef GL_FRAMEBUFFER_BLEND
#define GL_FRAMEBUFFER_BLEND 0x828B
#endif
#ifndef GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#endif
#ifndef GL_FRAMEBUFFER_COMPLETE_EXT
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#endif
#ifndef GL_FRAMEBUFFER_DEFAULT
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#endif
#ifndef GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#endif
#ifndef GL_FRAMEBUFFER_DEFAULT_HEIGHT
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
#endif
#ifndef GL_FRAMEBUFFER_DEFAULT_LAYERS
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#endif
#ifndef GL_FRAMEBUFFER_DEFAULT_SAMPLES
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#endif
#ifndef GL_FRAMEBUFFER_DEFAULT_WIDTH
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#endif
#ifndef GL_FRAMEBUFFER_EXT
#define GL_FRAMEBUFFER_EXT 0x8D40
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#endif
#ifndef GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
#endif
#ifndef GL_FRAMEBUFFER_RENDERABLE
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
#endif
#ifndef GL_FRAMEBUFFER_RENDERABLE_LAYERED
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
#endif
#ifndef GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
#endif
#ifndef GL_FRAMEBUFFER_SRGB
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#endif
#ifndef GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
#endif
#ifndef GL_FRAMEBUFFER_SRGB_EXT
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#endif
#ifndef GL_FRAMEBUFFER_UNDEFINED
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#endif
#ifndef GL_FRAMEBUFFER_UNSUPPORTED
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#endif
#ifndef GL_FRAMEBUFFER_UNSUPPORTED_EXT
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#endif
#ifndef GL_FRAMEZOOM_FACTOR_SGIX
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
#endif
#ifndef GL_FRAMEZOOM_SGIX
#define GL_FRAMEZOOM_SGIX 0x818B
#endif
#ifndef GL_FRAME_NV
#define GL_FRAME_NV 0x8E26
#endif
#ifndef GL_FRONT
#define GL_FRONT 0x0404
#endif
#ifndef GL_FRONT_AND_BACK
#define GL_FRONT_AND_BACK 0x0408
#endif
#ifndef GL_FRONT_FACE
#define GL_FRONT_FACE 0x0B46
#endif
#ifndef GL_FRONT_FACE_COMMAND_NV
#define GL_FRONT_FACE_COMMAND_NV 0x0012
#endif
#ifndef GL_FRONT_LEFT
#define GL_FRONT_LEFT 0x0400
#endif
#ifndef GL_FRONT_RIGHT
#define GL_FRONT_RIGHT 0x0401
#endif
#ifndef GL_FULL_RANGE_EXT
#define GL_FULL_RANGE_EXT 0x87E1
#endif
#ifndef GL_FULL_STIPPLE_HINT_PGI
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
#endif
#ifndef GL_FULL_SUPPORT
#define GL_FULL_SUPPORT 0x82B7
#endif
#ifndef GL_FUNC_ADD
#define GL_FUNC_ADD 0x8006
#endif
#ifndef GL_FUNC_ADD_EXT
#define GL_FUNC_ADD_EXT 0x8006
#endif
#ifndef GL_FUNC_REVERSE_SUBTRACT
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#endif
#ifndef GL_FUNC_REVERSE_SUBTRACT_EXT
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#endif
#ifndef GL_FUNC_SUBTRACT
#define GL_FUNC_SUBTRACT 0x800A
#endif
#ifndef GL_FUNC_SUBTRACT_EXT
#define GL_FUNC_SUBTRACT_EXT 0x800A
#endif
#ifndef GL_GENERATE_MIPMAP
#define GL_GENERATE_MIPMAP 0x8191
#endif
#ifndef GL_GENERATE_MIPMAP_HINT
#define GL_GENERATE_MIPMAP_HINT 0x8192
#endif
#ifndef GL_GENERATE_MIPMAP_HINT_SGIS
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
#ifndef GL_GENERATE_MIPMAP_SGIS
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#endif
#ifndef GL_GENERIC_ATTRIB_NV
#define GL_GENERIC_ATTRIB_NV 0x8C7D
#endif
#ifndef GL_GEOMETRY_DEFORMATION_BIT_SGIX
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
#endif
#ifndef GL_GEOMETRY_DEFORMATION_SGIX
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
#endif
#ifndef GL_GEOMETRY_INPUT_TYPE
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#endif
#ifndef GL_GEOMETRY_INPUT_TYPE_ARB
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
#endif
#ifndef GL_GEOMETRY_INPUT_TYPE_EXT
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
#endif
#ifndef GL_GEOMETRY_OUTPUT_TYPE
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#endif
#ifndef GL_GEOMETRY_OUTPUT_TYPE_ARB
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
#endif
#ifndef GL_GEOMETRY_OUTPUT_TYPE_EXT
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
#endif
#ifndef GL_GEOMETRY_PROGRAM_NV
#define GL_GEOMETRY_PROGRAM_NV 0x8C26
#endif
#ifndef GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
#endif
#ifndef GL_GEOMETRY_SHADER
#define GL_GEOMETRY_SHADER 0x8DD9
#endif
#ifndef GL_GEOMETRY_SHADER_ARB
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
#endif
#ifndef GL_GEOMETRY_SHADER_BIT
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#endif
#ifndef GL_GEOMETRY_SHADER_EXT
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
#endif
#ifndef GL_GEOMETRY_SHADER_INVOCATIONS
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#endif
#ifndef GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
#endif
#ifndef GL_GEOMETRY_SUBROUTINE
#define GL_GEOMETRY_SUBROUTINE 0x92EB
#endif
#ifndef GL_GEOMETRY_SUBROUTINE_UNIFORM
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
#endif
#ifndef GL_GEOMETRY_TEXTURE
#define GL_GEOMETRY_TEXTURE 0x829E
#endif
#ifndef GL_GEOMETRY_VERTICES_OUT
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#endif
#ifndef GL_GEOMETRY_VERTICES_OUT_ARB
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
#endif
#ifndef GL_GEOMETRY_VERTICES_OUT_EXT
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
#endif
#ifndef GL_GEQUAL
#define GL_GEQUAL 0x0206
#endif
#ifndef GL_GET_TEXTURE_IMAGE_FORMAT
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
#endif
#ifndef GL_GET_TEXTURE_IMAGE_TYPE
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
#endif
#ifndef GL_GLOBAL_ALPHA_FACTOR_SUN
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
#endif
#ifndef GL_GLOBAL_ALPHA_SUN
#define GL_GLOBAL_ALPHA_SUN 0x81D9
#endif
#ifndef GL_GLYPH_HAS_KERNING_BIT_NV
#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
#endif
#ifndef GL_GLYPH_HEIGHT_BIT_NV
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
#endif
#ifndef GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
#endif
#ifndef GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
#endif
#ifndef GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
#endif
#ifndef GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
#endif
#ifndef GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
#endif
#ifndef GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
#endif
#ifndef GL_GLYPH_WIDTH_BIT_NV
#define GL_GLYPH_WIDTH_BIT_NV 0x01
#endif
#ifndef GL_GPU_ADDRESS_NV
#define GL_GPU_ADDRESS_NV 0x8F34
#endif
#ifndef GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
#endif
#ifndef GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
#endif
#ifndef GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
#endif
#ifndef GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
#endif
#ifndef GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
#endif
#ifndef GL_GREATER
#define GL_GREATER 0x0204
#endif
#ifndef GL_GREEN
#define GL_GREEN 0x1904
#endif
#ifndef GL_GREEN_BIAS
#define GL_GREEN_BIAS 0x0D19
#endif
#ifndef GL_GREEN_BITS
#define GL_GREEN_BITS 0x0D53
#endif
#ifndef GL_GREEN_BIT_ATI
#define GL_GREEN_BIT_ATI 0x00000002
#endif
#ifndef GL_GREEN_INTEGER
#define GL_GREEN_INTEGER 0x8D95
#endif
#ifndef GL_GREEN_INTEGER_EXT
#define GL_GREEN_INTEGER_EXT 0x8D95
#endif
#ifndef GL_GREEN_MAX_CLAMP_INGR
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
#endif
#ifndef GL_GREEN_MIN_CLAMP_INGR
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
#endif
#ifndef GL_GREEN_NV
#define GL_GREEN_NV 0x1904
#endif
#ifndef GL_GREEN_SCALE
#define GL_GREEN_SCALE 0x0D18
#endif
#ifndef GL_GUILTY_CONTEXT_RESET
#define GL_GUILTY_CONTEXT_RESET 0x8253
#endif
#ifndef GL_GUILTY_CONTEXT_RESET_ARB
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
#endif
#ifndef GL_HALF_APPLE
#define GL_HALF_APPLE 0x140B
#endif
#ifndef GL_HALF_BIAS_NEGATE_NV
#define GL_HALF_BIAS_NEGATE_NV 0x853B
#endif
#ifndef GL_HALF_BIAS_NORMAL_NV
#define GL_HALF_BIAS_NORMAL_NV 0x853A
#endif
#ifndef GL_HALF_BIT_ATI
#define GL_HALF_BIT_ATI 0x00000008
#endif
#ifndef GL_HALF_FLOAT
#define GL_HALF_FLOAT 0x140B
#endif
#ifndef GL_HALF_FLOAT_ARB
#define GL_HALF_FLOAT_ARB 0x140B
#endif
#ifndef GL_HALF_FLOAT_NV
#define GL_HALF_FLOAT_NV 0x140B
#endif
#ifndef GL_HARDLIGHT_KHR
#define GL_HARDLIGHT_KHR 0x929B
#endif
#ifndef GL_HARDLIGHT_NV
#define GL_HARDLIGHT_NV 0x929B
#endif
#ifndef GL_HARDMIX_NV
#define GL_HARDMIX_NV 0x92A9
#endif
#ifndef GL_HIGH_FLOAT
#define GL_HIGH_FLOAT 0x8DF2
#endif
#ifndef GL_HIGH_INT
#define GL_HIGH_INT 0x8DF5
#endif
#ifndef GL_HILO16_NV
#define GL_HILO16_NV 0x86F8
#endif
#ifndef GL_HILO8_NV
#define GL_HILO8_NV 0x885E
#endif
#ifndef GL_HILO_NV
#define GL_HILO_NV 0x86F4
#endif
#ifndef GL_HINT_BIT
#define GL_HINT_BIT 0x00008000
#endif
#ifndef GL_HISTOGRAM
#define GL_HISTOGRAM 0x8024
#endif
#ifndef GL_HISTOGRAM_ALPHA_SIZE
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#endif
#ifndef GL_HISTOGRAM_ALPHA_SIZE_EXT
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
#endif
#ifndef GL_HISTOGRAM_BLUE_SIZE
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#endif
#ifndef GL_HISTOGRAM_BLUE_SIZE_EXT
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
#endif
#ifndef GL_HISTOGRAM_EXT
#define GL_HISTOGRAM_EXT 0x8024
#endif
#ifndef GL_HISTOGRAM_FORMAT
#define GL_HISTOGRAM_FORMAT 0x8027
#endif
#ifndef GL_HISTOGRAM_FORMAT_EXT
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
#endif
#ifndef GL_HISTOGRAM_GREEN_SIZE
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#endif
#ifndef GL_HISTOGRAM_GREEN_SIZE_EXT
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
#endif
#ifndef GL_HISTOGRAM_LUMINANCE_SIZE
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#endif
#ifndef GL_HISTOGRAM_LUMINANCE_SIZE_EXT
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
#endif
#ifndef GL_HISTOGRAM_RED_SIZE
#define GL_HISTOGRAM_RED_SIZE 0x8028
#endif
#ifndef GL_HISTOGRAM_RED_SIZE_EXT
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
#endif
#ifndef GL_HISTOGRAM_SINK
#define GL_HISTOGRAM_SINK 0x802D
#endif
#ifndef GL_HISTOGRAM_SINK_EXT
#define GL_HISTOGRAM_SINK_EXT 0x802D
#endif
#ifndef GL_HISTOGRAM_WIDTH
#define GL_HISTOGRAM_WIDTH 0x8026
#endif
#ifndef GL_HISTOGRAM_WIDTH_EXT
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
#endif
#ifndef GL_HI_BIAS_NV
#define GL_HI_BIAS_NV 0x8714
#endif
#ifndef GL_HI_SCALE_NV
#define GL_HI_SCALE_NV 0x870E
#endif
#ifndef GL_HORIZONTAL_LINE_TO_NV
#define GL_HORIZONTAL_LINE_TO_NV 0x06
#endif
#ifndef GL_HSL_COLOR_KHR
#define GL_HSL_COLOR_KHR 0x92AF
#endif
#ifndef GL_HSL_COLOR_NV
#define GL_HSL_COLOR_NV 0x92AF
#endif
#ifndef GL_HSL_HUE_KHR
#define GL_HSL_HUE_KHR 0x92AD
#endif
#ifndef GL_HSL_HUE_NV
#define GL_HSL_HUE_NV 0x92AD
#endif
#ifndef GL_HSL_LUMINOSITY_KHR
#define GL_HSL_LUMINOSITY_KHR 0x92B0
#endif
#ifndef GL_HSL_LUMINOSITY_NV
#define GL_HSL_LUMINOSITY_NV 0x92B0
#endif
#ifndef GL_HSL_SATURATION_KHR
#define GL_HSL_SATURATION_KHR 0x92AE
#endif
#ifndef GL_HSL_SATURATION_NV
#define GL_HSL_SATURATION_NV 0x92AE
#endif
#ifndef GL_IDENTITY_NV
#define GL_IDENTITY_NV 0x862A
#endif
#ifndef GL_IGNORE_BORDER_HP
#define GL_IGNORE_BORDER_HP 0x8150
#endif
#ifndef GL_IMAGE_1D
#define GL_IMAGE_1D 0x904C
#endif
#ifndef GL_IMAGE_1D_ARRAY
#define GL_IMAGE_1D_ARRAY 0x9052
#endif
#ifndef GL_IMAGE_1D_ARRAY_EXT
#define GL_IMAGE_1D_ARRAY_EXT 0x9052
#endif
#ifndef GL_IMAGE_1D_EXT
#define GL_IMAGE_1D_EXT 0x904C
#endif
#ifndef GL_IMAGE_2D
#define GL_IMAGE_2D 0x904D
#endif
#ifndef GL_IMAGE_2D_ARRAY
#define GL_IMAGE_2D_ARRAY 0x9053
#endif
#ifndef GL_IMAGE_2D_ARRAY_EXT
#define GL_IMAGE_2D_ARRAY_EXT 0x9053
#endif
#ifndef GL_IMAGE_2D_EXT
#define GL_IMAGE_2D_EXT 0x904D
#endif
#ifndef GL_IMAGE_2D_MULTISAMPLE
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#endif
#ifndef GL_IMAGE_2D_MULTISAMPLE_ARRAY
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#endif
#ifndef GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
#endif
#ifndef GL_IMAGE_2D_MULTISAMPLE_EXT
#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
#endif
#ifndef GL_IMAGE_2D_RECT
#define GL_IMAGE_2D_RECT 0x904F
#endif
#ifndef GL_IMAGE_2D_RECT_EXT
#define GL_IMAGE_2D_RECT_EXT 0x904F
#endif
#ifndef GL_IMAGE_3D
#define GL_IMAGE_3D 0x904E
#endif
#ifndef GL_IMAGE_3D_EXT
#define GL_IMAGE_3D_EXT 0x904E
#endif
#ifndef GL_IMAGE_BINDING_ACCESS
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#endif
#ifndef GL_IMAGE_BINDING_ACCESS_EXT
#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
#endif
#ifndef GL_IMAGE_BINDING_FORMAT
#define GL_IMAGE_BINDING_FORMAT 0x906E
#endif
#ifndef GL_IMAGE_BINDING_FORMAT_EXT
#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
#endif
#ifndef GL_IMAGE_BINDING_LAYER
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#endif
#ifndef GL_IMAGE_BINDING_LAYERED
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#endif
#ifndef GL_IMAGE_BINDING_LAYERED_EXT
#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
#endif
#ifndef GL_IMAGE_BINDING_LAYER_EXT
#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
#endif
#ifndef GL_IMAGE_BINDING_LEVEL
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#endif
#ifndef GL_IMAGE_BINDING_LEVEL_EXT
#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
#endif
#ifndef GL_IMAGE_BINDING_NAME
#define GL_IMAGE_BINDING_NAME 0x8F3A
#endif
#ifndef GL_IMAGE_BINDING_NAME_EXT
#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
#endif
#ifndef GL_IMAGE_BUFFER
#define GL_IMAGE_BUFFER 0x9051
#endif
#ifndef GL_IMAGE_BUFFER_EXT
#define GL_IMAGE_BUFFER_EXT 0x9051
#endif
#ifndef GL_IMAGE_CLASS_10_10_10_2
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
#endif
#ifndef GL_IMAGE_CLASS_11_11_10
#define GL_IMAGE_CLASS_11_11_10 0x82C2
#endif
#ifndef GL_IMAGE_CLASS_1_X_16
#define GL_IMAGE_CLASS_1_X_16 0x82BE
#endif
#ifndef GL_IMAGE_CLASS_1_X_32
#define GL_IMAGE_CLASS_1_X_32 0x82BB
#endif
#ifndef GL_IMAGE_CLASS_1_X_8
#define GL_IMAGE_CLASS_1_X_8 0x82C1
#endif
#ifndef GL_IMAGE_CLASS_2_X_16
#define GL_IMAGE_CLASS_2_X_16 0x82BD
#endif
#ifndef GL_IMAGE_CLASS_2_X_32
#define GL_IMAGE_CLASS_2_X_32 0x82BA
#endif
#ifndef GL_IMAGE_CLASS_2_X_8
#define GL_IMAGE_CLASS_2_X_8 0x82C0
#endif
#ifndef GL_IMAGE_CLASS_4_X_16
#define GL_IMAGE_CLASS_4_X_16 0x82BC
#endif
#ifndef GL_IMAGE_CLASS_4_X_32
#define GL_IMAGE_CLASS_4_X_32 0x82B9
#endif
#ifndef GL_IMAGE_CLASS_4_X_8
#define GL_IMAGE_CLASS_4_X_8 0x82BF
#endif
#ifndef GL_IMAGE_COMPATIBILITY_CLASS
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
#endif
#ifndef GL_IMAGE_CUBE
#define GL_IMAGE_CUBE 0x9050
#endif
#ifndef GL_IMAGE_CUBE_EXT
#define GL_IMAGE_CUBE_EXT 0x9050
#endif
#ifndef GL_IMAGE_CUBE_MAP_ARRAY
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#endif
#ifndef GL_IMAGE_CUBE_MAP_ARRAY_EXT
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
#endif
#ifndef GL_IMAGE_CUBIC_WEIGHT_HP
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
#endif
#ifndef GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#endif
#ifndef GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#endif
#ifndef GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#endif
#ifndef GL_IMAGE_MAG_FILTER_HP
#define GL_IMAGE_MAG_FILTER_HP 0x815C
#endif
#ifndef GL_IMAGE_MIN_FILTER_HP
#define GL_IMAGE_MIN_FILTER_HP 0x815D
#endif
#ifndef GL_IMAGE_PIXEL_FORMAT
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
#endif
#ifndef GL_IMAGE_PIXEL_TYPE
#define GL_IMAGE_PIXEL_TYPE 0x82AA
#endif
#ifndef GL_IMAGE_ROTATE_ANGLE_HP
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
#endif
#ifndef GL_IMAGE_ROTATE_ORIGIN_X_HP
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
#endif
#ifndef GL_IMAGE_ROTATE_ORIGIN_Y_HP
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
#endif
#ifndef GL_IMAGE_SCALE_X_HP
#define GL_IMAGE_SCALE_X_HP 0x8155
#endif
#ifndef GL_IMAGE_SCALE_Y_HP
#define GL_IMAGE_SCALE_Y_HP 0x8156
#endif
#ifndef GL_IMAGE_TEXEL_SIZE
#define GL_IMAGE_TEXEL_SIZE 0x82A7
#endif
#ifndef GL_IMAGE_TRANSFORM_2D_HP
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
#endif
#ifndef GL_IMAGE_TRANSLATE_X_HP
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
#endif
#ifndef GL_IMAGE_TRANSLATE_Y_HP
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
#endif
#ifndef GL_IMPLEMENTATION_COLOR_READ_FORMAT
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#endif
#ifndef GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#endif
#ifndef GL_IMPLEMENTATION_COLOR_READ_TYPE
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#endif
#ifndef GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#endif
#ifndef GL_INCR
#define GL_INCR 0x1E02
#endif
#ifndef GL_INCR_WRAP
#define GL_INCR_WRAP 0x8507
#endif
#ifndef GL_INCR_WRAP_EXT
#define GL_INCR_WRAP_EXT 0x8507
#endif
#ifndef GL_INDEX
#define GL_INDEX 0x8222
#endif
#ifndef GL_INDEX_ARRAY
#define GL_INDEX_ARRAY 0x8077
#endif
#ifndef GL_INDEX_ARRAY_ADDRESS_NV
#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
#endif
#ifndef GL_INDEX_ARRAY_BUFFER_BINDING
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#endif
#ifndef GL_INDEX_ARRAY_BUFFER_BINDING_ARB
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#endif
#ifndef GL_INDEX_ARRAY_COUNT_EXT
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#endif
#ifndef GL_INDEX_ARRAY_EXT
#define GL_INDEX_ARRAY_EXT 0x8077
#endif
#ifndef GL_INDEX_ARRAY_LENGTH_NV
#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
#endif
#ifndef GL_INDEX_ARRAY_LIST_IBM
#define GL_INDEX_ARRAY_LIST_IBM 103073
#endif
#ifndef GL_INDEX_ARRAY_LIST_STRIDE_IBM
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
#endif
#ifndef GL_INDEX_ARRAY_POINTER
#define GL_INDEX_ARRAY_POINTER 0x8091
#endif
#ifndef GL_INDEX_ARRAY_POINTER_EXT
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#endif
#ifndef GL_INDEX_ARRAY_STRIDE
#define GL_INDEX_ARRAY_STRIDE 0x8086
#endif
#ifndef GL_INDEX_ARRAY_STRIDE_EXT
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#endif
#ifndef GL_INDEX_ARRAY_TYPE
#define GL_INDEX_ARRAY_TYPE 0x8085
#endif
#ifndef GL_INDEX_ARRAY_TYPE_EXT
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#endif
#ifndef GL_INDEX_BITS
#define GL_INDEX_BITS 0x0D51
#endif
#ifndef GL_INDEX_BIT_PGI
#define GL_INDEX_BIT_PGI 0x00080000
#endif
#ifndef GL_INDEX_CLEAR_VALUE
#define GL_INDEX_CLEAR_VALUE 0x0C20
#endif
#ifndef GL_INDEX_LOGIC_OP
#define GL_INDEX_LOGIC_OP 0x0BF1
#endif
#ifndef GL_INDEX_MATERIAL_EXT
#define GL_INDEX_MATERIAL_EXT 0x81B8
#endif
#ifndef GL_INDEX_MATERIAL_FACE_EXT
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
#endif
#ifndef GL_INDEX_MATERIAL_PARAMETER_EXT
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
#endif
#ifndef GL_INDEX_MODE
#define GL_INDEX_MODE 0x0C30
#endif
#ifndef GL_INDEX_OFFSET
#define GL_INDEX_OFFSET 0x0D13
#endif
#ifndef GL_INDEX_SHIFT
#define GL_INDEX_SHIFT 0x0D12
#endif
#ifndef GL_INDEX_TEST_EXT
#define GL_INDEX_TEST_EXT 0x81B5
#endif
#ifndef GL_INDEX_TEST_FUNC_EXT
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
#endif
#ifndef GL_INDEX_TEST_REF_EXT
#define GL_INDEX_TEST_REF_EXT 0x81B7
#endif
#ifndef GL_INDEX_WRITEMASK
#define GL_INDEX_WRITEMASK 0x0C21
#endif
#ifndef GL_INFO_LOG_LENGTH
#define GL_INFO_LOG_LENGTH 0x8B84
#endif
#ifndef GL_INNOCENT_CONTEXT_RESET
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#endif
#ifndef GL_INNOCENT_CONTEXT_RESET_ARB
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
#endif
#ifndef GL_INSTRUMENT_BUFFER_POINTER_SGIX
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
#endif
#ifndef GL_INSTRUMENT_MEASUREMENTS_SGIX
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
#endif
#ifndef GL_INT
#define GL_INT 0x1404
#endif
#ifndef GL_INT16_NV
#define GL_INT16_NV 0x8FE4
#endif
#ifndef GL_INT16_VEC2_NV
#define GL_INT16_VEC2_NV 0x8FE5
#endif
#ifndef GL_INT16_VEC3_NV
#define GL_INT16_VEC3_NV 0x8FE6
#endif
#ifndef GL_INT16_VEC4_NV
#define GL_INT16_VEC4_NV 0x8FE7
#endif
#ifndef GL_INT64_NV
#define GL_INT64_NV 0x140E
#endif
#ifndef GL_INT64_VEC2_NV
#define GL_INT64_VEC2_NV 0x8FE9
#endif
#ifndef GL_INT64_VEC3_NV
#define GL_INT64_VEC3_NV 0x8FEA
#endif
#ifndef GL_INT64_VEC4_NV
#define GL_INT64_VEC4_NV 0x8FEB
#endif
#ifndef GL_INT8_NV
#define GL_INT8_NV 0x8FE0
#endif
#ifndef GL_INT8_VEC2_NV
#define GL_INT8_VEC2_NV 0x8FE1
#endif
#ifndef GL_INT8_VEC3_NV
#define GL_INT8_VEC3_NV 0x8FE2
#endif
#ifndef GL_INT8_VEC4_NV
#define GL_INT8_VEC4_NV 0x8FE3
#endif
#ifndef GL_INTENSITY
#define GL_INTENSITY 0x8049
#endif
#ifndef GL_INTENSITY12
#define GL_INTENSITY12 0x804C
#endif
#ifndef GL_INTENSITY12_EXT
#define GL_INTENSITY12_EXT 0x804C
#endif
#ifndef GL_INTENSITY16
#define GL_INTENSITY16 0x804D
#endif
#ifndef GL_INTENSITY16F_ARB
#define GL_INTENSITY16F_ARB 0x881D
#endif
#ifndef GL_INTENSITY16I_EXT
#define GL_INTENSITY16I_EXT 0x8D8B
#endif
#ifndef GL_INTENSITY16UI_EXT
#define GL_INTENSITY16UI_EXT 0x8D79
#endif
#ifndef GL_INTENSITY16_EXT
#define GL_INTENSITY16_EXT 0x804D
#endif
#ifndef GL_INTENSITY16_SNORM
#define GL_INTENSITY16_SNORM 0x901B
#endif
#ifndef GL_INTENSITY32F_ARB
#define GL_INTENSITY32F_ARB 0x8817
#endif
#ifndef GL_INTENSITY32I_EXT
#define GL_INTENSITY32I_EXT 0x8D85
#endif
#ifndef GL_INTENSITY32UI_EXT
#define GL_INTENSITY32UI_EXT 0x8D73
#endif
#ifndef GL_INTENSITY4
#define GL_INTENSITY4 0x804A
#endif
#ifndef GL_INTENSITY4_EXT
#define GL_INTENSITY4_EXT 0x804A
#endif
#ifndef GL_INTENSITY8
#define GL_INTENSITY8 0x804B
#endif
#ifndef GL_INTENSITY8I_EXT
#define GL_INTENSITY8I_EXT 0x8D91
#endif
#ifndef GL_INTENSITY8UI_EXT
#define GL_INTENSITY8UI_EXT 0x8D7F
#endif
#ifndef GL_INTENSITY8_EXT
#define GL_INTENSITY8_EXT 0x804B
#endif
#ifndef GL_INTENSITY8_SNORM
#define GL_INTENSITY8_SNORM 0x9017
#endif
#ifndef GL_INTENSITY_EXT
#define GL_INTENSITY_EXT 0x8049
#endif
#ifndef GL_INTENSITY_FLOAT16_APPLE
#define GL_INTENSITY_FLOAT16_APPLE 0x881D
#endif
#ifndef GL_INTENSITY_FLOAT16_ATI
#define GL_INTENSITY_FLOAT16_ATI 0x881D
#endif
#ifndef GL_INTENSITY_FLOAT32_APPLE
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
#endif
#ifndef GL_INTENSITY_FLOAT32_ATI
#define GL_INTENSITY_FLOAT32_ATI 0x8817
#endif
#ifndef GL_INTENSITY_SNORM
#define GL_INTENSITY_SNORM 0x9013
#endif
#ifndef GL_INTERLACE_OML
#define GL_INTERLACE_OML 0x8980
#endif
#ifndef GL_INTERLACE_READ_INGR
#define GL_INTERLACE_READ_INGR 0x8568
#endif
#ifndef GL_INTERLACE_READ_OML
#define GL_INTERLACE_READ_OML 0x8981
#endif
#ifndef GL_INTERLACE_SGIX
#define GL_INTERLACE_SGIX 0x8094
#endif
#ifndef GL_INTERLEAVED_ATTRIBS
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#endif
#ifndef GL_INTERLEAVED_ATTRIBS_EXT
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
#endif
#ifndef GL_INTERLEAVED_ATTRIBS_NV
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
#endif
#ifndef GL_INTERNALFORMAT_ALPHA_SIZE
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
#endif
#ifndef GL_INTERNALFORMAT_ALPHA_TYPE
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
#endif
#ifndef GL_INTERNALFORMAT_BLUE_SIZE
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
#endif
#ifndef GL_INTERNALFORMAT_BLUE_TYPE
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
#endif
#ifndef GL_INTERNALFORMAT_DEPTH_SIZE
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
#endif
#ifndef GL_INTERNALFORMAT_DEPTH_TYPE
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
#endif
#ifndef GL_INTERNALFORMAT_GREEN_SIZE
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
#endif
#ifndef GL_INTERNALFORMAT_GREEN_TYPE
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
#endif
#ifndef GL_INTERNALFORMAT_PREFERRED
#define GL_INTERNALFORMAT_PREFERRED 0x8270
#endif
#ifndef GL_INTERNALFORMAT_RED_SIZE
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
#endif
#ifndef GL_INTERNALFORMAT_RED_TYPE
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
#endif
#ifndef GL_INTERNALFORMAT_SHARED_SIZE
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
#endif
#ifndef GL_INTERNALFORMAT_STENCIL_SIZE
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
#endif
#ifndef GL_INTERNALFORMAT_STENCIL_TYPE
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
#endif
#ifndef GL_INTERNALFORMAT_SUPPORTED
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
#endif
#ifndef GL_INTERPOLATE
#define GL_INTERPOLATE 0x8575
#endif
#ifndef GL_INTERPOLATE_ARB
#define GL_INTERPOLATE_ARB 0x8575
#endif
#ifndef GL_INTERPOLATE_EXT
#define GL_INTERPOLATE_EXT 0x8575
#endif
#ifndef GL_INT_2_10_10_10_REV
#define GL_INT_2_10_10_10_REV 0x8D9F
#endif
#ifndef GL_INT_IMAGE_1D
#define GL_INT_IMAGE_1D 0x9057
#endif
#ifndef GL_INT_IMAGE_1D_ARRAY
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#endif
#ifndef GL_INT_IMAGE_1D_ARRAY_EXT
#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
#endif
#ifndef GL_INT_IMAGE_1D_EXT
#define GL_INT_IMAGE_1D_EXT 0x9057
#endif
#ifndef GL_INT_IMAGE_2D
#define GL_INT_IMAGE_2D 0x9058
#endif
#ifndef GL_INT_IMAGE_2D_ARRAY
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#endif
#ifndef GL_INT_IMAGE_2D_ARRAY_EXT
#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
#endif
#ifndef GL_INT_IMAGE_2D_EXT
#define GL_INT_IMAGE_2D_EXT 0x9058
#endif
#ifndef GL_INT_IMAGE_2D_MULTISAMPLE
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#endif
#ifndef GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#endif
#ifndef GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
#endif
#ifndef GL_INT_IMAGE_2D_MULTISAMPLE_EXT
#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
#endif
#ifndef GL_INT_IMAGE_2D_RECT
#define GL_INT_IMAGE_2D_RECT 0x905A
#endif
#ifndef GL_INT_IMAGE_2D_RECT_EXT
#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
#endif
#ifndef GL_INT_IMAGE_3D
#define GL_INT_IMAGE_3D 0x9059
#endif
#ifndef GL_INT_IMAGE_3D_EXT
#define GL_INT_IMAGE_3D_EXT 0x9059
#endif
#ifndef GL_INT_IMAGE_BUFFER
#define GL_INT_IMAGE_BUFFER 0x905C
#endif
#ifndef GL_INT_IMAGE_BUFFER_EXT
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
#endif
#ifndef GL_INT_IMAGE_CUBE
#define GL_INT_IMAGE_CUBE 0x905B
#endif
#ifndef GL_INT_IMAGE_CUBE_EXT
#define GL_INT_IMAGE_CUBE_EXT 0x905B
#endif
#ifndef GL_INT_IMAGE_CUBE_MAP_ARRAY
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#endif
#ifndef GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
#endif
#ifndef GL_INT_SAMPLER_1D
#define GL_INT_SAMPLER_1D 0x8DC9
#endif
#ifndef GL_INT_SAMPLER_1D_ARRAY
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#endif
#ifndef GL_INT_SAMPLER_1D_ARRAY_EXT
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
#endif
#ifndef GL_INT_SAMPLER_1D_EXT
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
#endif
#ifndef GL_INT_SAMPLER_2D
#define GL_INT_SAMPLER_2D 0x8DCA
#endif
#ifndef GL_INT_SAMPLER_2D_ARRAY
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#endif
#ifndef GL_INT_SAMPLER_2D_ARRAY_EXT
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
#endif
#ifndef GL_INT_SAMPLER_2D_EXT
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
#endif
#ifndef GL_INT_SAMPLER_2D_MULTISAMPLE
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#endif
#ifndef GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#endif
#ifndef GL_INT_SAMPLER_2D_RECT
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#endif
#ifndef GL_INT_SAMPLER_2D_RECT_EXT
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
#endif
#ifndef GL_INT_SAMPLER_3D
#define GL_INT_SAMPLER_3D 0x8DCB
#endif
#ifndef GL_INT_SAMPLER_3D_EXT
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
#endif
#ifndef GL_INT_SAMPLER_BUFFER
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#endif
#ifndef GL_INT_SAMPLER_BUFFER_AMD
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
#endif
#ifndef GL_INT_SAMPLER_BUFFER_EXT
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
#endif
#ifndef GL_INT_SAMPLER_CUBE
#define GL_INT_SAMPLER_CUBE 0x8DCC
#endif
#ifndef GL_INT_SAMPLER_CUBE_EXT
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
#endif
#ifndef GL_INT_SAMPLER_CUBE_MAP_ARRAY
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#endif
#ifndef GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
#endif
#ifndef GL_INT_SAMPLER_RENDERBUFFER_NV
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
#endif
#ifndef GL_INT_VEC2
#define GL_INT_VEC2 0x8B53
#endif
#ifndef GL_INT_VEC2_ARB
#define GL_INT_VEC2_ARB 0x8B53
#endif
#ifndef GL_INT_VEC3
#define GL_INT_VEC3 0x8B54
#endif
#ifndef GL_INT_VEC3_ARB
#define GL_INT_VEC3_ARB 0x8B54
#endif
#ifndef GL_INT_VEC4
#define GL_INT_VEC4 0x8B55
#endif
#ifndef GL_INT_VEC4_ARB
#define GL_INT_VEC4_ARB 0x8B55
#endif
#ifndef GL_INVALID_ENUM
#define GL_INVALID_ENUM 0x0500
#endif
#ifndef GL_INVALID_FRAMEBUFFER_OPERATION
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#endif
#ifndef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif
#ifndef GL_INVALID_INDEX
#define GL_INVALID_INDEX 0xFFFFFFFFu
#endif
#ifndef GL_INVALID_OPERATION
#define GL_INVALID_OPERATION 0x0502
#endif
#ifndef GL_INVALID_VALUE
#define GL_INVALID_VALUE 0x0501
#endif
#ifndef GL_INVARIANT_DATATYPE_EXT
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
#endif
#ifndef GL_INVARIANT_EXT
#define GL_INVARIANT_EXT 0x87C2
#endif
#ifndef GL_INVARIANT_VALUE_EXT
#define GL_INVARIANT_VALUE_EXT 0x87EA
#endif
#ifndef GL_INVERSE_NV
#define GL_INVERSE_NV 0x862B
#endif
#ifndef GL_INVERSE_TRANSPOSE_NV
#define GL_INVERSE_TRANSPOSE_NV 0x862D
#endif
#ifndef GL_INVERT
#define GL_INVERT 0x150A
#endif
#ifndef GL_INVERTED_SCREEN_W_REND
#define GL_INVERTED_SCREEN_W_REND 0x8491
#endif
#ifndef GL_INVERT_OVG_NV
#define GL_INVERT_OVG_NV 0x92B4
#endif
#ifndef GL_INVERT_RGB_NV
#define GL_INVERT_RGB_NV 0x92A3
#endif
#ifndef GL_IR_INSTRUMENT1_SGIX
#define GL_IR_INSTRUMENT1_SGIX 0x817F
#endif
#ifndef GL_ISOLINES
#define GL_ISOLINES 0x8E7A
#endif
#ifndef GL_IS_PER_PATCH
#define GL_IS_PER_PATCH 0x92E7
#endif
#ifndef GL_IS_ROW_MAJOR
#define GL_IS_ROW_MAJOR 0x9300
#endif
#ifndef GL_ITALIC_BIT_NV
#define GL_ITALIC_BIT_NV 0x02
#endif
#ifndef GL_IUI_N3F_V2F_EXT
#define GL_IUI_N3F_V2F_EXT 0x81AF
#endif
#ifndef GL_IUI_N3F_V3F_EXT
#define GL_IUI_N3F_V3F_EXT 0x81B0
#endif
#ifndef GL_IUI_V2F_EXT
#define GL_IUI_V2F_EXT 0x81AD
#endif
#ifndef GL_IUI_V3F_EXT
#define GL_IUI_V3F_EXT 0x81AE
#endif
#ifndef GL_KEEP
#define GL_KEEP 0x1E00
#endif
#ifndef GL_LARGE_CCW_ARC_TO_NV
#define GL_LARGE_CCW_ARC_TO_NV 0x16
#endif
#ifndef GL_LARGE_CW_ARC_TO_NV
#define GL_LARGE_CW_ARC_TO_NV 0x18
#endif
#ifndef GL_LAST_VERTEX_CONVENTION
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#endif
#ifndef GL_LAST_VERTEX_CONVENTION_EXT
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
#endif
#ifndef GL_LAST_VIDEO_CAPTURE_STATUS_NV
#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
#endif
#ifndef GL_LAYER_NV
#define GL_LAYER_NV 0x8DAA
#endif
#ifndef GL_LAYER_PROVOKING_VERTEX
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#endif
#ifndef GL_LAYOUT_DEFAULT_INTEL
#define GL_LAYOUT_DEFAULT_INTEL 0
#endif
#ifndef GL_LAYOUT_LINEAR_CPU_CACHED_INTEL
#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
#endif
#ifndef GL_LAYOUT_LINEAR_INTEL
#define GL_LAYOUT_LINEAR_INTEL 1
#endif
#ifndef GL_LEFT
#define GL_LEFT 0x0406
#endif
#ifndef GL_LEQUAL
#define GL_LEQUAL 0x0203
#endif
#ifndef GL_LERP_ATI
#define GL_LERP_ATI 0x8969
#endif
#ifndef GL_LESS
#define GL_LESS 0x0201
#endif
#ifndef GL_LIGHT0
#define GL_LIGHT0 0x4000
#endif
#ifndef GL_LIGHT1
#define GL_LIGHT1 0x4001
#endif
#ifndef GL_LIGHT2
#define GL_LIGHT2 0x4002
#endif
#ifndef GL_LIGHT3
#define GL_LIGHT3 0x4003
#endif
#ifndef GL_LIGHT4
#define GL_LIGHT4 0x4004
#endif
#ifndef GL_LIGHT5
#define GL_LIGHT5 0x4005
#endif
#ifndef GL_LIGHT6
#define GL_LIGHT6 0x4006
#endif
#ifndef GL_LIGHT7
#define GL_LIGHT7 0x4007
#endif
#ifndef GL_LIGHTEN_KHR
#define GL_LIGHTEN_KHR 0x9298
#endif
#ifndef GL_LIGHTEN_NV
#define GL_LIGHTEN_NV 0x9298
#endif
#ifndef GL_LIGHTING
#define GL_LIGHTING 0x0B50
#endif
#ifndef GL_LIGHTING_BIT
#define GL_LIGHTING_BIT 0x00000040
#endif
#ifndef GL_LIGHT_ENV_MODE_SGIX
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
#endif
#ifndef GL_LIGHT_MODEL_AMBIENT
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#endif
#ifndef GL_LIGHT_MODEL_COLOR_CONTROL
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#endif
#ifndef GL_LIGHT_MODEL_COLOR_CONTROL_EXT
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
#endif
#ifndef GL_LIGHT_MODEL_LOCAL_VIEWER
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#endif
#ifndef GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
#endif
#ifndef GL_LIGHT_MODEL_TWO_SIDE
