/*
 * -- DO NOT EDIT --
 * Generated by dyngl.pl from ./tools/glfuncs.h
 */

#ifndef LENGL_PROC
#define LENGL_PROC(type, gl, name, export, upper, proto, args, first, ret) GL_PROC(type, gl, name, export, upper, proto, args, first, ret)
#endif
#ifndef PUTGL_PROC
#define PUTGL_PROC(type, gl, name, export, upper, proto, args, first, ret) GL_PROC(type, gl, name, export, upper, proto, args, first, ret)
#endif
#ifndef GLU_PROC
#define GLU_PROC(type, gl, name, export, upper, proto, args, first, ret) GL_PROC(type, gl, name, export, upper, proto, args, first, ret)
#endif
#ifndef GL_PROC64
#define GL_PROC64(type, gl, name, export, upper, proto, args, first, ret) GL_PROC(type, gl, name, export, upper, proto, args, first, ret)
#endif
#ifndef OSMESA_PROC
#define OSMESA_PROC(type, gl, name, export, upper, proto, args, first, ret)
#endif
#undef GL_void_return
#define GL_void_return
#ifndef NOTHING
#define NOTHING void
#endif
#ifndef AND
#define AND
#endif
/*    1 */ LENGL_PROC(GLuint, LenGl, GetString, LenGlGetString, GETSTRING, (AND OSMesaContext ctx, GLenum name), (ctx, name), &ctx, return (GLuint))
/*    2 */ PUTGL_PROC(void, PutGl, GetString, PutGlGetString, GETSTRING, (AND OSMesaContext ctx, GLenum name, GLubyte *buffer), (ctx, name, buffer), &ctx, GL_void_return)
/*    3 */ OSMESA_PROC(OSMesaContext, OSMesa, CreateContext, OSMesaCreateContext, CREATECONTEXT, (AND GLenum format, OSMesaContext sharelist), (format, sharelist), &format, return (OSMesaContext))
/*    4 */ OSMESA_PROC(OSMesaContext, OSMesa, CreateContextExt, OSMesaCreateContextExt, CREATECONTEXTEXT, (AND GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist), (format, depthBits, stencilBits, accumBits, sharelist), &format, return (OSMesaContext))
/*    5 */ OSMESA_PROC(void, OSMesa, DestroyContext, OSMesaDestroyContext, DESTROYCONTEXT, (AND OSMesaContext ctx), (ctx), &ctx, GL_void_return)
/*    6 */ OSMESA_PROC(GLboolean, OSMesa, MakeCurrent, OSMesaMakeCurrent, MAKECURRENT, (AND OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height), (ctx, buffer, type, width, height), &ctx, return (GLboolean))
/*    7 */ OSMESA_PROC(OSMesaContext, OSMesa, GetCurrentContext, OSMesaGetCurrentContext, GETCURRENTCONTEXT, (NOTHING), (), NULL, return (OSMesaContext))
/*    8 */ OSMESA_PROC(void, OSMesa, PixelStore, OSMesaPixelStore, PIXELSTORE, (AND GLint pname, GLint value), (pname, value), &pname, GL_void_return)
/*    9 */ OSMESA_PROC(void, OSMesa, GetIntegerv, OSMesaGetIntegerv, GETINTEGERV, (AND GLint pname, GLint *value), (pname, value), &pname, GL_void_return)
/*   10 */ OSMESA_PROC(GLboolean, OSMesa, GetDepthBuffer, OSMesaGetDepthBuffer, GETDEPTHBUFFER, (AND OSMesaContext c, GLint *width, GLint *height, GLint *bytesPerValue, void * *buffer), (c, width, height, bytesPerValue, buffer), &c, return (GLboolean))
/*   11 */ OSMESA_PROC(GLboolean, OSMesa, GetColorBuffer, OSMesaGetColorBuffer, GETCOLORBUFFER, (AND OSMesaContext c, GLint *width, GLint *height, GLint *format, void * *buffer), (c, width, height, format, buffer), &c, return (GLboolean))
/*   12 */ OSMESA_PROC(OSMESAproc, OSMesa, GetProcAddress, OSMesaGetProcAddress, GETPROCADDRESS, (AND const char *funcName), (funcName), &funcName, return (OSMESAproc))
/*   13 */ GL_PROC(void, gl, ClearIndex, glClearIndex, CLEARINDEX, (AND GLfloat c), (c), &c, GL_void_return)
/*   14 */ GL_PROC(void, gl, ClearColor, glClearColor, CLEARCOLOR, (AND GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red, green, blue, alpha), &red, GL_void_return)
/*   15 */ GL_PROC(void, gl, Clear, glClear, CLEAR, (AND GLbitfield mask), (mask), &mask, GL_void_return)
/*   16 */ GL_PROC(void, gl, IndexMask, glIndexMask, INDEXMASK, (AND GLuint mask), (mask), &mask, GL_void_return)
/*   17 */ GL_PROC(void, gl, ColorMask, glColorMask, COLORMASK, (AND GLboolean32 red, GLboolean32 green, GLboolean32 blue, GLboolean32 alpha), (red, green, blue, alpha), &red, GL_void_return)
/*   18 */ GL_PROC(void, gl, AlphaFunc, glAlphaFunc, ALPHAFUNC, (AND GLenum func, GLclampf ref), (func, ref), &func, GL_void_return)
/*   19 */ GL_PROC(void, gl, BlendFunc, glBlendFunc, BLENDFUNC, (AND GLenum sfactor, GLenum dfactor), (sfactor, dfactor), &sfactor, GL_void_return)
/*   20 */ GL_PROC(void, gl, LogicOp, glLogicOp, LOGICOP, (AND GLenum opcode), (opcode), &opcode, GL_void_return)
/*   21 */ GL_PROC(void, gl, CullFace, glCullFace, CULLFACE, (AND GLenum mode), (mode), &mode, GL_void_return)
/*   22 */ GL_PROC(void, gl, FrontFace, glFrontFace, FRONTFACE, (AND GLenum mode), (mode), &mode, GL_void_return)
/*   23 */ GL_PROC(void, gl, PointSize, glPointSize, POINTSIZE, (AND GLfloat size), (size), &size, GL_void_return)
/*   24 */ GL_PROC(void, gl, LineWidth, glLineWidth, LINEWIDTH, (AND GLfloat width), (width), &width, GL_void_return)
/*   25 */ GL_PROC(void, gl, LineStipple, glLineStipple, LINESTIPPLE, (AND GLint factor, GLushort32 pattern), (factor, pattern), &factor, GL_void_return)
/*   26 */ GL_PROC(void, gl, PolygonMode, glPolygonMode, POLYGONMODE, (AND GLenum face, GLenum mode), (face, mode), &face, GL_void_return)
/*   27 */ GL_PROC(void, gl, PolygonOffset, glPolygonOffset, POLYGONOFFSET, (AND GLfloat factor, GLfloat units), (factor, units), &factor, GL_void_return)
/*   28 */ GL_PROC(void, gl, PolygonStipple, glPolygonStipple, POLYGONSTIPPLE, (AND const GLubyte *mask), (mask), &mask, GL_void_return)
/*   29 */ GL_PROC(void, gl, GetPolygonStipple, glGetPolygonStipple, GETPOLYGONSTIPPLE, (AND GLubyte *mask), (mask), &mask, GL_void_return)
/*   30 */ GL_PROC(void, gl, EdgeFlag, glEdgeFlag, EDGEFLAG, (AND GLboolean32 flag), (flag), &flag, GL_void_return)
/*   31 */ GL_PROC(void, gl, EdgeFlagv, glEdgeFlagv, EDGEFLAGV, (AND const GLboolean *flag), (flag), &flag, GL_void_return)
/*   32 */ GL_PROC(void, gl, Scissor, glScissor, SCISSOR, (AND GLint x, GLint y, GLsizei width, GLsizei height), (x, y, width, height), &x, GL_void_return)
/*   33 */ GL_PROC(void, gl, ClipPlane, glClipPlane, CLIPPLANE, (AND GLenum plane, const GLdouble *equation), (plane, equation), &plane, GL_void_return)
/*   34 */ GL_PROC(void, gl, GetClipPlane, glGetClipPlane, GETCLIPPLANE, (AND GLenum plane, GLdouble *equation), (plane, equation), &plane, GL_void_return)
/*   35 */ GL_PROC(void, gl, DrawBuffer, glDrawBuffer, DRAWBUFFER, (AND GLenum mode), (mode), &mode, GL_void_return)
/*   36 */ GL_PROC(void, gl, ReadBuffer, glReadBuffer, READBUFFER, (AND GLenum mode), (mode), &mode, GL_void_return)
/*   37 */ GL_PROC(void, gl, Enable, glEnable, ENABLE, (AND GLenum cap), (cap), &cap, GL_void_return)
/*   38 */ GL_PROC(void, gl, Disable, glDisable, DISABLE, (AND GLenum cap), (cap), &cap, GL_void_return)
/*   39 */ GL_PROC(GLboolean, gl, IsEnabled, glIsEnabled, ISENABLED, (AND GLenum cap), (cap), &cap, return (GLboolean))
/*   40 */ GL_PROC(void, gl, EnableClientState, glEnableClientState, ENABLECLIENTSTATE, (AND GLenum array), (array), &array, GL_void_return)
/*   41 */ GL_PROC(void, gl, DisableClientState, glDisableClientState, DISABLECLIENTSTATE, (AND GLenum array), (array), &array, GL_void_return)
/*   42 */ GL_PROC(void, gl, GetBooleanv, glGetBooleanv, GETBOOLEANV, (AND GLenum pname, GLboolean *params), (pname, params), &pname, GL_void_return)
/*   43 */ GL_PROC(void, gl, GetDoublev, glGetDoublev, GETDOUBLEV, (AND GLenum pname, GLdouble *params), (pname, params), &pname, GL_void_return)
/*   44 */ GL_PROC(void, gl, GetFloatv, glGetFloatv, GETFLOATV, (AND GLenum pname, GLfloat *params), (pname, params), &pname, GL_void_return)
/*   45 */ GL_PROC(void, gl, GetIntegerv, glGetIntegerv, GETINTEGERV, (AND GLenum pname, GLint *params), (pname, params), &pname, GL_void_return)
/*   46 */ GL_PROC(void, gl, PushAttrib, glPushAttrib, PUSHATTRIB, (AND GLbitfield mask), (mask), &mask, GL_void_return)
/*   47 */ GL_PROC(void, gl, PopAttrib, glPopAttrib, POPATTRIB, (NOTHING), (), NULL, GL_void_return)
/*   48 */ GL_PROC(void, gl, PushClientAttrib, glPushClientAttrib, PUSHCLIENTATTRIB, (AND GLbitfield mask), (mask), &mask, GL_void_return)
/*   49 */ GL_PROC(void, gl, PopClientAttrib, glPopClientAttrib, POPCLIENTATTRIB, (NOTHING), (), NULL, GL_void_return)
/*   50 */ GL_PROC(GLint, gl, RenderMode, glRenderMode, RENDERMODE, (AND GLenum mode), (mode), &mode, return (GLint))
/*   51 */ GL_PROC(GLenum, gl, GetError, glGetError, GETERROR, (NOTHING), (), NULL, return (GLenum))
/*   52 */ GL_PROC(void, gl, Finish, glFinish, FINISH, (NOTHING), (), NULL, GL_void_return)
/*   53 */ GL_PROC(void, gl, Flush, glFlush, FLUSH, (NOTHING), (), NULL, GL_void_return)
/*   54 */ GL_PROC(void, gl, Hint, glHint, HINT, (AND GLenum target, GLenum mode), (target, mode), &target, GL_void_return)
/*   55 */ GL_PROC(void, gl, ClearDepth, glClearDepthd, CLEARDEPTH, (AND GLclampd depth), (depth), &depth, GL_void_return)
/*   56 */ GL_PROC(void, gl, DepthFunc, glDepthFunc, DEPTHFUNC, (AND GLenum func), (func), &func, GL_void_return)
/*   57 */ GL_PROC(void, gl, DepthMask, glDepthMask, DEPTHMASK, (AND GLboolean32 flag), (flag), &flag, GL_void_return)
/*   58 */ GL_PROC(void, gl, DepthRange, glDepthRange, DEPTHRANGE, (AND GLclampd zNear, GLclampd zFar), (zNear, zFar), &zNear, GL_void_return)
/*   59 */ GL_PROC(void, gl, ClearAccum, glClearAccum, CLEARACCUM, (AND GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha), &red, GL_void_return)
/*   60 */ GL_PROC(void, gl, Accum, glAccum, ACCUM, (AND GLenum op, GLfloat value), (op, value), &op, GL_void_return)
/*   61 */ GL_PROC(void, gl, MatrixMode, glMatrixMode, MATRIXMODE, (AND GLenum mode), (mode), &mode, GL_void_return)
/*   62 */ GL_PROC(void, gl, Ortho, glOrthod, ORTHO, (AND GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar), (left, right, bottom, top, zNear, zFar), &left, GL_void_return)
/*   63 */ GL_PROC(void, gl, Frustum, glFrustumd, FRUSTUM, (AND GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar), (left, right, bottom, top, zNear, zFar), &left, GL_void_return)
/*   64 */ GL_PROC(void, gl, Viewport, glViewport, VIEWPORT, (AND GLint x, GLint y, GLsizei width, GLsizei height), (x, y, width, height), &x, GL_void_return)
/*   65 */ GL_PROC(void, gl, PushMatrix, glPushMatrix, PUSHMATRIX, (NOTHING), (), NULL, GL_void_return)
/*   66 */ GL_PROC(void, gl, PopMatrix, glPopMatrix, POPMATRIX, (NOTHING), (), NULL, GL_void_return)
/*   67 */ GL_PROC(void, gl, LoadIdentity, glLoadIdentity, LOADIDENTITY, (NOTHING), (), NULL, GL_void_return)
/*   68 */ GL_PROC(void, gl, LoadMatrixd, glLoadMatrixd, LOADMATRIXD, (AND const GLdouble *m), (m), &m, GL_void_return)
/*   69 */ GL_PROC(void, gl, LoadMatrixf, glLoadMatrixf, LOADMATRIXF, (AND const GLfloat *m), (m), &m, GL_void_return)
/*   70 */ GL_PROC(void, gl, MultMatrixd, glMultMatrixd, MULTMATRIXD, (AND const GLdouble *m), (m), &m, GL_void_return)
/*   71 */ GL_PROC(void, gl, MultMatrixf, glMultMatrixf, MULTMATRIXF, (AND const GLfloat *m), (m), &m, GL_void_return)
/*   72 */ GL_PROC(void, gl, Rotated, glRotated, ROTATED, (AND GLdouble angle, GLdouble x, GLdouble y, GLdouble z), (angle, x, y, z), &angle, GL_void_return)
/*   73 */ GL_PROC(void, gl, Rotatef, glRotatef, ROTATEF, (AND GLfloat angle, GLfloat x, GLfloat y, GLfloat z), (angle, x, y, z), &angle, GL_void_return)
/*   74 */ GL_PROC(void, gl, Scaled, glScaled, SCALED, (AND GLdouble x, GLdouble y, GLdouble z), (x, y, z), &x, GL_void_return)
/*   75 */ GL_PROC(void, gl, Scalef, glScalef, SCALEF, (AND GLfloat x, GLfloat y, GLfloat z), (x, y, z), &x, GL_void_return)
/*   76 */ GL_PROC(void, gl, Translated, glTranslated, TRANSLATED, (AND GLdouble x, GLdouble y, GLdouble z), (x, y, z), &x, GL_void_return)
/*   77 */ GL_PROC(void, gl, Translatef, glTranslatef, TRANSLATEF, (AND GLfloat x, GLfloat y, GLfloat z), (x, y, z), &x, GL_void_return)
/*   78 */ GL_PROC(GLboolean, gl, IsList, glIsList, ISLIST, (AND GLuint list), (list), &list, return (GLboolean))
/*   79 */ GL_PROC(void, gl, DeleteLists, glDeleteLists, DELETELISTS, (AND GLuint list, GLsizei range), (list, range), &list, GL_void_return)
/*   80 */ GL_PROC(GLuint, gl, GenLists, glGenLists, GENLISTS, (AND GLsizei range), (range), &range, return (GLuint))
/*   81 */ GL_PROC(void, gl, NewList, glNewList, NEWLIST, (AND GLuint list, GLenum mode), (list, mode), &list, GL_void_return)
/*   82 */ GL_PROC(void, gl, EndList, glEndList, ENDLIST, (NOTHING), (), NULL, GL_void_return)
/*   83 */ GL_PROC(void, gl, CallList, glCallList, CALLLIST, (AND GLuint list), (list), &list, GL_void_return)
/*   84 */ GL_PROC(void, gl, CallLists, glCallLists, CALLLISTS, (AND GLsizei n, GLenum type, const GLvoid *lists), (n, type, lists), &n, GL_void_return)
/*   85 */ GL_PROC(void, gl, ListBase, glListBase, LISTBASE, (AND GLuint base), (base), &base, GL_void_return)
/*   86 */ GL_PROC(void, gl, Begin, glBegin, BEGIN, (AND GLenum mode), (mode), &mode, GL_void_return)
/*   87 */ GL_PROC(void, gl, End, glEnd, END, (NOTHING), (), NULL, GL_void_return)
/*   88 */ GL_PROC(void, gl, Vertex2d, glVertex2d, VERTEX2D, (AND GLdouble x, GLdouble y), (x, y), &x, GL_void_return)
/*   89 */ GL_PROC(void, gl, Vertex2f, glVertex2f, VERTEX2F, (AND GLfloat x, GLfloat y), (x, y), &x, GL_void_return)
/*   90 */ GL_PROC(void, gl, Vertex2i, glVertex2i, VERTEX2I, (AND GLint x, GLint y), (x, y), &x, GL_void_return)
/*   91 */ GL_PROC(void, gl, Vertex2s, glVertex2s, VERTEX2S, (AND GLshort32 x, GLshort32 y), (x, y), &x, GL_void_return)
/*   92 */ GL_PROC(void, gl, Vertex3d, glVertex3d, VERTEX3D, (AND GLdouble x, GLdouble y, GLdouble z), (x, y, z), &x, GL_void_return)
/*   93 */ GL_PROC(void, gl, Vertex3f, glVertex3f, VERTEX3F, (AND GLfloat x, GLfloat y, GLfloat z), (x, y, z), &x, GL_void_return)
/*   94 */ GL_PROC(void, gl, Vertex3i, glVertex3i, VERTEX3I, (AND GLint x, GLint y, GLint z), (x, y, z), &x, GL_void_return)
/*   95 */ GL_PROC(void, gl, Vertex3s, glVertex3s, VERTEX3S, (AND GLshort32 x, GLshort32 y, GLshort32 z), (x, y, z), &x, GL_void_return)
/*   96 */ GL_PROC(void, gl, Vertex4d, glVertex4d, VERTEX4D, (AND GLdouble x, GLdouble y, GLdouble z, GLdouble w), (x, y, z, w), &x, GL_void_return)
/*   97 */ GL_PROC(void, gl, Vertex4f, glVertex4f, VERTEX4F, (AND GLfloat x, GLfloat y, GLfloat z, GLfloat w), (x, y, z, w), &x, GL_void_return)
/*   98 */ GL_PROC(void, gl, Vertex4i, glVertex4i, VERTEX4I, (AND GLint x, GLint y, GLint z, GLint w), (x, y, z, w), &x, GL_void_return)
/*   99 */ GL_PROC(void, gl, Vertex4s, glVertex4s, VERTEX4S, (AND GLshort32 x, GLshort32 y, GLshort32 z, GLshort32 w), (x, y, z, w), &x, GL_void_return)
/*  100 */ GL_PROC(void, gl, Vertex2dv, glVertex2dv, VERTEX2DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  101 */ GL_PROC(void, gl, Vertex2fv, glVertex2fv, VERTEX2FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  102 */ GL_PROC(void, gl, Vertex2iv, glVertex2iv, VERTEX2IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  103 */ GL_PROC(void, gl, Vertex2sv, glVertex2sv, VERTEX2SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  104 */ GL_PROC(void, gl, Vertex3dv, glVertex3dv, VERTEX3DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  105 */ GL_PROC(void, gl, Vertex3fv, glVertex3fv, VERTEX3FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  106 */ GL_PROC(void, gl, Vertex3iv, glVertex3iv, VERTEX3IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  107 */ GL_PROC(void, gl, Vertex3sv, glVertex3sv, VERTEX3SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  108 */ GL_PROC(void, gl, Vertex4dv, glVertex4dv, VERTEX4DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  109 */ GL_PROC(void, gl, Vertex4fv, glVertex4fv, VERTEX4FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  110 */ GL_PROC(void, gl, Vertex4iv, glVertex4iv, VERTEX4IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  111 */ GL_PROC(void, gl, Vertex4sv, glVertex4sv, VERTEX4SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  112 */ GL_PROC(void, gl, Normal3b, glNormal3b, NORMAL3B, (AND GLbyte32 nx, GLbyte32 ny, GLbyte32 nz), (nx, ny, nz), &nx, GL_void_return)
/*  113 */ GL_PROC(void, gl, Normal3d, glNormal3d, NORMAL3D, (AND GLdouble nx, GLdouble ny, GLdouble nz), (nx, ny, nz), &nx, GL_void_return)
/*  114 */ GL_PROC(void, gl, Normal3f, glNormal3f, NORMAL3F, (AND GLfloat nx, GLfloat ny, GLfloat nz), (nx, ny, nz), &nx, GL_void_return)
/*  115 */ GL_PROC(void, gl, Normal3i, glNormal3i, NORMAL3I, (AND GLint nx, GLint ny, GLint nz), (nx, ny, nz), &nx, GL_void_return)
/*  116 */ GL_PROC(void, gl, Normal3s, glNormal3s, NORMAL3S, (AND GLshort32 nx, GLshort32 ny, GLshort32 nz), (nx, ny, nz), &nx, GL_void_return)
/*  117 */ GL_PROC(void, gl, Normal3bv, glNormal3bv, NORMAL3BV, (AND const GLbyte *v), (v), &v, GL_void_return)
/*  118 */ GL_PROC(void, gl, Normal3dv, glNormal3dv, NORMAL3DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  119 */ GL_PROC(void, gl, Normal3fv, glNormal3fv, NORMAL3FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  120 */ GL_PROC(void, gl, Normal3iv, glNormal3iv, NORMAL3IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  121 */ GL_PROC(void, gl, Normal3sv, glNormal3sv, NORMAL3SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  122 */ GL_PROC(void, gl, Indexd, glIndexd, INDEXD, (AND GLdouble c), (c), &c, GL_void_return)
/*  123 */ GL_PROC(void, gl, Indexf, glIndexf, INDEXF, (AND GLfloat c), (c), &c, GL_void_return)
/*  124 */ GL_PROC(void, gl, Indexi, glIndexi, INDEXI, (AND GLint c), (c), &c, GL_void_return)
/*  125 */ GL_PROC(void, gl, Indexs, glIndexs, INDEXS, (AND GLshort32 c), (c), &c, GL_void_return)
/*  126 */ GL_PROC(void, gl, Indexub, glIndexub, INDEXUB, (AND GLubyte32 c), (c), &c, GL_void_return)
/*  127 */ GL_PROC(void, gl, Indexdv, glIndexdv, INDEXDV, (AND const GLdouble *c), (c), &c, GL_void_return)
/*  128 */ GL_PROC(void, gl, Indexfv, glIndexfv, INDEXFV, (AND const GLfloat *c), (c), &c, GL_void_return)
/*  129 */ GL_PROC(void, gl, Indexiv, glIndexiv, INDEXIV, (AND const GLint *c), (c), &c, GL_void_return)
/*  130 */ GL_PROC(void, gl, Indexsv, glIndexsv, INDEXSV, (AND const GLshort *c), (c), &c, GL_void_return)
/*  131 */ GL_PROC(void, gl, Indexubv, glIndexubv, INDEXUBV, (AND const GLubyte *c), (c), &c, GL_void_return)
/*  132 */ GL_PROC(void, gl, Color3b, glColor3b, COLOR3B, (AND GLbyte32 red, GLbyte32 green, GLbyte32 blue), (red, green, blue), &red, GL_void_return)
/*  133 */ GL_PROC(void, gl, Color3d, glColor3d, COLOR3D, (AND GLdouble red, GLdouble green, GLdouble blue), (red, green, blue), &red, GL_void_return)
/*  134 */ GL_PROC(void, gl, Color3f, glColor3f, COLOR3F, (AND GLfloat red, GLfloat green, GLfloat blue), (red, green, blue), &red, GL_void_return)
/*  135 */ GL_PROC(void, gl, Color3i, glColor3i, COLOR3I, (AND GLint red, GLint green, GLint blue), (red, green, blue), &red, GL_void_return)
/*  136 */ GL_PROC(void, gl, Color3s, glColor3s, COLOR3S, (AND GLshort32 red, GLshort32 green, GLshort32 blue), (red, green, blue), &red, GL_void_return)
/*  137 */ GL_PROC(void, gl, Color3ub, glColor3ub, COLOR3UB, (AND GLubyte32 red, GLubyte32 green, GLubyte32 blue), (red, green, blue), &red, GL_void_return)
/*  138 */ GL_PROC(void, gl, Color3ui, glColor3ui, COLOR3UI, (AND GLuint red, GLuint green, GLuint blue), (red, green, blue), &red, GL_void_return)
/*  139 */ GL_PROC(void, gl, Color3us, glColor3us, COLOR3US, (AND GLushort32 red, GLushort32 green, GLushort32 blue), (red, green, blue), &red, GL_void_return)
/*  140 */ GL_PROC(void, gl, Color4b, glColor4b, COLOR4B, (AND GLbyte32 red, GLbyte32 green, GLbyte32 blue, GLbyte32 alpha), (red, green, blue, alpha), &red, GL_void_return)
/*  141 */ GL_PROC(void, gl, Color4d, glColor4d, COLOR4D, (AND GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha), (red, green, blue, alpha), &red, GL_void_return)
/*  142 */ GL_PROC(void, gl, Color4f, glColor4f, COLOR4F, (AND GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha), &red, GL_void_return)
/*  143 */ GL_PROC(void, gl, Color4i, glColor4i, COLOR4I, (AND GLint red, GLint green, GLint blue, GLint alpha), (red, green, blue, alpha), &red, GL_void_return)
/*  144 */ GL_PROC(void, gl, Color4s, glColor4s, COLOR4S, (AND GLshort32 red, GLshort32 green, GLshort32 blue, GLshort32 alpha), (red, green, blue, alpha), &red, GL_void_return)
/*  145 */ GL_PROC(void, gl, Color4ub, glColor4ub, COLOR4UB, (AND GLubyte32 red, GLubyte32 green, GLubyte32 blue, GLubyte32 alpha), (red, green, blue, alpha), &red, GL_void_return)
/*  146 */ GL_PROC(void, gl, Color4ui, glColor4ui, COLOR4UI, (AND GLuint red, GLuint green, GLuint blue, GLuint alpha), (red, green, blue, alpha), &red, GL_void_return)
/*  147 */ GL_PROC(void, gl, Color4us, glColor4us, COLOR4US, (AND GLushort32 red, GLushort32 green, GLushort32 blue, GLushort32 alpha), (red, green, blue, alpha), &red, GL_void_return)
/*  148 */ GL_PROC(void, gl, Color3bv, glColor3bv, COLOR3BV, (AND const GLbyte *v), (v), &v, GL_void_return)
/*  149 */ GL_PROC(void, gl, Color3dv, glColor3dv, COLOR3DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  150 */ GL_PROC(void, gl, Color3fv, glColor3fv, COLOR3FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  151 */ GL_PROC(void, gl, Color3iv, glColor3iv, COLOR3IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  152 */ GL_PROC(void, gl, Color3sv, glColor3sv, COLOR3SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  153 */ GL_PROC(void, gl, Color3ubv, glColor3ubv, COLOR3UBV, (AND const GLubyte *v), (v), &v, GL_void_return)
/*  154 */ GL_PROC(void, gl, Color3uiv, glColor3uiv, COLOR3UIV, (AND const GLuint *v), (v), &v, GL_void_return)
/*  155 */ GL_PROC(void, gl, Color3usv, glColor3usv, COLOR3USV, (AND const GLushort *v), (v), &v, GL_void_return)
/*  156 */ GL_PROC(void, gl, Color4bv, glColor4bv, COLOR4BV, (AND const GLbyte *v), (v), &v, GL_void_return)
/*  157 */ GL_PROC(void, gl, Color4dv, glColor4dv, COLOR4DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  158 */ GL_PROC(void, gl, Color4fv, glColor4fv, COLOR4FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  159 */ GL_PROC(void, gl, Color4iv, glColor4iv, COLOR4IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  160 */ GL_PROC(void, gl, Color4sv, glColor4sv, COLOR4SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  161 */ GL_PROC(void, gl, Color4ubv, glColor4ubv, COLOR4UBV, (AND const GLubyte *v), (v), &v, GL_void_return)
/*  162 */ GL_PROC(void, gl, Color4uiv, glColor4uiv, COLOR4UIV, (AND const GLuint *v), (v), &v, GL_void_return)
/*  163 */ GL_PROC(void, gl, Color4usv, glColor4usv, COLOR4USV, (AND const GLushort *v), (v), &v, GL_void_return)
/*  164 */ GL_PROC(void, gl, TexCoord1d, glTexCoord1d, TEXCOORD1D, (AND GLdouble s), (s), &s, GL_void_return)
/*  165 */ GL_PROC(void, gl, TexCoord1f, glTexCoord1f, TEXCOORD1F, (AND GLfloat s), (s), &s, GL_void_return)
/*  166 */ GL_PROC(void, gl, TexCoord1i, glTexCoord1i, TEXCOORD1I, (AND GLint s), (s), &s, GL_void_return)
/*  167 */ GL_PROC(void, gl, TexCoord1s, glTexCoord1s, TEXCOORD1S, (AND GLshort32 s), (s), &s, GL_void_return)
/*  168 */ GL_PROC(void, gl, TexCoord2d, glTexCoord2d, TEXCOORD2D, (AND GLdouble s, GLdouble t), (s, t), &s, GL_void_return)
/*  169 */ GL_PROC(void, gl, TexCoord2f, glTexCoord2f, TEXCOORD2F, (AND GLfloat s, GLfloat t), (s, t), &s, GL_void_return)
/*  170 */ GL_PROC(void, gl, TexCoord2i, glTexCoord2i, TEXCOORD2I, (AND GLint s, GLint t), (s, t), &s, GL_void_return)
/*  171 */ GL_PROC(void, gl, TexCoord2s, glTexCoord2s, TEXCOORD2S, (AND GLshort32 s, GLshort32 t), (s, t), &s, GL_void_return)
/*  172 */ GL_PROC(void, gl, TexCoord3d, glTexCoord3d, TEXCOORD3D, (AND GLdouble s, GLdouble t, GLdouble r), (s, t, r), &s, GL_void_return)
/*  173 */ GL_PROC(void, gl, TexCoord3f, glTexCoord3f, TEXCOORD3F, (AND GLfloat s, GLfloat t, GLfloat r), (s, t, r), &s, GL_void_return)
/*  174 */ GL_PROC(void, gl, TexCoord3i, glTexCoord3i, TEXCOORD3I, (AND GLint s, GLint t, GLint r), (s, t, r), &s, GL_void_return)
/*  175 */ GL_PROC(void, gl, TexCoord3s, glTexCoord3s, TEXCOORD3S, (AND GLshort32 s, GLshort32 t, GLshort32 r), (s, t, r), &s, GL_void_return)
/*  176 */ GL_PROC(void, gl, TexCoord4d, glTexCoord4d, TEXCOORD4D, (AND GLdouble s, GLdouble t, GLdouble r, GLdouble q), (s, t, r, q), &s, GL_void_return)
/*  177 */ GL_PROC(void, gl, TexCoord4f, glTexCoord4f, TEXCOORD4F, (AND GLfloat s, GLfloat t, GLfloat r, GLfloat q), (s, t, r, q), &s, GL_void_return)
/*  178 */ GL_PROC(void, gl, TexCoord4i, glTexCoord4i, TEXCOORD4I, (AND GLint s, GLint t, GLint r, GLint q), (s, t, r, q), &s, GL_void_return)
/*  179 */ GL_PROC(void, gl, TexCoord4s, glTexCoord4s, TEXCOORD4S, (AND GLshort32 s, GLshort32 t, GLshort32 r, GLshort32 q), (s, t, r, q), &s, GL_void_return)
/*  180 */ GL_PROC(void, gl, TexCoord1dv, glTexCoord1dv, TEXCOORD1DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  181 */ GL_PROC(void, gl, TexCoord1fv, glTexCoord1fv, TEXCOORD1FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  182 */ GL_PROC(void, gl, TexCoord1iv, glTexCoord1iv, TEXCOORD1IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  183 */ GL_PROC(void, gl, TexCoord1sv, glTexCoord1sv, TEXCOORD1SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  184 */ GL_PROC(void, gl, TexCoord2dv, glTexCoord2dv, TEXCOORD2DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  185 */ GL_PROC(void, gl, TexCoord2fv, glTexCoord2fv, TEXCOORD2FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  186 */ GL_PROC(void, gl, TexCoord2iv, glTexCoord2iv, TEXCOORD2IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  187 */ GL_PROC(void, gl, TexCoord2sv, glTexCoord2sv, TEXCOORD2SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  188 */ GL_PROC(void, gl, TexCoord3dv, glTexCoord3dv, TEXCOORD3DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  189 */ GL_PROC(void, gl, TexCoord3fv, glTexCoord3fv, TEXCOORD3FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  190 */ GL_PROC(void, gl, TexCoord3iv, glTexCoord3iv, TEXCOORD3IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  191 */ GL_PROC(void, gl, TexCoord3sv, glTexCoord3sv, TEXCOORD3SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  192 */ GL_PROC(void, gl, TexCoord4dv, glTexCoord4dv, TEXCOORD4DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  193 */ GL_PROC(void, gl, TexCoord4fv, glTexCoord4fv, TEXCOORD4FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  194 */ GL_PROC(void, gl, TexCoord4iv, glTexCoord4iv, TEXCOORD4IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  195 */ GL_PROC(void, gl, TexCoord4sv, glTexCoord4sv, TEXCOORD4SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  196 */ GL_PROC(void, gl, RasterPos2d, glRasterPos2d, RASTERPOS2D, (AND GLdouble x, GLdouble y), (x, y), &x, GL_void_return)
/*  197 */ GL_PROC(void, gl, RasterPos2f, glRasterPos2f, RASTERPOS2F, (AND GLfloat x, GLfloat y), (x, y), &x, GL_void_return)
/*  198 */ GL_PROC(void, gl, RasterPos2i, glRasterPos2i, RASTERPOS2I, (AND GLint x, GLint y), (x, y), &x, GL_void_return)
/*  199 */ GL_PROC(void, gl, RasterPos2s, glRasterPos2s, RASTERPOS2S, (AND GLshort32 x, GLshort32 y), (x, y), &x, GL_void_return)
/*  200 */ GL_PROC(void, gl, RasterPos3d, glRasterPos3d, RASTERPOS3D, (AND GLdouble x, GLdouble y, GLdouble z), (x, y, z), &x, GL_void_return)
/*  201 */ GL_PROC(void, gl, RasterPos3f, glRasterPos3f, RASTERPOS3F, (AND GLfloat x, GLfloat y, GLfloat z), (x, y, z), &x, GL_void_return)
/*  202 */ GL_PROC(void, gl, RasterPos3i, glRasterPos3i, RASTERPOS3I, (AND GLint x, GLint y, GLint z), (x, y, z), &x, GL_void_return)
/*  203 */ GL_PROC(void, gl, RasterPos3s, glRasterPos3s, RASTERPOS3S, (AND GLshort32 x, GLshort32 y, GLshort32 z), (x, y, z), &x, GL_void_return)
/*  204 */ GL_PROC(void, gl, RasterPos4d, glRasterPos4d, RASTERPOS4D, (AND GLdouble x, GLdouble y, GLdouble z, GLdouble w), (x, y, z, w), &x, GL_void_return)
/*  205 */ GL_PROC(void, gl, RasterPos4f, glRasterPos4f, RASTERPOS4F, (AND GLfloat x, GLfloat y, GLfloat z, GLfloat w), (x, y, z, w), &x, GL_void_return)
/*  206 */ GL_PROC(void, gl, RasterPos4i, glRasterPos4i, RASTERPOS4I, (AND GLint x, GLint y, GLint z, GLint w), (x, y, z, w), &x, GL_void_return)
/*  207 */ GL_PROC(void, gl, RasterPos4s, glRasterPos4s, RASTERPOS4S, (AND GLshort32 x, GLshort32 y, GLshort32 z, GLshort32 w), (x, y, z, w), &x, GL_void_return)
/*  208 */ GL_PROC(void, gl, RasterPos2dv, glRasterPos2dv, RASTERPOS2DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  209 */ GL_PROC(void, gl, RasterPos2fv, glRasterPos2fv, RASTERPOS2FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  210 */ GL_PROC(void, gl, RasterPos2iv, glRasterPos2iv, RASTERPOS2IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  211 */ GL_PROC(void, gl, RasterPos2sv, glRasterPos2sv, RASTERPOS2SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  212 */ GL_PROC(void, gl, RasterPos3dv, glRasterPos3dv, RASTERPOS3DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  213 */ GL_PROC(void, gl, RasterPos3fv, glRasterPos3fv, RASTERPOS3FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  214 */ GL_PROC(void, gl, RasterPos3iv, glRasterPos3iv, RASTERPOS3IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  215 */ GL_PROC(void, gl, RasterPos3sv, glRasterPos3sv, RASTERPOS3SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  216 */ GL_PROC(void, gl, RasterPos4dv, glRasterPos4dv, RASTERPOS4DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  217 */ GL_PROC(void, gl, RasterPos4fv, glRasterPos4fv, RASTERPOS4FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  218 */ GL_PROC(void, gl, RasterPos4iv, glRasterPos4iv, RASTERPOS4IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  219 */ GL_PROC(void, gl, RasterPos4sv, glRasterPos4sv, RASTERPOS4SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  220 */ GL_PROC(void, gl, Rectd, glRectd, RECTD, (AND GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2), (x1, y1, x2, y2), &x1, GL_void_return)
/*  221 */ GL_PROC(void, gl, Rectf, glRectf, RECTF, (AND GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2), (x1, y1, x2, y2), &x1, GL_void_return)
/*  222 */ GL_PROC(void, gl, Recti, glRecti, RECTI, (AND GLint x1, GLint y1, GLint x2, GLint y2), (x1, y1, x2, y2), &x1, GL_void_return)
/*  223 */ GL_PROC(void, gl, Rects, glRects, RECTS, (AND GLshort32 x1, GLshort32 y1, GLshort32 x2, GLshort32 y2), (x1, y1, x2, y2), &x1, GL_void_return)
/*  224 */ GL_PROC(void, gl, Rectdv, glRectdv, RECTDV, (AND const GLdouble *v1, const GLdouble *v2), (v1, v2), &v1, GL_void_return)
/*  225 */ GL_PROC(void, gl, Rectfv, glRectfv, RECTFV, (AND const GLfloat *v1, const GLfloat *v2), (v1, v2), &v1, GL_void_return)
/*  226 */ GL_PROC(void, gl, Rectiv, glRectiv, RECTIV, (AND const GLint *v1, const GLint *v2), (v1, v2), &v1, GL_void_return)
/*  227 */ GL_PROC(void, gl, Rectsv, glRectsv, RECTSV, (AND const GLshort *v1, const GLshort *v2), (v1, v2), &v1, GL_void_return)
/*  228 */ GL_PROC(void, gl, VertexPointer, glVertexPointer, VERTEXPOINTER, (AND GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), &size, GL_void_return)
/*  229 */ GL_PROC(void, gl, NormalPointer, glNormalPointer, NORMALPOINTER, (AND GLenum type, GLsizei stride, const GLvoid *pointer), (type, stride, pointer), &type, GL_void_return)
/*  230 */ GL_PROC(void, gl, ColorPointer, glColorPointer, COLORPOINTER, (AND GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), &size, GL_void_return)
/*  231 */ GL_PROC(void, gl, IndexPointer, glIndexPointer, INDEXPOINTER, (AND GLenum type, GLsizei stride, const GLvoid *pointer), (type, stride, pointer), &type, GL_void_return)
/*  232 */ GL_PROC(void, gl, TexCoordPointer, glTexCoordPointer, TEXCOORDPOINTER, (AND GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), &size, GL_void_return)
/*  233 */ GL_PROC(void, gl, EdgeFlagPointer, glEdgeFlagPointer, EDGEFLAGPOINTER, (AND GLsizei stride, const GLvoid *pointer), (stride, pointer), &stride, GL_void_return)
/*  234 */ GL_PROC(void, gl, GetPointerv, glGetPointerv, GETPOINTERV, (AND GLenum pname, GLvoid* *params), (pname, params), &pname, GL_void_return)
/*  235 */ GL_PROC(void, gl, ArrayElement, glArrayElement, ARRAYELEMENT, (AND GLint i), (i), &i, GL_void_return)
/*  236 */ GL_PROC(void, gl, DrawArrays, glDrawArrays, DRAWARRAYS, (AND GLenum mode, GLint first, GLsizei count), (mode, first, count), &mode, GL_void_return)
/*  237 */ GL_PROC(void, gl, DrawElements, glDrawElements, DRAWELEMENTS, (AND GLenum mode, GLsizei count, GLenum type, const GLvoid *indices), (mode, count, type, indices), &mode, GL_void_return)
/*  238 */ GL_PROC(void, gl, InterleavedArrays, glInterleavedArrays, INTERLEAVEDARRAYS, (AND GLenum format, GLsizei stride, const GLvoid *pointer), (format, stride, pointer), &format, GL_void_return)
/*  239 */ GL_PROC(void, gl, ShadeModel, glShadeModel, SHADEMODEL, (AND GLenum mode), (mode), &mode, GL_void_return)
/*  240 */ GL_PROC(void, gl, Lightf, glLightf, LIGHTF, (AND GLenum light, GLenum pname, GLfloat param), (light, pname, param), &light, GL_void_return)
/*  241 */ GL_PROC(void, gl, Lighti, glLighti, LIGHTI, (AND GLenum light, GLenum pname, GLint param), (light, pname, param), &light, GL_void_return)
/*  242 */ GL_PROC(void, gl, Lightfv, glLightfv, LIGHTFV, (AND GLenum light, GLenum pname, const GLfloat *params), (light, pname, params), &light, GL_void_return)
/*  243 */ GL_PROC(void, gl, Lightiv, glLightiv, LIGHTIV, (AND GLenum light, GLenum pname, const GLint *params), (light, pname, params), &light, GL_void_return)
/*  244 */ GL_PROC(void, gl, GetLightfv, glGetLightfv, GETLIGHTFV, (AND GLenum light, GLenum pname, GLfloat *params), (light, pname, params), &light, GL_void_return)
/*  245 */ GL_PROC(void, gl, GetLightiv, glGetLightiv, GETLIGHTIV, (AND GLenum light, GLenum pname, GLint *params), (light, pname, params), &light, GL_void_return)
/*  246 */ GL_PROC(void, gl, LightModelf, glLightModelf, LIGHTMODELF, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  247 */ GL_PROC(void, gl, LightModeli, glLightModeli, LIGHTMODELI, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/*  248 */ GL_PROC(void, gl, LightModelfv, glLightModelfv, LIGHTMODELFV, (AND GLenum pname, const GLfloat *params), (pname, params), &pname, GL_void_return)
/*  249 */ GL_PROC(void, gl, LightModeliv, glLightModeliv, LIGHTMODELIV, (AND GLenum pname, const GLint *params), (pname, params), &pname, GL_void_return)
/*  250 */ GL_PROC(void, gl, Materialf, glMaterialf, MATERIALF, (AND GLenum face, GLenum pname, GLfloat param), (face, pname, param), &face, GL_void_return)
/*  251 */ GL_PROC(void, gl, Materiali, glMateriali, MATERIALI, (AND GLenum face, GLenum pname, GLint param), (face, pname, param), &face, GL_void_return)
/*  252 */ GL_PROC(void, gl, Materialfv, glMaterialfv, MATERIALFV, (AND GLenum face, GLenum pname, const GLfloat *params), (face, pname, params), &face, GL_void_return)
/*  253 */ GL_PROC(void, gl, Materialiv, glMaterialiv, MATERIALIV, (AND GLenum face, GLenum pname, const GLint *params), (face, pname, params), &face, GL_void_return)
/*  254 */ GL_PROC(void, gl, GetMaterialfv, glGetMaterialfv, GETMATERIALFV, (AND GLenum face, GLenum pname, GLfloat *params), (face, pname, params), &face, GL_void_return)
/*  255 */ GL_PROC(void, gl, GetMaterialiv, glGetMaterialiv, GETMATERIALIV, (AND GLenum face, GLenum pname, GLint *params), (face, pname, params), &face, GL_void_return)
/*  256 */ GL_PROC(void, gl, ColorMaterial, glColorMaterial, COLORMATERIAL, (AND GLenum face, GLenum mode), (face, mode), &face, GL_void_return)
/*  257 */ GL_PROC(void, gl, PixelZoom, glPixelZoom, PIXELZOOM, (AND GLfloat xfactor, GLfloat yfactor), (xfactor, yfactor), &xfactor, GL_void_return)
/*  258 */ GL_PROC(void, gl, PixelStoref, glPixelStoref, PIXELSTOREF, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  259 */ GL_PROC(void, gl, PixelStorei, glPixelStorei, PIXELSTOREI, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/*  260 */ GL_PROC(void, gl, PixelTransferf, glPixelTransferf, PIXELTRANSFERF, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  261 */ GL_PROC(void, gl, PixelTransferi, glPixelTransferi, PIXELTRANSFERI, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/*  262 */ GL_PROC(void, gl, PixelMapfv, glPixelMapfv, PIXELMAPFV, (AND GLenum map, GLsizei mapsize, const GLfloat *values), (map, mapsize, values), &map, GL_void_return)
/*  263 */ GL_PROC(void, gl, PixelMapuiv, glPixelMapuiv, PIXELMAPUIV, (AND GLenum map, GLsizei mapsize, const GLuint *values), (map, mapsize, values), &map, GL_void_return)
/*  264 */ GL_PROC(void, gl, PixelMapusv, glPixelMapusv, PIXELMAPUSV, (AND GLenum map, GLsizei mapsize, const GLushort *values), (map, mapsize, values), &map, GL_void_return)
/*  265 */ GL_PROC(void, gl, GetPixelMapfv, glGetPixelMapfv, GETPIXELMAPFV, (AND GLenum map, GLfloat *values), (map, values), &map, GL_void_return)
/*  266 */ GL_PROC(void, gl, GetPixelMapuiv, glGetPixelMapuiv, GETPIXELMAPUIV, (AND GLenum map, GLuint *values), (map, values), &map, GL_void_return)
/*  267 */ GL_PROC(void, gl, GetPixelMapusv, glGetPixelMapusv, GETPIXELMAPUSV, (AND GLenum map, GLushort *values), (map, values), &map, GL_void_return)
/*  268 */ GL_PROC(void, gl, Bitmap, glBitmap, BITMAP, (AND GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap), (width, height, xorig, yorig, xmove, ymove, bitmap), &width, GL_void_return)
/*  269 */ GL_PROC(void, gl, ReadPixels, glReadPixels, READPIXELS, (AND GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels), (x, y, width, height, format, type, pixels), &x, GL_void_return)
/*  270 */ GL_PROC(void, gl, DrawPixels, glDrawPixels, DRAWPIXELS, (AND GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (width, height, format, type, pixels), &width, GL_void_return)
/*  271 */ GL_PROC(void, gl, CopyPixels, glCopyPixels, COPYPIXELS, (AND GLint x, GLint y, GLsizei width, GLsizei height, GLenum type), (x, y, width, height, type), &x, GL_void_return)
/*  272 */ GL_PROC(void, gl, StencilFunc, glStencilFunc, STENCILFUNC, (AND GLenum func, GLint ref, GLuint mask), (func, ref, mask), &func, GL_void_return)
/*  273 */ GL_PROC(void, gl, StencilMask, glStencilMask, STENCILMASK, (AND GLuint mask), (mask), &mask, GL_void_return)
/*  274 */ GL_PROC(void, gl, StencilOp, glStencilOp, STENCILOP, (AND GLenum fail, GLenum zfail, GLenum zpass), (fail, zfail, zpass), &fail, GL_void_return)
/*  275 */ GL_PROC(void, gl, ClearStencil, glClearStencil, CLEARSTENCIL, (AND GLint s), (s), &s, GL_void_return)
/*  276 */ GL_PROC(void, gl, TexGend, glTexGend, TEXGEND, (AND GLenum coord, GLenum pname, GLdouble param), (coord, pname, param), &coord, GL_void_return)
/*  277 */ GL_PROC(void, gl, TexGenf, glTexGenf, TEXGENF, (AND GLenum coord, GLenum pname, GLfloat param), (coord, pname, param), &coord, GL_void_return)
/*  278 */ GL_PROC(void, gl, TexGeni, glTexGeni, TEXGENI, (AND GLenum coord, GLenum pname, GLint param), (coord, pname, param), &coord, GL_void_return)
/*  279 */ GL_PROC(void, gl, TexGendv, glTexGendv, TEXGENDV, (AND GLenum coord, GLenum pname, const GLdouble *params), (coord, pname, params), &coord, GL_void_return)
/*  280 */ GL_PROC(void, gl, TexGenfv, glTexGenfv, TEXGENFV, (AND GLenum coord, GLenum pname, const GLfloat *params), (coord, pname, params), &coord, GL_void_return)
/*  281 */ GL_PROC(void, gl, TexGeniv, glTexGeniv, TEXGENIV, (AND GLenum coord, GLenum pname, const GLint *params), (coord, pname, params), &coord, GL_void_return)
/*  282 */ GL_PROC(void, gl, GetTexGendv, glGetTexGendv, GETTEXGENDV, (AND GLenum coord, GLenum pname, GLdouble *params), (coord, pname, params), &coord, GL_void_return)
/*  283 */ GL_PROC(void, gl, GetTexGenfv, glGetTexGenfv, GETTEXGENFV, (AND GLenum coord, GLenum pname, GLfloat *params), (coord, pname, params), &coord, GL_void_return)
/*  284 */ GL_PROC(void, gl, GetTexGeniv, glGetTexGeniv, GETTEXGENIV, (AND GLenum coord, GLenum pname, GLint *params), (coord, pname, params), &coord, GL_void_return)
/*  285 */ GL_PROC(void, gl, TexEnvf, glTexEnvf, TEXENVF, (AND GLenum target, GLenum pname, GLfloat param), (target, pname, param), &target, GL_void_return)
/*  286 */ GL_PROC(void, gl, TexEnvi, glTexEnvi, TEXENVI, (AND GLenum target, GLenum pname, GLint param), (target, pname, param), &target, GL_void_return)
/*  287 */ GL_PROC(void, gl, TexEnvfv, glTexEnvfv, TEXENVFV, (AND GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  288 */ GL_PROC(void, gl, TexEnviv, glTexEnviv, TEXENVIV, (AND GLenum target, GLenum pname, const GLint *params), (target, pname, params), &target, GL_void_return)
/*  289 */ GL_PROC(void, gl, GetTexEnvfv, glGetTexEnvfv, GETTEXENVFV, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  290 */ GL_PROC(void, gl, GetTexEnviv, glGetTexEnviv, GETTEXENVIV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  291 */ GL_PROC(void, gl, TexParameterf, glTexParameterf, TEXPARAMETERF, (AND GLenum target, GLenum pname, GLfloat param), (target, pname, param), &target, GL_void_return)
/*  292 */ GL_PROC(void, gl, TexParameteri, glTexParameteri, TEXPARAMETERI, (AND GLenum target, GLenum pname, GLint param), (target, pname, param), &target, GL_void_return)
/*  293 */ GL_PROC(void, gl, TexParameterfv, glTexParameterfv, TEXPARAMETERFV, (AND GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  294 */ GL_PROC(void, gl, TexParameteriv, glTexParameteriv, TEXPARAMETERIV, (AND GLenum target, GLenum pname, const GLint *params), (target, pname, params), &target, GL_void_return)
/*  295 */ GL_PROC(void, gl, GetTexParameterfv, glGetTexParameterfv, GETTEXPARAMETERFV, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  296 */ GL_PROC(void, gl, GetTexParameteriv, glGetTexParameteriv, GETTEXPARAMETERIV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  297 */ GL_PROC(void, gl, GetTexLevelParameterfv, glGetTexLevelParameterfv, GETTEXLEVELPARAMETERFV, (AND GLenum target, GLint level, GLenum pname, GLfloat *params), (target, level, pname, params), &target, GL_void_return)
/*  298 */ GL_PROC(void, gl, GetTexLevelParameteriv, glGetTexLevelParameteriv, GETTEXLEVELPARAMETERIV, (AND GLenum target, GLint level, GLenum pname, GLint *params), (target, level, pname, params), &target, GL_void_return)
/*  299 */ GL_PROC(void, gl, TexImage1D, glTexImage1D, TEXIMAGE1D, (AND GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target, level, internalformat, width, border, format, type, pixels), &target, GL_void_return)
/*  300 */ GL_PROC(void, gl, TexImage2D, glTexImage2D, TEXIMAGE2D, (AND GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target, level, internalformat, width, height, border, format, type, pixels), &target, GL_void_return)
/*  301 */ GL_PROC(void, gl, GetTexImage, glGetTexImage, GETTEXIMAGE, (AND GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels), (target, level, format, type, pixels), &target, GL_void_return)
/*  302 */ GL_PROC(void, gl, GenTextures, glGenTextures, GENTEXTURES, (AND GLsizei n, GLuint *textures), (n, textures), &n, GL_void_return)
/*  303 */ GL_PROC(void, gl, DeleteTextures, glDeleteTextures, DELETETEXTURES, (AND GLsizei n, const GLuint *textures), (n, textures), &n, GL_void_return)
/*  304 */ GL_PROC(void, gl, BindTexture, glBindTexture, BINDTEXTURE, (AND GLenum target, GLuint texture), (target, texture), &target, GL_void_return)
/*  305 */ GL_PROC(void, gl, PrioritizeTextures, glPrioritizeTextures, PRIORITIZETEXTURES, (AND GLsizei n, const GLuint *textures, const GLclampf *priorities), (n, textures, priorities), &n, GL_void_return)
/*  306 */ GL_PROC(GLboolean, gl, AreTexturesResident, glAreTexturesResident, ARETEXTURESRESIDENT, (AND GLsizei n, const GLuint *textures, GLboolean *residences), (n, textures, residences), &n, return (GLboolean))
/*  307 */ GL_PROC(GLboolean, gl, IsTexture, glIsTexture, ISTEXTURE, (AND GLuint texture), (texture), &texture, return (GLboolean))
/*  308 */ GL_PROC(void, gl, TexSubImage1D, glTexSubImage1D, TEXSUBIMAGE1D, (AND GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels), (target, level, xoffset, width, format, type, pixels), &target, GL_void_return)
/*  309 */ GL_PROC(void, gl, TexSubImage2D, glTexSubImage2D, TEXSUBIMAGE2D, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (target, level, xoffset, yoffset, width, height, format, type, pixels), &target, GL_void_return)
/*  310 */ GL_PROC(void, gl, CopyTexImage1D, glCopyTexImage1D, COPYTEXIMAGE1D, (AND GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border), (target, level, internalformat, x, y, width, border), &target, GL_void_return)
/*  311 */ GL_PROC(void, gl, CopyTexImage2D, glCopyTexImage2D, COPYTEXIMAGE2D, (AND GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border), (target, level, internalformat, x, y, width, height, border), &target, GL_void_return)
/*  312 */ GL_PROC(void, gl, CopyTexSubImage1D, glCopyTexSubImage1D, COPYTEXSUBIMAGE1D, (AND GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width), (target, level, xoffset, x, y, width), &target, GL_void_return)
/*  313 */ GL_PROC(void, gl, CopyTexSubImage2D, glCopyTexSubImage2D, COPYTEXSUBIMAGE2D, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, x, y, width, height), &target, GL_void_return)
/*  314 */ GL_PROC(void, gl, Map1d, glMap1d, MAP1D, (AND GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points), (target, u1, u2, stride, order, points), &target, GL_void_return)