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#endif
#ifndef GL_LINE
#define GL_LINE 0x1B01
#endif
#ifndef GL_LINEAR
#define GL_LINEAR 0x2601
#endif
#ifndef GL_LINEARBURN_NV
#define GL_LINEARBURN_NV 0x92A5
#endif
#ifndef GL_LINEARDODGE_NV
#define GL_LINEARDODGE_NV 0x92A4
#endif
#ifndef GL_LINEARLIGHT_NV
#define GL_LINEARLIGHT_NV 0x92A7
#endif
#ifndef GL_LINEAR_ATTENUATION
#define GL_LINEAR_ATTENUATION 0x1208
#endif
#ifndef GL_LINEAR_CLIPMAP_LINEAR_SGIX
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
#endif
#ifndef GL_LINEAR_CLIPMAP_NEAREST_SGIX
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
#endif
#ifndef GL_LINEAR_DETAIL_ALPHA_SGIS
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
#endif
#ifndef GL_LINEAR_DETAIL_COLOR_SGIS
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
#endif
#ifndef GL_LINEAR_DETAIL_SGIS
#define GL_LINEAR_DETAIL_SGIS 0x8097
#endif
#ifndef GL_LINEAR_MIPMAP_LINEAR
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#endif
#ifndef GL_LINEAR_MIPMAP_NEAREST
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#endif
#ifndef GL_LINEAR_SHARPEN_ALPHA_SGIS
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
#endif
#ifndef GL_LINEAR_SHARPEN_COLOR_SGIS
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
#endif
#ifndef GL_LINEAR_SHARPEN_SGIS
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
#endif
#ifndef GL_LINES
#define GL_LINES 0x0001
#endif
#ifndef GL_LINES_ADJACENCY
#define GL_LINES_ADJACENCY 0x000A
#endif
#ifndef GL_LINES_ADJACENCY_ARB
#define GL_LINES_ADJACENCY_ARB 0x000A
#endif
#ifndef GL_LINES_ADJACENCY_EXT
#define GL_LINES_ADJACENCY_EXT 0x000A
#endif
#ifndef GL_LINE_BIT
#define GL_LINE_BIT 0x00000004
#endif
#ifndef GL_LINE_LOOP
#define GL_LINE_LOOP 0x0002
#endif
#ifndef GL_LINE_RESET_TOKEN
#define GL_LINE_RESET_TOKEN 0x0707
#endif
#ifndef GL_LINE_SMOOTH
#define GL_LINE_SMOOTH 0x0B20
#endif
#ifndef GL_LINE_SMOOTH_HINT
#define GL_LINE_SMOOTH_HINT 0x0C52
#endif
#ifndef GL_LINE_STIPPLE
#define GL_LINE_STIPPLE 0x0B24
#endif
#ifndef GL_LINE_STIPPLE_PATTERN
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#endif
#ifndef GL_LINE_STIPPLE_REPEAT
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#endif
#ifndef GL_LINE_STRIP
#define GL_LINE_STRIP 0x0003
#endif
#ifndef GL_LINE_STRIP_ADJACENCY
#define GL_LINE_STRIP_ADJACENCY 0x000B
#endif
#ifndef GL_LINE_STRIP_ADJACENCY_ARB
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
#endif
#ifndef GL_LINE_STRIP_ADJACENCY_EXT
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
#endif
#ifndef GL_LINE_TOKEN
#define GL_LINE_TOKEN 0x0702
#endif
#ifndef GL_LINE_TO_NV
#define GL_LINE_TO_NV 0x04
#endif
#ifndef GL_LINE_WIDTH
#define GL_LINE_WIDTH 0x0B21
#endif
#ifndef GL_LINE_WIDTH_COMMAND_NV
#define GL_LINE_WIDTH_COMMAND_NV 0x000D
#endif
#ifndef GL_LINE_WIDTH_GRANULARITY
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#endif
#ifndef GL_LINE_WIDTH_RANGE
#define GL_LINE_WIDTH_RANGE 0x0B22
#endif
#ifndef GL_LINK_STATUS
#define GL_LINK_STATUS 0x8B82
#endif
#ifndef GL_LIST_BASE
#define GL_LIST_BASE 0x0B32
#endif
#ifndef GL_LIST_BIT
#define GL_LIST_BIT 0x00020000
#endif
#ifndef GL_LIST_INDEX
#define GL_LIST_INDEX 0x0B33
#endif
#ifndef GL_LIST_MODE
#define GL_LIST_MODE 0x0B30
#endif
#ifndef GL_LIST_PRIORITY_SGIX
#define GL_LIST_PRIORITY_SGIX 0x8182
#endif
#ifndef GL_LOAD
#define GL_LOAD 0x0101
#endif
#ifndef GL_LOCAL_CONSTANT_DATATYPE_EXT
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
#endif
#ifndef GL_LOCAL_CONSTANT_EXT
#define GL_LOCAL_CONSTANT_EXT 0x87C3
#endif
#ifndef GL_LOCAL_CONSTANT_VALUE_EXT
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
#endif
#ifndef GL_LOCAL_EXT
#define GL_LOCAL_EXT 0x87C4
#endif
#ifndef GL_LOCATION
#define GL_LOCATION 0x930E
#endif
#ifndef GL_LOCATION_COMPONENT
#define GL_LOCATION_COMPONENT 0x934A
#endif
#ifndef GL_LOCATION_INDEX
#define GL_LOCATION_INDEX 0x930F
#endif
#ifndef GL_LOGIC_OP
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
#endif
#ifndef GL_LOGIC_OP_MODE
#define GL_LOGIC_OP_MODE 0x0BF0
#endif
#ifndef GL_LOSE_CONTEXT_ON_RESET
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#endif
#ifndef GL_LOSE_CONTEXT_ON_RESET_ARB
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#endif
#ifndef GL_LOWER_LEFT
#define GL_LOWER_LEFT 0x8CA1
#endif
#ifndef GL_LOW_FLOAT
#define GL_LOW_FLOAT 0x8DF0
#endif
#ifndef GL_LOW_INT
#define GL_LOW_INT 0x8DF3
#endif
#ifndef GL_LO_BIAS_NV
#define GL_LO_BIAS_NV 0x8715
#endif
#ifndef GL_LO_SCALE_NV
#define GL_LO_SCALE_NV 0x870F
#endif
#ifndef GL_LUMINANCE
#define GL_LUMINANCE 0x1909
#endif
#ifndef GL_LUMINANCE12
#define GL_LUMINANCE12 0x8041
#endif
#ifndef GL_LUMINANCE12_ALPHA12
#define GL_LUMINANCE12_ALPHA12 0x8047
#endif
#ifndef GL_LUMINANCE12_ALPHA12_EXT
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
#endif
#ifndef GL_LUMINANCE12_ALPHA4
#define GL_LUMINANCE12_ALPHA4 0x8046
#endif
#ifndef GL_LUMINANCE12_ALPHA4_EXT
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
#endif
#ifndef GL_LUMINANCE12_EXT
#define GL_LUMINANCE12_EXT 0x8041
#endif
#ifndef GL_LUMINANCE16
#define GL_LUMINANCE16 0x8042
#endif
#ifndef GL_LUMINANCE16F_ARB
#define GL_LUMINANCE16F_ARB 0x881E
#endif
#ifndef GL_LUMINANCE16I_EXT
#define GL_LUMINANCE16I_EXT 0x8D8C
#endif
#ifndef GL_LUMINANCE16UI_EXT
#define GL_LUMINANCE16UI_EXT 0x8D7A
#endif
#ifndef GL_LUMINANCE16_ALPHA16
#define GL_LUMINANCE16_ALPHA16 0x8048
#endif
#ifndef GL_LUMINANCE16_ALPHA16_EXT
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
#endif
#ifndef GL_LUMINANCE16_ALPHA16_SNORM
#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
#endif
#ifndef GL_LUMINANCE16_EXT
#define GL_LUMINANCE16_EXT 0x8042
#endif
#ifndef GL_LUMINANCE16_SNORM
#define GL_LUMINANCE16_SNORM 0x9019
#endif
#ifndef GL_LUMINANCE32F_ARB
#define GL_LUMINANCE32F_ARB 0x8818
#endif
#ifndef GL_LUMINANCE32I_EXT
#define GL_LUMINANCE32I_EXT 0x8D86
#endif
#ifndef GL_LUMINANCE32UI_EXT
#define GL_LUMINANCE32UI_EXT 0x8D74
#endif
#ifndef GL_LUMINANCE4
#define GL_LUMINANCE4 0x803F
#endif
#ifndef GL_LUMINANCE4_ALPHA4
#define GL_LUMINANCE4_ALPHA4 0x8043
#endif
#ifndef GL_LUMINANCE4_ALPHA4_EXT
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
#endif
#ifndef GL_LUMINANCE4_EXT
#define GL_LUMINANCE4_EXT 0x803F
#endif
#ifndef GL_LUMINANCE6_ALPHA2
#define GL_LUMINANCE6_ALPHA2 0x8044
#endif
#ifndef GL_LUMINANCE6_ALPHA2_EXT
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
#endif
#ifndef GL_LUMINANCE8
#define GL_LUMINANCE8 0x8040
#endif
#ifndef GL_LUMINANCE8I_EXT
#define GL_LUMINANCE8I_EXT 0x8D92
#endif
#ifndef GL_LUMINANCE8UI_EXT
#define GL_LUMINANCE8UI_EXT 0x8D80
#endif
#ifndef GL_LUMINANCE8_ALPHA8
#define GL_LUMINANCE8_ALPHA8 0x8045
#endif
#ifndef GL_LUMINANCE8_ALPHA8_EXT
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#endif
#ifndef GL_LUMINANCE8_ALPHA8_SNORM
#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
#endif
#ifndef GL_LUMINANCE8_EXT
#define GL_LUMINANCE8_EXT 0x8040
#endif
#ifndef GL_LUMINANCE8_SNORM
#define GL_LUMINANCE8_SNORM 0x9015
#endif
#ifndef GL_LUMINANCE_ALPHA
#define GL_LUMINANCE_ALPHA 0x190A
#endif
#ifndef GL_LUMINANCE_ALPHA16F_ARB
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#endif
#ifndef GL_LUMINANCE_ALPHA16I_EXT
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
#endif
#ifndef GL_LUMINANCE_ALPHA16UI_EXT
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
#endif
#ifndef GL_LUMINANCE_ALPHA32F_ARB
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#endif
#ifndef GL_LUMINANCE_ALPHA32I_EXT
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
#endif
#ifndef GL_LUMINANCE_ALPHA32UI_EXT
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
#endif
#ifndef GL_LUMINANCE_ALPHA8I_EXT
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
#endif
#ifndef GL_LUMINANCE_ALPHA8UI_EXT
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
#endif
#ifndef GL_LUMINANCE_ALPHA_FLOAT16_APPLE
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
#endif
#ifndef GL_LUMINANCE_ALPHA_FLOAT16_ATI
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
#endif
#ifndef GL_LUMINANCE_ALPHA_FLOAT32_APPLE
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
#endif
#ifndef GL_LUMINANCE_ALPHA_FLOAT32_ATI
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#endif
#ifndef GL_LUMINANCE_ALPHA_INTEGER_EXT
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
#endif
#ifndef GL_LUMINANCE_ALPHA_SNORM
#define GL_LUMINANCE_ALPHA_SNORM 0x9012
#endif
#ifndef GL_LUMINANCE_FLOAT16_APPLE
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
#endif
#ifndef GL_LUMINANCE_FLOAT16_ATI
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
#endif
#ifndef GL_LUMINANCE_FLOAT32_APPLE
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
#endif
#ifndef GL_LUMINANCE_FLOAT32_ATI
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
#endif
#ifndef GL_LUMINANCE_INTEGER_EXT
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
#endif
#ifndef GL_LUMINANCE_SNORM
#define GL_LUMINANCE_SNORM 0x9011
#endif
#ifndef GL_MAD_ATI
#define GL_MAD_ATI 0x8968
#endif
#ifndef GL_MAGNITUDE_BIAS_NV
#define GL_MAGNITUDE_BIAS_NV 0x8718
#endif
#ifndef GL_MAGNITUDE_SCALE_NV
#define GL_MAGNITUDE_SCALE_NV 0x8712
#endif
#ifndef GL_MAJOR_VERSION
#define GL_MAJOR_VERSION 0x821B
#endif
#ifndef GL_MANUAL_GENERATE_MIPMAP
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
#endif
#ifndef GL_MAP1_BINORMAL_EXT
#define GL_MAP1_BINORMAL_EXT 0x8446
#endif
#ifndef GL_MAP1_COLOR_4
#define GL_MAP1_COLOR_4 0x0D90
#endif
#ifndef GL_MAP1_GRID_DOMAIN
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#endif
#ifndef GL_MAP1_GRID_SEGMENTS
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#endif
#ifndef GL_MAP1_INDEX
#define GL_MAP1_INDEX 0x0D91
#endif
#ifndef GL_MAP1_NORMAL
#define GL_MAP1_NORMAL 0x0D92
#endif
#ifndef GL_MAP1_TANGENT_EXT
#define GL_MAP1_TANGENT_EXT 0x8444
#endif
#ifndef GL_MAP1_TEXTURE_COORD_1
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#endif
#ifndef GL_MAP1_TEXTURE_COORD_2
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#endif
#ifndef GL_MAP1_TEXTURE_COORD_3
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#endif
#ifndef GL_MAP1_TEXTURE_COORD_4
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#endif
#ifndef GL_MAP1_VERTEX_3
#define GL_MAP1_VERTEX_3 0x0D97
#endif
#ifndef GL_MAP1_VERTEX_4
#define GL_MAP1_VERTEX_4 0x0D98
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB0_4_NV
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB10_4_NV
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB11_4_NV
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB12_4_NV
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB13_4_NV
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB14_4_NV
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB15_4_NV
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB1_4_NV
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB2_4_NV
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB3_4_NV
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB4_4_NV
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB5_4_NV
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB6_4_NV
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB7_4_NV
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB8_4_NV
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
#endif
#ifndef GL_MAP1_VERTEX_ATTRIB9_4_NV
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
#endif
#ifndef GL_MAP2_BINORMAL_EXT
#define GL_MAP2_BINORMAL_EXT 0x8447
#endif
#ifndef GL_MAP2_COLOR_4
#define GL_MAP2_COLOR_4 0x0DB0
#endif
#ifndef GL_MAP2_GRID_DOMAIN
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#endif
#ifndef GL_MAP2_GRID_SEGMENTS
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#endif
#ifndef GL_MAP2_INDEX
#define GL_MAP2_INDEX 0x0DB1
#endif
#ifndef GL_MAP2_NORMAL
#define GL_MAP2_NORMAL 0x0DB2
#endif
#ifndef GL_MAP2_TANGENT_EXT
#define GL_MAP2_TANGENT_EXT 0x8445
#endif
#ifndef GL_MAP2_TEXTURE_COORD_1
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#endif
#ifndef GL_MAP2_TEXTURE_COORD_2
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#endif
#ifndef GL_MAP2_TEXTURE_COORD_3
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#endif
#ifndef GL_MAP2_TEXTURE_COORD_4
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#endif
#ifndef GL_MAP2_VERTEX_3
#define GL_MAP2_VERTEX_3 0x0DB7
#endif
#ifndef GL_MAP2_VERTEX_4
#define GL_MAP2_VERTEX_4 0x0DB8
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB0_4_NV
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB10_4_NV
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB11_4_NV
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB12_4_NV
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB13_4_NV
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB14_4_NV
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB15_4_NV
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB1_4_NV
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB2_4_NV
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB3_4_NV
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB4_4_NV
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB5_4_NV
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB6_4_NV
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB7_4_NV
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB8_4_NV
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
#endif
#ifndef GL_MAP2_VERTEX_ATTRIB9_4_NV
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#endif
#ifndef GL_MAP_ATTRIB_U_ORDER_NV
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
#endif
#ifndef GL_MAP_ATTRIB_V_ORDER_NV
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
#endif
#ifndef GL_MAP_COHERENT_BIT
#define GL_MAP_COHERENT_BIT 0x0080
#endif
#ifndef GL_MAP_COLOR
#define GL_MAP_COLOR 0x0D10
#endif
#ifndef GL_MAP_FLUSH_EXPLICIT_BIT
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#endif
#ifndef GL_MAP_INVALIDATE_BUFFER_BIT
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#endif
#ifndef GL_MAP_INVALIDATE_RANGE_BIT
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#endif
#ifndef GL_MAP_PERSISTENT_BIT
#define GL_MAP_PERSISTENT_BIT 0x0040
#endif
#ifndef GL_MAP_READ_BIT
#define GL_MAP_READ_BIT 0x0001
#endif
#ifndef GL_MAP_STENCIL
#define GL_MAP_STENCIL 0x0D11
#endif
#ifndef GL_MAP_TESSELLATION_NV
#define GL_MAP_TESSELLATION_NV 0x86C2
#endif
#ifndef GL_MAP_UNSYNCHRONIZED_BIT
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#endif
#ifndef GL_MAP_WRITE_BIT
#define GL_MAP_WRITE_BIT 0x0002
#endif
#ifndef GL_MATERIAL_SIDE_HINT_PGI
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
#endif
#ifndef GL_MATRIX0_ARB
#define GL_MATRIX0_ARB 0x88C0
#endif
#ifndef GL_MATRIX0_NV
#define GL_MATRIX0_NV 0x8630
#endif
#ifndef GL_MATRIX10_ARB
#define GL_MATRIX10_ARB 0x88CA
#endif
#ifndef GL_MATRIX11_ARB
#define GL_MATRIX11_ARB 0x88CB
#endif
#ifndef GL_MATRIX12_ARB
#define GL_MATRIX12_ARB 0x88CC
#endif
#ifndef GL_MATRIX13_ARB
#define GL_MATRIX13_ARB 0x88CD
#endif
#ifndef GL_MATRIX14_ARB
#define GL_MATRIX14_ARB 0x88CE
#endif
#ifndef GL_MATRIX15_ARB
#define GL_MATRIX15_ARB 0x88CF
#endif
#ifndef GL_MATRIX16_ARB
#define GL_MATRIX16_ARB 0x88D0
#endif
#ifndef GL_MATRIX17_ARB
#define GL_MATRIX17_ARB 0x88D1
#endif
#ifndef GL_MATRIX18_ARB
#define GL_MATRIX18_ARB 0x88D2
#endif
#ifndef GL_MATRIX19_ARB
#define GL_MATRIX19_ARB 0x88D3
#endif
#ifndef GL_MATRIX1_ARB
#define GL_MATRIX1_ARB 0x88C1
#endif
#ifndef GL_MATRIX1_NV
#define GL_MATRIX1_NV 0x8631
#endif
#ifndef GL_MATRIX20_ARB
#define GL_MATRIX20_ARB 0x88D4
#endif
#ifndef GL_MATRIX21_ARB
#define GL_MATRIX21_ARB 0x88D5
#endif
#ifndef GL_MATRIX22_ARB
#define GL_MATRIX22_ARB 0x88D6
#endif
#ifndef GL_MATRIX23_ARB
#define GL_MATRIX23_ARB 0x88D7
#endif
#ifndef GL_MATRIX24_ARB
#define GL_MATRIX24_ARB 0x88D8
#endif
#ifndef GL_MATRIX25_ARB
#define GL_MATRIX25_ARB 0x88D9
#endif
#ifndef GL_MATRIX26_ARB
#define GL_MATRIX26_ARB 0x88DA
#endif
#ifndef GL_MATRIX27_ARB
#define GL_MATRIX27_ARB 0x88DB
#endif
#ifndef GL_MATRIX28_ARB
#define GL_MATRIX28_ARB 0x88DC
#endif
#ifndef GL_MATRIX29_ARB
#define GL_MATRIX29_ARB 0x88DD
#endif
#ifndef GL_MATRIX2_ARB
#define GL_MATRIX2_ARB 0x88C2
#endif
#ifndef GL_MATRIX2_NV
#define GL_MATRIX2_NV 0x8632
#endif
#ifndef GL_MATRIX30_ARB
#define GL_MATRIX30_ARB 0x88DE
#endif
#ifndef GL_MATRIX31_ARB
#define GL_MATRIX31_ARB 0x88DF
#endif
#ifndef GL_MATRIX3_ARB
#define GL_MATRIX3_ARB 0x88C3
#endif
#ifndef GL_MATRIX3_NV
#define GL_MATRIX3_NV 0x8633
#endif
#ifndef GL_MATRIX4_ARB
#define GL_MATRIX4_ARB 0x88C4
#endif
#ifndef GL_MATRIX4_NV
#define GL_MATRIX4_NV 0x8634
#endif
#ifndef GL_MATRIX5_ARB
#define GL_MATRIX5_ARB 0x88C5
#endif
#ifndef GL_MATRIX5_NV
#define GL_MATRIX5_NV 0x8635
#endif
#ifndef GL_MATRIX6_ARB
#define GL_MATRIX6_ARB 0x88C6
#endif
#ifndef GL_MATRIX6_NV
#define GL_MATRIX6_NV 0x8636
#endif
#ifndef GL_MATRIX7_ARB
#define GL_MATRIX7_ARB 0x88C7
#endif
#ifndef GL_MATRIX7_NV
#define GL_MATRIX7_NV 0x8637
#endif
#ifndef GL_MATRIX8_ARB
#define GL_MATRIX8_ARB 0x88C8
#endif
#ifndef GL_MATRIX9_ARB
#define GL_MATRIX9_ARB 0x88C9
#endif
#ifndef GL_MATRIX_EXT
#define GL_MATRIX_EXT 0x87C0
#endif
#ifndef GL_MATRIX_INDEX_ARRAY_ARB
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
#endif
#ifndef GL_MATRIX_INDEX_ARRAY_POINTER_ARB
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
#endif
#ifndef GL_MATRIX_INDEX_ARRAY_SIZE_ARB
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
#endif
#ifndef GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
#endif
#ifndef GL_MATRIX_INDEX_ARRAY_TYPE_ARB
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
#endif
#ifndef GL_MATRIX_MODE
#define GL_MATRIX_MODE 0x0BA0
#endif
#ifndef GL_MATRIX_PALETTE_ARB
#define GL_MATRIX_PALETTE_ARB 0x8840
#endif
#ifndef GL_MATRIX_STRIDE
#define GL_MATRIX_STRIDE 0x92FF
#endif
#ifndef GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
#endif
#ifndef GL_MAT_AMBIENT_BIT_PGI
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
#endif
#ifndef GL_MAT_COLOR_INDEXES_BIT_PGI
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
#endif
#ifndef GL_MAT_DIFFUSE_BIT_PGI
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
#endif
#ifndef GL_MAT_EMISSION_BIT_PGI
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
#endif
#ifndef GL_MAT_SHININESS_BIT_PGI
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
#endif
#ifndef GL_MAT_SPECULAR_BIT_PGI
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
#endif
#ifndef GL_MAX
#define GL_MAX 0x8008
#endif
#ifndef GL_MAX_3D_TEXTURE_SIZE
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#endif
#ifndef GL_MAX_3D_TEXTURE_SIZE_EXT
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#endif
#ifndef GL_MAX_4D_TEXTURE_SIZE_SGIS
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
#endif
#ifndef GL_MAX_ACTIVE_LIGHTS_SGIX
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
#endif
#ifndef GL_MAX_ARRAY_TEXTURE_LAYERS
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#endif
#ifndef GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#endif
#ifndef GL_MAX_ASYNC_DRAW_PIXELS_SGIX
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
#endif
#ifndef GL_MAX_ASYNC_HISTOGRAM_SGIX
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
#endif
#ifndef GL_MAX_ASYNC_READ_PIXELS_SGIX
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
#endif
#ifndef GL_MAX_ASYNC_TEX_IMAGE_SGIX
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
#endif
#ifndef GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#endif
#ifndef GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#endif
#ifndef GL_MAX_ATTRIB_STACK_DEPTH
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#endif
#ifndef GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
#endif
#ifndef GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#endif
#ifndef GL_MAX_CLIPMAP_DEPTH_SGIX
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
#endif
#ifndef GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
#endif
#ifndef GL_MAX_CLIP_DISTANCES
#define GL_MAX_CLIP_DISTANCES 0x0D32
#endif
#ifndef GL_MAX_CLIP_PLANES
#define GL_MAX_CLIP_PLANES 0x0D32
#endif
#ifndef GL_MAX_COLOR_ATTACHMENTS
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#endif
#ifndef GL_MAX_COLOR_ATTACHMENTS_EXT
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#endif
#ifndef GL_MAX_COLOR_MATRIX_STACK_DEPTH
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#endif
#ifndef GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
#endif
#ifndef GL_MAX_COLOR_TEXTURE_SAMPLES
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#endif
#ifndef GL_MAX_COMBINED_ATOMIC_COUNTERS
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#endif
#ifndef GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#endif
#ifndef GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#endif
#ifndef GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#endif
#ifndef GL_MAX_COMBINED_DIMENSIONS
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
#endif
#ifndef GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#endif
#ifndef GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#endif
#ifndef GL_MAX_COMBINED_IMAGE_UNIFORMS
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#endif
#ifndef GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#endif
#ifndef GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
#endif
#ifndef GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#endif
#ifndef GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#endif
#ifndef GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#endif
#ifndef GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#endif
#ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#endif
#ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#endif
#ifndef GL_MAX_COMBINED_UNIFORM_BLOCKS
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#endif
#ifndef GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#endif
#ifndef GL_MAX_COMPUTE_ATOMIC_COUNTERS
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#endif
#ifndef GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#endif
#ifndef GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
#endif
#ifndef GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
#endif
#ifndef GL_MAX_COMPUTE_IMAGE_UNIFORMS
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#endif
#ifndef GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#endif
#ifndef GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#endif
#ifndef GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#endif
#ifndef GL_MAX_COMPUTE_UNIFORM_BLOCKS
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#endif
#ifndef GL_MAX_COMPUTE_UNIFORM_COMPONENTS
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#endif
#ifndef GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
#endif
#ifndef GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
#endif
#ifndef GL_MAX_COMPUTE_WORK_GROUP_COUNT
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#endif
#ifndef GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#endif
#ifndef GL_MAX_COMPUTE_WORK_GROUP_SIZE
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#endif
#ifndef GL_MAX_CONVOLUTION_HEIGHT
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#endif
#ifndef GL_MAX_CONVOLUTION_HEIGHT_EXT
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
#endif
#ifndef GL_MAX_CONVOLUTION_WIDTH
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#endif
#ifndef GL_MAX_CONVOLUTION_WIDTH_EXT
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
#endif
#ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#endif
#ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#endif
#ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
#endif
#ifndef GL_MAX_CULL_DISTANCES
#define GL_MAX_CULL_DISTANCES 0x82F9
#endif
#ifndef GL_MAX_DEBUG_GROUP_STACK_DEPTH
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#endif
#ifndef GL_MAX_DEBUG_LOGGED_MESSAGES
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#endif
#ifndef GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
#endif
#ifndef GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#endif
#ifndef GL_MAX_DEBUG_MESSAGE_LENGTH
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#endif
#ifndef GL_MAX_DEBUG_MESSAGE_LENGTH_AMD
#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
#endif
#ifndef GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
#endif
#ifndef GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
#endif
#ifndef GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
#endif
#ifndef GL_MAX_DEFORMATION_ORDER_SGIX
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
#endif
#ifndef GL_MAX_DEPTH
#define GL_MAX_DEPTH 0x8280
#endif
#ifndef GL_MAX_DEPTH_TEXTURE_SAMPLES
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#endif
#ifndef GL_MAX_DRAW_BUFFERS
#define GL_MAX_DRAW_BUFFERS 0x8824
#endif
#ifndef GL_MAX_DRAW_BUFFERS_ARB
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#endif
#ifndef GL_MAX_DRAW_BUFFERS_ATI
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
#endif
#ifndef GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#endif
#ifndef GL_MAX_ELEMENTS_INDICES
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#endif
#ifndef GL_MAX_ELEMENTS_INDICES_EXT
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
#endif
#ifndef GL_MAX_ELEMENTS_VERTICES
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#endif
#ifndef GL_MAX_ELEMENTS_VERTICES_EXT
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
#endif
#ifndef GL_MAX_ELEMENT_INDEX
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#endif
#ifndef GL_MAX_EVAL_ORDER
#define GL_MAX_EVAL_ORDER 0x0D30
#endif
#ifndef GL_MAX_EXT
#define GL_MAX_EXT 0x8008
#endif
#ifndef GL_MAX_FOG_FUNC_POINTS_SGIS
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
#endif
#ifndef GL_MAX_FRAGMENT_ATOMIC_COUNTERS
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#endif
#ifndef GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#endif
#ifndef GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
#endif
#ifndef GL_MAX_FRAGMENT_IMAGE_UNIFORMS
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#endif
#ifndef GL_MAX_FRAGMENT_INPUT_COMPONENTS
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#endif
#ifndef GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#endif
#ifndef GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
#endif
#ifndef GL_MAX_FRAGMENT_LIGHTS_SGIX
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
#endif
#ifndef GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
#endif
#ifndef GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#endif
#ifndef GL_MAX_FRAGMENT_UNIFORM_BLOCKS
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#endif
#ifndef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#endif
#ifndef GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#endif
#ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#endif
#ifndef GL_MAX_FRAMEBUFFER_HEIGHT
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#endif
#ifndef GL_MAX_FRAMEBUFFER_LAYERS
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#endif
#ifndef GL_MAX_FRAMEBUFFER_SAMPLES
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#endif
#ifndef GL_MAX_FRAMEBUFFER_WIDTH
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#endif
#ifndef GL_MAX_FRAMEZOOM_FACTOR_SGIX
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
#endif
#ifndef GL_MAX_GENERAL_COMBINERS_NV
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#endif
#ifndef GL_MAX_GEOMETRY_ATOMIC_COUNTERS
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#endif
#ifndef GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#endif
#ifndef GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
#endif
#ifndef GL_MAX_GEOMETRY_IMAGE_UNIFORMS
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#endif
#ifndef GL_MAX_GEOMETRY_INPUT_COMPONENTS
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#endif
#ifndef GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#endif
#ifndef GL_MAX_GEOMETRY_OUTPUT_VERTICES
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#endif
#ifndef GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
#endif
#ifndef GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#endif
#ifndef GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV
#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
#endif
#ifndef GL_MAX_GEOMETRY_SHADER_INVOCATIONS
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#endif
#ifndef GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#endif
#ifndef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#endif
#ifndef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
#endif
#ifndef GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#endif
#ifndef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#endif
#ifndef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
#endif
#ifndef GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
#endif
#ifndef GL_MAX_GEOMETRY_UNIFORM_BLOCKS
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#endif
#ifndef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#endif
#ifndef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
#endif
#ifndef GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#endif
#ifndef GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
#endif
#ifndef GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
#endif
#ifndef GL_MAX_HEIGHT
#define GL_MAX_HEIGHT 0x827F
#endif
#ifndef GL_MAX_IMAGE_SAMPLES
#define GL_MAX_IMAGE_SAMPLES 0x906D
#endif
#ifndef GL_MAX_IMAGE_SAMPLES_EXT
#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
#endif
#ifndef GL_MAX_IMAGE_UNITS
#define GL_MAX_IMAGE_UNITS 0x8F38
#endif
#ifndef GL_MAX_IMAGE_UNITS_EXT
#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
#endif
#ifndef GL_MAX_INTEGER_SAMPLES
#define GL_MAX_INTEGER_SAMPLES 0x9110
#endif
#ifndef GL_MAX_LABEL_LENGTH
#define GL_MAX_LABEL_LENGTH 0x82E8
#endif
#ifndef GL_MAX_LAYERS
#define GL_MAX_LAYERS 0x8281
#endif
#ifndef GL_MAX_LIGHTS
#define GL_MAX_LIGHTS 0x0D31
#endif
#ifndef GL_MAX_LIST_NESTING
#define GL_MAX_LIST_NESTING 0x0B31
#endif
#ifndef GL_MAX_MAP_TESSELLATION_NV
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
#endif
#ifndef GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
#endif
#ifndef GL_MAX_MODELVIEW_STACK_DEPTH
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#endif
#ifndef GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
#endif
#ifndef GL_MAX_NAME_LENGTH
#define GL_MAX_NAME_LENGTH 0x92F6
#endif
#ifndef GL_MAX_NAME_STACK_DEPTH
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#endif
#ifndef GL_MAX_NUM_ACTIVE_VARIABLES
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#endif
#ifndef GL_MAX_NUM_COMPATIBLE_SUBROUTINES
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
#endif
#ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
#endif
#ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
#endif
#ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
#endif
#ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
#endif
#ifndef GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
#endif
#ifndef GL_MAX_PALETTE_MATRICES_ARB
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
#endif
#ifndef GL_MAX_PATCH_VERTICES
#define GL_MAX_PATCH_VERTICES 0x8E7D
#endif
#ifndef GL_MAX_PIXEL_MAP_TABLE
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#endif
#ifndef GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
#endif
#ifndef GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
#endif
#ifndef GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#endif
#ifndef GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#endif
#ifndef GL_MAX_PROGRAM_ATTRIBS_ARB
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#endif
#ifndef GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
#endif
#ifndef GL_MAX_PROGRAM_CALL_DEPTH_NV
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
#endif
#ifndef GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#endif
#ifndef GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
#endif
#ifndef GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
#endif
#ifndef GL_MAX_PROGRAM_GENERIC_RESULTS_NV
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
#endif
#ifndef GL_MAX_PROGRAM_IF_DEPTH_NV
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
#endif
#ifndef GL_MAX_PROGRAM_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#endif