/*  315 */ GL_PROC(void, gl, Map1f, glMap1f, MAP1F, (AND GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points), (target, u1, u2, stride, order, points), &target, GL_void_return)
/*  316 */ GL_PROC(void, gl, Map2d, glMap2d, MAP2D, (AND GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), &target, GL_void_return)
/*  317 */ GL_PROC(void, gl, Map2f, glMap2f, MAP2F, (AND GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), &target, GL_void_return)
/*  318 */ GL_PROC(void, gl, GetMapdv, glGetMapdv, GETMAPDV, (AND GLenum target, GLenum query, GLdouble *v), (target, query, v), &target, GL_void_return)
/*  319 */ GL_PROC(void, gl, GetMapfv, glGetMapfv, GETMAPFV, (AND GLenum target, GLenum query, GLfloat *v), (target, query, v), &target, GL_void_return)
/*  320 */ GL_PROC(void, gl, GetMapiv, glGetMapiv, GETMAPIV, (AND GLenum target, GLenum query, GLint *v), (target, query, v), &target, GL_void_return)
/*  321 */ GL_PROC(void, gl, EvalCoord1d, glEvalCoord1d, EVALCOORD1D, (AND GLdouble u), (u), &u, GL_void_return)
/*  322 */ GL_PROC(void, gl, EvalCoord1f, glEvalCoord1f, EVALCOORD1F, (AND GLfloat u), (u), &u, GL_void_return)
/*  323 */ GL_PROC(void, gl, EvalCoord1dv, glEvalCoord1dv, EVALCOORD1DV, (AND const GLdouble *u), (u), &u, GL_void_return)
/*  324 */ GL_PROC(void, gl, EvalCoord1fv, glEvalCoord1fv, EVALCOORD1FV, (AND const GLfloat *u), (u), &u, GL_void_return)
/*  325 */ GL_PROC(void, gl, EvalCoord2d, glEvalCoord2d, EVALCOORD2D, (AND GLdouble u, GLdouble v), (u, v), &u, GL_void_return)
/*  326 */ GL_PROC(void, gl, EvalCoord2f, glEvalCoord2f, EVALCOORD2F, (AND GLfloat u, GLfloat v), (u, v), &u, GL_void_return)
/*  327 */ GL_PROC(void, gl, EvalCoord2dv, glEvalCoord2dv, EVALCOORD2DV, (AND const GLdouble *u), (u), &u, GL_void_return)
/*  328 */ GL_PROC(void, gl, EvalCoord2fv, glEvalCoord2fv, EVALCOORD2FV, (AND const GLfloat *u), (u), &u, GL_void_return)
/*  329 */ GL_PROC(void, gl, MapGrid1d, glMapGrid1d, MAPGRID1D, (AND GLint un, GLdouble u1, GLdouble u2), (un, u1, u2), &un, GL_void_return)
/*  330 */ GL_PROC(void, gl, MapGrid1f, glMapGrid1f, MAPGRID1F, (AND GLint un, GLfloat u1, GLfloat u2), (un, u1, u2), &un, GL_void_return)
/*  331 */ GL_PROC(void, gl, MapGrid2d, glMapGrid2d, MAPGRID2D, (AND GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2), (un, u1, u2, vn, v1, v2), &un, GL_void_return)
/*  332 */ GL_PROC(void, gl, MapGrid2f, glMapGrid2f, MAPGRID2F, (AND GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2), (un, u1, u2, vn, v1, v2), &un, GL_void_return)
/*  333 */ GL_PROC(void, gl, EvalPoint1, glEvalPoint1, EVALPOINT1, (AND GLint i), (i), &i, GL_void_return)
/*  334 */ GL_PROC(void, gl, EvalPoint2, glEvalPoint2, EVALPOINT2, (AND GLint i, GLint j), (i, j), &i, GL_void_return)
/*  335 */ GL_PROC(void, gl, EvalMesh1, glEvalMesh1, EVALMESH1, (AND GLenum mode, GLint i1, GLint i2), (mode, i1, i2), &mode, GL_void_return)
/*  336 */ GL_PROC(void, gl, EvalMesh2, glEvalMesh2, EVALMESH2, (AND GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2), (mode, i1, i2, j1, j2), &mode, GL_void_return)
/*  337 */ GL_PROC(void, gl, Fogf, glFogf, FOGF, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  338 */ GL_PROC(void, gl, Fogi, glFogi, FOGI, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/*  339 */ GL_PROC(void, gl, Fogfv, glFogfv, FOGFV, (AND GLenum pname, const GLfloat *params), (pname, params), &pname, GL_void_return)
/*  340 */ GL_PROC(void, gl, Fogiv, glFogiv, FOGIV, (AND GLenum pname, const GLint *params), (pname, params), &pname, GL_void_return)
/*  341 */ GL_PROC(void, gl, FeedbackBuffer, glFeedbackBuffer, FEEDBACKBUFFER, (AND GLsizei size, GLenum type, GLfloat *buffer), (size, type, buffer), &size, GL_void_return)
/*  342 */ GL_PROC(void, gl, PassThrough, glPassThrough, PASSTHROUGH, (AND GLfloat token), (token), &token, GL_void_return)
/*  343 */ GL_PROC(void, gl, SelectBuffer, glSelectBuffer, SELECTBUFFER, (AND GLsizei size, GLuint *buffer), (size, buffer), &size, GL_void_return)
/*  344 */ GL_PROC(void, gl, InitNames, glInitNames, INITNAMES, (NOTHING), (), NULL, GL_void_return)
/*  345 */ GL_PROC(void, gl, LoadName, glLoadName, LOADNAME, (AND GLuint name), (name), &name, GL_void_return)
/*  346 */ GL_PROC(void, gl, PushName, glPushName, PUSHNAME, (AND GLuint name), (name), &name, GL_void_return)
/*  347 */ GL_PROC(void, gl, PopName, glPopName, POPNAME, (NOTHING), (), NULL, GL_void_return)
/*  348 */ GL_PROC(void, gl, EnableTraceMESA, glEnableTraceMESA, ENABLETRACEMESA, (AND GLbitfield mask), (mask), &mask, GL_void_return)
/*  349 */ GL_PROC(void, gl, DisableTraceMESA, glDisableTraceMESA, DISABLETRACEMESA, (AND GLbitfield mask), (mask), &mask, GL_void_return)
/*  350 */ GL_PROC(void, gl, NewTraceMESA, glNewTraceMESA, NEWTRACEMESA, (AND GLbitfield mask, const GLubyte *traceName), (mask, traceName), &mask, GL_void_return)
/*  351 */ GL_PROC(void, gl, EndTraceMESA, glEndTraceMESA, ENDTRACEMESA, (NOTHING), (), NULL, GL_void_return)
/*  352 */ GL_PROC(void, gl, TraceAssertAttribMESA, glTraceAssertAttribMESA, TRACEASSERTATTRIBMESA, (AND GLbitfield attribMask), (attribMask), &attribMask, GL_void_return)
/*  353 */ GL_PROC(void, gl, TraceCommentMESA, glTraceCommentMESA, TRACECOMMENTMESA, (AND const GLubyte *comment), (comment), &comment, GL_void_return)
/*  354 */ GL_PROC(void, gl, TraceTextureMESA, glTraceTextureMESA, TRACETEXTUREMESA, (AND GLuint name, const GLubyte *comment), (name, comment), &name, GL_void_return)
/*  355 */ GL_PROC(void, gl, TraceListMESA, glTraceListMESA, TRACELISTMESA, (AND GLuint name, const GLubyte *comment), (name, comment), &name, GL_void_return)
/*  356 */ GL_PROC(void, gl, TracePointerMESA, glTracePointerMESA, TRACEPOINTERMESA, (AND GLvoid *pointer, const GLubyte *comment), (pointer, comment), &pointer, GL_void_return)
/*  357 */ GL_PROC(void, gl, TracePointerRangeMESA, glTracePointerRangeMESA, TRACEPOINTERRANGEMESA, (AND const GLvoid *first, const GLvoid *last, const GLubyte *comment), (first, last, comment), &first, GL_void_return)
/*  358 */ GL_PROC(void, gl, BlendEquationSeparateATI, glBlendEquationSeparateATI, BLENDEQUATIONSEPARATEATI, (AND GLenum equationRGB, GLenum equationAlpha), (equationRGB, equationAlpha), &equationRGB, GL_void_return)
/*  359 */ GL_PROC(void, gl, BlendColor, glBlendColor, BLENDCOLOR, (AND GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha), &red, GL_void_return)
/*  360 */ GL_PROC(void, gl, BlendEquation, glBlendEquation, BLENDEQUATION, (AND GLenum mode), (mode), &mode, GL_void_return)
/*  361 */ GL_PROC(void, gl, DrawRangeElements, glDrawRangeElements, DRAWRANGEELEMENTS, (AND GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices), (mode, start, end, count, type, indices), &mode, GL_void_return)
/*  362 */ GL_PROC(void, gl, ColorTable, glColorTable, COLORTABLE, (AND GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table), (target, internalformat, width, format, type, table), &target, GL_void_return)
/*  363 */ GL_PROC(void, gl, ColorTableParameterfv, glColorTableParameterfv, COLORTABLEPARAMETERFV, (AND GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  364 */ GL_PROC(void, gl, ColorTableParameteriv, glColorTableParameteriv, COLORTABLEPARAMETERIV, (AND GLenum target, GLenum pname, const GLint *params), (target, pname, params), &target, GL_void_return)
/*  365 */ GL_PROC(void, gl, CopyColorTable, glCopyColorTable, COPYCOLORTABLE, (AND GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width), (target, internalformat, x, y, width), &target, GL_void_return)
/*  366 */ GL_PROC(void, gl, GetColorTable, glGetColorTable, GETCOLORTABLE, (AND GLenum target, GLenum format, GLenum type, void *table), (target, format, type, table), &target, GL_void_return)
/*  367 */ GL_PROC(void, gl, GetColorTableParameterfv, glGetColorTableParameterfv, GETCOLORTABLEPARAMETERFV, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  368 */ GL_PROC(void, gl, GetColorTableParameteriv, glGetColorTableParameteriv, GETCOLORTABLEPARAMETERIV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  369 */ GL_PROC(void, gl, ColorSubTable, glColorSubTable, COLORSUBTABLE, (AND GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data), (target, start, count, format, type, data), &target, GL_void_return)
/*  370 */ GL_PROC(void, gl, CopyColorSubTable, glCopyColorSubTable, COPYCOLORSUBTABLE, (AND GLenum target, GLsizei start, GLint x, GLint y, GLsizei width), (target, start, x, y, width), &target, GL_void_return)
/*  371 */ GL_PROC(void, gl, ConvolutionFilter1D, glConvolutionFilter1D, CONVOLUTIONFILTER1D, (AND GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image), (target, internalformat, width, format, type, image), &target, GL_void_return)
/*  372 */ GL_PROC(void, gl, ConvolutionFilter2D, glConvolutionFilter2D, CONVOLUTIONFILTER2D, (AND GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image), (target, internalformat, width, height, format, type, image), &target, GL_void_return)
/*  373 */ GL_PROC(void, gl, ConvolutionParameterf, glConvolutionParameterf, CONVOLUTIONPARAMETERF, (AND GLenum target, GLenum pname, GLfloat params), (target, pname, params), &target, GL_void_return)
/*  374 */ GL_PROC(void, gl, ConvolutionParameterfv, glConvolutionParameterfv, CONVOLUTIONPARAMETERFV, (AND GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  375 */ GL_PROC(void, gl, ConvolutionParameteri, glConvolutionParameteri, CONVOLUTIONPARAMETERI, (AND GLenum target, GLenum pname, GLint params), (target, pname, params), &target, GL_void_return)
/*  376 */ GL_PROC(void, gl, ConvolutionParameteriv, glConvolutionParameteriv, CONVOLUTIONPARAMETERIV, (AND GLenum target, GLenum pname, const GLint *params), (target, pname, params), &target, GL_void_return)
/*  377 */ GL_PROC(void, gl, CopyConvolutionFilter1D, glCopyConvolutionFilter1D, COPYCONVOLUTIONFILTER1D, (AND GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width), (target, internalformat, x, y, width), &target, GL_void_return)
/*  378 */ GL_PROC(void, gl, CopyConvolutionFilter2D, glCopyConvolutionFilter2D, COPYCONVOLUTIONFILTER2D, (AND GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height), (target, internalformat, x, y, width, height), &target, GL_void_return)
/*  379 */ GL_PROC(void, gl, GetConvolutionFilter, glGetConvolutionFilter, GETCONVOLUTIONFILTER, (AND GLenum target, GLenum format, GLenum type, void *image), (target, format, type, image), &target, GL_void_return)
/*  380 */ GL_PROC(void, gl, GetConvolutionParameterfv, glGetConvolutionParameterfv, GETCONVOLUTIONPARAMETERFV, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  381 */ GL_PROC(void, gl, GetConvolutionParameteriv, glGetConvolutionParameteriv, GETCONVOLUTIONPARAMETERIV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  382 */ GL_PROC(void, gl, GetSeparableFilter, glGetSeparableFilter, GETSEPARABLEFILTER, (AND GLenum target, GLenum format, GLenum type, void *row, void *column, void *span), (target, format, type, row, column, span), &target, GL_void_return)
/*  383 */ GL_PROC(void, gl, SeparableFilter2D, glSeparableFilter2D, SEPARABLEFILTER2D, (AND GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column), (target, internalformat, width, height, format, type, row, column), &target, GL_void_return)
/*  384 */ GL_PROC(void, gl, GetHistogram, glGetHistogram, GETHISTOGRAM, (AND GLenum target, GLboolean32 reset, GLenum format, GLenum type, void *values), (target, reset, format, type, values), &target, GL_void_return)
/*  385 */ GL_PROC(void, gl, GetHistogramParameterfv, glGetHistogramParameterfv, GETHISTOGRAMPARAMETERFV, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  386 */ GL_PROC(void, gl, GetHistogramParameteriv, glGetHistogramParameteriv, GETHISTOGRAMPARAMETERIV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  387 */ GL_PROC(void, gl, GetMinmax, glGetMinmax, GETMINMAX, (AND GLenum target, GLboolean32 reset, GLenum format, GLenum type, void *values), (target, reset, format, type, values), &target, GL_void_return)
/*  388 */ GL_PROC(void, gl, GetMinmaxParameterfv, glGetMinmaxParameterfv, GETMINMAXPARAMETERFV, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  389 */ GL_PROC(void, gl, GetMinmaxParameteriv, glGetMinmaxParameteriv, GETMINMAXPARAMETERIV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  390 */ GL_PROC(void, gl, Histogram, glHistogram, HISTOGRAM, (AND GLenum target, GLsizei width, GLenum internalformat, GLboolean32 sink), (target, width, internalformat, sink), &target, GL_void_return)
/*  391 */ GL_PROC(void, gl, Minmax, glMinmax, MINMAX, (AND GLenum target, GLenum internalformat, GLboolean32 sink), (target, internalformat, sink), &target, GL_void_return)
/*  392 */ GL_PROC(void, gl, ResetHistogram, glResetHistogram, RESETHISTOGRAM, (AND GLenum target), (target), &target, GL_void_return)
/*  393 */ GL_PROC(void, gl, ResetMinmax, glResetMinmax, RESETMINMAX, (AND GLenum target), (target), &target, GL_void_return)
/*  394 */ GL_PROC(void, gl, TexImage3D, glTexImage3D, TEXIMAGE3D, (AND GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels), (target, level, internalformat, width, height, depth, border, format, type, pixels), &target, GL_void_return)
/*  395 */ GL_PROC(void, gl, TexSubImage3D, glTexSubImage3D, TEXSUBIMAGE3D, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), &target, GL_void_return)
/*  396 */ GL_PROC(void, gl, CopyTexSubImage3D, glCopyTexSubImage3D, COPYTEXSUBIMAGE3D, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, zoffset, x, y, width, height), &target, GL_void_return)
/*  397 */ GL_PROC(void, gl, ActiveTexture, glActiveTexture, ACTIVETEXTURE, (AND GLenum texture), (texture), &texture, GL_void_return)
/*  398 */ GL_PROC(void, gl, ClientActiveTexture, glClientActiveTexture, CLIENTACTIVETEXTURE, (AND GLenum texture), (texture), &texture, GL_void_return)
/*  399 */ GL_PROC(void, gl, MultiTexCoord1d, glMultiTexCoord1d, MULTITEXCOORD1D, (AND GLenum target, GLdouble s), (target, s), &target, GL_void_return)
/*  400 */ GL_PROC(void, gl, MultiTexCoord1dv, glMultiTexCoord1dv, MULTITEXCOORD1DV, (AND GLenum target, const GLdouble *v), (target, v), &target, GL_void_return)
/*  401 */ GL_PROC(void, gl, MultiTexCoord1f, glMultiTexCoord1f, MULTITEXCOORD1F, (AND GLenum target, GLfloat s), (target, s), &target, GL_void_return)
/*  402 */ GL_PROC(void, gl, MultiTexCoord1fv, glMultiTexCoord1fv, MULTITEXCOORD1FV, (AND GLenum target, const GLfloat *v), (target, v), &target, GL_void_return)
/*  403 */ GL_PROC(void, gl, MultiTexCoord1i, glMultiTexCoord1i, MULTITEXCOORD1I, (AND GLenum target, GLint s), (target, s), &target, GL_void_return)
/*  404 */ GL_PROC(void, gl, MultiTexCoord1iv, glMultiTexCoord1iv, MULTITEXCOORD1IV, (AND GLenum target, const GLint *v), (target, v), &target, GL_void_return)
/*  405 */ GL_PROC(void, gl, MultiTexCoord1s, glMultiTexCoord1s, MULTITEXCOORD1S, (AND GLenum target, GLshort32 s), (target, s), &target, GL_void_return)
/*  406 */ GL_PROC(void, gl, MultiTexCoord1sv, glMultiTexCoord1sv, MULTITEXCOORD1SV, (AND GLenum target, const GLshort *v), (target, v), &target, GL_void_return)
/*  407 */ GL_PROC(void, gl, MultiTexCoord2d, glMultiTexCoord2d, MULTITEXCOORD2D, (AND GLenum target, GLdouble s, GLdouble t), (target, s, t), &target, GL_void_return)
/*  408 */ GL_PROC(void, gl, MultiTexCoord2dv, glMultiTexCoord2dv, MULTITEXCOORD2DV, (AND GLenum target, const GLdouble *v), (target, v), &target, GL_void_return)
/*  409 */ GL_PROC(void, gl, MultiTexCoord2f, glMultiTexCoord2f, MULTITEXCOORD2F, (AND GLenum target, GLfloat s, GLfloat t), (target, s, t), &target, GL_void_return)
/*  410 */ GL_PROC(void, gl, MultiTexCoord2fv, glMultiTexCoord2fv, MULTITEXCOORD2FV, (AND GLenum target, const GLfloat *v), (target, v), &target, GL_void_return)
/*  411 */ GL_PROC(void, gl, MultiTexCoord2i, glMultiTexCoord2i, MULTITEXCOORD2I, (AND GLenum target, GLint s, GLint t), (target, s, t), &target, GL_void_return)
/*  412 */ GL_PROC(void, gl, MultiTexCoord2iv, glMultiTexCoord2iv, MULTITEXCOORD2IV, (AND GLenum target, const GLint *v), (target, v), &target, GL_void_return)
/*  413 */ GL_PROC(void, gl, MultiTexCoord2s, glMultiTexCoord2s, MULTITEXCOORD2S, (AND GLenum target, GLshort32 s, GLshort32 t), (target, s, t), &target, GL_void_return)
/*  414 */ GL_PROC(void, gl, MultiTexCoord2sv, glMultiTexCoord2sv, MULTITEXCOORD2SV, (AND GLenum target, const GLshort *v), (target, v), &target, GL_void_return)
/*  415 */ GL_PROC(void, gl, MultiTexCoord3d, glMultiTexCoord3d, MULTITEXCOORD3D, (AND GLenum target, GLdouble s, GLdouble t, GLdouble r), (target, s, t, r), &target, GL_void_return)
/*  416 */ GL_PROC(void, gl, MultiTexCoord3dv, glMultiTexCoord3dv, MULTITEXCOORD3DV, (AND GLenum target, const GLdouble *v), (target, v), &target, GL_void_return)
/*  417 */ GL_PROC(void, gl, MultiTexCoord3f, glMultiTexCoord3f, MULTITEXCOORD3F, (AND GLenum target, GLfloat s, GLfloat t, GLfloat r), (target, s, t, r), &target, GL_void_return)
/*  418 */ GL_PROC(void, gl, MultiTexCoord3fv, glMultiTexCoord3fv, MULTITEXCOORD3FV, (AND GLenum target, const GLfloat *v), (target, v), &target, GL_void_return)
/*  419 */ GL_PROC(void, gl, MultiTexCoord3i, glMultiTexCoord3i, MULTITEXCOORD3I, (AND GLenum target, GLint s, GLint t, GLint r), (target, s, t, r), &target, GL_void_return)
/*  420 */ GL_PROC(void, gl, MultiTexCoord3iv, glMultiTexCoord3iv, MULTITEXCOORD3IV, (AND GLenum target, const GLint *v), (target, v), &target, GL_void_return)
/*  421 */ GL_PROC(void, gl, MultiTexCoord3s, glMultiTexCoord3s, MULTITEXCOORD3S, (AND GLenum target, GLshort32 s, GLshort32 t, GLshort32 r), (target, s, t, r), &target, GL_void_return)
/*  422 */ GL_PROC(void, gl, MultiTexCoord3sv, glMultiTexCoord3sv, MULTITEXCOORD3SV, (AND GLenum target, const GLshort *v), (target, v), &target, GL_void_return)
/*  423 */ GL_PROC(void, gl, MultiTexCoord4d, glMultiTexCoord4d, MULTITEXCOORD4D, (AND GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q), (target, s, t, r, q), &target, GL_void_return)
/*  424 */ GL_PROC(void, gl, MultiTexCoord4dv, glMultiTexCoord4dv, MULTITEXCOORD4DV, (AND GLenum target, const GLdouble *v), (target, v), &target, GL_void_return)
/*  425 */ GL_PROC(void, gl, MultiTexCoord4f, glMultiTexCoord4f, MULTITEXCOORD4F, (AND GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q), (target, s, t, r, q), &target, GL_void_return)
/*  426 */ GL_PROC(void, gl, MultiTexCoord4fv, glMultiTexCoord4fv, MULTITEXCOORD4FV, (AND GLenum target, const GLfloat *v), (target, v), &target, GL_void_return)
/*  427 */ GL_PROC(void, gl, MultiTexCoord4i, glMultiTexCoord4i, MULTITEXCOORD4I, (AND GLenum target, GLint s, GLint t, GLint r, GLint q), (target, s, t, r, q), &target, GL_void_return)
/*  428 */ GL_PROC(void, gl, MultiTexCoord4iv, glMultiTexCoord4iv, MULTITEXCOORD4IV, (AND GLenum target, const GLint *v), (target, v), &target, GL_void_return)
/*  429 */ GL_PROC(void, gl, MultiTexCoord4s, glMultiTexCoord4s, MULTITEXCOORD4S, (AND GLenum target, GLshort32 s, GLshort32 t, GLshort32 r, GLshort32 q), (target, s, t, r, q), &target, GL_void_return)
/*  430 */ GL_PROC(void, gl, MultiTexCoord4sv, glMultiTexCoord4sv, MULTITEXCOORD4SV, (AND GLenum target, const GLshort *v), (target, v), &target, GL_void_return)
/*  431 */ GL_PROC(void, gl, LoadTransposeMatrixf, glLoadTransposeMatrixf, LOADTRANSPOSEMATRIXF, (AND const GLfloat *m), (m), &m, GL_void_return)
/*  432 */ GL_PROC(void, gl, LoadTransposeMatrixd, glLoadTransposeMatrixd, LOADTRANSPOSEMATRIXD, (AND const GLdouble *m), (m), &m, GL_void_return)
/*  433 */ GL_PROC(void, gl, MultTransposeMatrixf, glMultTransposeMatrixf, MULTTRANSPOSEMATRIXF, (AND const GLfloat *m), (m), &m, GL_void_return)
/*  434 */ GL_PROC(void, gl, MultTransposeMatrixd, glMultTransposeMatrixd, MULTTRANSPOSEMATRIXD, (AND const GLdouble *m), (m), &m, GL_void_return)
/*  435 */ GL_PROC(void, gl, SampleCoverage, glSampleCoverage, SAMPLECOVERAGE, (AND GLfloat value, GLboolean32 invert), (value, invert), &value, GL_void_return)
/*  436 */ GL_PROC(void, gl, CompressedTexImage3D, glCompressedTexImage3D, COMPRESSEDTEXIMAGE3D, (AND GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data), (target, level, internalformat, width, height, depth, border, imageSize, data), &target, GL_void_return)
/*  437 */ GL_PROC(void, gl, CompressedTexImage2D, glCompressedTexImage2D, COMPRESSEDTEXIMAGE2D, (AND GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data), (target, level, internalformat, width, height, border, imageSize, data), &target, GL_void_return)
/*  438 */ GL_PROC(void, gl, CompressedTexImage1D, glCompressedTexImage1D, COMPRESSEDTEXIMAGE1D, (AND GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data), (target, level, internalformat, width, border, imageSize, data), &target, GL_void_return)
/*  439 */ GL_PROC(void, gl, CompressedTexSubImage3D, glCompressedTexSubImage3D, COMPRESSEDTEXSUBIMAGE3D, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), &target, GL_void_return)
/*  440 */ GL_PROC(void, gl, CompressedTexSubImage2D, glCompressedTexSubImage2D, COMPRESSEDTEXSUBIMAGE2D, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data), (target, level, xoffset, yoffset, width, height, format, imageSize, data), &target, GL_void_return)
/*  441 */ GL_PROC(void, gl, CompressedTexSubImage1D, glCompressedTexSubImage1D, COMPRESSEDTEXSUBIMAGE1D, (AND GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data), (target, level, xoffset, width, format, imageSize, data), &target, GL_void_return)
/*  442 */ GL_PROC(void, gl, GetCompressedTexImage, glGetCompressedTexImage, GETCOMPRESSEDTEXIMAGE, (AND GLenum target, GLint level, void *img), (target, level, img), &target, GL_void_return)
/*  443 */ GL_PROC(void, gl, BlendFuncSeparate, glBlendFuncSeparate, BLENDFUNCSEPARATE, (AND GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha), (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), &sfactorRGB, GL_void_return)
/*  444 */ GL_PROC(void, gl, FogCoordf, glFogCoordf, FOGCOORDF, (AND GLfloat coord), (coord), &coord, GL_void_return)
/*  445 */ GL_PROC(void, gl, FogCoordfv, glFogCoordfv, FOGCOORDFV, (AND const GLfloat *coord), (coord), &coord, GL_void_return)
/*  446 */ GL_PROC(void, gl, FogCoordd, glFogCoordd, FOGCOORDD, (AND GLdouble coord), (coord), &coord, GL_void_return)
/*  447 */ GL_PROC(void, gl, FogCoorddv, glFogCoorddv, FOGCOORDDV, (AND const GLdouble *coord), (coord), &coord, GL_void_return)
/*  448 */ GL_PROC(void, gl, FogCoordPointer, glFogCoordPointer, FOGCOORDPOINTER, (AND GLenum type, GLsizei stride, const void *pointer), (type, stride, pointer), &type, GL_void_return)
/*  449 */ GL_PROC(void, gl, MultiDrawArrays, glMultiDrawArrays, MULTIDRAWARRAYS, (AND GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount), (mode, first, count, drawcount), &mode, GL_void_return)
/*  450 */ GL_PROC(void, gl, MultiDrawElements, glMultiDrawElements, MULTIDRAWELEMENTS, (AND GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount), (mode, count, type, indices, drawcount), &mode, GL_void_return)
/*  451 */ GL_PROC(void, gl, PointParameterf, glPointParameterf, POINTPARAMETERF, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  452 */ GL_PROC(void, gl, PointParameterfv, glPointParameterfv, POINTPARAMETERFV, (AND GLenum pname, const GLfloat *params), (pname, params), &pname, GL_void_return)
/*  453 */ GL_PROC(void, gl, PointParameteri, glPointParameteri, POINTPARAMETERI, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/*  454 */ GL_PROC(void, gl, PointParameteriv, glPointParameteriv, POINTPARAMETERIV, (AND GLenum pname, const GLint *params), (pname, params), &pname, GL_void_return)
/*  455 */ GL_PROC(void, gl, SecondaryColor3b, glSecondaryColor3b, SECONDARYCOLOR3B, (AND GLbyte32 red, GLbyte32 green, GLbyte32 blue), (red, green, blue), &red, GL_void_return)
/*  456 */ GL_PROC(void, gl, SecondaryColor3bv, glSecondaryColor3bv, SECONDARYCOLOR3BV, (AND const GLbyte *v), (v), &v, GL_void_return)
/*  457 */ GL_PROC(void, gl, SecondaryColor3d, glSecondaryColor3d, SECONDARYCOLOR3D, (AND GLdouble red, GLdouble green, GLdouble blue), (red, green, blue), &red, GL_void_return)
/*  458 */ GL_PROC(void, gl, SecondaryColor3dv, glSecondaryColor3dv, SECONDARYCOLOR3DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  459 */ GL_PROC(void, gl, SecondaryColor3f, glSecondaryColor3f, SECONDARYCOLOR3F, (AND GLfloat red, GLfloat green, GLfloat blue), (red, green, blue), &red, GL_void_return)
/*  460 */ GL_PROC(void, gl, SecondaryColor3fv, glSecondaryColor3fv, SECONDARYCOLOR3FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  461 */ GL_PROC(void, gl, SecondaryColor3i, glSecondaryColor3i, SECONDARYCOLOR3I, (AND GLint red, GLint green, GLint blue), (red, green, blue), &red, GL_void_return)
/*  462 */ GL_PROC(void, gl, SecondaryColor3iv, glSecondaryColor3iv, SECONDARYCOLOR3IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  463 */ GL_PROC(void, gl, SecondaryColor3s, glSecondaryColor3s, SECONDARYCOLOR3S, (AND GLshort32 red, GLshort32 green, GLshort32 blue), (red, green, blue), &red, GL_void_return)
/*  464 */ GL_PROC(void, gl, SecondaryColor3sv, glSecondaryColor3sv, SECONDARYCOLOR3SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  465 */ GL_PROC(void, gl, SecondaryColor3ub, glSecondaryColor3ub, SECONDARYCOLOR3UB, (AND GLubyte32 red, GLubyte32 green, GLubyte32 blue), (red, green, blue), &red, GL_void_return)
/*  466 */ GL_PROC(void, gl, SecondaryColor3ubv, glSecondaryColor3ubv, SECONDARYCOLOR3UBV, (AND const GLubyte *v), (v), &v, GL_void_return)
/*  467 */ GL_PROC(void, gl, SecondaryColor3ui, glSecondaryColor3ui, SECONDARYCOLOR3UI, (AND GLuint red, GLuint green, GLuint blue), (red, green, blue), &red, GL_void_return)
/*  468 */ GL_PROC(void, gl, SecondaryColor3uiv, glSecondaryColor3uiv, SECONDARYCOLOR3UIV, (AND const GLuint *v), (v), &v, GL_void_return)
/*  469 */ GL_PROC(void, gl, SecondaryColor3us, glSecondaryColor3us, SECONDARYCOLOR3US, (AND GLushort32 red, GLushort32 green, GLushort32 blue), (red, green, blue), &red, GL_void_return)
/*  470 */ GL_PROC(void, gl, SecondaryColor3usv, glSecondaryColor3usv, SECONDARYCOLOR3USV, (AND const GLushort *v), (v), &v, GL_void_return)
/*  471 */ GL_PROC(void, gl, SecondaryColorPointer, glSecondaryColorPointer, SECONDARYCOLORPOINTER, (AND GLint size, GLenum type, GLsizei stride, const void *pointer), (size, type, stride, pointer), &size, GL_void_return)
/*  472 */ GL_PROC(void, gl, WindowPos2d, glWindowPos2d, WINDOWPOS2D, (AND GLdouble x, GLdouble y), (x, y), &x, GL_void_return)
/*  473 */ GL_PROC(void, gl, WindowPos2dv, glWindowPos2dv, WINDOWPOS2DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  474 */ GL_PROC(void, gl, WindowPos2f, glWindowPos2f, WINDOWPOS2F, (AND GLfloat x, GLfloat y), (x, y), &x, GL_void_return)
/*  475 */ GL_PROC(void, gl, WindowPos2fv, glWindowPos2fv, WINDOWPOS2FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  476 */ GL_PROC(void, gl, WindowPos2i, glWindowPos2i, WINDOWPOS2I, (AND GLint x, GLint y), (x, y), &x, GL_void_return)
/*  477 */ GL_PROC(void, gl, WindowPos2iv, glWindowPos2iv, WINDOWPOS2IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  478 */ GL_PROC(void, gl, WindowPos2s, glWindowPos2s, WINDOWPOS2S, (AND GLshort32 x, GLshort32 y), (x, y), &x, GL_void_return)
/*  479 */ GL_PROC(void, gl, WindowPos2sv, glWindowPos2sv, WINDOWPOS2SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  480 */ GL_PROC(void, gl, WindowPos3d, glWindowPos3d, WINDOWPOS3D, (AND GLdouble x, GLdouble y, GLdouble z), (x, y, z), &x, GL_void_return)
/*  481 */ GL_PROC(void, gl, WindowPos3dv, glWindowPos3dv, WINDOWPOS3DV, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  482 */ GL_PROC(void, gl, WindowPos3f, glWindowPos3f, WINDOWPOS3F, (AND GLfloat x, GLfloat y, GLfloat z), (x, y, z), &x, GL_void_return)
/*  483 */ GL_PROC(void, gl, WindowPos3fv, glWindowPos3fv, WINDOWPOS3FV, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  484 */ GL_PROC(void, gl, WindowPos3i, glWindowPos3i, WINDOWPOS3I, (AND GLint x, GLint y, GLint z), (x, y, z), &x, GL_void_return)
/*  485 */ GL_PROC(void, gl, WindowPos3iv, glWindowPos3iv, WINDOWPOS3IV, (AND const GLint *v), (v), &v, GL_void_return)
/*  486 */ GL_PROC(void, gl, WindowPos3s, glWindowPos3s, WINDOWPOS3S, (AND GLshort32 x, GLshort32 y, GLshort32 z), (x, y, z), &x, GL_void_return)
/*  487 */ GL_PROC(void, gl, WindowPos3sv, glWindowPos3sv, WINDOWPOS3SV, (AND const GLshort *v), (v), &v, GL_void_return)
/*  488 */ GL_PROC(void, gl, GenQueries, glGenQueries, GENQUERIES, (AND GLsizei n, GLuint *ids), (n, ids), &n, GL_void_return)
/*  489 */ GL_PROC(void, gl, DeleteQueries, glDeleteQueries, DELETEQUERIES, (AND GLsizei n, const GLuint *ids), (n, ids), &n, GL_void_return)
/*  490 */ GL_PROC(GLboolean, gl, IsQuery, glIsQuery, ISQUERY, (AND GLuint id), (id), &id, return (GLboolean))
/*  491 */ GL_PROC(void, gl, BeginQuery, glBeginQuery, BEGINQUERY, (AND GLenum target, GLuint id), (target, id), &target, GL_void_return)
/*  492 */ GL_PROC(void, gl, EndQuery, glEndQuery, ENDQUERY, (AND GLenum target), (target), &target, GL_void_return)
/*  493 */ GL_PROC(void, gl, GetQueryiv, glGetQueryiv, GETQUERYIV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  494 */ GL_PROC(void, gl, GetQueryObjectiv, glGetQueryObjectiv, GETQUERYOBJECTIV, (AND GLuint id, GLenum pname, GLint *params), (id, pname, params), &id, GL_void_return)
/*  495 */ GL_PROC(void, gl, GetQueryObjectuiv, glGetQueryObjectuiv, GETQUERYOBJECTUIV, (AND GLuint id, GLenum pname, GLuint *params), (id, pname, params), &id, GL_void_return)
/*  496 */ GL_PROC(void, gl, BindBuffer, glBindBuffer, BINDBUFFER, (AND GLenum target, GLuint buffer), (target, buffer), &target, GL_void_return)
/*  497 */ GL_PROC(void, gl, DeleteBuffers, glDeleteBuffers, DELETEBUFFERS, (AND GLsizei n, const GLuint *buffers), (n, buffers), &n, GL_void_return)
/*  498 */ GL_PROC(void, gl, GenBuffers, glGenBuffers, GENBUFFERS, (AND GLsizei n, GLuint *buffers), (n, buffers), &n, GL_void_return)
/*  499 */ GL_PROC(GLboolean, gl, IsBuffer, glIsBuffer, ISBUFFER, (AND GLuint buffer), (buffer), &buffer, return (GLboolean))
/*  500 */ GL_PROC(void, gl, BufferData, glBufferData, BUFFERDATA, (AND GLenum target, GLsizeiptr size, const void *data, GLenum usage), (target, size, data, usage), &target, GL_void_return)
/*  501 */ GL_PROC(void, gl, BufferSubData, glBufferSubData, BUFFERSUBDATA, (AND GLenum target, GLintptr offset, GLsizeiptr size, const void *data), (target, offset, size, data), &target, GL_void_return)
/*  502 */ GL_PROC(void, gl, GetBufferSubData, glGetBufferSubData, GETBUFFERSUBDATA, (AND GLenum target, GLintptr offset, GLsizeiptr size, void *data), (target, offset, size, data), &target, GL_void_return)
/*  503 */ GL_PROC(void *, gl, MapBuffer, glMapBuffer, MAPBUFFER, (AND GLenum target, GLenum access), (target, access), &target, return (void *))
/*  504 */ GL_PROC(GLboolean, gl, UnmapBuffer, glUnmapBuffer, UNMAPBUFFER, (AND GLenum target), (target), &target, return (GLboolean))
/*  505 */ GL_PROC(void, gl, GetBufferParameteriv, glGetBufferParameteriv, GETBUFFERPARAMETERIV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  506 */ GL_PROC(void, gl, GetBufferPointerv, glGetBufferPointerv, GETBUFFERPOINTERV, (AND GLenum target, GLenum pname, void * *params), (target, pname, params), &target, GL_void_return)
/*  507 */ GL_PROC(void, gl, ActiveTextureARB, glActiveTextureARB, ACTIVETEXTUREARB, (AND GLenum texture), (texture), &texture, GL_void_return)
/*  508 */ GL_PROC(void, gl, ClientActiveTextureARB, glClientActiveTextureARB, CLIENTACTIVETEXTUREARB, (AND GLenum texture), (texture), &texture, GL_void_return)
/*  509 */ GL_PROC(void, gl, MultiTexCoord1dARB, glMultiTexCoord1dARB, MULTITEXCOORD1DARB, (AND GLenum target, GLdouble s), (target, s), &target, GL_void_return)
/*  510 */ GL_PROC(void, gl, MultiTexCoord1dvARB, glMultiTexCoord1dvARB, MULTITEXCOORD1DVARB, (AND GLenum target, const GLdouble *v), (target, v), &target, GL_void_return)
/*  511 */ GL_PROC(void, gl, MultiTexCoord1fARB, glMultiTexCoord1fARB, MULTITEXCOORD1FARB, (AND GLenum target, GLfloat s), (target, s), &target, GL_void_return)
/*  512 */ GL_PROC(void, gl, MultiTexCoord1fvARB, glMultiTexCoord1fvARB, MULTITEXCOORD1FVARB, (AND GLenum target, const GLfloat *v), (target, v), &target, GL_void_return)
/*  513 */ GL_PROC(void, gl, MultiTexCoord1iARB, glMultiTexCoord1iARB, MULTITEXCOORD1IARB, (AND GLenum target, GLint s), (target, s), &target, GL_void_return)
/*  514 */ GL_PROC(void, gl, MultiTexCoord1ivARB, glMultiTexCoord1ivARB, MULTITEXCOORD1IVARB, (AND GLenum target, const GLint *v), (target, v), &target, GL_void_return)
/*  515 */ GL_PROC(void, gl, MultiTexCoord1sARB, glMultiTexCoord1sARB, MULTITEXCOORD1SARB, (AND GLenum target, GLshort32 s), (target, s), &target, GL_void_return)
/*  516 */ GL_PROC(void, gl, MultiTexCoord1svARB, glMultiTexCoord1svARB, MULTITEXCOORD1SVARB, (AND GLenum target, const GLshort *v), (target, v), &target, GL_void_return)
/*  517 */ GL_PROC(void, gl, MultiTexCoord2dARB, glMultiTexCoord2dARB, MULTITEXCOORD2DARB, (AND GLenum target, GLdouble s, GLdouble t), (target, s, t), &target, GL_void_return)
/*  518 */ GL_PROC(void, gl, MultiTexCoord2dvARB, glMultiTexCoord2dvARB, MULTITEXCOORD2DVARB, (AND GLenum target, const GLdouble *v), (target, v), &target, GL_void_return)
/*  519 */ GL_PROC(void, gl, MultiTexCoord2fARB, glMultiTexCoord2fARB, MULTITEXCOORD2FARB, (AND GLenum target, GLfloat s, GLfloat t), (target, s, t), &target, GL_void_return)
/*  520 */ GL_PROC(void, gl, MultiTexCoord2fvARB, glMultiTexCoord2fvARB, MULTITEXCOORD2FVARB, (AND GLenum target, const GLfloat *v), (target, v), &target, GL_void_return)
/*  521 */ GL_PROC(void, gl, MultiTexCoord2iARB, glMultiTexCoord2iARB, MULTITEXCOORD2IARB, (AND GLenum target, GLint s, GLint t), (target, s, t), &target, GL_void_return)
/*  522 */ GL_PROC(void, gl, MultiTexCoord2ivARB, glMultiTexCoord2ivARB, MULTITEXCOORD2IVARB, (AND GLenum target, const GLint *v), (target, v), &target, GL_void_return)
/*  523 */ GL_PROC(void, gl, MultiTexCoord2sARB, glMultiTexCoord2sARB, MULTITEXCOORD2SARB, (AND GLenum target, GLshort32 s, GLshort32 t), (target, s, t), &target, GL_void_return)
/*  524 */ GL_PROC(void, gl, MultiTexCoord2svARB, glMultiTexCoord2svARB, MULTITEXCOORD2SVARB, (AND GLenum target, const GLshort *v), (target, v), &target, GL_void_return)
/*  525 */ GL_PROC(void, gl, MultiTexCoord3dARB, glMultiTexCoord3dARB, MULTITEXCOORD3DARB, (AND GLenum target, GLdouble s, GLdouble t, GLdouble r), (target, s, t, r), &target, GL_void_return)
/*  526 */ GL_PROC(void, gl, MultiTexCoord3dvARB, glMultiTexCoord3dvARB, MULTITEXCOORD3DVARB, (AND GLenum target, const GLdouble *v), (target, v), &target, GL_void_return)
/*  527 */ GL_PROC(void, gl, MultiTexCoord3fARB, glMultiTexCoord3fARB, MULTITEXCOORD3FARB, (AND GLenum target, GLfloat s, GLfloat t, GLfloat r), (target, s, t, r), &target, GL_void_return)
/*  528 */ GL_PROC(void, gl, MultiTexCoord3fvARB, glMultiTexCoord3fvARB, MULTITEXCOORD3FVARB, (AND GLenum target, const GLfloat *v), (target, v), &target, GL_void_return)
/*  529 */ GL_PROC(void, gl, MultiTexCoord3iARB, glMultiTexCoord3iARB, MULTITEXCOORD3IARB, (AND GLenum target, GLint s, GLint t, GLint r), (target, s, t, r), &target, GL_void_return)
/*  530 */ GL_PROC(void, gl, MultiTexCoord3ivARB, glMultiTexCoord3ivARB, MULTITEXCOORD3IVARB, (AND GLenum target, const GLint *v), (target, v), &target, GL_void_return)
/*  531 */ GL_PROC(void, gl, MultiTexCoord3sARB, glMultiTexCoord3sARB, MULTITEXCOORD3SARB, (AND GLenum target, GLshort32 s, GLshort32 t, GLshort32 r), (target, s, t, r), &target, GL_void_return)
/*  532 */ GL_PROC(void, gl, MultiTexCoord3svARB, glMultiTexCoord3svARB, MULTITEXCOORD3SVARB, (AND GLenum target, const GLshort *v), (target, v), &target, GL_void_return)
/*  533 */ GL_PROC(void, gl, MultiTexCoord4dARB, glMultiTexCoord4dARB, MULTITEXCOORD4DARB, (AND GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q), (target, s, t, r, q), &target, GL_void_return)
/*  534 */ GL_PROC(void, gl, MultiTexCoord4dvARB, glMultiTexCoord4dvARB, MULTITEXCOORD4DVARB, (AND GLenum target, const GLdouble *v), (target, v), &target, GL_void_return)
/*  535 */ GL_PROC(void, gl, MultiTexCoord4fARB, glMultiTexCoord4fARB, MULTITEXCOORD4FARB, (AND GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q), (target, s, t, r, q), &target, GL_void_return)
/*  536 */ GL_PROC(void, gl, MultiTexCoord4fvARB, glMultiTexCoord4fvARB, MULTITEXCOORD4FVARB, (AND GLenum target, const GLfloat *v), (target, v), &target, GL_void_return)
/*  537 */ GL_PROC(void, gl, MultiTexCoord4iARB, glMultiTexCoord4iARB, MULTITEXCOORD4IARB, (AND GLenum target, GLint s, GLint t, GLint r, GLint q), (target, s, t, r, q), &target, GL_void_return)
/*  538 */ GL_PROC(void, gl, MultiTexCoord4ivARB, glMultiTexCoord4ivARB, MULTITEXCOORD4IVARB, (AND GLenum target, const GLint *v), (target, v), &target, GL_void_return)
/*  539 */ GL_PROC(void, gl, MultiTexCoord4sARB, glMultiTexCoord4sARB, MULTITEXCOORD4SARB, (AND GLenum target, GLshort32 s, GLshort32 t, GLshort32 r, GLshort32 q), (target, s, t, r, q), &target, GL_void_return)
/*  540 */ GL_PROC(void, gl, MultiTexCoord4svARB, glMultiTexCoord4svARB, MULTITEXCOORD4SVARB, (AND GLenum target, const GLshort *v), (target, v), &target, GL_void_return)
/*  541 */ GL_PROC(void, gl, LoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, LOADTRANSPOSEMATRIXFARB, (AND const GLfloat *m), (m), &m, GL_void_return)
/*  542 */ GL_PROC(void, gl, LoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, LOADTRANSPOSEMATRIXDARB, (AND const GLdouble *m), (m), &m, GL_void_return)
/*  543 */ GL_PROC(void, gl, MultTransposeMatrixfARB, glMultTransposeMatrixfARB, MULTTRANSPOSEMATRIXFARB, (AND const GLfloat *m), (m), &m, GL_void_return)
/*  544 */ GL_PROC(void, gl, MultTransposeMatrixdARB, glMultTransposeMatrixdARB, MULTTRANSPOSEMATRIXDARB, (AND const GLdouble *m), (m), &m, GL_void_return)
/*  545 */ GL_PROC(void, gl, SampleCoverageARB, glSampleCoverageARB, SAMPLECOVERAGEARB, (AND GLfloat value, GLboolean32 invert), (value, invert), &value, GL_void_return)
/*  546 */ GL_PROC(void, gl, CompressedTexImage3DARB, glCompressedTexImage3DARB, COMPRESSEDTEXIMAGE3DARB, (AND GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data), (target, level, internalformat, width, height, depth, border, imageSize, data), &target, GL_void_return)
/*  547 */ GL_PROC(void, gl, CompressedTexImage2DARB, glCompressedTexImage2DARB, COMPRESSEDTEXIMAGE2DARB, (AND GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data), (target, level, internalformat, width, height, border, imageSize, data), &target, GL_void_return)
/*  548 */ GL_PROC(void, gl, CompressedTexImage1DARB, glCompressedTexImage1DARB, COMPRESSEDTEXIMAGE1DARB, (AND GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data), (target, level, internalformat, width, border, imageSize, data), &target, GL_void_return)
/*  549 */ GL_PROC(void, gl, CompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, COMPRESSEDTEXSUBIMAGE3DARB, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), &target, GL_void_return)
/*  550 */ GL_PROC(void, gl, CompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, COMPRESSEDTEXSUBIMAGE2DARB, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data), (target, level, xoffset, yoffset, width, height, format, imageSize, data), &target, GL_void_return)
/*  551 */ GL_PROC(void, gl, CompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, COMPRESSEDTEXSUBIMAGE1DARB, (AND GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data), (target, level, xoffset, width, format, imageSize, data), &target, GL_void_return)
/*  552 */ GL_PROC(void, gl, GetCompressedTexImageARB, glGetCompressedTexImageARB, GETCOMPRESSEDTEXIMAGEARB, (AND GLenum target, GLint level, void *img), (target, level, img), &target, GL_void_return)
/*  553 */ GL_PROC(void, gl, PointParameterfARB, glPointParameterfARB, POINTPARAMETERFARB, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  554 */ GL_PROC(void, gl, PointParameterfvARB, glPointParameterfvARB, POINTPARAMETERFVARB, (AND GLenum pname, const GLfloat *params), (pname, params), &pname, GL_void_return)
/*  555 */ GL_PROC(void, gl, WeightbvARB, glWeightbvARB, WEIGHTBVARB, (AND GLint size, const GLbyte *weights), (size, weights), &size, GL_void_return)
/*  556 */ GL_PROC(void, gl, WeightsvARB, glWeightsvARB, WEIGHTSVARB, (AND GLint size, const GLshort *weights), (size, weights), &size, GL_void_return)
/*  557 */ GL_PROC(void, gl, WeightivARB, glWeightivARB, WEIGHTIVARB, (AND GLint size, const GLint *weights), (size, weights), &size, GL_void_return)
/*  558 */ GL_PROC(void, gl, WeightfvARB, glWeightfvARB, WEIGHTFVARB, (AND GLint size, const GLfloat *weights), (size, weights), &size, GL_void_return)
/*  559 */ GL_PROC(void, gl, WeightdvARB, glWeightdvARB, WEIGHTDVARB, (AND GLint size, const GLdouble *weights), (size, weights), &size, GL_void_return)
/*  560 */ GL_PROC(void, gl, WeightubvARB, glWeightubvARB, WEIGHTUBVARB, (AND GLint size, const GLubyte *weights), (size, weights), &size, GL_void_return)
/*  561 */ GL_PROC(void, gl, WeightusvARB, glWeightusvARB, WEIGHTUSVARB, (AND GLint size, const GLushort *weights), (size, weights), &size, GL_void_return)
/*  562 */ GL_PROC(void, gl, WeightuivARB, glWeightuivARB, WEIGHTUIVARB, (AND GLint size, const GLuint *weights), (size, weights), &size, GL_void_return)
/*  563 */ GL_PROC(void, gl, WeightPointerARB, glWeightPointerARB, WEIGHTPOINTERARB, (AND GLint size, GLenum type, GLsizei stride, const void *pointer), (size, type, stride, pointer), &size, GL_void_return)
/*  564 */ GL_PROC(void, gl, VertexBlendARB, glVertexBlendARB, VERTEXBLENDARB, (AND GLint count), (count), &count, GL_void_return)
/*  565 */ GL_PROC(void, gl, CurrentPaletteMatrixARB, glCurrentPaletteMatrixARB, CURRENTPALETTEMATRIXARB, (AND GLint index), (index), &index, GL_void_return)
/*  566 */ GL_PROC(void, gl, MatrixIndexubvARB, glMatrixIndexubvARB, MATRIXINDEXUBVARB, (AND GLint size, const GLubyte *indices), (size, indices), &size, GL_void_return)
/*  567 */ GL_PROC(void, gl, MatrixIndexusvARB, glMatrixIndexusvARB, MATRIXINDEXUSVARB, (AND GLint size, const GLushort *indices), (size, indices), &size, GL_void_return)
/*  568 */ GL_PROC(void, gl, MatrixIndexuivARB, glMatrixIndexuivARB, MATRIXINDEXUIVARB, (AND GLint size, const GLuint *indices), (size, indices), &size, GL_void_return)
/*  569 */ GL_PROC(void, gl, MatrixIndexPointerARB, glMatrixIndexPointerARB, MATRIXINDEXPOINTERARB, (AND GLint size, GLenum type, GLsizei stride, const void *pointer), (size, type, stride, pointer), &size, GL_void_return)
/*  570 */ GL_PROC(void, gl, WindowPos2dARB, glWindowPos2dARB, WINDOWPOS2DARB, (AND GLdouble x, GLdouble y), (x, y), &x, GL_void_return)
/*  571 */ GL_PROC(void, gl, WindowPos2dvARB, glWindowPos2dvARB, WINDOWPOS2DVARB, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  572 */ GL_PROC(void, gl, WindowPos2fARB, glWindowPos2fARB, WINDOWPOS2FARB, (AND GLfloat x, GLfloat y), (x, y), &x, GL_void_return)
/*  573 */ GL_PROC(void, gl, WindowPos2fvARB, glWindowPos2fvARB, WINDOWPOS2FVARB, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  574 */ GL_PROC(void, gl, WindowPos2iARB, glWindowPos2iARB, WINDOWPOS2IARB, (AND GLint x, GLint y), (x, y), &x, GL_void_return)
/*  575 */ GL_PROC(void, gl, WindowPos2ivARB, glWindowPos2ivARB, WINDOWPOS2IVARB, (AND const GLint *v), (v), &v, GL_void_return)
/*  576 */ GL_PROC(void, gl, WindowPos2sARB, glWindowPos2sARB, WINDOWPOS2SARB, (AND GLshort32 x, GLshort32 y), (x, y), &x, GL_void_return)
/*  577 */ GL_PROC(void, gl, WindowPos2svARB, glWindowPos2svARB, WINDOWPOS2SVARB, (AND const GLshort *v), (v), &v, GL_void_return)
/*  578 */ GL_PROC(void, gl, WindowPos3dARB, glWindowPos3dARB, WINDOWPOS3DARB, (AND GLdouble x, GLdouble y, GLdouble z), (x, y, z), &x, GL_void_return)
/*  579 */ GL_PROC(void, gl, WindowPos3dvARB, glWindowPos3dvARB, WINDOWPOS3DVARB, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  580 */ GL_PROC(void, gl, WindowPos3fARB, glWindowPos3fARB, WINDOWPOS3FARB, (AND GLfloat x, GLfloat y, GLfloat z), (x, y, z), &x, GL_void_return)
/*  581 */ GL_PROC(void, gl, WindowPos3fvARB, glWindowPos3fvARB, WINDOWPOS3FVARB, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  582 */ GL_PROC(void, gl, WindowPos3iARB, glWindowPos3iARB, WINDOWPOS3IARB, (AND GLint x, GLint y, GLint z), (x, y, z), &x, GL_void_return)
/*  583 */ GL_PROC(void, gl, WindowPos3ivARB, glWindowPos3ivARB, WINDOWPOS3IVARB, (AND const GLint *v), (v), &v, GL_void_return)
/*  584 */ GL_PROC(void, gl, WindowPos3sARB, glWindowPos3sARB, WINDOWPOS3SARB, (AND GLshort32 x, GLshort32 y, GLshort32 z), (x, y, z), &x, GL_void_return)
/*  585 */ GL_PROC(void, gl, WindowPos3svARB, glWindowPos3svARB, WINDOWPOS3SVARB, (AND const GLshort *v), (v), &v, GL_void_return)
/*  586 */ GL_PROC(void, gl, VertexAttrib1dARB, glVertexAttrib1dARB, VERTEXATTRIB1DARB, (AND GLuint index, GLdouble x), (index, x), &index, GL_void_return)
/*  587 */ GL_PROC(void, gl, VertexAttrib1dvARB, glVertexAttrib1dvARB, VERTEXATTRIB1DVARB, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/*  588 */ GL_PROC(void, gl, VertexAttrib1fARB, glVertexAttrib1fARB, VERTEXATTRIB1FARB, (AND GLuint index, GLfloat x), (index, x), &index, GL_void_return)