#ifndef GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#endif
#ifndef GL_MAX_PROGRAM_LOOP_COUNT_NV
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
#endif
#ifndef GL_MAX_PROGRAM_LOOP_DEPTH_NV
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
#endif
#ifndef GL_MAX_PROGRAM_MATRICES_ARB
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#endif
#ifndef GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#endif
#ifndef GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#endif
#ifndef GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#endif
#ifndef GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#endif
#ifndef GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#endif
#ifndef GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#endif
#ifndef GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#endif
#ifndef GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#endif
#ifndef GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#endif
#ifndef GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
#endif
#ifndef GL_MAX_PROGRAM_PARAMETERS_ARB
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#endif
#ifndef GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
#endif
#ifndef GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
#endif
#ifndef GL_MAX_PROGRAM_PATCH_ATTRIBS_NV
#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
#endif
#ifndef GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
#endif
#ifndef GL_MAX_PROGRAM_SUBROUTINE_NUM_NV
#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
#endif
#ifndef GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV
#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
#endif
#ifndef GL_MAX_PROGRAM_TEMPORARIES_ARB
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#endif
#ifndef GL_MAX_PROGRAM_TEXEL_OFFSET
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#endif
#ifndef GL_MAX_PROGRAM_TEXEL_OFFSET_EXT
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
#endif
#ifndef GL_MAX_PROGRAM_TEXEL_OFFSET_NV
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
#endif
#ifndef GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
#endif
#ifndef GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#endif
#ifndef GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
#endif
#ifndef GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
#endif
#ifndef GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#endif
#ifndef GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#endif
#ifndef GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
#endif
#ifndef GL_MAX_PROJECTION_STACK_DEPTH
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#endif
#ifndef GL_MAX_RASTER_SAMPLES_EXT
#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
#endif
#ifndef GL_MAX_RATIONAL_EVAL_ORDER_NV
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
#endif
#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#endif
#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
#endif
#ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#endif
#ifndef GL_MAX_RENDERBUFFER_SIZE
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#endif
#ifndef GL_MAX_RENDERBUFFER_SIZE_EXT
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#endif
#ifndef GL_MAX_SAMPLES
#define GL_MAX_SAMPLES 0x8D57
#endif
#ifndef GL_MAX_SAMPLES_EXT
#define GL_MAX_SAMPLES_EXT 0x8D57
#endif
#ifndef GL_MAX_SAMPLE_MASK_WORDS
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#endif
#ifndef GL_MAX_SAMPLE_MASK_WORDS_NV
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
#endif
#ifndef GL_MAX_SERVER_WAIT_TIMEOUT
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#endif
#ifndef GL_MAX_SHADER_BUFFER_ADDRESS_NV
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
#endif
#ifndef GL_MAX_SHADER_STORAGE_BLOCK_SIZE
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#endif
#ifndef GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#endif
#ifndef GL_MAX_SHININESS_NV
#define GL_MAX_SHININESS_NV 0x8504
#endif
#ifndef GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
#endif
#ifndef GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
#endif
#ifndef GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
#endif
#ifndef GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
#endif
#ifndef GL_MAX_SPARSE_TEXTURE_SIZE_AMD
#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
#endif
#ifndef GL_MAX_SPARSE_TEXTURE_SIZE_ARB
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
#endif
#ifndef GL_MAX_SPOT_EXPONENT_NV
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#endif
#ifndef GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
#endif
#ifndef GL_MAX_SUBROUTINES
#define GL_MAX_SUBROUTINES 0x8DE7
#endif
#ifndef GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#endif
#ifndef GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#endif
#ifndef GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#endif
#ifndef GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#endif
#ifndef GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#endif
#ifndef GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#endif
#ifndef GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#endif
#ifndef GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#endif
#ifndef GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#endif
#ifndef GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#endif
#ifndef GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#endif
#ifndef GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#endif
#ifndef GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#endif
#ifndef GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#endif
#ifndef GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#endif
#ifndef GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#endif
#ifndef GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#endif
#ifndef GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#endif
#ifndef GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#endif
#ifndef GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#endif
#ifndef GL_MAX_TESS_GEN_LEVEL
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#endif
#ifndef GL_MAX_TESS_PATCH_COMPONENTS
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#endif
#ifndef GL_MAX_TEXTURE_BUFFER_SIZE
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#endif
#ifndef GL_MAX_TEXTURE_BUFFER_SIZE_ARB
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
#endif
#ifndef GL_MAX_TEXTURE_BUFFER_SIZE_EXT
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
#endif
#ifndef GL_MAX_TEXTURE_COORDS
#define GL_MAX_TEXTURE_COORDS 0x8871
#endif
#ifndef GL_MAX_TEXTURE_COORDS_ARB
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#endif
#ifndef GL_MAX_TEXTURE_COORDS_NV
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
#endif
#ifndef GL_MAX_TEXTURE_IMAGE_UNITS
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#endif
#ifndef GL_MAX_TEXTURE_IMAGE_UNITS_ARB
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#endif
#ifndef GL_MAX_TEXTURE_IMAGE_UNITS_NV
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
#endif
#ifndef GL_MAX_TEXTURE_LOD_BIAS
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#endif
#ifndef GL_MAX_TEXTURE_LOD_BIAS_EXT
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#endif
#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
#ifndef GL_MAX_TEXTURE_SIZE
#define GL_MAX_TEXTURE_SIZE 0x0D33
#endif
#ifndef GL_MAX_TEXTURE_STACK_DEPTH
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#endif
#ifndef GL_MAX_TEXTURE_UNITS
#define GL_MAX_TEXTURE_UNITS 0x84E2
#endif
#ifndef GL_MAX_TEXTURE_UNITS_ARB
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#endif
#ifndef GL_MAX_TRACK_MATRICES_NV
#define GL_MAX_TRACK_MATRICES_NV 0x862F
#endif
#ifndef GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
#endif
#ifndef GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
#endif
#ifndef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#endif
#ifndef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
#endif
#ifndef GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
#endif
#ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#endif
#ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
#endif
#ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
#endif
#ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#endif
#ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
#endif
#ifndef GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
#endif
#ifndef GL_MAX_UNIFORM_BLOCK_SIZE
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#endif
#ifndef GL_MAX_UNIFORM_BUFFER_BINDINGS
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#endif
#ifndef GL_MAX_UNIFORM_LOCATIONS
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#endif
#ifndef GL_MAX_VARYING_COMPONENTS
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#endif
#ifndef GL_MAX_VARYING_COMPONENTS_EXT
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
#endif
#ifndef GL_MAX_VARYING_FLOATS
#define GL_MAX_VARYING_FLOATS 0x8B4B
#endif
#ifndef GL_MAX_VARYING_FLOATS_ARB
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#endif
#ifndef GL_MAX_VARYING_VECTORS
#define GL_MAX_VARYING_VECTORS 0x8DFC
#endif
#ifndef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#endif
#ifndef GL_MAX_VERTEX_ATOMIC_COUNTERS
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#endif
#ifndef GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#endif
#ifndef GL_MAX_VERTEX_ATTRIBS
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#endif
#ifndef GL_MAX_VERTEX_ATTRIBS_ARB
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#endif
#ifndef GL_MAX_VERTEX_ATTRIB_BINDINGS
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#endif
#ifndef GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#endif
#ifndef GL_MAX_VERTEX_ATTRIB_STRIDE
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
#endif
#ifndef GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
#endif
#ifndef GL_MAX_VERTEX_HINT_PGI
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
#endif
#ifndef GL_MAX_VERTEX_IMAGE_UNIFORMS
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#endif
#ifndef GL_MAX_VERTEX_OUTPUT_COMPONENTS
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#endif
#ifndef GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
#endif
#ifndef GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
#endif
#ifndef GL_MAX_VERTEX_SHADER_LOCALS_EXT
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
#endif
#ifndef GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
#endif
#ifndef GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#endif
#ifndef GL_MAX_VERTEX_SHADER_VARIANTS_EXT
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
#endif
#ifndef GL_MAX_VERTEX_STREAMS
#define GL_MAX_VERTEX_STREAMS 0x8E71
#endif
#ifndef GL_MAX_VERTEX_STREAMS_ATI
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
#endif
#ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#endif
#ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#endif
#ifndef GL_MAX_VERTEX_UNIFORM_BLOCKS
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#endif
#ifndef GL_MAX_VERTEX_UNIFORM_COMPONENTS
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#endif
#ifndef GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#endif
#ifndef GL_MAX_VERTEX_UNIFORM_VECTORS
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#endif
#ifndef GL_MAX_VERTEX_UNITS_ARB
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
#endif
#ifndef GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
#endif
#ifndef GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
#endif
#ifndef GL_MAX_VIEWPORTS
#define GL_MAX_VIEWPORTS 0x825B
#endif
#ifndef GL_MAX_VIEWPORT_DIMS
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#endif
#ifndef GL_MAX_VIEWS_OVR
#define GL_MAX_VIEWS_OVR 0x9631
#endif
#ifndef GL_MAX_WIDTH
#define GL_MAX_WIDTH 0x827E
#endif
#ifndef GL_MEDIUM_FLOAT
#define GL_MEDIUM_FLOAT 0x8DF1
#endif
#ifndef GL_MEDIUM_INT
#define GL_MEDIUM_INT 0x8DF4
#endif
#ifndef GL_MIN
#define GL_MIN 0x8007
#endif
#ifndef GL_MINMAX
#define GL_MINMAX 0x802E
#endif
#ifndef GL_MINMAX_EXT
#define GL_MINMAX_EXT 0x802E
#endif
#ifndef GL_MINMAX_FORMAT
#define GL_MINMAX_FORMAT 0x802F
#endif
#ifndef GL_MINMAX_FORMAT_EXT
#define GL_MINMAX_FORMAT_EXT 0x802F
#endif
#ifndef GL_MINMAX_SINK
#define GL_MINMAX_SINK 0x8030
#endif
#ifndef GL_MINMAX_SINK_EXT
#define GL_MINMAX_SINK_EXT 0x8030
#endif
#ifndef GL_MINOR_VERSION
#define GL_MINOR_VERSION 0x821C
#endif
#ifndef GL_MINUS_CLAMPED_NV
#define GL_MINUS_CLAMPED_NV 0x92B3
#endif
#ifndef GL_MINUS_NV
#define GL_MINUS_NV 0x929F
#endif
#ifndef GL_MIN_EXT
#define GL_MIN_EXT 0x8007
#endif
#ifndef GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#endif
#ifndef GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
#endif
#ifndef GL_MIN_LOD_WARNING_AMD
#define GL_MIN_LOD_WARNING_AMD 0x919C
#endif
#ifndef GL_MIN_MAP_BUFFER_ALIGNMENT
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#endif
#ifndef GL_MIN_PROGRAM_TEXEL_OFFSET
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#endif
#ifndef GL_MIN_PROGRAM_TEXEL_OFFSET_EXT
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
#endif
#ifndef GL_MIN_PROGRAM_TEXEL_OFFSET_NV
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
#endif
#ifndef GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#endif
#ifndef GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
#endif
#ifndef GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
#endif
#ifndef GL_MIN_SAMPLE_SHADING_VALUE
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#endif
#ifndef GL_MIN_SAMPLE_SHADING_VALUE_ARB
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
#endif
#ifndef GL_MIN_SPARSE_LEVEL_AMD
#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
#endif
#ifndef GL_MIN_SPARSE_LEVEL_ARB
#define GL_MIN_SPARSE_LEVEL_ARB 0x919B
#endif
#ifndef GL_MIPMAP
#define GL_MIPMAP 0x8293
#endif
#ifndef GL_MIRRORED_REPEAT
#define GL_MIRRORED_REPEAT 0x8370
#endif
#ifndef GL_MIRRORED_REPEAT_ARB
#define GL_MIRRORED_REPEAT_ARB 0x8370
#endif
#ifndef GL_MIRRORED_REPEAT_IBM
#define GL_MIRRORED_REPEAT_IBM 0x8370
#endif
#ifndef GL_MIRROR_CLAMP_ATI
#define GL_MIRROR_CLAMP_ATI 0x8742
#endif
#ifndef GL_MIRROR_CLAMP_EXT
#define GL_MIRROR_CLAMP_EXT 0x8742
#endif
#ifndef GL_MIRROR_CLAMP_TO_BORDER_EXT
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
#endif
#ifndef GL_MIRROR_CLAMP_TO_EDGE
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#endif
#ifndef GL_MIRROR_CLAMP_TO_EDGE_ATI
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#endif
#ifndef GL_MIRROR_CLAMP_TO_EDGE_EXT
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
#endif
#ifndef GL_MITER_REVERT_NV
#define GL_MITER_REVERT_NV 0x90A7
#endif
#ifndef GL_MITER_TRUNCATE_NV
#define GL_MITER_TRUNCATE_NV 0x90A8
#endif
#ifndef GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
#endif
#ifndef GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
#endif
#ifndef GL_MODELVIEW
#define GL_MODELVIEW 0x1700
#endif
#ifndef GL_MODELVIEW0_ARB
#define GL_MODELVIEW0_ARB 0x1700
#endif
#ifndef GL_MODELVIEW0_EXT
#define GL_MODELVIEW0_EXT 0x1700
#endif
#ifndef GL_MODELVIEW0_MATRIX_EXT
#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
#endif
#ifndef GL_MODELVIEW0_STACK_DEPTH_EXT
#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
#endif
#ifndef GL_MODELVIEW10_ARB
#define GL_MODELVIEW10_ARB 0x872A
#endif
#ifndef GL_MODELVIEW11_ARB
#define GL_MODELVIEW11_ARB 0x872B
#endif
#ifndef GL_MODELVIEW12_ARB
#define GL_MODELVIEW12_ARB 0x872C
#endif
#ifndef GL_MODELVIEW13_ARB
#define GL_MODELVIEW13_ARB 0x872D
#endif
#ifndef GL_MODELVIEW14_ARB
#define GL_MODELVIEW14_ARB 0x872E
#endif
#ifndef GL_MODELVIEW15_ARB
#define GL_MODELVIEW15_ARB 0x872F
#endif
#ifndef GL_MODELVIEW16_ARB
#define GL_MODELVIEW16_ARB 0x8730
#endif
#ifndef GL_MODELVIEW17_ARB
#define GL_MODELVIEW17_ARB 0x8731
#endif
#ifndef GL_MODELVIEW18_ARB
#define GL_MODELVIEW18_ARB 0x8732
#endif
#ifndef GL_MODELVIEW19_ARB
#define GL_MODELVIEW19_ARB 0x8733
#endif
#ifndef GL_MODELVIEW1_ARB
#define GL_MODELVIEW1_ARB 0x850A
#endif
#ifndef GL_MODELVIEW1_EXT
#define GL_MODELVIEW1_EXT 0x850A
#endif
#ifndef GL_MODELVIEW1_MATRIX_EXT
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
#endif
#ifndef GL_MODELVIEW1_STACK_DEPTH_EXT
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#endif
#ifndef GL_MODELVIEW20_ARB
#define GL_MODELVIEW20_ARB 0x8734
#endif
#ifndef GL_MODELVIEW21_ARB
#define GL_MODELVIEW21_ARB 0x8735
#endif
#ifndef GL_MODELVIEW22_ARB
#define GL_MODELVIEW22_ARB 0x8736
#endif
#ifndef GL_MODELVIEW23_ARB
#define GL_MODELVIEW23_ARB 0x8737
#endif
#ifndef GL_MODELVIEW24_ARB
#define GL_MODELVIEW24_ARB 0x8738
#endif
#ifndef GL_MODELVIEW25_ARB
#define GL_MODELVIEW25_ARB 0x8739
#endif
#ifndef GL_MODELVIEW26_ARB
#define GL_MODELVIEW26_ARB 0x873A
#endif
#ifndef GL_MODELVIEW27_ARB
#define GL_MODELVIEW27_ARB 0x873B
#endif
#ifndef GL_MODELVIEW28_ARB
#define GL_MODELVIEW28_ARB 0x873C
#endif
#ifndef GL_MODELVIEW29_ARB
#define GL_MODELVIEW29_ARB 0x873D
#endif
#ifndef GL_MODELVIEW2_ARB
#define GL_MODELVIEW2_ARB 0x8722
#endif
#ifndef GL_MODELVIEW30_ARB
#define GL_MODELVIEW30_ARB 0x873E
#endif
#ifndef GL_MODELVIEW31_ARB
#define GL_MODELVIEW31_ARB 0x873F
#endif
#ifndef GL_MODELVIEW3_ARB
#define GL_MODELVIEW3_ARB 0x8723
#endif
#ifndef GL_MODELVIEW4_ARB
#define GL_MODELVIEW4_ARB 0x8724
#endif
#ifndef GL_MODELVIEW5_ARB
#define GL_MODELVIEW5_ARB 0x8725
#endif
#ifndef GL_MODELVIEW6_ARB
#define GL_MODELVIEW6_ARB 0x8726
#endif
#ifndef GL_MODELVIEW7_ARB
#define GL_MODELVIEW7_ARB 0x8727
#endif
#ifndef GL_MODELVIEW8_ARB
#define GL_MODELVIEW8_ARB 0x8728
#endif
#ifndef GL_MODELVIEW9_ARB
#define GL_MODELVIEW9_ARB 0x8729
#endif
#ifndef GL_MODELVIEW_MATRIX
#define GL_MODELVIEW_MATRIX 0x0BA6
#endif
#ifndef GL_MODELVIEW_PROJECTION_NV
#define GL_MODELVIEW_PROJECTION_NV 0x8629
#endif
#ifndef GL_MODELVIEW_STACK_DEPTH
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#endif
#ifndef GL_MODULATE
#define GL_MODULATE 0x2100
#endif
#ifndef GL_MODULATE_ADD_ATI
#define GL_MODULATE_ADD_ATI 0x8744
#endif
#ifndef GL_MODULATE_SIGNED_ADD_ATI
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#endif
#ifndef GL_MODULATE_SUBTRACT_ATI
#define GL_MODULATE_SUBTRACT_ATI 0x8746
#endif
#ifndef GL_MOVE_TO_CONTINUES_NV
#define GL_MOVE_TO_CONTINUES_NV 0x90B6
#endif
#ifndef GL_MOVE_TO_NV
#define GL_MOVE_TO_NV 0x02
#endif
#ifndef GL_MOVE_TO_RESETS_NV
#define GL_MOVE_TO_RESETS_NV 0x90B5
#endif
#ifndef GL_MOV_ATI
#define GL_MOV_ATI 0x8961
#endif
#ifndef GL_MULT
#define GL_MULT 0x0103
#endif
#ifndef GL_MULTIPLY_KHR
#define GL_MULTIPLY_KHR 0x9294
#endif
#ifndef GL_MULTIPLY_NV
#define GL_MULTIPLY_NV 0x9294
#endif
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
#ifndef GL_MULTISAMPLES_NV
#define GL_MULTISAMPLES_NV 0x9371
#endif
#ifndef GL_MULTISAMPLE_3DFX
#define GL_MULTISAMPLE_3DFX 0x86B2
#endif
#ifndef GL_MULTISAMPLE_ARB
#define GL_MULTISAMPLE_ARB 0x809D
#endif
#ifndef GL_MULTISAMPLE_BIT
#define GL_MULTISAMPLE_BIT 0x20000000
#endif
#ifndef GL_MULTISAMPLE_BIT_3DFX
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
#endif
#ifndef GL_MULTISAMPLE_BIT_ARB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#endif
#ifndef GL_MULTISAMPLE_BIT_EXT
#define GL_MULTISAMPLE_BIT_EXT 0x20000000
#endif
#ifndef GL_MULTISAMPLE_COVERAGE_MODES_NV
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
#endif
#ifndef GL_MULTISAMPLE_EXT
#define GL_MULTISAMPLE_EXT 0x809D
#endif
#ifndef GL_MULTISAMPLE_FILTER_HINT_NV
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#endif
#ifndef GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT
#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
#endif
#ifndef GL_MULTISAMPLE_SGIS
#define GL_MULTISAMPLE_SGIS 0x809D
#endif
#ifndef GL_MULTI_HULLS_NV
#define GL_MULTI_HULLS_NV 0x908C
#endif
#ifndef GL_MUL_ATI
#define GL_MUL_ATI 0x8964
#endif
#ifndef GL_MVP_MATRIX_EXT
#define GL_MVP_MATRIX_EXT 0x87E3
#endif
#ifndef GL_N3F_V3F
#define GL_N3F_V3F 0x2A25
#endif
#ifndef GL_NAMED_STRING_LENGTH_ARB
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
#endif
#ifndef GL_NAMED_STRING_TYPE_ARB
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
#endif
#ifndef GL_NAME_LENGTH
#define GL_NAME_LENGTH 0x92F9
#endif
#ifndef GL_NAME_STACK_DEPTH
#define GL_NAME_STACK_DEPTH 0x0D70
#endif
#ifndef GL_NAND
#define GL_NAND 0x150E
#endif
#ifndef GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
#endif
#ifndef GL_NATIVE_GRAPHICS_END_HINT_PGI
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
#endif
#ifndef GL_NATIVE_GRAPHICS_HANDLE_PGI
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
#endif
#ifndef GL_NEAREST
#define GL_NEAREST 0x2600
#endif
#ifndef GL_NEAREST_CLIPMAP_LINEAR_SGIX
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
#endif
#ifndef GL_NEAREST_CLIPMAP_NEAREST_SGIX
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
#endif
#ifndef GL_NEAREST_MIPMAP_LINEAR
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#endif
#ifndef GL_NEAREST_MIPMAP_NEAREST
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#endif
#ifndef GL_NEGATE_BIT_ATI
#define GL_NEGATE_BIT_ATI 0x00000004
#endif
#ifndef GL_NEGATIVE_ONE_EXT
#define GL_NEGATIVE_ONE_EXT 0x87DF
#endif
#ifndef GL_NEGATIVE_ONE_TO_ONE
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#endif
#ifndef GL_NEGATIVE_W_EXT
#define GL_NEGATIVE_W_EXT 0x87DC
#endif
#ifndef GL_NEGATIVE_X_EXT
#define GL_NEGATIVE_X_EXT 0x87D9
#endif
#ifndef GL_NEGATIVE_Y_EXT
#define GL_NEGATIVE_Y_EXT 0x87DA
#endif
#ifndef GL_NEGATIVE_Z_EXT
#define GL_NEGATIVE_Z_EXT 0x87DB
#endif
#ifndef GL_NEVER
#define GL_NEVER 0x0200
#endif
#ifndef GL_NEXT_BUFFER_NV
#define GL_NEXT_BUFFER_NV -2
#endif
#ifndef GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV
#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
#endif
#ifndef GL_NICEST
#define GL_NICEST 0x1102
#endif
#ifndef GL_NONE
#define GL_NONE 0
#endif
#ifndef GL_NOOP
#define GL_NOOP 0x1505
#endif
#ifndef GL_NOP_COMMAND_NV
#define GL_NOP_COMMAND_NV 0x0001
#endif
#ifndef GL_NOR
#define GL_NOR 0x1508
#endif
#ifndef GL_NORMALIZE
#define GL_NORMALIZE 0x0BA1
#endif
#ifndef GL_NORMALIZED_RANGE_EXT
#define GL_NORMALIZED_RANGE_EXT 0x87E0
#endif
#ifndef GL_NORMAL_ARRAY
#define GL_NORMAL_ARRAY 0x8075
#endif
#ifndef GL_NORMAL_ARRAY_ADDRESS_NV
#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
#endif
#ifndef GL_NORMAL_ARRAY_BUFFER_BINDING
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#endif
#ifndef GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#endif
#ifndef GL_NORMAL_ARRAY_COUNT_EXT
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#endif
#ifndef GL_NORMAL_ARRAY_EXT
#define GL_NORMAL_ARRAY_EXT 0x8075
#endif
#ifndef GL_NORMAL_ARRAY_LENGTH_NV
#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
#endif
#ifndef GL_NORMAL_ARRAY_LIST_IBM
#define GL_NORMAL_ARRAY_LIST_IBM 103071
#endif
#ifndef GL_NORMAL_ARRAY_LIST_STRIDE_IBM
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
#endif
#ifndef GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
#endif
#ifndef GL_NORMAL_ARRAY_POINTER
#define GL_NORMAL_ARRAY_POINTER 0x808F
#endif
#ifndef GL_NORMAL_ARRAY_POINTER_EXT
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#endif
#ifndef GL_NORMAL_ARRAY_STRIDE
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#endif
#ifndef GL_NORMAL_ARRAY_STRIDE_EXT
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#endif
#ifndef GL_NORMAL_ARRAY_TYPE
#define GL_NORMAL_ARRAY_TYPE 0x807E
#endif
#ifndef GL_NORMAL_ARRAY_TYPE_EXT
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#endif
#ifndef GL_NORMAL_BIT_PGI
#define GL_NORMAL_BIT_PGI 0x08000000
#endif
#ifndef GL_NORMAL_MAP
#define GL_NORMAL_MAP 0x8511
#endif
#ifndef GL_NORMAL_MAP_ARB
#define GL_NORMAL_MAP_ARB 0x8511
#endif
#ifndef GL_NORMAL_MAP_EXT
#define GL_NORMAL_MAP_EXT 0x8511
#endif
#ifndef GL_NORMAL_MAP_NV
#define GL_NORMAL_MAP_NV 0x8511
#endif
#ifndef GL_NOTEQUAL
#define GL_NOTEQUAL 0x0205
#endif
#ifndef GL_NO_ERROR
#define GL_NO_ERROR 0
#endif
#ifndef GL_NO_RESET_NOTIFICATION
#define GL_NO_RESET_NOTIFICATION 0x8261
#endif
#ifndef GL_NO_RESET_NOTIFICATION_ARB
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
#endif
#ifndef GL_NUM_ACTIVE_VARIABLES
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#endif
#ifndef GL_NUM_COMPATIBLE_SUBROUTINES
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#endif
#ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#endif
#ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#endif
#ifndef GL_NUM_EXTENSIONS
#define GL_NUM_EXTENSIONS 0x821D
#endif
#ifndef GL_NUM_FILL_STREAMS_NV
#define GL_NUM_FILL_STREAMS_NV 0x8E29
#endif
#ifndef GL_NUM_FRAGMENT_CONSTANTS_ATI
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
#endif
#ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
#endif
#ifndef GL_NUM_GENERAL_COMBINERS_NV
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#endif
#ifndef GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
#endif
#ifndef GL_NUM_INSTRUCTIONS_PER_PASS_ATI
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
#endif
#ifndef GL_NUM_INSTRUCTIONS_TOTAL_ATI
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
#endif
#ifndef GL_NUM_LOOPBACK_COMPONENTS_ATI
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
#endif
#ifndef GL_NUM_PASSES_ATI
#define GL_NUM_PASSES_ATI 0x8970
#endif
#ifndef GL_NUM_PROGRAM_BINARY_FORMATS
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#endif
#ifndef GL_NUM_SAMPLE_COUNTS
#define GL_NUM_SAMPLE_COUNTS 0x9380
#endif
#ifndef GL_NUM_SHADER_BINARY_FORMATS
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#endif
#ifndef GL_NUM_SHADING_LANGUAGE_VERSIONS
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#endif
#ifndef GL_NUM_SPARSE_LEVELS_ARB
#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
#endif
#ifndef GL_NUM_VIDEO_CAPTURE_STREAMS_NV
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
#endif
#ifndef GL_NUM_VIRTUAL_PAGE_SIZES_ARB
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
#endif
#ifndef GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#endif
#ifndef GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#endif
#ifndef GL_OBJECT_ACTIVE_UNIFORMS_ARB
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#endif
#ifndef GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#endif
#ifndef GL_OBJECT_ATTACHED_OBJECTS_ARB
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#endif
#ifndef GL_OBJECT_BUFFER_SIZE_ATI
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
#endif
#ifndef GL_OBJECT_BUFFER_USAGE_ATI
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
#endif
#ifndef GL_OBJECT_COMPILE_STATUS_ARB
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#endif
#ifndef GL_OBJECT_DELETE_STATUS_ARB
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#endif
#ifndef GL_OBJECT_DISTANCE_TO_LINE_SGIS
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
#endif
#ifndef GL_OBJECT_DISTANCE_TO_POINT_SGIS
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
#endif
#ifndef GL_OBJECT_INFO_LOG_LENGTH_ARB
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#endif
#ifndef GL_OBJECT_LINEAR
#define GL_OBJECT_LINEAR 0x2401
#endif
#ifndef GL_OBJECT_LINEAR_NV
#define GL_OBJECT_LINEAR_NV 0x2401
#endif
#ifndef GL_OBJECT_LINE_SGIS
#define GL_OBJECT_LINE_SGIS 0x81F7
#endif
#ifndef GL_OBJECT_LINK_STATUS_ARB
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#endif
#ifndef GL_OBJECT_PLANE
#define GL_OBJECT_PLANE 0x2501
#endif
#ifndef GL_OBJECT_POINT_SGIS
#define GL_OBJECT_POINT_SGIS 0x81F5
#endif
#ifndef GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#endif
#ifndef GL_OBJECT_SUBTYPE_ARB
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#endif
#ifndef GL_OBJECT_TYPE
#define GL_OBJECT_TYPE 0x9112
#endif
#ifndef GL_OBJECT_TYPE_ARB
#define GL_OBJECT_TYPE_ARB 0x8B4E
#endif
#ifndef GL_OBJECT_VALIDATE_STATUS_ARB
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#endif
#ifndef GL_OCCLUSION_QUERY_EVENT_MASK_AMD
#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
#endif
#ifndef GL_OCCLUSION_TEST_HP
#define GL_OCCLUSION_TEST_HP 0x8165
#endif
#ifndef GL_OCCLUSION_TEST_RESULT_HP
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
#endif
#ifndef GL_OFFSET
#define GL_OFFSET 0x92FC
#endif
#ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
#endif
#ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
#endif
#ifndef GL_OFFSET_HILO_TEXTURE_2D_NV
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
#endif
#ifndef GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
#endif
#ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
#endif
#ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
#endif
#ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
#endif
#ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
#endif
#ifndef GL_OFFSET_TEXTURE_2D_BIAS_NV
#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
#endif
#ifndef GL_OFFSET_TEXTURE_2D_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
#endif
#ifndef GL_OFFSET_TEXTURE_2D_NV
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#endif
#ifndef GL_OFFSET_TEXTURE_2D_SCALE_NV
#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
#endif
#ifndef GL_OFFSET_TEXTURE_BIAS_NV
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#endif
#ifndef GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#endif
#ifndef GL_OFFSET_TEXTURE_RECTANGLE_NV
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#endif
#ifndef GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#endif
#ifndef GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#endif
#ifndef GL_ONE
#define GL_ONE 1
#endif
#ifndef GL_ONE_EXT
#define GL_ONE_EXT 0x87DE
#endif
#ifndef GL_ONE_MINUS_CONSTANT_ALPHA
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#endif
#ifndef GL_ONE_MINUS_CONSTANT_ALPHA_EXT
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#endif
#ifndef GL_ONE_MINUS_CONSTANT_COLOR
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#endif
#ifndef GL_ONE_MINUS_CONSTANT_COLOR_EXT
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#endif
#ifndef GL_ONE_MINUS_DST_ALPHA
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#endif
#ifndef GL_ONE_MINUS_DST_COLOR
#define GL_ONE_MINUS_DST_COLOR 0x0307
#endif
#ifndef GL_ONE_MINUS_SRC1_ALPHA
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#endif
#ifndef GL_ONE_MINUS_SRC1_COLOR
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#endif
#ifndef GL_ONE_MINUS_SRC_ALPHA
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#endif
#ifndef GL_ONE_MINUS_SRC_COLOR
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#endif
#ifndef GL_OPERAND0_ALPHA
#define GL_OPERAND0_ALPHA 0x8598
#endif
#ifndef GL_OPERAND0_ALPHA_ARB
#define GL_OPERAND0_ALPHA_ARB 0x8598
#endif
#ifndef GL_OPERAND0_ALPHA_EXT
#define GL_OPERAND0_ALPHA_EXT 0x8598
#endif
#ifndef GL_OPERAND0_RGB
#define GL_OPERAND0_RGB 0x8590
#endif
#ifndef GL_OPERAND0_RGB_ARB
#define GL_OPERAND0_RGB_ARB 0x8590
#endif
#ifndef GL_OPERAND0_RGB_EXT
#define GL_OPERAND0_RGB_EXT 0x8590
#endif
#ifndef GL_OPERAND1_ALPHA
#define GL_OPERAND1_ALPHA 0x8599
#endif
#ifndef GL_OPERAND1_ALPHA_ARB
#define GL_OPERAND1_ALPHA_ARB 0x8599
#endif
#ifndef GL_OPERAND1_ALPHA_EXT
#define GL_OPERAND1_ALPHA_EXT 0x8599
#endif
#ifndef GL_OPERAND1_RGB
#define GL_OPERAND1_RGB 0x8591
#endif
#ifndef GL_OPERAND1_RGB_ARB
#define GL_OPERAND1_RGB_ARB 0x8591
#endif
#ifndef GL_OPERAND1_RGB_EXT
#define GL_OPERAND1_RGB_EXT 0x8591
#endif
#ifndef GL_OPERAND2_ALPHA
#define GL_OPERAND2_ALPHA 0x859A
#endif
#ifndef GL_OPERAND2_ALPHA_ARB
#define GL_OPERAND2_ALPHA_ARB 0x859A
#endif
#ifndef GL_OPERAND2_ALPHA_EXT
#define GL_OPERAND2_ALPHA_EXT 0x859A
#endif
#ifndef GL_OPERAND2_RGB
#define GL_OPERAND2_RGB 0x8592
#endif
#ifndef GL_OPERAND2_RGB_ARB
#define GL_OPERAND2_RGB_ARB 0x8592
#endif
#ifndef GL_OPERAND2_RGB_EXT
#define GL_OPERAND2_RGB_EXT 0x8592
#endif
#ifndef GL_OPERAND3_ALPHA
#define GL_OPERAND3_ALPHA 0x859B
#endif
#ifndef GL_OPERAND3_ALPHA_ARB
#define GL_OPERAND3_ALPHA_ARB 0x859B
#endif
#ifndef GL_OPERAND3_ALPHA_NV
#define GL_OPERAND3_ALPHA_NV 0x859B
#endif
#ifndef GL_OPERAND3_RGB
#define GL_OPERAND3_RGB 0x8593
#endif
#ifndef GL_OPERAND3_RGB_ARB
#define GL_OPERAND3_RGB_ARB 0x8593
#endif
#ifndef GL_OPERAND3_RGB_NV
#define GL_OPERAND3_RGB_NV 0x8593
#endif
#ifndef GL_OPERAND4_ALPHA
#define GL_OPERAND4_ALPHA 0x859C