/*  589 */ GL_PROC(void, gl, VertexAttrib1fvARB, glVertexAttrib1fvARB, VERTEXATTRIB1FVARB, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/*  590 */ GL_PROC(void, gl, VertexAttrib1sARB, glVertexAttrib1sARB, VERTEXATTRIB1SARB, (AND GLuint index, GLshort32 x), (index, x), &index, GL_void_return)
/*  591 */ GL_PROC(void, gl, VertexAttrib1svARB, glVertexAttrib1svARB, VERTEXATTRIB1SVARB, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/*  592 */ GL_PROC(void, gl, VertexAttrib2dARB, glVertexAttrib2dARB, VERTEXATTRIB2DARB, (AND GLuint index, GLdouble x, GLdouble y), (index, x, y), &index, GL_void_return)
/*  593 */ GL_PROC(void, gl, VertexAttrib2dvARB, glVertexAttrib2dvARB, VERTEXATTRIB2DVARB, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/*  594 */ GL_PROC(void, gl, VertexAttrib2fARB, glVertexAttrib2fARB, VERTEXATTRIB2FARB, (AND GLuint index, GLfloat x, GLfloat y), (index, x, y), &index, GL_void_return)
/*  595 */ GL_PROC(void, gl, VertexAttrib2fvARB, glVertexAttrib2fvARB, VERTEXATTRIB2FVARB, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/*  596 */ GL_PROC(void, gl, VertexAttrib2sARB, glVertexAttrib2sARB, VERTEXATTRIB2SARB, (AND GLuint index, GLshort32 x, GLshort32 y), (index, x, y), &index, GL_void_return)
/*  597 */ GL_PROC(void, gl, VertexAttrib2svARB, glVertexAttrib2svARB, VERTEXATTRIB2SVARB, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/*  598 */ GL_PROC(void, gl, VertexAttrib3dARB, glVertexAttrib3dARB, VERTEXATTRIB3DARB, (AND GLuint index, GLdouble x, GLdouble y, GLdouble z), (index, x, y, z), &index, GL_void_return)
/*  599 */ GL_PROC(void, gl, VertexAttrib3dvARB, glVertexAttrib3dvARB, VERTEXATTRIB3DVARB, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/*  600 */ GL_PROC(void, gl, VertexAttrib3fARB, glVertexAttrib3fARB, VERTEXATTRIB3FARB, (AND GLuint index, GLfloat x, GLfloat y, GLfloat z), (index, x, y, z), &index, GL_void_return)
/*  601 */ GL_PROC(void, gl, VertexAttrib3fvARB, glVertexAttrib3fvARB, VERTEXATTRIB3FVARB, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/*  602 */ GL_PROC(void, gl, VertexAttrib3sARB, glVertexAttrib3sARB, VERTEXATTRIB3SARB, (AND GLuint index, GLshort32 x, GLshort32 y, GLshort32 z), (index, x, y, z), &index, GL_void_return)
/*  603 */ GL_PROC(void, gl, VertexAttrib3svARB, glVertexAttrib3svARB, VERTEXATTRIB3SVARB, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/*  604 */ GL_PROC(void, gl, VertexAttrib4NbvARB, glVertexAttrib4NbvARB, VERTEXATTRIB4NBVARB, (AND GLuint index, const GLbyte *v), (index, v), &index, GL_void_return)
/*  605 */ GL_PROC(void, gl, VertexAttrib4NivARB, glVertexAttrib4NivARB, VERTEXATTRIB4NIVARB, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/*  606 */ GL_PROC(void, gl, VertexAttrib4NsvARB, glVertexAttrib4NsvARB, VERTEXATTRIB4NSVARB, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/*  607 */ GL_PROC(void, gl, VertexAttrib4NubARB, glVertexAttrib4NubARB, VERTEXATTRIB4NUBARB, (AND GLuint index, GLubyte32 x, GLubyte32 y, GLubyte32 z, GLubyte32 w), (index, x, y, z, w), &index, GL_void_return)
/*  608 */ GL_PROC(void, gl, VertexAttrib4NubvARB, glVertexAttrib4NubvARB, VERTEXATTRIB4NUBVARB, (AND GLuint index, const GLubyte *v), (index, v), &index, GL_void_return)
/*  609 */ GL_PROC(void, gl, VertexAttrib4NuivARB, glVertexAttrib4NuivARB, VERTEXATTRIB4NUIVARB, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/*  610 */ GL_PROC(void, gl, VertexAttrib4NusvARB, glVertexAttrib4NusvARB, VERTEXATTRIB4NUSVARB, (AND GLuint index, const GLushort *v), (index, v), &index, GL_void_return)
/*  611 */ GL_PROC(void, gl, VertexAttrib4bvARB, glVertexAttrib4bvARB, VERTEXATTRIB4BVARB, (AND GLuint index, const GLbyte *v), (index, v), &index, GL_void_return)
/*  612 */ GL_PROC(void, gl, VertexAttrib4dARB, glVertexAttrib4dARB, VERTEXATTRIB4DARB, (AND GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (index, x, y, z, w), &index, GL_void_return)
/*  613 */ GL_PROC(void, gl, VertexAttrib4dvARB, glVertexAttrib4dvARB, VERTEXATTRIB4DVARB, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/*  614 */ GL_PROC(void, gl, VertexAttrib4fARB, glVertexAttrib4fARB, VERTEXATTRIB4FARB, (AND GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (index, x, y, z, w), &index, GL_void_return)
/*  615 */ GL_PROC(void, gl, VertexAttrib4fvARB, glVertexAttrib4fvARB, VERTEXATTRIB4FVARB, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/*  616 */ GL_PROC(void, gl, VertexAttrib4ivARB, glVertexAttrib4ivARB, VERTEXATTRIB4IVARB, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/*  617 */ GL_PROC(void, gl, VertexAttrib4sARB, glVertexAttrib4sARB, VERTEXATTRIB4SARB, (AND GLuint index, GLshort32 x, GLshort32 y, GLshort32 z, GLshort32 w), (index, x, y, z, w), &index, GL_void_return)
/*  618 */ GL_PROC(void, gl, VertexAttrib4svARB, glVertexAttrib4svARB, VERTEXATTRIB4SVARB, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/*  619 */ GL_PROC(void, gl, VertexAttrib4ubvARB, glVertexAttrib4ubvARB, VERTEXATTRIB4UBVARB, (AND GLuint index, const GLubyte *v), (index, v), &index, GL_void_return)
/*  620 */ GL_PROC(void, gl, VertexAttrib4uivARB, glVertexAttrib4uivARB, VERTEXATTRIB4UIVARB, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/*  621 */ GL_PROC(void, gl, VertexAttrib4usvARB, glVertexAttrib4usvARB, VERTEXATTRIB4USVARB, (AND GLuint index, const GLushort *v), (index, v), &index, GL_void_return)
/*  622 */ GL_PROC(void, gl, VertexAttribPointerARB, glVertexAttribPointerARB, VERTEXATTRIBPOINTERARB, (AND GLuint index, GLint size, GLenum type, GLboolean32 normalized, GLsizei stride, const void *pointer), (index, size, type, normalized, stride, pointer), &index, GL_void_return)
/*  623 */ GL_PROC(void, gl, EnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, ENABLEVERTEXATTRIBARRAYARB, (AND GLuint index), (index), &index, GL_void_return)
/*  624 */ GL_PROC(void, gl, DisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, DISABLEVERTEXATTRIBARRAYARB, (AND GLuint index), (index), &index, GL_void_return)
/*  625 */ GL_PROC(void, gl, ProgramStringARB, glProgramStringARB, PROGRAMSTRINGARB, (AND GLenum target, GLenum format, GLsizei len, const void *string), (target, format, len, string), &target, GL_void_return)
/*  626 */ GL_PROC(void, gl, BindProgramARB, glBindProgramARB, BINDPROGRAMARB, (AND GLenum target, GLuint program), (target, program), &target, GL_void_return)
/*  627 */ GL_PROC(void, gl, DeleteProgramsARB, glDeleteProgramsARB, DELETEPROGRAMSARB, (AND GLsizei n, const GLuint *programs), (n, programs), &n, GL_void_return)
/*  628 */ GL_PROC(void, gl, GenProgramsARB, glGenProgramsARB, GENPROGRAMSARB, (AND GLsizei n, GLuint *programs), (n, programs), &n, GL_void_return)
/*  629 */ GL_PROC(void, gl, ProgramEnvParameter4dARB, glProgramEnvParameter4dARB, PROGRAMENVPARAMETER4DARB, (AND GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (target, index, x, y, z, w), &target, GL_void_return)
/*  630 */ GL_PROC(void, gl, ProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, PROGRAMENVPARAMETER4DVARB, (AND GLenum target, GLuint index, const GLdouble *params), (target, index, params), &target, GL_void_return)
/*  631 */ GL_PROC(void, gl, ProgramEnvParameter4fARB, glProgramEnvParameter4fARB, PROGRAMENVPARAMETER4FARB, (AND GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (target, index, x, y, z, w), &target, GL_void_return)
/*  632 */ GL_PROC(void, gl, ProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, PROGRAMENVPARAMETER4FVARB, (AND GLenum target, GLuint index, const GLfloat *params), (target, index, params), &target, GL_void_return)
/*  633 */ GL_PROC(void, gl, ProgramLocalParameter4dARB, glProgramLocalParameter4dARB, PROGRAMLOCALPARAMETER4DARB, (AND GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (target, index, x, y, z, w), &target, GL_void_return)
/*  634 */ GL_PROC(void, gl, ProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, PROGRAMLOCALPARAMETER4DVARB, (AND GLenum target, GLuint index, const GLdouble *params), (target, index, params), &target, GL_void_return)
/*  635 */ GL_PROC(void, gl, ProgramLocalParameter4fARB, glProgramLocalParameter4fARB, PROGRAMLOCALPARAMETER4FARB, (AND GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (target, index, x, y, z, w), &target, GL_void_return)
/*  636 */ GL_PROC(void, gl, ProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, PROGRAMLOCALPARAMETER4FVARB, (AND GLenum target, GLuint index, const GLfloat *params), (target, index, params), &target, GL_void_return)
/*  637 */ GL_PROC(void, gl, GetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, GETPROGRAMENVPARAMETERDVARB, (AND GLenum target, GLuint index, GLdouble *params), (target, index, params), &target, GL_void_return)
/*  638 */ GL_PROC(void, gl, GetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, GETPROGRAMENVPARAMETERFVARB, (AND GLenum target, GLuint index, GLfloat *params), (target, index, params), &target, GL_void_return)
/*  639 */ GL_PROC(void, gl, GetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, GETPROGRAMLOCALPARAMETERDVARB, (AND GLenum target, GLuint index, GLdouble *params), (target, index, params), &target, GL_void_return)
/*  640 */ GL_PROC(void, gl, GetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, GETPROGRAMLOCALPARAMETERFVARB, (AND GLenum target, GLuint index, GLfloat *params), (target, index, params), &target, GL_void_return)
/*  641 */ GL_PROC(void, gl, GetProgramivARB, glGetProgramivARB, GETPROGRAMIVARB, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  642 */ GL_PROC(void, gl, GetProgramStringARB, glGetProgramStringARB, GETPROGRAMSTRINGARB, (AND GLenum target, GLenum pname, void *string), (target, pname, string), &target, GL_void_return)
/*  643 */ GL_PROC(void, gl, GetVertexAttribdvARB, glGetVertexAttribdvARB, GETVERTEXATTRIBDVARB, (AND GLuint index, GLenum pname, GLdouble *params), (index, pname, params), &index, GL_void_return)
/*  644 */ GL_PROC(void, gl, GetVertexAttribfvARB, glGetVertexAttribfvARB, GETVERTEXATTRIBFVARB, (AND GLuint index, GLenum pname, GLfloat *params), (index, pname, params), &index, GL_void_return)
/*  645 */ GL_PROC(void, gl, GetVertexAttribivARB, glGetVertexAttribivARB, GETVERTEXATTRIBIVARB, (AND GLuint index, GLenum pname, GLint *params), (index, pname, params), &index, GL_void_return)
/*  646 */ GL_PROC(void, gl, GetVertexAttribPointervARB, glGetVertexAttribPointervARB, GETVERTEXATTRIBPOINTERVARB, (AND GLuint index, GLenum pname, void * *pointer), (index, pname, pointer), &index, GL_void_return)
/*  647 */ GL_PROC(GLboolean, gl, IsProgramARB, glIsProgramARB, ISPROGRAMARB, (AND GLuint program), (program), &program, return (GLboolean))
/*  648 */ GL_PROC(void, gl, BindBufferARB, glBindBufferARB, BINDBUFFERARB, (AND GLenum target, GLuint buffer), (target, buffer), &target, GL_void_return)
/*  649 */ GL_PROC(void, gl, DeleteBuffersARB, glDeleteBuffersARB, DELETEBUFFERSARB, (AND GLsizei n, const GLuint *buffers), (n, buffers), &n, GL_void_return)
/*  650 */ GL_PROC(void, gl, GenBuffersARB, glGenBuffersARB, GENBUFFERSARB, (AND GLsizei n, GLuint *buffers), (n, buffers), &n, GL_void_return)
/*  651 */ GL_PROC(GLboolean, gl, IsBufferARB, glIsBufferARB, ISBUFFERARB, (AND GLuint buffer), (buffer), &buffer, return (GLboolean))
/*  652 */ GL_PROC(void, gl, BufferDataARB, glBufferDataARB, BUFFERDATAARB, (AND GLenum target, GLsizeiptrARB size, const void *data, GLenum usage), (target, size, data, usage), &target, GL_void_return)
/*  653 */ GL_PROC(void, gl, BufferSubDataARB, glBufferSubDataARB, BUFFERSUBDATAARB, (AND GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data), (target, offset, size, data), &target, GL_void_return)
/*  654 */ GL_PROC(void, gl, GetBufferSubDataARB, glGetBufferSubDataARB, GETBUFFERSUBDATAARB, (AND GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data), (target, offset, size, data), &target, GL_void_return)
/*  655 */ GL_PROC(void *, gl, MapBufferARB, glMapBufferARB, MAPBUFFERARB, (AND GLenum target, GLenum access), (target, access), &target, return (void *))
/*  656 */ GL_PROC(GLboolean, gl, UnmapBufferARB, glUnmapBufferARB, UNMAPBUFFERARB, (AND GLenum target), (target), &target, return (GLboolean))
/*  657 */ GL_PROC(void, gl, GetBufferParameterivARB, glGetBufferParameterivARB, GETBUFFERPARAMETERIVARB, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  658 */ GL_PROC(void, gl, GetBufferPointervARB, glGetBufferPointervARB, GETBUFFERPOINTERVARB, (AND GLenum target, GLenum pname, void * *params), (target, pname, params), &target, GL_void_return)
/*  659 */ GL_PROC(void, gl, GenQueriesARB, glGenQueriesARB, GENQUERIESARB, (AND GLsizei n, GLuint *ids), (n, ids), &n, GL_void_return)
/*  660 */ GL_PROC(void, gl, DeleteQueriesARB, glDeleteQueriesARB, DELETEQUERIESARB, (AND GLsizei n, const GLuint *ids), (n, ids), &n, GL_void_return)
/*  661 */ GL_PROC(GLboolean, gl, IsQueryARB, glIsQueryARB, ISQUERYARB, (AND GLuint id), (id), &id, return (GLboolean))
/*  662 */ GL_PROC(void, gl, BeginQueryARB, glBeginQueryARB, BEGINQUERYARB, (AND GLenum target, GLuint id), (target, id), &target, GL_void_return)
/*  663 */ GL_PROC(void, gl, EndQueryARB, glEndQueryARB, ENDQUERYARB, (AND GLenum target), (target), &target, GL_void_return)
/*  664 */ GL_PROC(void, gl, GetQueryivARB, glGetQueryivARB, GETQUERYIVARB, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  665 */ GL_PROC(void, gl, GetQueryObjectivARB, glGetQueryObjectivARB, GETQUERYOBJECTIVARB, (AND GLuint id, GLenum pname, GLint *params), (id, pname, params), &id, GL_void_return)
/*  666 */ GL_PROC(void, gl, GetQueryObjectuivARB, glGetQueryObjectuivARB, GETQUERYOBJECTUIVARB, (AND GLuint id, GLenum pname, GLuint *params), (id, pname, params), &id, GL_void_return)
/*  667 */ GL_PROC(void, gl, DeleteObjectARB, glDeleteObjectARB, DELETEOBJECTARB, (AND GLhandleARB obj), (obj), &obj, GL_void_return)
/*  668 */ GL_PROC(GLhandleARB, gl, GetHandleARB, glGetHandleARB, GETHANDLEARB, (AND GLenum pname), (pname), &pname, return (GLhandleARB))
/*  669 */ GL_PROC(void, gl, DetachObjectARB, glDetachObjectARB, DETACHOBJECTARB, (AND GLhandleARB containerObj, GLhandleARB attachedObj), (containerObj, attachedObj), &containerObj, GL_void_return)
/*  670 */ GL_PROC(GLhandleARB, gl, CreateShaderObjectARB, glCreateShaderObjectARB, CREATESHADEROBJECTARB, (AND GLenum shaderType), (shaderType), &shaderType, return (GLhandleARB))
/*  671 */ GL_PROC(void, gl, ShaderSourceARB, glShaderSourceARB, SHADERSOURCEARB, (AND GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string, const GLint *length), (shaderObj, count, string, length), &shaderObj, GL_void_return)
/*  672 */ GL_PROC(void, gl, CompileShaderARB, glCompileShaderARB, COMPILESHADERARB, (AND GLhandleARB shaderObj), (shaderObj), &shaderObj, GL_void_return)
/*  673 */ GL_PROC(GLhandleARB, gl, CreateProgramObjectARB, glCreateProgramObjectARB, CREATEPROGRAMOBJECTARB, (NOTHING), (), NULL, return (GLhandleARB))
/*  674 */ GL_PROC(void, gl, AttachObjectARB, glAttachObjectARB, ATTACHOBJECTARB, (AND GLhandleARB containerObj, GLhandleARB obj), (containerObj, obj), &containerObj, GL_void_return)
/*  675 */ GL_PROC(void, gl, LinkProgramARB, glLinkProgramARB, LINKPROGRAMARB, (AND GLhandleARB programObj), (programObj), &programObj, GL_void_return)
/*  676 */ GL_PROC(void, gl, UseProgramObjectARB, glUseProgramObjectARB, USEPROGRAMOBJECTARB, (AND GLhandleARB programObj), (programObj), &programObj, GL_void_return)
/*  677 */ GL_PROC(void, gl, ValidateProgramARB, glValidateProgramARB, VALIDATEPROGRAMARB, (AND GLhandleARB programObj), (programObj), &programObj, GL_void_return)
/*  678 */ GL_PROC(void, gl, Uniform1fARB, glUniform1fARB, UNIFORM1FARB, (AND GLint location, GLfloat v0), (location, v0), &location, GL_void_return)
/*  679 */ GL_PROC(void, gl, Uniform2fARB, glUniform2fARB, UNIFORM2FARB, (AND GLint location, GLfloat v0, GLfloat v1), (location, v0, v1), &location, GL_void_return)
/*  680 */ GL_PROC(void, gl, Uniform3fARB, glUniform3fARB, UNIFORM3FARB, (AND GLint location, GLfloat v0, GLfloat v1, GLfloat v2), (location, v0, v1, v2), &location, GL_void_return)
/*  681 */ GL_PROC(void, gl, Uniform4fARB, glUniform4fARB, UNIFORM4FARB, (AND GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3), (location, v0, v1, v2, v3), &location, GL_void_return)
/*  682 */ GL_PROC(void, gl, Uniform1iARB, glUniform1iARB, UNIFORM1IARB, (AND GLint location, GLint v0), (location, v0), &location, GL_void_return)
/*  683 */ GL_PROC(void, gl, Uniform2iARB, glUniform2iARB, UNIFORM2IARB, (AND GLint location, GLint v0, GLint v1), (location, v0, v1), &location, GL_void_return)
/*  684 */ GL_PROC(void, gl, Uniform3iARB, glUniform3iARB, UNIFORM3IARB, (AND GLint location, GLint v0, GLint v1, GLint v2), (location, v0, v1, v2), &location, GL_void_return)
/*  685 */ GL_PROC(void, gl, Uniform4iARB, glUniform4iARB, UNIFORM4IARB, (AND GLint location, GLint v0, GLint v1, GLint v2, GLint v3), (location, v0, v1, v2, v3), &location, GL_void_return)
/*  686 */ GL_PROC(void, gl, Uniform1fvARB, glUniform1fvARB, UNIFORM1FVARB, (AND GLint location, GLsizei count, const GLfloat *value), (location, count, value), &location, GL_void_return)
/*  687 */ GL_PROC(void, gl, Uniform2fvARB, glUniform2fvARB, UNIFORM2FVARB, (AND GLint location, GLsizei count, const GLfloat *value), (location, count, value), &location, GL_void_return)
/*  688 */ GL_PROC(void, gl, Uniform3fvARB, glUniform3fvARB, UNIFORM3FVARB, (AND GLint location, GLsizei count, const GLfloat *value), (location, count, value), &location, GL_void_return)
/*  689 */ GL_PROC(void, gl, Uniform4fvARB, glUniform4fvARB, UNIFORM4FVARB, (AND GLint location, GLsizei count, const GLfloat *value), (location, count, value), &location, GL_void_return)
/*  690 */ GL_PROC(void, gl, Uniform1ivARB, glUniform1ivARB, UNIFORM1IVARB, (AND GLint location, GLsizei count, const GLint *value), (location, count, value), &location, GL_void_return)
/*  691 */ GL_PROC(void, gl, Uniform2ivARB, glUniform2ivARB, UNIFORM2IVARB, (AND GLint location, GLsizei count, const GLint *value), (location, count, value), &location, GL_void_return)
/*  692 */ GL_PROC(void, gl, Uniform3ivARB, glUniform3ivARB, UNIFORM3IVARB, (AND GLint location, GLsizei count, const GLint *value), (location, count, value), &location, GL_void_return)
/*  693 */ GL_PROC(void, gl, Uniform4ivARB, glUniform4ivARB, UNIFORM4IVARB, (AND GLint location, GLsizei count, const GLint *value), (location, count, value), &location, GL_void_return)
/*  694 */ GL_PROC(void, gl, UniformMatrix2fvARB, glUniformMatrix2fvARB, UNIFORMMATRIX2FVARB, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/*  695 */ GL_PROC(void, gl, UniformMatrix3fvARB, glUniformMatrix3fvARB, UNIFORMMATRIX3FVARB, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/*  696 */ GL_PROC(void, gl, UniformMatrix4fvARB, glUniformMatrix4fvARB, UNIFORMMATRIX4FVARB, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/*  697 */ GL_PROC(void, gl, GetObjectParameterfvARB, glGetObjectParameterfvARB, GETOBJECTPARAMETERFVARB, (AND GLhandleARB obj, GLenum pname, GLfloat *params), (obj, pname, params), &obj, GL_void_return)
/*  698 */ GL_PROC(void, gl, GetObjectParameterivARB, glGetObjectParameterivARB, GETOBJECTPARAMETERIVARB, (AND GLhandleARB obj, GLenum pname, GLint *params), (obj, pname, params), &obj, GL_void_return)
/*  699 */ GL_PROC(void, gl, GetInfoLogARB, glGetInfoLogARB, GETINFOLOGARB, (AND GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog), (obj, maxLength, length, infoLog), &obj, GL_void_return)
/*  700 */ GL_PROC(void, gl, GetAttachedObjectsARB, glGetAttachedObjectsARB, GETATTACHEDOBJECTSARB, (AND GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj), (containerObj, maxCount, count, obj), &containerObj, GL_void_return)
/*  701 */ GL_PROC(GLint, gl, GetUniformLocationARB, glGetUniformLocationARB, GETUNIFORMLOCATIONARB, (AND GLhandleARB programObj, const GLcharARB *name), (programObj, name), &programObj, return (GLint))
/*  702 */ GL_PROC(void, gl, GetActiveUniformARB, glGetActiveUniformARB, GETACTIVEUNIFORMARB, (AND GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name), (programObj, index, maxLength, length, size, type, name), &programObj, GL_void_return)
/*  703 */ GL_PROC(void, gl, GetUniformfvARB, glGetUniformfvARB, GETUNIFORMFVARB, (AND GLhandleARB programObj, GLint location, GLfloat *params), (programObj, location, params), &programObj, GL_void_return)
/*  704 */ GL_PROC(void, gl, GetUniformivARB, glGetUniformivARB, GETUNIFORMIVARB, (AND GLhandleARB programObj, GLint location, GLint *params), (programObj, location, params), &programObj, GL_void_return)
/*  705 */ GL_PROC(void, gl, GetShaderSourceARB, glGetShaderSourceARB, GETSHADERSOURCEARB, (AND GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source), (obj, maxLength, length, source), &obj, GL_void_return)
/*  706 */ GL_PROC(void, gl, BindAttribLocationARB, glBindAttribLocationARB, BINDATTRIBLOCATIONARB, (AND GLhandleARB programObj, GLuint index, const GLcharARB *name), (programObj, index, name), &programObj, GL_void_return)
/*  707 */ GL_PROC(void, gl, GetActiveAttribARB, glGetActiveAttribARB, GETACTIVEATTRIBARB, (AND GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name), (programObj, index, maxLength, length, size, type, name), &programObj, GL_void_return)
/*  708 */ GL_PROC(GLint, gl, GetAttribLocationARB, glGetAttribLocationARB, GETATTRIBLOCATIONARB, (AND GLhandleARB programObj, const GLcharARB *name), (programObj, name), &programObj, return (GLint))
/*  709 */ GL_PROC(void, gl, DrawBuffersARB, glDrawBuffersARB, DRAWBUFFERSARB, (AND GLsizei n, const GLenum *bufs), (n, bufs), &n, GL_void_return)
/*  710 */ GL_PROC(void, gl, BlendColorEXT, glBlendColorEXT, BLENDCOLOREXT, (AND GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha), &red, GL_void_return)
/*  711 */ GL_PROC(void, gl, PolygonOffsetEXT, glPolygonOffsetEXT, POLYGONOFFSETEXT, (AND GLfloat factor, GLfloat bias), (factor, bias), &factor, GL_void_return)
/*  712 */ GL_PROC(void, gl, TexImage3DEXT, glTexImage3DEXT, TEXIMAGE3DEXT, (AND GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels), (target, level, internalformat, width, height, depth, border, format, type, pixels), &target, GL_void_return)
/*  713 */ GL_PROC(void, gl, TexSubImage3DEXT, glTexSubImage3DEXT, TEXSUBIMAGE3DEXT, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), &target, GL_void_return)
/*  714 */ GL_PROC(void, gl, GetTexFilterFuncSGIS, glGetTexFilterFuncSGIS, GETTEXFILTERFUNCSGIS, (AND GLenum target, GLenum filter, GLfloat *weights), (target, filter, weights), &target, GL_void_return)
/*  715 */ GL_PROC(void, gl, TexFilterFuncSGIS, glTexFilterFuncSGIS, TEXFILTERFUNCSGIS, (AND GLenum target, GLenum filter, GLsizei n, const GLfloat *weights), (target, filter, n, weights), &target, GL_void_return)
/*  716 */ GL_PROC(void, gl, TexSubImage1DEXT, glTexSubImage1DEXT, TEXSUBIMAGE1DEXT, (AND GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels), (target, level, xoffset, width, format, type, pixels), &target, GL_void_return)
/*  717 */ GL_PROC(void, gl, TexSubImage2DEXT, glTexSubImage2DEXT, TEXSUBIMAGE2DEXT, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels), (target, level, xoffset, yoffset, width, height, format, type, pixels), &target, GL_void_return)
/*  718 */ GL_PROC(void, gl, CopyTexImage1DEXT, glCopyTexImage1DEXT, COPYTEXIMAGE1DEXT, (AND GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border), (target, level, internalformat, x, y, width, border), &target, GL_void_return)
/*  719 */ GL_PROC(void, gl, CopyTexImage2DEXT, glCopyTexImage2DEXT, COPYTEXIMAGE2DEXT, (AND GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border), (target, level, internalformat, x, y, width, height, border), &target, GL_void_return)
/*  720 */ GL_PROC(void, gl, CopyTexSubImage1DEXT, glCopyTexSubImage1DEXT, COPYTEXSUBIMAGE1DEXT, (AND GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width), (target, level, xoffset, x, y, width), &target, GL_void_return)
/*  721 */ GL_PROC(void, gl, CopyTexSubImage2DEXT, glCopyTexSubImage2DEXT, COPYTEXSUBIMAGE2DEXT, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, x, y, width, height), &target, GL_void_return)
/*  722 */ GL_PROC(void, gl, CopyTexSubImage3DEXT, glCopyTexSubImage3DEXT, COPYTEXSUBIMAGE3DEXT, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, zoffset, x, y, width, height), &target, GL_void_return)
/*  723 */ GL_PROC(void, gl, GetHistogramEXT, glGetHistogramEXT, GETHISTOGRAMEXT, (AND GLenum target, GLboolean32 reset, GLenum format, GLenum type, void *values), (target, reset, format, type, values), &target, GL_void_return)
/*  724 */ GL_PROC(void, gl, GetHistogramParameterfvEXT, glGetHistogramParameterfvEXT, GETHISTOGRAMPARAMETERFVEXT, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  725 */ GL_PROC(void, gl, GetHistogramParameterivEXT, glGetHistogramParameterivEXT, GETHISTOGRAMPARAMETERIVEXT, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  726 */ GL_PROC(void, gl, GetMinmaxEXT, glGetMinmaxEXT, GETMINMAXEXT, (AND GLenum target, GLboolean32 reset, GLenum format, GLenum type, void *values), (target, reset, format, type, values), &target, GL_void_return)
/*  727 */ GL_PROC(void, gl, GetMinmaxParameterfvEXT, glGetMinmaxParameterfvEXT, GETMINMAXPARAMETERFVEXT, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  728 */ GL_PROC(void, gl, GetMinmaxParameterivEXT, glGetMinmaxParameterivEXT, GETMINMAXPARAMETERIVEXT, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  729 */ GL_PROC(void, gl, HistogramEXT, glHistogramEXT, HISTOGRAMEXT, (AND GLenum target, GLsizei width, GLenum internalformat, GLboolean32 sink), (target, width, internalformat, sink), &target, GL_void_return)
/*  730 */ GL_PROC(void, gl, MinmaxEXT, glMinmaxEXT, MINMAXEXT, (AND GLenum target, GLenum internalformat, GLboolean32 sink), (target, internalformat, sink), &target, GL_void_return)
/*  731 */ GL_PROC(void, gl, ResetHistogramEXT, glResetHistogramEXT, RESETHISTOGRAMEXT, (AND GLenum target), (target), &target, GL_void_return)
/*  732 */ GL_PROC(void, gl, ResetMinmaxEXT, glResetMinmaxEXT, RESETMINMAXEXT, (AND GLenum target), (target), &target, GL_void_return)
/*  733 */ GL_PROC(void, gl, ConvolutionFilter1DEXT, glConvolutionFilter1DEXT, CONVOLUTIONFILTER1DEXT, (AND GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image), (target, internalformat, width, format, type, image), &target, GL_void_return)
/*  734 */ GL_PROC(void, gl, ConvolutionFilter2DEXT, glConvolutionFilter2DEXT, CONVOLUTIONFILTER2DEXT, (AND GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image), (target, internalformat, width, height, format, type, image), &target, GL_void_return)
/*  735 */ GL_PROC(void, gl, ConvolutionParameterfEXT, glConvolutionParameterfEXT, CONVOLUTIONPARAMETERFEXT, (AND GLenum target, GLenum pname, GLfloat params), (target, pname, params), &target, GL_void_return)
/*  736 */ GL_PROC(void, gl, ConvolutionParameterfvEXT, glConvolutionParameterfvEXT, CONVOLUTIONPARAMETERFVEXT, (AND GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  737 */ GL_PROC(void, gl, ConvolutionParameteriEXT, glConvolutionParameteriEXT, CONVOLUTIONPARAMETERIEXT, (AND GLenum target, GLenum pname, GLint params), (target, pname, params), &target, GL_void_return)
/*  738 */ GL_PROC(void, gl, ConvolutionParameterivEXT, glConvolutionParameterivEXT, CONVOLUTIONPARAMETERIVEXT, (AND GLenum target, GLenum pname, const GLint *params), (target, pname, params), &target, GL_void_return)
/*  739 */ GL_PROC(void, gl, CopyConvolutionFilter1DEXT, glCopyConvolutionFilter1DEXT, COPYCONVOLUTIONFILTER1DEXT, (AND GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width), (target, internalformat, x, y, width), &target, GL_void_return)
/*  740 */ GL_PROC(void, gl, CopyConvolutionFilter2DEXT, glCopyConvolutionFilter2DEXT, COPYCONVOLUTIONFILTER2DEXT, (AND GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height), (target, internalformat, x, y, width, height), &target, GL_void_return)
/*  741 */ GL_PROC(void, gl, GetConvolutionFilterEXT, glGetConvolutionFilterEXT, GETCONVOLUTIONFILTEREXT, (AND GLenum target, GLenum format, GLenum type, void *image), (target, format, type, image), &target, GL_void_return)
/*  742 */ GL_PROC(void, gl, GetConvolutionParameterfvEXT, glGetConvolutionParameterfvEXT, GETCONVOLUTIONPARAMETERFVEXT, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  743 */ GL_PROC(void, gl, GetConvolutionParameterivEXT, glGetConvolutionParameterivEXT, GETCONVOLUTIONPARAMETERIVEXT, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  744 */ GL_PROC(void, gl, GetSeparableFilterEXT, glGetSeparableFilterEXT, GETSEPARABLEFILTEREXT, (AND GLenum target, GLenum format, GLenum type, void *row, void *column, void *span), (target, format, type, row, column, span), &target, GL_void_return)
/*  745 */ GL_PROC(void, gl, SeparableFilter2DEXT, glSeparableFilter2DEXT, SEPARABLEFILTER2DEXT, (AND GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column), (target, internalformat, width, height, format, type, row, column), &target, GL_void_return)
/*  746 */ GL_PROC(void, gl, ColorTableSGI, glColorTableSGI, COLORTABLESGI, (AND GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table), (target, internalformat, width, format, type, table), &target, GL_void_return)
/*  747 */ GL_PROC(void, gl, ColorTableParameterfvSGI, glColorTableParameterfvSGI, COLORTABLEPARAMETERFVSGI, (AND GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  748 */ GL_PROC(void, gl, ColorTableParameterivSGI, glColorTableParameterivSGI, COLORTABLEPARAMETERIVSGI, (AND GLenum target, GLenum pname, const GLint *params), (target, pname, params), &target, GL_void_return)
/*  749 */ GL_PROC(void, gl, CopyColorTableSGI, glCopyColorTableSGI, COPYCOLORTABLESGI, (AND GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width), (target, internalformat, x, y, width), &target, GL_void_return)
/*  750 */ GL_PROC(void, gl, GetColorTableSGI, glGetColorTableSGI, GETCOLORTABLESGI, (AND GLenum target, GLenum format, GLenum type, void *table), (target, format, type, table), &target, GL_void_return)
/*  751 */ GL_PROC(void, gl, GetColorTableParameterfvSGI, glGetColorTableParameterfvSGI, GETCOLORTABLEPARAMETERFVSGI, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  752 */ GL_PROC(void, gl, GetColorTableParameterivSGI, glGetColorTableParameterivSGI, GETCOLORTABLEPARAMETERIVSGI, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  753 */ GL_PROC(void, gl, PixelTexGenSGIX, glPixelTexGenSGIX, PIXELTEXGENSGIX, (AND GLenum mode), (mode), &mode, GL_void_return)
/*  754 */ GL_PROC(void, gl, PixelTexGenParameteriSGIS, glPixelTexGenParameteriSGIS, PIXELTEXGENPARAMETERISGIS, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/*  755 */ GL_PROC(void, gl, PixelTexGenParameterivSGIS, glPixelTexGenParameterivSGIS, PIXELTEXGENPARAMETERIVSGIS, (AND GLenum pname, const GLint *params), (pname, params), &pname, GL_void_return)
/*  756 */ GL_PROC(void, gl, PixelTexGenParameterfSGIS, glPixelTexGenParameterfSGIS, PIXELTEXGENPARAMETERFSGIS, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  757 */ GL_PROC(void, gl, PixelTexGenParameterfvSGIS, glPixelTexGenParameterfvSGIS, PIXELTEXGENPARAMETERFVSGIS, (AND GLenum pname, const GLfloat *params), (pname, params), &pname, GL_void_return)
/*  758 */ GL_PROC(void, gl, GetPixelTexGenParameterivSGIS, glGetPixelTexGenParameterivSGIS, GETPIXELTEXGENPARAMETERIVSGIS, (AND GLenum pname, GLint *params), (pname, params), &pname, GL_void_return)
/*  759 */ GL_PROC(void, gl, GetPixelTexGenParameterfvSGIS, glGetPixelTexGenParameterfvSGIS, GETPIXELTEXGENPARAMETERFVSGIS, (AND GLenum pname, GLfloat *params), (pname, params), &pname, GL_void_return)
/*  760 */ GL_PROC(void, gl, TexImage4DSGIS, glTexImage4DSGIS, TEXIMAGE4DSGIS, (AND GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels), (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), &target, GL_void_return)
/*  761 */ GL_PROC(void, gl, TexSubImage4DSGIS, glTexSubImage4DSGIS, TEXSUBIMAGE4DSGIS, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels), (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), &target, GL_void_return)
/*  762 */ GL_PROC(GLboolean, gl, AreTexturesResidentEXT, glAreTexturesResidentEXT, ARETEXTURESRESIDENTEXT, (AND GLsizei n, const GLuint *textures, GLboolean *residences), (n, textures, residences), &n, return (GLboolean))
/*  763 */ GL_PROC(void, gl, BindTextureEXT, glBindTextureEXT, BINDTEXTUREEXT, (AND GLenum target, GLuint texture), (target, texture), &target, GL_void_return)
/*  764 */ GL_PROC(void, gl, DeleteTexturesEXT, glDeleteTexturesEXT, DELETETEXTURESEXT, (AND GLsizei n, const GLuint *textures), (n, textures), &n, GL_void_return)
/*  765 */ GL_PROC(void, gl, GenTexturesEXT, glGenTexturesEXT, GENTEXTURESEXT, (AND GLsizei n, GLuint *textures), (n, textures), &n, GL_void_return)
/*  766 */ GL_PROC(GLboolean, gl, IsTextureEXT, glIsTextureEXT, ISTEXTUREEXT, (AND GLuint texture), (texture), &texture, return (GLboolean))
/*  767 */ GL_PROC(void, gl, PrioritizeTexturesEXT, glPrioritizeTexturesEXT, PRIORITIZETEXTURESEXT, (AND GLsizei n, const GLuint *textures, const GLclampf *priorities), (n, textures, priorities), &n, GL_void_return)
/*  768 */ GL_PROC(void, gl, DetailTexFuncSGIS, glDetailTexFuncSGIS, DETAILTEXFUNCSGIS, (AND GLenum target, GLsizei n, const GLfloat *points), (target, n, points), &target, GL_void_return)
/*  769 */ GL_PROC(void, gl, GetDetailTexFuncSGIS, glGetDetailTexFuncSGIS, GETDETAILTEXFUNCSGIS, (AND GLenum target, GLfloat *points), (target, points), &target, GL_void_return)
/*  770 */ GL_PROC(void, gl, SharpenTexFuncSGIS, glSharpenTexFuncSGIS, SHARPENTEXFUNCSGIS, (AND GLenum target, GLsizei n, const GLfloat *points), (target, n, points), &target, GL_void_return)
/*  771 */ GL_PROC(void, gl, GetSharpenTexFuncSGIS, glGetSharpenTexFuncSGIS, GETSHARPENTEXFUNCSGIS, (AND GLenum target, GLfloat *points), (target, points), &target, GL_void_return)
/*  772 */ GL_PROC(void, gl, SampleMaskSGIS, glSampleMaskSGIS, SAMPLEMASKSGIS, (AND GLclampf value, GLboolean32 invert), (value, invert), &value, GL_void_return)
/*  773 */ GL_PROC(void, gl, SamplePatternSGIS, glSamplePatternSGIS, SAMPLEPATTERNSGIS, (AND GLenum pattern), (pattern), &pattern, GL_void_return)
/*  774 */ GL_PROC(void, gl, ArrayElementEXT, glArrayElementEXT, ARRAYELEMENTEXT, (AND GLint i), (i), &i, GL_void_return)
/*  775 */ GL_PROC(void, gl, ColorPointerEXT, glColorPointerEXT, COLORPOINTEREXT, (AND GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer), (size, type, stride, count, pointer), &size, GL_void_return)
/*  776 */ GL_PROC(void, gl, DrawArraysEXT, glDrawArraysEXT, DRAWARRAYSEXT, (AND GLenum mode, GLint first, GLsizei count), (mode, first, count), &mode, GL_void_return)
/*  777 */ GL_PROC(void, gl, EdgeFlagPointerEXT, glEdgeFlagPointerEXT, EDGEFLAGPOINTEREXT, (AND GLsizei stride, GLsizei count, const GLboolean *pointer), (stride, count, pointer), &stride, GL_void_return)
/*  778 */ GL_PROC(void, gl, GetPointervEXT, glGetPointervEXT, GETPOINTERVEXT, (AND GLenum pname, void * *params), (pname, params), &pname, GL_void_return)
/*  779 */ GL_PROC(void, gl, IndexPointerEXT, glIndexPointerEXT, INDEXPOINTEREXT, (AND GLenum type, GLsizei stride, GLsizei count, const void *pointer), (type, stride, count, pointer), &type, GL_void_return)
/*  780 */ GL_PROC(void, gl, NormalPointerEXT, glNormalPointerEXT, NORMALPOINTEREXT, (AND GLenum type, GLsizei stride, GLsizei count, const void *pointer), (type, stride, count, pointer), &type, GL_void_return)
/*  781 */ GL_PROC(void, gl, TexCoordPointerEXT, glTexCoordPointerEXT, TEXCOORDPOINTEREXT, (AND GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer), (size, type, stride, count, pointer), &size, GL_void_return)
/*  782 */ GL_PROC(void, gl, VertexPointerEXT, glVertexPointerEXT, VERTEXPOINTEREXT, (AND GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer), (size, type, stride, count, pointer), &size, GL_void_return)
/*  783 */ GL_PROC(void, gl, BlendEquationEXT, glBlendEquationEXT, BLENDEQUATIONEXT, (AND GLenum mode), (mode), &mode, GL_void_return)
/*  784 */ GL_PROC(void, gl, SpriteParameterfSGIX, glSpriteParameterfSGIX, SPRITEPARAMETERFSGIX, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  785 */ GL_PROC(void, gl, SpriteParameterfvSGIX, glSpriteParameterfvSGIX, SPRITEPARAMETERFVSGIX, (AND GLenum pname, const GLfloat *params), (pname, params), &pname, GL_void_return)
/*  786 */ GL_PROC(void, gl, SpriteParameteriSGIX, glSpriteParameteriSGIX, SPRITEPARAMETERISGIX, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/*  787 */ GL_PROC(void, gl, SpriteParameterivSGIX, glSpriteParameterivSGIX, SPRITEPARAMETERIVSGIX, (AND GLenum pname, const GLint *params), (pname, params), &pname, GL_void_return)
/*  788 */ GL_PROC(void, gl, PointParameterfEXT, glPointParameterfEXT, POINTPARAMETERFEXT, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  789 */ GL_PROC(void, gl, PointParameterfvEXT, glPointParameterfvEXT, POINTPARAMETERFVEXT, (AND GLenum pname, const GLfloat *params), (pname, params), &pname, GL_void_return)
/*  790 */ GL_PROC(void, gl, PointParameterfSGIS, glPointParameterfSGIS, POINTPARAMETERFSGIS, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  791 */ GL_PROC(void, gl, PointParameterfvSGIS, glPointParameterfvSGIS, POINTPARAMETERFVSGIS, (AND GLenum pname, const GLfloat *params), (pname, params), &pname, GL_void_return)
/*  792 */ GL_PROC(GLint, gl, GetInstrumentsSGIX, glGetInstrumentsSGIX, GETINSTRUMENTSSGIX, (NOTHING), (), NULL, return (GLint))
/*  793 */ GL_PROC(void, gl, InstrumentsBufferSGIX, glInstrumentsBufferSGIX, INSTRUMENTSBUFFERSGIX, (AND GLsizei size, GLint *buffer), (size, buffer), &size, GL_void_return)
/*  794 */ GL_PROC(GLint, gl, PollInstrumentsSGIX, glPollInstrumentsSGIX, POLLINSTRUMENTSSGIX, (AND GLint *marker_p), (marker_p), &marker_p, return (GLint))
/*  795 */ GL_PROC(void, gl, ReadInstrumentsSGIX, glReadInstrumentsSGIX, READINSTRUMENTSSGIX, (AND GLint marker), (marker), &marker, GL_void_return)
/*  796 */ GL_PROC(void, gl, StartInstrumentsSGIX, glStartInstrumentsSGIX, STARTINSTRUMENTSSGIX, (NOTHING), (), NULL, GL_void_return)
/*  797 */ GL_PROC(void, gl, StopInstrumentsSGIX, glStopInstrumentsSGIX, STOPINSTRUMENTSSGIX, (AND GLint marker), (marker), &marker, GL_void_return)
/*  798 */ GL_PROC(void, gl, FrameZoomSGIX, glFrameZoomSGIX, FRAMEZOOMSGIX, (AND GLint factor), (factor), &factor, GL_void_return)
/*  799 */ GL_PROC(void, gl, TagSampleBufferSGIX, glTagSampleBufferSGIX, TAGSAMPLEBUFFERSGIX, (NOTHING), (), NULL, GL_void_return)
/*  800 */ GL_PROC(void, gl, DeformationMap3dSGIX, glDeformationMap3dSGIX, DEFORMATIONMAP3DSGIX, (AND GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points), &target, GL_void_return)
/*  801 */ GL_PROC(void, gl, DeformationMap3fSGIX, glDeformationMap3fSGIX, DEFORMATIONMAP3FSGIX, (AND GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points), &target, GL_void_return)
/*  802 */ GL_PROC(void, gl, DeformSGIX, glDeformSGIX, DEFORMSGIX, (AND GLbitfield mask), (mask), &mask, GL_void_return)
/*  803 */ GL_PROC(void, gl, LoadIdentityDeformationMapSGIX, glLoadIdentityDeformationMapSGIX, LOADIDENTITYDEFORMATIONMAPSGIX, (AND GLbitfield mask), (mask), &mask, GL_void_return)
/*  804 */ GL_PROC(void, gl, ReferencePlaneSGIX, glReferencePlaneSGIX, REFERENCEPLANESGIX, (AND const GLdouble *equation), (equation), &equation, GL_void_return)
/*  805 */ GL_PROC(void, gl, FlushRasterSGIX, glFlushRasterSGIX, FLUSHRASTERSGIX, (NOTHING), (), NULL, GL_void_return)
/*  806 */ GL_PROC(void, gl, FogFuncSGIS, glFogFuncSGIS, FOGFUNCSGIS, (AND GLsizei n, const GLfloat *points), (n, points), &n, GL_void_return)
/*  807 */ GL_PROC(void, gl, GetFogFuncSGIS, glGetFogFuncSGIS, GETFOGFUNCSGIS, (AND GLfloat *points), (points), &points, GL_void_return)
/*  808 */ GL_PROC(void, gl, ImageTransformParameteriHP, glImageTransformParameteriHP, IMAGETRANSFORMPARAMETERIHP, (AND GLenum target, GLenum pname, GLint param), (target, pname, param), &target, GL_void_return)
/*  809 */ GL_PROC(void, gl, ImageTransformParameterfHP, glImageTransformParameterfHP, IMAGETRANSFORMPARAMETERFHP, (AND GLenum target, GLenum pname, GLfloat param), (target, pname, param), &target, GL_void_return)
/*  810 */ GL_PROC(void, gl, ImageTransformParameterivHP, glImageTransformParameterivHP, IMAGETRANSFORMPARAMETERIVHP, (AND GLenum target, GLenum pname, const GLint *params), (target, pname, params), &target, GL_void_return)
/*  811 */ GL_PROC(void, gl, ImageTransformParameterfvHP, glImageTransformParameterfvHP, IMAGETRANSFORMPARAMETERFVHP, (AND GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  812 */ GL_PROC(void, gl, GetImageTransformParameterivHP, glGetImageTransformParameterivHP, GETIMAGETRANSFORMPARAMETERIVHP, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  813 */ GL_PROC(void, gl, GetImageTransformParameterfvHP, glGetImageTransformParameterfvHP, GETIMAGETRANSFORMPARAMETERFVHP, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  814 */ GL_PROC(void, gl, ColorSubTableEXT, glColorSubTableEXT, COLORSUBTABLEEXT, (AND GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data), (target, start, count, format, type, data), &target, GL_void_return)
/*  815 */ GL_PROC(void, gl, CopyColorSubTableEXT, glCopyColorSubTableEXT, COPYCOLORSUBTABLEEXT, (AND GLenum target, GLsizei start, GLint x, GLint y, GLsizei width), (target, start, x, y, width), &target, GL_void_return)
/*  816 */ GL_PROC(void, gl, HintPGI, glHintPGI, HINTPGI, (AND GLenum target, GLint mode), (target, mode), &target, GL_void_return)
/*  817 */ GL_PROC(void, gl, ColorTableEXT, glColorTableEXT, COLORTABLEEXT, (AND GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table), (target, internalFormat, width, format, type, table), &target, GL_void_return)
/*  818 */ GL_PROC(void, gl, GetColorTableEXT, glGetColorTableEXT, GETCOLORTABLEEXT, (AND GLenum target, GLenum format, GLenum type, void *data), (target, format, type, data), &target, GL_void_return)
/*  819 */ GL_PROC(void, gl, GetColorTableParameterivEXT, glGetColorTableParameterivEXT, GETCOLORTABLEPARAMETERIVEXT, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/*  820 */ GL_PROC(void, gl, GetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, GETCOLORTABLEPARAMETERFVEXT, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  821 */ GL_PROC(void, gl, GetListParameterfvSGIX, glGetListParameterfvSGIX, GETLISTPARAMETERFVSGIX, (AND GLuint list, GLenum pname, GLfloat *params), (list, pname, params), &list, GL_void_return)
/*  822 */ GL_PROC(void, gl, GetListParameterivSGIX, glGetListParameterivSGIX, GETLISTPARAMETERIVSGIX, (AND GLuint list, GLenum pname, GLint *params), (list, pname, params), &list, GL_void_return)
/*  823 */ GL_PROC(void, gl, ListParameterfSGIX, glListParameterfSGIX, LISTPARAMETERFSGIX, (AND GLuint list, GLenum pname, GLfloat param), (list, pname, param), &list, GL_void_return)
/*  824 */ GL_PROC(void, gl, ListParameterfvSGIX, glListParameterfvSGIX, LISTPARAMETERFVSGIX, (AND GLuint list, GLenum pname, const GLfloat *params), (list, pname, params), &list, GL_void_return)
/*  825 */ GL_PROC(void, gl, ListParameteriSGIX, glListParameteriSGIX, LISTPARAMETERISGIX, (AND GLuint list, GLenum pname, GLint param), (list, pname, param), &list, GL_void_return)
/*  826 */ GL_PROC(void, gl, ListParameterivSGIX, glListParameterivSGIX, LISTPARAMETERIVSGIX, (AND GLuint list, GLenum pname, const GLint *params), (list, pname, params), &list, GL_void_return)
/*  827 */ GL_PROC(void, gl, IndexMaterialEXT, glIndexMaterialEXT, INDEXMATERIALEXT, (AND GLenum face, GLenum mode), (face, mode), &face, GL_void_return)
/*  828 */ GL_PROC(void, gl, IndexFuncEXT, glIndexFuncEXT, INDEXFUNCEXT, (AND GLenum func, GLclampf ref), (func, ref), &func, GL_void_return)
/*  829 */ GL_PROC(void, gl, LockArraysEXT, glLockArraysEXT, LOCKARRAYSEXT, (AND GLint first, GLsizei count), (first, count), &first, GL_void_return)
/*  830 */ GL_PROC(void, gl, UnlockArraysEXT, glUnlockArraysEXT, UNLOCKARRAYSEXT, (NOTHING), (), NULL, GL_void_return)
/*  831 */ GL_PROC(void, gl, CullParameterdvEXT, glCullParameterdvEXT, CULLPARAMETERDVEXT, (AND GLenum pname, GLdouble *params), (pname, params), &pname, GL_void_return)
/*  832 */ GL_PROC(void, gl, CullParameterfvEXT, glCullParameterfvEXT, CULLPARAMETERFVEXT, (AND GLenum pname, GLfloat *params), (pname, params), &pname, GL_void_return)
/*  833 */ GL_PROC(void, gl, FragmentColorMaterialSGIX, glFragmentColorMaterialSGIX, FRAGMENTCOLORMATERIALSGIX, (AND GLenum face, GLenum mode), (face, mode), &face, GL_void_return)
/*  834 */ GL_PROC(void, gl, FragmentLightfSGIX, glFragmentLightfSGIX, FRAGMENTLIGHTFSGIX, (AND GLenum light, GLenum pname, GLfloat param), (light, pname, param), &light, GL_void_return)
/*  835 */ GL_PROC(void, gl, FragmentLightfvSGIX, glFragmentLightfvSGIX, FRAGMENTLIGHTFVSGIX, (AND GLenum light, GLenum pname, const GLfloat *params), (light, pname, params), &light, GL_void_return)
/*  836 */ GL_PROC(void, gl, FragmentLightiSGIX, glFragmentLightiSGIX, FRAGMENTLIGHTISGIX, (AND GLenum light, GLenum pname, GLint param), (light, pname, param), &light, GL_void_return)
/*  837 */ GL_PROC(void, gl, FragmentLightivSGIX, glFragmentLightivSGIX, FRAGMENTLIGHTIVSGIX, (AND GLenum light, GLenum pname, const GLint *params), (light, pname, params), &light, GL_void_return)
/*  838 */ GL_PROC(void, gl, FragmentLightModelfSGIX, glFragmentLightModelfSGIX, FRAGMENTLIGHTMODELFSGIX, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  839 */ GL_PROC(void, gl, FragmentLightModelfvSGIX, glFragmentLightModelfvSGIX, FRAGMENTLIGHTMODELFVSGIX, (AND GLenum pname, const GLfloat *params), (pname, params), &pname, GL_void_return)
/*  840 */ GL_PROC(void, gl, FragmentLightModeliSGIX, glFragmentLightModeliSGIX, FRAGMENTLIGHTMODELISGIX, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/*  841 */ GL_PROC(void, gl, FragmentLightModelivSGIX, glFragmentLightModelivSGIX, FRAGMENTLIGHTMODELIVSGIX, (AND GLenum pname, const GLint *params), (pname, params), &pname, GL_void_return)
/*  842 */ GL_PROC(void, gl, FragmentMaterialfSGIX, glFragmentMaterialfSGIX, FRAGMENTMATERIALFSGIX, (AND GLenum face, GLenum pname, GLfloat param), (face, pname, param), &face, GL_void_return)
/*  843 */ GL_PROC(void, gl, FragmentMaterialfvSGIX, glFragmentMaterialfvSGIX, FRAGMENTMATERIALFVSGIX, (AND GLenum face, GLenum pname, const GLfloat *params), (face, pname, params), &face, GL_void_return)
/*  844 */ GL_PROC(void, gl, FragmentMaterialiSGIX, glFragmentMaterialiSGIX, FRAGMENTMATERIALISGIX, (AND GLenum face, GLenum pname, GLint param), (face, pname, param), &face, GL_void_return)
/*  845 */ GL_PROC(void, gl, FragmentMaterialivSGIX, glFragmentMaterialivSGIX, FRAGMENTMATERIALIVSGIX, (AND GLenum face, GLenum pname, const GLint *params), (face, pname, params), &face, GL_void_return)
/*  846 */ GL_PROC(void, gl, GetFragmentLightfvSGIX, glGetFragmentLightfvSGIX, GETFRAGMENTLIGHTFVSGIX, (AND GLenum light, GLenum pname, GLfloat *params), (light, pname, params), &light, GL_void_return)
/*  847 */ GL_PROC(void, gl, GetFragmentLightivSGIX, glGetFragmentLightivSGIX, GETFRAGMENTLIGHTIVSGIX, (AND GLenum light, GLenum pname, GLint *params), (light, pname, params), &light, GL_void_return)
/*  848 */ GL_PROC(void, gl, GetFragmentMaterialfvSGIX, glGetFragmentMaterialfvSGIX, GETFRAGMENTMATERIALFVSGIX, (AND GLenum face, GLenum pname, GLfloat *params), (face, pname, params), &face, GL_void_return)
/*  849 */ GL_PROC(void, gl, GetFragmentMaterialivSGIX, glGetFragmentMaterialivSGIX, GETFRAGMENTMATERIALIVSGIX, (AND GLenum face, GLenum pname, GLint *params), (face, pname, params), &face, GL_void_return)
/*  850 */ GL_PROC(void, gl, LightEnviSGIX, glLightEnviSGIX, LIGHTENVISGIX, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/*  851 */ GL_PROC(void, gl, DrawRangeElementsEXT, glDrawRangeElementsEXT, DRAWRANGEELEMENTSEXT, (AND GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices), (mode, start, end, count, type, indices), &mode, GL_void_return)
/*  852 */ GL_PROC(void, gl, ApplyTextureEXT, glApplyTextureEXT, APPLYTEXTUREEXT, (AND GLenum mode), (mode), &mode, GL_void_return)
/*  853 */ GL_PROC(void, gl, TextureLightEXT, glTextureLightEXT, TEXTURELIGHTEXT, (AND GLenum pname), (pname), &pname, GL_void_return)
/*  854 */ GL_PROC(void, gl, TextureMaterialEXT, glTextureMaterialEXT, TEXTUREMATERIALEXT, (AND GLenum face, GLenum mode), (face, mode), &face, GL_void_return)
/*  855 */ GL_PROC(void, gl, AsyncMarkerSGIX, glAsyncMarkerSGIX, ASYNCMARKERSGIX, (AND GLuint marker), (marker), &marker, GL_void_return)
/*  856 */ GL_PROC(GLint, gl, FinishAsyncSGIX, glFinishAsyncSGIX, FINISHASYNCSGIX, (AND GLuint *markerp), (markerp), &markerp, return (GLint))
/*  857 */ GL_PROC(GLint, gl, PollAsyncSGIX, glPollAsyncSGIX, POLLASYNCSGIX, (AND GLuint *markerp), (markerp), &markerp, return (GLint))
/*  858 */ GL_PROC(GLuint, gl, GenAsyncMarkersSGIX, glGenAsyncMarkersSGIX, GENASYNCMARKERSSGIX, (AND GLsizei range), (range), &range, return (GLuint))
/*  859 */ GL_PROC(void, gl, DeleteAsyncMarkersSGIX, glDeleteAsyncMarkersSGIX, DELETEASYNCMARKERSSGIX, (AND GLuint marker, GLsizei range), (marker, range), &marker, GL_void_return)
/*  860 */ GL_PROC(GLboolean, gl, IsAsyncMarkerSGIX, glIsAsyncMarkerSGIX, ISASYNCMARKERSGIX, (AND GLuint marker), (marker), &marker, return (GLboolean))
/*  861 */ GL_PROC(void, gl, VertexPointervINTEL, glVertexPointervINTEL, VERTEXPOINTERVINTEL, (AND GLint size, GLenum type, const void * *pointer), (size, type, pointer), &size, GL_void_return)
/*  862 */ GL_PROC(void, gl, NormalPointervINTEL, glNormalPointervINTEL, NORMALPOINTERVINTEL, (AND GLenum type, const void * *pointer), (type, pointer), &type, GL_void_return)
/*  863 */ GL_PROC(void, gl, ColorPointervINTEL, glColorPointervINTEL, COLORPOINTERVINTEL, (AND GLint size, GLenum type, const void * *pointer), (size, type, pointer), &size, GL_void_return)
/*  864 */ GL_PROC(void, gl, TexCoordPointervINTEL, glTexCoordPointervINTEL, TEXCOORDPOINTERVINTEL, (AND GLint size, GLenum type, const void * *pointer), (size, type, pointer), &size, GL_void_return)
/*  865 */ GL_PROC(void, gl, PixelTransformParameteriEXT, glPixelTransformParameteriEXT, PIXELTRANSFORMPARAMETERIEXT, (AND GLenum target, GLenum pname, GLint param), (target, pname, param), &target, GL_void_return)
/*  866 */ GL_PROC(void, gl, PixelTransformParameterfEXT, glPixelTransformParameterfEXT, PIXELTRANSFORMPARAMETERFEXT, (AND GLenum target, GLenum pname, GLfloat param), (target, pname, param), &target, GL_void_return)
/*  867 */ GL_PROC(void, gl, PixelTransformParameterivEXT, glPixelTransformParameterivEXT, PIXELTRANSFORMPARAMETERIVEXT, (AND GLenum target, GLenum pname, const GLint *params), (target, pname, params), &target, GL_void_return)
/*  868 */ GL_PROC(void, gl, PixelTransformParameterfvEXT, glPixelTransformParameterfvEXT, PIXELTRANSFORMPARAMETERFVEXT, (AND GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), &target, GL_void_return)
/*  869 */ GL_PROC(void, gl, SecondaryColor3bEXT, glSecondaryColor3bEXT, SECONDARYCOLOR3BEXT, (AND GLbyte32 red, GLbyte32 green, GLbyte32 blue), (red, green, blue), &red, GL_void_return)
/*  870 */ GL_PROC(void, gl, SecondaryColor3bvEXT, glSecondaryColor3bvEXT, SECONDARYCOLOR3BVEXT, (AND const GLbyte *v), (v), &v, GL_void_return)
/*  871 */ GL_PROC(void, gl, SecondaryColor3dEXT, glSecondaryColor3dEXT, SECONDARYCOLOR3DEXT, (AND GLdouble red, GLdouble green, GLdouble blue), (red, green, blue), &red, GL_void_return)
/*  872 */ GL_PROC(void, gl, SecondaryColor3dvEXT, glSecondaryColor3dvEXT, SECONDARYCOLOR3DVEXT, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  873 */ GL_PROC(void, gl, SecondaryColor3fEXT, glSecondaryColor3fEXT, SECONDARYCOLOR3FEXT, (AND GLfloat red, GLfloat green, GLfloat blue), (red, green, blue), &red, GL_void_return)
/*  874 */ GL_PROC(void, gl, SecondaryColor3fvEXT, glSecondaryColor3fvEXT, SECONDARYCOLOR3FVEXT, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  875 */ GL_PROC(void, gl, SecondaryColor3iEXT, glSecondaryColor3iEXT, SECONDARYCOLOR3IEXT, (AND GLint red, GLint green, GLint blue), (red, green, blue), &red, GL_void_return)
/*  876 */ GL_PROC(void, gl, SecondaryColor3ivEXT, glSecondaryColor3ivEXT, SECONDARYCOLOR3IVEXT, (AND const GLint *v), (v), &v, GL_void_return)
/*  877 */ GL_PROC(void, gl, SecondaryColor3sEXT, glSecondaryColor3sEXT, SECONDARYCOLOR3SEXT, (AND GLshort32 red, GLshort32 green, GLshort32 blue), (red, green, blue), &red, GL_void_return)
/*  878 */ GL_PROC(void, gl, SecondaryColor3svEXT, glSecondaryColor3svEXT, SECONDARYCOLOR3SVEXT, (AND const GLshort *v), (v), &v, GL_void_return)
/*  879 */ GL_PROC(void, gl, SecondaryColor3ubEXT, glSecondaryColor3ubEXT, SECONDARYCOLOR3UBEXT, (AND GLubyte32 red, GLubyte32 green, GLubyte32 blue), (red, green, blue), &red, GL_void_return)
/*  880 */ GL_PROC(void, gl, SecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, SECONDARYCOLOR3UBVEXT, (AND const GLubyte *v), (v), &v, GL_void_return)
/*  881 */ GL_PROC(void, gl, SecondaryColor3uiEXT, glSecondaryColor3uiEXT, SECONDARYCOLOR3UIEXT, (AND GLuint red, GLuint green, GLuint blue), (red, green, blue), &red, GL_void_return)
/*  882 */ GL_PROC(void, gl, SecondaryColor3uivEXT, glSecondaryColor3uivEXT, SECONDARYCOLOR3UIVEXT, (AND const GLuint *v), (v), &v, GL_void_return)
/*  883 */ GL_PROC(void, gl, SecondaryColor3usEXT, glSecondaryColor3usEXT, SECONDARYCOLOR3USEXT, (AND GLushort32 red, GLushort32 green, GLushort32 blue), (red, green, blue), &red, GL_void_return)
/*  884 */ GL_PROC(void, gl, SecondaryColor3usvEXT, glSecondaryColor3usvEXT, SECONDARYCOLOR3USVEXT, (AND const GLushort *v), (v), &v, GL_void_return)
/*  885 */ GL_PROC(void, gl, SecondaryColorPointerEXT, glSecondaryColorPointerEXT, SECONDARYCOLORPOINTEREXT, (AND GLint size, GLenum type, GLsizei stride, const void *pointer), (size, type, stride, pointer), &size, GL_void_return)
/*  886 */ GL_PROC(void, gl, TextureNormalEXT, glTextureNormalEXT, TEXTURENORMALEXT, (AND GLenum mode), (mode), &mode, GL_void_return)
/*  887 */ GL_PROC(void, gl, MultiDrawArraysEXT, glMultiDrawArraysEXT, MULTIDRAWARRAYSEXT, (AND GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount), (mode, first, count, primcount), &mode, GL_void_return)
/*  888 */ GL_PROC(void, gl, MultiDrawElementsEXT, glMultiDrawElementsEXT, MULTIDRAWELEMENTSEXT, (AND GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount), (mode, count, type, indices, primcount), &mode, GL_void_return)
/*  889 */ GL_PROC(void, gl, FogCoordfEXT, glFogCoordfEXT, FOGCOORDFEXT, (AND GLfloat coord), (coord), &coord, GL_void_return)
/*  890 */ GL_PROC(void, gl, FogCoordfvEXT, glFogCoordfvEXT, FOGCOORDFVEXT, (AND const GLfloat *coord), (coord), &coord, GL_void_return)
/*  891 */ GL_PROC(void, gl, FogCoorddEXT, glFogCoorddEXT, FOGCOORDDEXT, (AND GLdouble coord), (coord), &coord, GL_void_return)
/*  892 */ GL_PROC(void, gl, FogCoorddvEXT, glFogCoorddvEXT, FOGCOORDDVEXT, (AND const GLdouble *coord), (coord), &coord, GL_void_return)
/*  893 */ GL_PROC(void, gl, FogCoordPointerEXT, glFogCoordPointerEXT, FOGCOORDPOINTEREXT, (AND GLenum type, GLsizei stride, const void *pointer), (type, stride, pointer), &type, GL_void_return)
/*  894 */ GL_PROC(void, gl, Tangent3bEXT, glTangent3bEXT, TANGENT3BEXT, (AND GLbyte32 tx, GLbyte32 ty, GLbyte32 tz), (tx, ty, tz), &tx, GL_void_return)
/*  895 */ GL_PROC(void, gl, Tangent3bvEXT, glTangent3bvEXT, TANGENT3BVEXT, (AND const GLbyte *v), (v), &v, GL_void_return)
/*  896 */ GL_PROC(void, gl, Tangent3dEXT, glTangent3dEXT, TANGENT3DEXT, (AND GLdouble tx, GLdouble ty, GLdouble tz), (tx, ty, tz), &tx, GL_void_return)
/*  897 */ GL_PROC(void, gl, Tangent3dvEXT, glTangent3dvEXT, TANGENT3DVEXT, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  898 */ GL_PROC(void, gl, Tangent3fEXT, glTangent3fEXT, TANGENT3FEXT, (AND GLfloat tx, GLfloat ty, GLfloat tz), (tx, ty, tz), &tx, GL_void_return)
/*  899 */ GL_PROC(void, gl, Tangent3fvEXT, glTangent3fvEXT, TANGENT3FVEXT, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  900 */ GL_PROC(void, gl, Tangent3iEXT, glTangent3iEXT, TANGENT3IEXT, (AND GLint tx, GLint ty, GLint tz), (tx, ty, tz), &tx, GL_void_return)
/*  901 */ GL_PROC(void, gl, Tangent3ivEXT, glTangent3ivEXT, TANGENT3IVEXT, (AND const GLint *v), (v), &v, GL_void_return)
/*  902 */ GL_PROC(void, gl, Tangent3sEXT, glTangent3sEXT, TANGENT3SEXT, (AND GLshort32 tx, GLshort32 ty, GLshort32 tz), (tx, ty, tz), &tx, GL_void_return)
/*  903 */ GL_PROC(void, gl, Tangent3svEXT, glTangent3svEXT, TANGENT3SVEXT, (AND const GLshort *v), (v), &v, GL_void_return)
/*  904 */ GL_PROC(void, gl, Binormal3bEXT, glBinormal3bEXT, BINORMAL3BEXT, (AND GLbyte32 bx, GLbyte32 by, GLbyte32 bz), (bx, by, bz), &bx, GL_void_return)
/*  905 */ GL_PROC(void, gl, Binormal3bvEXT, glBinormal3bvEXT, BINORMAL3BVEXT, (AND const GLbyte *v), (v), &v, GL_void_return)
/*  906 */ GL_PROC(void, gl, Binormal3dEXT, glBinormal3dEXT, BINORMAL3DEXT, (AND GLdouble bx, GLdouble by, GLdouble bz), (bx, by, bz), &bx, GL_void_return)
/*  907 */ GL_PROC(void, gl, Binormal3dvEXT, glBinormal3dvEXT, BINORMAL3DVEXT, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  908 */ GL_PROC(void, gl, Binormal3fEXT, glBinormal3fEXT, BINORMAL3FEXT, (AND GLfloat bx, GLfloat by, GLfloat bz), (bx, by, bz), &bx, GL_void_return)
/*  909 */ GL_PROC(void, gl, Binormal3fvEXT, glBinormal3fvEXT, BINORMAL3FVEXT, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  910 */ GL_PROC(void, gl, Binormal3iEXT, glBinormal3iEXT, BINORMAL3IEXT, (AND GLint bx, GLint by, GLint bz), (bx, by, bz), &bx, GL_void_return)
/*  911 */ GL_PROC(void, gl, Binormal3ivEXT, glBinormal3ivEXT, BINORMAL3IVEXT, (AND const GLint *v), (v), &v, GL_void_return)
/*  912 */ GL_PROC(void, gl, Binormal3sEXT, glBinormal3sEXT, BINORMAL3SEXT, (AND GLshort32 bx, GLshort32 by, GLshort32 bz), (bx, by, bz), &bx, GL_void_return)
/*  913 */ GL_PROC(void, gl, Binormal3svEXT, glBinormal3svEXT, BINORMAL3SVEXT, (AND const GLshort *v), (v), &v, GL_void_return)
/*  914 */ GL_PROC(void, gl, TangentPointerEXT, glTangentPointerEXT, TANGENTPOINTEREXT, (AND GLenum type, GLsizei stride, const void *pointer), (type, stride, pointer), &type, GL_void_return)
/*  915 */ GL_PROC(void, gl, BinormalPointerEXT, glBinormalPointerEXT, BINORMALPOINTEREXT, (AND GLenum type, GLsizei stride, const void *pointer), (type, stride, pointer), &type, GL_void_return)
/*  916 */ GL_PROC(void, gl, FinishTextureSUNX, glFinishTextureSUNX, FINISHTEXTURESUNX, (NOTHING), (), NULL, GL_void_return)
/*  917 */ GL_PROC(void, gl, GlobalAlphaFactorbSUN, glGlobalAlphaFactorbSUN, GLOBALALPHAFACTORBSUN, (AND GLbyte32 factor), (factor), &factor, GL_void_return)
/*  918 */ GL_PROC(void, gl, GlobalAlphaFactorsSUN, glGlobalAlphaFactorsSUN, GLOBALALPHAFACTORSSUN, (AND GLshort32 factor), (factor), &factor, GL_void_return)
/*  919 */ GL_PROC(void, gl, GlobalAlphaFactoriSUN, glGlobalAlphaFactoriSUN, GLOBALALPHAFACTORISUN, (AND GLint factor), (factor), &factor, GL_void_return)
/*  920 */ GL_PROC(void, gl, GlobalAlphaFactorfSUN, glGlobalAlphaFactorfSUN, GLOBALALPHAFACTORFSUN, (AND GLfloat factor), (factor), &factor, GL_void_return)
/*  921 */ GL_PROC(void, gl, GlobalAlphaFactordSUN, glGlobalAlphaFactordSUN, GLOBALALPHAFACTORDSUN, (AND GLdouble factor), (factor), &factor, GL_void_return)
/*  922 */ GL_PROC(void, gl, GlobalAlphaFactorubSUN, glGlobalAlphaFactorubSUN, GLOBALALPHAFACTORUBSUN, (AND GLubyte32 factor), (factor), &factor, GL_void_return)
/*  923 */ GL_PROC(void, gl, GlobalAlphaFactorusSUN, glGlobalAlphaFactorusSUN, GLOBALALPHAFACTORUSSUN, (AND GLushort32 factor), (factor), &factor, GL_void_return)
/*  924 */ GL_PROC(void, gl, GlobalAlphaFactoruiSUN, glGlobalAlphaFactoruiSUN, GLOBALALPHAFACTORUISUN, (AND GLuint factor), (factor), &factor, GL_void_return)
/*  925 */ GL_PROC(void, gl, ReplacementCodeuiSUN, glReplacementCodeuiSUN, REPLACEMENTCODEUISUN, (AND GLuint code), (code), &code, GL_void_return)
/*  926 */ GL_PROC(void, gl, ReplacementCodeusSUN, glReplacementCodeusSUN, REPLACEMENTCODEUSSUN, (AND GLushort32 code), (code), &code, GL_void_return)
/*  927 */ GL_PROC(void, gl, ReplacementCodeubSUN, glReplacementCodeubSUN, REPLACEMENTCODEUBSUN, (AND GLubyte32 code), (code), &code, GL_void_return)
/*  928 */ GL_PROC(void, gl, ReplacementCodeuivSUN, glReplacementCodeuivSUN, REPLACEMENTCODEUIVSUN, (AND const GLuint *code), (code), &code, GL_void_return)
/*  929 */ GL_PROC(void, gl, ReplacementCodeusvSUN, glReplacementCodeusvSUN, REPLACEMENTCODEUSVSUN, (AND const GLushort *code), (code), &code, GL_void_return)
/*  930 */ GL_PROC(void, gl, ReplacementCodeubvSUN, glReplacementCodeubvSUN, REPLACEMENTCODEUBVSUN, (AND const GLubyte *code), (code), &code, GL_void_return)
/*  931 */ GL_PROC(void, gl, ReplacementCodePointerSUN, glReplacementCodePointerSUN, REPLACEMENTCODEPOINTERSUN, (AND GLenum type, GLsizei stride, const void * *pointer), (type, stride, pointer), &type, GL_void_return)
/*  932 */ GL_PROC(void, gl, Color4ubVertex2fSUN, glColor4ubVertex2fSUN, COLOR4UBVERTEX2FSUN, (AND GLubyte32 r, GLubyte32 g, GLubyte32 b, GLubyte32 a, GLfloat x, GLfloat y), (r, g, b, a, x, y), &r, GL_void_return)
/*  933 */ GL_PROC(void, gl, Color4ubVertex2fvSUN, glColor4ubVertex2fvSUN, COLOR4UBVERTEX2FVSUN, (AND const GLubyte *c, const GLfloat *v), (c, v), &c, GL_void_return)
/*  934 */ GL_PROC(void, gl, Color4ubVertex3fSUN, glColor4ubVertex3fSUN, COLOR4UBVERTEX3FSUN, (AND GLubyte32 r, GLubyte32 g, GLubyte32 b, GLubyte32 a, GLfloat x, GLfloat y, GLfloat z), (r, g, b, a, x, y, z), &r, GL_void_return)
/*  935 */ GL_PROC(void, gl, Color4ubVertex3fvSUN, glColor4ubVertex3fvSUN, COLOR4UBVERTEX3FVSUN, (AND const GLubyte *c, const GLfloat *v), (c, v), &c, GL_void_return)
/*  936 */ GL_PROC(void, gl, Color3fVertex3fSUN, glColor3fVertex3fSUN, COLOR3FVERTEX3FSUN, (AND GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z), (r, g, b, x, y, z), &r, GL_void_return)
/*  937 */ GL_PROC(void, gl, Color3fVertex3fvSUN, glColor3fVertex3fvSUN, COLOR3FVERTEX3FVSUN, (AND const GLfloat *c, const GLfloat *v), (c, v), &c, GL_void_return)
/*  938 */ GL_PROC(void, gl, Normal3fVertex3fSUN, glNormal3fVertex3fSUN, NORMAL3FVERTEX3FSUN, (AND GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z), (nx, ny, nz, x, y, z), &nx, GL_void_return)
/*  939 */ GL_PROC(void, gl, Normal3fVertex3fvSUN, glNormal3fVertex3fvSUN, NORMAL3FVERTEX3FVSUN, (AND const GLfloat *n, const GLfloat *v), (n, v), &n, GL_void_return)
/*  940 */ GL_PROC(void, gl, Color4fNormal3fVertex3fSUN, glColor4fNormal3fVertex3fSUN, COLOR4FNORMAL3FVERTEX3FSUN, (AND GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z), (r, g, b, a, nx, ny, nz, x, y, z), &r, GL_void_return)
/*  941 */ GL_PROC(void, gl, Color4fNormal3fVertex3fvSUN, glColor4fNormal3fVertex3fvSUN, COLOR4FNORMAL3FVERTEX3FVSUN, (AND const GLfloat *c, const GLfloat *n, const GLfloat *v), (c, n, v), &c, GL_void_return)
/*  942 */ GL_PROC(void, gl, TexCoord2fVertex3fSUN, glTexCoord2fVertex3fSUN, TEXCOORD2FVERTEX3FSUN, (AND GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z), (s, t, x, y, z), &s, GL_void_return)
/*  943 */ GL_PROC(void, gl, TexCoord2fVertex3fvSUN, glTexCoord2fVertex3fvSUN, TEXCOORD2FVERTEX3FVSUN, (AND const GLfloat *tc, const GLfloat *v), (tc, v), &tc, GL_void_return)
/*  944 */ GL_PROC(void, gl, TexCoord4fVertex4fSUN, glTexCoord4fVertex4fSUN, TEXCOORD4FVERTEX4FSUN, (AND GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (s, t, p, q, x, y, z, w), &s, GL_void_return)
/*  945 */ GL_PROC(void, gl, TexCoord4fVertex4fvSUN, glTexCoord4fVertex4fvSUN, TEXCOORD4FVERTEX4FVSUN, (AND const GLfloat *tc, const GLfloat *v), (tc, v), &tc, GL_void_return)
/*  946 */ GL_PROC(void, gl, TexCoord2fColor4ubVertex3fSUN, glTexCoord2fColor4ubVertex3fSUN, TEXCOORD2FCOLOR4UBVERTEX3FSUN, (AND GLfloat s, GLfloat t, GLubyte32 r, GLubyte32 g, GLubyte32 b, GLubyte32 a, GLfloat x, GLfloat y, GLfloat z), (s, t, r, g, b, a, x, y, z), &s, GL_void_return)
/*  947 */ GL_PROC(void, gl, TexCoord2fColor4ubVertex3fvSUN, glTexCoord2fColor4ubVertex3fvSUN, TEXCOORD2FCOLOR4UBVERTEX3FVSUN, (AND const GLfloat *tc, const GLubyte *c, const GLfloat *v), (tc, c, v), &tc, GL_void_return)
/*  948 */ GL_PROC(void, gl, TexCoord2fColor3fVertex3fSUN, glTexCoord2fColor3fVertex3fSUN, TEXCOORD2FCOLOR3FVERTEX3FSUN, (AND GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z), (s, t, r, g, b, x, y, z), &s, GL_void_return)
/*  949 */ GL_PROC(void, gl, TexCoord2fColor3fVertex3fvSUN, glTexCoord2fColor3fVertex3fvSUN, TEXCOORD2FCOLOR3FVERTEX3FVSUN, (AND const GLfloat *tc, const GLfloat *c, const GLfloat *v), (tc, c, v), &tc, GL_void_return)
/*  950 */ GL_PROC(void, gl, TexCoord2fNormal3fVertex3fSUN, glTexCoord2fNormal3fVertex3fSUN, TEXCOORD2FNORMAL3FVERTEX3FSUN, (AND GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z), (s, t, nx, ny, nz, x, y, z), &s, GL_void_return)
/*  951 */ GL_PROC(void, gl, TexCoord2fNormal3fVertex3fvSUN, glTexCoord2fNormal3fVertex3fvSUN, TEXCOORD2FNORMAL3FVERTEX3FVSUN, (AND const GLfloat *tc, const GLfloat *n, const GLfloat *v), (tc, n, v), &tc, GL_void_return)
/*  952 */ GL_PROC(void, gl, TexCoord2fColor4fNormal3fVertex3fSUN, glTexCoord2fColor4fNormal3fVertex3fSUN, TEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN, (AND GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z), (s, t, r, g, b, a, nx, ny, nz, x, y, z), &s, GL_void_return)
/*  953 */ GL_PROC(void, gl, TexCoord2fColor4fNormal3fVertex3fvSUN, glTexCoord2fColor4fNormal3fVertex3fvSUN, TEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN, (AND const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v), (tc, c, n, v), &tc, GL_void_return)
/*  954 */ GL_PROC(void, gl, TexCoord4fColor4fNormal3fVertex4fSUN, glTexCoord4fColor4fNormal3fVertex4fSUN, TEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUN, (AND GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w), &s, GL_void_return)
/*  955 */ GL_PROC(void, gl, TexCoord4fColor4fNormal3fVertex4fvSUN, glTexCoord4fColor4fNormal3fVertex4fvSUN, TEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUN, (AND const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v), (tc, c, n, v), &tc, GL_void_return)
/*  956 */ GL_PROC(void, gl, ReplacementCodeuiVertex3fSUN, glReplacementCodeuiVertex3fSUN, REPLACEMENTCODEUIVERTEX3FSUN, (AND GLuint rc, GLfloat x, GLfloat y, GLfloat z), (rc, x, y, z), &rc, GL_void_return)
/*  957 */ GL_PROC(void, gl, ReplacementCodeuiVertex3fvSUN, glReplacementCodeuiVertex3fvSUN, REPLACEMENTCODEUIVERTEX3FVSUN, (AND const GLuint *rc, const GLfloat *v), (rc, v), &rc, GL_void_return)
/*  958 */ GL_PROC(void, gl, ReplacementCodeuiColor4ubVertex3fSUN, glReplacementCodeuiColor4ubVertex3fSUN, REPLACEMENTCODEUICOLOR4UBVERTEX3FSUN, (AND GLuint rc, GLubyte32 r, GLubyte32 g, GLubyte32 b, GLubyte32 a, GLfloat x, GLfloat y, GLfloat z), (rc, r, g, b, a, x, y, z), &rc, GL_void_return)
/*  959 */ GL_PROC(void, gl, ReplacementCodeuiColor4ubVertex3fvSUN, glReplacementCodeuiColor4ubVertex3fvSUN, REPLACEMENTCODEUICOLOR4UBVERTEX3FVSUN, (AND const GLuint *rc, const GLubyte *c, const GLfloat *v), (rc, c, v), &rc, GL_void_return)
/*  960 */ GL_PROC(void, gl, ReplacementCodeuiColor3fVertex3fSUN, glReplacementCodeuiColor3fVertex3fSUN, REPLACEMENTCODEUICOLOR3FVERTEX3FSUN, (AND GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z), (rc, r, g, b, x, y, z), &rc, GL_void_return)
/*  961 */ GL_PROC(void, gl, ReplacementCodeuiColor3fVertex3fvSUN, glReplacementCodeuiColor3fVertex3fvSUN, REPLACEMENTCODEUICOLOR3FVERTEX3FVSUN, (AND const GLuint *rc, const GLfloat *c, const GLfloat *v), (rc, c, v), &rc, GL_void_return)
/*  962 */ GL_PROC(void, gl, ReplacementCodeuiNormal3fVertex3fSUN, glReplacementCodeuiNormal3fVertex3fSUN, REPLACEMENTCODEUINORMAL3FVERTEX3FSUN, (AND GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z), (rc, nx, ny, nz, x, y, z), &rc, GL_void_return)
/*  963 */ GL_PROC(void, gl, ReplacementCodeuiNormal3fVertex3fvSUN, glReplacementCodeuiNormal3fVertex3fvSUN, REPLACEMENTCODEUINORMAL3FVERTEX3FVSUN, (AND const GLuint *rc, const GLfloat *n, const GLfloat *v), (rc, n, v), &rc, GL_void_return)
/*  964 */ GL_PROC(void, gl, ReplacementCodeuiColor4fNormal3fVertex3fSUN, glReplacementCodeuiColor4fNormal3fVertex3fSUN, REPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUN, (AND GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z), (rc, r, g, b, a, nx, ny, nz, x, y, z), &rc, GL_void_return)
/*  965 */ GL_PROC(void, gl, ReplacementCodeuiColor4fNormal3fVertex3fvSUN, glReplacementCodeuiColor4fNormal3fVertex3fvSUN, REPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUN, (AND const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v), (rc, c, n, v), &rc, GL_void_return)
/*  966 */ GL_PROC(void, gl, ReplacementCodeuiTexCoord2fVertex3fSUN, glReplacementCodeuiTexCoord2fVertex3fSUN, REPLACEMENTCODEUITEXCOORD2FVERTEX3FSUN, (AND GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z), (rc, s, t, x, y, z), &rc, GL_void_return)
/*  967 */ GL_PROC(void, gl, ReplacementCodeuiTexCoord2fVertex3fvSUN, glReplacementCodeuiTexCoord2fVertex3fvSUN, REPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUN, (AND const GLuint *rc, const GLfloat *tc, const GLfloat *v), (rc, tc, v), &rc, GL_void_return)
/*  968 */ GL_PROC(void, gl, ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN, REPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN, (AND GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z), (rc, s, t, nx, ny, nz, x, y, z), &rc, GL_void_return)
/*  969 */ GL_PROC(void, gl, ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN, REPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUN, (AND const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v), (rc, tc, n, v), &rc, GL_void_return)
/*  970 */ GL_PROC(void, gl, ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN, REPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUN, (AND GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z), (rc, s, t, r, g, b, a, nx, ny, nz, x, y, z), &rc, GL_void_return)
/*  971 */ GL_PROC(void, gl, ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN, REPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUN, (AND const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v), (rc, tc, c, n, v), &rc, GL_void_return)
/*  972 */ GL_PROC(void, gl, BlendFuncSeparateEXT, glBlendFuncSeparateEXT, BLENDFUNCSEPARATEEXT, (AND GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha), (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), &sfactorRGB, GL_void_return)
/*  973 */ GL_PROC(void, gl, BlendFuncSeparateINGR, glBlendFuncSeparateINGR, BLENDFUNCSEPARATEINGR, (AND GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha), (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), &sfactorRGB, GL_void_return)
/*  974 */ GL_PROC(void, gl, VertexWeightfEXT, glVertexWeightfEXT, VERTEXWEIGHTFEXT, (AND GLfloat weight), (weight), &weight, GL_void_return)
/*  975 */ GL_PROC(void, gl, VertexWeightfvEXT, glVertexWeightfvEXT, VERTEXWEIGHTFVEXT, (AND const GLfloat *weight), (weight), &weight, GL_void_return)
/*  976 */ GL_PROC(void, gl, VertexWeightPointerEXT, glVertexWeightPointerEXT, VERTEXWEIGHTPOINTEREXT, (AND GLint size, GLenum type, GLsizei stride, const void *pointer), (size, type, stride, pointer), &size, GL_void_return)
/*  977 */ GL_PROC(void, gl, FlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, FLUSHVERTEXARRAYRANGENV, (NOTHING), (), NULL, GL_void_return)
/*  978 */ GL_PROC(void, gl, VertexArrayRangeNV, glVertexArrayRangeNV, VERTEXARRAYRANGENV, (AND GLsizei length, const void *pointer), (length, pointer), &length, GL_void_return)
/*  979 */ GL_PROC(void, gl, CombinerParameterfvNV, glCombinerParameterfvNV, COMBINERPARAMETERFVNV, (AND GLenum pname, const GLfloat *params), (pname, params), &pname, GL_void_return)
/*  980 */ GL_PROC(void, gl, CombinerParameterfNV, glCombinerParameterfNV, COMBINERPARAMETERFNV, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/*  981 */ GL_PROC(void, gl, CombinerParameterivNV, glCombinerParameterivNV, COMBINERPARAMETERIVNV, (AND GLenum pname, const GLint *params), (pname, params), &pname, GL_void_return)
/*  982 */ GL_PROC(void, gl, CombinerParameteriNV, glCombinerParameteriNV, COMBINERPARAMETERINV, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/*  983 */ GL_PROC(void, gl, CombinerInputNV, glCombinerInputNV, COMBINERINPUTNV, (AND GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage), (stage, portion, variable, input, mapping, componentUsage), &stage, GL_void_return)
/*  984 */ GL_PROC(void, gl, CombinerOutputNV, glCombinerOutputNV, COMBINEROUTPUTNV, (AND GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean32 abDotProduct, GLboolean32 cdDotProduct, GLboolean32 muxSum), (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), &stage, GL_void_return)
/*  985 */ GL_PROC(void, gl, FinalCombinerInputNV, glFinalCombinerInputNV, FINALCOMBINERINPUTNV, (AND GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage), (variable, input, mapping, componentUsage), &variable, GL_void_return)
/*  986 */ GL_PROC(void, gl, GetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, GETCOMBINERINPUTPARAMETERFVNV, (AND GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params), (stage, portion, variable, pname, params), &stage, GL_void_return)
/*  987 */ GL_PROC(void, gl, GetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, GETCOMBINERINPUTPARAMETERIVNV, (AND GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params), (stage, portion, variable, pname, params), &stage, GL_void_return)
/*  988 */ GL_PROC(void, gl, GetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, GETCOMBINEROUTPUTPARAMETERFVNV, (AND GLenum stage, GLenum portion, GLenum pname, GLfloat *params), (stage, portion, pname, params), &stage, GL_void_return)
/*  989 */ GL_PROC(void, gl, GetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, GETCOMBINEROUTPUTPARAMETERIVNV, (AND GLenum stage, GLenum portion, GLenum pname, GLint *params), (stage, portion, pname, params), &stage, GL_void_return)
/*  990 */ GL_PROC(void, gl, GetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, GETFINALCOMBINERINPUTPARAMETERFVNV, (AND GLenum variable, GLenum pname, GLfloat *params), (variable, pname, params), &variable, GL_void_return)
/*  991 */ GL_PROC(void, gl, GetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, GETFINALCOMBINERINPUTPARAMETERIVNV, (AND GLenum variable, GLenum pname, GLint *params), (variable, pname, params), &variable, GL_void_return)
/*  992 */ GL_PROC(void, gl, ResizeBuffersMESA, glResizeBuffersMESA, RESIZEBUFFERSMESA, (NOTHING), (), NULL, GL_void_return)
/*  993 */ GL_PROC(void, gl, WindowPos2dMESA, glWindowPos2dMESA, WINDOWPOS2DMESA, (AND GLdouble x, GLdouble y), (x, y), &x, GL_void_return)
/*  994 */ GL_PROC(void, gl, WindowPos2dvMESA, glWindowPos2dvMESA, WINDOWPOS2DVMESA, (AND const GLdouble *v), (v), &v, GL_void_return)
/*  995 */ GL_PROC(void, gl, WindowPos2fMESA, glWindowPos2fMESA, WINDOWPOS2FMESA, (AND GLfloat x, GLfloat y), (x, y), &x, GL_void_return)
/*  996 */ GL_PROC(void, gl, WindowPos2fvMESA, glWindowPos2fvMESA, WINDOWPOS2FVMESA, (AND const GLfloat *v), (v), &v, GL_void_return)
/*  997 */ GL_PROC(void, gl, WindowPos2iMESA, glWindowPos2iMESA, WINDOWPOS2IMESA, (AND GLint x, GLint y), (x, y), &x, GL_void_return)
/*  998 */ GL_PROC(void, gl, WindowPos2ivMESA, glWindowPos2ivMESA, WINDOWPOS2IVMESA, (AND const GLint *v), (v), &v, GL_void_return)
/*  999 */ GL_PROC(void, gl, WindowPos2sMESA, glWindowPos2sMESA, WINDOWPOS2SMESA, (AND GLshort32 x, GLshort32 y), (x, y), &x, GL_void_return)
/* 1000 */ GL_PROC(void, gl, WindowPos2svMESA, glWindowPos2svMESA, WINDOWPOS2SVMESA, (AND const GLshort *v), (v), &v, GL_void_return)
/* 1001 */ GL_PROC(void, gl, WindowPos3dMESA, glWindowPos3dMESA, WINDOWPOS3DMESA, (AND GLdouble x, GLdouble y, GLdouble z), (x, y, z), &x, GL_void_return)
/* 1002 */ GL_PROC(void, gl, WindowPos3dvMESA, glWindowPos3dvMESA, WINDOWPOS3DVMESA, (AND const GLdouble *v), (v), &v, GL_void_return)
/* 1003 */ GL_PROC(void, gl, WindowPos3fMESA, glWindowPos3fMESA, WINDOWPOS3FMESA, (AND GLfloat x, GLfloat y, GLfloat z), (x, y, z), &x, GL_void_return)
/* 1004 */ GL_PROC(void, gl, WindowPos3fvMESA, glWindowPos3fvMESA, WINDOWPOS3FVMESA, (AND const GLfloat *v), (v), &v, GL_void_return)
/* 1005 */ GL_PROC(void, gl, WindowPos3iMESA, glWindowPos3iMESA, WINDOWPOS3IMESA, (AND GLint x, GLint y, GLint z), (x, y, z), &x, GL_void_return)
/* 1006 */ GL_PROC(void, gl, WindowPos3ivMESA, glWindowPos3ivMESA, WINDOWPOS3IVMESA, (AND const GLint *v), (v), &v, GL_void_return)
/* 1007 */ GL_PROC(void, gl, WindowPos3sMESA, glWindowPos3sMESA, WINDOWPOS3SMESA, (AND GLshort32 x, GLshort32 y, GLshort32 z), (x, y, z), &x, GL_void_return)
/* 1008 */ GL_PROC(void, gl, WindowPos3svMESA, glWindowPos3svMESA, WINDOWPOS3SVMESA, (AND const GLshort *v), (v), &v, GL_void_return)
/* 1009 */ GL_PROC(void, gl, WindowPos4dMESA, glWindowPos4dMESA, WINDOWPOS4DMESA, (AND GLdouble x, GLdouble y, GLdouble z, GLdouble w), (x, y, z, w), &x, GL_void_return)
/* 1010 */ GL_PROC(void, gl, WindowPos4dvMESA, glWindowPos4dvMESA, WINDOWPOS4DVMESA, (AND const GLdouble *v), (v), &v, GL_void_return)
/* 1011 */ GL_PROC(void, gl, WindowPos4fMESA, glWindowPos4fMESA, WINDOWPOS4FMESA, (AND GLfloat x, GLfloat y, GLfloat z, GLfloat w), (x, y, z, w), &x, GL_void_return)
/* 1012 */ GL_PROC(void, gl, WindowPos4fvMESA, glWindowPos4fvMESA, WINDOWPOS4FVMESA, (AND const GLfloat *v), (v), &v, GL_void_return)
/* 1013 */ GL_PROC(void, gl, WindowPos4iMESA, glWindowPos4iMESA, WINDOWPOS4IMESA, (AND GLint x, GLint y, GLint z, GLint w), (x, y, z, w), &x, GL_void_return)
/* 1014 */ GL_PROC(void, gl, WindowPos4ivMESA, glWindowPos4ivMESA, WINDOWPOS4IVMESA, (AND const GLint *v), (v), &v, GL_void_return)
/* 1015 */ GL_PROC(void, gl, WindowPos4sMESA, glWindowPos4sMESA, WINDOWPOS4SMESA, (AND GLshort32 x, GLshort32 y, GLshort32 z, GLshort32 w), (x, y, z, w), &x, GL_void_return)
/* 1016 */ GL_PROC(void, gl, WindowPos4svMESA, glWindowPos4svMESA, WINDOWPOS4SVMESA, (AND const GLshort *v), (v), &v, GL_void_return)
/* 1017 */ GL_PROC(void, gl, MultiModeDrawArraysIBM, glMultiModeDrawArraysIBM, MULTIMODEDRAWARRAYSIBM, (AND const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride), (mode, first, count, primcount, modestride), &mode, GL_void_return)
/* 1018 */ GL_PROC(void, gl, MultiModeDrawElementsIBM, glMultiModeDrawElementsIBM, MULTIMODEDRAWELEMENTSIBM, (AND const GLenum *mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride), (mode, count, type, indices, primcount, modestride), &mode, GL_void_return)
/* 1019 */ GL_PROC(void, gl, ColorPointerListIBM, glColorPointerListIBM, COLORPOINTERLISTIBM, (AND GLint size, GLenum type, GLint stride, const void * *pointer, GLint ptrstride), (size, type, stride, pointer, ptrstride), &size, GL_void_return)
/* 1020 */ GL_PROC(void, gl, SecondaryColorPointerListIBM, glSecondaryColorPointerListIBM, SECONDARYCOLORPOINTERLISTIBM, (AND GLint size, GLenum type, GLint stride, const void * *pointer, GLint ptrstride), (size, type, stride, pointer, ptrstride), &size, GL_void_return)
/* 1021 */ GL_PROC(void, gl, EdgeFlagPointerListIBM, glEdgeFlagPointerListIBM, EDGEFLAGPOINTERLISTIBM, (AND GLint stride, const GLboolean * *pointer, GLint ptrstride), (stride, pointer, ptrstride), &stride, GL_void_return)
/* 1022 */ GL_PROC(void, gl, FogCoordPointerListIBM, glFogCoordPointerListIBM, FOGCOORDPOINTERLISTIBM, (AND GLenum type, GLint stride, const void * *pointer, GLint ptrstride), (type, stride, pointer, ptrstride), &type, GL_void_return)
/* 1023 */ GL_PROC(void, gl, IndexPointerListIBM, glIndexPointerListIBM, INDEXPOINTERLISTIBM, (AND GLenum type, GLint stride, const void * *pointer, GLint ptrstride), (type, stride, pointer, ptrstride), &type, GL_void_return)
/* 1024 */ GL_PROC(void, gl, NormalPointerListIBM, glNormalPointerListIBM, NORMALPOINTERLISTIBM, (AND GLenum type, GLint stride, const void * *pointer, GLint ptrstride), (type, stride, pointer, ptrstride), &type, GL_void_return)
/* 1025 */ GL_PROC(void, gl, TexCoordPointerListIBM, glTexCoordPointerListIBM, TEXCOORDPOINTERLISTIBM, (AND GLint size, GLenum type, GLint stride, const void * *pointer, GLint ptrstride), (size, type, stride, pointer, ptrstride), &size, GL_void_return)
/* 1026 */ GL_PROC(void, gl, VertexPointerListIBM, glVertexPointerListIBM, VERTEXPOINTERLISTIBM, (AND GLint size, GLenum type, GLint stride, const void * *pointer, GLint ptrstride), (size, type, stride, pointer, ptrstride), &size, GL_void_return)
/* 1027 */ GL_PROC(void, gl, TbufferMask3DFX, glTbufferMask3DFX, TBUFFERMASK3DFX, (AND GLuint mask), (mask), &mask, GL_void_return)
/* 1028 */ GL_PROC(void, gl, SampleMaskEXT, glSampleMaskEXT, SAMPLEMASKEXT, (AND GLclampf value, GLboolean32 invert), (value, invert), &value, GL_void_return)
/* 1029 */ GL_PROC(void, gl, SamplePatternEXT, glSamplePatternEXT, SAMPLEPATTERNEXT, (AND GLenum pattern), (pattern), &pattern, GL_void_return)
/* 1030 */ GL_PROC(void, gl, TextureColorMaskSGIS, glTextureColorMaskSGIS, TEXTURECOLORMASKSGIS, (AND GLboolean32 red, GLboolean32 green, GLboolean32 blue, GLboolean32 alpha), (red, green, blue, alpha), &red, GL_void_return)
/* 1031 */ GL_PROC(void, gl, IglooInterfaceSGIX, glIglooInterfaceSGIX, IGLOOINTERFACESGIX, (AND GLenum pname, const void *params), (pname, params), &pname, GL_void_return)
/* 1032 */ GL_PROC(void, gl, DeleteFencesNV, glDeleteFencesNV, DELETEFENCESNV, (AND GLsizei n, const GLuint *fences), (n, fences), &n, GL_void_return)
/* 1033 */ GL_PROC(void, gl, GenFencesNV, glGenFencesNV, GENFENCESNV, (AND GLsizei n, GLuint *fences), (n, fences), &n, GL_void_return)
/* 1034 */ GL_PROC(GLboolean, gl, IsFenceNV, glIsFenceNV, ISFENCENV, (AND GLuint fence), (fence), &fence, return (GLboolean))
/* 1035 */ GL_PROC(GLboolean, gl, TestFenceNV, glTestFenceNV, TESTFENCENV, (AND GLuint fence), (fence), &fence, return (GLboolean))
/* 1036 */ GL_PROC(void, gl, GetFenceivNV, glGetFenceivNV, GETFENCEIVNV, (AND GLuint fence, GLenum pname, GLint *params), (fence, pname, params), &fence, GL_void_return)
/* 1037 */ GL_PROC(void, gl, FinishFenceNV, glFinishFenceNV, FINISHFENCENV, (AND GLuint fence), (fence), &fence, GL_void_return)
/* 1038 */ GL_PROC(void, gl, SetFenceNV, glSetFenceNV, SETFENCENV, (AND GLuint fence, GLenum condition), (fence, condition), &fence, GL_void_return)
/* 1039 */ GL_PROC(void, gl, MapControlPointsNV, glMapControlPointsNV, MAPCONTROLPOINTSNV, (AND GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean32 packed, const void *points), (target, index, type, ustride, vstride, uorder, vorder, packed, points), &target, GL_void_return)
/* 1040 */ GL_PROC(void, gl, MapParameterivNV, glMapParameterivNV, MAPPARAMETERIVNV, (AND GLenum target, GLenum pname, const GLint *params), (target, pname, params), &target, GL_void_return)
/* 1041 */ GL_PROC(void, gl, MapParameterfvNV, glMapParameterfvNV, MAPPARAMETERFVNV, (AND GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), &target, GL_void_return)
/* 1042 */ GL_PROC(void, gl, GetMapControlPointsNV, glGetMapControlPointsNV, GETMAPCONTROLPOINTSNV, (AND GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean32 packed, void *points), (target, index, type, ustride, vstride, packed, points), &target, GL_void_return)
/* 1043 */ GL_PROC(void, gl, GetMapParameterivNV, glGetMapParameterivNV, GETMAPPARAMETERIVNV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/* 1044 */ GL_PROC(void, gl, GetMapParameterfvNV, glGetMapParameterfvNV, GETMAPPARAMETERFVNV, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/* 1045 */ GL_PROC(void, gl, GetMapAttribParameterivNV, glGetMapAttribParameterivNV, GETMAPATTRIBPARAMETERIVNV, (AND GLenum target, GLuint index, GLenum pname, GLint *params), (target, index, pname, params), &target, GL_void_return)
/* 1046 */ GL_PROC(void, gl, GetMapAttribParameterfvNV, glGetMapAttribParameterfvNV, GETMAPATTRIBPARAMETERFVNV, (AND GLenum target, GLuint index, GLenum pname, GLfloat *params), (target, index, pname, params), &target, GL_void_return)
/* 1047 */ GL_PROC(void, gl, EvalMapsNV, glEvalMapsNV, EVALMAPSNV, (AND GLenum target, GLenum mode), (target, mode), &target, GL_void_return)
/* 1048 */ GL_PROC(void, gl, CombinerStageParameterfvNV, glCombinerStageParameterfvNV, COMBINERSTAGEPARAMETERFVNV, (AND GLenum stage, GLenum pname, const GLfloat *params), (stage, pname, params), &stage, GL_void_return)
/* 1049 */ GL_PROC(void, gl, GetCombinerStageParameterfvNV, glGetCombinerStageParameterfvNV, GETCOMBINERSTAGEPARAMETERFVNV, (AND GLenum stage, GLenum pname, GLfloat *params), (stage, pname, params), &stage, GL_void_return)
/* 1050 */ GL_PROC(GLboolean, gl, AreProgramsResidentNV, glAreProgramsResidentNV, AREPROGRAMSRESIDENTNV, (AND GLsizei n, const GLuint *programs, GLboolean *residences), (n, programs, residences), &n, return (GLboolean))
/* 1051 */ GL_PROC(void, gl, BindProgramNV, glBindProgramNV, BINDPROGRAMNV, (AND GLenum target, GLuint id), (target, id), &target, GL_void_return)
/* 1052 */ GL_PROC(void, gl, DeleteProgramsNV, glDeleteProgramsNV, DELETEPROGRAMSNV, (AND GLsizei n, const GLuint *programs), (n, programs), &n, GL_void_return)
/* 1053 */ GL_PROC(void, gl, ExecuteProgramNV, glExecuteProgramNV, EXECUTEPROGRAMNV, (AND GLenum target, GLuint id, const GLfloat *params), (target, id, params), &target, GL_void_return)
/* 1054 */ GL_PROC(void, gl, GenProgramsNV, glGenProgramsNV, GENPROGRAMSNV, (AND GLsizei n, GLuint *programs), (n, programs), &n, GL_void_return)
/* 1055 */ GL_PROC(void, gl, GetProgramParameterdvNV, glGetProgramParameterdvNV, GETPROGRAMPARAMETERDVNV, (AND GLenum target, GLuint index, GLenum pname, GLdouble *params), (target, index, pname, params), &target, GL_void_return)
/* 1056 */ GL_PROC(void, gl, GetProgramParameterfvNV, glGetProgramParameterfvNV, GETPROGRAMPARAMETERFVNV, (AND GLenum target, GLuint index, GLenum pname, GLfloat *params), (target, index, pname, params), &target, GL_void_return)
/* 1057 */ GL_PROC(void, gl, GetProgramivNV, glGetProgramivNV, GETPROGRAMIVNV, (AND GLuint id, GLenum pname, GLint *params), (id, pname, params), &id, GL_void_return)
/* 1058 */ GL_PROC(void, gl, GetProgramStringNV, glGetProgramStringNV, GETPROGRAMSTRINGNV, (AND GLuint id, GLenum pname, GLubyte *program), (id, pname, program), &id, GL_void_return)
/* 1059 */ GL_PROC(void, gl, GetTrackMatrixivNV, glGetTrackMatrixivNV, GETTRACKMATRIXIVNV, (AND GLenum target, GLuint address, GLenum pname, GLint *params), (target, address, pname, params), &target, GL_void_return)
/* 1060 */ GL_PROC(void, gl, GetVertexAttribdvNV, glGetVertexAttribdvNV, GETVERTEXATTRIBDVNV, (AND GLuint index, GLenum pname, GLdouble *params), (index, pname, params), &index, GL_void_return)
/* 1061 */ GL_PROC(void, gl, GetVertexAttribfvNV, glGetVertexAttribfvNV, GETVERTEXATTRIBFVNV, (AND GLuint index, GLenum pname, GLfloat *params), (index, pname, params), &index, GL_void_return)
/* 1062 */ GL_PROC(void, gl, GetVertexAttribivNV, glGetVertexAttribivNV, GETVERTEXATTRIBIVNV, (AND GLuint index, GLenum pname, GLint *params), (index, pname, params), &index, GL_void_return)
/* 1063 */ GL_PROC(void, gl, GetVertexAttribPointervNV, glGetVertexAttribPointervNV, GETVERTEXATTRIBPOINTERVNV, (AND GLuint index, GLenum pname, void * *pointer), (index, pname, pointer), &index, GL_void_return)
/* 1064 */ GL_PROC(GLboolean, gl, IsProgramNV, glIsProgramNV, ISPROGRAMNV, (AND GLuint id), (id), &id, return (GLboolean))
/* 1065 */ GL_PROC(void, gl, LoadProgramNV, glLoadProgramNV, LOADPROGRAMNV, (AND GLenum target, GLuint id, GLsizei len, const GLubyte *program), (target, id, len, program), &target, GL_void_return)
/* 1066 */ GL_PROC(void, gl, ProgramParameter4dNV, glProgramParameter4dNV, PROGRAMPARAMETER4DNV, (AND GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (target, index, x, y, z, w), &target, GL_void_return)
/* 1067 */ GL_PROC(void, gl, ProgramParameter4dvNV, glProgramParameter4dvNV, PROGRAMPARAMETER4DVNV, (AND GLenum target, GLuint index, const GLdouble *v), (target, index, v), &target, GL_void_return)
/* 1068 */ GL_PROC(void, gl, ProgramParameter4fNV, glProgramParameter4fNV, PROGRAMPARAMETER4FNV, (AND GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (target, index, x, y, z, w), &target, GL_void_return)
/* 1069 */ GL_PROC(void, gl, ProgramParameter4fvNV, glProgramParameter4fvNV, PROGRAMPARAMETER4FVNV, (AND GLenum target, GLuint index, const GLfloat *v), (target, index, v), &target, GL_void_return)
/* 1070 */ GL_PROC(void, gl, ProgramParameters4dvNV, glProgramParameters4dvNV, PROGRAMPARAMETERS4DVNV, (AND GLenum target, GLuint index, GLsizei count, const GLdouble *v), (target, index, count, v), &target, GL_void_return)
/* 1071 */ GL_PROC(void, gl, ProgramParameters4fvNV, glProgramParameters4fvNV, PROGRAMPARAMETERS4FVNV, (AND GLenum target, GLuint index, GLsizei count, const GLfloat *v), (target, index, count, v), &target, GL_void_return)
/* 1072 */ GL_PROC(void, gl, RequestResidentProgramsNV, glRequestResidentProgramsNV, REQUESTRESIDENTPROGRAMSNV, (AND GLsizei n, const GLuint *programs), (n, programs), &n, GL_void_return)
/* 1073 */ GL_PROC(void, gl, TrackMatrixNV, glTrackMatrixNV, TRACKMATRIXNV, (AND GLenum target, GLuint address, GLenum matrix, GLenum transform), (target, address, matrix, transform), &target, GL_void_return)
/* 1074 */ GL_PROC(void, gl, VertexAttribPointerNV, glVertexAttribPointerNV, VERTEXATTRIBPOINTERNV, (AND GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer), (index, fsize, type, stride, pointer), &index, GL_void_return)
/* 1075 */ GL_PROC(void, gl, VertexAttrib1dNV, glVertexAttrib1dNV, VERTEXATTRIB1DNV, (AND GLuint index, GLdouble x), (index, x), &index, GL_void_return)
/* 1076 */ GL_PROC(void, gl, VertexAttrib1dvNV, glVertexAttrib1dvNV, VERTEXATTRIB1DVNV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 1077 */ GL_PROC(void, gl, VertexAttrib1fNV, glVertexAttrib1fNV, VERTEXATTRIB1FNV, (AND GLuint index, GLfloat x), (index, x), &index, GL_void_return)
/* 1078 */ GL_PROC(void, gl, VertexAttrib1fvNV, glVertexAttrib1fvNV, VERTEXATTRIB1FVNV, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/* 1079 */ GL_PROC(void, gl, VertexAttrib1sNV, glVertexAttrib1sNV, VERTEXATTRIB1SNV, (AND GLuint index, GLshort32 x), (index, x), &index, GL_void_return)
/* 1080 */ GL_PROC(void, gl, VertexAttrib1svNV, glVertexAttrib1svNV, VERTEXATTRIB1SVNV, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/* 1081 */ GL_PROC(void, gl, VertexAttrib2dNV, glVertexAttrib2dNV, VERTEXATTRIB2DNV, (AND GLuint index, GLdouble x, GLdouble y), (index, x, y), &index, GL_void_return)