#endif
#ifndef GL_OPERAND4_ALPHA_ARB
#define GL_OPERAND4_ALPHA_ARB 0x859C
#endif
#ifndef GL_OPERAND4_RGB
#define GL_OPERAND4_RGB 0x8594
#endif
#ifndef GL_OPERAND4_RGB_ARB
#define GL_OPERAND4_RGB_ARB 0x8594
#endif
#ifndef GL_OPERAND5_ALPHA
#define GL_OPERAND5_ALPHA 0x859D
#endif
#ifndef GL_OPERAND5_ALPHA_ARB
#define GL_OPERAND5_ALPHA_ARB 0x859D
#endif
#ifndef GL_OPERAND5_RGB
#define GL_OPERAND5_RGB 0x8595
#endif
#ifndef GL_OPERAND5_RGB_ARB
#define GL_OPERAND5_RGB_ARB 0x8595
#endif
#ifndef GL_OPERAND6_ALPHA
#define GL_OPERAND6_ALPHA 0x859E
#endif
#ifndef GL_OPERAND6_ALPHA_ARB
#define GL_OPERAND6_ALPHA_ARB 0x859E
#endif
#ifndef GL_OPERAND6_RGB
#define GL_OPERAND6_RGB 0x8596
#endif
#ifndef GL_OPERAND6_RGB_ARB
#define GL_OPERAND6_RGB_ARB 0x8596
#endif
#ifndef GL_OPERAND7_ALPHA
#define GL_OPERAND7_ALPHA 0x859F
#endif
#ifndef GL_OPERAND7_ALPHA_ARB
#define GL_OPERAND7_ALPHA_ARB 0x859F
#endif
#ifndef GL_OPERAND7_RGB
#define GL_OPERAND7_RGB 0x8597
#endif
#ifndef GL_OPERAND7_RGB_ARB
#define GL_OPERAND7_RGB_ARB 0x8597
#endif
#ifndef GL_OP_ADD_EXT
#define GL_OP_ADD_EXT 0x8787
#endif
#ifndef GL_OP_CLAMP_EXT
#define GL_OP_CLAMP_EXT 0x878E
#endif
#ifndef GL_OP_CROSS_PRODUCT_EXT
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
#endif
#ifndef GL_OP_DOT3_EXT
#define GL_OP_DOT3_EXT 0x8784
#endif
#ifndef GL_OP_DOT4_EXT
#define GL_OP_DOT4_EXT 0x8785
#endif
#ifndef GL_OP_EXP_BASE_2_EXT
#define GL_OP_EXP_BASE_2_EXT 0x8791
#endif
#ifndef GL_OP_FLOOR_EXT
#define GL_OP_FLOOR_EXT 0x878F
#endif
#ifndef GL_OP_FRAC_EXT
#define GL_OP_FRAC_EXT 0x8789
#endif
#ifndef GL_OP_INDEX_EXT
#define GL_OP_INDEX_EXT 0x8782
#endif
#ifndef GL_OP_LOG_BASE_2_EXT
#define GL_OP_LOG_BASE_2_EXT 0x8792
#endif
#ifndef GL_OP_MADD_EXT
#define GL_OP_MADD_EXT 0x8788
#endif
#ifndef GL_OP_MAX_EXT
#define GL_OP_MAX_EXT 0x878A
#endif
#ifndef GL_OP_MIN_EXT
#define GL_OP_MIN_EXT 0x878B
#endif
#ifndef GL_OP_MOV_EXT
#define GL_OP_MOV_EXT 0x8799
#endif
#ifndef GL_OP_MULTIPLY_MATRIX_EXT
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
#endif
#ifndef GL_OP_MUL_EXT
#define GL_OP_MUL_EXT 0x8786
#endif
#ifndef GL_OP_NEGATE_EXT
#define GL_OP_NEGATE_EXT 0x8783
#endif
#ifndef GL_OP_POWER_EXT
#define GL_OP_POWER_EXT 0x8793
#endif
#ifndef GL_OP_RECIP_EXT
#define GL_OP_RECIP_EXT 0x8794
#endif
#ifndef GL_OP_RECIP_SQRT_EXT
#define GL_OP_RECIP_SQRT_EXT 0x8795
#endif
#ifndef GL_OP_ROUND_EXT
#define GL_OP_ROUND_EXT 0x8790
#endif
#ifndef GL_OP_SET_GE_EXT
#define GL_OP_SET_GE_EXT 0x878C
#endif
#ifndef GL_OP_SET_LT_EXT
#define GL_OP_SET_LT_EXT 0x878D
#endif
#ifndef GL_OP_SUB_EXT
#define GL_OP_SUB_EXT 0x8796
#endif
#ifndef GL_OR
#define GL_OR 0x1507
#endif
#ifndef GL_ORDER
#define GL_ORDER 0x0A01
#endif
#ifndef GL_OR_INVERTED
#define GL_OR_INVERTED 0x150D
#endif
#ifndef GL_OR_REVERSE
#define GL_OR_REVERSE 0x150B
#endif
#ifndef GL_OUTPUT_COLOR0_EXT
#define GL_OUTPUT_COLOR0_EXT 0x879B
#endif
#ifndef GL_OUTPUT_COLOR1_EXT
#define GL_OUTPUT_COLOR1_EXT 0x879C
#endif
#ifndef GL_OUTPUT_FOG_EXT
#define GL_OUTPUT_FOG_EXT 0x87BD
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD0_EXT
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD10_EXT
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD11_EXT
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD12_EXT
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD13_EXT
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD14_EXT
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD15_EXT
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD16_EXT
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD17_EXT
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD18_EXT
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD19_EXT
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD1_EXT
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD20_EXT
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD21_EXT
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD22_EXT
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD23_EXT
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD24_EXT
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD25_EXT
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD26_EXT
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD27_EXT
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD28_EXT
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD29_EXT
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD2_EXT
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD30_EXT
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD31_EXT
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD3_EXT
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD4_EXT
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD5_EXT
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD6_EXT
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD7_EXT
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD8_EXT
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
#endif
#ifndef GL_OUTPUT_TEXTURE_COORD9_EXT
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
#endif
#ifndef GL_OUTPUT_VERTEX_EXT
#define GL_OUTPUT_VERTEX_EXT 0x879A
#endif
#ifndef GL_OUT_OF_MEMORY
#define GL_OUT_OF_MEMORY 0x0505
#endif
#ifndef GL_OVERLAY_KHR
#define GL_OVERLAY_KHR 0x9296
#endif
#ifndef GL_OVERLAY_NV
#define GL_OVERLAY_NV 0x9296
#endif
#ifndef GL_PACK_ALIGNMENT
#define GL_PACK_ALIGNMENT 0x0D05
#endif
#ifndef GL_PACK_CMYK_HINT_EXT
#define GL_PACK_CMYK_HINT_EXT 0x800E
#endif
#ifndef GL_PACK_COMPRESSED_BLOCK_DEPTH
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#endif
#ifndef GL_PACK_COMPRESSED_BLOCK_HEIGHT
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#endif
#ifndef GL_PACK_COMPRESSED_BLOCK_SIZE
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
#endif
#ifndef GL_PACK_COMPRESSED_BLOCK_WIDTH
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
#endif
#ifndef GL_PACK_IMAGE_DEPTH_SGIS
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
#endif
#ifndef GL_PACK_IMAGE_HEIGHT
#define GL_PACK_IMAGE_HEIGHT 0x806C
#endif
#ifndef GL_PACK_IMAGE_HEIGHT_EXT
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#endif
#ifndef GL_PACK_INVERT_MESA
#define GL_PACK_INVERT_MESA 0x8758
#endif
#ifndef GL_PACK_LSB_FIRST
#define GL_PACK_LSB_FIRST 0x0D01
#endif
#ifndef GL_PACK_RESAMPLE_OML
#define GL_PACK_RESAMPLE_OML 0x8984
#endif
#ifndef GL_PACK_RESAMPLE_SGIX
#define GL_PACK_RESAMPLE_SGIX 0x842C
#endif
#ifndef GL_PACK_ROW_BYTES_APPLE
#define GL_PACK_ROW_BYTES_APPLE 0x8A15
#endif
#ifndef GL_PACK_ROW_LENGTH
#define GL_PACK_ROW_LENGTH 0x0D02
#endif
#ifndef GL_PACK_SKIP_IMAGES
#define GL_PACK_SKIP_IMAGES 0x806B
#endif
#ifndef GL_PACK_SKIP_IMAGES_EXT
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#endif
#ifndef GL_PACK_SKIP_PIXELS
#define GL_PACK_SKIP_PIXELS 0x0D04
#endif
#ifndef GL_PACK_SKIP_ROWS
#define GL_PACK_SKIP_ROWS 0x0D03
#endif
#ifndef GL_PACK_SKIP_VOLUMES_SGIS
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
#endif
#ifndef GL_PACK_SUBSAMPLE_RATE_SGIX
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
#endif
#ifndef GL_PACK_SWAP_BYTES
#define GL_PACK_SWAP_BYTES 0x0D00
#endif
#ifndef GL_PALETTE4_R5_G6_B5_OES
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
#endif
#ifndef GL_PALETTE4_RGB5_A1_OES
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
#endif
#ifndef GL_PALETTE4_RGB8_OES
#define GL_PALETTE4_RGB8_OES 0x8B90
#endif
#ifndef GL_PALETTE4_RGBA4_OES
#define GL_PALETTE4_RGBA4_OES 0x8B93
#endif
#ifndef GL_PALETTE4_RGBA8_OES
#define GL_PALETTE4_RGBA8_OES 0x8B91
#endif
#ifndef GL_PALETTE8_R5_G6_B5_OES
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
#endif
#ifndef GL_PALETTE8_RGB5_A1_OES
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#endif
#ifndef GL_PALETTE8_RGB8_OES
#define GL_PALETTE8_RGB8_OES 0x8B95
#endif
#ifndef GL_PALETTE8_RGBA4_OES
#define GL_PALETTE8_RGBA4_OES 0x8B98
#endif
#ifndef GL_PALETTE8_RGBA8_OES
#define GL_PALETTE8_RGBA8_OES 0x8B96
#endif
#ifndef GL_PARALLEL_ARRAYS_INTEL
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
#endif
#ifndef GL_PARAMETER_BUFFER_ARB
#define GL_PARAMETER_BUFFER_ARB 0x80EE
#endif
#ifndef GL_PARAMETER_BUFFER_BINDING_ARB
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
#endif
#ifndef GL_PARTIAL_SUCCESS_NV
#define GL_PARTIAL_SUCCESS_NV 0x902E
#endif
#ifndef GL_PASS_THROUGH_NV
#define GL_PASS_THROUGH_NV 0x86E6
#endif
#ifndef GL_PASS_THROUGH_TOKEN
#define GL_PASS_THROUGH_TOKEN 0x0700
#endif
#ifndef GL_PATCHES
#define GL_PATCHES 0x000E
#endif
#ifndef GL_PATCH_DEFAULT_INNER_LEVEL
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#endif
#ifndef GL_PATCH_DEFAULT_OUTER_LEVEL
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#endif
#ifndef GL_PATCH_VERTICES
#define GL_PATCH_VERTICES 0x8E72
#endif
#ifndef GL_PATH_CLIENT_LENGTH_NV
#define GL_PATH_CLIENT_LENGTH_NV 0x907F
#endif
#ifndef GL_PATH_COMMAND_COUNT_NV
#define GL_PATH_COMMAND_COUNT_NV 0x909D
#endif
#ifndef GL_PATH_COMPUTED_LENGTH_NV
#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
#endif
#ifndef GL_PATH_COORD_COUNT_NV
#define GL_PATH_COORD_COUNT_NV 0x909E
#endif
#ifndef GL_PATH_COVER_DEPTH_FUNC_NV
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
#endif
#ifndef GL_PATH_DASH_ARRAY_COUNT_NV
#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
#endif
#ifndef GL_PATH_DASH_CAPS_NV
#define GL_PATH_DASH_CAPS_NV 0x907B
#endif
#ifndef GL_PATH_DASH_OFFSET_NV
#define GL_PATH_DASH_OFFSET_NV 0x907E
#endif
#ifndef GL_PATH_DASH_OFFSET_RESET_NV
#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
#endif
#ifndef GL_PATH_END_CAPS_NV
#define GL_PATH_END_CAPS_NV 0x9076
#endif
#ifndef GL_PATH_ERROR_POSITION_NV
#define GL_PATH_ERROR_POSITION_NV 0x90AB
#endif
#ifndef GL_PATH_FILL_BOUNDING_BOX_NV
#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
#endif
#ifndef GL_PATH_FILL_COVER_MODE_NV
#define GL_PATH_FILL_COVER_MODE_NV 0x9082
#endif
#ifndef GL_PATH_FILL_MASK_NV
#define GL_PATH_FILL_MASK_NV 0x9081
#endif
#ifndef GL_PATH_FILL_MODE_NV
#define GL_PATH_FILL_MODE_NV 0x9080
#endif
#ifndef GL_PATH_FOG_GEN_MODE_NV
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
#endif
#ifndef GL_PATH_FORMAT_PS_NV
#define GL_PATH_FORMAT_PS_NV 0x9071
#endif
#ifndef GL_PATH_FORMAT_SVG_NV
#define GL_PATH_FORMAT_SVG_NV 0x9070
#endif
#ifndef GL_PATH_GEN_COEFF_NV
#define GL_PATH_GEN_COEFF_NV 0x90B1
#endif
#ifndef GL_PATH_GEN_COLOR_FORMAT_NV
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
#endif
#ifndef GL_PATH_GEN_COMPONENTS_NV
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
#endif
#ifndef GL_PATH_GEN_MODE_NV
#define GL_PATH_GEN_MODE_NV 0x90B0
#endif
#ifndef GL_PATH_INITIAL_DASH_CAP_NV
#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
#endif
#ifndef GL_PATH_INITIAL_END_CAP_NV
#define GL_PATH_INITIAL_END_CAP_NV 0x9077
#endif
#ifndef GL_PATH_JOIN_STYLE_NV
#define GL_PATH_JOIN_STYLE_NV 0x9079
#endif
#ifndef GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV
#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
#endif
#ifndef GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV
#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
#endif
#ifndef GL_PATH_MITER_LIMIT_NV
#define GL_PATH_MITER_LIMIT_NV 0x907A
#endif
#ifndef GL_PATH_MODELVIEW_MATRIX_NV
#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
#endif
#ifndef GL_PATH_MODELVIEW_NV
#define GL_PATH_MODELVIEW_NV 0x1700
#endif
#ifndef GL_PATH_MODELVIEW_STACK_DEPTH_NV
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
#endif
#ifndef GL_PATH_OBJECT_BOUNDING_BOX_NV
#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
#endif
#ifndef GL_PATH_PROJECTION_MATRIX_NV
#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
#endif
#ifndef GL_PATH_PROJECTION_NV
#define GL_PATH_PROJECTION_NV 0x1701
#endif
#ifndef GL_PATH_PROJECTION_STACK_DEPTH_NV
#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
#endif
#ifndef GL_PATH_SAMPLE_QUALITY_NV
#define GL_PATH_SAMPLE_QUALITY_NV 0x9085
#endif
#ifndef GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
#endif
#ifndef GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
#endif
#ifndef GL_PATH_STENCIL_FUNC_NV
#define GL_PATH_STENCIL_FUNC_NV 0x90B7
#endif
#ifndef GL_PATH_STENCIL_REF_NV
#define GL_PATH_STENCIL_REF_NV 0x90B8
#endif
#ifndef GL_PATH_STENCIL_VALUE_MASK_NV
#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
#endif
#ifndef GL_PATH_STROKE_BOUNDING_BOX_NV
#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
#endif
#ifndef GL_PATH_STROKE_BOUND_NV
#define GL_PATH_STROKE_BOUND_NV 0x9086
#endif
#ifndef GL_PATH_STROKE_COVER_MODE_NV
#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
#endif
#ifndef GL_PATH_STROKE_MASK_NV
#define GL_PATH_STROKE_MASK_NV 0x9084
#endif
#ifndef GL_PATH_STROKE_OVERSAMPLE_COUNT_NV
#define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV 0x9087
#endif
#ifndef GL_PATH_STROKE_WIDTH_NV
#define GL_PATH_STROKE_WIDTH_NV 0x9075
#endif
#ifndef GL_PATH_TERMINAL_DASH_CAP_NV
#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
#endif
#ifndef GL_PATH_TERMINAL_END_CAP_NV
#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
#endif
#ifndef GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
#endif
#ifndef GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV
#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
#endif
#ifndef GL_PERCENTAGE_AMD
#define GL_PERCENTAGE_AMD 0x8BC3
#endif
#ifndef GL_PERFMON_RESULT_AMD
#define GL_PERFMON_RESULT_AMD 0x8BC6
#endif
#ifndef GL_PERFMON_RESULT_AVAILABLE_AMD
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
#endif
#ifndef GL_PERFMON_RESULT_SIZE_AMD
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
#endif
#ifndef GL_PERFORMANCE_MONITOR_AMD
#define GL_PERFORMANCE_MONITOR_AMD 0x9152
#endif
#ifndef GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
#endif
#ifndef GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
#endif
#ifndef GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
#endif
#ifndef GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
#endif
#ifndef GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
#endif
#ifndef GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
#endif
#ifndef GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
#endif
#ifndef GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
#endif
#ifndef GL_PERFQUERY_COUNTER_EVENT_INTEL
#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
#endif
#ifndef GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
#endif
#ifndef GL_PERFQUERY_COUNTER_RAW_INTEL
#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
#endif
#ifndef GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
#endif
#ifndef GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
#endif
#ifndef GL_PERFQUERY_DONOT_FLUSH_INTEL
#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
#endif
#ifndef GL_PERFQUERY_FLUSH_INTEL
#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
#endif
#ifndef GL_PERFQUERY_GLOBAL_CONTEXT_INTEL
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
#endif
#ifndef GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
#endif
#ifndef GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
#endif
#ifndef GL_PERFQUERY_SINGLE_CONTEXT_INTEL
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
#endif
#ifndef GL_PERFQUERY_WAIT_INTEL
#define GL_PERFQUERY_WAIT_INTEL 0x83FB
#endif
#ifndef GL_PERSPECTIVE_CORRECTION_HINT
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#endif
#ifndef GL_PERTURB_EXT
#define GL_PERTURB_EXT 0x85AE
#endif
#ifndef GL_PER_STAGE_CONSTANTS_NV
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
#endif
#ifndef GL_PHONG_HINT_WIN
#define GL_PHONG_HINT_WIN 0x80EB
#endif
#ifndef GL_PHONG_WIN
#define GL_PHONG_WIN 0x80EA
#endif
#ifndef GL_PINLIGHT_NV
#define GL_PINLIGHT_NV 0x92A8
#endif
#ifndef GL_PIXEL_BUFFER_BARRIER_BIT
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#endif
#ifndef GL_PIXEL_BUFFER_BARRIER_BIT_EXT
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
#endif
#ifndef GL_PIXEL_COUNTER_BITS_NV
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
#endif
#ifndef GL_PIXEL_COUNT_AVAILABLE_NV
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
#endif
#ifndef GL_PIXEL_COUNT_NV
#define GL_PIXEL_COUNT_NV 0x8866
#endif
#ifndef GL_PIXEL_CUBIC_WEIGHT_EXT
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
#endif
#ifndef GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
#endif
#ifndef GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
#endif
#ifndef GL_PIXEL_GROUP_COLOR_SGIS
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
#endif
#ifndef GL_PIXEL_MAG_FILTER_EXT
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
#endif
#ifndef GL_PIXEL_MAP_A_TO_A
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#endif
#ifndef GL_PIXEL_MAP_A_TO_A_SIZE
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#endif
#ifndef GL_PIXEL_MAP_B_TO_B
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#endif
#ifndef GL_PIXEL_MAP_B_TO_B_SIZE
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#endif
#ifndef GL_PIXEL_MAP_G_TO_G
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#endif
#ifndef GL_PIXEL_MAP_G_TO_G_SIZE
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#endif
#ifndef GL_PIXEL_MAP_I_TO_A
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#endif
#ifndef GL_PIXEL_MAP_I_TO_A_SIZE
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#endif
#ifndef GL_PIXEL_MAP_I_TO_B
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#endif
#ifndef GL_PIXEL_MAP_I_TO_B_SIZE
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#endif
#ifndef GL_PIXEL_MAP_I_TO_G
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#endif
#ifndef GL_PIXEL_MAP_I_TO_G_SIZE
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#endif
#ifndef GL_PIXEL_MAP_I_TO_I
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#endif
#ifndef GL_PIXEL_MAP_I_TO_I_SIZE
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#endif
#ifndef GL_PIXEL_MAP_I_TO_R
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#endif
#ifndef GL_PIXEL_MAP_I_TO_R_SIZE
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#endif
#ifndef GL_PIXEL_MAP_R_TO_R
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#endif
#ifndef GL_PIXEL_MAP_R_TO_R_SIZE
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#endif
#ifndef GL_PIXEL_MAP_S_TO_S
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#endif
#ifndef GL_PIXEL_MAP_S_TO_S_SIZE
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#endif
#ifndef GL_PIXEL_MIN_FILTER_EXT
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
#endif
#ifndef GL_PIXEL_MODE_BIT
#define GL_PIXEL_MODE_BIT 0x00000020
#endif
#ifndef GL_PIXEL_PACK_BUFFER
#define GL_PIXEL_PACK_BUFFER 0x88EB
#endif
#ifndef GL_PIXEL_PACK_BUFFER_ARB
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
#endif
#ifndef GL_PIXEL_PACK_BUFFER_BINDING
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#endif
#ifndef GL_PIXEL_PACK_BUFFER_BINDING_ARB
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
#endif
#ifndef GL_PIXEL_PACK_BUFFER_BINDING_EXT
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
#endif
#ifndef GL_PIXEL_PACK_BUFFER_EXT
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
#endif
#ifndef GL_PIXEL_SUBSAMPLE_2424_SGIX
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
#endif
#ifndef GL_PIXEL_SUBSAMPLE_4242_SGIX
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
#endif
#ifndef GL_PIXEL_SUBSAMPLE_4444_SGIX
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
#endif
#ifndef GL_PIXEL_TEXTURE_SGIS
#define GL_PIXEL_TEXTURE_SGIS 0x8353
#endif
#ifndef GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX
#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
#endif
#ifndef GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX
#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
#endif
#ifndef GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
#endif
#ifndef GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
#endif
#ifndef GL_PIXEL_TEX_GEN_MODE_SGIX
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
#endif
#ifndef GL_PIXEL_TEX_GEN_Q_CEILING_SGIX
#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
#endif
#ifndef GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX
#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
#endif
#ifndef GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
#endif
#ifndef GL_PIXEL_TEX_GEN_SGIX
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
#endif
#ifndef GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
#endif
#ifndef GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
#endif
#ifndef GL_PIXEL_TILE_CACHE_SIZE_SGIX
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
#endif
#ifndef GL_PIXEL_TILE_GRID_DEPTH_SGIX
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
#endif
#ifndef GL_PIXEL_TILE_GRID_HEIGHT_SGIX
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
#endif
#ifndef GL_PIXEL_TILE_GRID_WIDTH_SGIX
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
#endif
#ifndef GL_PIXEL_TILE_HEIGHT_SGIX
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
#endif
#ifndef GL_PIXEL_TILE_WIDTH_SGIX
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
#endif
#ifndef GL_PIXEL_TRANSFORM_2D_EXT
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
#endif
#ifndef GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
#endif
#ifndef GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER_ARB
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER_BINDING
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER_EXT
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
#endif
#ifndef GL_PLUS_CLAMPED_ALPHA_NV
#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
#endif
#ifndef GL_PLUS_CLAMPED_NV
#define GL_PLUS_CLAMPED_NV 0x92B1
#endif
#ifndef GL_PLUS_DARKER_NV
#define GL_PLUS_DARKER_NV 0x9292
#endif
#ifndef GL_PLUS_NV
#define GL_PLUS_NV 0x9291
#endif
#ifndef GL_PN_TRIANGLES_ATI
#define GL_PN_TRIANGLES_ATI 0x87F0
#endif
#ifndef GL_PN_TRIANGLES_NORMAL_MODE_ATI
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
#endif
#ifndef GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
#endif
#ifndef GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
#endif
#ifndef GL_PN_TRIANGLES_POINT_MODE_ATI
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
#endif
#ifndef GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
#endif
#ifndef GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
#endif
#ifndef GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
#endif
#ifndef GL_POINT
#define GL_POINT 0x1B00
#endif
#ifndef GL_POINTS
#define GL_POINTS 0x0000
#endif
#ifndef GL_POINT_BIT
#define GL_POINT_BIT 0x00000002
#endif
#ifndef GL_POINT_DISTANCE_ATTENUATION
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#endif
#ifndef GL_POINT_DISTANCE_ATTENUATION_ARB
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#endif
#ifndef GL_POINT_FADE_THRESHOLD_SIZE
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#endif
#ifndef GL_POINT_FADE_THRESHOLD_SIZE_ARB
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#endif
#ifndef GL_POINT_FADE_THRESHOLD_SIZE_EXT
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#endif
#ifndef GL_POINT_FADE_THRESHOLD_SIZE_SGIS
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
#endif
#ifndef GL_POINT_SIZE
#define GL_POINT_SIZE 0x0B11
#endif
#ifndef GL_POINT_SIZE_GRANULARITY
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#endif
#ifndef GL_POINT_SIZE_MAX
#define GL_POINT_SIZE_MAX 0x8127
#endif
#ifndef GL_POINT_SIZE_MAX_ARB
#define GL_POINT_SIZE_MAX_ARB 0x8127
#endif
#ifndef GL_POINT_SIZE_MAX_EXT
#define GL_POINT_SIZE_MAX_EXT 0x8127
#endif
#ifndef GL_POINT_SIZE_MAX_SGIS
#define GL_POINT_SIZE_MAX_SGIS 0x8127
#endif
#ifndef GL_POINT_SIZE_MIN
#define GL_POINT_SIZE_MIN 0x8126
#endif
#ifndef GL_POINT_SIZE_MIN_ARB
#define GL_POINT_SIZE_MIN_ARB 0x8126
#endif
#ifndef GL_POINT_SIZE_MIN_EXT
#define GL_POINT_SIZE_MIN_EXT 0x8126
#endif
#ifndef GL_POINT_SIZE_MIN_SGIS
#define GL_POINT_SIZE_MIN_SGIS 0x8126
#endif
#ifndef GL_POINT_SIZE_RANGE
#define GL_POINT_SIZE_RANGE 0x0B12
#endif
#ifndef GL_POINT_SMOOTH
#define GL_POINT_SMOOTH 0x0B10
#endif
#ifndef GL_POINT_SMOOTH_HINT
#define GL_POINT_SMOOTH_HINT 0x0C51
#endif
#ifndef GL_POINT_SPRITE
#define GL_POINT_SPRITE 0x8861
#endif
#ifndef GL_POINT_SPRITE_ARB
#define GL_POINT_SPRITE_ARB 0x8861
#endif
#ifndef GL_POINT_SPRITE_COORD_ORIGIN
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#endif
#ifndef GL_POINT_SPRITE_NV
#define GL_POINT_SPRITE_NV 0x8861
#endif
#ifndef GL_POINT_SPRITE_R_MODE_NV
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
#endif
#ifndef GL_POINT_TOKEN
#define GL_POINT_TOKEN 0x0701
#endif
#ifndef GL_POLYGON
#define GL_POLYGON 0x0009
#endif
#ifndef GL_POLYGON_BIT
#define GL_POLYGON_BIT 0x00000008
#endif
#ifndef GL_POLYGON_MODE
#define GL_POLYGON_MODE 0x0B40
#endif
#ifndef GL_POLYGON_OFFSET_BIAS_EXT
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
#endif
#ifndef GL_POLYGON_OFFSET_CLAMP_EXT
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
#endif
#ifndef GL_POLYGON_OFFSET_COMMAND_NV
#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
#endif
#ifndef GL_POLYGON_OFFSET_EXT
#define GL_POLYGON_OFFSET_EXT 0x8037
#endif
#ifndef GL_POLYGON_OFFSET_FACTOR
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#endif
#ifndef GL_POLYGON_OFFSET_FACTOR_EXT
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#endif
#ifndef GL_POLYGON_OFFSET_FILL
#define GL_POLYGON_OFFSET_FILL 0x8037
#endif
#ifndef GL_POLYGON_OFFSET_LINE
#define GL_POLYGON_OFFSET_LINE 0x2A02
#endif
#ifndef GL_POLYGON_OFFSET_POINT
#define GL_POLYGON_OFFSET_POINT 0x2A01
#endif
#ifndef GL_POLYGON_OFFSET_UNITS
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#endif
#ifndef GL_POLYGON_SMOOTH
#define GL_POLYGON_SMOOTH 0x0B41
#endif
#ifndef GL_POLYGON_SMOOTH_HINT
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#endif
#ifndef GL_POLYGON_STIPPLE
#define GL_POLYGON_STIPPLE 0x0B42
#endif
#ifndef GL_POLYGON_STIPPLE_BIT
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#endif
#ifndef GL_POLYGON_TOKEN
#define GL_POLYGON_TOKEN 0x0703
#endif
#ifndef GL_POSITION
#define GL_POSITION 0x1203
#endif
#ifndef GL_POST_COLOR_MATRIX_ALPHA_BIAS
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#endif
#ifndef GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
#endif
#ifndef GL_POST_COLOR_MATRIX_ALPHA_SCALE
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#endif
#ifndef GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
#endif
#ifndef GL_POST_COLOR_MATRIX_BLUE_BIAS
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#endif
#ifndef GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
#endif
#ifndef GL_POST_COLOR_MATRIX_BLUE_SCALE
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#endif
#ifndef GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
#endif
#ifndef GL_POST_COLOR_MATRIX_COLOR_TABLE
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#endif
#ifndef GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
#endif
#ifndef GL_POST_COLOR_MATRIX_GREEN_BIAS
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#endif
#ifndef GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
#endif
#ifndef GL_POST_COLOR_MATRIX_GREEN_SCALE
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#endif
#ifndef GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
#endif
#ifndef GL_POST_COLOR_MATRIX_RED_BIAS
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#endif
#ifndef GL_POST_COLOR_MATRIX_RED_BIAS_SGI
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
#endif
#ifndef GL_POST_COLOR_MATRIX_RED_SCALE
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#endif
#ifndef GL_POST_COLOR_MATRIX_RED_SCALE_SGI
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
#endif
#ifndef GL_POST_CONVOLUTION_ALPHA_BIAS
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#endif
#ifndef GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
#endif
#ifndef GL_POST_CONVOLUTION_ALPHA_SCALE
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#endif
#ifndef GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#endif
#ifndef GL_POST_CONVOLUTION_BLUE_BIAS
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#endif
#ifndef GL_POST_CONVOLUTION_BLUE_BIAS_EXT
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#endif
#ifndef GL_POST_CONVOLUTION_BLUE_SCALE
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#endif
#ifndef GL_POST_CONVOLUTION_BLUE_SCALE_EXT
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#endif
#ifndef GL_POST_CONVOLUTION_COLOR_TABLE
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#endif
#ifndef GL_POST_CONVOLUTION_COLOR_TABLE_SGI
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
#endif
#ifndef GL_POST_CONVOLUTION_GREEN_BIAS
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#endif
#ifndef GL_POST_CONVOLUTION_GREEN_BIAS_EXT
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#endif
#ifndef GL_POST_CONVOLUTION_GREEN_SCALE
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#endif
#ifndef GL_POST_CONVOLUTION_GREEN_SCALE_EXT
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#endif
#ifndef GL_POST_CONVOLUTION_RED_BIAS
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#endif
#ifndef GL_POST_CONVOLUTION_RED_BIAS_EXT
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
#endif
#ifndef GL_POST_CONVOLUTION_RED_SCALE
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#endif
#ifndef GL_POST_CONVOLUTION_RED_SCALE_EXT
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#endif
#ifndef GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
#endif
#ifndef GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
#endif
#ifndef GL_POST_TEXTURE_FILTER_BIAS_SGIX
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
#endif
#ifndef GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
#endif
#ifndef GL_POST_TEXTURE_FILTER_SCALE_SGIX
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
#endif
#ifndef GL_PREFER_DOUBLEBUFFER_HINT_PGI
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
#endif
#ifndef GL_PRESENT_DURATION_NV
#define GL_PRESENT_DURATION_NV 0x8E2B
#endif
#ifndef GL_PRESENT_TIME_NV
#define GL_PRESENT_TIME_NV 0x8E2A
#endif
#ifndef GL_PRESERVE_ATI
#define GL_PRESERVE_ATI 0x8762
#endif
#ifndef GL_PREVIOUS
#define GL_PREVIOUS 0x8578
#endif
#ifndef GL_PREVIOUS_ARB
#define GL_PREVIOUS_ARB 0x8578
#endif
#ifndef GL_PREVIOUS_EXT
#define GL_PREVIOUS_EXT 0x8578
#endif
#ifndef GL_PREVIOUS_TEXTURE_INPUT_NV
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#endif
#ifndef GL_PRIMARY_COLOR
#define GL_PRIMARY_COLOR 0x8577
#endif
#ifndef GL_PRIMARY_COLOR_ARB
#define GL_PRIMARY_COLOR_ARB 0x8577
#endif
#ifndef GL_PRIMARY_COLOR_EXT
#define GL_PRIMARY_COLOR_EXT 0x8577
#endif
#ifndef GL_PRIMARY_COLOR_NV
#define GL_PRIMARY_COLOR_NV 0x852C
#endif
#ifndef GL_PRIMITIVES_GENERATED
#define GL_PRIMITIVES_GENERATED 0x8C87
#endif
#ifndef GL_PRIMITIVES_GENERATED_EXT
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
#endif
#ifndef GL_PRIMITIVES_GENERATED_NV
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
#endif
#ifndef GL_PRIMITIVES_SUBMITTED_ARB
#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
#endif
#ifndef GL_PRIMITIVE_ID_NV
#define GL_PRIMITIVE_ID_NV 0x8C7C
#endif
#ifndef GL_PRIMITIVE_RESTART
#define GL_PRIMITIVE_RESTART 0x8F9D
#endif
#ifndef GL_PRIMITIVE_RESTART_FIXED_INDEX
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#endif
#ifndef GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#endif
#ifndef GL_PRIMITIVE_RESTART_INDEX
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#endif
#ifndef GL_PRIMITIVE_RESTART_INDEX_NV
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
#endif
#ifndef GL_PRIMITIVE_RESTART_NV
#define GL_PRIMITIVE_RESTART_NV 0x8558
#endif
#ifndef GL_PROGRAM
#define GL_PROGRAM 0x82E2
#endif
#ifndef GL_PROGRAMMABLE_SAMPLE_LOCATION_NV
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
#endif
#ifndef GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
#endif
#ifndef GL_PROGRAM_ADDRESS_REGISTERS_ARB
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#endif
#ifndef GL_PROGRAM_ALU_INSTRUCTIONS_ARB
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#endif
#ifndef GL_PROGRAM_ATTRIBS_ARB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#endif
#ifndef GL_PROGRAM_ATTRIB_COMPONENTS_NV
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
#endif
#ifndef GL_PROGRAM_BINARY_FORMATS
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#endif
#ifndef GL_PROGRAM_BINARY_LENGTH
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#endif
#ifndef GL_PROGRAM_BINARY_RETRIEVABLE_HINT
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#endif
#ifndef GL_PROGRAM_BINDING_ARB
#define GL_PROGRAM_BINDING_ARB 0x8677
#endif
#ifndef GL_PROGRAM_ERROR_POSITION_ARB
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#endif
#ifndef GL_PROGRAM_ERROR_POSITION_NV
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
#endif
#ifndef GL_PROGRAM_ERROR_STRING_ARB
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#endif
#ifndef GL_PROGRAM_ERROR_STRING_NV
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
#endif
#ifndef GL_PROGRAM_FORMAT_ARB
#define GL_PROGRAM_FORMAT_ARB 0x8876
#endif
#ifndef GL_PROGRAM_FORMAT_ASCII_ARB
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#endif
#ifndef GL_PROGRAM_INPUT
#define GL_PROGRAM_INPUT 0x92E3
#endif
#ifndef GL_PROGRAM_INSTRUCTIONS_ARB
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#endif
#ifndef GL_PROGRAM_LENGTH_ARB
#define GL_PROGRAM_LENGTH_ARB 0x8627
#endif
#ifndef GL_PROGRAM_LENGTH_NV
#define GL_PROGRAM_LENGTH_NV 0x8627
#endif
#ifndef GL_PROGRAM_MATRIX_EXT
#define GL_PROGRAM_MATRIX_EXT 0x8E2D
#endif
#ifndef GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
#endif
#ifndef GL_PROGRAM_NAME_ARB
#define GL_PROGRAM_NAME_ARB GL_PROGRAM_BINDING_ARB
#endif
#ifndef GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#endif
#ifndef GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#endif
#ifndef GL_PROGRAM_NATIVE_ATTRIBS_ARB
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#endif
#ifndef GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#endif
#ifndef GL_PROGRAM_NATIVE_PARAMETERS_ARB
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#endif
#ifndef GL_PROGRAM_NATIVE_TEMPORARIES_ARB
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#endif
#ifndef GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#endif
#ifndef GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#endif
#ifndef GL_PROGRAM_OBJECT_ARB
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#endif
#ifndef GL_PROGRAM_OBJECT_EXT
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#endif
#ifndef GL_PROGRAM_OUTPUT
#define GL_PROGRAM_OUTPUT 0x92E4
#endif
#ifndef GL_PROGRAM_PARAMETERS_ARB
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#endif
#ifndef GL_PROGRAM_PARAMETER_NV
#define GL_PROGRAM_PARAMETER_NV 0x8644
#endif
#ifndef GL_PROGRAM_PIPELINE
#define GL_PROGRAM_PIPELINE 0x82E4
#endif
#ifndef GL_PROGRAM_PIPELINE_BINDING
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#endif
#ifndef GL_PROGRAM_PIPELINE_OBJECT_EXT
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#endif
#ifndef GL_PROGRAM_POINT_SIZE
#define GL_PROGRAM_POINT_SIZE 0x8642
#endif
#ifndef GL_PROGRAM_POINT_SIZE_ARB
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
#endif
#ifndef GL_PROGRAM_POINT_SIZE_EXT
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
#endif
#ifndef GL_PROGRAM_RESIDENT_NV
#define GL_PROGRAM_RESIDENT_NV 0x8647
#endif
#ifndef GL_PROGRAM_RESULT_COMPONENTS_NV
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
#endif
#ifndef GL_PROGRAM_SEPARABLE
#define GL_PROGRAM_SEPARABLE 0x8258
#endif
#ifndef GL_PROGRAM_STRING_ARB
#define GL_PROGRAM_STRING_ARB 0x8628
#endif
#ifndef GL_PROGRAM_STRING_NV
#define GL_PROGRAM_STRING_NV 0x8628
#endif
#ifndef GL_PROGRAM_TARGET_NV
#define GL_PROGRAM_TARGET_NV 0x8646
#endif
#ifndef GL_PROGRAM_TEMPORARIES_ARB
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#endif
#ifndef GL_PROGRAM_TEX_INDIRECTIONS_ARB
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#endif
#ifndef GL_PROGRAM_TEX_INSTRUCTIONS_ARB
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#endif
#ifndef GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#endif
#ifndef GL_PROJECTION
#define GL_PROJECTION 0x1701
#endif
#ifndef GL_PROJECTION_MATRIX
#define GL_PROJECTION_MATRIX 0x0BA7
#endif
#ifndef GL_PROJECTION_STACK_DEPTH
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#endif
#ifndef GL_PROJECTIVE_2D_NV
#define GL_PROJECTIVE_2D_NV 0x9093
#endif
#ifndef GL_PROJECTIVE_3D_NV
#define GL_PROJECTIVE_3D_NV 0x9095
#endif
#ifndef GL_PROVOKING_VERTEX
#define GL_PROVOKING_VERTEX 0x8E4F
#endif
#ifndef GL_PROVOKING_VERTEX_EXT
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
#endif
#ifndef GL_PROXY_COLOR_TABLE
#define GL_PROXY_COLOR_TABLE 0x80D3
#endif
#ifndef GL_PROXY_COLOR_TABLE_SGI
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
#endif
#ifndef GL_PROXY_HISTOGRAM
#define GL_PROXY_HISTOGRAM 0x8025
#endif
#ifndef GL_PROXY_HISTOGRAM_EXT
#define GL_PROXY_HISTOGRAM_EXT 0x8025
#endif
#ifndef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#endif
#ifndef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
#endif
#ifndef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#endif
#ifndef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
#endif
#ifndef GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
#endif
#ifndef GL_PROXY_TEXTURE_1D
#define GL_PROXY_TEXTURE_1D 0x8063
#endif
#ifndef GL_PROXY_TEXTURE_1D_ARRAY
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#endif
#ifndef GL_PROXY_TEXTURE_1D_ARRAY_EXT
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#endif
#ifndef GL_PROXY_TEXTURE_1D_EXT
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
#endif
#ifndef GL_PROXY_TEXTURE_1D_STACK_MESAX
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
#endif
#ifndef GL_PROXY_TEXTURE_2D
#define GL_PROXY_TEXTURE_2D 0x8064
#endif
#ifndef GL_PROXY_TEXTURE_2D_ARRAY
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#endif
#ifndef GL_PROXY_TEXTURE_2D_ARRAY_EXT
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#endif
#ifndef GL_PROXY_TEXTURE_2D_EXT
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
#endif
#ifndef GL_PROXY_TEXTURE_2D_MULTISAMPLE
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#endif
#ifndef GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#endif
#ifndef GL_PROXY_TEXTURE_2D_STACK_MESAX
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
#endif
#ifndef GL_PROXY_TEXTURE_3D
#define GL_PROXY_TEXTURE_3D 0x8070
#endif
#ifndef GL_PROXY_TEXTURE_3D_EXT
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#endif
#ifndef GL_PROXY_TEXTURE_4D_SGIS
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
#endif
#ifndef GL_PROXY_TEXTURE_COLOR_TABLE_SGI
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
#endif
#ifndef GL_PROXY_TEXTURE_CUBE_MAP
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#endif
#ifndef GL_PROXY_TEXTURE_CUBE_MAP_ARB
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#endif
#ifndef GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#endif
#ifndef GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
#endif
#ifndef GL_PROXY_TEXTURE_CUBE_MAP_EXT
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
#endif
#ifndef GL_PROXY_TEXTURE_RECTANGLE
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#endif
#ifndef GL_PROXY_TEXTURE_RECTANGLE_ARB
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
#endif
#ifndef GL_PROXY_TEXTURE_RECTANGLE_NV
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#endif
#ifndef GL_PURGEABLE_APPLE
#define GL_PURGEABLE_APPLE 0x8A1D
#endif
#ifndef GL_Q
#define GL_Q 0x2003
#endif
#ifndef GL_QUADRATIC_ATTENUATION
#define GL_QUADRATIC_ATTENUATION 0x1209
#endif
#ifndef GL_QUADRATIC_CURVE_TO_NV
#define GL_QUADRATIC_CURVE_TO_NV 0x0A
#endif
#ifndef GL_QUADS
#define GL_QUADS 0x0007
#endif
#ifndef GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#endif
#ifndef GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
#endif
#ifndef GL_QUAD_ALPHA4_SGIS
#define GL_QUAD_ALPHA4_SGIS 0x811E
#endif
#ifndef GL_QUAD_ALPHA8_SGIS
#define GL_QUAD_ALPHA8_SGIS 0x811F
#endif
#ifndef GL_QUAD_INTENSITY4_SGIS
#define GL_QUAD_INTENSITY4_SGIS 0x8122
#endif
#ifndef GL_QUAD_INTENSITY8_SGIS
#define GL_QUAD_INTENSITY8_SGIS 0x8123
#endif
#ifndef GL_QUAD_LUMINANCE4_SGIS
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
#endif
#ifndef GL_QUAD_LUMINANCE8_SGIS
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
#endif
#ifndef GL_QUAD_MESH_SUN
#define GL_QUAD_MESH_SUN 0x8614
#endif
#ifndef GL_QUAD_STRIP
#define GL_QUAD_STRIP 0x0008
#endif
#ifndef GL_QUAD_TEXTURE_SELECT_SGIS
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
#endif
#ifndef GL_QUARTER_BIT_ATI
#define GL_QUARTER_BIT_ATI 0x00000010
#endif
#ifndef GL_QUERY
#define GL_QUERY 0x82E3
#endif
#ifndef GL_QUERY_ALL_EVENT_BITS_AMD
#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
#endif
#ifndef GL_QUERY_BUFFER
#define GL_QUERY_BUFFER 0x9192
#endif
#ifndef GL_QUERY_BUFFER_AMD
#define GL_QUERY_BUFFER_AMD 0x9192
#endif
#ifndef GL_QUERY_BUFFER_BARRIER_BIT
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
#endif
#ifndef GL_QUERY_BUFFER_BINDING
#define GL_QUERY_BUFFER_BINDING 0x9193
#endif
#ifndef GL_QUERY_BUFFER_BINDING_AMD
#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
#endif
#ifndef GL_QUERY_BY_REGION_NO_WAIT
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#endif
#ifndef GL_QUERY_BY_REGION_NO_WAIT_INVERTED
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
#endif
#ifndef GL_QUERY_BY_REGION_NO_WAIT_NV
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
#endif
#ifndef GL_QUERY_BY_REGION_WAIT
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#endif
#ifndef GL_QUERY_BY_REGION_WAIT_INVERTED
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
#endif
#ifndef GL_QUERY_BY_REGION_WAIT_NV
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
#endif
#ifndef GL_QUERY_COUNTER_BITS
#define GL_QUERY_COUNTER_BITS 0x8864
#endif
#ifndef GL_QUERY_COUNTER_BITS_ARB
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#endif
#ifndef GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD
#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
#endif
#ifndef GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD
#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
#endif
#ifndef GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD
#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
#endif
#ifndef GL_QUERY_NO_WAIT
#define GL_QUERY_NO_WAIT 0x8E14
#endif
#ifndef GL_QUERY_NO_WAIT_INVERTED
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
#endif
#ifndef GL_QUERY_NO_WAIT_NV
#define GL_QUERY_NO_WAIT_NV 0x8E14
#endif
#ifndef GL_QUERY_OBJECT_AMD
#define GL_QUERY_OBJECT_AMD 0x9153
#endif
#ifndef GL_QUERY_OBJECT_EXT
#define GL_QUERY_OBJECT_EXT 0x9153
#endif
#ifndef GL_QUERY_RESULT
#define GL_QUERY_RESULT 0x8866
#endif
#ifndef GL_QUERY_RESULT_ARB
#define GL_QUERY_RESULT_ARB 0x8866
#endif
#ifndef GL_QUERY_RESULT_AVAILABLE
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#endif
#ifndef GL_QUERY_RESULT_AVAILABLE_ARB
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#endif
#ifndef GL_QUERY_RESULT_NO_WAIT
#define GL_QUERY_RESULT_NO_WAIT 0x9194
#endif
#ifndef GL_QUERY_RESULT_NO_WAIT_AMD
#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
#endif
#ifndef GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD
#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
#endif
#ifndef GL_QUERY_TARGET
#define GL_QUERY_TARGET 0x82EA
#endif
#ifndef GL_QUERY_WAIT
#define GL_QUERY_WAIT 0x8E13
#endif
#ifndef GL_QUERY_WAIT_INVERTED
#define GL_QUERY_WAIT_INVERTED 0x8E17
#endif
#ifndef GL_QUERY_WAIT_NV
#define GL_QUERY_WAIT_NV 0x8E13
#endif
#ifndef GL_R
#define GL_R 0x2002
#endif
#ifndef GL_R11F_G11F_B10F
#define GL_R11F_G11F_B10F 0x8C3A
#endif
#ifndef GL_R11F_G11F_B10F_EXT
#define GL_R11F_G11F_B10F_EXT 0x8C3A
#endif
#ifndef GL_R16
#define GL_R16 0x822A
#endif
#ifndef GL_R16F
#define GL_R16F 0x822D
#endif
#ifndef GL_R16I
#define GL_R16I 0x8233
#endif
#ifndef GL_R16UI
#define GL_R16UI 0x8234
#endif
#ifndef GL_R16_SNORM
#define GL_R16_SNORM 0x8F98
#endif
#ifndef GL_R1UI_C3F_V3F_SUN
#define GL_R1UI_C3F_V3F_SUN 0x85C6
#endif
#ifndef GL_R1UI_C4F_N3F_V3F_SUN
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
#endif
#ifndef GL_R1UI_C4UB_V3F_SUN
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
#endif
#ifndef GL_R1UI_N3F_V3F_SUN
#define GL_R1UI_N3F_V3F_SUN 0x85C7
#endif
#ifndef GL_R1UI_T2F_C4F_N3F_V3F_SUN
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
#endif
#ifndef GL_R1UI_T2F_N3F_V3F_SUN
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
#endif
#ifndef GL_R1UI_T2F_V3F_SUN
#define GL_R1UI_T2F_V3F_SUN 0x85C9
#endif
#ifndef GL_R1UI_V3F_SUN
#define GL_R1UI_V3F_SUN 0x85C4
#endif
#ifndef GL_R32F
#define GL_R32F 0x822E
#endif
#ifndef GL_R32I
#define GL_R32I 0x8235
#endif
#ifndef GL_R32UI
#define GL_R32UI 0x8236
#endif
#ifndef GL_R3_G3_B2
#define GL_R3_G3_B2 0x2A10
#endif
#ifndef GL_R8
#define GL_R8 0x8229
#endif
#ifndef GL_R8I
#define GL_R8I 0x8231
#endif
#ifndef GL_R8UI
#define GL_R8UI 0x8232
#endif
#ifndef GL_R8_SNORM
#define GL_R8_SNORM 0x8F94
#endif
#ifndef GL_RASTERIZER_DISCARD
#define GL_RASTERIZER_DISCARD 0x8C89
#endif
#ifndef GL_RASTERIZER_DISCARD_EXT
#define GL_RASTERIZER_DISCARD_EXT 0x8C89
#endif
#ifndef GL_RASTERIZER_DISCARD_NV
#define GL_RASTERIZER_DISCARD_NV 0x8C89
#endif
#ifndef GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT
#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
#endif
#ifndef GL_RASTER_MULTISAMPLE_EXT
#define GL_RASTER_MULTISAMPLE_EXT 0x9327
#endif
#ifndef GL_RASTER_POSITION_UNCLIPPED_IBM
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
#endif
#ifndef GL_RASTER_SAMPLES_EXT
#define GL_RASTER_SAMPLES_EXT 0x9328
#endif
#ifndef GL_READ_BUFFER
#define GL_READ_BUFFER 0x0C02
#endif
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER 0x8CA8
#endif
#ifndef GL_READ_FRAMEBUFFER_BINDING
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#endif
#ifndef GL_READ_FRAMEBUFFER_BINDING_EXT
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#endif
#ifndef GL_READ_FRAMEBUFFER_EXT
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#endif
#ifndef GL_READ_ONLY
#define GL_READ_ONLY 0x88B8
#endif
#ifndef GL_READ_ONLY_ARB
#define GL_READ_ONLY_ARB 0x88B8
#endif
#ifndef GL_READ_PIXELS
#define GL_READ_PIXELS 0x828C
#endif
#ifndef GL_READ_PIXELS_FORMAT
#define GL_READ_PIXELS_FORMAT 0x828D
#endif
#ifndef GL_READ_PIXELS_TYPE
#define GL_READ_PIXELS_TYPE 0x828E
#endif
#ifndef GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
#endif
#ifndef GL_READ_PIXEL_DATA_RANGE_NV
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
#endif
#ifndef GL_READ_PIXEL_DATA_RANGE_POINTER_NV
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
#endif
#ifndef GL_READ_WRITE
#define GL_READ_WRITE 0x88BA
#endif
#ifndef GL_READ_WRITE_ARB
#define GL_READ_WRITE_ARB 0x88BA
#endif
#ifndef GL_RECLAIM_MEMORY_HINT_PGI
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
#endif
#ifndef GL_RECT_NV
#define GL_RECT_NV 0xF6
#endif
#ifndef GL_RED
#define GL_RED 0x1903
#endif
#ifndef GL_REDUCE
#define GL_REDUCE 0x8016
#endif
#ifndef GL_REDUCE_EXT
#define GL_REDUCE_EXT 0x8016
#endif
#ifndef GL_RED_BIAS
#define GL_RED_BIAS 0x0D15
#endif
#ifndef GL_RED_BITS
#define GL_RED_BITS 0x0D52
#endif
#ifndef GL_RED_BIT_ATI
#define GL_RED_BIT_ATI 0x00000001
#endif
#ifndef GL_RED_INTEGER
#define GL_RED_INTEGER 0x8D94
#endif
#ifndef GL_RED_INTEGER_EXT
#define GL_RED_INTEGER_EXT 0x8D94
#endif
#ifndef GL_RED_MAX_CLAMP_INGR
#define GL_RED_MAX_CLAMP_INGR 0x8564
#endif
#ifndef GL_RED_MIN_CLAMP_INGR
#define GL_RED_MIN_CLAMP_INGR 0x8560
#endif
#ifndef GL_RED_NV
#define GL_RED_NV 0x1903
#endif
#ifndef GL_RED_SCALE
#define GL_RED_SCALE 0x0D14
#endif
#ifndef GL_RED_SNORM
#define GL_RED_SNORM 0x8F90
#endif
#ifndef GL_REFERENCED_BY_COMPUTE_SHADER
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#endif
#ifndef GL_REFERENCED_BY_FRAGMENT_SHADER
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#endif
#ifndef GL_REFERENCED_BY_GEOMETRY_SHADER
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#endif
#ifndef GL_REFERENCED_BY_TESS_CONTROL_SHADER
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#endif
#ifndef GL_REFERENCED_BY_TESS_EVALUATION_SHADER
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#endif
#ifndef GL_REFERENCED_BY_VERTEX_SHADER
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#endif
#ifndef GL_REFERENCE_PLANE_EQUATION_SGIX
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
#endif
#ifndef GL_REFERENCE_PLANE_SGIX
#define GL_REFERENCE_PLANE_SGIX 0x817D
#endif
#ifndef GL_REFLECTION_MAP
#define GL_REFLECTION_MAP 0x8512
#endif
#ifndef GL_REFLECTION_MAP_ARB
#define GL_REFLECTION_MAP_ARB 0x8512
#endif
#ifndef GL_REFLECTION_MAP_EXT
#define GL_REFLECTION_MAP_EXT 0x8512
#endif
#ifndef GL_REFLECTION_MAP_NV
#define GL_REFLECTION_MAP_NV 0x8512
#endif
#ifndef GL_REGISTER_COMBINERS_NV
#define GL_REGISTER_COMBINERS_NV 0x8522
#endif
#ifndef GL_REG_0_ATI
#define GL_REG_0_ATI 0x8921
#endif
#ifndef GL_REG_10_ATI
#define GL_REG_10_ATI 0x892B
#endif
#ifndef GL_REG_11_ATI
#define GL_REG_11_ATI 0x892C
#endif
#ifndef GL_REG_12_ATI
#define GL_REG_12_ATI 0x892D
#endif
#ifndef GL_REG_13_ATI
#define GL_REG_13_ATI 0x892E
#endif
#ifndef GL_REG_14_ATI
#define GL_REG_14_ATI 0x892F
#endif
#ifndef GL_REG_15_ATI
#define GL_REG_15_ATI 0x8930
#endif
#ifndef GL_REG_16_ATI
#define GL_REG_16_ATI 0x8931
#endif
#ifndef GL_REG_17_ATI
#define GL_REG_17_ATI 0x8932
#endif
#ifndef GL_REG_18_ATI
#define GL_REG_18_ATI 0x8933
#endif
#ifndef GL_REG_19_ATI
#define GL_REG_19_ATI 0x8934
#endif
#ifndef GL_REG_1_ATI
#define GL_REG_1_ATI 0x8922
#endif
#ifndef GL_REG_20_ATI
#define GL_REG_20_ATI 0x8935
#endif
#ifndef GL_REG_21_ATI
#define GL_REG_21_ATI 0x8936
#endif
#ifndef GL_REG_22_ATI
#define GL_REG_22_ATI 0x8937
#endif
#ifndef GL_REG_23_ATI
#define GL_REG_23_ATI 0x8938
#endif
#ifndef GL_REG_24_ATI
#define GL_REG_24_ATI 0x8939
#endif
#ifndef GL_REG_25_ATI
#define GL_REG_25_ATI 0x893A
#endif
#ifndef GL_REG_26_ATI
#define GL_REG_26_ATI 0x893B
#endif
#ifndef GL_REG_27_ATI
#define GL_REG_27_ATI 0x893C
#endif
#ifndef GL_REG_28_ATI
#define GL_REG_28_ATI 0x893D
#endif
#ifndef GL_REG_29_ATI
#define GL_REG_29_ATI 0x893E
#endif
#ifndef GL_REG_2_ATI
#define GL_REG_2_ATI 0x8923
#endif
#ifndef GL_REG_30_ATI
#define GL_REG_30_ATI 0x893F
#endif
#ifndef GL_REG_31_ATI
#define GL_REG_31_ATI 0x8940
#endif
#ifndef GL_REG_3_ATI
#define GL_REG_3_ATI 0x8924
#endif
#ifndef GL_REG_4_ATI
#define GL_REG_4_ATI 0x8925
#endif
#ifndef GL_REG_5_ATI
#define GL_REG_5_ATI 0x8926
#endif
#ifndef GL_REG_6_ATI
#define GL_REG_6_ATI 0x8927
#endif
#ifndef GL_REG_7_ATI
#define GL_REG_7_ATI 0x8928
#endif
#ifndef GL_REG_8_ATI
#define GL_REG_8_ATI 0x8929
#endif
#ifndef GL_REG_9_ATI
#define GL_REG_9_ATI 0x892A
#endif
#ifndef GL_RELATIVE_ARC_TO_NV
#define GL_RELATIVE_ARC_TO_NV 0xFF
#endif
#ifndef GL_RELATIVE_CONIC_CURVE_TO_NV
#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
#endif
#ifndef GL_RELATIVE_CUBIC_CURVE_TO_NV
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
#endif
#ifndef GL_RELATIVE_HORIZONTAL_LINE_TO_NV
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
#endif
#ifndef GL_RELATIVE_LARGE_CCW_ARC_TO_NV
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
#endif
#ifndef GL_RELATIVE_LARGE_CW_ARC_TO_NV
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
#endif
#ifndef GL_RELATIVE_LINE_TO_NV
#define GL_RELATIVE_LINE_TO_NV 0x05
#endif
#ifndef GL_RELATIVE_MOVE_TO_NV
#define GL_RELATIVE_MOVE_TO_NV 0x03
#endif
#ifndef GL_RELATIVE_QUADRATIC_CURVE_TO_NV
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
#endif
#ifndef GL_RELATIVE_RECT_NV
#define GL_RELATIVE_RECT_NV 0xF7
#endif
#ifndef GL_RELATIVE_ROUNDED_RECT2_NV
#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
#endif
#ifndef GL_RELATIVE_ROUNDED_RECT4_NV
#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
#endif
#ifndef GL_RELATIVE_ROUNDED_RECT8_NV
#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
#endif
#ifndef GL_RELATIVE_ROUNDED_RECT_NV
#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
#endif
#ifndef GL_RELATIVE_SMALL_CCW_ARC_TO_NV
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
#endif
#ifndef GL_RELATIVE_SMALL_CW_ARC_TO_NV
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
#endif
#ifndef GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
#endif
#ifndef GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
#endif
#ifndef GL_RELATIVE_VERTICAL_LINE_TO_NV
#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
#endif
#ifndef GL_RELEASED_APPLE
#define GL_RELEASED_APPLE 0x8A19
#endif
#ifndef GL_RENDER
#define GL_RENDER 0x1C00
#endif
#ifndef GL_RENDERBUFFER
#define GL_RENDERBUFFER 0x8D41
#endif
#ifndef GL_RENDERBUFFER_ALPHA_SIZE
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#endif
#ifndef GL_RENDERBUFFER_ALPHA_SIZE_EXT
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#endif
#ifndef GL_RENDERBUFFER_BINDING
#define GL_RENDERBUFFER_BINDING 0x8CA7
#endif
#ifndef GL_RENDERBUFFER_BINDING_EXT
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#endif
#ifndef GL_RENDERBUFFER_BLUE_SIZE
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#endif
#ifndef GL_RENDERBUFFER_BLUE_SIZE_EXT
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#endif
#ifndef GL_RENDERBUFFER_COLOR_SAMPLES_NV
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
#endif
#ifndef GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
#endif
#ifndef GL_RENDERBUFFER_DEPTH_SIZE
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#endif
#ifndef GL_RENDERBUFFER_DEPTH_SIZE_EXT
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#endif
#ifndef GL_RENDERBUFFER_EXT
#define GL_RENDERBUFFER_EXT 0x8D41
#endif
#ifndef GL_RENDERBUFFER_FREE_MEMORY_ATI
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
#endif
#ifndef GL_RENDERBUFFER_GREEN_SIZE
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#endif
#ifndef GL_RENDERBUFFER_GREEN_SIZE_EXT
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#endif
#ifndef GL_RENDERBUFFER_HEIGHT
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#endif
#ifndef GL_RENDERBUFFER_HEIGHT_EXT
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#endif
#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#endif
#ifndef GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#endif
#ifndef GL_RENDERBUFFER_RED_SIZE
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#endif
#ifndef GL_RENDERBUFFER_RED_SIZE_EXT
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#endif
#ifndef GL_RENDERBUFFER_SAMPLES
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#endif
#ifndef GL_RENDERBUFFER_SAMPLES_EXT
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#endif
#ifndef GL_RENDERBUFFER_STENCIL_SIZE
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#endif
#ifndef GL_RENDERBUFFER_STENCIL_SIZE_EXT
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#endif
#ifndef GL_RENDERBUFFER_WIDTH
#define GL_RENDERBUFFER_WIDTH 0x8D42
#endif
#ifndef GL_RENDERBUFFER_WIDTH_EXT
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#endif
#ifndef GL_RENDERER
#define GL_RENDERER 0x1F01
#endif
#ifndef GL_RENDER_MODE
#define GL_RENDER_MODE 0x0C40
#endif
#ifndef GL_REPEAT
#define GL_REPEAT 0x2901
#endif
#ifndef GL_REPLACE
#define GL_REPLACE 0x1E01
#endif
#ifndef GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
#endif
#ifndef GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
#endif
#ifndef GL_REPLACEMENT_CODE_ARRAY_SUN
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
#endif
#ifndef GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
#endif
#ifndef GL_REPLACEMENT_CODE_SUN
#define GL_REPLACEMENT_CODE_SUN 0x81D8
#endif
#ifndef GL_REPLACE_EXT
#define GL_REPLACE_EXT 0x8062
#endif
#ifndef GL_REPLACE_MIDDLE_SUN
#define GL_REPLACE_MIDDLE_SUN 0x0002
#endif
#ifndef GL_REPLACE_OLDEST_SUN
#define GL_REPLACE_OLDEST_SUN 0x0003
#endif
#ifndef GL_REPLACE_VALUE_AMD
#define GL_REPLACE_VALUE_AMD 0x874B
#endif
#ifndef GL_REPLICATE_BORDER
#define GL_REPLICATE_BORDER 0x8153
#endif
#ifndef GL_REPLICATE_BORDER_HP
#define GL_REPLICATE_BORDER_HP 0x8153
#endif
#ifndef GL_RESAMPLE_AVERAGE_OML
#define GL_RESAMPLE_AVERAGE_OML 0x8988
#endif
#ifndef GL_RESAMPLE_DECIMATE_OML
#define GL_RESAMPLE_DECIMATE_OML 0x8989
#endif
#ifndef GL_RESAMPLE_DECIMATE_SGIX
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
#endif
#ifndef GL_RESAMPLE_REPLICATE_OML
#define GL_RESAMPLE_REPLICATE_OML 0x8986
#endif
#ifndef GL_RESAMPLE_REPLICATE_SGIX
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
#endif
#ifndef GL_RESAMPLE_ZERO_FILL_OML
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
#endif
#ifndef GL_RESAMPLE_ZERO_FILL_SGIX
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
#endif
#ifndef GL_RESCALE_NORMAL
#define GL_RESCALE_NORMAL 0x803A
#endif
#ifndef GL_RESCALE_NORMAL_EXT
#define GL_RESCALE_NORMAL_EXT 0x803A
#endif
#ifndef GL_RESET_NOTIFICATION_STRATEGY
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#endif
#ifndef GL_RESET_NOTIFICATION_STRATEGY_ARB
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#endif
#ifndef GL_RESTART_PATH_NV
#define GL_RESTART_PATH_NV 0xF0
#endif
#ifndef GL_RESTART_SUN
#define GL_RESTART_SUN 0x0001
#endif
#ifndef GL_RETAINED_APPLE
#define GL_RETAINED_APPLE 0x8A1B
#endif
#ifndef GL_RETURN
#define GL_RETURN 0x0102
#endif
#ifndef GL_RG
#define GL_RG 0x8227
#endif
#ifndef GL_RG16
#define GL_RG16 0x822C
#endif
#ifndef GL_RG16F
#define GL_RG16F 0x822F
#endif
#ifndef GL_RG16I
#define GL_RG16I 0x8239
#endif
#ifndef GL_RG16UI
#define GL_RG16UI 0x823A
#endif
#ifndef GL_RG16_SNORM
#define GL_RG16_SNORM 0x8F99
#endif
#ifndef GL_RG32F
#define GL_RG32F 0x8230
#endif
#ifndef GL_RG32I
#define GL_RG32I 0x823B
#endif
#ifndef GL_RG32UI
#define GL_RG32UI 0x823C
#endif
#ifndef GL_RG8
#define GL_RG8 0x822B
#endif
#ifndef GL_RG8I
#define GL_RG8I 0x8237
#endif
#ifndef GL_RG8UI
#define GL_RG8UI 0x8238
#endif
#ifndef GL_RG8_SNORM
#define GL_RG8_SNORM 0x8F95
#endif
#ifndef GL_RGB
#define GL_RGB 0x1907
#endif
#ifndef GL_RGB10
#define GL_RGB10 0x8052
#endif
#ifndef GL_RGB10_A2
#define GL_RGB10_A2 0x8059
#endif
#ifndef GL_RGB10_A2UI
#define GL_RGB10_A2UI 0x906F
#endif
#ifndef GL_RGB10_A2_EXT
#define GL_RGB10_A2_EXT 0x8059
#endif
#ifndef GL_RGB10_EXT
#define GL_RGB10_EXT 0x8052
#endif
#ifndef GL_RGB12
#define GL_RGB12 0x8053
#endif
#ifndef GL_RGB12_EXT
#define GL_RGB12_EXT 0x8053
#endif
#ifndef GL_RGB16
#define GL_RGB16 0x8054
#endif
#ifndef GL_RGB16F
#define GL_RGB16F 0x881B
#endif
#ifndef GL_RGB16F_ARB
#define GL_RGB16F_ARB 0x881B
#endif
#ifndef GL_RGB16I
#define GL_RGB16I 0x8D89
#endif
#ifndef GL_RGB16I_EXT
#define GL_RGB16I_EXT 0x8D89
#endif
#ifndef GL_RGB16UI
#define GL_RGB16UI 0x8D77
#endif
#ifndef GL_RGB16UI_EXT
#define GL_RGB16UI_EXT 0x8D77
#endif
#ifndef GL_RGB16_EXT
#define GL_RGB16_EXT 0x8054
#endif
#ifndef GL_RGB16_SNORM
#define GL_RGB16_SNORM 0x8F9A
#endif
#ifndef GL_RGB2_EXT
#define GL_RGB2_EXT 0x804E
#endif
#ifndef GL_RGB32F
#define GL_RGB32F 0x8815
#endif
#ifndef GL_RGB32F_ARB
#define GL_RGB32F_ARB 0x8815
#endif
#ifndef GL_RGB32I
#define GL_RGB32I 0x8D83
#endif
#ifndef GL_RGB32I_EXT
#define GL_RGB32I_EXT 0x8D83
#endif
#ifndef GL_RGB32UI
#define GL_RGB32UI 0x8D71
#endif
#ifndef GL_RGB32UI_EXT
#define GL_RGB32UI_EXT 0x8D71
#endif
#ifndef GL_RGB4
#define GL_RGB4 0x804F
#endif
#ifndef GL_RGB4_EXT
#define GL_RGB4_EXT 0x804F
#endif
#ifndef GL_RGB4_S3TC
#define GL_RGB4_S3TC 0x83A1
#endif
#ifndef GL_RGB5
#define GL_RGB5 0x8050
#endif
#ifndef GL_RGB565
#define GL_RGB565 0x8D62
#endif
#ifndef GL_RGB5_A1
#define GL_RGB5_A1 0x8057
#endif
#ifndef GL_RGB5_A1_EXT
#define GL_RGB5_A1_EXT 0x8057
#endif
#ifndef GL_RGB5_EXT
#define GL_RGB5_EXT 0x8050
#endif
#ifndef GL_RGB8
#define GL_RGB8 0x8051
#endif
#ifndef GL_RGB8I
#define GL_RGB8I 0x8D8F
#endif
#ifndef GL_RGB8I_EXT
#define GL_RGB8I_EXT 0x8D8F
#endif
#ifndef GL_RGB8UI
#define GL_RGB8UI 0x8D7D
#endif
#ifndef GL_RGB8UI_EXT
#define GL_RGB8UI_EXT 0x8D7D
#endif
#ifndef GL_RGB8_EXT
#define GL_RGB8_EXT 0x8051
#endif
#ifndef GL_RGB8_SNORM
#define GL_RGB8_SNORM 0x8F96
#endif
#ifndef GL_RGB9_E5
#define GL_RGB9_E5 0x8C3D
#endif
#ifndef GL_RGB9_E5_EXT
#define GL_RGB9_E5_EXT 0x8C3D
#endif
#ifndef GL_RGBA
#define GL_RGBA 0x1908
#endif
#ifndef GL_RGBA12
#define GL_RGBA12 0x805A
#endif
#ifndef GL_RGBA12_EXT
#define GL_RGBA12_EXT 0x805A
#endif
#ifndef GL_RGBA16
#define GL_RGBA16 0x805B
#endif
#ifndef GL_RGBA16F
#define GL_RGBA16F 0x881A
#endif
#ifndef GL_RGBA16F_ARB
#define GL_RGBA16F_ARB 0x881A
#endif
#ifndef GL_RGBA16I
#define GL_RGBA16I 0x8D88
#endif
#ifndef GL_RGBA16I_EXT
#define GL_RGBA16I_EXT 0x8D88
#endif
#ifndef GL_RGBA16UI
#define GL_RGBA16UI 0x8D76
#endif
#ifndef GL_RGBA16UI_EXT
#define GL_RGBA16UI_EXT 0x8D76
#endif
#ifndef GL_RGBA16_EXT
#define GL_RGBA16_EXT 0x805B
#endif
#ifndef GL_RGBA16_SNORM
#define GL_RGBA16_SNORM 0x8F9B
#endif
#ifndef GL_RGBA2
#define GL_RGBA2 0x8055
#endif
#ifndef GL_RGBA2_EXT
#define GL_RGBA2_EXT 0x8055
#endif
#ifndef GL_RGBA32F
#define GL_RGBA32F 0x8814
#endif
#ifndef GL_RGBA32F_ARB
#define GL_RGBA32F_ARB 0x8814
#endif
#ifndef GL_RGBA32I
#define GL_RGBA32I 0x8D82
#endif
#ifndef GL_RGBA32I_EXT
#define GL_RGBA32I_EXT 0x8D82
#endif
#ifndef GL_RGBA32UI
#define GL_RGBA32UI 0x8D70
#endif
#ifndef GL_RGBA32UI_EXT
#define GL_RGBA32UI_EXT 0x8D70
#endif
#ifndef GL_RGBA4
#define GL_RGBA4 0x8056
#endif
#ifndef GL_RGBA4_DXT5_S3TC
#define GL_RGBA4_DXT5_S3TC 0x83A5
#endif
#ifndef GL_RGBA4_EXT
#define GL_RGBA4_EXT 0x8056
#endif
#ifndef GL_RGBA4_S3TC
#define GL_RGBA4_S3TC 0x83A3
#endif
#ifndef GL_RGBA8
#define GL_RGBA8 0x8058
#endif
#ifndef GL_RGBA8I
#define GL_RGBA8I 0x8D8E
#endif
#ifndef GL_RGBA8I_EXT
#define GL_RGBA8I_EXT 0x8D8E
#endif
#ifndef GL_RGBA8UI
#define GL_RGBA8UI 0x8D7C
#endif
#ifndef GL_RGBA8UI_EXT
#define GL_RGBA8UI_EXT 0x8D7C
#endif
#ifndef GL_RGBA8_EXT
#define GL_RGBA8_EXT 0x8058
#endif
#ifndef GL_RGBA8_SNORM
#define GL_RGBA8_SNORM 0x8F97
#endif
#ifndef GL_RGBA_DXT5_S3TC
#define GL_RGBA_DXT5_S3TC 0x83A4
#endif
#ifndef GL_RGBA_FLOAT16_APPLE
#define GL_RGBA_FLOAT16_APPLE 0x881A
#endif
#ifndef GL_RGBA_FLOAT16_ATI
#define GL_RGBA_FLOAT16_ATI 0x881A
#endif
#ifndef GL_RGBA_FLOAT32_APPLE
#define GL_RGBA_FLOAT32_APPLE 0x8814
#endif
#ifndef GL_RGBA_FLOAT32_ATI
#define GL_RGBA_FLOAT32_ATI 0x8814
#endif
#ifndef GL_RGBA_FLOAT_MODE_ARB
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
#endif
#ifndef GL_RGBA_FLOAT_MODE_ATI
#define GL_RGBA_FLOAT_MODE_ATI 0x8820
#endif
#ifndef GL_RGBA_INTEGER
#define GL_RGBA_INTEGER 0x8D99
#endif
#ifndef GL_RGBA_INTEGER_EXT
#define GL_RGBA_INTEGER_EXT 0x8D99
#endif
#ifndef GL_RGBA_INTEGER_MODE_EXT
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
#endif
#ifndef GL_RGBA_MODE
#define GL_RGBA_MODE 0x0C31
#endif
#ifndef GL_RGBA_S3TC
#define GL_RGBA_S3TC 0x83A2
#endif
#ifndef GL_RGBA_SIGNED_COMPONENTS_EXT
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
#endif
#ifndef GL_RGBA_SNORM
#define GL_RGBA_SNORM 0x8F93
#endif
#ifndef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#endif
#ifndef GL_RGB_422_APPLE
#define GL_RGB_422_APPLE 0x8A1F
#endif
#ifndef GL_RGB_FLOAT16_APPLE
#define GL_RGB_FLOAT16_APPLE 0x881B
#endif
#ifndef GL_RGB_FLOAT16_ATI
#define GL_RGB_FLOAT16_ATI 0x881B
#endif
#ifndef GL_RGB_FLOAT32_APPLE
#define GL_RGB_FLOAT32_APPLE 0x8815
#endif
#ifndef GL_RGB_FLOAT32_ATI
#define GL_RGB_FLOAT32_ATI 0x8815
#endif
#ifndef GL_RGB_INTEGER
#define GL_RGB_INTEGER 0x8D98
#endif
#ifndef GL_RGB_INTEGER_EXT
#define GL_RGB_INTEGER_EXT 0x8D98
#endif
#ifndef GL_RGB_RAW_422_APPLE
#define GL_RGB_RAW_422_APPLE 0x8A51
#endif
#ifndef GL_RGB_S3TC
#define GL_RGB_S3TC 0x83A0
#endif
#ifndef GL_RGB_SCALE
#define GL_RGB_SCALE 0x8573
#endif
#ifndef GL_RGB_SCALE_ARB
#define GL_RGB_SCALE_ARB 0x8573
#endif
#ifndef GL_RGB_SCALE_EXT
#define GL_RGB_SCALE_EXT 0x8573
#endif
#ifndef GL_RGB_SNORM
#define GL_RGB_SNORM 0x8F92
#endif
#ifndef GL_RG_INTEGER
#define GL_RG_INTEGER 0x8228
#endif
#ifndef GL_RG_SNORM
#define GL_RG_SNORM 0x8F91
#endif
#ifndef GL_RIGHT
#define GL_RIGHT 0x0407
#endif
#ifndef GL_ROUNDED_RECT2_NV
#define GL_ROUNDED_RECT2_NV 0xEA
#endif
#ifndef GL_ROUNDED_RECT4_NV
#define GL_ROUNDED_RECT4_NV 0xEC
#endif
#ifndef GL_ROUNDED_RECT8_NV
#define GL_ROUNDED_RECT8_NV 0xEE
#endif
#ifndef GL_ROUNDED_RECT_NV
#define GL_ROUNDED_RECT_NV 0xE8
#endif
#ifndef GL_ROUND_NV
#define GL_ROUND_NV 0x90A4
#endif
#ifndef GL_S
#define GL_S 0x2000
#endif
#ifndef GL_SAMPLER
#define GL_SAMPLER 0x82E6
#endif
#ifndef GL_SAMPLER_1D
#define GL_SAMPLER_1D 0x8B5D
#endif
#ifndef GL_SAMPLER_1D_ARB
#define GL_SAMPLER_1D_ARB 0x8B5D
#endif
#ifndef GL_SAMPLER_1D_ARRAY
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#endif