/* 1082 */ GL_PROC(void, gl, VertexAttrib2dvNV, glVertexAttrib2dvNV, VERTEXATTRIB2DVNV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 1083 */ GL_PROC(void, gl, VertexAttrib2fNV, glVertexAttrib2fNV, VERTEXATTRIB2FNV, (AND GLuint index, GLfloat x, GLfloat y), (index, x, y), &index, GL_void_return)
/* 1084 */ GL_PROC(void, gl, VertexAttrib2fvNV, glVertexAttrib2fvNV, VERTEXATTRIB2FVNV, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/* 1085 */ GL_PROC(void, gl, VertexAttrib2sNV, glVertexAttrib2sNV, VERTEXATTRIB2SNV, (AND GLuint index, GLshort32 x, GLshort32 y), (index, x, y), &index, GL_void_return)
/* 1086 */ GL_PROC(void, gl, VertexAttrib2svNV, glVertexAttrib2svNV, VERTEXATTRIB2SVNV, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/* 1087 */ GL_PROC(void, gl, VertexAttrib3dNV, glVertexAttrib3dNV, VERTEXATTRIB3DNV, (AND GLuint index, GLdouble x, GLdouble y, GLdouble z), (index, x, y, z), &index, GL_void_return)
/* 1088 */ GL_PROC(void, gl, VertexAttrib3dvNV, glVertexAttrib3dvNV, VERTEXATTRIB3DVNV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 1089 */ GL_PROC(void, gl, VertexAttrib3fNV, glVertexAttrib3fNV, VERTEXATTRIB3FNV, (AND GLuint index, GLfloat x, GLfloat y, GLfloat z), (index, x, y, z), &index, GL_void_return)
/* 1090 */ GL_PROC(void, gl, VertexAttrib3fvNV, glVertexAttrib3fvNV, VERTEXATTRIB3FVNV, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/* 1091 */ GL_PROC(void, gl, VertexAttrib3sNV, glVertexAttrib3sNV, VERTEXATTRIB3SNV, (AND GLuint index, GLshort32 x, GLshort32 y, GLshort32 z), (index, x, y, z), &index, GL_void_return)
/* 1092 */ GL_PROC(void, gl, VertexAttrib3svNV, glVertexAttrib3svNV, VERTEXATTRIB3SVNV, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/* 1093 */ GL_PROC(void, gl, VertexAttrib4dNV, glVertexAttrib4dNV, VERTEXATTRIB4DNV, (AND GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (index, x, y, z, w), &index, GL_void_return)
/* 1094 */ GL_PROC(void, gl, VertexAttrib4dvNV, glVertexAttrib4dvNV, VERTEXATTRIB4DVNV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 1095 */ GL_PROC(void, gl, VertexAttrib4fNV, glVertexAttrib4fNV, VERTEXATTRIB4FNV, (AND GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (index, x, y, z, w), &index, GL_void_return)
/* 1096 */ GL_PROC(void, gl, VertexAttrib4fvNV, glVertexAttrib4fvNV, VERTEXATTRIB4FVNV, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/* 1097 */ GL_PROC(void, gl, VertexAttrib4sNV, glVertexAttrib4sNV, VERTEXATTRIB4SNV, (AND GLuint index, GLshort32 x, GLshort32 y, GLshort32 z, GLshort32 w), (index, x, y, z, w), &index, GL_void_return)
/* 1098 */ GL_PROC(void, gl, VertexAttrib4svNV, glVertexAttrib4svNV, VERTEXATTRIB4SVNV, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/* 1099 */ GL_PROC(void, gl, VertexAttrib4ubNV, glVertexAttrib4ubNV, VERTEXATTRIB4UBNV, (AND GLuint index, GLubyte32 x, GLubyte32 y, GLubyte32 z, GLubyte32 w), (index, x, y, z, w), &index, GL_void_return)
/* 1100 */ GL_PROC(void, gl, VertexAttrib4ubvNV, glVertexAttrib4ubvNV, VERTEXATTRIB4UBVNV, (AND GLuint index, const GLubyte *v), (index, v), &index, GL_void_return)
/* 1101 */ GL_PROC(void, gl, VertexAttribs1dvNV, glVertexAttribs1dvNV, VERTEXATTRIBS1DVNV, (AND GLuint index, GLsizei count, const GLdouble *v), (index, count, v), &index, GL_void_return)
/* 1102 */ GL_PROC(void, gl, VertexAttribs1fvNV, glVertexAttribs1fvNV, VERTEXATTRIBS1FVNV, (AND GLuint index, GLsizei count, const GLfloat *v), (index, count, v), &index, GL_void_return)
/* 1103 */ GL_PROC(void, gl, VertexAttribs1svNV, glVertexAttribs1svNV, VERTEXATTRIBS1SVNV, (AND GLuint index, GLsizei count, const GLshort *v), (index, count, v), &index, GL_void_return)
/* 1104 */ GL_PROC(void, gl, VertexAttribs2dvNV, glVertexAttribs2dvNV, VERTEXATTRIBS2DVNV, (AND GLuint index, GLsizei count, const GLdouble *v), (index, count, v), &index, GL_void_return)
/* 1105 */ GL_PROC(void, gl, VertexAttribs2fvNV, glVertexAttribs2fvNV, VERTEXATTRIBS2FVNV, (AND GLuint index, GLsizei count, const GLfloat *v), (index, count, v), &index, GL_void_return)
/* 1106 */ GL_PROC(void, gl, VertexAttribs2svNV, glVertexAttribs2svNV, VERTEXATTRIBS2SVNV, (AND GLuint index, GLsizei count, const GLshort *v), (index, count, v), &index, GL_void_return)
/* 1107 */ GL_PROC(void, gl, VertexAttribs3dvNV, glVertexAttribs3dvNV, VERTEXATTRIBS3DVNV, (AND GLuint index, GLsizei count, const GLdouble *v), (index, count, v), &index, GL_void_return)
/* 1108 */ GL_PROC(void, gl, VertexAttribs3fvNV, glVertexAttribs3fvNV, VERTEXATTRIBS3FVNV, (AND GLuint index, GLsizei count, const GLfloat *v), (index, count, v), &index, GL_void_return)
/* 1109 */ GL_PROC(void, gl, VertexAttribs3svNV, glVertexAttribs3svNV, VERTEXATTRIBS3SVNV, (AND GLuint index, GLsizei count, const GLshort *v), (index, count, v), &index, GL_void_return)
/* 1110 */ GL_PROC(void, gl, VertexAttribs4dvNV, glVertexAttribs4dvNV, VERTEXATTRIBS4DVNV, (AND GLuint index, GLsizei count, const GLdouble *v), (index, count, v), &index, GL_void_return)
/* 1111 */ GL_PROC(void, gl, VertexAttribs4fvNV, glVertexAttribs4fvNV, VERTEXATTRIBS4FVNV, (AND GLuint index, GLsizei count, const GLfloat *v), (index, count, v), &index, GL_void_return)
/* 1112 */ GL_PROC(void, gl, VertexAttribs4svNV, glVertexAttribs4svNV, VERTEXATTRIBS4SVNV, (AND GLuint index, GLsizei count, const GLshort *v), (index, count, v), &index, GL_void_return)
/* 1113 */ GL_PROC(void, gl, VertexAttribs4ubvNV, glVertexAttribs4ubvNV, VERTEXATTRIBS4UBVNV, (AND GLuint index, GLsizei count, const GLubyte *v), (index, count, v), &index, GL_void_return)
/* 1114 */ GL_PROC(void, gl, TexBumpParameterivATI, glTexBumpParameterivATI, TEXBUMPPARAMETERIVATI, (AND GLenum pname, const GLint *param), (pname, param), &pname, GL_void_return)
/* 1115 */ GL_PROC(void, gl, TexBumpParameterfvATI, glTexBumpParameterfvATI, TEXBUMPPARAMETERFVATI, (AND GLenum pname, const GLfloat *param), (pname, param), &pname, GL_void_return)
/* 1116 */ GL_PROC(void, gl, GetTexBumpParameterivATI, glGetTexBumpParameterivATI, GETTEXBUMPPARAMETERIVATI, (AND GLenum pname, GLint *param), (pname, param), &pname, GL_void_return)
/* 1117 */ GL_PROC(void, gl, GetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, GETTEXBUMPPARAMETERFVATI, (AND GLenum pname, GLfloat *param), (pname, param), &pname, GL_void_return)
/* 1118 */ GL_PROC(GLuint, gl, GenFragmentShadersATI, glGenFragmentShadersATI, GENFRAGMENTSHADERSATI, (AND GLuint range), (range), &range, return (GLuint))
/* 1119 */ GL_PROC(void, gl, BindFragmentShaderATI, glBindFragmentShaderATI, BINDFRAGMENTSHADERATI, (AND GLuint id), (id), &id, GL_void_return)
/* 1120 */ GL_PROC(void, gl, DeleteFragmentShaderATI, glDeleteFragmentShaderATI, DELETEFRAGMENTSHADERATI, (AND GLuint id), (id), &id, GL_void_return)
/* 1121 */ GL_PROC(void, gl, BeginFragmentShaderATI, glBeginFragmentShaderATI, BEGINFRAGMENTSHADERATI, (NOTHING), (), NULL, GL_void_return)
/* 1122 */ GL_PROC(void, gl, EndFragmentShaderATI, glEndFragmentShaderATI, ENDFRAGMENTSHADERATI, (NOTHING), (), NULL, GL_void_return)
/* 1123 */ GL_PROC(void, gl, PassTexCoordATI, glPassTexCoordATI, PASSTEXCOORDATI, (AND GLuint dst, GLuint coord, GLenum swizzle), (dst, coord, swizzle), &dst, GL_void_return)
/* 1124 */ GL_PROC(void, gl, SampleMapATI, glSampleMapATI, SAMPLEMAPATI, (AND GLuint dst, GLuint interp, GLenum swizzle), (dst, interp, swizzle), &dst, GL_void_return)
/* 1125 */ GL_PROC(void, gl, ColorFragmentOp1ATI, glColorFragmentOp1ATI, COLORFRAGMENTOP1ATI, (AND GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod), (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), &op, GL_void_return)
/* 1126 */ GL_PROC(void, gl, ColorFragmentOp2ATI, glColorFragmentOp2ATI, COLORFRAGMENTOP2ATI, (AND GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod), (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), &op, GL_void_return)
/* 1127 */ GL_PROC(void, gl, ColorFragmentOp3ATI, glColorFragmentOp3ATI, COLORFRAGMENTOP3ATI, (AND GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod), (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), &op, GL_void_return)
/* 1128 */ GL_PROC(void, gl, AlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, ALPHAFRAGMENTOP1ATI, (AND GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod), (op, dst, dstMod, arg1, arg1Rep, arg1Mod), &op, GL_void_return)
/* 1129 */ GL_PROC(void, gl, AlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, ALPHAFRAGMENTOP2ATI, (AND GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod), (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), &op, GL_void_return)
/* 1130 */ GL_PROC(void, gl, AlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, ALPHAFRAGMENTOP3ATI, (AND GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod), (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), &op, GL_void_return)
/* 1131 */ GL_PROC(void, gl, SetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, SETFRAGMENTSHADERCONSTANTATI, (AND GLuint dst, const GLfloat *value), (dst, value), &dst, GL_void_return)
/* 1132 */ GL_PROC(void, gl, PNTrianglesiATI, glPNTrianglesiATI, PNTRIANGLESIATI, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/* 1133 */ GL_PROC(void, gl, PNTrianglesfATI, glPNTrianglesfATI, PNTRIANGLESFATI, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/* 1134 */ GL_PROC(GLuint, gl, NewObjectBufferATI, glNewObjectBufferATI, NEWOBJECTBUFFERATI, (AND GLsizei size, const void *pointer, GLenum usage), (size, pointer, usage), &size, return (GLuint))
/* 1135 */ GL_PROC(GLboolean, gl, IsObjectBufferATI, glIsObjectBufferATI, ISOBJECTBUFFERATI, (AND GLuint buffer), (buffer), &buffer, return (GLboolean))
/* 1136 */ GL_PROC(void, gl, UpdateObjectBufferATI, glUpdateObjectBufferATI, UPDATEOBJECTBUFFERATI, (AND GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve), (buffer, offset, size, pointer, preserve), &buffer, GL_void_return)
/* 1137 */ GL_PROC(void, gl, GetObjectBufferfvATI, glGetObjectBufferfvATI, GETOBJECTBUFFERFVATI, (AND GLuint buffer, GLenum pname, GLfloat *params), (buffer, pname, params), &buffer, GL_void_return)
/* 1138 */ GL_PROC(void, gl, GetObjectBufferivATI, glGetObjectBufferivATI, GETOBJECTBUFFERIVATI, (AND GLuint buffer, GLenum pname, GLint *params), (buffer, pname, params), &buffer, GL_void_return)
/* 1139 */ GL_PROC(void, gl, FreeObjectBufferATI, glFreeObjectBufferATI, FREEOBJECTBUFFERATI, (AND GLuint buffer), (buffer), &buffer, GL_void_return)
/* 1140 */ GL_PROC(void, gl, ArrayObjectATI, glArrayObjectATI, ARRAYOBJECTATI, (AND GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset), (array, size, type, stride, buffer, offset), &array, GL_void_return)
/* 1141 */ GL_PROC(void, gl, GetArrayObjectfvATI, glGetArrayObjectfvATI, GETARRAYOBJECTFVATI, (AND GLenum array, GLenum pname, GLfloat *params), (array, pname, params), &array, GL_void_return)
/* 1142 */ GL_PROC(void, gl, GetArrayObjectivATI, glGetArrayObjectivATI, GETARRAYOBJECTIVATI, (AND GLenum array, GLenum pname, GLint *params), (array, pname, params), &array, GL_void_return)
/* 1143 */ GL_PROC(void, gl, VariantArrayObjectATI, glVariantArrayObjectATI, VARIANTARRAYOBJECTATI, (AND GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset), (id, type, stride, buffer, offset), &id, GL_void_return)
/* 1144 */ GL_PROC(void, gl, GetVariantArrayObjectfvATI, glGetVariantArrayObjectfvATI, GETVARIANTARRAYOBJECTFVATI, (AND GLuint id, GLenum pname, GLfloat *params), (id, pname, params), &id, GL_void_return)
/* 1145 */ GL_PROC(void, gl, GetVariantArrayObjectivATI, glGetVariantArrayObjectivATI, GETVARIANTARRAYOBJECTIVATI, (AND GLuint id, GLenum pname, GLint *params), (id, pname, params), &id, GL_void_return)
/* 1146 */ GL_PROC(void, gl, BeginVertexShaderEXT, glBeginVertexShaderEXT, BEGINVERTEXSHADEREXT, (NOTHING), (), NULL, GL_void_return)
/* 1147 */ GL_PROC(void, gl, EndVertexShaderEXT, glEndVertexShaderEXT, ENDVERTEXSHADEREXT, (NOTHING), (), NULL, GL_void_return)
/* 1148 */ GL_PROC(void, gl, BindVertexShaderEXT, glBindVertexShaderEXT, BINDVERTEXSHADEREXT, (AND GLuint id), (id), &id, GL_void_return)
/* 1149 */ GL_PROC(GLuint, gl, GenVertexShadersEXT, glGenVertexShadersEXT, GENVERTEXSHADERSEXT, (AND GLuint range), (range), &range, return (GLuint))
/* 1150 */ GL_PROC(void, gl, DeleteVertexShaderEXT, glDeleteVertexShaderEXT, DELETEVERTEXSHADEREXT, (AND GLuint id), (id), &id, GL_void_return)
/* 1151 */ GL_PROC(void, gl, ShaderOp1EXT, glShaderOp1EXT, SHADEROP1EXT, (AND GLenum op, GLuint res, GLuint arg1), (op, res, arg1), &op, GL_void_return)
/* 1152 */ GL_PROC(void, gl, ShaderOp2EXT, glShaderOp2EXT, SHADEROP2EXT, (AND GLenum op, GLuint res, GLuint arg1, GLuint arg2), (op, res, arg1, arg2), &op, GL_void_return)
/* 1153 */ GL_PROC(void, gl, ShaderOp3EXT, glShaderOp3EXT, SHADEROP3EXT, (AND GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3), (op, res, arg1, arg2, arg3), &op, GL_void_return)
/* 1154 */ GL_PROC(void, gl, SwizzleEXT, glSwizzleEXT, SWIZZLEEXT, (AND GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW), (res, in, outX, outY, outZ, outW), &res, GL_void_return)
/* 1155 */ GL_PROC(void, gl, WriteMaskEXT, glWriteMaskEXT, WRITEMASKEXT, (AND GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW), (res, in, outX, outY, outZ, outW), &res, GL_void_return)
/* 1156 */ GL_PROC(void, gl, InsertComponentEXT, glInsertComponentEXT, INSERTCOMPONENTEXT, (AND GLuint res, GLuint src, GLuint num), (res, src, num), &res, GL_void_return)
/* 1157 */ GL_PROC(void, gl, ExtractComponentEXT, glExtractComponentEXT, EXTRACTCOMPONENTEXT, (AND GLuint res, GLuint src, GLuint num), (res, src, num), &res, GL_void_return)
/* 1158 */ GL_PROC(GLuint, gl, GenSymbolsEXT, glGenSymbolsEXT, GENSYMBOLSEXT, (AND GLenum datatype, GLenum storagetype, GLenum range, GLuint components), (datatype, storagetype, range, components), &datatype, return (GLuint))
/* 1159 */ GL_PROC(void, gl, SetInvariantEXT, glSetInvariantEXT, SETINVARIANTEXT, (AND GLuint id, GLenum type, const void *addr), (id, type, addr), &id, GL_void_return)
/* 1160 */ GL_PROC(void, gl, SetLocalConstantEXT, glSetLocalConstantEXT, SETLOCALCONSTANTEXT, (AND GLuint id, GLenum type, const void *addr), (id, type, addr), &id, GL_void_return)
/* 1161 */ GL_PROC(void, gl, VariantbvEXT, glVariantbvEXT, VARIANTBVEXT, (AND GLuint id, const GLbyte *addr), (id, addr), &id, GL_void_return)
/* 1162 */ GL_PROC(void, gl, VariantsvEXT, glVariantsvEXT, VARIANTSVEXT, (AND GLuint id, const GLshort *addr), (id, addr), &id, GL_void_return)
/* 1163 */ GL_PROC(void, gl, VariantivEXT, glVariantivEXT, VARIANTIVEXT, (AND GLuint id, const GLint *addr), (id, addr), &id, GL_void_return)
/* 1164 */ GL_PROC(void, gl, VariantfvEXT, glVariantfvEXT, VARIANTFVEXT, (AND GLuint id, const GLfloat *addr), (id, addr), &id, GL_void_return)
/* 1165 */ GL_PROC(void, gl, VariantdvEXT, glVariantdvEXT, VARIANTDVEXT, (AND GLuint id, const GLdouble *addr), (id, addr), &id, GL_void_return)
/* 1166 */ GL_PROC(void, gl, VariantubvEXT, glVariantubvEXT, VARIANTUBVEXT, (AND GLuint id, const GLubyte *addr), (id, addr), &id, GL_void_return)
/* 1167 */ GL_PROC(void, gl, VariantusvEXT, glVariantusvEXT, VARIANTUSVEXT, (AND GLuint id, const GLushort *addr), (id, addr), &id, GL_void_return)
/* 1168 */ GL_PROC(void, gl, VariantuivEXT, glVariantuivEXT, VARIANTUIVEXT, (AND GLuint id, const GLuint *addr), (id, addr), &id, GL_void_return)
/* 1169 */ GL_PROC(void, gl, VariantPointerEXT, glVariantPointerEXT, VARIANTPOINTEREXT, (AND GLuint id, GLenum type, GLuint stride, const void *addr), (id, type, stride, addr), &id, GL_void_return)
/* 1170 */ GL_PROC(void, gl, EnableVariantClientStateEXT, glEnableVariantClientStateEXT, ENABLEVARIANTCLIENTSTATEEXT, (AND GLuint id), (id), &id, GL_void_return)
/* 1171 */ GL_PROC(void, gl, DisableVariantClientStateEXT, glDisableVariantClientStateEXT, DISABLEVARIANTCLIENTSTATEEXT, (AND GLuint id), (id), &id, GL_void_return)
/* 1172 */ GL_PROC(GLuint, gl, BindLightParameterEXT, glBindLightParameterEXT, BINDLIGHTPARAMETEREXT, (AND GLenum light, GLenum value), (light, value), &light, return (GLuint))
/* 1173 */ GL_PROC(GLuint, gl, BindMaterialParameterEXT, glBindMaterialParameterEXT, BINDMATERIALPARAMETEREXT, (AND GLenum face, GLenum value), (face, value), &face, return (GLuint))
/* 1174 */ GL_PROC(GLuint, gl, BindTexGenParameterEXT, glBindTexGenParameterEXT, BINDTEXGENPARAMETEREXT, (AND GLenum unit, GLenum coord, GLenum value), (unit, coord, value), &unit, return (GLuint))
/* 1175 */ GL_PROC(GLuint, gl, BindTextureUnitParameterEXT, glBindTextureUnitParameterEXT, BINDTEXTUREUNITPARAMETEREXT, (AND GLenum unit, GLenum value), (unit, value), &unit, return (GLuint))
/* 1176 */ GL_PROC(GLuint, gl, BindParameterEXT, glBindParameterEXT, BINDPARAMETEREXT, (AND GLenum value), (value), &value, return (GLuint))
/* 1177 */ GL_PROC(GLboolean, gl, IsVariantEnabledEXT, glIsVariantEnabledEXT, ISVARIANTENABLEDEXT, (AND GLuint id, GLenum cap), (id, cap), &id, return (GLboolean))
/* 1178 */ GL_PROC(void, gl, GetVariantBooleanvEXT, glGetVariantBooleanvEXT, GETVARIANTBOOLEANVEXT, (AND GLuint id, GLenum value, GLboolean *data), (id, value, data), &id, GL_void_return)
/* 1179 */ GL_PROC(void, gl, GetVariantIntegervEXT, glGetVariantIntegervEXT, GETVARIANTINTEGERVEXT, (AND GLuint id, GLenum value, GLint *data), (id, value, data), &id, GL_void_return)
/* 1180 */ GL_PROC(void, gl, GetVariantFloatvEXT, glGetVariantFloatvEXT, GETVARIANTFLOATVEXT, (AND GLuint id, GLenum value, GLfloat *data), (id, value, data), &id, GL_void_return)
/* 1181 */ GL_PROC(void, gl, GetVariantPointervEXT, glGetVariantPointervEXT, GETVARIANTPOINTERVEXT, (AND GLuint id, GLenum value, void * *data), (id, value, data), &id, GL_void_return)
/* 1182 */ GL_PROC(void, gl, GetInvariantBooleanvEXT, glGetInvariantBooleanvEXT, GETINVARIANTBOOLEANVEXT, (AND GLuint id, GLenum value, GLboolean *data), (id, value, data), &id, GL_void_return)
/* 1183 */ GL_PROC(void, gl, GetInvariantIntegervEXT, glGetInvariantIntegervEXT, GETINVARIANTINTEGERVEXT, (AND GLuint id, GLenum value, GLint *data), (id, value, data), &id, GL_void_return)
/* 1184 */ GL_PROC(void, gl, GetInvariantFloatvEXT, glGetInvariantFloatvEXT, GETINVARIANTFLOATVEXT, (AND GLuint id, GLenum value, GLfloat *data), (id, value, data), &id, GL_void_return)
/* 1185 */ GL_PROC(void, gl, GetLocalConstantBooleanvEXT, glGetLocalConstantBooleanvEXT, GETLOCALCONSTANTBOOLEANVEXT, (AND GLuint id, GLenum value, GLboolean *data), (id, value, data), &id, GL_void_return)
/* 1186 */ GL_PROC(void, gl, GetLocalConstantIntegervEXT, glGetLocalConstantIntegervEXT, GETLOCALCONSTANTINTEGERVEXT, (AND GLuint id, GLenum value, GLint *data), (id, value, data), &id, GL_void_return)
/* 1187 */ GL_PROC(void, gl, GetLocalConstantFloatvEXT, glGetLocalConstantFloatvEXT, GETLOCALCONSTANTFLOATVEXT, (AND GLuint id, GLenum value, GLfloat *data), (id, value, data), &id, GL_void_return)
/* 1188 */ GL_PROC(void, gl, VertexStream1sATI, glVertexStream1sATI, VERTEXSTREAM1SATI, (AND GLenum stream, GLshort32 x), (stream, x), &stream, GL_void_return)
/* 1189 */ GL_PROC(void, gl, VertexStream1svATI, glVertexStream1svATI, VERTEXSTREAM1SVATI, (AND GLenum stream, const GLshort *coords), (stream, coords), &stream, GL_void_return)
/* 1190 */ GL_PROC(void, gl, VertexStream1iATI, glVertexStream1iATI, VERTEXSTREAM1IATI, (AND GLenum stream, GLint x), (stream, x), &stream, GL_void_return)
/* 1191 */ GL_PROC(void, gl, VertexStream1ivATI, glVertexStream1ivATI, VERTEXSTREAM1IVATI, (AND GLenum stream, const GLint *coords), (stream, coords), &stream, GL_void_return)
/* 1192 */ GL_PROC(void, gl, VertexStream1fATI, glVertexStream1fATI, VERTEXSTREAM1FATI, (AND GLenum stream, GLfloat x), (stream, x), &stream, GL_void_return)
/* 1193 */ GL_PROC(void, gl, VertexStream1fvATI, glVertexStream1fvATI, VERTEXSTREAM1FVATI, (AND GLenum stream, const GLfloat *coords), (stream, coords), &stream, GL_void_return)
/* 1194 */ GL_PROC(void, gl, VertexStream1dATI, glVertexStream1dATI, VERTEXSTREAM1DATI, (AND GLenum stream, GLdouble x), (stream, x), &stream, GL_void_return)
/* 1195 */ GL_PROC(void, gl, VertexStream1dvATI, glVertexStream1dvATI, VERTEXSTREAM1DVATI, (AND GLenum stream, const GLdouble *coords), (stream, coords), &stream, GL_void_return)
/* 1196 */ GL_PROC(void, gl, VertexStream2sATI, glVertexStream2sATI, VERTEXSTREAM2SATI, (AND GLenum stream, GLshort32 x, GLshort32 y), (stream, x, y), &stream, GL_void_return)
/* 1197 */ GL_PROC(void, gl, VertexStream2svATI, glVertexStream2svATI, VERTEXSTREAM2SVATI, (AND GLenum stream, const GLshort *coords), (stream, coords), &stream, GL_void_return)
/* 1198 */ GL_PROC(void, gl, VertexStream2iATI, glVertexStream2iATI, VERTEXSTREAM2IATI, (AND GLenum stream, GLint x, GLint y), (stream, x, y), &stream, GL_void_return)
/* 1199 */ GL_PROC(void, gl, VertexStream2ivATI, glVertexStream2ivATI, VERTEXSTREAM2IVATI, (AND GLenum stream, const GLint *coords), (stream, coords), &stream, GL_void_return)
/* 1200 */ GL_PROC(void, gl, VertexStream2fATI, glVertexStream2fATI, VERTEXSTREAM2FATI, (AND GLenum stream, GLfloat x, GLfloat y), (stream, x, y), &stream, GL_void_return)
/* 1201 */ GL_PROC(void, gl, VertexStream2fvATI, glVertexStream2fvATI, VERTEXSTREAM2FVATI, (AND GLenum stream, const GLfloat *coords), (stream, coords), &stream, GL_void_return)
/* 1202 */ GL_PROC(void, gl, VertexStream2dATI, glVertexStream2dATI, VERTEXSTREAM2DATI, (AND GLenum stream, GLdouble x, GLdouble y), (stream, x, y), &stream, GL_void_return)
/* 1203 */ GL_PROC(void, gl, VertexStream2dvATI, glVertexStream2dvATI, VERTEXSTREAM2DVATI, (AND GLenum stream, const GLdouble *coords), (stream, coords), &stream, GL_void_return)
/* 1204 */ GL_PROC(void, gl, VertexStream3sATI, glVertexStream3sATI, VERTEXSTREAM3SATI, (AND GLenum stream, GLshort32 x, GLshort32 y, GLshort32 z), (stream, x, y, z), &stream, GL_void_return)
/* 1205 */ GL_PROC(void, gl, VertexStream3svATI, glVertexStream3svATI, VERTEXSTREAM3SVATI, (AND GLenum stream, const GLshort *coords), (stream, coords), &stream, GL_void_return)
/* 1206 */ GL_PROC(void, gl, VertexStream3iATI, glVertexStream3iATI, VERTEXSTREAM3IATI, (AND GLenum stream, GLint x, GLint y, GLint z), (stream, x, y, z), &stream, GL_void_return)
/* 1207 */ GL_PROC(void, gl, VertexStream3ivATI, glVertexStream3ivATI, VERTEXSTREAM3IVATI, (AND GLenum stream, const GLint *coords), (stream, coords), &stream, GL_void_return)
/* 1208 */ GL_PROC(void, gl, VertexStream3fATI, glVertexStream3fATI, VERTEXSTREAM3FATI, (AND GLenum stream, GLfloat x, GLfloat y, GLfloat z), (stream, x, y, z), &stream, GL_void_return)
/* 1209 */ GL_PROC(void, gl, VertexStream3fvATI, glVertexStream3fvATI, VERTEXSTREAM3FVATI, (AND GLenum stream, const GLfloat *coords), (stream, coords), &stream, GL_void_return)
/* 1210 */ GL_PROC(void, gl, VertexStream3dATI, glVertexStream3dATI, VERTEXSTREAM3DATI, (AND GLenum stream, GLdouble x, GLdouble y, GLdouble z), (stream, x, y, z), &stream, GL_void_return)
/* 1211 */ GL_PROC(void, gl, VertexStream3dvATI, glVertexStream3dvATI, VERTEXSTREAM3DVATI, (AND GLenum stream, const GLdouble *coords), (stream, coords), &stream, GL_void_return)
/* 1212 */ GL_PROC(void, gl, VertexStream4sATI, glVertexStream4sATI, VERTEXSTREAM4SATI, (AND GLenum stream, GLshort32 x, GLshort32 y, GLshort32 z, GLshort32 w), (stream, x, y, z, w), &stream, GL_void_return)
/* 1213 */ GL_PROC(void, gl, VertexStream4svATI, glVertexStream4svATI, VERTEXSTREAM4SVATI, (AND GLenum stream, const GLshort *coords), (stream, coords), &stream, GL_void_return)
/* 1214 */ GL_PROC(void, gl, VertexStream4iATI, glVertexStream4iATI, VERTEXSTREAM4IATI, (AND GLenum stream, GLint x, GLint y, GLint z, GLint w), (stream, x, y, z, w), &stream, GL_void_return)
/* 1215 */ GL_PROC(void, gl, VertexStream4ivATI, glVertexStream4ivATI, VERTEXSTREAM4IVATI, (AND GLenum stream, const GLint *coords), (stream, coords), &stream, GL_void_return)
/* 1216 */ GL_PROC(void, gl, VertexStream4fATI, glVertexStream4fATI, VERTEXSTREAM4FATI, (AND GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (stream, x, y, z, w), &stream, GL_void_return)
/* 1217 */ GL_PROC(void, gl, VertexStream4fvATI, glVertexStream4fvATI, VERTEXSTREAM4FVATI, (AND GLenum stream, const GLfloat *coords), (stream, coords), &stream, GL_void_return)
/* 1218 */ GL_PROC(void, gl, VertexStream4dATI, glVertexStream4dATI, VERTEXSTREAM4DATI, (AND GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (stream, x, y, z, w), &stream, GL_void_return)
/* 1219 */ GL_PROC(void, gl, VertexStream4dvATI, glVertexStream4dvATI, VERTEXSTREAM4DVATI, (AND GLenum stream, const GLdouble *coords), (stream, coords), &stream, GL_void_return)
/* 1220 */ GL_PROC(void, gl, NormalStream3bATI, glNormalStream3bATI, NORMALSTREAM3BATI, (AND GLenum stream, GLbyte32 nx, GLbyte32 ny, GLbyte32 nz), (stream, nx, ny, nz), &stream, GL_void_return)
/* 1221 */ GL_PROC(void, gl, NormalStream3bvATI, glNormalStream3bvATI, NORMALSTREAM3BVATI, (AND GLenum stream, const GLbyte *coords), (stream, coords), &stream, GL_void_return)
/* 1222 */ GL_PROC(void, gl, NormalStream3sATI, glNormalStream3sATI, NORMALSTREAM3SATI, (AND GLenum stream, GLshort32 nx, GLshort32 ny, GLshort32 nz), (stream, nx, ny, nz), &stream, GL_void_return)
/* 1223 */ GL_PROC(void, gl, NormalStream3svATI, glNormalStream3svATI, NORMALSTREAM3SVATI, (AND GLenum stream, const GLshort *coords), (stream, coords), &stream, GL_void_return)
/* 1224 */ GL_PROC(void, gl, NormalStream3iATI, glNormalStream3iATI, NORMALSTREAM3IATI, (AND GLenum stream, GLint nx, GLint ny, GLint nz), (stream, nx, ny, nz), &stream, GL_void_return)
/* 1225 */ GL_PROC(void, gl, NormalStream3ivATI, glNormalStream3ivATI, NORMALSTREAM3IVATI, (AND GLenum stream, const GLint *coords), (stream, coords), &stream, GL_void_return)
/* 1226 */ GL_PROC(void, gl, NormalStream3fATI, glNormalStream3fATI, NORMALSTREAM3FATI, (AND GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz), (stream, nx, ny, nz), &stream, GL_void_return)
/* 1227 */ GL_PROC(void, gl, NormalStream3fvATI, glNormalStream3fvATI, NORMALSTREAM3FVATI, (AND GLenum stream, const GLfloat *coords), (stream, coords), &stream, GL_void_return)
/* 1228 */ GL_PROC(void, gl, NormalStream3dATI, glNormalStream3dATI, NORMALSTREAM3DATI, (AND GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz), (stream, nx, ny, nz), &stream, GL_void_return)
/* 1229 */ GL_PROC(void, gl, NormalStream3dvATI, glNormalStream3dvATI, NORMALSTREAM3DVATI, (AND GLenum stream, const GLdouble *coords), (stream, coords), &stream, GL_void_return)
/* 1230 */ GL_PROC(void, gl, ClientActiveVertexStreamATI, glClientActiveVertexStreamATI, CLIENTACTIVEVERTEXSTREAMATI, (AND GLenum stream), (stream), &stream, GL_void_return)
/* 1231 */ GL_PROC(void, gl, VertexBlendEnviATI, glVertexBlendEnviATI, VERTEXBLENDENVIATI, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/* 1232 */ GL_PROC(void, gl, VertexBlendEnvfATI, glVertexBlendEnvfATI, VERTEXBLENDENVFATI, (AND GLenum pname, GLfloat param), (pname, param), &pname, GL_void_return)
/* 1233 */ GL_PROC(void, gl, ElementPointerATI, glElementPointerATI, ELEMENTPOINTERATI, (AND GLenum type, const void *pointer), (type, pointer), &type, GL_void_return)
/* 1234 */ GL_PROC(void, gl, DrawElementArrayATI, glDrawElementArrayATI, DRAWELEMENTARRAYATI, (AND GLenum mode, GLsizei count), (mode, count), &mode, GL_void_return)
/* 1235 */ GL_PROC(void, gl, DrawRangeElementArrayATI, glDrawRangeElementArrayATI, DRAWRANGEELEMENTARRAYATI, (AND GLenum mode, GLuint start, GLuint end, GLsizei count), (mode, start, end, count), &mode, GL_void_return)
/* 1236 */ GL_PROC(void, gl, DrawMeshArraysSUN, glDrawMeshArraysSUN, DRAWMESHARRAYSSUN, (AND GLenum mode, GLint first, GLsizei count, GLsizei width), (mode, first, count, width), &mode, GL_void_return)
/* 1237 */ GL_PROC(void, gl, GenOcclusionQueriesNV, glGenOcclusionQueriesNV, GENOCCLUSIONQUERIESNV, (AND GLsizei n, GLuint *ids), (n, ids), &n, GL_void_return)
/* 1238 */ GL_PROC(void, gl, DeleteOcclusionQueriesNV, glDeleteOcclusionQueriesNV, DELETEOCCLUSIONQUERIESNV, (AND GLsizei n, const GLuint *ids), (n, ids), &n, GL_void_return)
/* 1239 */ GL_PROC(GLboolean, gl, IsOcclusionQueryNV, glIsOcclusionQueryNV, ISOCCLUSIONQUERYNV, (AND GLuint id), (id), &id, return (GLboolean))
/* 1240 */ GL_PROC(void, gl, BeginOcclusionQueryNV, glBeginOcclusionQueryNV, BEGINOCCLUSIONQUERYNV, (AND GLuint id), (id), &id, GL_void_return)
/* 1241 */ GL_PROC(void, gl, EndOcclusionQueryNV, glEndOcclusionQueryNV, ENDOCCLUSIONQUERYNV, (NOTHING), (), NULL, GL_void_return)
/* 1242 */ GL_PROC(void, gl, GetOcclusionQueryivNV, glGetOcclusionQueryivNV, GETOCCLUSIONQUERYIVNV, (AND GLuint id, GLenum pname, GLint *params), (id, pname, params), &id, GL_void_return)
/* 1243 */ GL_PROC(void, gl, GetOcclusionQueryuivNV, glGetOcclusionQueryuivNV, GETOCCLUSIONQUERYUIVNV, (AND GLuint id, GLenum pname, GLuint *params), (id, pname, params), &id, GL_void_return)
/* 1244 */ GL_PROC(void, gl, PointParameteriNV, glPointParameteriNV, POINTPARAMETERINV, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/* 1245 */ GL_PROC(void, gl, PointParameterivNV, glPointParameterivNV, POINTPARAMETERIVNV, (AND GLenum pname, const GLint *params), (pname, params), &pname, GL_void_return)
/* 1246 */ GL_PROC(void, gl, ActiveStencilFaceEXT, glActiveStencilFaceEXT, ACTIVESTENCILFACEEXT, (AND GLenum face), (face), &face, GL_void_return)
/* 1247 */ GL_PROC(void, gl, ElementPointerAPPLE, glElementPointerAPPLE, ELEMENTPOINTERAPPLE, (AND GLenum type, const void *pointer), (type, pointer), &type, GL_void_return)
/* 1248 */ GL_PROC(void, gl, DrawElementArrayAPPLE, glDrawElementArrayAPPLE, DRAWELEMENTARRAYAPPLE, (AND GLenum mode, GLint first, GLsizei count), (mode, first, count), &mode, GL_void_return)
/* 1249 */ GL_PROC(void, gl, DrawRangeElementArrayAPPLE, glDrawRangeElementArrayAPPLE, DRAWRANGEELEMENTARRAYAPPLE, (AND GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count), (mode, start, end, first, count), &mode, GL_void_return)
/* 1250 */ GL_PROC(void, gl, MultiDrawElementArrayAPPLE, glMultiDrawElementArrayAPPLE, MULTIDRAWELEMENTARRAYAPPLE, (AND GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount), (mode, first, count, primcount), &mode, GL_void_return)
/* 1251 */ GL_PROC(void, gl, MultiDrawRangeElementArrayAPPLE, glMultiDrawRangeElementArrayAPPLE, MULTIDRAWRANGEELEMENTARRAYAPPLE, (AND GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount), (mode, start, end, first, count, primcount), &mode, GL_void_return)
/* 1252 */ GL_PROC(void, gl, GenFencesAPPLE, glGenFencesAPPLE, GENFENCESAPPLE, (AND GLsizei n, GLuint *fences), (n, fences), &n, GL_void_return)
/* 1253 */ GL_PROC(void, gl, DeleteFencesAPPLE, glDeleteFencesAPPLE, DELETEFENCESAPPLE, (AND GLsizei n, const GLuint *fences), (n, fences), &n, GL_void_return)
/* 1254 */ GL_PROC(void, gl, SetFenceAPPLE, glSetFenceAPPLE, SETFENCEAPPLE, (AND GLuint fence), (fence), &fence, GL_void_return)
/* 1255 */ GL_PROC(GLboolean, gl, IsFenceAPPLE, glIsFenceAPPLE, ISFENCEAPPLE, (AND GLuint fence), (fence), &fence, return (GLboolean))
/* 1256 */ GL_PROC(GLboolean, gl, TestFenceAPPLE, glTestFenceAPPLE, TESTFENCEAPPLE, (AND GLuint fence), (fence), &fence, return (GLboolean))
/* 1257 */ GL_PROC(void, gl, FinishFenceAPPLE, glFinishFenceAPPLE, FINISHFENCEAPPLE, (AND GLuint fence), (fence), &fence, GL_void_return)
/* 1258 */ GL_PROC(GLboolean, gl, TestObjectAPPLE, glTestObjectAPPLE, TESTOBJECTAPPLE, (AND GLenum object, GLuint name), (object, name), &object, return (GLboolean))
/* 1259 */ GL_PROC(void, gl, FinishObjectAPPLE, glFinishObjectAPPLE, FINISHOBJECTAPPLE, (AND GLenum object, GLuint name), (object, name), &object, GL_void_return)
/* 1260 */ GL_PROC(void, gl, BindVertexArrayAPPLE, glBindVertexArrayAPPLE, BINDVERTEXARRAYAPPLE, (AND GLuint array), (array), &array, GL_void_return)
/* 1261 */ GL_PROC(void, gl, DeleteVertexArraysAPPLE, glDeleteVertexArraysAPPLE, DELETEVERTEXARRAYSAPPLE, (AND GLsizei n, const GLuint *arrays), (n, arrays), &n, GL_void_return)
/* 1262 */ GL_PROC(void, gl, GenVertexArraysAPPLE, glGenVertexArraysAPPLE, GENVERTEXARRAYSAPPLE, (AND GLsizei n, GLuint *arrays), (n, arrays), &n, GL_void_return)
/* 1263 */ GL_PROC(GLboolean, gl, IsVertexArrayAPPLE, glIsVertexArrayAPPLE, ISVERTEXARRAYAPPLE, (AND GLuint array), (array), &array, return (GLboolean))
/* 1264 */ GL_PROC(void, gl, VertexArrayRangeAPPLE, glVertexArrayRangeAPPLE, VERTEXARRAYRANGEAPPLE, (AND GLsizei length, void *pointer), (length, pointer), &length, GL_void_return)
/* 1265 */ GL_PROC(void, gl, FlushVertexArrayRangeAPPLE, glFlushVertexArrayRangeAPPLE, FLUSHVERTEXARRAYRANGEAPPLE, (AND GLsizei length, void *pointer), (length, pointer), &length, GL_void_return)
/* 1266 */ GL_PROC(void, gl, VertexArrayParameteriAPPLE, glVertexArrayParameteriAPPLE, VERTEXARRAYPARAMETERIAPPLE, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)
/* 1267 */ GL_PROC(void, gl, DrawBuffersATI, glDrawBuffersATI, DRAWBUFFERSATI, (AND GLsizei n, const GLenum *bufs), (n, bufs), &n, GL_void_return)
/* 1268 */ GL_PROC(void, gl, ProgramNamedParameter4fNV, glProgramNamedParameter4fNV, PROGRAMNAMEDPARAMETER4FNV, (AND GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (id, len, name, x, y, z, w), &id, GL_void_return)
/* 1269 */ GL_PROC(void, gl, ProgramNamedParameter4dNV, glProgramNamedParameter4dNV, PROGRAMNAMEDPARAMETER4DNV, (AND GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (id, len, name, x, y, z, w), &id, GL_void_return)
/* 1270 */ GL_PROC(void, gl, ProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, PROGRAMNAMEDPARAMETER4FVNV, (AND GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v), (id, len, name, v), &id, GL_void_return)
/* 1271 */ GL_PROC(void, gl, ProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, PROGRAMNAMEDPARAMETER4DVNV, (AND GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v), (id, len, name, v), &id, GL_void_return)
/* 1272 */ GL_PROC(void, gl, GetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, GETPROGRAMNAMEDPARAMETERFVNV, (AND GLuint id, GLsizei len, const GLubyte *name, GLfloat *params), (id, len, name, params), &id, GL_void_return)
/* 1273 */ GL_PROC(void, gl, GetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, GETPROGRAMNAMEDPARAMETERDVNV, (AND GLuint id, GLsizei len, const GLubyte *name, GLdouble *params), (id, len, name, params), &id, GL_void_return)
/* 1274 */ GL_PROC(void, gl, Vertex2hNV, glVertex2hNV, VERTEX2HNV, (AND GLhalfNV32 x, GLhalfNV32 y), (x, y), &x, GL_void_return)
/* 1275 */ GL_PROC(void, gl, Vertex2hvNV, glVertex2hvNV, VERTEX2HVNV, (AND const GLhalfNV *v), (v), &v, GL_void_return)
/* 1276 */ GL_PROC(void, gl, Vertex3hNV, glVertex3hNV, VERTEX3HNV, (AND GLhalfNV32 x, GLhalfNV32 y, GLhalfNV32 z), (x, y, z), &x, GL_void_return)
/* 1277 */ GL_PROC(void, gl, Vertex3hvNV, glVertex3hvNV, VERTEX3HVNV, (AND const GLhalfNV *v), (v), &v, GL_void_return)
/* 1278 */ GL_PROC(void, gl, Vertex4hNV, glVertex4hNV, VERTEX4HNV, (AND GLhalfNV32 x, GLhalfNV32 y, GLhalfNV32 z, GLhalfNV32 w), (x, y, z, w), &x, GL_void_return)
/* 1279 */ GL_PROC(void, gl, Vertex4hvNV, glVertex4hvNV, VERTEX4HVNV, (AND const GLhalfNV *v), (v), &v, GL_void_return)
/* 1280 */ GL_PROC(void, gl, Normal3hNV, glNormal3hNV, NORMAL3HNV, (AND GLhalfNV32 nx, GLhalfNV32 ny, GLhalfNV32 nz), (nx, ny, nz), &nx, GL_void_return)
/* 1281 */ GL_PROC(void, gl, Normal3hvNV, glNormal3hvNV, NORMAL3HVNV, (AND const GLhalfNV *v), (v), &v, GL_void_return)
/* 1282 */ GL_PROC(void, gl, Color3hNV, glColor3hNV, COLOR3HNV, (AND GLhalfNV32 red, GLhalfNV32 green, GLhalfNV32 blue), (red, green, blue), &red, GL_void_return)
/* 1283 */ GL_PROC(void, gl, Color3hvNV, glColor3hvNV, COLOR3HVNV, (AND const GLhalfNV *v), (v), &v, GL_void_return)
/* 1284 */ GL_PROC(void, gl, Color4hNV, glColor4hNV, COLOR4HNV, (AND GLhalfNV32 red, GLhalfNV32 green, GLhalfNV32 blue, GLhalfNV32 alpha), (red, green, blue, alpha), &red, GL_void_return)
/* 1285 */ GL_PROC(void, gl, Color4hvNV, glColor4hvNV, COLOR4HVNV, (AND const GLhalfNV *v), (v), &v, GL_void_return)
/* 1286 */ GL_PROC(void, gl, TexCoord1hNV, glTexCoord1hNV, TEXCOORD1HNV, (AND GLhalfNV32 s), (s), &s, GL_void_return)
/* 1287 */ GL_PROC(void, gl, TexCoord1hvNV, glTexCoord1hvNV, TEXCOORD1HVNV, (AND const GLhalfNV *v), (v), &v, GL_void_return)
/* 1288 */ GL_PROC(void, gl, TexCoord2hNV, glTexCoord2hNV, TEXCOORD2HNV, (AND GLhalfNV32 s, GLhalfNV32 t), (s, t), &s, GL_void_return)
/* 1289 */ GL_PROC(void, gl, TexCoord2hvNV, glTexCoord2hvNV, TEXCOORD2HVNV, (AND const GLhalfNV *v), (v), &v, GL_void_return)
/* 1290 */ GL_PROC(void, gl, TexCoord3hNV, glTexCoord3hNV, TEXCOORD3HNV, (AND GLhalfNV32 s, GLhalfNV32 t, GLhalfNV32 r), (s, t, r), &s, GL_void_return)
/* 1291 */ GL_PROC(void, gl, TexCoord3hvNV, glTexCoord3hvNV, TEXCOORD3HVNV, (AND const GLhalfNV *v), (v), &v, GL_void_return)
/* 1292 */ GL_PROC(void, gl, TexCoord4hNV, glTexCoord4hNV, TEXCOORD4HNV, (AND GLhalfNV32 s, GLhalfNV32 t, GLhalfNV32 r, GLhalfNV32 q), (s, t, r, q), &s, GL_void_return)
/* 1293 */ GL_PROC(void, gl, TexCoord4hvNV, glTexCoord4hvNV, TEXCOORD4HVNV, (AND const GLhalfNV *v), (v), &v, GL_void_return)
/* 1294 */ GL_PROC(void, gl, MultiTexCoord1hNV, glMultiTexCoord1hNV, MULTITEXCOORD1HNV, (AND GLenum target, GLhalfNV32 s), (target, s), &target, GL_void_return)
/* 1295 */ GL_PROC(void, gl, MultiTexCoord1hvNV, glMultiTexCoord1hvNV, MULTITEXCOORD1HVNV, (AND GLenum target, const GLhalfNV *v), (target, v), &target, GL_void_return)
/* 1296 */ GL_PROC(void, gl, MultiTexCoord2hNV, glMultiTexCoord2hNV, MULTITEXCOORD2HNV, (AND GLenum target, GLhalfNV32 s, GLhalfNV32 t), (target, s, t), &target, GL_void_return)
/* 1297 */ GL_PROC(void, gl, MultiTexCoord2hvNV, glMultiTexCoord2hvNV, MULTITEXCOORD2HVNV, (AND GLenum target, const GLhalfNV *v), (target, v), &target, GL_void_return)
/* 1298 */ GL_PROC(void, gl, MultiTexCoord3hNV, glMultiTexCoord3hNV, MULTITEXCOORD3HNV, (AND GLenum target, GLhalfNV32 s, GLhalfNV32 t, GLhalfNV32 r), (target, s, t, r), &target, GL_void_return)
/* 1299 */ GL_PROC(void, gl, MultiTexCoord3hvNV, glMultiTexCoord3hvNV, MULTITEXCOORD3HVNV, (AND GLenum target, const GLhalfNV *v), (target, v), &target, GL_void_return)
/* 1300 */ GL_PROC(void, gl, MultiTexCoord4hNV, glMultiTexCoord4hNV, MULTITEXCOORD4HNV, (AND GLenum target, GLhalfNV32 s, GLhalfNV32 t, GLhalfNV32 r, GLhalfNV32 q), (target, s, t, r, q), &target, GL_void_return)
/* 1301 */ GL_PROC(void, gl, MultiTexCoord4hvNV, glMultiTexCoord4hvNV, MULTITEXCOORD4HVNV, (AND GLenum target, const GLhalfNV *v), (target, v), &target, GL_void_return)
/* 1302 */ GL_PROC(void, gl, FogCoordhNV, glFogCoordhNV, FOGCOORDHNV, (AND GLhalfNV32 fog), (fog), &fog, GL_void_return)
/* 1303 */ GL_PROC(void, gl, FogCoordhvNV, glFogCoordhvNV, FOGCOORDHVNV, (AND const GLhalfNV *fog), (fog), &fog, GL_void_return)
/* 1304 */ GL_PROC(void, gl, SecondaryColor3hNV, glSecondaryColor3hNV, SECONDARYCOLOR3HNV, (AND GLhalfNV32 red, GLhalfNV32 green, GLhalfNV32 blue), (red, green, blue), &red, GL_void_return)
/* 1305 */ GL_PROC(void, gl, SecondaryColor3hvNV, glSecondaryColor3hvNV, SECONDARYCOLOR3HVNV, (AND const GLhalfNV *v), (v), &v, GL_void_return)
/* 1306 */ GL_PROC(void, gl, VertexWeighthNV, glVertexWeighthNV, VERTEXWEIGHTHNV, (AND GLhalfNV32 weight), (weight), &weight, GL_void_return)
/* 1307 */ GL_PROC(void, gl, VertexWeighthvNV, glVertexWeighthvNV, VERTEXWEIGHTHVNV, (AND const GLhalfNV *weight), (weight), &weight, GL_void_return)
/* 1308 */ GL_PROC(void, gl, VertexAttrib1hNV, glVertexAttrib1hNV, VERTEXATTRIB1HNV, (AND GLuint index, GLhalfNV32 x), (index, x), &index, GL_void_return)
/* 1309 */ GL_PROC(void, gl, VertexAttrib1hvNV, glVertexAttrib1hvNV, VERTEXATTRIB1HVNV, (AND GLuint index, const GLhalfNV *v), (index, v), &index, GL_void_return)
/* 1310 */ GL_PROC(void, gl, VertexAttrib2hNV, glVertexAttrib2hNV, VERTEXATTRIB2HNV, (AND GLuint index, GLhalfNV32 x, GLhalfNV32 y), (index, x, y), &index, GL_void_return)
/* 1311 */ GL_PROC(void, gl, VertexAttrib2hvNV, glVertexAttrib2hvNV, VERTEXATTRIB2HVNV, (AND GLuint index, const GLhalfNV *v), (index, v), &index, GL_void_return)
/* 1312 */ GL_PROC(void, gl, VertexAttrib3hNV, glVertexAttrib3hNV, VERTEXATTRIB3HNV, (AND GLuint index, GLhalfNV32 x, GLhalfNV32 y, GLhalfNV32 z), (index, x, y, z), &index, GL_void_return)
/* 1313 */ GL_PROC(void, gl, VertexAttrib3hvNV, glVertexAttrib3hvNV, VERTEXATTRIB3HVNV, (AND GLuint index, const GLhalfNV *v), (index, v), &index, GL_void_return)
/* 1314 */ GL_PROC(void, gl, VertexAttrib4hNV, glVertexAttrib4hNV, VERTEXATTRIB4HNV, (AND GLuint index, GLhalfNV32 x, GLhalfNV32 y, GLhalfNV32 z, GLhalfNV32 w), (index, x, y, z, w), &index, GL_void_return)
/* 1315 */ GL_PROC(void, gl, VertexAttrib4hvNV, glVertexAttrib4hvNV, VERTEXATTRIB4HVNV, (AND GLuint index, const GLhalfNV *v), (index, v), &index, GL_void_return)
/* 1316 */ GL_PROC(void, gl, VertexAttribs1hvNV, glVertexAttribs1hvNV, VERTEXATTRIBS1HVNV, (AND GLuint index, GLsizei n, const GLhalfNV *v), (index, n, v), &index, GL_void_return)
/* 1317 */ GL_PROC(void, gl, VertexAttribs2hvNV, glVertexAttribs2hvNV, VERTEXATTRIBS2HVNV, (AND GLuint index, GLsizei n, const GLhalfNV *v), (index, n, v), &index, GL_void_return)
/* 1318 */ GL_PROC(void, gl, VertexAttribs3hvNV, glVertexAttribs3hvNV, VERTEXATTRIBS3HVNV, (AND GLuint index, GLsizei n, const GLhalfNV *v), (index, n, v), &index, GL_void_return)
/* 1319 */ GL_PROC(void, gl, VertexAttribs4hvNV, glVertexAttribs4hvNV, VERTEXATTRIBS4HVNV, (AND GLuint index, GLsizei n, const GLhalfNV *v), (index, n, v), &index, GL_void_return)
/* 1320 */ GL_PROC(void, gl, PixelDataRangeNV, glPixelDataRangeNV, PIXELDATARANGENV, (AND GLenum target, GLsizei length, const void *pointer), (target, length, pointer), &target, GL_void_return)
/* 1321 */ GL_PROC(void, gl, FlushPixelDataRangeNV, glFlushPixelDataRangeNV, FLUSHPIXELDATARANGENV, (AND GLenum target), (target), &target, GL_void_return)
/* 1322 */ GL_PROC(void, gl, PrimitiveRestartNV, glPrimitiveRestartNV, PRIMITIVERESTARTNV, (NOTHING), (), NULL, GL_void_return)
/* 1323 */ GL_PROC(void, gl, PrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, PRIMITIVERESTARTINDEXNV, (AND GLuint index), (index), &index, GL_void_return)
/* 1324 */ GL_PROC(void *, gl, MapObjectBufferATI, glMapObjectBufferATI, MAPOBJECTBUFFERATI, (AND GLuint buffer), (buffer), &buffer, return (void *))
/* 1325 */ GL_PROC(void, gl, UnmapObjectBufferATI, glUnmapObjectBufferATI, UNMAPOBJECTBUFFERATI, (AND GLuint buffer), (buffer), &buffer, GL_void_return)
/* 1326 */ GL_PROC(void, gl, StencilOpSeparateATI, glStencilOpSeparateATI, STENCILOPSEPARATEATI, (AND GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass), (face, sfail, dpfail, dppass), &face, GL_void_return)
/* 1327 */ GL_PROC(void, gl, StencilFuncSeparateATI, glStencilFuncSeparateATI, STENCILFUNCSEPARATEATI, (AND GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask), (frontfunc, backfunc, ref, mask), &frontfunc, GL_void_return)
/* 1328 */ GL_PROC(void, gl, VertexAttribArrayObjectATI, glVertexAttribArrayObjectATI, VERTEXATTRIBARRAYOBJECTATI, (AND GLuint index, GLint size, GLenum type, GLboolean32 normalized, GLsizei stride, GLuint buffer, GLuint offset), (index, size, type, normalized, stride, buffer, offset), &index, GL_void_return)
/* 1329 */ GL_PROC(void, gl, GetVertexAttribArrayObjectfvATI, glGetVertexAttribArrayObjectfvATI, GETVERTEXATTRIBARRAYOBJECTFVATI, (AND GLuint index, GLenum pname, GLfloat *params), (index, pname, params), &index, GL_void_return)
/* 1330 */ GL_PROC(void, gl, GetVertexAttribArrayObjectivATI, glGetVertexAttribArrayObjectivATI, GETVERTEXATTRIBARRAYOBJECTIVATI, (AND GLuint index, GLenum pname, GLint *params), (index, pname, params), &index, GL_void_return)
/* 1331 */ GL_PROC(void, gl, DepthBoundsEXT, glDepthBoundsEXT, DEPTHBOUNDSEXT, (AND GLclampd zmin, GLclampd zmax), (zmin, zmax), &zmin, GL_void_return)
/* 1332 */ GL_PROC(void, gl, BlendEquationSeparateEXT, glBlendEquationSeparateEXT, BLENDEQUATIONSEPARATEEXT, (AND GLenum modeRGB, GLenum modeAlpha), (modeRGB, modeAlpha), &modeRGB, GL_void_return)
/* 1333 */ OSMESA_PROC(void, OSMesa, ColorClamp, OSMesaColorClamp, COLORCLAMP, (AND GLboolean32 enable), (enable), &enable, GL_void_return)
/* 1334 */ OSMESA_PROC(void, OSMesa, Postprocess, OSMesaPostprocess, POSTPROCESS, (AND OSMesaContext osmesa, const char *filter, GLuint enable_value), (osmesa, filter, enable_value), &osmesa, GL_void_return)
/* 1335 */ NO_PROC
/* 1336 */ NO_PROC
/* 1337 */ NO_PROC
/* 1338 */ NO_PROC
/* 1339 */ NO_PROC
/* 1340 */ NO_PROC
/* 1341 */ NO_PROC
/* 1342 */ NO_PROC
/* 1343 */ NO_PROC
/* 1344 */ NO_PROC
/* 1345 */ NO_PROC
/* 1346 */ NO_PROC
/* 1347 */ NO_PROC
/* 1348 */ NO_PROC
/* 1349 */ NO_PROC
/* 1350 */ NO_PROC
/* 1351 */ NO_PROC
/* 1352 */ NO_PROC
/* 1353 */ NO_PROC
/* 1354 */ NO_PROC
/* 1355 */ NO_PROC
/* 1356 */ NO_PROC
/* 1357 */ NO_PROC
/* 1358 */ NO_PROC
/* 1359 */ NO_PROC
/* 1360 */ NO_PROC
/* 1361 */ NO_PROC
/* 1362 */ NO_PROC
/* 1363 */ NO_PROC
/* 1364 */ NO_PROC
/* 1365 */ NO_PROC
/* 1366 */ NO_PROC
/* 1367 */ NO_PROC
/* 1368 */ NO_PROC
/* 1369 */ NO_PROC
/* 1370 */ NO_PROC
/* 1371 */ NO_PROC
/* 1372 */ NO_PROC
/* 1373 */ NO_PROC
/* 1374 */ NO_PROC
/* 1375 */ NO_PROC
/* 1376 */ NO_PROC
/* 1377 */ NO_PROC
/* 1378 */ NO_PROC
/* 1379 */ NO_PROC
/* 1380 */ NO_PROC
/* 1381 */ NO_PROC
/* 1382 */ NO_PROC
/* 1383 */ NO_PROC