#ifndef GL_SAMPLER_1D_ARRAY_EXT
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
#endif
#ifndef GL_SAMPLER_1D_ARRAY_SHADOW
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#endif
#ifndef GL_SAMPLER_1D_ARRAY_SHADOW_EXT
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
#endif
#ifndef GL_SAMPLER_1D_SHADOW
#define GL_SAMPLER_1D_SHADOW 0x8B61
#endif
#ifndef GL_SAMPLER_1D_SHADOW_ARB
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#endif
#ifndef GL_SAMPLER_2D
#define GL_SAMPLER_2D 0x8B5E
#endif
#ifndef GL_SAMPLER_2D_ARB
#define GL_SAMPLER_2D_ARB 0x8B5E
#endif
#ifndef GL_SAMPLER_2D_ARRAY
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#endif
#ifndef GL_SAMPLER_2D_ARRAY_EXT
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
#endif
#ifndef GL_SAMPLER_2D_ARRAY_SHADOW
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#endif
#ifndef GL_SAMPLER_2D_ARRAY_SHADOW_EXT
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
#endif
#ifndef GL_SAMPLER_2D_MULTISAMPLE
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#endif
#ifndef GL_SAMPLER_2D_MULTISAMPLE_ARRAY
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#endif
#ifndef GL_SAMPLER_2D_RECT
#define GL_SAMPLER_2D_RECT 0x8B63
#endif
#ifndef GL_SAMPLER_2D_RECT_ARB
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#endif
#ifndef GL_SAMPLER_2D_RECT_SHADOW
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#endif
#ifndef GL_SAMPLER_2D_RECT_SHADOW_ARB
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#endif
#ifndef GL_SAMPLER_2D_SHADOW
#define GL_SAMPLER_2D_SHADOW 0x8B62
#endif
#ifndef GL_SAMPLER_2D_SHADOW_ARB
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#endif
#ifndef GL_SAMPLER_3D
#define GL_SAMPLER_3D 0x8B5F
#endif
#ifndef GL_SAMPLER_3D_ARB
#define GL_SAMPLER_3D_ARB 0x8B5F
#endif
#ifndef GL_SAMPLER_BINDING
#define GL_SAMPLER_BINDING 0x8919
#endif
#ifndef GL_SAMPLER_BUFFER
#define GL_SAMPLER_BUFFER 0x8DC2
#endif
#ifndef GL_SAMPLER_BUFFER_AMD
#define GL_SAMPLER_BUFFER_AMD 0x9001
#endif
#ifndef GL_SAMPLER_BUFFER_EXT
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
#endif
#ifndef GL_SAMPLER_CUBE
#define GL_SAMPLER_CUBE 0x8B60
#endif
#ifndef GL_SAMPLER_CUBE_ARB
#define GL_SAMPLER_CUBE_ARB 0x8B60
#endif
#ifndef GL_SAMPLER_CUBE_MAP_ARRAY
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#endif
#ifndef GL_SAMPLER_CUBE_MAP_ARRAY_ARB
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
#endif
#ifndef GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#endif
#ifndef GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
#endif
#ifndef GL_SAMPLER_CUBE_SHADOW
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#endif
#ifndef GL_SAMPLER_CUBE_SHADOW_EXT
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
#endif
#ifndef GL_SAMPLER_OBJECT_AMD
#define GL_SAMPLER_OBJECT_AMD 0x9155
#endif
#ifndef GL_SAMPLER_RENDERBUFFER_NV
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
#endif
#ifndef GL_SAMPLES
#define GL_SAMPLES 0x80A9
#endif
#ifndef GL_SAMPLES_3DFX
#define GL_SAMPLES_3DFX 0x86B4
#endif
#ifndef GL_SAMPLES_ARB
#define GL_SAMPLES_ARB 0x80A9
#endif
#ifndef GL_SAMPLES_EXT
#define GL_SAMPLES_EXT 0x80A9
#endif
#ifndef GL_SAMPLES_PASSED
#define GL_SAMPLES_PASSED 0x8914
#endif
#ifndef GL_SAMPLES_PASSED_ARB
#define GL_SAMPLES_PASSED_ARB 0x8914
#endif
#ifndef GL_SAMPLES_SGIS
#define GL_SAMPLES_SGIS 0x80A9
#endif
#ifndef GL_SAMPLE_ALPHA_TO_COVERAGE
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#endif
#ifndef GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#endif
#ifndef GL_SAMPLE_ALPHA_TO_MASK_EXT
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
#endif
#ifndef GL_SAMPLE_ALPHA_TO_MASK_SGIS
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
#endif
#ifndef GL_SAMPLE_ALPHA_TO_ONE
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#endif
#ifndef GL_SAMPLE_ALPHA_TO_ONE_ARB
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#endif
#ifndef GL_SAMPLE_ALPHA_TO_ONE_EXT
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
#endif
#ifndef GL_SAMPLE_ALPHA_TO_ONE_SGIS
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
#endif
#ifndef GL_SAMPLE_BUFFERS
#define GL_SAMPLE_BUFFERS 0x80A8
#endif
#ifndef GL_SAMPLE_BUFFERS_3DFX
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
#endif
#ifndef GL_SAMPLE_BUFFERS_ARB
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#endif
#ifndef GL_SAMPLE_BUFFERS_EXT
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
#endif
#ifndef GL_SAMPLE_BUFFERS_SGIS
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
#endif
#ifndef GL_SAMPLE_COVERAGE
#define GL_SAMPLE_COVERAGE 0x80A0
#endif
#ifndef GL_SAMPLE_COVERAGE_ARB
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#endif
#ifndef GL_SAMPLE_COVERAGE_INVERT
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#endif
#ifndef GL_SAMPLE_COVERAGE_INVERT_ARB
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#endif
#ifndef GL_SAMPLE_COVERAGE_VALUE
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#endif
#ifndef GL_SAMPLE_COVERAGE_VALUE_ARB
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#endif
#ifndef GL_SAMPLE_LOCATION_NV
#define GL_SAMPLE_LOCATION_NV 0x8E50
#endif
#ifndef GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
#endif
#ifndef GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
#endif
#ifndef GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
#endif
#ifndef GL_SAMPLE_MASK
#define GL_SAMPLE_MASK 0x8E51
#endif
#ifndef GL_SAMPLE_MASK_EXT
#define GL_SAMPLE_MASK_EXT 0x80A0
#endif
#ifndef GL_SAMPLE_MASK_INVERT_EXT
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
#endif
#ifndef GL_SAMPLE_MASK_INVERT_SGIS
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#endif
#ifndef GL_SAMPLE_MASK_NV
#define GL_SAMPLE_MASK_NV 0x8E51
#endif
#ifndef GL_SAMPLE_MASK_SGIS
#define GL_SAMPLE_MASK_SGIS 0x80A0
#endif
#ifndef GL_SAMPLE_MASK_VALUE
#define GL_SAMPLE_MASK_VALUE 0x8E52
#endif
#ifndef GL_SAMPLE_MASK_VALUE_EXT
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
#endif
#ifndef GL_SAMPLE_MASK_VALUE_NV
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
#endif
#ifndef GL_SAMPLE_MASK_VALUE_SGIS
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#endif
#ifndef GL_SAMPLE_PATTERN_EXT
#define GL_SAMPLE_PATTERN_EXT 0x80AC
#endif
#ifndef GL_SAMPLE_PATTERN_SGIS
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
#endif
#ifndef GL_SAMPLE_POSITION
#define GL_SAMPLE_POSITION 0x8E50
#endif
#ifndef GL_SAMPLE_POSITION_NV
#define GL_SAMPLE_POSITION_NV 0x8E50
#endif
#ifndef GL_SAMPLE_SHADING
#define GL_SAMPLE_SHADING 0x8C36
#endif
#ifndef GL_SAMPLE_SHADING_ARB
#define GL_SAMPLE_SHADING_ARB 0x8C36
#endif
#ifndef GL_SATURATE_BIT_ATI
#define GL_SATURATE_BIT_ATI 0x00000040
#endif
#ifndef GL_SCALAR_EXT
#define GL_SCALAR_EXT 0x87BE
#endif
#ifndef GL_SCALEBIAS_HINT_SGIX
#define GL_SCALEBIAS_HINT_SGIX 0x8322
#endif
#ifndef GL_SCALED_RESOLVE_FASTEST_EXT
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
#endif
#ifndef GL_SCALED_RESOLVE_NICEST_EXT
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
#endif
#ifndef GL_SCALE_BY_FOUR_NV
#define GL_SCALE_BY_FOUR_NV 0x853F
#endif
#ifndef GL_SCALE_BY_ONE_HALF_NV
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#endif
#ifndef GL_SCALE_BY_TWO_NV
#define GL_SCALE_BY_TWO_NV 0x853E
#endif
#ifndef GL_SCISSOR_BIT
#define GL_SCISSOR_BIT 0x00080000
#endif
#ifndef GL_SCISSOR_BOX
#define GL_SCISSOR_BOX 0x0C10
#endif
#ifndef GL_SCISSOR_COMMAND_NV
#define GL_SCISSOR_COMMAND_NV 0x0011
#endif
#ifndef GL_SCISSOR_TEST
#define GL_SCISSOR_TEST 0x0C11
#endif
#ifndef GL_SCREEN_COORDINATES_REND
#define GL_SCREEN_COORDINATES_REND 0x8490
#endif
#ifndef GL_SCREEN_KHR
#define GL_SCREEN_KHR 0x9295
#endif
#ifndef GL_SCREEN_NV
#define GL_SCREEN_NV 0x9295
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_EXT
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_LIST_IBM
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_POINTER
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_SIZE
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_STRIDE
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_TYPE
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#endif
#ifndef GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#endif
#ifndef GL_SECONDARY_COLOR_NV
#define GL_SECONDARY_COLOR_NV 0x852D
#endif
#ifndef GL_SECONDARY_INTERPOLATOR_ATI
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
#endif
#ifndef GL_SELECT
#define GL_SELECT 0x1C02
#endif
#ifndef GL_SELECTION_BUFFER_POINTER
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#endif
#ifndef GL_SELECTION_BUFFER_SIZE
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#endif
#ifndef GL_SEPARABLE_2D
#define GL_SEPARABLE_2D 0x8012
#endif
#ifndef GL_SEPARABLE_2D_EXT
#define GL_SEPARABLE_2D_EXT 0x8012
#endif
#ifndef GL_SEPARATE_ATTRIBS
#define GL_SEPARATE_ATTRIBS 0x8C8D
#endif
#ifndef GL_SEPARATE_ATTRIBS_EXT
#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
#endif
#ifndef GL_SEPARATE_ATTRIBS_NV
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
#endif
#ifndef GL_SEPARATE_SPECULAR_COLOR
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#endif
#ifndef GL_SEPARATE_SPECULAR_COLOR_EXT
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
#endif
#ifndef GL_SET
#define GL_SET 0x150F
#endif
#ifndef GL_SET_AMD
#define GL_SET_AMD 0x874A
#endif
#ifndef GL_SHADER
#define GL_SHADER 0x82E1
#endif
#ifndef GL_SHADER_BINARY_FORMATS
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#endif
#ifndef GL_SHADER_COMPILER
#define GL_SHADER_COMPILER 0x8DFA
#endif
#ifndef GL_SHADER_CONSISTENT_NV
#define GL_SHADER_CONSISTENT_NV 0x86DD
#endif
#ifndef GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
#endif
#ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#endif
#ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
#endif
#ifndef GL_SHADER_IMAGE_ATOMIC
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
#endif
#ifndef GL_SHADER_IMAGE_LOAD
#define GL_SHADER_IMAGE_LOAD 0x82A4
#endif
#ifndef GL_SHADER_IMAGE_STORE
#define GL_SHADER_IMAGE_STORE 0x82A5
#endif
#ifndef GL_SHADER_INCLUDE_ARB
#define GL_SHADER_INCLUDE_ARB 0x8DAE
#endif
#ifndef GL_SHADER_OBJECT_ARB
#define GL_SHADER_OBJECT_ARB 0x8B48
#endif
#ifndef GL_SHADER_OBJECT_EXT
#define GL_SHADER_OBJECT_EXT 0x8B48
#endif
#ifndef GL_SHADER_OPERATION_NV
#define GL_SHADER_OPERATION_NV 0x86DF
#endif
#ifndef GL_SHADER_SOURCE_LENGTH
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#endif
#ifndef GL_SHADER_STORAGE_BARRIER_BIT
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#endif
#ifndef GL_SHADER_STORAGE_BLOCK
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#endif
#ifndef GL_SHADER_STORAGE_BUFFER
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#endif
#ifndef GL_SHADER_STORAGE_BUFFER_BINDING
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#endif
#ifndef GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#endif
#ifndef GL_SHADER_STORAGE_BUFFER_SIZE
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#endif
#ifndef GL_SHADER_STORAGE_BUFFER_START
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
#endif
#ifndef GL_SHADER_TYPE
#define GL_SHADER_TYPE 0x8B4F
#endif
#ifndef GL_SHADE_MODEL
#define GL_SHADE_MODEL 0x0B54
#endif
#ifndef GL_SHADING_LANGUAGE_VERSION
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#endif
#ifndef GL_SHADING_LANGUAGE_VERSION_ARB
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#endif
#ifndef GL_SHADOW_AMBIENT_SGIX
#define GL_SHADOW_AMBIENT_SGIX 0x80BF
#endif
#ifndef GL_SHADOW_ATTENUATION_EXT
#define GL_SHADOW_ATTENUATION_EXT 0x834E
#endif
#ifndef GL_SHARED_EDGE_NV
#define GL_SHARED_EDGE_NV 0xC0
#endif
#ifndef GL_SHARED_TEXTURE_PALETTE_EXT
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#endif
#ifndef GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
#endif
#ifndef GL_SHININESS
#define GL_SHININESS 0x1601
#endif
#ifndef GL_SHORT
#define GL_SHORT 0x1402
#endif
#ifndef GL_SIGNALED
#define GL_SIGNALED 0x9119
#endif
#ifndef GL_SIGNED_ALPHA8_NV
#define GL_SIGNED_ALPHA8_NV 0x8706
#endif
#ifndef GL_SIGNED_ALPHA_NV
#define GL_SIGNED_ALPHA_NV 0x8705
#endif
#ifndef GL_SIGNED_HILO16_NV
#define GL_SIGNED_HILO16_NV 0x86FA
#endif
#ifndef GL_SIGNED_HILO8_NV
#define GL_SIGNED_HILO8_NV 0x885F
#endif
#ifndef GL_SIGNED_HILO_NV
#define GL_SIGNED_HILO_NV 0x86F9
#endif
#ifndef GL_SIGNED_IDENTITY_NV
#define GL_SIGNED_IDENTITY_NV 0x853C
#endif
#ifndef GL_SIGNED_INTENSITY8_NV
#define GL_SIGNED_INTENSITY8_NV 0x8708
#endif
#ifndef GL_SIGNED_INTENSITY_NV
#define GL_SIGNED_INTENSITY_NV 0x8707
#endif
#ifndef GL_SIGNED_LUMINANCE8_ALPHA8_NV
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#endif
#ifndef GL_SIGNED_LUMINANCE8_NV
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#endif
#ifndef GL_SIGNED_LUMINANCE_ALPHA_NV
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#endif
#ifndef GL_SIGNED_LUMINANCE_NV
#define GL_SIGNED_LUMINANCE_NV 0x8701
#endif
#ifndef GL_SIGNED_NEGATE_NV
#define GL_SIGNED_NEGATE_NV 0x853D
#endif
#ifndef GL_SIGNED_NORMALIZED
#define GL_SIGNED_NORMALIZED 0x8F9C
#endif
#ifndef GL_SIGNED_RGB8_NV
#define GL_SIGNED_RGB8_NV 0x86FF
#endif
#ifndef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#endif
#ifndef GL_SIGNED_RGBA8_NV
#define GL_SIGNED_RGBA8_NV 0x86FC
#endif
#ifndef GL_SIGNED_RGBA_NV
#define GL_SIGNED_RGBA_NV 0x86FB
#endif
#ifndef GL_SIGNED_RGB_NV
#define GL_SIGNED_RGB_NV 0x86FE
#endif
#ifndef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#endif
#ifndef GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
#endif
#ifndef GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
#endif
#ifndef GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
#endif
#ifndef GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
#endif
#ifndef GL_SINGLE_COLOR
#define GL_SINGLE_COLOR 0x81F9
#endif
#ifndef GL_SINGLE_COLOR_EXT
#define GL_SINGLE_COLOR_EXT 0x81F9
#endif
#ifndef GL_SKIP_COMPONENTS1_NV
#define GL_SKIP_COMPONENTS1_NV -6
#endif
#ifndef GL_SKIP_COMPONENTS2_NV
#define GL_SKIP_COMPONENTS2_NV -5
#endif
#ifndef GL_SKIP_COMPONENTS3_NV
#define GL_SKIP_COMPONENTS3_NV -4
#endif
#ifndef GL_SKIP_COMPONENTS4_NV
#define GL_SKIP_COMPONENTS4_NV -3
#endif
#ifndef GL_SKIP_DECODE_EXT
#define GL_SKIP_DECODE_EXT 0x8A4A
#endif
#ifndef GL_SKIP_MISSING_GLYPH_NV
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
#endif
#ifndef GL_SLICE_ACCUM_SUN
#define GL_SLICE_ACCUM_SUN 0x85CC
#endif
#ifndef GL_SLUMINANCE
#define GL_SLUMINANCE 0x8C46
#endif
#ifndef GL_SLUMINANCE8
#define GL_SLUMINANCE8 0x8C47
#endif
#ifndef GL_SLUMINANCE8_ALPHA8
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#endif
#ifndef GL_SLUMINANCE8_ALPHA8_EXT
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#endif
#ifndef GL_SLUMINANCE8_EXT
#define GL_SLUMINANCE8_EXT 0x8C47
#endif
#ifndef GL_SLUMINANCE_ALPHA
#define GL_SLUMINANCE_ALPHA 0x8C44
#endif
#ifndef GL_SLUMINANCE_ALPHA_EXT
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#endif
#ifndef GL_SLUMINANCE_EXT
#define GL_SLUMINANCE_EXT 0x8C46
#endif
#ifndef GL_SMALL_CCW_ARC_TO_NV
#define GL_SMALL_CCW_ARC_TO_NV 0x12
#endif
#ifndef GL_SMALL_CW_ARC_TO_NV
#define GL_SMALL_CW_ARC_TO_NV 0x14
#endif
#ifndef GL_SMOOTH
#define GL_SMOOTH 0x1D01
#endif
#ifndef GL_SMOOTH_CUBIC_CURVE_TO_NV
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
#endif
#ifndef GL_SMOOTH_LINE_WIDTH_GRANULARITY
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#endif
#ifndef GL_SMOOTH_LINE_WIDTH_RANGE
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#endif
#ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#endif
#ifndef GL_SMOOTH_POINT_SIZE_RANGE
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#endif
#ifndef GL_SMOOTH_QUADRATIC_CURVE_TO_NV
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
#endif
#ifndef GL_SM_COUNT_NV
#define GL_SM_COUNT_NV 0x933B
#endif
#ifndef GL_SOFTLIGHT_KHR
#define GL_SOFTLIGHT_KHR 0x929C
#endif
#ifndef GL_SOFTLIGHT_NV
#define GL_SOFTLIGHT_NV 0x929C
#endif
#ifndef GL_SOURCE0_ALPHA
#define GL_SOURCE0_ALPHA 0x8588
#endif
#ifndef GL_SOURCE0_ALPHA_ARB
#define GL_SOURCE0_ALPHA_ARB 0x8588
#endif
#ifndef GL_SOURCE0_ALPHA_EXT
#define GL_SOURCE0_ALPHA_EXT 0x8588
#endif
#ifndef GL_SOURCE0_RGB
#define GL_SOURCE0_RGB 0x8580
#endif
#ifndef GL_SOURCE0_RGB_ARB
#define GL_SOURCE0_RGB_ARB 0x8580
#endif
#ifndef GL_SOURCE0_RGB_EXT
#define GL_SOURCE0_RGB_EXT 0x8580
#endif
#ifndef GL_SOURCE1_ALPHA
#define GL_SOURCE1_ALPHA 0x8589
#endif
#ifndef GL_SOURCE1_ALPHA_ARB
#define GL_SOURCE1_ALPHA_ARB 0x8589
#endif
#ifndef GL_SOURCE1_ALPHA_EXT
#define GL_SOURCE1_ALPHA_EXT 0x8589
#endif
#ifndef GL_SOURCE1_RGB
#define GL_SOURCE1_RGB 0x8581
#endif
#ifndef GL_SOURCE1_RGB_ARB
#define GL_SOURCE1_RGB_ARB 0x8581
#endif
#ifndef GL_SOURCE1_RGB_EXT
#define GL_SOURCE1_RGB_EXT 0x8581
#endif
#ifndef GL_SOURCE2_ALPHA
#define GL_SOURCE2_ALPHA 0x858A
#endif
#ifndef GL_SOURCE2_ALPHA_ARB
#define GL_SOURCE2_ALPHA_ARB 0x858A
#endif
#ifndef GL_SOURCE2_ALPHA_EXT
#define GL_SOURCE2_ALPHA_EXT 0x858A
#endif
#ifndef GL_SOURCE2_RGB
#define GL_SOURCE2_RGB 0x8582
#endif
#ifndef GL_SOURCE2_RGB_ARB
#define GL_SOURCE2_RGB_ARB 0x8582
#endif
#ifndef GL_SOURCE2_RGB_EXT
#define GL_SOURCE2_RGB_EXT 0x8582
#endif
#ifndef GL_SOURCE3_ALPHA
#define GL_SOURCE3_ALPHA 0x858B
#endif
#ifndef GL_SOURCE3_ALPHA_ARB
#define GL_SOURCE3_ALPHA_ARB 0x858B
#endif
#ifndef GL_SOURCE3_ALPHA_NV
#define GL_SOURCE3_ALPHA_NV 0x858B
#endif
#ifndef GL_SOURCE3_RGB
#define GL_SOURCE3_RGB 0x8583
#endif
#ifndef GL_SOURCE3_RGB_ARB
#define GL_SOURCE3_RGB_ARB 0x8583
#endif
#ifndef GL_SOURCE3_RGB_NV
#define GL_SOURCE3_RGB_NV 0x8583
#endif
#ifndef GL_SOURCE4_ALPHA
#define GL_SOURCE4_ALPHA 0x858C
#endif
#ifndef GL_SOURCE4_ALPHA_ARB
#define GL_SOURCE4_ALPHA_ARB 0x858C
#endif
#ifndef GL_SOURCE4_RGB
#define GL_SOURCE4_RGB 0x8584
#endif
#ifndef GL_SOURCE4_RGB_ARB
#define GL_SOURCE4_RGB_ARB 0x8584
#endif
#ifndef GL_SOURCE5_ALPHA
#define GL_SOURCE5_ALPHA 0x858D
#endif
#ifndef GL_SOURCE5_ALPHA_ARB
#define GL_SOURCE5_ALPHA_ARB 0x858D
#endif
#ifndef GL_SOURCE5_RGB
#define GL_SOURCE5_RGB 0x8585
#endif
#ifndef GL_SOURCE5_RGB_ARB
#define GL_SOURCE5_RGB_ARB 0x8585
#endif
#ifndef GL_SOURCE6_ALPHA
#define GL_SOURCE6_ALPHA 0x858E
#endif
#ifndef GL_SOURCE6_ALPHA_ARB
#define GL_SOURCE6_ALPHA_ARB 0x858E
#endif
#ifndef GL_SOURCE6_RGB
#define GL_SOURCE6_RGB 0x8586
#endif
#ifndef GL_SOURCE6_RGB_ARB
#define GL_SOURCE6_RGB_ARB 0x8586
#endif
#ifndef GL_SOURCE7_ALPHA
#define GL_SOURCE7_ALPHA 0x858F
#endif
#ifndef GL_SOURCE7_ALPHA_ARB
#define GL_SOURCE7_ALPHA_ARB 0x858F
#endif
#ifndef GL_SOURCE7_RGB
#define GL_SOURCE7_RGB 0x8587
#endif
#ifndef GL_SOURCE7_RGB_ARB
#define GL_SOURCE7_RGB_ARB 0x8587
#endif
#ifndef GL_SPARE0_NV
#define GL_SPARE0_NV 0x852E
#endif
#ifndef GL_SPARE0_PLUS_SECONDARY_COLOR_NV
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#endif
#ifndef GL_SPARE1_NV
#define GL_SPARE1_NV 0x852F
#endif
#ifndef GL_SPARSE_BUFFER_PAGE_SIZE_ARB
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
#endif
#ifndef GL_SPARSE_STORAGE_BIT_ARB
#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
#endif
#ifndef GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
#endif
#ifndef GL_SPECULAR
#define GL_SPECULAR 0x1202
#endif
#ifndef GL_SPHERE_MAP
#define GL_SPHERE_MAP 0x2402
#endif
#ifndef GL_SPOT_CUTOFF
#define GL_SPOT_CUTOFF 0x1206
#endif
#ifndef GL_SPOT_DIRECTION
#define GL_SPOT_DIRECTION 0x1204
#endif
#ifndef GL_SPOT_EXPONENT
#define GL_SPOT_EXPONENT 0x1205
#endif
#ifndef GL_SPRITE_AXIAL_SGIX
#define GL_SPRITE_AXIAL_SGIX 0x814C
#endif
#ifndef GL_SPRITE_AXIS_SGIX
#define GL_SPRITE_AXIS_SGIX 0x814A
#endif
#ifndef GL_SPRITE_EYE_ALIGNED_SGIX
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
#endif
#ifndef GL_SPRITE_MODE_SGIX
#define GL_SPRITE_MODE_SGIX 0x8149
#endif
#ifndef GL_SPRITE_OBJECT_ALIGNED_SGIX
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
#endif
#ifndef GL_SPRITE_SGIX
#define GL_SPRITE_SGIX 0x8148
#endif
#ifndef GL_SPRITE_TRANSLATION_SGIX
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
#endif
#ifndef GL_SQUARE_NV
#define GL_SQUARE_NV 0x90A3
#endif
#ifndef GL_SRC0_ALPHA
#define GL_SRC0_ALPHA 0x8588
#endif
#ifndef GL_SRC0_RGB
#define GL_SRC0_RGB 0x8580
#endif
#ifndef GL_SRC1_ALPHA
#define GL_SRC1_ALPHA 0x8589
#endif
#ifndef GL_SRC1_COLOR
#define GL_SRC1_COLOR 0x88F9
#endif
#ifndef GL_SRC1_RGB
#define GL_SRC1_RGB 0x8581
#endif
#ifndef GL_SRC2_ALPHA
#define GL_SRC2_ALPHA 0x858A
#endif
#ifndef GL_SRC2_RGB
#define GL_SRC2_RGB 0x8582
#endif
#ifndef GL_SRC3_ALPHA
#define GL_SRC3_ALPHA 0x858B
#endif
#ifndef GL_SRC3_RGB
#define GL_SRC3_RGB 0x8583
#endif
#ifndef GL_SRC4_ALPHA
#define GL_SRC4_ALPHA 0x858C
#endif
#ifndef GL_SRC4_RGB
#define GL_SRC4_RGB 0x8584
#endif
#ifndef GL_SRC5_ALPHA
#define GL_SRC5_ALPHA 0x858D
#endif
#ifndef GL_SRC5_RGB
#define GL_SRC5_RGB 0x8585
#endif
#ifndef GL_SRC6_ALPHA
#define GL_SRC6_ALPHA 0x858E
#endif
#ifndef GL_SRC6_RGB
#define GL_SRC6_RGB 0x8586
#endif
#ifndef GL_SRC7_ALPHA
#define GL_SRC7_ALPHA 0x858F
#endif
#ifndef GL_SRC7_RGB
#define GL_SRC7_RGB 0x8587
#endif
#ifndef GL_SRC_ALPHA
#define GL_SRC_ALPHA 0x0302
#endif
#ifndef GL_SRC_ALPHA_SATURATE
#define GL_SRC_ALPHA_SATURATE 0x0308
#endif
#ifndef GL_SRC_ATOP_NV
#define GL_SRC_ATOP_NV 0x928E
#endif
#ifndef GL_SRC_COLOR
#define GL_SRC_COLOR 0x0300
#endif
#ifndef GL_SRC_IN_NV
#define GL_SRC_IN_NV 0x928A
#endif
#ifndef GL_SRC_NV
#define GL_SRC_NV 0x9286
#endif
#ifndef GL_SRC_OUT_NV
#define GL_SRC_OUT_NV 0x928C
#endif
#ifndef GL_SRC_OVER_NV
#define GL_SRC_OVER_NV 0x9288
#endif
#ifndef GL_SRGB
#define GL_SRGB 0x8C40
#endif
#ifndef GL_SRGB8
#define GL_SRGB8 0x8C41
#endif
#ifndef GL_SRGB8_ALPHA8
#define GL_SRGB8_ALPHA8 0x8C43
#endif
#ifndef GL_SRGB8_ALPHA8_EXT
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#endif
#ifndef GL_SRGB8_EXT
#define GL_SRGB8_EXT 0x8C41
#endif
#ifndef GL_SRGB_ALPHA
#define GL_SRGB_ALPHA 0x8C42
#endif
#ifndef GL_SRGB_ALPHA_EXT
#define GL_SRGB_ALPHA_EXT 0x8C42
#endif
#ifndef GL_SRGB_DECODE_ARB
#define GL_SRGB_DECODE_ARB 0x8299
#endif
#ifndef GL_SRGB_EXT
#define GL_SRGB_EXT 0x8C40
#endif
#ifndef GL_SRGB_READ
#define GL_SRGB_READ 0x8297
#endif
#ifndef GL_SRGB_WRITE
#define GL_SRGB_WRITE 0x8298
#endif
#ifndef GL_STACK_OVERFLOW
#define GL_STACK_OVERFLOW 0x0503
#endif
#ifndef GL_STACK_UNDERFLOW
#define GL_STACK_UNDERFLOW 0x0504
#endif
#ifndef GL_STANDARD_FONT_FORMAT_NV
#define GL_STANDARD_FONT_FORMAT_NV 0x936C
#endif
#ifndef GL_STANDARD_FONT_NAME_NV
#define GL_STANDARD_FONT_NAME_NV 0x9072
#endif
#ifndef GL_STATIC_ATI
#define GL_STATIC_ATI 0x8760
#endif
#ifndef GL_STATIC_COPY
#define GL_STATIC_COPY 0x88E6
#endif
#ifndef GL_STATIC_COPY_ARB
#define GL_STATIC_COPY_ARB 0x88E6
#endif
#ifndef GL_STATIC_DRAW
#define GL_STATIC_DRAW 0x88E4
#endif
#ifndef GL_STATIC_DRAW_ARB
#define GL_STATIC_DRAW_ARB 0x88E4
#endif
#ifndef GL_STATIC_READ
#define GL_STATIC_READ 0x88E5
#endif
#ifndef GL_STATIC_READ_ARB
#define GL_STATIC_READ_ARB 0x88E5
#endif
#ifndef GL_STATIC_VERTEX_ARRAY_IBM
#define GL_STATIC_VERTEX_ARRAY_IBM 103061
#endif
#ifndef GL_STENCIL
#define GL_STENCIL 0x1802
#endif
#ifndef GL_STENCIL_ATTACHMENT
#define GL_STENCIL_ATTACHMENT 0x8D20
#endif
#ifndef GL_STENCIL_ATTACHMENT_EXT
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#endif
#ifndef GL_STENCIL_BACK_FAIL
#define GL_STENCIL_BACK_FAIL 0x8801
#endif
#ifndef GL_STENCIL_BACK_FAIL_ATI
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
#endif
#ifndef GL_STENCIL_BACK_FUNC
#define GL_STENCIL_BACK_FUNC 0x8800
#endif
#ifndef GL_STENCIL_BACK_FUNC_ATI
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
#endif
#ifndef GL_STENCIL_BACK_OP_VALUE_AMD
#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
#endif
#ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#endif
#ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
#endif
#ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#endif
#ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
#endif
#ifndef GL_STENCIL_BACK_REF
#define GL_STENCIL_BACK_REF 0x8CA3
#endif
#ifndef GL_STENCIL_BACK_VALUE_MASK
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#endif
#ifndef GL_STENCIL_BACK_WRITEMASK
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#endif
#ifndef GL_STENCIL_BITS
#define GL_STENCIL_BITS 0x0D57
#endif
#ifndef GL_STENCIL_BUFFER
#define GL_STENCIL_BUFFER 0x8224
#endif
#ifndef GL_STENCIL_BUFFER_BIT
#define GL_STENCIL_BUFFER_BIT 0x00000400
#endif
#ifndef GL_STENCIL_CLEAR_TAG_VALUE_EXT
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
#endif
#ifndef GL_STENCIL_CLEAR_VALUE
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#endif
#ifndef GL_STENCIL_COMPONENTS
#define GL_STENCIL_COMPONENTS 0x8285
#endif
#ifndef GL_STENCIL_FAIL
#define GL_STENCIL_FAIL 0x0B94
#endif
#ifndef GL_STENCIL_FUNC
#define GL_STENCIL_FUNC 0x0B92
#endif
#ifndef GL_STENCIL_INDEX
#define GL_STENCIL_INDEX 0x1901
#endif
#ifndef GL_STENCIL_INDEX1
#define GL_STENCIL_INDEX1 0x8D46
#endif
#ifndef GL_STENCIL_INDEX16
#define GL_STENCIL_INDEX16 0x8D49
#endif
#ifndef GL_STENCIL_INDEX16_EXT
#define GL_STENCIL_INDEX16_EXT 0x8D49
#endif
#ifndef GL_STENCIL_INDEX1_EXT
#define GL_STENCIL_INDEX1_EXT 0x8D46
#endif
#ifndef GL_STENCIL_INDEX4
#define GL_STENCIL_INDEX4 0x8D47
#endif
#ifndef GL_STENCIL_INDEX4_EXT
#define GL_STENCIL_INDEX4_EXT 0x8D47
#endif
#ifndef GL_STENCIL_INDEX8
#define GL_STENCIL_INDEX8 0x8D48
#endif
#ifndef GL_STENCIL_INDEX8_EXT
#define GL_STENCIL_INDEX8_EXT 0x8D48
#endif
#ifndef GL_STENCIL_OP_VALUE_AMD
#define GL_STENCIL_OP_VALUE_AMD 0x874C
#endif
#ifndef GL_STENCIL_PASS_DEPTH_FAIL
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#endif
#ifndef GL_STENCIL_PASS_DEPTH_PASS
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#endif
#ifndef GL_STENCIL_REF
#define GL_STENCIL_REF 0x0B97
#endif
#ifndef GL_STENCIL_REF_COMMAND_NV
#define GL_STENCIL_REF_COMMAND_NV 0x000C
#endif
#ifndef GL_STENCIL_RENDERABLE
#define GL_STENCIL_RENDERABLE 0x8288
#endif
#ifndef GL_STENCIL_SAMPLES_NV
#define GL_STENCIL_SAMPLES_NV 0x932E
#endif
#ifndef GL_STENCIL_TAG_BITS_EXT
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
#endif
#ifndef GL_STENCIL_TEST
#define GL_STENCIL_TEST 0x0B90
#endif
#ifndef GL_STENCIL_TEST_TWO_SIDE_EXT
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#endif
#ifndef GL_STENCIL_VALUE_MASK
#define GL_STENCIL_VALUE_MASK 0x0B93
#endif
#ifndef GL_STENCIL_WRITEMASK
#define GL_STENCIL_WRITEMASK 0x0B98
#endif
#ifndef GL_STEREO
#define GL_STEREO 0x0C33
#endif
#ifndef GL_STORAGE_CACHED_APPLE
#define GL_STORAGE_CACHED_APPLE 0x85BE
#endif
#ifndef GL_STORAGE_CLIENT_APPLE
#define GL_STORAGE_CLIENT_APPLE 0x85B4
#endif
#ifndef GL_STORAGE_PRIVATE_APPLE
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
#endif
#ifndef GL_STORAGE_SHARED_APPLE
#define GL_STORAGE_SHARED_APPLE 0x85BF
#endif
#ifndef GL_STREAM_COPY
#define GL_STREAM_COPY 0x88E2
#endif
#ifndef GL_STREAM_COPY_ARB
#define GL_STREAM_COPY_ARB 0x88E2
#endif
#ifndef GL_STREAM_DRAW
#define GL_STREAM_DRAW 0x88E0
#endif
#ifndef GL_STREAM_DRAW_ARB
#define GL_STREAM_DRAW_ARB 0x88E0
#endif
#ifndef GL_STREAM_RASTERIZATION_AMD
#define GL_STREAM_RASTERIZATION_AMD 0x91A0
#endif
#ifndef GL_STREAM_READ
#define GL_STREAM_READ 0x88E1
#endif
#ifndef GL_STREAM_READ_ARB
#define GL_STREAM_READ_ARB 0x88E1
#endif
#ifndef GL_STRICT_DEPTHFUNC_HINT_PGI
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
#endif
#ifndef GL_STRICT_LIGHTING_HINT_PGI
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
#endif
#ifndef GL_STRICT_SCISSOR_HINT_PGI
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
#endif
#ifndef GL_SUBPIXEL_BITS
#define GL_SUBPIXEL_BITS 0x0D50
#endif
#ifndef GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
#endif
#ifndef GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
#endif
#ifndef GL_SUBSAMPLE_DISTANCE_AMD
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
#endif
#ifndef GL_SUBTRACT
#define GL_SUBTRACT 0x84E7
#endif
#ifndef GL_SUBTRACT_ARB
#define GL_SUBTRACT_ARB 0x84E7
#endif
#ifndef GL_SUB_ATI
#define GL_SUB_ATI 0x8965
#endif
#ifndef GL_SUCCESS_NV
#define GL_SUCCESS_NV 0x902F
#endif
#ifndef GL_SUPERSAMPLE_SCALE_X_NV
#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
#endif
#ifndef GL_SUPERSAMPLE_SCALE_Y_NV
#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
#endif
#ifndef GL_SURFACE_MAPPED_NV
#define GL_SURFACE_MAPPED_NV 0x8700
#endif
#ifndef GL_SURFACE_REGISTERED_NV
#define GL_SURFACE_REGISTERED_NV 0x86FD
#endif
#ifndef GL_SURFACE_STATE_NV
#define GL_SURFACE_STATE_NV 0x86EB
#endif
#ifndef GL_SWIZZLE_STQ_ATI
#define GL_SWIZZLE_STQ_ATI 0x8977
#endif
#ifndef GL_SWIZZLE_STQ_DQ_ATI
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
#endif
#ifndef GL_SWIZZLE_STRQ_ATI
#define GL_SWIZZLE_STRQ_ATI 0x897A
#endif
#ifndef GL_SWIZZLE_STRQ_DQ_ATI
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
#endif
#ifndef GL_SWIZZLE_STR_ATI
#define GL_SWIZZLE_STR_ATI 0x8976
#endif
#ifndef GL_SWIZZLE_STR_DR_ATI
#define GL_SWIZZLE_STR_DR_ATI 0x8978
#endif
#ifndef GL_SYNC_CL_EVENT_ARB
#define GL_SYNC_CL_EVENT_ARB 0x8240
#endif
#ifndef GL_SYNC_CL_EVENT_COMPLETE_ARB
#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
#endif
#ifndef GL_SYNC_CONDITION
#define GL_SYNC_CONDITION 0x9113
#endif
#ifndef GL_SYNC_FENCE
#define GL_SYNC_FENCE 0x9116
#endif
#ifndef GL_SYNC_FLAGS
#define GL_SYNC_FLAGS 0x9115
#endif
#ifndef GL_SYNC_FLUSH_COMMANDS_BIT
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#endif
#ifndef GL_SYNC_GPU_COMMANDS_COMPLETE
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#endif
#ifndef GL_SYNC_STATUS
#define GL_SYNC_STATUS 0x9114
#endif
#ifndef GL_SYNC_X11_FENCE_EXT
#define GL_SYNC_X11_FENCE_EXT 0x90E1
#endif
#ifndef GL_SYSTEM_FONT_NAME_NV
#define GL_SYSTEM_FONT_NAME_NV 0x9073
#endif
#ifndef GL_T
#define GL_T 0x2001
#endif
#ifndef GL_T2F_C3F_V3F
#define GL_T2F_C3F_V3F 0x2A2A
#endif
#ifndef GL_T2F_C4F_N3F_V3F
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#endif
#ifndef GL_T2F_C4UB_V3F
#define GL_T2F_C4UB_V3F 0x2A29
#endif
#ifndef GL_T2F_IUI_N3F_V2F_EXT
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
#endif
#ifndef GL_T2F_IUI_N3F_V3F_EXT
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
#endif
#ifndef GL_T2F_IUI_V2F_EXT
#define GL_T2F_IUI_V2F_EXT 0x81B1
#endif
#ifndef GL_T2F_IUI_V3F_EXT
#define GL_T2F_IUI_V3F_EXT 0x81B2
#endif
#ifndef GL_T2F_N3F_V3F
#define GL_T2F_N3F_V3F 0x2A2B
#endif
#ifndef GL_T2F_V3F
#define GL_T2F_V3F 0x2A27
#endif
#ifndef GL_T4F_C4F_N3F_V4F
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#endif
#ifndef GL_T4F_V4F
#define GL_T4F_V4F 0x2A28
#endif
#ifndef GL_TABLE_TOO_LARGE
#define GL_TABLE_TOO_LARGE 0x8031
#endif
#ifndef GL_TABLE_TOO_LARGE_EXT
#define GL_TABLE_TOO_LARGE_EXT 0x8031
#endif
#ifndef GL_TANGENT_ARRAY_EXT
#define GL_TANGENT_ARRAY_EXT 0x8439
#endif
#ifndef GL_TANGENT_ARRAY_POINTER_EXT
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
#endif
#ifndef GL_TANGENT_ARRAY_STRIDE_EXT
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
#endif
#ifndef GL_TANGENT_ARRAY_TYPE_EXT
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
#endif
#ifndef GL_TERMINATE_SEQUENCE_COMMAND_NV
#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
#endif
#ifndef GL_TESSELLATION_FACTOR_AMD
#define GL_TESSELLATION_FACTOR_AMD 0x9005
#endif
#ifndef GL_TESSELLATION_MODE_AMD
#define GL_TESSELLATION_MODE_AMD 0x9004
#endif
#ifndef GL_TESS_CONTROL_OUTPUT_VERTICES
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#endif
#ifndef GL_TESS_CONTROL_PROGRAM_NV
#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
#endif
#ifndef GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV
#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
#endif
#ifndef GL_TESS_CONTROL_SHADER
#define GL_TESS_CONTROL_SHADER 0x8E88
#endif
#ifndef GL_TESS_CONTROL_SHADER_BIT
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#endif
#ifndef GL_TESS_CONTROL_SHADER_PATCHES_ARB
#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
#endif
#ifndef GL_TESS_CONTROL_SUBROUTINE
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
#endif
#ifndef GL_TESS_CONTROL_SUBROUTINE_UNIFORM
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
#endif
#ifndef GL_TESS_CONTROL_TEXTURE
#define GL_TESS_CONTROL_TEXTURE 0x829C
#endif
#ifndef GL_TESS_EVALUATION_PROGRAM_NV
#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
#endif
#ifndef GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV
#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
#endif
#ifndef GL_TESS_EVALUATION_SHADER
#define GL_TESS_EVALUATION_SHADER 0x8E87
#endif
#ifndef GL_TESS_EVALUATION_SHADER_BIT
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#endif
#ifndef GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
#endif
#ifndef GL_TESS_EVALUATION_SUBROUTINE
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
#endif
#ifndef GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
#endif
#ifndef GL_TESS_EVALUATION_TEXTURE
#define GL_TESS_EVALUATION_TEXTURE 0x829D
#endif
#ifndef GL_TESS_GEN_MODE
#define GL_TESS_GEN_MODE 0x8E76
#endif
#ifndef GL_TESS_GEN_POINT_MODE
#define GL_TESS_GEN_POINT_MODE 0x8E79
#endif
#ifndef GL_TESS_GEN_SPACING
#define GL_TESS_GEN_SPACING 0x8E77
#endif
#ifndef GL_TESS_GEN_VERTEX_ORDER
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#endif
#ifndef GL_TEXCOORD1_BIT_PGI
#define GL_TEXCOORD1_BIT_PGI 0x10000000
#endif
#ifndef GL_TEXCOORD2_BIT_PGI
#define GL_TEXCOORD2_BIT_PGI 0x20000000
#endif
#ifndef GL_TEXCOORD3_BIT_PGI
#define GL_TEXCOORD3_BIT_PGI 0x40000000
#endif
#ifndef GL_TEXCOORD4_BIT_PGI
#define GL_TEXCOORD4_BIT_PGI 0x80000000
#endif
#ifndef GL_TEXTURE
#define GL_TEXTURE 0x1702
#endif
#ifndef GL_TEXTURE0
#define GL_TEXTURE0 0x84C0
#endif
#ifndef GL_TEXTURE0_ARB
#define GL_TEXTURE0_ARB 0x84C0
#endif
#ifndef GL_TEXTURE1
#define GL_TEXTURE1 0x84C1
#endif
#ifndef GL_TEXTURE10
#define GL_TEXTURE10 0x84CA
#endif
#ifndef GL_TEXTURE10_ARB
#define GL_TEXTURE10_ARB 0x84CA
#endif
#ifndef GL_TEXTURE11
#define GL_TEXTURE11 0x84CB
#endif
#ifndef GL_TEXTURE11_ARB
#define GL_TEXTURE11_ARB 0x84CB
#endif
#ifndef GL_TEXTURE12
#define GL_TEXTURE12 0x84CC
#endif
#ifndef GL_TEXTURE12_ARB
#define GL_TEXTURE12_ARB 0x84CC
#endif
#ifndef GL_TEXTURE13
#define GL_TEXTURE13 0x84CD
#endif
#ifndef GL_TEXTURE13_ARB
#define GL_TEXTURE13_ARB 0x84CD
#endif
#ifndef GL_TEXTURE14
#define GL_TEXTURE14 0x84CE
#endif
#ifndef GL_TEXTURE14_ARB
#define GL_TEXTURE14_ARB 0x84CE
#endif
#ifndef GL_TEXTURE15
#define GL_TEXTURE15 0x84CF
#endif
#ifndef GL_TEXTURE15_ARB
#define GL_TEXTURE15_ARB 0x84CF
#endif
#ifndef GL_TEXTURE16
#define GL_TEXTURE16 0x84D0
#endif
#ifndef GL_TEXTURE16_ARB
#define GL_TEXTURE16_ARB 0x84D0
#endif
#ifndef GL_TEXTURE17
#define GL_TEXTURE17 0x84D1
#endif
#ifndef GL_TEXTURE17_ARB
#define GL_TEXTURE17_ARB 0x84D1
#endif
#ifndef GL_TEXTURE18
#define GL_TEXTURE18 0x84D2
#endif
#ifndef GL_TEXTURE18_ARB
#define GL_TEXTURE18_ARB 0x84D2
#endif
#ifndef GL_TEXTURE19
#define GL_TEXTURE19 0x84D3
#endif
#ifndef GL_TEXTURE19_ARB
#define GL_TEXTURE19_ARB 0x84D3
#endif
#ifndef GL_TEXTURE1_ARB
#define GL_TEXTURE1_ARB 0x84C1
#endif
#ifndef GL_TEXTURE2
#define GL_TEXTURE2 0x84C2
#endif
#ifndef GL_TEXTURE20
#define GL_TEXTURE20 0x84D4
#endif
#ifndef GL_TEXTURE20_ARB
#define GL_TEXTURE20_ARB 0x84D4
#endif
#ifndef GL_TEXTURE21
#define GL_TEXTURE21 0x84D5
#endif
#ifndef GL_TEXTURE21_ARB
#define GL_TEXTURE21_ARB 0x84D5
#endif
#ifndef GL_TEXTURE22
#define GL_TEXTURE22 0x84D6
#endif
#ifndef GL_TEXTURE22_ARB
#define GL_TEXTURE22_ARB 0x84D6
#endif
#ifndef GL_TEXTURE23
#define GL_TEXTURE23 0x84D7
#endif
#ifndef GL_TEXTURE23_ARB
#define GL_TEXTURE23_ARB 0x84D7
#endif
#ifndef GL_TEXTURE24
#define GL_TEXTURE24 0x84D8
#endif
#ifndef GL_TEXTURE24_ARB
#define GL_TEXTURE24_ARB 0x84D8
#endif
#ifndef GL_TEXTURE25
#define GL_TEXTURE25 0x84D9
#endif
#ifndef GL_TEXTURE25_ARB
#define GL_TEXTURE25_ARB 0x84D9
#endif
#ifndef GL_TEXTURE26
#define GL_TEXTURE26 0x84DA
#endif
#ifndef GL_TEXTURE26_ARB
#define GL_TEXTURE26_ARB 0x84DA
#endif
#ifndef GL_TEXTURE27
#define GL_TEXTURE27 0x84DB
#endif
#ifndef GL_TEXTURE27_ARB
#define GL_TEXTURE27_ARB 0x84DB
#endif
#ifndef GL_TEXTURE28
#define GL_TEXTURE28 0x84DC
#endif
#ifndef GL_TEXTURE28_ARB
#define GL_TEXTURE28_ARB 0x84DC
#endif
#ifndef GL_TEXTURE29
#define GL_TEXTURE29 0x84DD
#endif
#ifndef GL_TEXTURE29_ARB
#define GL_TEXTURE29_ARB 0x84DD
#endif
#ifndef GL_TEXTURE2_ARB
#define GL_TEXTURE2_ARB 0x84C2
#endif
#ifndef GL_TEXTURE3
#define GL_TEXTURE3 0x84C3
#endif
#ifndef GL_TEXTURE30
#define GL_TEXTURE30 0x84DE
#endif
#ifndef GL_TEXTURE30_ARB
#define GL_TEXTURE30_ARB 0x84DE
#endif
#ifndef GL_TEXTURE31
#define GL_TEXTURE31 0x84DF
#endif
#ifndef GL_TEXTURE31_ARB
#define GL_TEXTURE31_ARB 0x84DF
#endif
#ifndef GL_TEXTURE3_ARB
#define GL_TEXTURE3_ARB 0x84C3
#endif
#ifndef GL_TEXTURE4
#define GL_TEXTURE4 0x84C4
#endif
#ifndef GL_TEXTURE4_ARB
#define GL_TEXTURE4_ARB 0x84C4
#endif
#ifndef GL_TEXTURE5
#define GL_TEXTURE5 0x84C5
#endif
#ifndef GL_TEXTURE5_ARB
#define GL_TEXTURE5_ARB 0x84C5
#endif
#ifndef GL_TEXTURE6
#define GL_TEXTURE6 0x84C6
#endif
#ifndef GL_TEXTURE6_ARB
#define GL_TEXTURE6_ARB 0x84C6
#endif
#ifndef GL_TEXTURE7
#define GL_TEXTURE7 0x84C7
#endif
#ifndef GL_TEXTURE7_ARB
#define GL_TEXTURE7_ARB 0x84C7
#endif
#ifndef GL_TEXTURE8
#define GL_TEXTURE8 0x84C8
#endif
#ifndef GL_TEXTURE8_ARB
#define GL_TEXTURE8_ARB 0x84C8
#endif
#ifndef GL_TEXTURE9
#define GL_TEXTURE9 0x84C9
#endif
#ifndef GL_TEXTURE9_ARB
#define GL_TEXTURE9_ARB 0x84C9
#endif
#ifndef GL_TEXTURE_1D
#define GL_TEXTURE_1D 0x0DE0
#endif
#ifndef GL_TEXTURE_1D_ARRAY
#define GL_TEXTURE_1D_ARRAY 0x8C18
#endif
#ifndef GL_TEXTURE_1D_ARRAY_EXT
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#endif
#ifndef GL_TEXTURE_1D_BINDING_EXT
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#endif
#ifndef GL_TEXTURE_1D_STACK_BINDING_MESAX
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
#endif
#ifndef GL_TEXTURE_1D_STACK_MESAX
#define GL_TEXTURE_1D_STACK_MESAX 0x8759
#endif
#ifndef GL_TEXTURE_2D
#define GL_TEXTURE_2D 0x0DE1
#endif
#ifndef GL_TEXTURE_2D_ARRAY
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#endif
#ifndef GL_TEXTURE_2D_ARRAY_EXT
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#endif
#ifndef GL_TEXTURE_2D_BINDING_EXT
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
#endif
#ifndef GL_TEXTURE_2D_MULTISAMPLE
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#endif
#ifndef GL_TEXTURE_2D_MULTISAMPLE_ARRAY
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#endif
#ifndef GL_TEXTURE_2D_STACK_BINDING_MESAX
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
#endif
#ifndef GL_TEXTURE_2D_STACK_MESAX
#define GL_TEXTURE_2D_STACK_MESAX 0x875A
#endif
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif
#ifndef GL_TEXTURE_3D_BINDING_EXT
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
#endif
#ifndef GL_TEXTURE_3D_EXT
#define GL_TEXTURE_3D_EXT 0x806F
#endif
#ifndef GL_TEXTURE_4DSIZE_SGIS
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
#endif
#ifndef GL_TEXTURE_4D_BINDING_SGIS
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
#endif
#ifndef GL_TEXTURE_4D_SGIS
#define GL_TEXTURE_4D_SGIS 0x8134
#endif
#ifndef GL_TEXTURE_ALPHA_SIZE
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#endif
#ifndef GL_TEXTURE_ALPHA_SIZE_EXT
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
#endif
#ifndef GL_TEXTURE_ALPHA_TYPE
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#endif
#ifndef GL_TEXTURE_ALPHA_TYPE_ARB
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#endif
#ifndef GL_TEXTURE_APPLICATION_MODE_EXT
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
#endif
#ifndef GL_TEXTURE_BASE_LEVEL
#define GL_TEXTURE_BASE_LEVEL 0x813C
#endif
#ifndef GL_TEXTURE_BASE_LEVEL_SGIS
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#endif
#ifndef GL_TEXTURE_BINDING_1D
#define GL_TEXTURE_BINDING_1D 0x8068
#endif
#ifndef GL_TEXTURE_BINDING_1D_ARRAY
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#endif
#ifndef GL_TEXTURE_BINDING_1D_ARRAY_EXT
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#endif
#ifndef GL_TEXTURE_BINDING_2D
#define GL_TEXTURE_BINDING_2D 0x8069
#endif
#ifndef GL_TEXTURE_BINDING_2D_ARRAY
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#endif
#ifndef GL_TEXTURE_BINDING_2D_ARRAY_EXT
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#endif
#ifndef GL_TEXTURE_BINDING_2D_MULTISAMPLE
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#endif
#ifndef GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#endif
#ifndef GL_TEXTURE_BINDING_3D
#define GL_TEXTURE_BINDING_3D 0x806A
#endif
#ifndef GL_TEXTURE_BINDING_BUFFER
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#endif
#ifndef GL_TEXTURE_BINDING_BUFFER_ARB
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
#endif
#ifndef GL_TEXTURE_BINDING_BUFFER_EXT
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
#endif
#ifndef GL_TEXTURE_BINDING_CUBE_MAP
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#endif
#ifndef GL_TEXTURE_BINDING_CUBE_MAP_ARB
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#endif
#ifndef GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#endif
#ifndef GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
#endif
#ifndef GL_TEXTURE_BINDING_CUBE_MAP_EXT
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
#endif
#ifndef GL_TEXTURE_BINDING_RECTANGLE
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#endif
#ifndef GL_TEXTURE_BINDING_RECTANGLE_ARB
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
#endif
#ifndef GL_TEXTURE_BINDING_RECTANGLE_NV
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#endif
#ifndef GL_TEXTURE_BINDING_RENDERBUFFER_NV
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
#endif
#ifndef GL_TEXTURE_BIT
#define GL_TEXTURE_BIT 0x00040000
#endif
#ifndef GL_TEXTURE_BLUE_SIZE
#define GL_TEXTURE_BLUE_SIZE 0x805E
#endif
#ifndef GL_TEXTURE_BLUE_SIZE_EXT
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
#endif
#ifndef GL_TEXTURE_BLUE_TYPE
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#endif
#ifndef GL_TEXTURE_BLUE_TYPE_ARB
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#endif
#ifndef GL_TEXTURE_BORDER
#define GL_TEXTURE_BORDER 0x1005
#endif
#ifndef GL_TEXTURE_BORDER_COLOR
#define GL_TEXTURE_BORDER_COLOR 0x1004
#endif
#ifndef GL_TEXTURE_BORDER_VALUES_NV
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#endif
#ifndef GL_TEXTURE_BUFFER
#define GL_TEXTURE_BUFFER 0x8C2A
#endif
#ifndef GL_TEXTURE_BUFFER_ARB
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
#endif
#ifndef GL_TEXTURE_BUFFER_BINDING
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#endif
#ifndef GL_TEXTURE_BUFFER_DATA_STORE_BINDING
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#endif
#ifndef GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
#endif
#ifndef GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
#endif
#ifndef GL_TEXTURE_BUFFER_EXT
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
#endif
#ifndef GL_TEXTURE_BUFFER_FORMAT
#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
#endif
#ifndef GL_TEXTURE_BUFFER_FORMAT_ARB
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
#endif
#ifndef GL_TEXTURE_BUFFER_FORMAT_EXT
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
#endif
#ifndef GL_TEXTURE_BUFFER_OFFSET
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#endif
#ifndef GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#endif
#ifndef GL_TEXTURE_BUFFER_SIZE
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#endif
#ifndef GL_TEXTURE_CLIPMAP_CENTER_SGIX
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
#endif
#ifndef GL_TEXTURE_CLIPMAP_DEPTH_SGIX
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
#endif
#ifndef GL_TEXTURE_CLIPMAP_FRAME_SGIX
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
#endif
#ifndef GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
#endif
#ifndef GL_TEXTURE_CLIPMAP_OFFSET_SGIX
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
#endif
#ifndef GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
#endif
#ifndef GL_TEXTURE_COLOR_SAMPLES_NV
#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
#endif
#ifndef GL_TEXTURE_COLOR_TABLE_SGI
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
#endif
#ifndef GL_TEXTURE_COLOR_WRITEMASK_SGIS
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
#endif
#ifndef GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#endif
#ifndef GL_TEXTURE_COMPARE_FUNC
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#endif
#ifndef GL_TEXTURE_COMPARE_FUNC_ARB
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#endif
#ifndef GL_TEXTURE_COMPARE_MODE
#define GL_TEXTURE_COMPARE_MODE 0x884C
#endif
#ifndef GL_TEXTURE_COMPARE_MODE_ARB
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#endif
#ifndef GL_TEXTURE_COMPARE_OPERATOR_SGIX
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
#endif
#ifndef GL_TEXTURE_COMPARE_SGIX
#define GL_TEXTURE_COMPARE_SGIX 0x819A
#endif
#ifndef GL_TEXTURE_COMPONENTS
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
#endif
#ifndef GL_TEXTURE_COMPRESSED
#define GL_TEXTURE_COMPRESSED 0x86A1
#endif
#ifndef GL_TEXTURE_COMPRESSED_ARB
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#endif
#ifndef GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
#endif
#ifndef GL_TEXTURE_COMPRESSED_BLOCK_SIZE
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
#endif
#ifndef GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
#endif
#ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#endif
#ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#endif
#ifndef GL_TEXTURE_COMPRESSION_HINT
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#endif
#ifndef GL_TEXTURE_COMPRESSION_HINT_ARB
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#endif
#ifndef GL_TEXTURE_CONSTANT_DATA_SUNX
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
#endif
#ifndef GL_TEXTURE_COORD_ARRAY
#define GL_TEXTURE_COORD_ARRAY 0x8078
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_COUNT_EXT
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_EXT
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_LENGTH_NV
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_LIST_IBM
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_POINTER
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_POINTER_EXT
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_SIZE
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_SIZE_EXT
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_STRIDE
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_TYPE
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#endif
#ifndef GL_TEXTURE_COORD_ARRAY_TYPE_EXT
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#endif
#ifndef GL_TEXTURE_COORD_NV
#define GL_TEXTURE_COORD_NV 0x8C79
#endif
#ifndef GL_TEXTURE_COVERAGE_SAMPLES_NV
#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
#endif
#ifndef GL_TEXTURE_CUBE_MAP
#define GL_TEXTURE_CUBE_MAP 0x8513
#endif
#ifndef GL_TEXTURE_CUBE_MAP_ARB
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#endif
#ifndef GL_TEXTURE_CUBE_MAP_ARRAY
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#endif
#ifndef GL_TEXTURE_CUBE_MAP_ARRAY_ARB
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
#endif
#ifndef GL_TEXTURE_CUBE_MAP_EXT
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#endif
#ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#endif
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#endif
#ifndef GL_TEXTURE_CUBE_MAP_SEAMLESS
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#endif
#ifndef GL_TEXTURE_DEFORMATION_BIT_SGIX
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
#endif
#ifndef GL_TEXTURE_DEFORMATION_SGIX
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
#endif
#ifndef GL_TEXTURE_DEPTH
#define GL_TEXTURE_DEPTH 0x8071
#endif
#ifndef GL_TEXTURE_DEPTH_EXT
#define GL_TEXTURE_DEPTH_EXT 0x8071
#endif
#ifndef GL_TEXTURE_DEPTH_SIZE
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#endif
#ifndef GL_TEXTURE_DEPTH_SIZE_ARB
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
#endif
#ifndef GL_TEXTURE_DEPTH_TYPE
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#endif
#ifndef GL_TEXTURE_DEPTH_TYPE_ARB
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#endif
#ifndef GL_TEXTURE_DS_SIZE_NV
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#endif
#ifndef GL_TEXTURE_DT_SIZE_NV
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#endif
#ifndef GL_TEXTURE_ENV
#define GL_TEXTURE_ENV 0x2300
#endif
#ifndef GL_TEXTURE_ENV_BIAS_SGIX
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
#endif
#ifndef GL_TEXTURE_ENV_COLOR
#define GL_TEXTURE_ENV_COLOR 0x2201
#endif
#ifndef GL_TEXTURE_ENV_MODE
#define GL_TEXTURE_ENV_MODE 0x2200
#endif
#ifndef GL_TEXTURE_FETCH_BARRIER_BIT
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#endif
#ifndef GL_TEXTURE_FETCH_BARRIER_BIT_EXT
#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
#endif
#ifndef GL_TEXTURE_FILTER4_SIZE_SGIS
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
#endif
#ifndef GL_TEXTURE_FILTER_CONTROL
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#endif
#ifndef GL_TEXTURE_FILTER_CONTROL_EXT
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#endif
#ifndef GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#endif
#ifndef GL_TEXTURE_FLOAT_COMPONENTS_NV
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#endif
#ifndef GL_TEXTURE_FREE_MEMORY_ATI
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
#endif
#ifndef GL_TEXTURE_GATHER
#define GL_TEXTURE_GATHER 0x82A2
#endif
#ifndef GL_TEXTURE_GATHER_SHADOW
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
#endif
#ifndef GL_TEXTURE_GEN_MODE
#define GL_TEXTURE_GEN_MODE 0x2500
#endif
#ifndef GL_TEXTURE_GEN_Q
#define GL_TEXTURE_GEN_Q 0x0C63
#endif
#ifndef GL_TEXTURE_GEN_R
#define GL_TEXTURE_GEN_R 0x0C62
#endif
#ifndef GL_TEXTURE_GEN_S
#define GL_TEXTURE_GEN_S 0x0C60
#endif
#ifndef GL_TEXTURE_GEN_T
#define GL_TEXTURE_GEN_T 0x0C61
#endif
#ifndef GL_TEXTURE_GEQUAL_R_SGIX
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
#endif
#ifndef GL_TEXTURE_GREEN_SIZE
#define GL_TEXTURE_GREEN_SIZE 0x805D
#endif
#ifndef GL_TEXTURE_GREEN_SIZE_EXT
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
#endif
#ifndef GL_TEXTURE_GREEN_TYPE
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#endif
#ifndef GL_TEXTURE_GREEN_TYPE_ARB
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#endif
#ifndef GL_TEXTURE_HEIGHT
#define GL_TEXTURE_HEIGHT 0x1001
#endif
#ifndef GL_TEXTURE_HI_SIZE_NV
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#endif
#ifndef GL_TEXTURE_IMAGE_FORMAT
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
#endif
#ifndef GL_TEXTURE_IMAGE_TYPE
#define GL_TEXTURE_IMAGE_TYPE 0x8290
#endif
#ifndef GL_TEXTURE_IMMUTABLE_FORMAT
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#endif
#ifndef GL_TEXTURE_IMMUTABLE_LEVELS
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#endif
#ifndef GL_TEXTURE_INDEX_SIZE_EXT
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#endif
#ifndef GL_TEXTURE_INTENSITY_SIZE
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#endif
#ifndef GL_TEXTURE_INTENSITY_SIZE_EXT
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
#endif
#ifndef GL_TEXTURE_INTENSITY_TYPE
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#endif
#ifndef GL_TEXTURE_INTENSITY_TYPE_ARB
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#endif
#ifndef GL_TEXTURE_INTERNAL_FORMAT
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#endif
#ifndef GL_TEXTURE_LEQUAL_R_SGIX
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
#endif
#ifndef GL_TEXTURE_LIGHTING_MODE_HP
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
#endif
#ifndef GL_TEXTURE_LIGHT_EXT
#define GL_TEXTURE_LIGHT_EXT 0x8350
#endif
#ifndef GL_TEXTURE_LOD_BIAS
#define GL_TEXTURE_LOD_BIAS 0x8501
#endif
#ifndef GL_TEXTURE_LOD_BIAS_EXT
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#endif
#ifndef GL_TEXTURE_LOD_BIAS_R_SGIX
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
#endif
#ifndef GL_TEXTURE_LOD_BIAS_S_SGIX
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
#endif
#ifndef GL_TEXTURE_LOD_BIAS_T_SGIX
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
#endif
#ifndef GL_TEXTURE_LO_SIZE_NV
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#endif
#ifndef GL_TEXTURE_LUMINANCE_SIZE
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#endif
#ifndef GL_TEXTURE_LUMINANCE_SIZE_EXT
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
#endif
#ifndef GL_TEXTURE_LUMINANCE_TYPE
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#endif
#ifndef GL_TEXTURE_LUMINANCE_TYPE_ARB
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#endif
#ifndef GL_TEXTURE_MAG_FILTER
#define GL_TEXTURE_MAG_FILTER 0x2800
#endif
#ifndef GL_TEXTURE_MAG_SIZE_NV
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
#endif
#ifndef GL_TEXTURE_MATERIAL_FACE_EXT
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
#endif
#ifndef GL_TEXTURE_MATERIAL_PARAMETER_EXT
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
#endif
#ifndef GL_TEXTURE_MATRIX
#define GL_TEXTURE_MATRIX 0x0BA8
#endif
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif
#ifndef GL_TEXTURE_MAX_CLAMP_R_SGIX
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
#endif
#ifndef GL_TEXTURE_MAX_CLAMP_S_SGIX
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
#endif
#ifndef GL_TEXTURE_MAX_CLAMP_T_SGIX
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
#endif
#ifndef GL_TEXTURE_MAX_LEVEL
#define GL_TEXTURE_MAX_LEVEL 0x813D
#endif
#ifndef GL_TEXTURE_MAX_LEVEL_SGIS
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
#endif
#ifndef GL_TEXTURE_MAX_LOD
#define GL_TEXTURE_MAX_LOD 0x813B
#endif
#ifndef GL_TEXTURE_MAX_LOD_SGIS
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
#endif
#ifndef GL_TEXTURE_MEMORY_LAYOUT_INTEL
#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
#endif
#ifndef GL_TEXTURE_MIN_FILTER
#define GL_TEXTURE_MIN_FILTER 0x2801
#endif
#ifndef GL_TEXTURE_MIN_LOD
#define GL_TEXTURE_MIN_LOD 0x813A
#endif
#ifndef GL_TEXTURE_MIN_LOD_SGIS
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
#endif
#ifndef GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
#endif
#ifndef GL_TEXTURE_NORMAL_EXT
#define GL_TEXTURE_NORMAL_EXT 0x85AF
#endif
#ifndef GL_TEXTURE_POST_SPECULAR_HP
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
#endif
#ifndef GL_TEXTURE_PRE_SPECULAR_HP
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
#endif
#ifndef GL_TEXTURE_PRIORITY
#define GL_TEXTURE_PRIORITY 0x8066
#endif
#ifndef GL_TEXTURE_PRIORITY_EXT
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#endif
#ifndef GL_TEXTURE_RANGE_LENGTH_APPLE
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
#endif
#ifndef GL_TEXTURE_RANGE_POINTER_APPLE
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
#endif
#ifndef GL_TEXTURE_RECTANGLE
#define GL_TEXTURE_RECTANGLE 0x84F5
#endif
#ifndef GL_TEXTURE_RECTANGLE_ARB
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#endif
#ifndef GL_TEXTURE_RECTANGLE_NV
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#endif
#ifndef GL_TEXTURE_RED_SIZE
#define GL_TEXTURE_RED_SIZE 0x805C
#endif
#ifndef GL_TEXTURE_RED_SIZE_EXT
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
#endif
#ifndef GL_TEXTURE_RED_TYPE
#define GL_TEXTURE_RED_TYPE 0x8C10
#endif
#ifndef GL_TEXTURE_RED_TYPE_ARB
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
#endif
#ifndef GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
#endif
#ifndef GL_TEXTURE_RENDERBUFFER_NV
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
#endif
#ifndef GL_TEXTURE_RESIDENT
#define GL_TEXTURE_RESIDENT 0x8067
#endif
#ifndef GL_TEXTURE_RESIDENT_EXT
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#endif
#ifndef GL_TEXTURE_SAMPLES
#define GL_TEXTURE_SAMPLES 0x9106
#endif
#ifndef GL_TEXTURE_SHADER_NV
#define GL_TEXTURE_SHADER_NV 0x86DE
#endif
#ifndef GL_TEXTURE_SHADOW
#define GL_TEXTURE_SHADOW 0x82A1
#endif
#ifndef GL_TEXTURE_SHARED_SIZE
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#endif
#ifndef GL_TEXTURE_SHARED_SIZE_EXT
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
#endif
#ifndef GL_TEXTURE_SPARSE_ARB
#define GL_TEXTURE_SPARSE_ARB 0x91A6
#endif
#ifndef GL_TEXTURE_SRGB_DECODE_EXT
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#endif
#ifndef GL_TEXTURE_STACK_DEPTH
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#endif
#ifndef GL_TEXTURE_STENCIL_SIZE
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#endif
#ifndef GL_TEXTURE_STENCIL_SIZE_EXT
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#endif
#ifndef GL_TEXTURE_STORAGE_SPARSE_BIT_AMD
#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
#endif
#ifndef GL_TEXTURE_SWIZZLE_A
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#endif
#ifndef GL_TEXTURE_SWIZZLE_A_EXT
#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
#endif
#ifndef GL_TEXTURE_SWIZZLE_B
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#endif
#ifndef GL_TEXTURE_SWIZZLE_B_EXT
#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
#endif
#ifndef GL_TEXTURE_SWIZZLE_G
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#endif
#ifndef GL_TEXTURE_SWIZZLE_G_EXT
#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
#endif
#ifndef GL_TEXTURE_SWIZZLE_R
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#endif
#ifndef GL_TEXTURE_SWIZZLE_RGBA
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#endif
#ifndef GL_TEXTURE_SWIZZLE_RGBA_EXT
#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
#endif
#ifndef GL_TEXTURE_SWIZZLE_R_EXT
#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
#endif
#ifndef GL_TEXTURE_TARGET
#define GL_TEXTURE_TARGET 0x1006
#endif
#ifndef GL_TEXTURE_TOO_LARGE_EXT
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
#endif
#ifndef GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
#endif
#ifndef GL_TEXTURE_UPDATE_BARRIER_BIT
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#endif
#ifndef GL_TEXTURE_UPDATE_BARRIER_BIT_EXT
#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
#endif
#ifndef GL_TEXTURE_VIEW
#define GL_TEXTURE_VIEW 0x82B5
#endif
#ifndef GL_TEXTURE_VIEW_MIN_LAYER
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
#endif
#ifndef GL_TEXTURE_VIEW_MIN_LEVEL
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
#endif
#ifndef GL_TEXTURE_VIEW_NUM_LAYERS
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
#endif
#ifndef GL_TEXTURE_VIEW_NUM_LEVELS
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
#endif
#ifndef GL_TEXTURE_WIDTH
#define GL_TEXTURE_WIDTH 0x1000
#endif
#ifndef GL_TEXTURE_WRAP_Q_SGIS
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
#endif
#ifndef GL_TEXTURE_WRAP_R
#define GL_TEXTURE_WRAP_R 0x8072
#endif
#ifndef GL_TEXTURE_WRAP_R_EXT
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#endif
#ifndef GL_TEXTURE_WRAP_S
#define GL_TEXTURE_WRAP_S 0x2802
#endif
#ifndef GL_TEXTURE_WRAP_T
#define GL_TEXTURE_WRAP_T 0x2803
#endif
#ifndef GL_TEXT_FRAGMENT_SHADER_ATI
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
#endif
#ifndef GL_TIMEOUT_EXPIRED
#define GL_TIMEOUT_EXPIRED 0x911B
#endif
#ifndef GL_TIMEOUT_IGNORED
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#endif
#ifndef GL_TIMESTAMP
#define GL_TIMESTAMP 0x8E28
#endif
#ifndef GL_TIME_ELAPSED
#define GL_TIME_ELAPSED 0x88BF
#endif
#ifndef GL_TIME_ELAPSED_EXT
#define GL_TIME_ELAPSED_EXT 0x88BF
#endif
#ifndef GL_TOP_LEVEL_ARRAY_SIZE
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#endif
#ifndef GL_TOP_LEVEL_ARRAY_STRIDE
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#endif
#ifndef GL_TRACE_ALL_BITS_MESA
#define GL_TRACE_ALL_BITS_MESA 0xFFFF
#endif
#ifndef GL_TRACE_ARRAYS_BIT_MESA
#define GL_TRACE_ARRAYS_BIT_MESA 0x0004
#endif
#ifndef GL_TRACE_ERRORS_BIT_MESA
#define GL_TRACE_ERRORS_BIT_MESA 0x0020
#endif
#ifndef GL_TRACE_MASK_MESA
#define GL_TRACE_MASK_MESA 0x8755
#endif
#ifndef GL_TRACE_NAME_MESA
#define GL_TRACE_NAME_MESA 0x8756
#endif
#ifndef GL_TRACE_OPERATIONS_BIT_MESA
#define GL_TRACE_OPERATIONS_BIT_MESA 0x0001
#endif
#ifndef GL_TRACE_PIXELS_BIT_MESA
#define GL_TRACE_PIXELS_BIT_MESA 0x0010
#endif
#ifndef GL_TRACE_PRIMITIVES_BIT_MESA
#define GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
#endif
#ifndef GL_TRACE_TEXTURES_BIT_MESA
#define GL_TRACE_TEXTURES_BIT_MESA 0x0008
#endif
#ifndef GL_TRACK_MATRIX_NV
#define GL_TRACK_MATRIX_NV 0x8648
#endif
#ifndef GL_TRACK_MATRIX_TRANSFORM_NV
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
#endif
#ifndef GL_TRANSFORM_BIT
#define GL_TRANSFORM_BIT 0x00001000
#endif
#ifndef GL_TRANSFORM_FEEDBACK
#define GL_TRANSFORM_FEEDBACK 0x8E22
#endif
#ifndef GL_TRANSFORM_FEEDBACK_ACTIVE
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#endif
#ifndef GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BARRIER_BIT
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BINDING
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BINDING_NV
#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_EXT
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_MODE
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_NV
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_START
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
#endif
#ifndef GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
#endif
#ifndef GL_TRANSFORM_FEEDBACK_NV
#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
#endif
#ifndef GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
#endif
#ifndef GL_TRANSFORM_FEEDBACK_PAUSED
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#endif
#ifndef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#endif
#ifndef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
#endif
#ifndef GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
#endif
#ifndef GL_TRANSFORM_FEEDBACK_RECORD_NV
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
#endif
#ifndef GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
#endif
#ifndef GL_TRANSFORM_FEEDBACK_VARYING
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#endif
#ifndef GL_TRANSFORM_FEEDBACK_VARYINGS
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#endif
#ifndef GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
#endif
#ifndef GL_TRANSFORM_FEEDBACK_VARYINGS_NV
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
#endif
#ifndef GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#endif
#ifndef GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
#endif
#ifndef GL_TRANSFORM_HINT_APPLE
#define GL_TRANSFORM_HINT_APPLE 0x85B1
#endif
#ifndef GL_TRANSLATE_2D_NV
#define GL_TRANSLATE_2D_NV 0x9090
#endif
#ifndef GL_TRANSLATE_3D_NV
#define GL_TRANSLATE_3D_NV 0x9091
#endif
#ifndef GL_TRANSLATE_X_NV
#define GL_TRANSLATE_X_NV 0x908E
#endif
#ifndef GL_TRANSLATE_Y_NV
#define GL_TRANSLATE_Y_NV 0x908F
#endif
#ifndef GL_TRANSPOSE_AFFINE_2D_NV
#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
#endif
#ifndef GL_TRANSPOSE_AFFINE_3D_NV
#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
#endif
#ifndef GL_TRANSPOSE_COLOR_MATRIX
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#endif
#ifndef GL_TRANSPOSE_COLOR_MATRIX_ARB
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
#endif
#ifndef GL_TRANSPOSE_CURRENT_MATRIX_ARB
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#endif
#ifndef GL_TRANSPOSE_MODELVIEW_MATRIX
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#endif
#ifndef GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#endif
#ifndef GL_TRANSPOSE_NV
#define GL_TRANSPOSE_NV 0x862C
#endif
#ifndef GL_TRANSPOSE_PROGRAM_MATRIX_EXT
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
#endif
#ifndef GL_TRANSPOSE_PROJECTION_MATRIX
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#endif
#ifndef GL_TRANSPOSE_PROJECTION_MATRIX_ARB
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#endif
#ifndef GL_TRANSPOSE_PROJECTIVE_2D_NV
#define GL_TRANSPOSE_PROJECTIVE_2D_NV 0x9097
#endif
#ifndef GL_TRANSPOSE_PROJECTIVE_3D_NV
#define GL_TRANSPOSE_PROJECTIVE_3D_NV 0x9099
#endif
#ifndef GL_TRANSPOSE_TEXTURE_MATRIX
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#endif
#ifndef GL_TRANSPOSE_TEXTURE_MATRIX_ARB
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#endif
#ifndef GL_TRIANGLES
#define GL_TRIANGLES 0x0004
#endif
#ifndef GL_TRIANGLES_ADJACENCY
#define GL_TRIANGLES_ADJACENCY 0x000C
#endif
#ifndef GL_TRIANGLES_ADJACENCY_ARB
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
#endif
#ifndef GL_TRIANGLES_ADJACENCY_EXT
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
#endif
#ifndef GL_TRIANGLE_FAN
#define GL_TRIANGLE_FAN 0x0006
#endif
#ifndef GL_TRIANGLE_LIST_SUN
#define GL_TRIANGLE_LIST_SUN 0x81D7
#endif
#ifndef GL_TRIANGLE_MESH_SUN
#define GL_TRIANGLE_MESH_SUN 0x8615
#endif
#ifndef GL_TRIANGLE_STRIP
#define GL_TRIANGLE_STRIP 0x0005
#endif
#ifndef GL_TRIANGLE_STRIP_ADJACENCY
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#endif