/* 1384 */ TINYGL_PROC(void *, tinygl_, OSMesaCreateLDG, OSMesaCreateLDG, OSMESACREATELDG, (AND GLenum format, GLenum type, GLint width, GLint height), (format, type, width, height), &format, return (void *))
/* 1385 */ TINYGL_PROC(void, tinygl_, OSMesaDestroyLDG, OSMesaDestroyLDG, OSMESADESTROYLDG, (NOTHING), (), NULL, GL_void_return)
/* 1386 */ TINYGL_PROC(GLsizei, tinygl_, max_width, max_width, MAX_WIDTH, (NOTHING), (), NULL, return (GLsizei))
/* 1387 */ TINYGL_PROC(GLsizei, tinygl_, max_height, max_height, MAX_HEIGHT, (NOTHING), (), NULL, return (GLsizei))
/* 1388 */ TINYGL_PROC(void, tinygl_, information, information, INFORMATION, (NOTHING), (), NULL, GL_void_return)
/* 1389 */ TINYGL_PROC(void, tinygl_, exception_error, exception_error, EXCEPTION_ERROR, (AND void (CALLBACK *exception)(GLenum param) ), (exception), &exception, GL_void_return)
/* 1390 */ GLU_PROC(void, glu, LookAtf, gluLookAtf, LOOKATF, (AND GLfloat eyeX, GLfloat eyeY, GLfloat eyeZ, GLfloat centerX, GLfloat centerY, GLfloat centerZ, GLfloat upX, GLfloat upY, GLfloat upZ), (eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ), &eyeX, GL_void_return)
/* 1391 */ GL_PROC(void, gl, Frustumf, glFrustumf, FRUSTUMF, (AND GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near_val, GLfloat far_val), (left, right, bottom, top, near_val, far_val), &left, GL_void_return)
/* 1392 */ GL_PROC(void, gl, Orthof, glOrthof, ORTHOF, (AND GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near_val, GLfloat far_val), (left, right, bottom, top, near_val, far_val), &left, GL_void_return)
/* 1393 */ TINYGL_PROC(void, tinygl_, swapbuffer, swapbuffer, SWAPBUFFER, (AND void *buffer), (buffer), &buffer, GL_void_return)
/* 1394 */ GLU_PROC(void, glu, LookAt, gluLookAtd, LOOKAT, (AND GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ), (eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ), &eyeX, GL_void_return)
/* 1395 */ NO_PROC
/* 1396 */ NO_PROC
/* 1397 */ NO_PROC
/* 1398 */ NO_PROC
/* 1399 */ NO_PROC
/* 1400 */ GL_PROC(void, gl, AccumxOES, glAccumxOES, ACCUMXOES, (AND GLenum op, GLfixed value), (op, value), &op, GL_void_return)
/* 1401 */ GL_PROC(void, gl, ActiveProgramEXT, glActiveProgramEXT, ACTIVEPROGRAMEXT, (AND GLuint program), (program), &program, GL_void_return)
/* 1402 */ GL_PROC(void, gl, ActiveShaderProgram, glActiveShaderProgram, ACTIVESHADERPROGRAM, (AND GLuint pipeline, GLuint program), (pipeline, program), &pipeline, GL_void_return)
/* 1403 */ GL_PROC(void, gl, ActiveVaryingNV, glActiveVaryingNV, ACTIVEVARYINGNV, (AND GLuint program, const GLchar *name), (program, name), &program, GL_void_return)
/* 1404 */ GL_PROC(void, gl, AddSwapHintRectWIN, glAddSwapHintRectWIN, ADDSWAPHINTRECTWIN, (AND GLint x, GLint y, GLsizei width, GLsizei height), (x, y, width, height), &x, GL_void_return)
/* 1405 */ GL_PROC(void, gl, AlphaFuncxOES, glAlphaFuncxOES, ALPHAFUNCXOES, (AND GLenum func, GLfixed ref), (func, ref), &func, GL_void_return)
/* 1406 */ GL_PROC(void, gl, AttachShader, glAttachShader, ATTACHSHADER, (AND GLuint program, GLuint shader), (program, shader), &program, GL_void_return)
/* 1407 */ GL_PROC(void, gl, BeginConditionalRender, glBeginConditionalRender, BEGINCONDITIONALRENDER, (AND GLuint id, GLenum mode), (id, mode), &id, GL_void_return)
/* 1408 */ GL_PROC(void, gl, BeginConditionalRenderNV, glBeginConditionalRenderNV, BEGINCONDITIONALRENDERNV, (AND GLuint id, GLenum mode), (id, mode), &id, GL_void_return)
/* 1409 */ GL_PROC(void, gl, BeginConditionalRenderNVX, glBeginConditionalRenderNVX, BEGINCONDITIONALRENDERNVX, (AND GLuint id), (id), &id, GL_void_return)
/* 1410 */ GL_PROC(void, gl, BeginPerfMonitorAMD, glBeginPerfMonitorAMD, BEGINPERFMONITORAMD, (AND GLuint monitor), (monitor), &monitor, GL_void_return)
/* 1411 */ GL_PROC(void, gl, BeginPerfQueryINTEL, glBeginPerfQueryINTEL, BEGINPERFQUERYINTEL, (AND GLuint queryHandle), (queryHandle), &queryHandle, GL_void_return)
/* 1412 */ GL_PROC(void, gl, BeginQueryIndexed, glBeginQueryIndexed, BEGINQUERYINDEXED, (AND GLenum target, GLuint index, GLuint id), (target, index, id), &target, GL_void_return)
/* 1413 */ GL_PROC(void, gl, BeginTransformFeedback, glBeginTransformFeedback, BEGINTRANSFORMFEEDBACK, (AND GLenum primitiveMode), (primitiveMode), &primitiveMode, GL_void_return)
/* 1414 */ GL_PROC(void, gl, BeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, BEGINTRANSFORMFEEDBACKEXT, (AND GLenum primitiveMode), (primitiveMode), &primitiveMode, GL_void_return)
/* 1415 */ GL_PROC(void, gl, BeginTransformFeedbackNV, glBeginTransformFeedbackNV, BEGINTRANSFORMFEEDBACKNV, (AND GLenum primitiveMode), (primitiveMode), &primitiveMode, GL_void_return)
/* 1416 */ GL_PROC(void, gl, BeginVideoCaptureNV, glBeginVideoCaptureNV, BEGINVIDEOCAPTURENV, (AND GLuint video_capture_slot), (video_capture_slot), &video_capture_slot, GL_void_return)
/* 1417 */ GL_PROC(void, gl, BindAttribLocation, glBindAttribLocation, BINDATTRIBLOCATION, (AND GLuint program, GLuint index, const GLchar *name), (program, index, name), &program, GL_void_return)
/* 1418 */ GL_PROC(void, gl, BindBufferBase, glBindBufferBase, BINDBUFFERBASE, (AND GLenum target, GLuint index, GLuint buffer), (target, index, buffer), &target, GL_void_return)
/* 1419 */ GL_PROC(void, gl, BindBufferBaseEXT, glBindBufferBaseEXT, BINDBUFFERBASEEXT, (AND GLenum target, GLuint index, GLuint buffer), (target, index, buffer), &target, GL_void_return)
/* 1420 */ GL_PROC(void, gl, BindBufferBaseNV, glBindBufferBaseNV, BINDBUFFERBASENV, (AND GLenum target, GLuint index, GLuint buffer), (target, index, buffer), &target, GL_void_return)
/* 1421 */ GL_PROC(void, gl, BindBufferOffsetEXT, glBindBufferOffsetEXT, BINDBUFFEROFFSETEXT, (AND GLenum target, GLuint index, GLuint buffer, GLintptr offset), (target, index, buffer, offset), &target, GL_void_return)
/* 1422 */ GL_PROC(void, gl, BindBufferOffsetNV, glBindBufferOffsetNV, BINDBUFFEROFFSETNV, (AND GLenum target, GLuint index, GLuint buffer, GLintptr offset), (target, index, buffer, offset), &target, GL_void_return)
/* 1423 */ GL_PROC(void, gl, BindBufferRange, glBindBufferRange, BINDBUFFERRANGE, (AND GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size), (target, index, buffer, offset, size), &target, GL_void_return)
/* 1424 */ GL_PROC(void, gl, BindBufferRangeEXT, glBindBufferRangeEXT, BINDBUFFERRANGEEXT, (AND GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size), (target, index, buffer, offset, size), &target, GL_void_return)
/* 1425 */ GL_PROC(void, gl, BindBufferRangeNV, glBindBufferRangeNV, BINDBUFFERRANGENV, (AND GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size), (target, index, buffer, offset, size), &target, GL_void_return)
/* 1426 */ GL_PROC(void, gl, BindBuffersBase, glBindBuffersBase, BINDBUFFERSBASE, (AND GLenum target, GLuint first, GLsizei count, const GLuint *buffers), (target, first, count, buffers), &target, GL_void_return)
/* 1427 */ GL_PROC(void, gl, BindBuffersRange, glBindBuffersRange, BINDBUFFERSRANGE, (AND GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes), (target, first, count, buffers, offsets, sizes), &target, GL_void_return)
/* 1428 */ GL_PROC(void, gl, BindFragDataLocation, glBindFragDataLocation, BINDFRAGDATALOCATION, (AND GLuint program, GLuint color, const GLchar *name), (program, color, name), &program, GL_void_return)
/* 1429 */ GL_PROC(void, gl, BindFragDataLocationEXT, glBindFragDataLocationEXT, BINDFRAGDATALOCATIONEXT, (AND GLuint program, GLuint color, const GLchar *name), (program, color, name), &program, GL_void_return)
/* 1430 */ GL_PROC(void, gl, BindFragDataLocationIndexed, glBindFragDataLocationIndexed, BINDFRAGDATALOCATIONINDEXED, (AND GLuint program, GLuint colorNumber, GLuint index, const GLchar *name), (program, colorNumber, index, name), &program, GL_void_return)
/* 1431 */ GL_PROC(void, gl, BindFramebuffer, glBindFramebuffer, BINDFRAMEBUFFER, (AND GLenum target, GLuint framebuffer), (target, framebuffer), &target, GL_void_return)
/* 1432 */ GL_PROC(void, gl, BindFramebufferEXT, glBindFramebufferEXT, BINDFRAMEBUFFEREXT, (AND GLenum target, GLuint framebuffer), (target, framebuffer), &target, GL_void_return)
/* 1433 */ GL_PROC(void, gl, BindImageTexture, glBindImageTexture, BINDIMAGETEXTURE, (AND GLuint unit, GLuint texture, GLint level, GLboolean32 layered, GLint layer, GLenum access, GLenum format), (unit, texture, level, layered, layer, access, format), &unit, GL_void_return)
/* 1434 */ GL_PROC(void, gl, BindImageTextureEXT, glBindImageTextureEXT, BINDIMAGETEXTUREEXT, (AND GLuint index, GLuint texture, GLint level, GLboolean32 layered, GLint layer, GLenum access, GLint format), (index, texture, level, layered, layer, access, format), &index, GL_void_return)
/* 1435 */ GL_PROC(void, gl, BindImageTextures, glBindImageTextures, BINDIMAGETEXTURES, (AND GLuint first, GLsizei count, const GLuint *textures), (first, count, textures), &first, GL_void_return)
/* 1436 */ GL_PROC(void, gl, BindMultiTextureEXT, glBindMultiTextureEXT, BINDMULTITEXTUREEXT, (AND GLenum texunit, GLenum target, GLuint texture), (texunit, target, texture), &texunit, GL_void_return)
/* 1437 */ GL_PROC(void, gl, BindProgramPipeline, glBindProgramPipeline, BINDPROGRAMPIPELINE, (AND GLuint pipeline), (pipeline), &pipeline, GL_void_return)
/* 1438 */ GL_PROC(void, gl, BindRenderbuffer, glBindRenderbuffer, BINDRENDERBUFFER, (AND GLenum target, GLuint renderbuffer), (target, renderbuffer), &target, GL_void_return)
/* 1439 */ GL_PROC(void, gl, BindRenderbufferEXT, glBindRenderbufferEXT, BINDRENDERBUFFEREXT, (AND GLenum target, GLuint renderbuffer), (target, renderbuffer), &target, GL_void_return)
/* 1440 */ GL_PROC(void, gl, BindSampler, glBindSampler, BINDSAMPLER, (AND GLuint unit, GLuint sampler), (unit, sampler), &unit, GL_void_return)
/* 1441 */ GL_PROC(void, gl, BindSamplers, glBindSamplers, BINDSAMPLERS, (AND GLuint first, GLsizei count, const GLuint *samplers), (first, count, samplers), &first, GL_void_return)
/* 1442 */ GL_PROC(void, gl, BindTextures, glBindTextures, BINDTEXTURES, (AND GLuint first, GLsizei count, const GLuint *textures), (first, count, textures), &first, GL_void_return)
/* 1443 */ GL_PROC(void, gl, BindTransformFeedback, glBindTransformFeedback, BINDTRANSFORMFEEDBACK, (AND GLenum target, GLuint id), (target, id), &target, GL_void_return)
/* 1444 */ GL_PROC(void, gl, BindTransformFeedbackNV, glBindTransformFeedbackNV, BINDTRANSFORMFEEDBACKNV, (AND GLenum target, GLuint id), (target, id), &target, GL_void_return)
/* 1445 */ GL_PROC(void, gl, BindVertexArray, glBindVertexArray, BINDVERTEXARRAY, (AND GLuint array), (array), &array, GL_void_return)
/* 1446 */ GL_PROC(void, gl, BindVertexBuffer, glBindVertexBuffer, BINDVERTEXBUFFER, (AND GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride), (bindingindex, buffer, offset, stride), &bindingindex, GL_void_return)
/* 1447 */ GL_PROC(void, gl, BindVertexBuffers, glBindVertexBuffers, BINDVERTEXBUFFERS, (AND GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides), (first, count, buffers, offsets, strides), &first, GL_void_return)
/* 1448 */ GL_PROC(void, gl, BindVideoCaptureStreamBufferNV, glBindVideoCaptureStreamBufferNV, BINDVIDEOCAPTURESTREAMBUFFERNV, (AND GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset), (video_capture_slot, stream, frame_region, offset), &video_capture_slot, GL_void_return)
/* 1449 */ GL_PROC(void, gl, BindVideoCaptureStreamTextureNV, glBindVideoCaptureStreamTextureNV, BINDVIDEOCAPTURESTREAMTEXTURENV, (AND GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture), (video_capture_slot, stream, frame_region, target, texture), &video_capture_slot, GL_void_return)
/* 1450 */ GL_PROC(void, gl, BitmapxOES, glBitmapxOES, BITMAPXOES, (AND GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap), (width, height, xorig, yorig, xmove, ymove, bitmap), &width, GL_void_return)
/* 1451 */ GL_PROC(void, gl, BlendBarrierNV, glBlendBarrierNV, BLENDBARRIERNV, (NOTHING), (), NULL, GL_void_return)
/* 1452 */ GL_PROC(void, gl, BlendColorxOES, glBlendColorxOES, BLENDCOLORXOES, (AND GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), &red, GL_void_return)
/* 1453 */ GL_PROC(void, gl, BlendEquationIndexedAMD, glBlendEquationIndexedAMD, BLENDEQUATIONINDEXEDAMD, (AND GLuint buf, GLenum mode), (buf, mode), &buf, GL_void_return)
/* 1454 */ GL_PROC(void, gl, BlendEquationSeparate, glBlendEquationSeparate, BLENDEQUATIONSEPARATE, (AND GLenum modeRGB, GLenum modeAlpha), (modeRGB, modeAlpha), &modeRGB, GL_void_return)
/* 1455 */ GL_PROC(void, gl, BlendEquationSeparateIndexedAMD, glBlendEquationSeparateIndexedAMD, BLENDEQUATIONSEPARATEINDEXEDAMD, (AND GLuint buf, GLenum modeRGB, GLenum modeAlpha), (buf, modeRGB, modeAlpha), &buf, GL_void_return)
/* 1456 */ GL_PROC(void, gl, BlendEquationSeparatei, glBlendEquationSeparatei, BLENDEQUATIONSEPARATEI, (AND GLuint buf, GLenum modeRGB, GLenum modeAlpha), (buf, modeRGB, modeAlpha), &buf, GL_void_return)
/* 1457 */ GL_PROC(void, gl, BlendEquationSeparateiARB, glBlendEquationSeparateiARB, BLENDEQUATIONSEPARATEIARB, (AND GLuint buf, GLenum modeRGB, GLenum modeAlpha), (buf, modeRGB, modeAlpha), &buf, GL_void_return)
/* 1458 */ GL_PROC(void, gl, BlendEquationi, glBlendEquationi, BLENDEQUATIONI, (AND GLuint buf, GLenum mode), (buf, mode), &buf, GL_void_return)
/* 1459 */ GL_PROC(void, gl, BlendEquationiARB, glBlendEquationiARB, BLENDEQUATIONIARB, (AND GLuint buf, GLenum mode), (buf, mode), &buf, GL_void_return)
/* 1460 */ GL_PROC(void, gl, BlendFuncIndexedAMD, glBlendFuncIndexedAMD, BLENDFUNCINDEXEDAMD, (AND GLuint buf, GLenum src, GLenum dst), (buf, src, dst), &buf, GL_void_return)
/* 1461 */ GL_PROC(void, gl, BlendFuncSeparateIndexedAMD, glBlendFuncSeparateIndexedAMD, BLENDFUNCSEPARATEINDEXEDAMD, (AND GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), (buf, srcRGB, dstRGB, srcAlpha, dstAlpha), &buf, GL_void_return)
/* 1462 */ GL_PROC(void, gl, BlendFuncSeparatei, glBlendFuncSeparatei, BLENDFUNCSEPARATEI, (AND GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), (buf, srcRGB, dstRGB, srcAlpha, dstAlpha), &buf, GL_void_return)
/* 1463 */ GL_PROC(void, gl, BlendFuncSeparateiARB, glBlendFuncSeparateiARB, BLENDFUNCSEPARATEIARB, (AND GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), (buf, srcRGB, dstRGB, srcAlpha, dstAlpha), &buf, GL_void_return)
/* 1464 */ GL_PROC(void, gl, BlendFunci, glBlendFunci, BLENDFUNCI, (AND GLuint buf, GLenum src, GLenum dst), (buf, src, dst), &buf, GL_void_return)
/* 1465 */ GL_PROC(void, gl, BlendFunciARB, glBlendFunciARB, BLENDFUNCIARB, (AND GLuint buf, GLenum src, GLenum dst), (buf, src, dst), &buf, GL_void_return)
/* 1466 */ GL_PROC(void, gl, BlendParameteriNV, glBlendParameteriNV, BLENDPARAMETERINV, (AND GLenum pname, GLint value), (pname, value), &pname, GL_void_return)
/* 1467 */ GL_PROC(void, gl, BlitFramebuffer, glBlitFramebuffer, BLITFRAMEBUFFER, (AND GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter), (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), &srcX0, GL_void_return)
/* 1468 */ GL_PROC(void, gl, BlitFramebufferEXT, glBlitFramebufferEXT, BLITFRAMEBUFFEREXT, (AND GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter), (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), &srcX0, GL_void_return)
/* 1469 */ GL_PROC(void, gl, BufferAddressRangeNV, glBufferAddressRangeNV, BUFFERADDRESSRANGENV, (AND GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length), (pname, index, address, length), &pname, GL_void_return)
/* 1470 */ GL_PROC(void, gl, BufferParameteriAPPLE, glBufferParameteriAPPLE, BUFFERPARAMETERIAPPLE, (AND GLenum target, GLenum pname, GLint param), (target, pname, param), &target, GL_void_return)
/* 1471 */ GL_PROC(void, gl, BufferStorage, glBufferStorage, BUFFERSTORAGE, (AND GLenum target, GLsizeiptr size, const void *data, GLbitfield flags), (target, size, data, flags), &target, GL_void_return)
/* 1472 */ GL_PROC(GLenum, gl, CheckFramebufferStatus, glCheckFramebufferStatus, CHECKFRAMEBUFFERSTATUS, (AND GLenum target), (target), &target, return (GLenum))
/* 1473 */ GL_PROC(GLenum, gl, CheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, CHECKFRAMEBUFFERSTATUSEXT, (AND GLenum target), (target), &target, return (GLenum))
/* 1474 */ GL_PROC(GLenum, gl, CheckNamedFramebufferStatusEXT, glCheckNamedFramebufferStatusEXT, CHECKNAMEDFRAMEBUFFERSTATUSEXT, (AND GLuint framebuffer, GLenum target), (framebuffer, target), &framebuffer, return (GLenum))
/* 1475 */ GL_PROC(void, gl, ClampColor, glClampColor, CLAMPCOLOR, (AND GLenum target, GLenum clamp), (target, clamp), &target, GL_void_return)
/* 1476 */ GL_PROC(void, gl, ClampColorARB, glClampColorARB, CLAMPCOLORARB, (AND GLenum target, GLenum clamp), (target, clamp), &target, GL_void_return)
/* 1477 */ GL_PROC(void, gl, ClearAccumxOES, glClearAccumxOES, CLEARACCUMXOES, (AND GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), &red, GL_void_return)
/* 1478 */ GL_PROC(void, gl, ClearBufferData, glClearBufferData, CLEARBUFFERDATA, (AND GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data), (target, internalformat, format, type, data), &target, GL_void_return)
/* 1479 */ GL_PROC(void, gl, ClearBufferSubData, glClearBufferSubData, CLEARBUFFERSUBDATA, (AND GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data), (target, internalformat, offset, size, format, type, data), &target, GL_void_return)
/* 1480 */ GL_PROC(void, gl, ClearBufferfi, glClearBufferfi, CLEARBUFFERFI, (AND GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil), (buffer, drawbuffer, depth, stencil), &buffer, GL_void_return)
/* 1481 */ GL_PROC(void, gl, ClearBufferfv, glClearBufferfv, CLEARBUFFERFV, (AND GLenum buffer, GLint drawbuffer, const GLfloat *value), (buffer, drawbuffer, value), &buffer, GL_void_return)
/* 1482 */ GL_PROC(void, gl, ClearBufferiv, glClearBufferiv, CLEARBUFFERIV, (AND GLenum buffer, GLint drawbuffer, const GLint *value), (buffer, drawbuffer, value), &buffer, GL_void_return)
/* 1483 */ GL_PROC(void, gl, ClearBufferuiv, glClearBufferuiv, CLEARBUFFERUIV, (AND GLenum buffer, GLint drawbuffer, const GLuint *value), (buffer, drawbuffer, value), &buffer, GL_void_return)
/* 1484 */ GL_PROC(void, gl, ClearColorIiEXT, glClearColorIiEXT, CLEARCOLORIIEXT, (AND GLint red, GLint green, GLint blue, GLint alpha), (red, green, blue, alpha), &red, GL_void_return)
/* 1485 */ GL_PROC(void, gl, ClearColorIuiEXT, glClearColorIuiEXT, CLEARCOLORIUIEXT, (AND GLuint red, GLuint green, GLuint blue, GLuint alpha), (red, green, blue, alpha), &red, GL_void_return)
/* 1486 */ GL_PROC(void, gl, ClearColorxOES, glClearColorxOES, CLEARCOLORXOES, (AND GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), &red, GL_void_return)
/* 1487 */ GL_PROC(void, gl, ClearDebugLogMESA, glClearDebugLogMESA, CLEARDEBUGLOGMESA, (AND GLhandleARB obj, GLenum logType, GLenum shaderType), (obj, logType, shaderType), &obj, GL_void_return)
/* 1488 */ GL_PROC(void, gl, ClearDepthdNV, glClearDepthdNV, CLEARDEPTHDNV, (AND GLdouble depth), (depth), &depth, GL_void_return)
/* 1489 */ GL_PROC(void, gl, ClearDepthf, glClearDepthf, CLEARDEPTHF, (AND GLfloat d), (d), &d, GL_void_return)
/* 1490 */ GL_PROC(void, gl, ClearDepthfOES, glClearDepthfOES, CLEARDEPTHFOES, (AND GLclampf depth), (depth), &depth, GL_void_return)
/* 1491 */ GL_PROC(void, gl, ClearDepthxOES, glClearDepthxOES, CLEARDEPTHXOES, (AND GLfixed depth), (depth), &depth, GL_void_return)
/* 1492 */ GL_PROC(void, gl, ClearNamedBufferDataEXT, glClearNamedBufferDataEXT, CLEARNAMEDBUFFERDATAEXT, (AND GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data), (buffer, internalformat, format, type, data), &buffer, GL_void_return)
/* 1493 */ GL_PROC(void, gl, ClearNamedBufferSubDataEXT, glClearNamedBufferSubDataEXT, CLEARNAMEDBUFFERSUBDATAEXT, (AND GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data), (buffer, internalformat, offset, size, format, type, data), &buffer, GL_void_return)
/* 1494 */ GL_PROC(void, gl, ClearTexImage, glClearTexImage, CLEARTEXIMAGE, (AND GLuint texture, GLint level, GLenum format, GLenum type, const void *data), (texture, level, format, type, data), &texture, GL_void_return)
/* 1495 */ GL_PROC(void, gl, ClearTexSubImage, glClearTexSubImage, CLEARTEXSUBIMAGE, (AND GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data), (texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data), &texture, GL_void_return)
/* 1496 */ GL_PROC(void, gl, ClientAttribDefaultEXT, glClientAttribDefaultEXT, CLIENTATTRIBDEFAULTEXT, (AND GLbitfield mask), (mask), &mask, GL_void_return)
/* 1497 */ GL_PROC(GLenum, gl, ClientWaitSync, glClientWaitSync, CLIENTWAITSYNC, (AND GLsync sync, GLbitfield flags, GLuint64 timeout), (sync, flags, timeout), &sync, return (GLenum))
/* 1498 */ GL_PROC(void, gl, ClipPlanefOES, glClipPlanefOES, CLIPPLANEFOES, (AND GLenum plane, const GLfloat *equation), (plane, equation), &plane, GL_void_return)
/* 1499 */ GL_PROC(void, gl, ClipPlanexOES, glClipPlanexOES, CLIPPLANEXOES, (AND GLenum plane, const GLfixed *equation), (plane, equation), &plane, GL_void_return)
/* 1500 */ GL_PROC(void, gl, Color3xOES, glColor3xOES, COLOR3XOES, (AND GLfixed red, GLfixed green, GLfixed blue), (red, green, blue), &red, GL_void_return)
/* 1501 */ GL_PROC(void, gl, Color3xvOES, glColor3xvOES, COLOR3XVOES, (AND const GLfixed *components), (components), &components, GL_void_return)
/* 1502 */ GL_PROC(void, gl, Color4xOES, glColor4xOES, COLOR4XOES, (AND GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), &red, GL_void_return)
/* 1503 */ GL_PROC(void, gl, Color4xvOES, glColor4xvOES, COLOR4XVOES, (AND const GLfixed *components), (components), &components, GL_void_return)
/* 1504 */ GL_PROC(void, gl, ColorFormatNV, glColorFormatNV, COLORFORMATNV, (AND GLint size, GLenum type, GLsizei stride), (size, type, stride), &size, GL_void_return)
/* 1505 */ GL_PROC(void, gl, ColorMaskIndexedEXT, glColorMaskIndexedEXT, COLORMASKINDEXEDEXT, (AND GLuint index, GLboolean32 r, GLboolean32 g, GLboolean32 b, GLboolean32 a), (index, r, g, b, a), &index, GL_void_return)
/* 1506 */ GL_PROC(void, gl, ColorMaski, glColorMaski, COLORMASKI, (AND GLuint index, GLboolean32 r, GLboolean32 g, GLboolean32 b, GLboolean32 a), (index, r, g, b, a), &index, GL_void_return)
/* 1507 */ GL_PROC(void, gl, ColorP3ui, glColorP3ui, COLORP3UI, (AND GLenum type, GLuint color), (type, color), &type, GL_void_return)
/* 1508 */ GL_PROC(void, gl, ColorP3uiv, glColorP3uiv, COLORP3UIV, (AND GLenum type, const GLuint *color), (type, color), &type, GL_void_return)
/* 1509 */ GL_PROC(void, gl, ColorP4ui, glColorP4ui, COLORP4UI, (AND GLenum type, GLuint color), (type, color), &type, GL_void_return)
/* 1510 */ GL_PROC(void, gl, ColorP4uiv, glColorP4uiv, COLORP4UIV, (AND GLenum type, const GLuint *color), (type, color), &type, GL_void_return)
/* 1511 */ GL_PROC(void, gl, CompileShader, glCompileShader, COMPILESHADER, (AND GLuint shader), (shader), &shader, GL_void_return)
/* 1512 */ GL_PROC(void, gl, CompileShaderIncludeARB, glCompileShaderIncludeARB, COMPILESHADERINCLUDEARB, (AND GLuint shader, GLsizei count, const GLchar *const *path, const GLint *length), (shader, count, path, length), &shader, GL_void_return)
/* 1513 */ GL_PROC(void, gl, CompressedMultiTexImage1DEXT, glCompressedMultiTexImage1DEXT, COMPRESSEDMULTITEXIMAGE1DEXT, (AND GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits), (texunit, target, level, internalformat, width, border, imageSize, bits), &texunit, GL_void_return)
/* 1514 */ GL_PROC(void, gl, CompressedMultiTexImage2DEXT, glCompressedMultiTexImage2DEXT, COMPRESSEDMULTITEXIMAGE2DEXT, (AND GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits), (texunit, target, level, internalformat, width, height, border, imageSize, bits), &texunit, GL_void_return)
/* 1515 */ GL_PROC(void, gl, CompressedMultiTexImage3DEXT, glCompressedMultiTexImage3DEXT, COMPRESSEDMULTITEXIMAGE3DEXT, (AND GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits), (texunit, target, level, internalformat, width, height, depth, border, imageSize, bits), &texunit, GL_void_return)
/* 1516 */ GL_PROC(void, gl, CompressedMultiTexSubImage1DEXT, glCompressedMultiTexSubImage1DEXT, COMPRESSEDMULTITEXSUBIMAGE1DEXT, (AND GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits), (texunit, target, level, xoffset, width, format, imageSize, bits), &texunit, GL_void_return)
/* 1517 */ GL_PROC(void, gl, CompressedMultiTexSubImage2DEXT, glCompressedMultiTexSubImage2DEXT, COMPRESSEDMULTITEXSUBIMAGE2DEXT, (AND GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits), (texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits), &texunit, GL_void_return)
/* 1518 */ GL_PROC(void, gl, CompressedMultiTexSubImage3DEXT, glCompressedMultiTexSubImage3DEXT, COMPRESSEDMULTITEXSUBIMAGE3DEXT, (AND GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits), (texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits), &texunit, GL_void_return)
/* 1519 */ GL_PROC(void, gl, CompressedTextureImage1DEXT, glCompressedTextureImage1DEXT, COMPRESSEDTEXTUREIMAGE1DEXT, (AND GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits), (texture, target, level, internalformat, width, border, imageSize, bits), &texture, GL_void_return)
/* 1520 */ GL_PROC(void, gl, CompressedTextureImage2DEXT, glCompressedTextureImage2DEXT, COMPRESSEDTEXTUREIMAGE2DEXT, (AND GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits), (texture, target, level, internalformat, width, height, border, imageSize, bits), &texture, GL_void_return)
/* 1521 */ GL_PROC(void, gl, CompressedTextureImage3DEXT, glCompressedTextureImage3DEXT, COMPRESSEDTEXTUREIMAGE3DEXT, (AND GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits), (texture, target, level, internalformat, width, height, depth, border, imageSize, bits), &texture, GL_void_return)
/* 1522 */ GL_PROC(void, gl, CompressedTextureSubImage1DEXT, glCompressedTextureSubImage1DEXT, COMPRESSEDTEXTURESUBIMAGE1DEXT, (AND GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits), (texture, target, level, xoffset, width, format, imageSize, bits), &texture, GL_void_return)
/* 1523 */ GL_PROC(void, gl, CompressedTextureSubImage2DEXT, glCompressedTextureSubImage2DEXT, COMPRESSEDTEXTURESUBIMAGE2DEXT, (AND GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits), (texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits), &texture, GL_void_return)
/* 1524 */ GL_PROC(void, gl, CompressedTextureSubImage3DEXT, glCompressedTextureSubImage3DEXT, COMPRESSEDTEXTURESUBIMAGE3DEXT, (AND GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits), (texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits), &texture, GL_void_return)
/* 1525 */ GL_PROC(void, gl, ConvolutionParameterxOES, glConvolutionParameterxOES, CONVOLUTIONPARAMETERXOES, (AND GLenum target, GLenum pname, GLfixed param), (target, pname, param), &target, GL_void_return)
/* 1526 */ GL_PROC(void, gl, ConvolutionParameterxvOES, glConvolutionParameterxvOES, CONVOLUTIONPARAMETERXVOES, (AND GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), &target, GL_void_return)
/* 1527 */ GL_PROC(void, gl, CopyBufferSubData, glCopyBufferSubData, COPYBUFFERSUBDATA, (AND GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size), (readTarget, writeTarget, readOffset, writeOffset, size), &readTarget, GL_void_return)
/* 1528 */ GL_PROC(void, gl, CopyImageSubData, glCopyImageSubData, COPYIMAGESUBDATA, (AND GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth), (srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth), &srcName, GL_void_return)
/* 1529 */ GL_PROC(void, gl, CopyImageSubDataNV, glCopyImageSubDataNV, COPYIMAGESUBDATANV, (AND GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth), (srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth), &srcName, GL_void_return)
/* 1530 */ GL_PROC(void, gl, CopyMultiTexImage1DEXT, glCopyMultiTexImage1DEXT, COPYMULTITEXIMAGE1DEXT, (AND GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border), (texunit, target, level, internalformat, x, y, width, border), &texunit, GL_void_return)
/* 1531 */ GL_PROC(void, gl, CopyMultiTexImage2DEXT, glCopyMultiTexImage2DEXT, COPYMULTITEXIMAGE2DEXT, (AND GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border), (texunit, target, level, internalformat, x, y, width, height, border), &texunit, GL_void_return)
/* 1532 */ GL_PROC(void, gl, CopyMultiTexSubImage1DEXT, glCopyMultiTexSubImage1DEXT, COPYMULTITEXSUBIMAGE1DEXT, (AND GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width), (texunit, target, level, xoffset, x, y, width), &texunit, GL_void_return)
/* 1533 */ GL_PROC(void, gl, CopyMultiTexSubImage2DEXT, glCopyMultiTexSubImage2DEXT, COPYMULTITEXSUBIMAGE2DEXT, (AND GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height), (texunit, target, level, xoffset, yoffset, x, y, width, height), &texunit, GL_void_return)
/* 1534 */ GL_PROC(void, gl, CopyMultiTexSubImage3DEXT, glCopyMultiTexSubImage3DEXT, COPYMULTITEXSUBIMAGE3DEXT, (AND GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height), (texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height), &texunit, GL_void_return)
/* 1535 */ GL_PROC(void, gl, CopyPathNV, glCopyPathNV, COPYPATHNV, (AND GLuint resultPath, GLuint srcPath), (resultPath, srcPath), &resultPath, GL_void_return)
/* 1536 */ GL_PROC(void, gl, CopyTextureImage1DEXT, glCopyTextureImage1DEXT, COPYTEXTUREIMAGE1DEXT, (AND GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border), (texture, target, level, internalformat, x, y, width, border), &texture, GL_void_return)
/* 1537 */ GL_PROC(void, gl, CopyTextureImage2DEXT, glCopyTextureImage2DEXT, COPYTEXTUREIMAGE2DEXT, (AND GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border), (texture, target, level, internalformat, x, y, width, height, border), &texture, GL_void_return)
/* 1538 */ GL_PROC(void, gl, CopyTextureSubImage1DEXT, glCopyTextureSubImage1DEXT, COPYTEXTURESUBIMAGE1DEXT, (AND GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width), (texture, target, level, xoffset, x, y, width), &texture, GL_void_return)
/* 1539 */ GL_PROC(void, gl, CopyTextureSubImage2DEXT, glCopyTextureSubImage2DEXT, COPYTEXTURESUBIMAGE2DEXT, (AND GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height), (texture, target, level, xoffset, yoffset, x, y, width, height), &texture, GL_void_return)
/* 1540 */ GL_PROC(void, gl, CopyTextureSubImage3DEXT, glCopyTextureSubImage3DEXT, COPYTEXTURESUBIMAGE3DEXT, (AND GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height), (texture, target, level, xoffset, yoffset, zoffset, x, y, width, height), &texture, GL_void_return)
/* 1541 */ GL_PROC(void, gl, CoverFillPathInstancedNV, glCoverFillPathInstancedNV, COVERFILLPATHINSTANCEDNV, (AND GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues), (numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues), &numPaths, GL_void_return)
/* 1542 */ GL_PROC(void, gl, CoverFillPathNV, glCoverFillPathNV, COVERFILLPATHNV, (AND GLuint path, GLenum coverMode), (path, coverMode), &path, GL_void_return)
/* 1543 */ GL_PROC(void, gl, CoverStrokePathInstancedNV, glCoverStrokePathInstancedNV, COVERSTROKEPATHINSTANCEDNV, (AND GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues), (numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues), &numPaths, GL_void_return)
/* 1544 */ GL_PROC(void, gl, CoverStrokePathNV, glCoverStrokePathNV, COVERSTROKEPATHNV, (AND GLuint path, GLenum coverMode), (path, coverMode), &path, GL_void_return)
/* 1545 */ GL_PROC(GLhandleARB, gl, CreateDebugObjectMESA, glCreateDebugObjectMESA, CREATEDEBUGOBJECTMESA, (NOTHING), (), NULL, return (GLhandleARB))
/* 1546 */ GL_PROC(void, gl, CreatePerfQueryINTEL, glCreatePerfQueryINTEL, CREATEPERFQUERYINTEL, (AND GLuint queryId, GLuint *queryHandle), (queryId, queryHandle), &queryId, GL_void_return)
/* 1547 */ GL_PROC(GLuint, gl, CreateProgram, glCreateProgram, CREATEPROGRAM, (NOTHING), (), NULL, return (GLuint))
/* 1548 */ GL_PROC(GLuint, gl, CreateShader, glCreateShader, CREATESHADER, (AND GLenum type), (type), &type, return (GLuint))
/* 1549 */ GL_PROC(GLuint, gl, CreateShaderProgramEXT, glCreateShaderProgramEXT, CREATESHADERPROGRAMEXT, (AND GLenum type, const GLchar *string), (type, string), &type, return (GLuint))
/* 1550 */ GL_PROC(GLuint, gl, CreateShaderProgramv, glCreateShaderProgramv, CREATESHADERPROGRAMV, (AND GLenum type, GLsizei count, const GLchar *const *strings), (type, count, strings), &type, return (GLuint))
/* 1551 */ GL_PROC(GLsync, gl, CreateSyncFromCLeventARB, glCreateSyncFromCLeventARB, CREATESYNCFROMCLEVENTARB, (AND struct _cl_context *context, struct _cl_event *event, GLbitfield flags), (context, event, flags), &context, return (GLsync))
/* 1552 */ GL_PROC(void, gl, DebugMessageCallback, glDebugMessageCallback, DEBUGMESSAGECALLBACK, (AND GLDEBUGPROC callback, const void *userParam), (callback, userParam), &callback, GL_void_return)
/* 1553 */ GL_PROC(void, gl, DebugMessageCallbackAMD, glDebugMessageCallbackAMD, DEBUGMESSAGECALLBACKAMD, (AND GLDEBUGPROCAMD callback, void *userParam), (callback, userParam), &callback, GL_void_return)
/* 1554 */ GL_PROC(void, gl, DebugMessageCallbackARB, glDebugMessageCallbackARB, DEBUGMESSAGECALLBACKARB, (AND GLDEBUGPROCARB callback, const void *userParam), (callback, userParam), &callback, GL_void_return)
/* 1555 */ GL_PROC(void, gl, DebugMessageControl, glDebugMessageControl, DEBUGMESSAGECONTROL, (AND GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean32 enabled), (source, type, severity, count, ids, enabled), &source, GL_void_return)
/* 1556 */ GL_PROC(void, gl, DebugMessageControlARB, glDebugMessageControlARB, DEBUGMESSAGECONTROLARB, (AND GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean32 enabled), (source, type, severity, count, ids, enabled), &source, GL_void_return)
/* 1557 */ GL_PROC(void, gl, DebugMessageEnableAMD, glDebugMessageEnableAMD, DEBUGMESSAGEENABLEAMD, (AND GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean32 enabled), (category, severity, count, ids, enabled), &category, GL_void_return)
/* 1558 */ GL_PROC(void, gl, DebugMessageInsert, glDebugMessageInsert, DEBUGMESSAGEINSERT, (AND GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf), (source, type, id, severity, length, buf), &source, GL_void_return)
/* 1559 */ GL_PROC(void, gl, DebugMessageInsertAMD, glDebugMessageInsertAMD, DEBUGMESSAGEINSERTAMD, (AND GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf), (category, severity, id, length, buf), &category, GL_void_return)
/* 1560 */ GL_PROC(void, gl, DebugMessageInsertARB, glDebugMessageInsertARB, DEBUGMESSAGEINSERTARB, (AND GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf), (source, type, id, severity, length, buf), &source, GL_void_return)
/* 1561 */ GL_PROC(void, gl, DeleteFramebuffers, glDeleteFramebuffers, DELETEFRAMEBUFFERS, (AND GLsizei n, const GLuint *framebuffers), (n, framebuffers), &n, GL_void_return)
/* 1562 */ GL_PROC(void, gl, DeleteFramebuffersEXT, glDeleteFramebuffersEXT, DELETEFRAMEBUFFERSEXT, (AND GLsizei n, const GLuint *framebuffers), (n, framebuffers), &n, GL_void_return)
/* 1563 */ GL_PROC(void, gl, DeleteNamedStringARB, glDeleteNamedStringARB, DELETENAMEDSTRINGARB, (AND GLint namelen, const GLchar *name), (namelen, name), &namelen, GL_void_return)
/* 1564 */ GL_PROC(void, gl, DeleteNamesAMD, glDeleteNamesAMD, DELETENAMESAMD, (AND GLenum identifier, GLuint num, const GLuint *names), (identifier, num, names), &identifier, GL_void_return)
/* 1565 */ GL_PROC(void, gl, DeleteObjectBufferATI, glDeleteObjectBufferATI, DELETEOBJECTBUFFERATI, (AND GLuint buffer), (buffer), &buffer, GL_void_return)
/* 1566 */ GL_PROC(void, gl, DeletePathsNV, glDeletePathsNV, DELETEPATHSNV, (AND GLuint path, GLsizei range), (path, range), &path, GL_void_return)
/* 1567 */ GL_PROC(void, gl, DeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, DELETEPERFMONITORSAMD, (AND GLsizei n, GLuint *monitors), (n, monitors), &n, GL_void_return)
/* 1568 */ GL_PROC(void, gl, DeletePerfQueryINTEL, glDeletePerfQueryINTEL, DELETEPERFQUERYINTEL, (AND GLuint queryHandle), (queryHandle), &queryHandle, GL_void_return)
/* 1569 */ GL_PROC(void, gl, DeleteProgram, glDeleteProgram, DELETEPROGRAM, (AND GLuint program), (program), &program, GL_void_return)
/* 1570 */ GL_PROC(void, gl, DeleteProgramPipelines, glDeleteProgramPipelines, DELETEPROGRAMPIPELINES, (AND GLsizei n, const GLuint *pipelines), (n, pipelines), &n, GL_void_return)
/* 1571 */ GL_PROC(void, gl, DeleteRenderbuffers, glDeleteRenderbuffers, DELETERENDERBUFFERS, (AND GLsizei n, const GLuint *renderbuffers), (n, renderbuffers), &n, GL_void_return)
/* 1572 */ GL_PROC(void, gl, DeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, DELETERENDERBUFFERSEXT, (AND GLsizei n, const GLuint *renderbuffers), (n, renderbuffers), &n, GL_void_return)
/* 1573 */ GL_PROC(void, gl, DeleteSamplers, glDeleteSamplers, DELETESAMPLERS, (AND GLsizei count, const GLuint *samplers), (count, samplers), &count, GL_void_return)
/* 1574 */ GL_PROC(void, gl, DeleteShader, glDeleteShader, DELETESHADER, (AND GLuint shader), (shader), &shader, GL_void_return)
/* 1575 */ GL_PROC(void, gl, DeleteSync, glDeleteSync, DELETESYNC, (AND GLsync sync), (sync), &sync, GL_void_return)
/* 1576 */ GL_PROC(void, gl, DeleteTransformFeedbacks, glDeleteTransformFeedbacks, DELETETRANSFORMFEEDBACKS, (AND GLsizei n, const GLuint *ids), (n, ids), &n, GL_void_return)
/* 1577 */ GL_PROC(void, gl, DeleteTransformFeedbacksNV, glDeleteTransformFeedbacksNV, DELETETRANSFORMFEEDBACKSNV, (AND GLsizei n, const GLuint *ids), (n, ids), &n, GL_void_return)
/* 1578 */ GL_PROC(void, gl, DeleteVertexArrays, glDeleteVertexArrays, DELETEVERTEXARRAYS, (AND GLsizei n, const GLuint *arrays), (n, arrays), &n, GL_void_return)
/* 1579 */ GL_PROC(void, gl, DepthBoundsdNV, glDepthBoundsdNV, DEPTHBOUNDSDNV, (AND GLdouble zmin, GLdouble zmax), (zmin, zmax), &zmin, GL_void_return)
/* 1580 */ GL_PROC(void, gl, DepthRangeArrayv, glDepthRangeArrayv, DEPTHRANGEARRAYV, (AND GLuint first, GLsizei count, const GLdouble *v), (first, count, v), &first, GL_void_return)
/* 1581 */ GL_PROC(void, gl, DepthRangeIndexed, glDepthRangeIndexed, DEPTHRANGEINDEXED, (AND GLuint index, GLdouble n, GLdouble f), (index, n, f), &index, GL_void_return)
/* 1582 */ GL_PROC(void, gl, DepthRangedNV, glDepthRangedNV, DEPTHRANGEDNV, (AND GLdouble zNear, GLdouble zFar), (zNear, zFar), &zNear, GL_void_return)
/* 1583 */ GL_PROC(void, gl, DepthRangef, glDepthRangef, DEPTHRANGEF, (AND GLfloat n, GLfloat f), (n, f), &n, GL_void_return)
/* 1584 */ GL_PROC(void, gl, DepthRangefOES, glDepthRangefOES, DEPTHRANGEFOES, (AND GLclampf n, GLclampf f), (n, f), &n, GL_void_return)
/* 1585 */ GL_PROC(void, gl, DepthRangexOES, glDepthRangexOES, DEPTHRANGEXOES, (AND GLfixed n, GLfixed f), (n, f), &n, GL_void_return)
/* 1586 */ GL_PROC(void, gl, DetachShader, glDetachShader, DETACHSHADER, (AND GLuint program, GLuint shader), (program, shader), &program, GL_void_return)
/* 1587 */ GL_PROC(void, gl, DisableClientStateIndexedEXT, glDisableClientStateIndexedEXT, DISABLECLIENTSTATEINDEXEDEXT, (AND GLenum array, GLuint index), (array, index), &array, GL_void_return)
/* 1588 */ GL_PROC(void, gl, DisableClientStateiEXT, glDisableClientStateiEXT, DISABLECLIENTSTATEIEXT, (AND GLenum array, GLuint index), (array, index), &array, GL_void_return)
/* 1589 */ GL_PROC(void, gl, DisableIndexedEXT, glDisableIndexedEXT, DISABLEINDEXEDEXT, (AND GLenum target, GLuint index), (target, index), &target, GL_void_return)
/* 1590 */ GL_PROC(void, gl, DisableVertexArrayAttribEXT, glDisableVertexArrayAttribEXT, DISABLEVERTEXARRAYATTRIBEXT, (AND GLuint vaobj, GLuint index), (vaobj, index), &vaobj, GL_void_return)
/* 1591 */ GL_PROC(void, gl, DisableVertexArrayEXT, glDisableVertexArrayEXT, DISABLEVERTEXARRAYEXT, (AND GLuint vaobj, GLenum array), (vaobj, array), &vaobj, GL_void_return)
/* 1592 */ GL_PROC(void, gl, DisableVertexAttribAPPLE, glDisableVertexAttribAPPLE, DISABLEVERTEXATTRIBAPPLE, (AND GLuint index, GLenum pname), (index, pname), &index, GL_void_return)
/* 1593 */ GL_PROC(void, gl, DisableVertexAttribArray, glDisableVertexAttribArray, DISABLEVERTEXATTRIBARRAY, (AND GLuint index), (index), &index, GL_void_return)
/* 1594 */ GL_PROC(void, gl, Disablei, glDisablei, DISABLEI, (AND GLenum target, GLuint index), (target, index), &target, GL_void_return)
/* 1595 */ GL_PROC(void, gl, DispatchCompute, glDispatchCompute, DISPATCHCOMPUTE, (AND GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z), (num_groups_x, num_groups_y, num_groups_z), &num_groups_x, GL_void_return)
/* 1596 */ GL_PROC(void, gl, DispatchComputeGroupSizeARB, glDispatchComputeGroupSizeARB, DISPATCHCOMPUTEGROUPSIZEARB, (AND GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z), (num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z), &num_groups_x, GL_void_return)
/* 1597 */ GL_PROC(void, gl, DispatchComputeIndirect, glDispatchComputeIndirect, DISPATCHCOMPUTEINDIRECT, (AND GLintptr indirect), (indirect), &indirect, GL_void_return)
/* 1598 */ GL_PROC(void, gl, DrawArraysIndirect, glDrawArraysIndirect, DRAWARRAYSINDIRECT, (AND GLenum mode, const void *indirect), (mode, indirect), &mode, GL_void_return)
/* 1599 */ GL_PROC(void, gl, DrawArraysInstanced, glDrawArraysInstanced, DRAWARRAYSINSTANCED, (AND GLenum mode, GLint first, GLsizei count, GLsizei instancecount), (mode, first, count, instancecount), &mode, GL_void_return)
/* 1600 */ GL_PROC(void, gl, DrawArraysInstancedARB, glDrawArraysInstancedARB, DRAWARRAYSINSTANCEDARB, (AND GLenum mode, GLint first, GLsizei count, GLsizei primcount), (mode, first, count, primcount), &mode, GL_void_return)
/* 1601 */ GL_PROC(void, gl, DrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, DRAWARRAYSINSTANCEDBASEINSTANCE, (AND GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance), (mode, first, count, instancecount, baseinstance), &mode, GL_void_return)
/* 1602 */ GL_PROC(void, gl, DrawArraysInstancedEXT, glDrawArraysInstancedEXT, DRAWARRAYSINSTANCEDEXT, (AND GLenum mode, GLint start, GLsizei count, GLsizei primcount), (mode, start, count, primcount), &mode, GL_void_return)
/* 1603 */ GL_PROC(void, gl, DrawBuffers, glDrawBuffers, DRAWBUFFERS, (AND GLsizei n, const GLenum *bufs), (n, bufs), &n, GL_void_return)
/* 1604 */ GL_PROC(void, gl, DrawElementsBaseVertex, glDrawElementsBaseVertex, DRAWELEMENTSBASEVERTEX, (AND GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex), (mode, count, type, indices, basevertex), &mode, GL_void_return)
/* 1605 */ GL_PROC(void, gl, DrawElementsIndirect, glDrawElementsIndirect, DRAWELEMENTSINDIRECT, (AND GLenum mode, GLenum type, const void *indirect), (mode, type, indirect), &mode, GL_void_return)
/* 1606 */ GL_PROC(void, gl, DrawElementsInstanced, glDrawElementsInstanced, DRAWELEMENTSINSTANCED, (AND GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount), (mode, count, type, indices, instancecount), &mode, GL_void_return)
/* 1607 */ GL_PROC(void, gl, DrawElementsInstancedARB, glDrawElementsInstancedARB, DRAWELEMENTSINSTANCEDARB, (AND GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount), (mode, count, type, indices, primcount), &mode, GL_void_return)
/* 1608 */ GL_PROC(void, gl, DrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, DRAWELEMENTSINSTANCEDBASEINSTANCE, (AND GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance), (mode, count, type, indices, instancecount, baseinstance), &mode, GL_void_return)
/* 1609 */ GL_PROC(void, gl, DrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, DRAWELEMENTSINSTANCEDBASEVERTEX, (AND GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex), (mode, count, type, indices, instancecount, basevertex), &mode, GL_void_return)
/* 1610 */ GL_PROC(void, gl, DrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, DRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE, (AND GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance), (mode, count, type, indices, instancecount, basevertex, baseinstance), &mode, GL_void_return)
/* 1611 */ GL_PROC(void, gl, DrawElementsInstancedEXT, glDrawElementsInstancedEXT, DRAWELEMENTSINSTANCEDEXT, (AND GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount), (mode, count, type, indices, primcount), &mode, GL_void_return)
/* 1612 */ GL_PROC(void, gl, DrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, DRAWRANGEELEMENTSBASEVERTEX, (AND GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex), (mode, start, end, count, type, indices, basevertex), &mode, GL_void_return)
/* 1613 */ GL_PROC(void, gl, DrawTextureNV, glDrawTextureNV, DRAWTEXTURENV, (AND GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1), (texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1), &texture, GL_void_return)
/* 1614 */ GL_PROC(void, gl, DrawTransformFeedback, glDrawTransformFeedback, DRAWTRANSFORMFEEDBACK, (AND GLenum mode, GLuint id), (mode, id), &mode, GL_void_return)
/* 1615 */ GL_PROC(void, gl, DrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, DRAWTRANSFORMFEEDBACKINSTANCED, (AND GLenum mode, GLuint id, GLsizei instancecount), (mode, id, instancecount), &mode, GL_void_return)
/* 1616 */ GL_PROC(void, gl, DrawTransformFeedbackNV, glDrawTransformFeedbackNV, DRAWTRANSFORMFEEDBACKNV, (AND GLenum mode, GLuint id), (mode, id), &mode, GL_void_return)
/* 1617 */ GL_PROC(void, gl, DrawTransformFeedbackStream, glDrawTransformFeedbackStream, DRAWTRANSFORMFEEDBACKSTREAM, (AND GLenum mode, GLuint id, GLuint stream), (mode, id, stream), &mode, GL_void_return)
/* 1618 */ GL_PROC(void, gl, DrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, DRAWTRANSFORMFEEDBACKSTREAMINSTANCED, (AND GLenum mode, GLuint id, GLuint stream, GLsizei instancecount), (mode, id, stream, instancecount), &mode, GL_void_return)
/* 1619 */ GL_PROC(void, gl, EdgeFlagFormatNV, glEdgeFlagFormatNV, EDGEFLAGFORMATNV, (AND GLsizei stride), (stride), &stride, GL_void_return)
/* 1620 */ GL_PROC(void, gl, EnableClientStateIndexedEXT, glEnableClientStateIndexedEXT, ENABLECLIENTSTATEINDEXEDEXT, (AND GLenum array, GLuint index), (array, index), &array, GL_void_return)
/* 1621 */ GL_PROC(void, gl, EnableClientStateiEXT, glEnableClientStateiEXT, ENABLECLIENTSTATEIEXT, (AND GLenum array, GLuint index), (array, index), &array, GL_void_return)
/* 1622 */ GL_PROC(void, gl, EnableIndexedEXT, glEnableIndexedEXT, ENABLEINDEXEDEXT, (AND GLenum target, GLuint index), (target, index), &target, GL_void_return)
/* 1623 */ GL_PROC(void, gl, EnableVertexArrayAttribEXT, glEnableVertexArrayAttribEXT, ENABLEVERTEXARRAYATTRIBEXT, (AND GLuint vaobj, GLuint index), (vaobj, index), &vaobj, GL_void_return)
/* 1624 */ GL_PROC(void, gl, EnableVertexArrayEXT, glEnableVertexArrayEXT, ENABLEVERTEXARRAYEXT, (AND GLuint vaobj, GLenum array), (vaobj, array), &vaobj, GL_void_return)
/* 1625 */ GL_PROC(void, gl, EnableVertexAttribAPPLE, glEnableVertexAttribAPPLE, ENABLEVERTEXATTRIBAPPLE, (AND GLuint index, GLenum pname), (index, pname), &index, GL_void_return)
/* 1626 */ GL_PROC(void, gl, EnableVertexAttribArray, glEnableVertexAttribArray, ENABLEVERTEXATTRIBARRAY, (AND GLuint index), (index), &index, GL_void_return)
/* 1627 */ GL_PROC(void, gl, Enablei, glEnablei, ENABLEI, (AND GLenum target, GLuint index), (target, index), &target, GL_void_return)
/* 1628 */ GL_PROC(void, gl, EndConditionalRender, glEndConditionalRender, ENDCONDITIONALRENDER, (NOTHING), (), NULL, GL_void_return)
/* 1629 */ GL_PROC(void, gl, EndConditionalRenderNV, glEndConditionalRenderNV, ENDCONDITIONALRENDERNV, (NOTHING), (), NULL, GL_void_return)
/* 1630 */ GL_PROC(void, gl, EndConditionalRenderNVX, glEndConditionalRenderNVX, ENDCONDITIONALRENDERNVX, (NOTHING), (), NULL, GL_void_return)
/* 1631 */ GL_PROC(void, gl, EndPerfMonitorAMD, glEndPerfMonitorAMD, ENDPERFMONITORAMD, (AND GLuint monitor), (monitor), &monitor, GL_void_return)
/* 1632 */ GL_PROC(void, gl, EndPerfQueryINTEL, glEndPerfQueryINTEL, ENDPERFQUERYINTEL, (AND GLuint queryHandle), (queryHandle), &queryHandle, GL_void_return)
/* 1633 */ GL_PROC(void, gl, EndQueryIndexed, glEndQueryIndexed, ENDQUERYINDEXED, (AND GLenum target, GLuint index), (target, index), &target, GL_void_return)
/* 1634 */ GL_PROC(void, gl, EndTransformFeedback, glEndTransformFeedback, ENDTRANSFORMFEEDBACK, (NOTHING), (), NULL, GL_void_return)
/* 1635 */ GL_PROC(void, gl, EndTransformFeedbackEXT, glEndTransformFeedbackEXT, ENDTRANSFORMFEEDBACKEXT, (NOTHING), (), NULL, GL_void_return)
/* 1636 */ GL_PROC(void, gl, EndTransformFeedbackNV, glEndTransformFeedbackNV, ENDTRANSFORMFEEDBACKNV, (NOTHING), (), NULL, GL_void_return)
/* 1637 */ GL_PROC(void, gl, EndVideoCaptureNV, glEndVideoCaptureNV, ENDVIDEOCAPTURENV, (AND GLuint video_capture_slot), (video_capture_slot), &video_capture_slot, GL_void_return)
/* 1638 */ GL_PROC(void, gl, EvalCoord1xOES, glEvalCoord1xOES, EVALCOORD1XOES, (AND GLfixed u), (u), &u, GL_void_return)
/* 1639 */ GL_PROC(void, gl, EvalCoord1xvOES, glEvalCoord1xvOES, EVALCOORD1XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 1640 */ GL_PROC(void, gl, EvalCoord2xOES, glEvalCoord2xOES, EVALCOORD2XOES, (AND GLfixed u, GLfixed v), (u, v), &u, GL_void_return)
/* 1641 */ GL_PROC(void, gl, EvalCoord2xvOES, glEvalCoord2xvOES, EVALCOORD2XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 1642 */ GL_PROC(void, gl, FeedbackBufferxOES, glFeedbackBufferxOES, FEEDBACKBUFFERXOES, (AND GLsizei n, GLenum type, const GLfixed *buffer), (n, type, buffer), &n, GL_void_return)
/* 1643 */ GL_PROC(GLsync, gl, FenceSync, glFenceSync, FENCESYNC, (AND GLenum condition, GLbitfield flags), (condition, flags), &condition, return (GLsync))
/* 1644 */ GL_PROC(void, gl, FinishRenderAPPLE, glFinishRenderAPPLE, FINISHRENDERAPPLE, (NOTHING), (), NULL, GL_void_return)
/* 1645 */ GL_PROC(void, gl, FlushMappedBufferRange, glFlushMappedBufferRange, FLUSHMAPPEDBUFFERRANGE, (AND GLenum target, GLintptr offset, GLsizeiptr length), (target, offset, length), &target, GL_void_return)
/* 1646 */ GL_PROC(void, gl, FlushMappedBufferRangeAPPLE, glFlushMappedBufferRangeAPPLE, FLUSHMAPPEDBUFFERRANGEAPPLE, (AND GLenum target, GLintptr offset, GLsizeiptr size), (target, offset, size), &target, GL_void_return)
/* 1647 */ GL_PROC(void, gl, FlushMappedNamedBufferRangeEXT, glFlushMappedNamedBufferRangeEXT, FLUSHMAPPEDNAMEDBUFFERRANGEEXT, (AND GLuint buffer, GLintptr offset, GLsizeiptr length), (buffer, offset, length), &buffer, GL_void_return)
/* 1648 */ GL_PROC(void, gl, FlushRenderAPPLE, glFlushRenderAPPLE, FLUSHRENDERAPPLE, (NOTHING), (), NULL, GL_void_return)
/* 1649 */ GL_PROC(void, gl, FlushStaticDataIBM, glFlushStaticDataIBM, FLUSHSTATICDATAIBM, (AND GLenum target), (target), &target, GL_void_return)
/* 1650 */ GL_PROC(void, gl, FogCoordFormatNV, glFogCoordFormatNV, FOGCOORDFORMATNV, (AND GLenum type, GLsizei stride), (type, stride), &type, GL_void_return)
/* 1651 */ GL_PROC(void, gl, FogxOES, glFogxOES, FOGXOES, (AND GLenum pname, GLfixed param), (pname, param), &pname, GL_void_return)
/* 1652 */ GL_PROC(void, gl, FogxvOES, glFogxvOES, FOGXVOES, (AND GLenum pname, const GLfixed *param), (pname, param), &pname, GL_void_return)
/* 1653 */ GL_PROC(void, gl, FrameTerminatorGREMEDY, glFrameTerminatorGREMEDY, FRAMETERMINATORGREMEDY, (NOTHING), (), NULL, GL_void_return)
/* 1654 */ GL_PROC(void, gl, FramebufferDrawBufferEXT, glFramebufferDrawBufferEXT, FRAMEBUFFERDRAWBUFFEREXT, (AND GLuint framebuffer, GLenum mode), (framebuffer, mode), &framebuffer, GL_void_return)
/* 1655 */ GL_PROC(void, gl, FramebufferDrawBuffersEXT, glFramebufferDrawBuffersEXT, FRAMEBUFFERDRAWBUFFERSEXT, (AND GLuint framebuffer, GLsizei n, const GLenum *bufs), (framebuffer, n, bufs), &framebuffer, GL_void_return)
/* 1656 */ GL_PROC(void, gl, FramebufferParameteri, glFramebufferParameteri, FRAMEBUFFERPARAMETERI, (AND GLenum target, GLenum pname, GLint param), (target, pname, param), &target, GL_void_return)
/* 1657 */ GL_PROC(void, gl, FramebufferReadBufferEXT, glFramebufferReadBufferEXT, FRAMEBUFFERREADBUFFEREXT, (AND GLuint framebuffer, GLenum mode), (framebuffer, mode), &framebuffer, GL_void_return)
/* 1658 */ GL_PROC(void, gl, FramebufferRenderbuffer, glFramebufferRenderbuffer, FRAMEBUFFERRENDERBUFFER, (AND GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), (target, attachment, renderbuffertarget, renderbuffer), &target, GL_void_return)
/* 1659 */ GL_PROC(void, gl, FramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, FRAMEBUFFERRENDERBUFFEREXT, (AND GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), (target, attachment, renderbuffertarget, renderbuffer), &target, GL_void_return)
/* 1660 */ GL_PROC(void, gl, FramebufferTexture, glFramebufferTexture, FRAMEBUFFERTEXTURE, (AND GLenum target, GLenum attachment, GLuint texture, GLint level), (target, attachment, texture, level), &target, GL_void_return)
/* 1661 */ GL_PROC(void, gl, FramebufferTexture1D, glFramebufferTexture1D, FRAMEBUFFERTEXTURE1D, (AND GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level), (target, attachment, textarget, texture, level), &target, GL_void_return)
/* 1662 */ GL_PROC(void, gl, FramebufferTexture1DEXT, glFramebufferTexture1DEXT, FRAMEBUFFERTEXTURE1DEXT, (AND GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level), (target, attachment, textarget, texture, level), &target, GL_void_return)
/* 1663 */ GL_PROC(void, gl, FramebufferTexture2D, glFramebufferTexture2D, FRAMEBUFFERTEXTURE2D, (AND GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level), (target, attachment, textarget, texture, level), &target, GL_void_return)
/* 1664 */ GL_PROC(void, gl, FramebufferTexture2DEXT, glFramebufferTexture2DEXT, FRAMEBUFFERTEXTURE2DEXT, (AND GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level), (target, attachment, textarget, texture, level), &target, GL_void_return)
/* 1665 */ GL_PROC(void, gl, FramebufferTexture3D, glFramebufferTexture3D, FRAMEBUFFERTEXTURE3D, (AND GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset), (target, attachment, textarget, texture, level, zoffset), &target, GL_void_return)
/* 1666 */ GL_PROC(void, gl, FramebufferTexture3DEXT, glFramebufferTexture3DEXT, FRAMEBUFFERTEXTURE3DEXT, (AND GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset), (target, attachment, textarget, texture, level, zoffset), &target, GL_void_return)
/* 1667 */ GL_PROC(void, gl, FramebufferTextureARB, glFramebufferTextureARB, FRAMEBUFFERTEXTUREARB, (AND GLenum target, GLenum attachment, GLuint texture, GLint level), (target, attachment, texture, level), &target, GL_void_return)
/* 1668 */ GL_PROC(void, gl, FramebufferTextureEXT, glFramebufferTextureEXT, FRAMEBUFFERTEXTUREEXT, (AND GLenum target, GLenum attachment, GLuint texture, GLint level), (target, attachment, texture, level), &target, GL_void_return)
/* 1669 */ GL_PROC(void, gl, FramebufferTextureFaceARB, glFramebufferTextureFaceARB, FRAMEBUFFERTEXTUREFACEARB, (AND GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face), (target, attachment, texture, level, face), &target, GL_void_return)
/* 1670 */ GL_PROC(void, gl, FramebufferTextureFaceEXT, glFramebufferTextureFaceEXT, FRAMEBUFFERTEXTUREFACEEXT, (AND GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face), (target, attachment, texture, level, face), &target, GL_void_return)
/* 1671 */ GL_PROC(void, gl, FramebufferTextureLayer, glFramebufferTextureLayer, FRAMEBUFFERTEXTURELAYER, (AND GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer), (target, attachment, texture, level, layer), &target, GL_void_return)
/* 1672 */ GL_PROC(void, gl, FramebufferTextureLayerARB, glFramebufferTextureLayerARB, FRAMEBUFFERTEXTURELAYERARB, (AND GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer), (target, attachment, texture, level, layer), &target, GL_void_return)
/* 1673 */ GL_PROC(void, gl, FramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, FRAMEBUFFERTEXTURELAYEREXT, (AND GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer), (target, attachment, texture, level, layer), &target, GL_void_return)
/* 1674 */ GL_PROC(void, gl, FrustumfOES, glFrustumfOES, FRUSTUMFOES, (AND GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f), (l, r, b, t, n, f), &l, GL_void_return)
/* 1675 */ GL_PROC(void, gl, FrustumxOES, glFrustumxOES, FRUSTUMXOES, (AND GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f), (l, r, b, t, n, f), &l, GL_void_return)
/* 1676 */ GL_PROC(void, gl, GenFramebuffers, glGenFramebuffers, GENFRAMEBUFFERS, (AND GLsizei n, GLuint *framebuffers), (n, framebuffers), &n, GL_void_return)
/* 1677 */ GL_PROC(void, gl, GenFramebuffersEXT, glGenFramebuffersEXT, GENFRAMEBUFFERSEXT, (AND GLsizei n, GLuint *framebuffers), (n, framebuffers), &n, GL_void_return)
/* 1678 */ GL_PROC(void, gl, GenNamesAMD, glGenNamesAMD, GENNAMESAMD, (AND GLenum identifier, GLuint num, GLuint *names), (identifier, num, names), &identifier, GL_void_return)
/* 1679 */ GL_PROC(GLuint, gl, GenPathsNV, glGenPathsNV, GENPATHSNV, (AND GLsizei range), (range), &range, return (GLuint))
/* 1680 */ GL_PROC(void, gl, GenPerfMonitorsAMD, glGenPerfMonitorsAMD, GENPERFMONITORSAMD, (AND GLsizei n, GLuint *monitors), (n, monitors), &n, GL_void_return)
/* 1681 */ GL_PROC(void, gl, GenProgramPipelines, glGenProgramPipelines, GENPROGRAMPIPELINES, (AND GLsizei n, GLuint *pipelines), (n, pipelines), &n, GL_void_return)
/* 1682 */ GL_PROC(void, gl, GenRenderbuffers, glGenRenderbuffers, GENRENDERBUFFERS, (AND GLsizei n, GLuint *renderbuffers), (n, renderbuffers), &n, GL_void_return)
/* 1683 */ GL_PROC(void, gl, GenRenderbuffersEXT, glGenRenderbuffersEXT, GENRENDERBUFFERSEXT, (AND GLsizei n, GLuint *renderbuffers), (n, renderbuffers), &n, GL_void_return)
/* 1684 */ GL_PROC(void, gl, GenSamplers, glGenSamplers, GENSAMPLERS, (AND GLsizei count, GLuint *samplers), (count, samplers), &count, GL_void_return)
/* 1685 */ GL_PROC(void, gl, GenTransformFeedbacks, glGenTransformFeedbacks, GENTRANSFORMFEEDBACKS, (AND GLsizei n, GLuint *ids), (n, ids), &n, GL_void_return)
/* 1686 */ GL_PROC(void, gl, GenTransformFeedbacksNV, glGenTransformFeedbacksNV, GENTRANSFORMFEEDBACKSNV, (AND GLsizei n, GLuint *ids), (n, ids), &n, GL_void_return)
/* 1687 */ GL_PROC(void, gl, GenVertexArrays, glGenVertexArrays, GENVERTEXARRAYS, (AND GLsizei n, GLuint *arrays), (n, arrays), &n, GL_void_return)
/* 1688 */ GL_PROC(void, gl, GenerateMipmap, glGenerateMipmap, GENERATEMIPMAP, (AND GLenum target), (target), &target, GL_void_return)
/* 1689 */ GL_PROC(void, gl, GenerateMipmapEXT, glGenerateMipmapEXT, GENERATEMIPMAPEXT, (AND GLenum target), (target), &target, GL_void_return)
/* 1690 */ GL_PROC(void, gl, GenerateMultiTexMipmapEXT, glGenerateMultiTexMipmapEXT, GENERATEMULTITEXMIPMAPEXT, (AND GLenum texunit, GLenum target), (texunit, target), &texunit, GL_void_return)
/* 1691 */ GL_PROC(void, gl, GenerateTextureMipmapEXT, glGenerateTextureMipmapEXT, GENERATETEXTUREMIPMAPEXT, (AND GLuint texture, GLenum target), (texture, target), &texture, GL_void_return)
/* 1692 */ GL_PROC(void, gl, GetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, GETACTIVEATOMICCOUNTERBUFFERIV, (AND GLuint program, GLuint bufferIndex, GLenum pname, GLint *params), (program, bufferIndex, pname, params), &program, GL_void_return)
/* 1693 */ GL_PROC(void, gl, GetActiveAttrib, glGetActiveAttrib, GETACTIVEATTRIB, (AND GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name), (program, index, bufSize, length, size, type, name), &program, GL_void_return)
/* 1694 */ GL_PROC(void, gl, GetActiveSubroutineName, glGetActiveSubroutineName, GETACTIVESUBROUTINENAME, (AND GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name), (program, shadertype, index, bufsize, length, name), &program, GL_void_return)
/* 1695 */ GL_PROC(void, gl, GetActiveSubroutineUniformName, glGetActiveSubroutineUniformName, GETACTIVESUBROUTINEUNIFORMNAME, (AND GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name), (program, shadertype, index, bufsize, length, name), &program, GL_void_return)
/* 1696 */ GL_PROC(void, gl, GetActiveSubroutineUniformiv, glGetActiveSubroutineUniformiv, GETACTIVESUBROUTINEUNIFORMIV, (AND GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values), (program, shadertype, index, pname, values), &program, GL_void_return)
/* 1697 */ GL_PROC(void, gl, GetActiveUniform, glGetActiveUniform, GETACTIVEUNIFORM, (AND GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name), (program, index, bufSize, length, size, type, name), &program, GL_void_return)
/* 1698 */ GL_PROC(GLuint, gl, GetActiveUniformBlockIndex, glGetActiveUniformBlockIndex, GETACTIVEUNIFORMBLOCKINDEX, (AND GLuint program, const GLchar *uniformBlockName), (program, uniformBlockName), &program, return (GLuint))
/* 1699 */ GL_PROC(void, gl, GetActiveUniformBlockName, glGetActiveUniformBlockName, GETACTIVEUNIFORMBLOCKNAME, (AND GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName), (program, uniformBlockIndex, bufSize, length, uniformBlockName), &program, GL_void_return)
/* 1700 */ GL_PROC(void, gl, GetActiveUniformBlockiv, glGetActiveUniformBlockiv, GETACTIVEUNIFORMBLOCKIV, (AND GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params), (program, uniformBlockIndex, pname, params), &program, GL_void_return)
/* 1701 */ GL_PROC(void, gl, GetActiveUniformName, glGetActiveUniformName, GETACTIVEUNIFORMNAME, (AND GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName), (program, uniformIndex, bufSize, length, uniformName), &program, GL_void_return)
/* 1702 */ GL_PROC(void, gl, GetActiveUniformsiv, glGetActiveUniformsiv, GETACTIVEUNIFORMSIV, (AND GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params), (program, uniformCount, uniformIndices, pname, params), &program, GL_void_return)
/* 1703 */ GL_PROC(void, gl, GetActiveVaryingNV, glGetActiveVaryingNV, GETACTIVEVARYINGNV, (AND GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name), (program, index, bufSize, length, size, type, name), &program, GL_void_return)
/* 1704 */ GL_PROC(void, gl, GetAttachedShaders, glGetAttachedShaders, GETATTACHEDSHADERS, (AND GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders), (program, maxCount, count, shaders), &program, GL_void_return)
/* 1705 */ GL_PROC(GLint, gl, GetAttribLocation, glGetAttribLocation, GETATTRIBLOCATION, (AND GLuint program, const GLchar *name), (program, name), &program, return (GLint))
/* 1706 */ GL_PROC(void, gl, GetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, GETBOOLEANINDEXEDVEXT, (AND GLenum target, GLuint index, GLboolean *data), (target, index, data), &target, GL_void_return)
/* 1707 */ GL_PROC(void, gl, GetBooleani_v, glGetBooleani_v, GETBOOLEANI_V, (AND GLenum target, GLuint index, GLboolean *data), (target, index, data), &target, GL_void_return)
/* 1708 */ GL_PROC(void, gl, GetBufferParameteri64v, glGetBufferParameteri64v, GETBUFFERPARAMETERI64V, (AND GLenum target, GLenum pname, GLint64 *params), (target, pname, params), &target, GL_void_return)
/* 1709 */ GL_PROC(void, gl, GetBufferParameterui64vNV, glGetBufferParameterui64vNV, GETBUFFERPARAMETERUI64VNV, (AND GLenum target, GLenum pname, GLuint64EXT *params), (target, pname, params), &target, GL_void_return)
/* 1710 */ GL_PROC(void, gl, GetClipPlanefOES, glGetClipPlanefOES, GETCLIPPLANEFOES, (AND GLenum plane, GLfloat *equation), (plane, equation), &plane, GL_void_return)
/* 1711 */ GL_PROC(void, gl, GetClipPlanexOES, glGetClipPlanexOES, GETCLIPPLANEXOES, (AND GLenum plane, GLfixed *equation), (plane, equation), &plane, GL_void_return)
/* 1712 */ GL_PROC(void, gl, GetCompressedMultiTexImageEXT, glGetCompressedMultiTexImageEXT, GETCOMPRESSEDMULTITEXIMAGEEXT, (AND GLenum texunit, GLenum target, GLint lod, void *img), (texunit, target, lod, img), &texunit, GL_void_return)
/* 1713 */ GL_PROC(void, gl, GetCompressedTextureImageEXT, glGetCompressedTextureImageEXT, GETCOMPRESSEDTEXTUREIMAGEEXT, (AND GLuint texture, GLenum target, GLint lod, void *img), (texture, target, lod, img), &texture, GL_void_return)
/* 1714 */ GL_PROC(void, gl, GetConvolutionParameterxvOES, glGetConvolutionParameterxvOES, GETCONVOLUTIONPARAMETERXVOES, (AND GLenum target, GLenum pname, GLfixed *params), (target, pname, params), &target, GL_void_return)
/* 1715 */ GL_PROC(GLsizei, gl, GetDebugLogLengthMESA, glGetDebugLogLengthMESA, GETDEBUGLOGLENGTHMESA, (AND GLhandleARB obj, GLenum logType, GLenum shaderType), (obj, logType, shaderType), &obj, return (GLsizei))
/* 1716 */ GL_PROC(void, gl, GetDebugLogMESA, glGetDebugLogMESA, GETDEBUGLOGMESA, (AND GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, GLsizei *length, GLcharARB *debugLog), (obj, logType, shaderType, maxLength, length, debugLog), &obj, GL_void_return)
/* 1717 */ GL_PROC(GLuint, gl, GetDebugMessageLog, glGetDebugMessageLog, GETDEBUGMESSAGELOG, (AND GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog), (count, bufSize, sources, types, ids, severities, lengths, messageLog), &count, return (GLuint))
/* 1718 */ GL_PROC(GLuint, gl, GetDebugMessageLogAMD, glGetDebugMessageLogAMD, GETDEBUGMESSAGELOGAMD, (AND GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message), (count, bufsize, categories, severities, ids, lengths, message), &count, return (GLuint))
/* 1719 */ GL_PROC(GLuint, gl, GetDebugMessageLogARB, glGetDebugMessageLogARB, GETDEBUGMESSAGELOGARB, (AND GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog), (count, bufSize, sources, types, ids, severities, lengths, messageLog), &count, return (GLuint))
/* 1720 */ GL_PROC(void, gl, GetDoubleIndexedvEXT, glGetDoubleIndexedvEXT, GETDOUBLEINDEXEDVEXT, (AND GLenum target, GLuint index, GLdouble *data), (target, index, data), &target, GL_void_return)
/* 1721 */ GL_PROC(void, gl, GetDoublei_v, glGetDoublei_v, GETDOUBLEI_V, (AND GLenum target, GLuint index, GLdouble *data), (target, index, data), &target, GL_void_return)
/* 1722 */ GL_PROC(void, gl, GetDoublei_vEXT, glGetDoublei_vEXT, GETDOUBLEI_VEXT, (AND GLenum pname, GLuint index, GLdouble *params), (pname, index, params), &pname, GL_void_return)
/* 1723 */ GL_PROC(void, gl, GetFirstPerfQueryIdINTEL, glGetFirstPerfQueryIdINTEL, GETFIRSTPERFQUERYIDINTEL, (AND GLuint *queryId), (queryId), &queryId, GL_void_return)
/* 1724 */ GL_PROC(void, gl, GetFixedvOES, glGetFixedvOES, GETFIXEDVOES, (AND GLenum pname, GLfixed *params), (pname, params), &pname, GL_void_return)
/* 1725 */ GL_PROC(void, gl, GetFloatIndexedvEXT, glGetFloatIndexedvEXT, GETFLOATINDEXEDVEXT, (AND GLenum target, GLuint index, GLfloat *data), (target, index, data), &target, GL_void_return)
/* 1726 */ GL_PROC(void, gl, GetFloati_v, glGetFloati_v, GETFLOATI_V, (AND GLenum target, GLuint index, GLfloat *data), (target, index, data), &target, GL_void_return)
/* 1727 */ GL_PROC(void, gl, GetFloati_vEXT, glGetFloati_vEXT, GETFLOATI_VEXT, (AND GLenum pname, GLuint index, GLfloat *params), (pname, index, params), &pname, GL_void_return)
/* 1728 */ GL_PROC(GLint, gl, GetFragDataIndex, glGetFragDataIndex, GETFRAGDATAINDEX, (AND GLuint program, const GLchar *name), (program, name), &program, return (GLint))
/* 1729 */ GL_PROC(GLint, gl, GetFragDataLocation, glGetFragDataLocation, GETFRAGDATALOCATION, (AND GLuint program, const GLchar *name), (program, name), &program, return (GLint))
/* 1730 */ GL_PROC(GLint, gl, GetFragDataLocationEXT, glGetFragDataLocationEXT, GETFRAGDATALOCATIONEXT, (AND GLuint program, const GLchar *name), (program, name), &program, return (GLint))
/* 1731 */ GL_PROC(void, gl, GetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, GETFRAMEBUFFERATTACHMENTPARAMETERIV, (AND GLenum target, GLenum attachment, GLenum pname, GLint *params), (target, attachment, pname, params), &target, GL_void_return)
/* 1732 */ GL_PROC(void, gl, GetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, GETFRAMEBUFFERATTACHMENTPARAMETERIVEXT, (AND GLenum target, GLenum attachment, GLenum pname, GLint *params), (target, attachment, pname, params), &target, GL_void_return)
/* 1733 */ GL_PROC(void, gl, GetFramebufferParameteriv, glGetFramebufferParameteriv, GETFRAMEBUFFERPARAMETERIV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/* 1734 */ GL_PROC(void, gl, GetFramebufferParameterivEXT, glGetFramebufferParameterivEXT, GETFRAMEBUFFERPARAMETERIVEXT, (AND GLuint framebuffer, GLenum pname, GLint *params), (framebuffer, pname, params), &framebuffer, GL_void_return)
/* 1735 */ GL_PROC(GLenum, gl, GetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, GETGRAPHICSRESETSTATUSARB, (NOTHING), (), NULL, return (GLenum))
/* 1736 */ GL_PROC(void, gl, GetHistogramParameterxvOES, glGetHistogramParameterxvOES, GETHISTOGRAMPARAMETERXVOES, (AND GLenum target, GLenum pname, GLfixed *params), (target, pname, params), &target, GL_void_return)
/* 1737 */ GL_PROC64(GLuint64, gl, GetImageHandleARB, glGetImageHandleARB, GETIMAGEHANDLEARB, (AND GLuint texture, GLint level, GLboolean32 layered, GLint layer, GLenum format), (texture, level, layered, layer, format), &texture, return (GLuint64))
/* 1738 */ GL_PROC64(GLuint64, gl, GetImageHandleNV, glGetImageHandleNV, GETIMAGEHANDLENV, (AND GLuint texture, GLint level, GLboolean32 layered, GLint layer, GLenum format), (texture, level, layered, layer, format), &texture, return (GLuint64))
/* 1739 */ GL_PROC(void, gl, GetInteger64i_v, glGetInteger64i_v, GETINTEGER64I_V, (AND GLenum target, GLuint index, GLint64 *data), (target, index, data), &target, GL_void_return)
/* 1740 */ GL_PROC(void, gl, GetInteger64v, glGetInteger64v, GETINTEGER64V, (AND GLenum pname, GLint64 *data), (pname, data), &pname, GL_void_return)
/* 1741 */ GL_PROC(void, gl, GetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, GETINTEGERINDEXEDVEXT, (AND GLenum target, GLuint index, GLint *data), (target, index, data), &target, GL_void_return)
/* 1742 */ GL_PROC(void, gl, GetIntegeri_v, glGetIntegeri_v, GETINTEGERI_V, (AND GLenum target, GLuint index, GLint *data), (target, index, data), &target, GL_void_return)
/* 1743 */ GL_PROC(void, gl, GetIntegerui64i_vNV, glGetIntegerui64i_vNV, GETINTEGERUI64I_VNV, (AND GLenum value, GLuint index, GLuint64EXT *result), (value, index, result), &value, GL_void_return)
/* 1744 */ GL_PROC(void, gl, GetIntegerui64vNV, glGetIntegerui64vNV, GETINTEGERUI64VNV, (AND GLenum value, GLuint64EXT *result), (value, result), &value, GL_void_return)
/* 1745 */ GL_PROC(void, gl, GetInternalformati64v, glGetInternalformati64v, GETINTERNALFORMATI64V, (AND GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params), (target, internalformat, pname, bufSize, params), &target, GL_void_return)
/* 1746 */ GL_PROC(void, gl, GetInternalformativ, glGetInternalformativ, GETINTERNALFORMATIV, (AND GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params), (target, internalformat, pname, bufSize, params), &target, GL_void_return)
/* 1747 */ GL_PROC(void, gl, GetLightxOES, glGetLightxOES, GETLIGHTXOES, (AND GLenum light, GLenum pname, GLfixed *params), (light, pname, params), &light, GL_void_return)
/* 1748 */ GL_PROC(void, gl, GetMapxvOES, glGetMapxvOES, GETMAPXVOES, (AND GLenum target, GLenum query, GLfixed *v), (target, query, v), &target, GL_void_return)
/* 1749 */ GL_PROC(void, gl, GetMaterialxOES, glGetMaterialxOES, GETMATERIALXOES, (AND GLenum face, GLenum pname, GLfixed param), (face, pname, param), &face, GL_void_return)
/* 1750 */ GL_PROC(void, gl, GetMultiTexEnvfvEXT, glGetMultiTexEnvfvEXT, GETMULTITEXENVFVEXT, (AND GLenum texunit, GLenum target, GLenum pname, GLfloat *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 1751 */ GL_PROC(void, gl, GetMultiTexEnvivEXT, glGetMultiTexEnvivEXT, GETMULTITEXENVIVEXT, (AND GLenum texunit, GLenum target, GLenum pname, GLint *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 1752 */ GL_PROC(void, gl, GetMultiTexGendvEXT, glGetMultiTexGendvEXT, GETMULTITEXGENDVEXT, (AND GLenum texunit, GLenum coord, GLenum pname, GLdouble *params), (texunit, coord, pname, params), &texunit, GL_void_return)
/* 1753 */ GL_PROC(void, gl, GetMultiTexGenfvEXT, glGetMultiTexGenfvEXT, GETMULTITEXGENFVEXT, (AND GLenum texunit, GLenum coord, GLenum pname, GLfloat *params), (texunit, coord, pname, params), &texunit, GL_void_return)
/* 1754 */ GL_PROC(void, gl, GetMultiTexGenivEXT, glGetMultiTexGenivEXT, GETMULTITEXGENIVEXT, (AND GLenum texunit, GLenum coord, GLenum pname, GLint *params), (texunit, coord, pname, params), &texunit, GL_void_return)
/* 1755 */ GL_PROC(void, gl, GetMultiTexImageEXT, glGetMultiTexImageEXT, GETMULTITEXIMAGEEXT, (AND GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels), (texunit, target, level, format, type, pixels), &texunit, GL_void_return)
/* 1756 */ GL_PROC(void, gl, GetMultiTexLevelParameterfvEXT, glGetMultiTexLevelParameterfvEXT, GETMULTITEXLEVELPARAMETERFVEXT, (AND GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params), (texunit, target, level, pname, params), &texunit, GL_void_return)
/* 1757 */ GL_PROC(void, gl, GetMultiTexLevelParameterivEXT, glGetMultiTexLevelParameterivEXT, GETMULTITEXLEVELPARAMETERIVEXT, (AND GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params), (texunit, target, level, pname, params), &texunit, GL_void_return)
/* 1758 */ GL_PROC(void, gl, GetMultiTexParameterIivEXT, glGetMultiTexParameterIivEXT, GETMULTITEXPARAMETERIIVEXT, (AND GLenum texunit, GLenum target, GLenum pname, GLint *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 1759 */ GL_PROC(void, gl, GetMultiTexParameterIuivEXT, glGetMultiTexParameterIuivEXT, GETMULTITEXPARAMETERIUIVEXT, (AND GLenum texunit, GLenum target, GLenum pname, GLuint *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 1760 */ GL_PROC(void, gl, GetMultiTexParameterfvEXT, glGetMultiTexParameterfvEXT, GETMULTITEXPARAMETERFVEXT, (AND GLenum texunit, GLenum target, GLenum pname, GLfloat *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 1761 */ GL_PROC(void, gl, GetMultiTexParameterivEXT, glGetMultiTexParameterivEXT, GETMULTITEXPARAMETERIVEXT, (AND GLenum texunit, GLenum target, GLenum pname, GLint *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 1762 */ GL_PROC(void, gl, GetMultisamplefv, glGetMultisamplefv, GETMULTISAMPLEFV, (AND GLenum pname, GLuint index, GLfloat *val), (pname, index, val), &pname, GL_void_return)
/* 1763 */ GL_PROC(void, gl, GetMultisamplefvNV, glGetMultisamplefvNV, GETMULTISAMPLEFVNV, (AND GLenum pname, GLuint index, GLfloat *val), (pname, index, val), &pname, GL_void_return)
/* 1764 */ GL_PROC(void, gl, GetNamedBufferParameterivEXT, glGetNamedBufferParameterivEXT, GETNAMEDBUFFERPARAMETERIVEXT, (AND GLuint buffer, GLenum pname, GLint *params), (buffer, pname, params), &buffer, GL_void_return)
/* 1765 */ GL_PROC(void, gl, GetNamedBufferParameterui64vNV, glGetNamedBufferParameterui64vNV, GETNAMEDBUFFERPARAMETERUI64VNV, (AND GLuint buffer, GLenum pname, GLuint64EXT *params), (buffer, pname, params), &buffer, GL_void_return)
/* 1766 */ GL_PROC(void, gl, GetNamedBufferPointervEXT, glGetNamedBufferPointervEXT, GETNAMEDBUFFERPOINTERVEXT, (AND GLuint buffer, GLenum pname, void * *params), (buffer, pname, params), &buffer, GL_void_return)
/* 1767 */ GL_PROC(void, gl, GetNamedBufferSubDataEXT, glGetNamedBufferSubDataEXT, GETNAMEDBUFFERSUBDATAEXT, (AND GLuint buffer, GLintptr offset, GLsizeiptr size, void *data), (buffer, offset, size, data), &buffer, GL_void_return)
/* 1768 */ GL_PROC(void, gl, GetNamedFramebufferAttachmentParameterivEXT, glGetNamedFramebufferAttachmentParameterivEXT, GETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT, (AND GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params), (framebuffer, attachment, pname, params), &framebuffer, GL_void_return)
/* 1769 */ GL_PROC(void, gl, GetNamedFramebufferParameterivEXT, glGetNamedFramebufferParameterivEXT, GETNAMEDFRAMEBUFFERPARAMETERIVEXT, (AND GLuint framebuffer, GLenum pname, GLint *params), (framebuffer, pname, params), &framebuffer, GL_void_return)
/* 1770 */ GL_PROC(void, gl, GetNamedProgramLocalParameterIivEXT, glGetNamedProgramLocalParameterIivEXT, GETNAMEDPROGRAMLOCALPARAMETERIIVEXT, (AND GLuint program, GLenum target, GLuint index, GLint *params), (program, target, index, params), &program, GL_void_return)
/* 1771 */ GL_PROC(void, gl, GetNamedProgramLocalParameterIuivEXT, glGetNamedProgramLocalParameterIuivEXT, GETNAMEDPROGRAMLOCALPARAMETERIUIVEXT, (AND GLuint program, GLenum target, GLuint index, GLuint *params), (program, target, index, params), &program, GL_void_return)
/* 1772 */ GL_PROC(void, gl, GetNamedProgramLocalParameterdvEXT, glGetNamedProgramLocalParameterdvEXT, GETNAMEDPROGRAMLOCALPARAMETERDVEXT, (AND GLuint program, GLenum target, GLuint index, GLdouble *params), (program, target, index, params), &program, GL_void_return)
/* 1773 */ GL_PROC(void, gl, GetNamedProgramLocalParameterfvEXT, glGetNamedProgramLocalParameterfvEXT, GETNAMEDPROGRAMLOCALPARAMETERFVEXT, (AND GLuint program, GLenum target, GLuint index, GLfloat *params), (program, target, index, params), &program, GL_void_return)
/* 1774 */ GL_PROC(void, gl, GetNamedProgramStringEXT, glGetNamedProgramStringEXT, GETNAMEDPROGRAMSTRINGEXT, (AND GLuint program, GLenum target, GLenum pname, void *string), (program, target, pname, string), &program, GL_void_return)
/* 1775 */ GL_PROC(void, gl, GetNamedProgramivEXT, glGetNamedProgramivEXT, GETNAMEDPROGRAMIVEXT, (AND GLuint program, GLenum target, GLenum pname, GLint *params), (program, target, pname, params), &program, GL_void_return)
/* 1776 */ GL_PROC(void, gl, GetNamedRenderbufferParameterivEXT, glGetNamedRenderbufferParameterivEXT, GETNAMEDRENDERBUFFERPARAMETERIVEXT, (AND GLuint renderbuffer, GLenum pname, GLint *params), (renderbuffer, pname, params), &renderbuffer, GL_void_return)
/* 1777 */ GL_PROC(void, gl, GetNamedStringARB, glGetNamedStringARB, GETNAMEDSTRINGARB, (AND GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string), (namelen, name, bufSize, stringlen, string), &namelen, GL_void_return)
/* 1778 */ GL_PROC(void, gl, GetNamedStringivARB, glGetNamedStringivARB, GETNAMEDSTRINGIVARB, (AND GLint namelen, const GLchar *name, GLenum pname, GLint *params), (namelen, name, pname, params), &namelen, GL_void_return)
/* 1779 */ GL_PROC(void, gl, GetNextPerfQueryIdINTEL, glGetNextPerfQueryIdINTEL, GETNEXTPERFQUERYIDINTEL, (AND GLuint queryId, GLuint *nextQueryId), (queryId, nextQueryId), &queryId, GL_void_return)
/* 1780 */ GL_PROC(void, gl, GetObjectLabel, glGetObjectLabel, GETOBJECTLABEL, (AND GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label), (identifier, name, bufSize, length, label), &identifier, GL_void_return)
/* 1781 */ GL_PROC(void, gl, GetObjectLabelEXT, glGetObjectLabelEXT, GETOBJECTLABELEXT, (AND GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label), (type, object, bufSize, length, label), &type, GL_void_return)
/* 1782 */ GL_PROC(void, gl, GetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, GETOBJECTPARAMETERIVAPPLE, (AND GLenum objectType, GLuint name, GLenum pname, GLint *params), (objectType, name, pname, params), &objectType, GL_void_return)
/* 1783 */ GL_PROC(void, gl, GetObjectPtrLabel, glGetObjectPtrLabel, GETOBJECTPTRLABEL, (AND const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label), (ptr, bufSize, length, label), &ptr, GL_void_return)
/* 1784 */ GL_PROC(void, gl, GetPathColorGenfvNV, glGetPathColorGenfvNV, GETPATHCOLORGENFVNV, (AND GLenum color, GLenum pname, GLfloat *value), (color, pname, value), &color, GL_void_return)
/* 1785 */ GL_PROC(void, gl, GetPathColorGenivNV, glGetPathColorGenivNV, GETPATHCOLORGENIVNV, (AND GLenum color, GLenum pname, GLint *value), (color, pname, value), &color, GL_void_return)
/* 1786 */ GL_PROC(void, gl, GetPathCommandsNV, glGetPathCommandsNV, GETPATHCOMMANDSNV, (AND GLuint path, GLubyte *commands), (path, commands), &path, GL_void_return)
/* 1787 */ GL_PROC(void, gl, GetPathCoordsNV, glGetPathCoordsNV, GETPATHCOORDSNV, (AND GLuint path, GLfloat *coords), (path, coords), &path, GL_void_return)
/* 1788 */ GL_PROC(void, gl, GetPathDashArrayNV, glGetPathDashArrayNV, GETPATHDASHARRAYNV, (AND GLuint path, GLfloat *dashArray), (path, dashArray), &path, GL_void_return)
/* 1789 */ GL_PROC(GLfloat, gl, GetPathLengthNV, glGetPathLengthNV, GETPATHLENGTHNV, (AND GLuint path, GLsizei startSegment, GLsizei numSegments), (path, startSegment, numSegments), &path, return (GLfloat))
/* 1790 */ GL_PROC(void, gl, GetPathMetricRangeNV, glGetPathMetricRangeNV, GETPATHMETRICRANGENV, (AND GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics), (metricQueryMask, firstPathName, numPaths, stride, metrics), &metricQueryMask, GL_void_return)
/* 1791 */ GL_PROC(void, gl, GetPathMetricsNV, glGetPathMetricsNV, GETPATHMETRICSNV, (AND GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics), (metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics), &metricQueryMask, GL_void_return)
/* 1792 */ GL_PROC(void, gl, GetPathParameterfvNV, glGetPathParameterfvNV, GETPATHPARAMETERFVNV, (AND GLuint path, GLenum pname, GLfloat *value), (path, pname, value), &path, GL_void_return)
/* 1793 */ GL_PROC(void, gl, GetPathParameterivNV, glGetPathParameterivNV, GETPATHPARAMETERIVNV, (AND GLuint path, GLenum pname, GLint *value), (path, pname, value), &path, GL_void_return)
/* 1794 */ GL_PROC(void, gl, GetPathSpacingNV, glGetPathSpacingNV, GETPATHSPACINGNV, (AND GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing), (pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing), &pathListMode, GL_void_return)
/* 1795 */ GL_PROC(void, gl, GetPathTexGenfvNV, glGetPathTexGenfvNV, GETPATHTEXGENFVNV, (AND GLenum texCoordSet, GLenum pname, GLfloat *value), (texCoordSet, pname, value), &texCoordSet, GL_void_return)
/* 1796 */ GL_PROC(void, gl, GetPathTexGenivNV, glGetPathTexGenivNV, GETPATHTEXGENIVNV, (AND GLenum texCoordSet, GLenum pname, GLint *value), (texCoordSet, pname, value), &texCoordSet, GL_void_return)
/* 1797 */ GL_PROC(void, gl, GetPerfCounterInfoINTEL, glGetPerfCounterInfoINTEL, GETPERFCOUNTERINFOINTEL, (AND GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue), (queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue), &queryId, GL_void_return)
/* 1798 */ GL_PROC(void, gl, GetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, GETPERFMONITORCOUNTERDATAAMD, (AND GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten), (monitor, pname, dataSize, data, bytesWritten), &monitor, GL_void_return)
/* 1799 */ GL_PROC(void, gl, GetPerfMonitorCounterInfoAMD, glGetPerfMonitorCounterInfoAMD, GETPERFMONITORCOUNTERINFOAMD, (AND GLuint group, GLuint counter, GLenum pname, void *data), (group, counter, pname, data), &group, GL_void_return)
/* 1800 */ GL_PROC(void, gl, GetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, GETPERFMONITORCOUNTERSTRINGAMD, (AND GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString), (group, counter, bufSize, length, counterString), &group, GL_void_return)
/* 1801 */ GL_PROC(void, gl, GetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, GETPERFMONITORCOUNTERSAMD, (AND GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters), (group, numCounters, maxActiveCounters, counterSize, counters), &group, GL_void_return)
/* 1802 */ GL_PROC(void, gl, GetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, GETPERFMONITORGROUPSTRINGAMD, (AND GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString), (group, bufSize, length, groupString), &group, GL_void_return)
/* 1803 */ GL_PROC(void, gl, GetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, GETPERFMONITORGROUPSAMD, (AND GLint *numGroups, GLsizei groupsSize, GLuint *groups), (numGroups, groupsSize, groups), &numGroups, GL_void_return)
/* 1804 */ GL_PROC(void, gl, GetPerfQueryDataINTEL, glGetPerfQueryDataINTEL, GETPERFQUERYDATAINTEL, (AND GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten), (queryHandle, flags, dataSize, data, bytesWritten), &queryHandle, GL_void_return)
/* 1805 */ GL_PROC(void, gl, GetPerfQueryIdByNameINTEL, glGetPerfQueryIdByNameINTEL, GETPERFQUERYIDBYNAMEINTEL, (AND GLchar *queryName, GLuint *queryId), (queryName, queryId), &queryName, GL_void_return)
/* 1806 */ GL_PROC(void, gl, GetPerfQueryInfoINTEL, glGetPerfQueryInfoINTEL, GETPERFQUERYINFOINTEL, (AND GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask), (queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask), &queryId, GL_void_return)
/* 1807 */ GL_PROC(void, gl, GetPixelMapxv, glGetPixelMapxv, GETPIXELMAPXV, (AND GLenum map, GLint size, GLfixed *values), (map, size, values), &map, GL_void_return)
/* 1808 */ GL_PROC(void, gl, GetPixelTransformParameterfvEXT, glGetPixelTransformParameterfvEXT, GETPIXELTRANSFORMPARAMETERFVEXT, (AND GLenum target, GLenum pname, GLfloat *params), (target, pname, params), &target, GL_void_return)
/* 1809 */ GL_PROC(void, gl, GetPixelTransformParameterivEXT, glGetPixelTransformParameterivEXT, GETPIXELTRANSFORMPARAMETERIVEXT, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/* 1810 */ GL_PROC(void, gl, GetPointerIndexedvEXT, glGetPointerIndexedvEXT, GETPOINTERINDEXEDVEXT, (AND GLenum target, GLuint index, void * *data), (target, index, data), &target, GL_void_return)
/* 1811 */ GL_PROC(void, gl, GetPointeri_vEXT, glGetPointeri_vEXT, GETPOINTERI_VEXT, (AND GLenum pname, GLuint index, void * *params), (pname, index, params), &pname, GL_void_return)
/* 1812 */ GL_PROC(void, gl, GetProgramBinary, glGetProgramBinary, GETPROGRAMBINARY, (AND GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary), (program, bufSize, length, binaryFormat, binary), &program, GL_void_return)
/* 1813 */ GL_PROC(void, gl, GetProgramEnvParameterIivNV, glGetProgramEnvParameterIivNV, GETPROGRAMENVPARAMETERIIVNV, (AND GLenum target, GLuint index, GLint *params), (target, index, params), &target, GL_void_return)
/* 1814 */ GL_PROC(void, gl, GetProgramEnvParameterIuivNV, glGetProgramEnvParameterIuivNV, GETPROGRAMENVPARAMETERIUIVNV, (AND GLenum target, GLuint index, GLuint *params), (target, index, params), &target, GL_void_return)
/* 1815 */ GL_PROC(void, gl, GetProgramInfoLog, glGetProgramInfoLog, GETPROGRAMINFOLOG, (AND GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog), (program, bufSize, length, infoLog), &program, GL_void_return)
/* 1816 */ GL_PROC(void, gl, GetProgramInterfaceiv, glGetProgramInterfaceiv, GETPROGRAMINTERFACEIV, (AND GLuint program, GLenum programInterface, GLenum pname, GLint *params), (program, programInterface, pname, params), &program, GL_void_return)
/* 1817 */ GL_PROC(void, gl, GetProgramLocalParameterIivNV, glGetProgramLocalParameterIivNV, GETPROGRAMLOCALPARAMETERIIVNV, (AND GLenum target, GLuint index, GLint *params), (target, index, params), &target, GL_void_return)
/* 1818 */ GL_PROC(void, gl, GetProgramLocalParameterIuivNV, glGetProgramLocalParameterIuivNV, GETPROGRAMLOCALPARAMETERIUIVNV, (AND GLenum target, GLuint index, GLuint *params), (target, index, params), &target, GL_void_return)
/* 1819 */ GL_PROC(void, gl, GetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, GETPROGRAMPIPELINEINFOLOG, (AND GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog), (pipeline, bufSize, length, infoLog), &pipeline, GL_void_return)
/* 1820 */ GL_PROC(void, gl, GetProgramPipelineiv, glGetProgramPipelineiv, GETPROGRAMPIPELINEIV, (AND GLuint pipeline, GLenum pname, GLint *params), (pipeline, pname, params), &pipeline, GL_void_return)
/* 1821 */ GL_PROC(void, gl, GetProgramRegisterfvMESA, glGetProgramRegisterfvMESA, GETPROGRAMREGISTERFVMESA, (AND GLenum target, GLsizei len, const GLubyte *name, GLfloat *v), (target, len, name, v), &target, GL_void_return)
/* 1822 */ GL_PROC(GLuint, gl, GetProgramResourceIndex, glGetProgramResourceIndex, GETPROGRAMRESOURCEINDEX, (AND GLuint program, GLenum programInterface, const GLchar *name), (program, programInterface, name), &program, return (GLuint))
/* 1823 */ GL_PROC(GLint, gl, GetProgramResourceLocation, glGetProgramResourceLocation, GETPROGRAMRESOURCELOCATION, (AND GLuint program, GLenum programInterface, const GLchar *name), (program, programInterface, name), &program, return (GLint))
/* 1824 */ GL_PROC(GLint, gl, GetProgramResourceLocationIndex, glGetProgramResourceLocationIndex, GETPROGRAMRESOURCELOCATIONINDEX, (AND GLuint program, GLenum programInterface, const GLchar *name), (program, programInterface, name), &program, return (GLint))
/* 1825 */ GL_PROC(void, gl, GetProgramResourceName, glGetProgramResourceName, GETPROGRAMRESOURCENAME, (AND GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name), (program, programInterface, index, bufSize, length, name), &program, GL_void_return)
/* 1826 */ GL_PROC(void, gl, GetProgramResourceiv, glGetProgramResourceiv, GETPROGRAMRESOURCEIV, (AND GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params), (program, programInterface, index, propCount, props, bufSize, length, params), &program, GL_void_return)
/* 1827 */ GL_PROC(void, gl, GetProgramStageiv, glGetProgramStageiv, GETPROGRAMSTAGEIV, (AND GLuint program, GLenum shadertype, GLenum pname, GLint *values), (program, shadertype, pname, values), &program, GL_void_return)
/* 1828 */ GL_PROC(void, gl, GetProgramSubroutineParameteruivNV, glGetProgramSubroutineParameteruivNV, GETPROGRAMSUBROUTINEPARAMETERUIVNV, (AND GLenum target, GLuint index, GLuint *param), (target, index, param), &target, GL_void_return)
/* 1829 */ GL_PROC(void, gl, GetProgramiv, glGetProgramiv, GETPROGRAMIV, (AND GLuint program, GLenum pname, GLint *params), (program, pname, params), &program, GL_void_return)
/* 1830 */ GL_PROC(void, gl, GetQueryIndexediv, glGetQueryIndexediv, GETQUERYINDEXEDIV, (AND GLenum target, GLuint index, GLenum pname, GLint *params), (target, index, pname, params), &target, GL_void_return)
/* 1831 */ GL_PROC(void, gl, GetQueryObjecti64v, glGetQueryObjecti64v, GETQUERYOBJECTI64V, (AND GLuint id, GLenum pname, GLint64 *params), (id, pname, params), &id, GL_void_return)
/* 1832 */ GL_PROC(void, gl, GetQueryObjecti64vEXT, glGetQueryObjecti64vEXT, GETQUERYOBJECTI64VEXT, (AND GLuint id, GLenum pname, GLint64 *params), (id, pname, params), &id, GL_void_return)
/* 1833 */ GL_PROC(void, gl, GetQueryObjectui64v, glGetQueryObjectui64v, GETQUERYOBJECTUI64V, (AND GLuint id, GLenum pname, GLuint64 *params), (id, pname, params), &id, GL_void_return)
/* 1834 */ GL_PROC(void, gl, GetQueryObjectui64vEXT, glGetQueryObjectui64vEXT, GETQUERYOBJECTUI64VEXT, (AND GLuint id, GLenum pname, GLuint64 *params), (id, pname, params), &id, GL_void_return)