#ifndef GL_TRIANGLE_STRIP_ADJACENCY_ARB
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
#endif
#ifndef GL_TRIANGLE_STRIP_ADJACENCY_EXT
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
#endif
#ifndef GL_TRIANGULAR_NV
#define GL_TRIANGULAR_NV 0x90A5
#endif
#ifndef GL_TRUE
#define GL_TRUE 1
#endif
#ifndef GL_TYPE
#define GL_TYPE 0x92FA
#endif
#ifndef GL_UNCORRELATED_NV
#define GL_UNCORRELATED_NV 0x9282
#endif
#ifndef GL_UNDEFINED_APPLE
#define GL_UNDEFINED_APPLE 0x8A1C
#endif
#ifndef GL_UNDEFINED_VERTEX
#define GL_UNDEFINED_VERTEX 0x8260
#endif
#ifndef GL_UNIFORM
#define GL_UNIFORM 0x92E1
#endif
#ifndef GL_UNIFORM_ADDRESS_COMMAND_NV
#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
#endif
#ifndef GL_UNIFORM_ARRAY_STRIDE
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#endif
#ifndef GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#endif
#ifndef GL_UNIFORM_BARRIER_BIT
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#endif
#ifndef GL_UNIFORM_BARRIER_BIT_EXT
#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
#endif
#ifndef GL_UNIFORM_BLOCK
#define GL_UNIFORM_BLOCK 0x92E2
#endif
#ifndef GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#endif
#ifndef GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#endif
#ifndef GL_UNIFORM_BLOCK_BINDING
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#endif
#ifndef GL_UNIFORM_BLOCK_DATA_SIZE
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#endif
#ifndef GL_UNIFORM_BLOCK_INDEX
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#endif
#ifndef GL_UNIFORM_BLOCK_NAME_LENGTH
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#endif
#ifndef GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
#endif
#ifndef GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#endif
#ifndef GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#endif
#ifndef GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#endif
#ifndef GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#endif
#ifndef GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#endif
#ifndef GL_UNIFORM_BUFFER
#define GL_UNIFORM_BUFFER 0x8A11
#endif
#ifndef GL_UNIFORM_BUFFER_ADDRESS_NV
#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
#endif
#ifndef GL_UNIFORM_BUFFER_BINDING
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#endif
#ifndef GL_UNIFORM_BUFFER_BINDING_EXT
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
#endif
#ifndef GL_UNIFORM_BUFFER_EXT
#define GL_UNIFORM_BUFFER_EXT 0x8DEE
#endif
#ifndef GL_UNIFORM_BUFFER_LENGTH_NV
#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
#endif
#ifndef GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#endif
#ifndef GL_UNIFORM_BUFFER_SIZE
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#endif
#ifndef GL_UNIFORM_BUFFER_START
#define GL_UNIFORM_BUFFER_START 0x8A29
#endif
#ifndef GL_UNIFORM_BUFFER_UNIFIED_NV
#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
#endif
#ifndef GL_UNIFORM_IS_ROW_MAJOR
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#endif
#ifndef GL_UNIFORM_MATRIX_STRIDE
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#endif
#ifndef GL_UNIFORM_NAME_LENGTH
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#endif
#ifndef GL_UNIFORM_OFFSET
#define GL_UNIFORM_OFFSET 0x8A3B
#endif
#ifndef GL_UNIFORM_SIZE
#define GL_UNIFORM_SIZE 0x8A38
#endif
#ifndef GL_UNIFORM_TYPE
#define GL_UNIFORM_TYPE 0x8A37
#endif
#ifndef GL_UNKNOWN_CONTEXT_RESET
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#endif
#ifndef GL_UNKNOWN_CONTEXT_RESET_ARB
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
#endif
#ifndef GL_UNPACK_ALIGNMENT
#define GL_UNPACK_ALIGNMENT 0x0CF5
#endif
#ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
#endif
#ifndef GL_UNPACK_CMYK_HINT_EXT
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
#endif
#ifndef GL_UNPACK_COMPRESSED_BLOCK_DEPTH
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#endif
#ifndef GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#endif
#ifndef GL_UNPACK_COMPRESSED_BLOCK_SIZE
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#endif
#ifndef GL_UNPACK_COMPRESSED_BLOCK_WIDTH
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#endif
#ifndef GL_UNPACK_CONSTANT_DATA_SUNX
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
#endif
#ifndef GL_UNPACK_IMAGE_DEPTH_SGIS
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
#endif
#ifndef GL_UNPACK_IMAGE_HEIGHT
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#endif
#ifndef GL_UNPACK_IMAGE_HEIGHT_EXT
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#endif
#ifndef GL_UNPACK_LSB_FIRST
#define GL_UNPACK_LSB_FIRST 0x0CF1
#endif
#ifndef GL_UNPACK_RESAMPLE_OML
#define GL_UNPACK_RESAMPLE_OML 0x8985
#endif
#ifndef GL_UNPACK_RESAMPLE_SGIX
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
#endif
#ifndef GL_UNPACK_ROW_BYTES_APPLE
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
#endif
#ifndef GL_UNPACK_ROW_LENGTH
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#endif
#ifndef GL_UNPACK_SKIP_IMAGES
#define GL_UNPACK_SKIP_IMAGES 0x806D
#endif
#ifndef GL_UNPACK_SKIP_IMAGES_EXT
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#endif
#ifndef GL_UNPACK_SKIP_PIXELS
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#endif
#ifndef GL_UNPACK_SKIP_ROWS
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#endif
#ifndef GL_UNPACK_SKIP_VOLUMES_SGIS
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
#endif
#ifndef GL_UNPACK_SUBSAMPLE_RATE_SGIX
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
#endif
#ifndef GL_UNPACK_SWAP_BYTES
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#endif
#ifndef GL_UNSIGNALED
#define GL_UNSIGNALED 0x9118
#endif
#ifndef GL_UNSIGNED_BYTE
#define GL_UNSIGNED_BYTE 0x1401
#endif
#ifndef GL_UNSIGNED_BYTE_2_3_3_REV
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#endif
#ifndef GL_UNSIGNED_BYTE_3_3_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#endif
#ifndef GL_UNSIGNED_BYTE_3_3_2_EXT
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#endif
#ifndef GL_UNSIGNED_IDENTITY_NV
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#endif
#ifndef GL_UNSIGNED_INT
#define GL_UNSIGNED_INT 0x1405
#endif
#ifndef GL_UNSIGNED_INT16_NV
#define GL_UNSIGNED_INT16_NV 0x8FF0
#endif
#ifndef GL_UNSIGNED_INT16_VEC2_NV
#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
#endif
#ifndef GL_UNSIGNED_INT16_VEC3_NV
#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
#endif
#ifndef GL_UNSIGNED_INT16_VEC4_NV
#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
#endif
#ifndef GL_UNSIGNED_INT64_AMD
#define GL_UNSIGNED_INT64_AMD 0x8BC2
#endif
#ifndef GL_UNSIGNED_INT64_ARB
#define GL_UNSIGNED_INT64_ARB 0x140F
#endif
#ifndef GL_UNSIGNED_INT64_NV
#define GL_UNSIGNED_INT64_NV 0x140F
#endif
#ifndef GL_UNSIGNED_INT64_VEC2_NV
#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
#endif
#ifndef GL_UNSIGNED_INT64_VEC3_NV
#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
#endif
#ifndef GL_UNSIGNED_INT64_VEC4_NV
#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
#endif
#ifndef GL_UNSIGNED_INT8_NV
#define GL_UNSIGNED_INT8_NV 0x8FEC
#endif
#ifndef GL_UNSIGNED_INT8_VEC2_NV
#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
#endif
#ifndef GL_UNSIGNED_INT8_VEC3_NV
#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
#endif
#ifndef GL_UNSIGNED_INT8_VEC4_NV
#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
#endif
#ifndef GL_UNSIGNED_INT_10F_11F_11F_REV
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#endif
#ifndef GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
#endif
#ifndef GL_UNSIGNED_INT_10_10_10_2
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#endif
#ifndef GL_UNSIGNED_INT_10_10_10_2_EXT
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
#endif
#ifndef GL_UNSIGNED_INT_24_8
#define GL_UNSIGNED_INT_24_8 0x84FA
#endif
#ifndef GL_UNSIGNED_INT_24_8_EXT
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#endif
#ifndef GL_UNSIGNED_INT_24_8_MESA
#define GL_UNSIGNED_INT_24_8_MESA 0x8751
#endif
#ifndef GL_UNSIGNED_INT_24_8_NV
#define GL_UNSIGNED_INT_24_8_NV 0x84FA
#endif
#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#endif
#ifndef GL_UNSIGNED_INT_5_9_9_9_REV
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#endif
#ifndef GL_UNSIGNED_INT_5_9_9_9_REV_EXT
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
#endif
#ifndef GL_UNSIGNED_INT_8_24_REV_MESA
#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
#endif
#ifndef GL_UNSIGNED_INT_8_8_8_8
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#endif
#ifndef GL_UNSIGNED_INT_8_8_8_8_EXT
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#endif
#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#endif
#ifndef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#endif
#ifndef GL_UNSIGNED_INT_ATOMIC_COUNTER
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_1D
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_1D_ARRAY
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_1D_EXT
#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_2D
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_2D_ARRAY
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_2D_EXT
#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_2D_RECT
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT
#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_3D
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_3D_EXT
#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_BUFFER
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_CUBE
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_CUBE_EXT
#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#endif
#ifndef GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
#endif
#ifndef GL_UNSIGNED_INT_S8_S8_8_8_NV
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_1D
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_1D_EXT
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_2D
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_2D_EXT
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_2D_RECT
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_3D
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_3D_EXT
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_BUFFER
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_CUBE
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
#endif
#ifndef GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
#endif
#ifndef GL_UNSIGNED_INT_VEC2
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#endif
#ifndef GL_UNSIGNED_INT_VEC2_EXT
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
#endif
#ifndef GL_UNSIGNED_INT_VEC3
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#endif
#ifndef GL_UNSIGNED_INT_VEC3_EXT
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
#endif
#ifndef GL_UNSIGNED_INT_VEC4
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#endif
#ifndef GL_UNSIGNED_INT_VEC4_EXT
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
#endif
#ifndef GL_UNSIGNED_INVERT_NV
#define GL_UNSIGNED_INVERT_NV 0x8537
#endif
#ifndef GL_UNSIGNED_NORMALIZED
#define GL_UNSIGNED_NORMALIZED 0x8C17
#endif
#ifndef GL_UNSIGNED_NORMALIZED_ARB
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#endif
#ifndef GL_UNSIGNED_SHORT
#define GL_UNSIGNED_SHORT 0x1403
#endif
#ifndef GL_UNSIGNED_SHORT_15_1_MESA
#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
#endif
#ifndef GL_UNSIGNED_SHORT_1_15_REV_MESA
#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
#endif
#ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#endif
#ifndef GL_UNSIGNED_SHORT_4_4_4_4
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#endif
#ifndef GL_UNSIGNED_SHORT_4_4_4_4_EXT
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#endif
#ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#endif
#ifndef GL_UNSIGNED_SHORT_5_5_5_1
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#endif
#ifndef GL_UNSIGNED_SHORT_5_5_5_1_EXT
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#endif
#ifndef GL_UNSIGNED_SHORT_5_6_5
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#endif
#ifndef GL_UNSIGNED_SHORT_5_6_5_REV
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#endif
#ifndef GL_UNSIGNED_SHORT_8_8_APPLE
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#endif
#ifndef GL_UNSIGNED_SHORT_8_8_MESA
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
#endif
#ifndef GL_UNSIGNED_SHORT_8_8_REV_APPLE
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#endif
#ifndef GL_UNSIGNED_SHORT_8_8_REV_MESA
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
#endif
#ifndef GL_UPPER_LEFT
#define GL_UPPER_LEFT 0x8CA2
#endif
#ifndef GL_USE_MISSING_GLYPH_NV
#define GL_USE_MISSING_GLYPH_NV 0x90AA
#endif
#ifndef GL_UTF16_NV
#define GL_UTF16_NV 0x909B
#endif
#ifndef GL_UTF8_NV
#define GL_UTF8_NV 0x909A
#endif
#ifndef GL_V2F
#define GL_V2F 0x2A20
#endif
#ifndef GL_V3F
#define GL_V3F 0x2A21
#endif
#ifndef GL_VALIDATE_STATUS
#define GL_VALIDATE_STATUS 0x8B83
#endif
#ifndef GL_VARIABLE_A_NV
#define GL_VARIABLE_A_NV 0x8523
#endif
#ifndef GL_VARIABLE_B_NV
#define GL_VARIABLE_B_NV 0x8524
#endif
#ifndef GL_VARIABLE_C_NV
#define GL_VARIABLE_C_NV 0x8525
#endif
#ifndef GL_VARIABLE_D_NV
#define GL_VARIABLE_D_NV 0x8526
#endif
#ifndef GL_VARIABLE_E_NV
#define GL_VARIABLE_E_NV 0x8527
#endif
#ifndef GL_VARIABLE_F_NV
#define GL_VARIABLE_F_NV 0x8528
#endif
#ifndef GL_VARIABLE_G_NV
#define GL_VARIABLE_G_NV 0x8529
#endif
#ifndef GL_VARIANT_ARRAY_EXT
#define GL_VARIANT_ARRAY_EXT 0x87E8
#endif
#ifndef GL_VARIANT_ARRAY_POINTER_EXT
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
#endif
#ifndef GL_VARIANT_ARRAY_STRIDE_EXT
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
#endif
#ifndef GL_VARIANT_ARRAY_TYPE_EXT
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
#endif
#ifndef GL_VARIANT_DATATYPE_EXT
#define GL_VARIANT_DATATYPE_EXT 0x87E5
#endif
#ifndef GL_VARIANT_EXT
#define GL_VARIANT_EXT 0x87C1
#endif
#ifndef GL_VARIANT_VALUE_EXT
#define GL_VARIANT_VALUE_EXT 0x87E4
#endif
#ifndef GL_VBO_FREE_MEMORY_ATI
#define GL_VBO_FREE_MEMORY_ATI 0x87FB
#endif
#ifndef GL_VECTOR_EXT
#define GL_VECTOR_EXT 0x87BF
#endif
#ifndef GL_VENDOR
#define GL_VENDOR 0x1F00
#endif
#ifndef GL_VERSION
#define GL_VERSION 0x1F02
#endif
#ifndef GL_VERTEX23_BIT_PGI
#define GL_VERTEX23_BIT_PGI 0x00000004
#endif
#ifndef GL_VERTEX4_BIT_PGI
#define GL_VERTEX4_BIT_PGI 0x00000008
#endif
#ifndef GL_VERTEX_ARRAY
#define GL_VERTEX_ARRAY 0x8074
#endif
#ifndef GL_VERTEX_ARRAY_ADDRESS_NV
#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
#endif
#ifndef GL_VERTEX_ARRAY_BINDING
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#endif
#ifndef GL_VERTEX_ARRAY_BINDING_APPLE
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
#endif
#ifndef GL_VERTEX_ARRAY_BUFFER_BINDING
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#endif
#ifndef GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#endif
#ifndef GL_VERTEX_ARRAY_COUNT_EXT
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#endif
#ifndef GL_VERTEX_ARRAY_EXT
#define GL_VERTEX_ARRAY_EXT 0x8074
#endif
#ifndef GL_VERTEX_ARRAY_LENGTH_NV
#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
#endif
#ifndef GL_VERTEX_ARRAY_LIST_IBM
#define GL_VERTEX_ARRAY_LIST_IBM 103070
#endif
#ifndef GL_VERTEX_ARRAY_LIST_STRIDE_IBM
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
#endif
#ifndef GL_VERTEX_ARRAY_OBJECT_AMD
#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
#endif
#ifndef GL_VERTEX_ARRAY_OBJECT_EXT
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#endif
#ifndef GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
#endif
#ifndef GL_VERTEX_ARRAY_POINTER
#define GL_VERTEX_ARRAY_POINTER 0x808E
#endif
#ifndef GL_VERTEX_ARRAY_POINTER_EXT
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#endif
#ifndef GL_VERTEX_ARRAY_RANGE_APPLE
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
#endif
#ifndef GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
#endif
#ifndef GL_VERTEX_ARRAY_RANGE_LENGTH_NV
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#endif
#ifndef GL_VERTEX_ARRAY_RANGE_NV
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
#endif
#ifndef GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
#endif
#ifndef GL_VERTEX_ARRAY_RANGE_POINTER_NV
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
#endif
#ifndef GL_VERTEX_ARRAY_RANGE_VALID_NV
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#endif
#ifndef GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
#endif
#ifndef GL_VERTEX_ARRAY_SIZE
#define GL_VERTEX_ARRAY_SIZE 0x807A
#endif
#ifndef GL_VERTEX_ARRAY_SIZE_EXT
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#endif
#ifndef GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
#endif
#ifndef GL_VERTEX_ARRAY_STRIDE
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#endif
#ifndef GL_VERTEX_ARRAY_STRIDE_EXT
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#endif
#ifndef GL_VERTEX_ARRAY_TYPE
#define GL_VERTEX_ARRAY_TYPE 0x807B
#endif
#ifndef GL_VERTEX_ARRAY_TYPE_EXT
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY0_NV
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY10_NV
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY11_NV
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY12_NV
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY13_NV
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY14_NV
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY15_NV
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY1_NV
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY2_NV
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY3_NV
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY4_NV
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY5_NV
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY6_NV
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY7_NV
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY8_NV
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY9_NV
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_DIVISOR
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_INTEGER
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_LONG
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#endif
#ifndef GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
#endif
#ifndef GL_VERTEX_ATTRIB_BINDING
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#endif
#ifndef GL_VERTEX_ATTRIB_MAP1_APPLE
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
#endif
#ifndef GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
#endif
#ifndef GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
#endif
#ifndef GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
#endif
#ifndef GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
#endif
#ifndef GL_VERTEX_ATTRIB_MAP2_APPLE
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
#endif
#ifndef GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
#endif
#ifndef GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
#endif
#ifndef GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
#endif
#ifndef GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
#endif
#ifndef GL_VERTEX_ATTRIB_RELATIVE_OFFSET
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#endif
#ifndef GL_VERTEX_BINDING_BUFFER
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#endif
#ifndef GL_VERTEX_BINDING_DIVISOR
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#endif
#ifndef GL_VERTEX_BINDING_OFFSET
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#endif
#ifndef GL_VERTEX_BINDING_STRIDE
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#endif
#ifndef GL_VERTEX_BLEND_ARB
#define GL_VERTEX_BLEND_ARB 0x86A7
#endif
#ifndef GL_VERTEX_CONSISTENT_HINT_PGI
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
#endif
#ifndef GL_VERTEX_DATA_HINT_PGI
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
#endif
#ifndef GL_VERTEX_ELEMENT_SWIZZLE_AMD
#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
#endif
#ifndef GL_VERTEX_ID_NV
#define GL_VERTEX_ID_NV 0x8C7B
#endif
#ifndef GL_VERTEX_ID_SWIZZLE_AMD
#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
#endif
#ifndef GL_VERTEX_PRECLIP_HINT_SGIX
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
#endif
#ifndef GL_VERTEX_PRECLIP_SGIX
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
#endif
#ifndef GL_VERTEX_PROGRAM_ARB
#define GL_VERTEX_PROGRAM_ARB 0x8620
#endif
#ifndef GL_VERTEX_PROGRAM_BINDING_NV
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#endif
#ifndef GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA
#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
#endif
#ifndef GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA
#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
#endif
#ifndef GL_VERTEX_PROGRAM_CALLBACK_MESA
#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
#endif
#ifndef GL_VERTEX_PROGRAM_NV
#define GL_VERTEX_PROGRAM_NV 0x8620
#endif
#ifndef GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
#endif
#ifndef GL_VERTEX_PROGRAM_POINT_SIZE
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#endif
#ifndef GL_VERTEX_PROGRAM_POINT_SIZE_ARB
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#endif
#ifndef GL_VERTEX_PROGRAM_POINT_SIZE_NV
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
#endif
#ifndef GL_VERTEX_PROGRAM_POSITION_MESA
#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
#endif
#ifndef GL_VERTEX_PROGRAM_TWO_SIDE
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#endif
#ifndef GL_VERTEX_PROGRAM_TWO_SIDE_ARB
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#endif
#ifndef GL_VERTEX_PROGRAM_TWO_SIDE_NV
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
#endif
#ifndef GL_VERTEX_SHADER
#define GL_VERTEX_SHADER 0x8B31
#endif
#ifndef GL_VERTEX_SHADER_ARB
#define GL_VERTEX_SHADER_ARB 0x8B31
#endif
#ifndef GL_VERTEX_SHADER_BINDING_EXT
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
#endif
#ifndef GL_VERTEX_SHADER_BIT
#define GL_VERTEX_SHADER_BIT 0x00000001
#endif
#ifndef GL_VERTEX_SHADER_EXT
#define GL_VERTEX_SHADER_EXT 0x8780
#endif
#ifndef GL_VERTEX_SHADER_INSTRUCTIONS_EXT
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#endif
#ifndef GL_VERTEX_SHADER_INVARIANTS_EXT
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
#endif
#ifndef GL_VERTEX_SHADER_INVOCATIONS_ARB
#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
#endif
#ifndef GL_VERTEX_SHADER_LOCALS_EXT
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
#endif
#ifndef GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
#endif
#ifndef GL_VERTEX_SHADER_OPTIMIZED_EXT
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
#endif
#ifndef GL_VERTEX_SHADER_VARIANTS_EXT
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
#endif
#ifndef GL_VERTEX_SOURCE_ATI
#define GL_VERTEX_SOURCE_ATI 0x8774
#endif
#ifndef GL_VERTEX_STATE_PROGRAM_NV
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
#endif
#ifndef GL_VERTEX_STREAM0_ATI
#define GL_VERTEX_STREAM0_ATI 0x876C
#endif
#ifndef GL_VERTEX_STREAM1_ATI
#define GL_VERTEX_STREAM1_ATI 0x876D
#endif
#ifndef GL_VERTEX_STREAM2_ATI
#define GL_VERTEX_STREAM2_ATI 0x876E
#endif
#ifndef GL_VERTEX_STREAM3_ATI
#define GL_VERTEX_STREAM3_ATI 0x876F
#endif
#ifndef GL_VERTEX_STREAM4_ATI
#define GL_VERTEX_STREAM4_ATI 0x8770
#endif
#ifndef GL_VERTEX_STREAM5_ATI
#define GL_VERTEX_STREAM5_ATI 0x8771
#endif
#ifndef GL_VERTEX_STREAM6_ATI
#define GL_VERTEX_STREAM6_ATI 0x8772
#endif
#ifndef GL_VERTEX_STREAM7_ATI
#define GL_VERTEX_STREAM7_ATI 0x8773
#endif
#ifndef GL_VERTEX_SUBROUTINE
#define GL_VERTEX_SUBROUTINE 0x92E8
#endif
#ifndef GL_VERTEX_SUBROUTINE_UNIFORM
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
#endif
#ifndef GL_VERTEX_TEXTURE
#define GL_VERTEX_TEXTURE 0x829B
#endif
#ifndef GL_VERTEX_WEIGHTING_EXT
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#endif
#ifndef GL_VERTEX_WEIGHT_ARRAY_EXT
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#endif
#ifndef GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
#endif
#ifndef GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#endif
#ifndef GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#endif
#ifndef GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#endif
#ifndef GL_VERTICAL_LINE_TO_NV
#define GL_VERTICAL_LINE_TO_NV 0x08
#endif
#ifndef GL_VERTICES_SUBMITTED_ARB
#define GL_VERTICES_SUBMITTED_ARB 0x82EE
#endif
#ifndef GL_VIBRANCE_BIAS_NV
#define GL_VIBRANCE_BIAS_NV 0x8719
#endif
#ifndef GL_VIBRANCE_SCALE_NV
#define GL_VIBRANCE_SCALE_NV 0x8713
#endif
#ifndef GL_VIDEO_BUFFER_BINDING_NV
#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
#endif
#ifndef GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV
#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
#endif
#ifndef GL_VIDEO_BUFFER_NV
#define GL_VIDEO_BUFFER_NV 0x9020
#endif
#ifndef GL_VIDEO_BUFFER_PITCH_NV
#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
#endif
#ifndef GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV
#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
#endif
#ifndef GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV
#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
#endif
#ifndef GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV
#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
#endif
#ifndef GL_VIDEO_CAPTURE_FRAME_WIDTH_NV
#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
#endif
#ifndef GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV
#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
#endif
#ifndef GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV
#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
#endif
#ifndef GL_VIDEO_COLOR_CONVERSION_MATRIX_NV
#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
#endif
#ifndef GL_VIDEO_COLOR_CONVERSION_MAX_NV
#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
#endif
#ifndef GL_VIDEO_COLOR_CONVERSION_MIN_NV
#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
#endif
#ifndef GL_VIDEO_COLOR_CONVERSION_OFFSET_NV
#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
#endif
#ifndef GL_VIEWPORT
#define GL_VIEWPORT 0x0BA2
#endif
#ifndef GL_VIEWPORT_BIT
#define GL_VIEWPORT_BIT 0x00000800
#endif
#ifndef GL_VIEWPORT_BOUNDS_RANGE
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#endif
#ifndef GL_VIEWPORT_COMMAND_NV
#define GL_VIEWPORT_COMMAND_NV 0x0010
#endif
#ifndef GL_VIEWPORT_INDEX_PROVOKING_VERTEX
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#endif
#ifndef GL_VIEWPORT_SUBPIXEL_BITS
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#endif
#ifndef GL_VIEW_CLASS_128_BITS
#define GL_VIEW_CLASS_128_BITS 0x82C4
#endif
#ifndef GL_VIEW_CLASS_16_BITS
#define GL_VIEW_CLASS_16_BITS 0x82CA
#endif
#ifndef GL_VIEW_CLASS_24_BITS
#define GL_VIEW_CLASS_24_BITS 0x82C9
#endif
#ifndef GL_VIEW_CLASS_32_BITS
#define GL_VIEW_CLASS_32_BITS 0x82C8
#endif
#ifndef GL_VIEW_CLASS_48_BITS
#define GL_VIEW_CLASS_48_BITS 0x82C7
#endif
#ifndef GL_VIEW_CLASS_64_BITS
#define GL_VIEW_CLASS_64_BITS 0x82C6
#endif
#ifndef GL_VIEW_CLASS_8_BITS
#define GL_VIEW_CLASS_8_BITS 0x82CB
#endif
#ifndef GL_VIEW_CLASS_96_BITS
#define GL_VIEW_CLASS_96_BITS 0x82C5
#endif
#ifndef GL_VIEW_CLASS_BPTC_FLOAT
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
#endif
#ifndef GL_VIEW_CLASS_BPTC_UNORM
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
#endif
#ifndef GL_VIEW_CLASS_RGTC1_RED
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
#endif
#ifndef GL_VIEW_CLASS_RGTC2_RG
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
#endif
#ifndef GL_VIEW_CLASS_S3TC_DXT1_RGB
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
#endif
#ifndef GL_VIEW_CLASS_S3TC_DXT1_RGBA
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
#endif
#ifndef GL_VIEW_CLASS_S3TC_DXT3_RGBA
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
#endif
#ifndef GL_VIEW_CLASS_S3TC_DXT5_RGBA
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
#endif
#ifndef GL_VIEW_COMPATIBILITY_CLASS
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
#endif
#ifndef GL_VIRTUAL_PAGE_SIZE_INDEX_ARB
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
#endif
#ifndef GL_VIRTUAL_PAGE_SIZE_X_AMD
#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
#endif
#ifndef GL_VIRTUAL_PAGE_SIZE_X_ARB
#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
#endif
#ifndef GL_VIRTUAL_PAGE_SIZE_Y_AMD
#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
#endif
#ifndef GL_VIRTUAL_PAGE_SIZE_Y_ARB
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
#endif
#ifndef GL_VIRTUAL_PAGE_SIZE_Z_AMD
#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
#endif
#ifndef GL_VIRTUAL_PAGE_SIZE_Z_ARB
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
#endif
#ifndef GL_VIVIDLIGHT_NV
#define GL_VIVIDLIGHT_NV 0x92A6
#endif
#ifndef GL_VOLATILE_APPLE
#define GL_VOLATILE_APPLE 0x8A1A
#endif
#ifndef GL_WAIT_FAILED
#define GL_WAIT_FAILED 0x911D
#endif
#ifndef GL_WARPS_PER_SM_NV
#define GL_WARPS_PER_SM_NV 0x933A
#endif
#ifndef GL_WARP_SIZE_NV
#define GL_WARP_SIZE_NV 0x9339
#endif
#ifndef GL_WEIGHT_ARRAY_ARB
#define GL_WEIGHT_ARRAY_ARB 0x86AD
#endif
#ifndef GL_WEIGHT_ARRAY_BUFFER_BINDING
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#endif
#ifndef GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#endif
#ifndef GL_WEIGHT_ARRAY_POINTER_ARB
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
#endif
#ifndef GL_WEIGHT_ARRAY_SIZE_ARB
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
#endif
#ifndef GL_WEIGHT_ARRAY_STRIDE_ARB
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
#endif
#ifndef GL_WEIGHT_ARRAY_TYPE_ARB
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
#endif
#ifndef GL_WEIGHT_SUM_UNITY_ARB
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
#endif
#ifndef GL_WIDE_LINE_HINT_PGI
#define GL_WIDE_LINE_HINT_PGI 0x1A222
#endif
#ifndef GL_WRAP_BORDER_SUN
#define GL_WRAP_BORDER_SUN 0x81D4
#endif
#ifndef GL_WRITE_DISCARD_NV
#define GL_WRITE_DISCARD_NV 0x88BE
#endif
#ifndef GL_WRITE_ONLY
#define GL_WRITE_ONLY 0x88B9
#endif
#ifndef GL_WRITE_ONLY_ARB
#define GL_WRITE_ONLY_ARB 0x88B9
#endif
#ifndef GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
#endif
#ifndef GL_WRITE_PIXEL_DATA_RANGE_NV
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
#endif
#ifndef GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
#endif
#ifndef GL_W_EXT
#define GL_W_EXT 0x87D8
#endif
#ifndef GL_XOR
#define GL_XOR 0x1506
#endif
#ifndef GL_XOR_NV
#define GL_XOR_NV 0x1506
#endif
#ifndef GL_X_EXT
#define GL_X_EXT 0x87D5
#endif
#ifndef GL_YCBAYCR8A_4224_NV
#define GL_YCBAYCR8A_4224_NV 0x9032
#endif
#ifndef GL_YCBCR_422_APPLE
#define GL_YCBCR_422_APPLE 0x85B9
#endif
#ifndef GL_YCBCR_MESA
#define GL_YCBCR_MESA 0x8757
#endif
#ifndef GL_YCBYCR8_422_NV
#define GL_YCBYCR8_422_NV 0x9031
#endif
#ifndef GL_YCRCBA_SGIX
#define GL_YCRCBA_SGIX 0x8319
#endif
#ifndef GL_YCRCB_422_SGIX
#define GL_YCRCB_422_SGIX 0x81BB
#endif
#ifndef GL_YCRCB_444_SGIX
#define GL_YCRCB_444_SGIX 0x81BC
#endif
#ifndef GL_YCRCB_SGIX
#define GL_YCRCB_SGIX 0x8318
#endif
#ifndef GL_Y_EXT
#define GL_Y_EXT 0x87D6
#endif
#ifndef GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV
#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
#endif
#ifndef GL_Z4Y12Z4CB12Z4CR12_444_NV
#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
#endif
#ifndef GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV
#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
#endif
#ifndef GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV
#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
#endif
#ifndef GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV
#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
#endif
#ifndef GL_ZERO
#define GL_ZERO 0
#endif
#ifndef GL_ZERO_EXT
#define GL_ZERO_EXT 0x87DD
#endif
#ifndef GL_ZERO_TO_ONE
#define GL_ZERO_TO_ONE 0x935F
#endif
#ifndef GL_ZOOM_X
#define GL_ZOOM_X 0x0D16
#endif
#ifndef GL_ZOOM_Y
#define GL_ZOOM_Y 0x0D17
#endif
#ifndef GL_Z_EXT
#define GL_Z_EXT 0x87D7
#endif

/*
 * For debugging.
 */
#define GL_NFOSMESA_ERROR_CHECK 0x6200


#ifdef __cplusplus
extern "C" {
#endif

extern const char *gl_enum_name(GLenum pname);
extern void gl_print_enums(void);
GLboolean gl_HasExtension(const char *extName, const GLubyte *_extString);

#ifdef __cplusplus
}
#endif

#endif /* __GLENUMS_H__ */