/* 1835 */ GL_PROC(void, gl, GetRenderbufferParameteriv, glGetRenderbufferParameteriv, GETRENDERBUFFERPARAMETERIV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/* 1836 */ GL_PROC(void, gl, GetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, GETRENDERBUFFERPARAMETERIVEXT, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/* 1837 */ GL_PROC(void, gl, GetSamplerParameterIiv, glGetSamplerParameterIiv, GETSAMPLERPARAMETERIIV, (AND GLuint sampler, GLenum pname, GLint *params), (sampler, pname, params), &sampler, GL_void_return)
/* 1838 */ GL_PROC(void, gl, GetSamplerParameterIuiv, glGetSamplerParameterIuiv, GETSAMPLERPARAMETERIUIV, (AND GLuint sampler, GLenum pname, GLuint *params), (sampler, pname, params), &sampler, GL_void_return)
/* 1839 */ GL_PROC(void, gl, GetSamplerParameterfv, glGetSamplerParameterfv, GETSAMPLERPARAMETERFV, (AND GLuint sampler, GLenum pname, GLfloat *params), (sampler, pname, params), &sampler, GL_void_return)
/* 1840 */ GL_PROC(void, gl, GetSamplerParameteriv, glGetSamplerParameteriv, GETSAMPLERPARAMETERIV, (AND GLuint sampler, GLenum pname, GLint *params), (sampler, pname, params), &sampler, GL_void_return)
/* 1841 */ GL_PROC(void, gl, GetShaderInfoLog, glGetShaderInfoLog, GETSHADERINFOLOG, (AND GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog), (shader, bufSize, length, infoLog), &shader, GL_void_return)
/* 1842 */ GL_PROC(void, gl, GetShaderPrecisionFormat, glGetShaderPrecisionFormat, GETSHADERPRECISIONFORMAT, (AND GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision), (shadertype, precisiontype, range, precision), &shadertype, GL_void_return)
/* 1843 */ GL_PROC(void, gl, GetShaderSource, glGetShaderSource, GETSHADERSOURCE, (AND GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source), (shader, bufSize, length, source), &shader, GL_void_return)
/* 1844 */ GL_PROC(void, gl, GetShaderiv, glGetShaderiv, GETSHADERIV, (AND GLuint shader, GLenum pname, GLint *params), (shader, pname, params), &shader, GL_void_return)
/* 1845 */ LENGL_PROC(GLuint, LenGl, GetStringi, LenGlGetStringi, GETSTRINGI, (AND OSMesaContext ctx, GLenum name, GLuint index), (ctx, name, index), &ctx, return (GLuint))
/* 1846 */ PUTGL_PROC(void, PutGl, GetStringi, PutGlGetStringi, GETSTRINGI, (AND OSMesaContext ctx, GLenum name, GLuint index, GLubyte *buffer), (ctx, name, index, buffer), &ctx, GL_void_return)
/* 1847 */ GL_PROC(GLuint, gl, GetSubroutineIndex, glGetSubroutineIndex, GETSUBROUTINEINDEX, (AND GLuint program, GLenum shadertype, const GLchar *name), (program, shadertype, name), &program, return (GLuint))
/* 1848 */ GL_PROC(GLint, gl, GetSubroutineUniformLocation, glGetSubroutineUniformLocation, GETSUBROUTINEUNIFORMLOCATION, (AND GLuint program, GLenum shadertype, const GLchar *name), (program, shadertype, name), &program, return (GLint))
/* 1849 */ GL_PROC(void, gl, GetSynciv, glGetSynciv, GETSYNCIV, (AND GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values), (sync, pname, bufSize, length, values), &sync, GL_void_return)
/* 1850 */ GL_PROC(void, gl, GetTexEnvxvOES, glGetTexEnvxvOES, GETTEXENVXVOES, (AND GLenum target, GLenum pname, GLfixed *params), (target, pname, params), &target, GL_void_return)
/* 1851 */ GL_PROC(void, gl, GetTexGenxvOES, glGetTexGenxvOES, GETTEXGENXVOES, (AND GLenum coord, GLenum pname, GLfixed *params), (coord, pname, params), &coord, GL_void_return)
/* 1852 */ GL_PROC(void, gl, GetTexLevelParameterxvOES, glGetTexLevelParameterxvOES, GETTEXLEVELPARAMETERXVOES, (AND GLenum target, GLint level, GLenum pname, GLfixed *params), (target, level, pname, params), &target, GL_void_return)
/* 1853 */ GL_PROC(void, gl, GetTexParameterIiv, glGetTexParameterIiv, GETTEXPARAMETERIIV, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/* 1854 */ GL_PROC(void, gl, GetTexParameterIivEXT, glGetTexParameterIivEXT, GETTEXPARAMETERIIVEXT, (AND GLenum target, GLenum pname, GLint *params), (target, pname, params), &target, GL_void_return)
/* 1855 */ GL_PROC(void, gl, GetTexParameterIuiv, glGetTexParameterIuiv, GETTEXPARAMETERIUIV, (AND GLenum target, GLenum pname, GLuint *params), (target, pname, params), &target, GL_void_return)
/* 1856 */ GL_PROC(void, gl, GetTexParameterIuivEXT, glGetTexParameterIuivEXT, GETTEXPARAMETERIUIVEXT, (AND GLenum target, GLenum pname, GLuint *params), (target, pname, params), &target, GL_void_return)
/* 1857 */ GL_PROC(void, gl, GetTexParameterPointervAPPLE, glGetTexParameterPointervAPPLE, GETTEXPARAMETERPOINTERVAPPLE, (AND GLenum target, GLenum pname, void * *params), (target, pname, params), &target, GL_void_return)
/* 1858 */ GL_PROC(void, gl, GetTexParameterxvOES, glGetTexParameterxvOES, GETTEXPARAMETERXVOES, (AND GLenum target, GLenum pname, GLfixed *params), (target, pname, params), &target, GL_void_return)
/* 1859 */ GL_PROC64(GLuint64, gl, GetTextureHandleARB, glGetTextureHandleARB, GETTEXTUREHANDLEARB, (AND GLuint texture), (texture), &texture, return (GLuint64))
/* 1860 */ GL_PROC64(GLuint64, gl, GetTextureHandleNV, glGetTextureHandleNV, GETTEXTUREHANDLENV, (AND GLuint texture), (texture), &texture, return (GLuint64))
/* 1861 */ GL_PROC(void, gl, GetTextureImageEXT, glGetTextureImageEXT, GETTEXTUREIMAGEEXT, (AND GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels), (texture, target, level, format, type, pixels), &texture, GL_void_return)
/* 1862 */ GL_PROC(void, gl, GetTextureLevelParameterfvEXT, glGetTextureLevelParameterfvEXT, GETTEXTURELEVELPARAMETERFVEXT, (AND GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params), (texture, target, level, pname, params), &texture, GL_void_return)
/* 1863 */ GL_PROC(void, gl, GetTextureLevelParameterivEXT, glGetTextureLevelParameterivEXT, GETTEXTURELEVELPARAMETERIVEXT, (AND GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params), (texture, target, level, pname, params), &texture, GL_void_return)
/* 1864 */ GL_PROC(void, gl, GetTextureParameterIivEXT, glGetTextureParameterIivEXT, GETTEXTUREPARAMETERIIVEXT, (AND GLuint texture, GLenum target, GLenum pname, GLint *params), (texture, target, pname, params), &texture, GL_void_return)
/* 1865 */ GL_PROC(void, gl, GetTextureParameterIuivEXT, glGetTextureParameterIuivEXT, GETTEXTUREPARAMETERIUIVEXT, (AND GLuint texture, GLenum target, GLenum pname, GLuint *params), (texture, target, pname, params), &texture, GL_void_return)
/* 1866 */ GL_PROC(void, gl, GetTextureParameterfvEXT, glGetTextureParameterfvEXT, GETTEXTUREPARAMETERFVEXT, (AND GLuint texture, GLenum target, GLenum pname, GLfloat *params), (texture, target, pname, params), &texture, GL_void_return)
/* 1867 */ GL_PROC(void, gl, GetTextureParameterivEXT, glGetTextureParameterivEXT, GETTEXTUREPARAMETERIVEXT, (AND GLuint texture, GLenum target, GLenum pname, GLint *params), (texture, target, pname, params), &texture, GL_void_return)
/* 1868 */ GL_PROC64(GLuint64, gl, GetTextureSamplerHandleARB, glGetTextureSamplerHandleARB, GETTEXTURESAMPLERHANDLEARB, (AND GLuint texture, GLuint sampler), (texture, sampler), &texture, return (GLuint64))
/* 1869 */ GL_PROC64(GLuint64, gl, GetTextureSamplerHandleNV, glGetTextureSamplerHandleNV, GETTEXTURESAMPLERHANDLENV, (AND GLuint texture, GLuint sampler), (texture, sampler), &texture, return (GLuint64))
/* 1870 */ GL_PROC(void, gl, GetTransformFeedbackVarying, glGetTransformFeedbackVarying, GETTRANSFORMFEEDBACKVARYING, (AND GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name), (program, index, bufSize, length, size, type, name), &program, GL_void_return)
/* 1871 */ GL_PROC(void, gl, GetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, GETTRANSFORMFEEDBACKVARYINGEXT, (AND GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name), (program, index, bufSize, length, size, type, name), &program, GL_void_return)
/* 1872 */ GL_PROC(void, gl, GetTransformFeedbackVaryingNV, glGetTransformFeedbackVaryingNV, GETTRANSFORMFEEDBACKVARYINGNV, (AND GLuint program, GLuint index, GLint *location), (program, index, location), &program, GL_void_return)
/* 1873 */ GL_PROC(GLuint, gl, GetUniformBlockIndex, glGetUniformBlockIndex, GETUNIFORMBLOCKINDEX, (AND GLuint program, const GLchar *uniformBlockName), (program, uniformBlockName), &program, return (GLuint))
/* 1874 */ GL_PROC(GLint, gl, GetUniformBufferSizeEXT, glGetUniformBufferSizeEXT, GETUNIFORMBUFFERSIZEEXT, (AND GLuint program, GLint location), (program, location), &program, return (GLint))
/* 1875 */ GL_PROC(void, gl, GetUniformIndices, glGetUniformIndices, GETUNIFORMINDICES, (AND GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices), (program, uniformCount, uniformNames, uniformIndices), &program, GL_void_return)
/* 1876 */ GL_PROC(GLint, gl, GetUniformLocation, glGetUniformLocation, GETUNIFORMLOCATION, (AND GLuint program, const GLchar *name), (program, name), &program, return (GLint))
/* 1877 */ GL_PROC64(GLintptr, gl, GetUniformOffsetEXT, glGetUniformOffsetEXT, GETUNIFORMOFFSETEXT, (AND GLuint program, GLint location), (program, location), &program, return (GLintptr))
/* 1878 */ GL_PROC(void, gl, GetUniformSubroutineuiv, glGetUniformSubroutineuiv, GETUNIFORMSUBROUTINEUIV, (AND GLenum shadertype, GLint location, GLuint *params), (shadertype, location, params), &shadertype, GL_void_return)
/* 1879 */ GL_PROC(void, gl, GetUniformdv, glGetUniformdv, GETUNIFORMDV, (AND GLuint program, GLint location, GLdouble *params), (program, location, params), &program, GL_void_return)
/* 1880 */ GL_PROC(void, gl, GetUniformfv, glGetUniformfv, GETUNIFORMFV, (AND GLuint program, GLint location, GLfloat *params), (program, location, params), &program, GL_void_return)
/* 1881 */ GL_PROC(void, gl, GetUniformi64vNV, glGetUniformi64vNV, GETUNIFORMI64VNV, (AND GLuint program, GLint location, GLint64EXT *params), (program, location, params), &program, GL_void_return)
/* 1882 */ GL_PROC(void, gl, GetUniformiv, glGetUniformiv, GETUNIFORMIV, (AND GLuint program, GLint location, GLint *params), (program, location, params), &program, GL_void_return)
/* 1883 */ GL_PROC(void, gl, GetUniformui64vNV, glGetUniformui64vNV, GETUNIFORMUI64VNV, (AND GLuint program, GLint location, GLuint64EXT *params), (program, location, params), &program, GL_void_return)
/* 1884 */ GL_PROC(void, gl, GetUniformuiv, glGetUniformuiv, GETUNIFORMUIV, (AND GLuint program, GLint location, GLuint *params), (program, location, params), &program, GL_void_return)
/* 1885 */ GL_PROC(void, gl, GetUniformuivEXT, glGetUniformuivEXT, GETUNIFORMUIVEXT, (AND GLuint program, GLint location, GLuint *params), (program, location, params), &program, GL_void_return)
/* 1886 */ GL_PROC(GLint, gl, GetVaryingLocationNV, glGetVaryingLocationNV, GETVARYINGLOCATIONNV, (AND GLuint program, const GLchar *name), (program, name), &program, return (GLint))
/* 1887 */ GL_PROC(void, gl, GetVertexArrayIntegeri_vEXT, glGetVertexArrayIntegeri_vEXT, GETVERTEXARRAYINTEGERI_VEXT, (AND GLuint vaobj, GLuint index, GLenum pname, GLint *param), (vaobj, index, pname, param), &vaobj, GL_void_return)
/* 1888 */ GL_PROC(void, gl, GetVertexArrayIntegervEXT, glGetVertexArrayIntegervEXT, GETVERTEXARRAYINTEGERVEXT, (AND GLuint vaobj, GLenum pname, GLint *param), (vaobj, pname, param), &vaobj, GL_void_return)
/* 1889 */ GL_PROC(void, gl, GetVertexArrayPointeri_vEXT, glGetVertexArrayPointeri_vEXT, GETVERTEXARRAYPOINTERI_VEXT, (AND GLuint vaobj, GLuint index, GLenum pname, void * *param), (vaobj, index, pname, param), &vaobj, GL_void_return)
/* 1890 */ GL_PROC(void, gl, GetVertexArrayPointervEXT, glGetVertexArrayPointervEXT, GETVERTEXARRAYPOINTERVEXT, (AND GLuint vaobj, GLenum pname, void * *param), (vaobj, pname, param), &vaobj, GL_void_return)
/* 1891 */ GL_PROC(void, gl, GetVertexAttribIiv, glGetVertexAttribIiv, GETVERTEXATTRIBIIV, (AND GLuint index, GLenum pname, GLint *params), (index, pname, params), &index, GL_void_return)
/* 1892 */ GL_PROC(void, gl, GetVertexAttribIivEXT, glGetVertexAttribIivEXT, GETVERTEXATTRIBIIVEXT, (AND GLuint index, GLenum pname, GLint *params), (index, pname, params), &index, GL_void_return)
/* 1893 */ GL_PROC(void, gl, GetVertexAttribIuiv, glGetVertexAttribIuiv, GETVERTEXATTRIBIUIV, (AND GLuint index, GLenum pname, GLuint *params), (index, pname, params), &index, GL_void_return)
/* 1894 */ GL_PROC(void, gl, GetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, GETVERTEXATTRIBIUIVEXT, (AND GLuint index, GLenum pname, GLuint *params), (index, pname, params), &index, GL_void_return)
/* 1895 */ GL_PROC(void, gl, GetVertexAttribLdv, glGetVertexAttribLdv, GETVERTEXATTRIBLDV, (AND GLuint index, GLenum pname, GLdouble *params), (index, pname, params), &index, GL_void_return)
/* 1896 */ GL_PROC(void, gl, GetVertexAttribLdvEXT, glGetVertexAttribLdvEXT, GETVERTEXATTRIBLDVEXT, (AND GLuint index, GLenum pname, GLdouble *params), (index, pname, params), &index, GL_void_return)
/* 1897 */ GL_PROC(void, gl, GetVertexAttribLi64vNV, glGetVertexAttribLi64vNV, GETVERTEXATTRIBLI64VNV, (AND GLuint index, GLenum pname, GLint64EXT *params), (index, pname, params), &index, GL_void_return)
/* 1898 */ GL_PROC(void, gl, GetVertexAttribLui64vARB, glGetVertexAttribLui64vARB, GETVERTEXATTRIBLUI64VARB, (AND GLuint index, GLenum pname, GLuint64EXT *params), (index, pname, params), &index, GL_void_return)
/* 1899 */ GL_PROC(void, gl, GetVertexAttribLui64vNV, glGetVertexAttribLui64vNV, GETVERTEXATTRIBLUI64VNV, (AND GLuint index, GLenum pname, GLuint64EXT *params), (index, pname, params), &index, GL_void_return)
/* 1900 */ GL_PROC(void, gl, GetVertexAttribPointerv, glGetVertexAttribPointerv, GETVERTEXATTRIBPOINTERV, (AND GLuint index, GLenum pname, void * *pointer), (index, pname, pointer), &index, GL_void_return)
/* 1901 */ GL_PROC(void, gl, GetVertexAttribdv, glGetVertexAttribdv, GETVERTEXATTRIBDV, (AND GLuint index, GLenum pname, GLdouble *params), (index, pname, params), &index, GL_void_return)
/* 1902 */ GL_PROC(void, gl, GetVertexAttribfv, glGetVertexAttribfv, GETVERTEXATTRIBFV, (AND GLuint index, GLenum pname, GLfloat *params), (index, pname, params), &index, GL_void_return)
/* 1903 */ GL_PROC(void, gl, GetVertexAttribiv, glGetVertexAttribiv, GETVERTEXATTRIBIV, (AND GLuint index, GLenum pname, GLint *params), (index, pname, params), &index, GL_void_return)
/* 1904 */ GL_PROC(void, gl, GetVideoCaptureStreamdvNV, glGetVideoCaptureStreamdvNV, GETVIDEOCAPTURESTREAMDVNV, (AND GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params), (video_capture_slot, stream, pname, params), &video_capture_slot, GL_void_return)
/* 1905 */ GL_PROC(void, gl, GetVideoCaptureStreamfvNV, glGetVideoCaptureStreamfvNV, GETVIDEOCAPTURESTREAMFVNV, (AND GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params), (video_capture_slot, stream, pname, params), &video_capture_slot, GL_void_return)
/* 1906 */ GL_PROC(void, gl, GetVideoCaptureStreamivNV, glGetVideoCaptureStreamivNV, GETVIDEOCAPTURESTREAMIVNV, (AND GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params), (video_capture_slot, stream, pname, params), &video_capture_slot, GL_void_return)
/* 1907 */ GL_PROC(void, gl, GetVideoCaptureivNV, glGetVideoCaptureivNV, GETVIDEOCAPTUREIVNV, (AND GLuint video_capture_slot, GLenum pname, GLint *params), (video_capture_slot, pname, params), &video_capture_slot, GL_void_return)
/* 1908 */ GL_PROC(void, gl, GetVideoi64vNV, glGetVideoi64vNV, GETVIDEOI64VNV, (AND GLuint video_slot, GLenum pname, GLint64EXT *params), (video_slot, pname, params), &video_slot, GL_void_return)
/* 1909 */ GL_PROC(void, gl, GetVideoivNV, glGetVideoivNV, GETVIDEOIVNV, (AND GLuint video_slot, GLenum pname, GLint *params), (video_slot, pname, params), &video_slot, GL_void_return)
/* 1910 */ GL_PROC(void, gl, GetVideoui64vNV, glGetVideoui64vNV, GETVIDEOUI64VNV, (AND GLuint video_slot, GLenum pname, GLuint64EXT *params), (video_slot, pname, params), &video_slot, GL_void_return)
/* 1911 */ GL_PROC(void, gl, GetVideouivNV, glGetVideouivNV, GETVIDEOUIVNV, (AND GLuint video_slot, GLenum pname, GLuint *params), (video_slot, pname, params), &video_slot, GL_void_return)
/* 1912 */ GL_PROC(void, gl, GetnColorTableARB, glGetnColorTableARB, GETNCOLORTABLEARB, (AND GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table), (target, format, type, bufSize, table), &target, GL_void_return)
/* 1913 */ GL_PROC(void, gl, GetnCompressedTexImageARB, glGetnCompressedTexImageARB, GETNCOMPRESSEDTEXIMAGEARB, (AND GLenum target, GLint lod, GLsizei bufSize, void *img), (target, lod, bufSize, img), &target, GL_void_return)
/* 1914 */ GL_PROC(void, gl, GetnConvolutionFilterARB, glGetnConvolutionFilterARB, GETNCONVOLUTIONFILTERARB, (AND GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image), (target, format, type, bufSize, image), &target, GL_void_return)
/* 1915 */ GL_PROC(void, gl, GetnHistogramARB, glGetnHistogramARB, GETNHISTOGRAMARB, (AND GLenum target, GLboolean32 reset, GLenum format, GLenum type, GLsizei bufSize, void *values), (target, reset, format, type, bufSize, values), &target, GL_void_return)
/* 1916 */ GL_PROC(void, gl, GetnMapdvARB, glGetnMapdvARB, GETNMAPDVARB, (AND GLenum target, GLenum query, GLsizei bufSize, GLdouble *v), (target, query, bufSize, v), &target, GL_void_return)
/* 1917 */ GL_PROC(void, gl, GetnMapfvARB, glGetnMapfvARB, GETNMAPFVARB, (AND GLenum target, GLenum query, GLsizei bufSize, GLfloat *v), (target, query, bufSize, v), &target, GL_void_return)
/* 1918 */ GL_PROC(void, gl, GetnMapivARB, glGetnMapivARB, GETNMAPIVARB, (AND GLenum target, GLenum query, GLsizei bufSize, GLint *v), (target, query, bufSize, v), &target, GL_void_return)
/* 1919 */ GL_PROC(void, gl, GetnMinmaxARB, glGetnMinmaxARB, GETNMINMAXARB, (AND GLenum target, GLboolean32 reset, GLenum format, GLenum type, GLsizei bufSize, void *values), (target, reset, format, type, bufSize, values), &target, GL_void_return)
/* 1920 */ GL_PROC(void, gl, GetnPixelMapfvARB, glGetnPixelMapfvARB, GETNPIXELMAPFVARB, (AND GLenum map, GLsizei bufSize, GLfloat *values), (map, bufSize, values), &map, GL_void_return)
/* 1921 */ GL_PROC(void, gl, GetnPixelMapuivARB, glGetnPixelMapuivARB, GETNPIXELMAPUIVARB, (AND GLenum map, GLsizei bufSize, GLuint *values), (map, bufSize, values), &map, GL_void_return)
/* 1922 */ GL_PROC(void, gl, GetnPixelMapusvARB, glGetnPixelMapusvARB, GETNPIXELMAPUSVARB, (AND GLenum map, GLsizei bufSize, GLushort *values), (map, bufSize, values), &map, GL_void_return)
/* 1923 */ GL_PROC(void, gl, GetnPolygonStippleARB, glGetnPolygonStippleARB, GETNPOLYGONSTIPPLEARB, (AND GLsizei bufSize, GLubyte *pattern), (bufSize, pattern), &bufSize, GL_void_return)
/* 1924 */ GL_PROC(void, gl, GetnSeparableFilterARB, glGetnSeparableFilterARB, GETNSEPARABLEFILTERARB, (AND GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span), (target, format, type, rowBufSize, row, columnBufSize, column, span), &target, GL_void_return)
/* 1925 */ GL_PROC(void, gl, GetnTexImageARB, glGetnTexImageARB, GETNTEXIMAGEARB, (AND GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img), (target, level, format, type, bufSize, img), &target, GL_void_return)
/* 1926 */ GL_PROC(void, gl, GetnUniformdvARB, glGetnUniformdvARB, GETNUNIFORMDVARB, (AND GLuint program, GLint location, GLsizei bufSize, GLdouble *params), (program, location, bufSize, params), &program, GL_void_return)
/* 1927 */ GL_PROC(void, gl, GetnUniformfvARB, glGetnUniformfvARB, GETNUNIFORMFVARB, (AND GLuint program, GLint location, GLsizei bufSize, GLfloat *params), (program, location, bufSize, params), &program, GL_void_return)
/* 1928 */ GL_PROC(void, gl, GetnUniformivARB, glGetnUniformivARB, GETNUNIFORMIVARB, (AND GLuint program, GLint location, GLsizei bufSize, GLint *params), (program, location, bufSize, params), &program, GL_void_return)
/* 1929 */ GL_PROC(void, gl, GetnUniformuivARB, glGetnUniformuivARB, GETNUNIFORMUIVARB, (AND GLuint program, GLint location, GLsizei bufSize, GLuint *params), (program, location, bufSize, params), &program, GL_void_return)
/* 1930 */ GL_PROC(GLsync, gl, ImportSyncEXT, glImportSyncEXT, IMPORTSYNCEXT, (AND GLenum external_sync_type, GLintptr external_sync, GLbitfield flags), (external_sync_type, external_sync, flags), &external_sync_type, return (GLsync))
/* 1931 */ GL_PROC(void, gl, IndexFormatNV, glIndexFormatNV, INDEXFORMATNV, (AND GLenum type, GLsizei stride), (type, stride), &type, GL_void_return)
/* 1932 */ GL_PROC(void, gl, IndexxOES, glIndexxOES, INDEXXOES, (AND GLfixed component), (component), &component, GL_void_return)
/* 1933 */ GL_PROC(void, gl, IndexxvOES, glIndexxvOES, INDEXXVOES, (AND const GLfixed *component), (component), &component, GL_void_return)
/* 1934 */ GL_PROC(void, gl, InsertEventMarkerEXT, glInsertEventMarkerEXT, INSERTEVENTMARKEREXT, (AND GLsizei length, const GLchar *marker), (length, marker), &length, GL_void_return)
/* 1935 */ GL_PROC(void, gl, InterpolatePathsNV, glInterpolatePathsNV, INTERPOLATEPATHSNV, (AND GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight), (resultPath, pathA, pathB, weight), &resultPath, GL_void_return)
/* 1936 */ GL_PROC(void, gl, InvalidateBufferData, glInvalidateBufferData, INVALIDATEBUFFERDATA, (AND GLuint buffer), (buffer), &buffer, GL_void_return)
/* 1937 */ GL_PROC(void, gl, InvalidateBufferSubData, glInvalidateBufferSubData, INVALIDATEBUFFERSUBDATA, (AND GLuint buffer, GLintptr offset, GLsizeiptr length), (buffer, offset, length), &buffer, GL_void_return)
/* 1938 */ GL_PROC(void, gl, InvalidateFramebuffer, glInvalidateFramebuffer, INVALIDATEFRAMEBUFFER, (AND GLenum target, GLsizei numAttachments, const GLenum *attachments), (target, numAttachments, attachments), &target, GL_void_return)
/* 1939 */ GL_PROC(void, gl, InvalidateSubFramebuffer, glInvalidateSubFramebuffer, INVALIDATESUBFRAMEBUFFER, (AND GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height), (target, numAttachments, attachments, x, y, width, height), &target, GL_void_return)
/* 1940 */ GL_PROC(void, gl, InvalidateTexImage, glInvalidateTexImage, INVALIDATETEXIMAGE, (AND GLuint texture, GLint level), (texture, level), &texture, GL_void_return)
/* 1941 */ GL_PROC(void, gl, InvalidateTexSubImage, glInvalidateTexSubImage, INVALIDATETEXSUBIMAGE, (AND GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth), (texture, level, xoffset, yoffset, zoffset, width, height, depth), &texture, GL_void_return)
/* 1942 */ GL_PROC(GLboolean, gl, IsBufferResidentNV, glIsBufferResidentNV, ISBUFFERRESIDENTNV, (AND GLenum target), (target), &target, return (GLboolean))
/* 1943 */ GL_PROC(GLboolean, gl, IsEnabledIndexedEXT, glIsEnabledIndexedEXT, ISENABLEDINDEXEDEXT, (AND GLenum target, GLuint index), (target, index), &target, return (GLboolean))
/* 1944 */ GL_PROC(GLboolean, gl, IsEnabledi, glIsEnabledi, ISENABLEDI, (AND GLenum target, GLuint index), (target, index), &target, return (GLboolean))
/* 1945 */ GL_PROC(GLboolean, gl, IsFramebuffer, glIsFramebuffer, ISFRAMEBUFFER, (AND GLuint framebuffer), (framebuffer), &framebuffer, return (GLboolean))
/* 1946 */ GL_PROC(GLboolean, gl, IsFramebufferEXT, glIsFramebufferEXT, ISFRAMEBUFFEREXT, (AND GLuint framebuffer), (framebuffer), &framebuffer, return (GLboolean))
/* 1947 */ GL_PROC(GLboolean, gl, IsImageHandleResidentARB, glIsImageHandleResidentARB, ISIMAGEHANDLERESIDENTARB, (AND GLuint64 handle), (handle), &handle, return (GLboolean))
/* 1948 */ GL_PROC(GLboolean, gl, IsImageHandleResidentNV, glIsImageHandleResidentNV, ISIMAGEHANDLERESIDENTNV, (AND GLuint64 handle), (handle), &handle, return (GLboolean))
/* 1949 */ GL_PROC(GLboolean, gl, IsNameAMD, glIsNameAMD, ISNAMEAMD, (AND GLenum identifier, GLuint name), (identifier, name), &identifier, return (GLboolean))
/* 1950 */ GL_PROC(GLboolean, gl, IsNamedBufferResidentNV, glIsNamedBufferResidentNV, ISNAMEDBUFFERRESIDENTNV, (AND GLuint buffer), (buffer), &buffer, return (GLboolean))
/* 1951 */ GL_PROC(GLboolean, gl, IsNamedStringARB, glIsNamedStringARB, ISNAMEDSTRINGARB, (AND GLint namelen, const GLchar *name), (namelen, name), &namelen, return (GLboolean))
/* 1952 */ GL_PROC(GLboolean, gl, IsPathNV, glIsPathNV, ISPATHNV, (AND GLuint path), (path), &path, return (GLboolean))
/* 1953 */ GL_PROC(GLboolean, gl, IsPointInFillPathNV, glIsPointInFillPathNV, ISPOINTINFILLPATHNV, (AND GLuint path, GLuint mask, GLfloat x, GLfloat y), (path, mask, x, y), &path, return (GLboolean))
/* 1954 */ GL_PROC(GLboolean, gl, IsPointInStrokePathNV, glIsPointInStrokePathNV, ISPOINTINSTROKEPATHNV, (AND GLuint path, GLfloat x, GLfloat y), (path, x, y), &path, return (GLboolean))
/* 1955 */ GL_PROC(GLboolean, gl, IsProgram, glIsProgram, ISPROGRAM, (AND GLuint program), (program), &program, return (GLboolean))
/* 1956 */ GL_PROC(GLboolean, gl, IsProgramPipeline, glIsProgramPipeline, ISPROGRAMPIPELINE, (AND GLuint pipeline), (pipeline), &pipeline, return (GLboolean))
/* 1957 */ GL_PROC(GLboolean, gl, IsRenderbuffer, glIsRenderbuffer, ISRENDERBUFFER, (AND GLuint renderbuffer), (renderbuffer), &renderbuffer, return (GLboolean))
/* 1958 */ GL_PROC(GLboolean, gl, IsRenderbufferEXT, glIsRenderbufferEXT, ISRENDERBUFFEREXT, (AND GLuint renderbuffer), (renderbuffer), &renderbuffer, return (GLboolean))
/* 1959 */ GL_PROC(GLboolean, gl, IsSampler, glIsSampler, ISSAMPLER, (AND GLuint sampler), (sampler), &sampler, return (GLboolean))
/* 1960 */ GL_PROC(GLboolean, gl, IsShader, glIsShader, ISSHADER, (AND GLuint shader), (shader), &shader, return (GLboolean))
/* 1961 */ GL_PROC(GLboolean, gl, IsSync, glIsSync, ISSYNC, (AND GLsync sync), (sync), &sync, return (GLboolean))
/* 1962 */ GL_PROC(GLboolean, gl, IsTextureHandleResidentARB, glIsTextureHandleResidentARB, ISTEXTUREHANDLERESIDENTARB, (AND GLuint64 handle), (handle), &handle, return (GLboolean))
/* 1963 */ GL_PROC(GLboolean, gl, IsTextureHandleResidentNV, glIsTextureHandleResidentNV, ISTEXTUREHANDLERESIDENTNV, (AND GLuint64 handle), (handle), &handle, return (GLboolean))
/* 1964 */ GL_PROC(GLboolean, gl, IsTransformFeedback, glIsTransformFeedback, ISTRANSFORMFEEDBACK, (AND GLuint id), (id), &id, return (GLboolean))
/* 1965 */ GL_PROC(GLboolean, gl, IsTransformFeedbackNV, glIsTransformFeedbackNV, ISTRANSFORMFEEDBACKNV, (AND GLuint id), (id), &id, return (GLboolean))
/* 1966 */ GL_PROC(GLboolean, gl, IsVertexArray, glIsVertexArray, ISVERTEXARRAY, (AND GLuint array), (array), &array, return (GLboolean))
/* 1967 */ GL_PROC(GLboolean, gl, IsVertexAttribEnabledAPPLE, glIsVertexAttribEnabledAPPLE, ISVERTEXATTRIBENABLEDAPPLE, (AND GLuint index, GLenum pname), (index, pname), &index, return (GLboolean))
/* 1968 */ GL_PROC(void, gl, LabelObjectEXT, glLabelObjectEXT, LABELOBJECTEXT, (AND GLenum type, GLuint object, GLsizei length, const GLchar *label), (type, object, length, label), &type, GL_void_return)
/* 1969 */ GL_PROC(void, gl, LightModelxOES, glLightModelxOES, LIGHTMODELXOES, (AND GLenum pname, GLfixed param), (pname, param), &pname, GL_void_return)
/* 1970 */ GL_PROC(void, gl, LightModelxvOES, glLightModelxvOES, LIGHTMODELXVOES, (AND GLenum pname, const GLfixed *param), (pname, param), &pname, GL_void_return)
/* 1971 */ GL_PROC(void, gl, LightxOES, glLightxOES, LIGHTXOES, (AND GLenum light, GLenum pname, GLfixed param), (light, pname, param), &light, GL_void_return)
/* 1972 */ GL_PROC(void, gl, LightxvOES, glLightxvOES, LIGHTXVOES, (AND GLenum light, GLenum pname, const GLfixed *params), (light, pname, params), &light, GL_void_return)
/* 1973 */ GL_PROC(void, gl, LineWidthxOES, glLineWidthxOES, LINEWIDTHXOES, (AND GLfixed width), (width), &width, GL_void_return)
/* 1974 */ GL_PROC(void, gl, LinkProgram, glLinkProgram, LINKPROGRAM, (AND GLuint program), (program), &program, GL_void_return)
/* 1975 */ GL_PROC(void, gl, LoadMatrixxOES, glLoadMatrixxOES, LOADMATRIXXOES, (AND const GLfixed *m), (m), &m, GL_void_return)
/* 1976 */ GL_PROC(void, gl, LoadTransposeMatrixxOES, glLoadTransposeMatrixxOES, LOADTRANSPOSEMATRIXXOES, (AND const GLfixed *m), (m), &m, GL_void_return)
/* 1977 */ GL_PROC(void, gl, MakeBufferNonResidentNV, glMakeBufferNonResidentNV, MAKEBUFFERNONRESIDENTNV, (AND GLenum target), (target), &target, GL_void_return)
/* 1978 */ GL_PROC(void, gl, MakeBufferResidentNV, glMakeBufferResidentNV, MAKEBUFFERRESIDENTNV, (AND GLenum target, GLenum access), (target, access), &target, GL_void_return)
/* 1979 */ GL_PROC(void, gl, MakeImageHandleNonResidentARB, glMakeImageHandleNonResidentARB, MAKEIMAGEHANDLENONRESIDENTARB, (AND GLuint64 handle), (handle), &handle, GL_void_return)
/* 1980 */ GL_PROC(void, gl, MakeImageHandleNonResidentNV, glMakeImageHandleNonResidentNV, MAKEIMAGEHANDLENONRESIDENTNV, (AND GLuint64 handle), (handle), &handle, GL_void_return)
/* 1981 */ GL_PROC(void, gl, MakeImageHandleResidentARB, glMakeImageHandleResidentARB, MAKEIMAGEHANDLERESIDENTARB, (AND GLuint64 handle, GLenum access), (handle, access), &handle, GL_void_return)
/* 1982 */ GL_PROC(void, gl, MakeImageHandleResidentNV, glMakeImageHandleResidentNV, MAKEIMAGEHANDLERESIDENTNV, (AND GLuint64 handle, GLenum access), (handle, access), &handle, GL_void_return)
/* 1983 */ GL_PROC(void, gl, MakeNamedBufferNonResidentNV, glMakeNamedBufferNonResidentNV, MAKENAMEDBUFFERNONRESIDENTNV, (AND GLuint buffer), (buffer), &buffer, GL_void_return)
/* 1984 */ GL_PROC(void, gl, MakeNamedBufferResidentNV, glMakeNamedBufferResidentNV, MAKENAMEDBUFFERRESIDENTNV, (AND GLuint buffer, GLenum access), (buffer, access), &buffer, GL_void_return)
/* 1985 */ GL_PROC(void, gl, MakeTextureHandleNonResidentARB, glMakeTextureHandleNonResidentARB, MAKETEXTUREHANDLENONRESIDENTARB, (AND GLuint64 handle), (handle), &handle, GL_void_return)
/* 1986 */ GL_PROC(void, gl, MakeTextureHandleNonResidentNV, glMakeTextureHandleNonResidentNV, MAKETEXTUREHANDLENONRESIDENTNV, (AND GLuint64 handle), (handle), &handle, GL_void_return)
/* 1987 */ GL_PROC(void, gl, MakeTextureHandleResidentARB, glMakeTextureHandleResidentARB, MAKETEXTUREHANDLERESIDENTARB, (AND GLuint64 handle), (handle), &handle, GL_void_return)
/* 1988 */ GL_PROC(void, gl, MakeTextureHandleResidentNV, glMakeTextureHandleResidentNV, MAKETEXTUREHANDLERESIDENTNV, (AND GLuint64 handle), (handle), &handle, GL_void_return)
/* 1989 */ GL_PROC(void, gl, Map1xOES, glMap1xOES, MAP1XOES, (AND GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points), (target, u1, u2, stride, order, points), &target, GL_void_return)
/* 1990 */ GL_PROC(void, gl, Map2xOES, glMap2xOES, MAP2XOES, (AND GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), &target, GL_void_return)
/* 1991 */ GL_PROC(void *, gl, MapBufferRange, glMapBufferRange, MAPBUFFERRANGE, (AND GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access), (target, offset, length, access), &target, return (void *))
/* 1992 */ GL_PROC(void, gl, MapGrid1xOES, glMapGrid1xOES, MAPGRID1XOES, (AND GLint n, GLfixed u1, GLfixed u2), (n, u1, u2), &n, GL_void_return)
/* 1993 */ GL_PROC(void, gl, MapGrid2xOES, glMapGrid2xOES, MAPGRID2XOES, (AND GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2), (n, u1, u2, v1, v2), &n, GL_void_return)
/* 1994 */ GL_PROC(void *, gl, MapNamedBufferEXT, glMapNamedBufferEXT, MAPNAMEDBUFFEREXT, (AND GLuint buffer, GLenum access), (buffer, access), &buffer, return (void *))
/* 1995 */ GL_PROC(void *, gl, MapNamedBufferRangeEXT, glMapNamedBufferRangeEXT, MAPNAMEDBUFFERRANGEEXT, (AND GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access), (buffer, offset, length, access), &buffer, return (void *))
/* 1996 */ GL_PROC(void *, gl, MapTexture2DINTEL, glMapTexture2DINTEL, MAPTEXTURE2DINTEL, (AND GLuint texture, GLint level, GLbitfield access, const GLint *stride, const GLenum *layout), (texture, level, access, stride, layout), &texture, return (void *))
/* 1997 */ GL_PROC(void, gl, MapVertexAttrib1dAPPLE, glMapVertexAttrib1dAPPLE, MAPVERTEXATTRIB1DAPPLE, (AND GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points), (index, size, u1, u2, stride, order, points), &index, GL_void_return)
/* 1998 */ GL_PROC(void, gl, MapVertexAttrib1fAPPLE, glMapVertexAttrib1fAPPLE, MAPVERTEXATTRIB1FAPPLE, (AND GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points), (index, size, u1, u2, stride, order, points), &index, GL_void_return)
/* 1999 */ GL_PROC(void, gl, MapVertexAttrib2dAPPLE, glMapVertexAttrib2dAPPLE, MAPVERTEXATTRIB2DAPPLE, (AND GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points), (index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), &index, GL_void_return)
/* 2000 */ GL_PROC(void, gl, MapVertexAttrib2fAPPLE, glMapVertexAttrib2fAPPLE, MAPVERTEXATTRIB2FAPPLE, (AND GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points), (index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), &index, GL_void_return)
/* 2001 */ GL_PROC(void, gl, MaterialxOES, glMaterialxOES, MATERIALXOES, (AND GLenum face, GLenum pname, GLfixed param), (face, pname, param), &face, GL_void_return)
/* 2002 */ GL_PROC(void, gl, MaterialxvOES, glMaterialxvOES, MATERIALXVOES, (AND GLenum face, GLenum pname, const GLfixed *param), (face, pname, param), &face, GL_void_return)
/* 2003 */ GL_PROC(void, gl, MatrixFrustumEXT, glMatrixFrustumEXT, MATRIXFRUSTUMEXT, (AND GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar), (mode, left, right, bottom, top, zNear, zFar), &mode, GL_void_return)
/* 2004 */ GL_PROC(void, gl, MatrixLoadIdentityEXT, glMatrixLoadIdentityEXT, MATRIXLOADIDENTITYEXT, (AND GLenum mode), (mode), &mode, GL_void_return)
/* 2005 */ GL_PROC(void, gl, MatrixLoadTransposedEXT, glMatrixLoadTransposedEXT, MATRIXLOADTRANSPOSEDEXT, (AND GLenum mode, const GLdouble *m), (mode, m), &mode, GL_void_return)
/* 2006 */ GL_PROC(void, gl, MatrixLoadTransposefEXT, glMatrixLoadTransposefEXT, MATRIXLOADTRANSPOSEFEXT, (AND GLenum mode, const GLfloat *m), (mode, m), &mode, GL_void_return)
/* 2007 */ GL_PROC(void, gl, MatrixLoaddEXT, glMatrixLoaddEXT, MATRIXLOADDEXT, (AND GLenum mode, const GLdouble *m), (mode, m), &mode, GL_void_return)
/* 2008 */ GL_PROC(void, gl, MatrixLoadfEXT, glMatrixLoadfEXT, MATRIXLOADFEXT, (AND GLenum mode, const GLfloat *m), (mode, m), &mode, GL_void_return)
/* 2009 */ GL_PROC(void, gl, MatrixMultTransposedEXT, glMatrixMultTransposedEXT, MATRIXMULTTRANSPOSEDEXT, (AND GLenum mode, const GLdouble *m), (mode, m), &mode, GL_void_return)
/* 2010 */ GL_PROC(void, gl, MatrixMultTransposefEXT, glMatrixMultTransposefEXT, MATRIXMULTTRANSPOSEFEXT, (AND GLenum mode, const GLfloat *m), (mode, m), &mode, GL_void_return)
/* 2011 */ GL_PROC(void, gl, MatrixMultdEXT, glMatrixMultdEXT, MATRIXMULTDEXT, (AND GLenum mode, const GLdouble *m), (mode, m), &mode, GL_void_return)
/* 2012 */ GL_PROC(void, gl, MatrixMultfEXT, glMatrixMultfEXT, MATRIXMULTFEXT, (AND GLenum mode, const GLfloat *m), (mode, m), &mode, GL_void_return)
/* 2013 */ GL_PROC(void, gl, MatrixOrthoEXT, glMatrixOrthoEXT, MATRIXORTHOEXT, (AND GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar), (mode, left, right, bottom, top, zNear, zFar), &mode, GL_void_return)
/* 2014 */ GL_PROC(void, gl, MatrixPopEXT, glMatrixPopEXT, MATRIXPOPEXT, (AND GLenum mode), (mode), &mode, GL_void_return)
/* 2015 */ GL_PROC(void, gl, MatrixPushEXT, glMatrixPushEXT, MATRIXPUSHEXT, (AND GLenum mode), (mode), &mode, GL_void_return)
/* 2016 */ GL_PROC(void, gl, MatrixRotatedEXT, glMatrixRotatedEXT, MATRIXROTATEDEXT, (AND GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z), (mode, angle, x, y, z), &mode, GL_void_return)
/* 2017 */ GL_PROC(void, gl, MatrixRotatefEXT, glMatrixRotatefEXT, MATRIXROTATEFEXT, (AND GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z), (mode, angle, x, y, z), &mode, GL_void_return)
/* 2018 */ GL_PROC(void, gl, MatrixScaledEXT, glMatrixScaledEXT, MATRIXSCALEDEXT, (AND GLenum mode, GLdouble x, GLdouble y, GLdouble z), (mode, x, y, z), &mode, GL_void_return)
/* 2019 */ GL_PROC(void, gl, MatrixScalefEXT, glMatrixScalefEXT, MATRIXSCALEFEXT, (AND GLenum mode, GLfloat x, GLfloat y, GLfloat z), (mode, x, y, z), &mode, GL_void_return)
/* 2020 */ GL_PROC(void, gl, MatrixTranslatedEXT, glMatrixTranslatedEXT, MATRIXTRANSLATEDEXT, (AND GLenum mode, GLdouble x, GLdouble y, GLdouble z), (mode, x, y, z), &mode, GL_void_return)
/* 2021 */ GL_PROC(void, gl, MatrixTranslatefEXT, glMatrixTranslatefEXT, MATRIXTRANSLATEFEXT, (AND GLenum mode, GLfloat x, GLfloat y, GLfloat z), (mode, x, y, z), &mode, GL_void_return)
/* 2022 */ GL_PROC(void, gl, MemoryBarrier, glMemoryBarrier, MEMORYBARRIER, (AND GLbitfield barriers), (barriers), &barriers, GL_void_return)
/* 2023 */ GL_PROC(void, gl, MemoryBarrierEXT, glMemoryBarrierEXT, MEMORYBARRIEREXT, (AND GLbitfield barriers), (barriers), &barriers, GL_void_return)
/* 2024 */ GL_PROC(void, gl, MinSampleShading, glMinSampleShading, MINSAMPLESHADING, (AND GLfloat value), (value), &value, GL_void_return)
/* 2025 */ GL_PROC(void, gl, MinSampleShadingARB, glMinSampleShadingARB, MINSAMPLESHADINGARB, (AND GLfloat value), (value), &value, GL_void_return)
/* 2026 */ GL_PROC(void, gl, MultMatrixxOES, glMultMatrixxOES, MULTMATRIXXOES, (AND const GLfixed *m), (m), &m, GL_void_return)
/* 2027 */ GL_PROC(void, gl, MultTransposeMatrixxOES, glMultTransposeMatrixxOES, MULTTRANSPOSEMATRIXXOES, (AND const GLfixed *m), (m), &m, GL_void_return)
/* 2028 */ GL_PROC(void, gl, MultiDrawArraysIndirect, glMultiDrawArraysIndirect, MULTIDRAWARRAYSINDIRECT, (AND GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride), (mode, indirect, drawcount, stride), &mode, GL_void_return)
/* 2029 */ GL_PROC(void, gl, MultiDrawArraysIndirectAMD, glMultiDrawArraysIndirectAMD, MULTIDRAWARRAYSINDIRECTAMD, (AND GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride), (mode, indirect, primcount, stride), &mode, GL_void_return)
/* 2030 */ GL_PROC(void, gl, MultiDrawArraysIndirectBindlessNV, glMultiDrawArraysIndirectBindlessNV, MULTIDRAWARRAYSINDIRECTBINDLESSNV, (AND GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount), (mode, indirect, drawCount, stride, vertexBufferCount), &mode, GL_void_return)
/* 2031 */ GL_PROC(void, gl, MultiDrawArraysIndirectCountARB, glMultiDrawArraysIndirectCountARB, MULTIDRAWARRAYSINDIRECTCOUNTARB, (AND GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride), (mode, indirect, drawcount, maxdrawcount, stride), &mode, GL_void_return)
/* 2032 */ GL_PROC(void, gl, MultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, MULTIDRAWELEMENTSBASEVERTEX, (AND GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex), (mode, count, type, indices, drawcount, basevertex), &mode, GL_void_return)
/* 2033 */ GL_PROC(void, gl, MultiDrawElementsIndirect, glMultiDrawElementsIndirect, MULTIDRAWELEMENTSINDIRECT, (AND GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride), (mode, type, indirect, drawcount, stride), &mode, GL_void_return)
/* 2034 */ GL_PROC(void, gl, MultiDrawElementsIndirectAMD, glMultiDrawElementsIndirectAMD, MULTIDRAWELEMENTSINDIRECTAMD, (AND GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride), (mode, type, indirect, primcount, stride), &mode, GL_void_return)
/* 2035 */ GL_PROC(void, gl, MultiDrawElementsIndirectBindlessNV, glMultiDrawElementsIndirectBindlessNV, MULTIDRAWELEMENTSINDIRECTBINDLESSNV, (AND GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount), (mode, type, indirect, drawCount, stride, vertexBufferCount), &mode, GL_void_return)
/* 2036 */ GL_PROC(void, gl, MultiDrawElementsIndirectCountARB, glMultiDrawElementsIndirectCountARB, MULTIDRAWELEMENTSINDIRECTCOUNTARB, (AND GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride), (mode, type, indirect, drawcount, maxdrawcount, stride), &mode, GL_void_return)
/* 2037 */ GL_PROC(void, gl, MultiTexBufferEXT, glMultiTexBufferEXT, MULTITEXBUFFEREXT, (AND GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer), (texunit, target, internalformat, buffer), &texunit, GL_void_return)
/* 2038 */ GL_PROC(void, gl, MultiTexCoord1bOES, glMultiTexCoord1bOES, MULTITEXCOORD1BOES, (AND GLenum texture, GLbyte32 s), (texture, s), &texture, GL_void_return)
/* 2039 */ GL_PROC(void, gl, MultiTexCoord1bvOES, glMultiTexCoord1bvOES, MULTITEXCOORD1BVOES, (AND GLenum texture, const GLbyte *coords), (texture, coords), &texture, GL_void_return)
/* 2040 */ GL_PROC(void, gl, MultiTexCoord1xOES, glMultiTexCoord1xOES, MULTITEXCOORD1XOES, (AND GLenum texture, GLfixed s), (texture, s), &texture, GL_void_return)
/* 2041 */ GL_PROC(void, gl, MultiTexCoord1xvOES, glMultiTexCoord1xvOES, MULTITEXCOORD1XVOES, (AND GLenum texture, const GLfixed *coords), (texture, coords), &texture, GL_void_return)
/* 2042 */ GL_PROC(void, gl, MultiTexCoord2bOES, glMultiTexCoord2bOES, MULTITEXCOORD2BOES, (AND GLenum texture, GLbyte32 s, GLbyte32 t), (texture, s, t), &texture, GL_void_return)
/* 2043 */ GL_PROC(void, gl, MultiTexCoord2bvOES, glMultiTexCoord2bvOES, MULTITEXCOORD2BVOES, (AND GLenum texture, const GLbyte *coords), (texture, coords), &texture, GL_void_return)
/* 2044 */ GL_PROC(void, gl, MultiTexCoord2xOES, glMultiTexCoord2xOES, MULTITEXCOORD2XOES, (AND GLenum texture, GLfixed s, GLfixed t), (texture, s, t), &texture, GL_void_return)
/* 2045 */ GL_PROC(void, gl, MultiTexCoord2xvOES, glMultiTexCoord2xvOES, MULTITEXCOORD2XVOES, (AND GLenum texture, const GLfixed *coords), (texture, coords), &texture, GL_void_return)
/* 2046 */ GL_PROC(void, gl, MultiTexCoord3bOES, glMultiTexCoord3bOES, MULTITEXCOORD3BOES, (AND GLenum texture, GLbyte32 s, GLbyte32 t, GLbyte32 r), (texture, s, t, r), &texture, GL_void_return)
/* 2047 */ GL_PROC(void, gl, MultiTexCoord3bvOES, glMultiTexCoord3bvOES, MULTITEXCOORD3BVOES, (AND GLenum texture, const GLbyte *coords), (texture, coords), &texture, GL_void_return)
/* 2048 */ GL_PROC(void, gl, MultiTexCoord3xOES, glMultiTexCoord3xOES, MULTITEXCOORD3XOES, (AND GLenum texture, GLfixed s, GLfixed t, GLfixed r), (texture, s, t, r), &texture, GL_void_return)
/* 2049 */ GL_PROC(void, gl, MultiTexCoord3xvOES, glMultiTexCoord3xvOES, MULTITEXCOORD3XVOES, (AND GLenum texture, const GLfixed *coords), (texture, coords), &texture, GL_void_return)
/* 2050 */ GL_PROC(void, gl, MultiTexCoord4bOES, glMultiTexCoord4bOES, MULTITEXCOORD4BOES, (AND GLenum texture, GLbyte32 s, GLbyte32 t, GLbyte32 r, GLbyte32 q), (texture, s, t, r, q), &texture, GL_void_return)
/* 2051 */ GL_PROC(void, gl, MultiTexCoord4bvOES, glMultiTexCoord4bvOES, MULTITEXCOORD4BVOES, (AND GLenum texture, const GLbyte *coords), (texture, coords), &texture, GL_void_return)
/* 2052 */ GL_PROC(void, gl, MultiTexCoord4xOES, glMultiTexCoord4xOES, MULTITEXCOORD4XOES, (AND GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q), (texture, s, t, r, q), &texture, GL_void_return)
/* 2053 */ GL_PROC(void, gl, MultiTexCoord4xvOES, glMultiTexCoord4xvOES, MULTITEXCOORD4XVOES, (AND GLenum texture, const GLfixed *coords), (texture, coords), &texture, GL_void_return)
/* 2054 */ GL_PROC(void, gl, MultiTexCoordP1ui, glMultiTexCoordP1ui, MULTITEXCOORDP1UI, (AND GLenum texture, GLenum type, GLuint coords), (texture, type, coords), &texture, GL_void_return)
/* 2055 */ GL_PROC(void, gl, MultiTexCoordP1uiv, glMultiTexCoordP1uiv, MULTITEXCOORDP1UIV, (AND GLenum texture, GLenum type, const GLuint *coords), (texture, type, coords), &texture, GL_void_return)
/* 2056 */ GL_PROC(void, gl, MultiTexCoordP2ui, glMultiTexCoordP2ui, MULTITEXCOORDP2UI, (AND GLenum texture, GLenum type, GLuint coords), (texture, type, coords), &texture, GL_void_return)
/* 2057 */ GL_PROC(void, gl, MultiTexCoordP2uiv, glMultiTexCoordP2uiv, MULTITEXCOORDP2UIV, (AND GLenum texture, GLenum type, const GLuint *coords), (texture, type, coords), &texture, GL_void_return)
/* 2058 */ GL_PROC(void, gl, MultiTexCoordP3ui, glMultiTexCoordP3ui, MULTITEXCOORDP3UI, (AND GLenum texture, GLenum type, GLuint coords), (texture, type, coords), &texture, GL_void_return)
/* 2059 */ GL_PROC(void, gl, MultiTexCoordP3uiv, glMultiTexCoordP3uiv, MULTITEXCOORDP3UIV, (AND GLenum texture, GLenum type, const GLuint *coords), (texture, type, coords), &texture, GL_void_return)
/* 2060 */ GL_PROC(void, gl, MultiTexCoordP4ui, glMultiTexCoordP4ui, MULTITEXCOORDP4UI, (AND GLenum texture, GLenum type, GLuint coords), (texture, type, coords), &texture, GL_void_return)
/* 2061 */ GL_PROC(void, gl, MultiTexCoordP4uiv, glMultiTexCoordP4uiv, MULTITEXCOORDP4UIV, (AND GLenum texture, GLenum type, const GLuint *coords), (texture, type, coords), &texture, GL_void_return)
/* 2062 */ GL_PROC(void, gl, MultiTexCoordPointerEXT, glMultiTexCoordPointerEXT, MULTITEXCOORDPOINTEREXT, (AND GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer), (texunit, size, type, stride, pointer), &texunit, GL_void_return)
/* 2063 */ GL_PROC(void, gl, MultiTexEnvfEXT, glMultiTexEnvfEXT, MULTITEXENVFEXT, (AND GLenum texunit, GLenum target, GLenum pname, GLfloat param), (texunit, target, pname, param), &texunit, GL_void_return)
/* 2064 */ GL_PROC(void, gl, MultiTexEnvfvEXT, glMultiTexEnvfvEXT, MULTITEXENVFVEXT, (AND GLenum texunit, GLenum target, GLenum pname, const GLfloat *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 2065 */ GL_PROC(void, gl, MultiTexEnviEXT, glMultiTexEnviEXT, MULTITEXENVIEXT, (AND GLenum texunit, GLenum target, GLenum pname, GLint param), (texunit, target, pname, param), &texunit, GL_void_return)
/* 2066 */ GL_PROC(void, gl, MultiTexEnvivEXT, glMultiTexEnvivEXT, MULTITEXENVIVEXT, (AND GLenum texunit, GLenum target, GLenum pname, const GLint *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 2067 */ GL_PROC(void, gl, MultiTexGendEXT, glMultiTexGendEXT, MULTITEXGENDEXT, (AND GLenum texunit, GLenum coord, GLenum pname, GLdouble param), (texunit, coord, pname, param), &texunit, GL_void_return)
/* 2068 */ GL_PROC(void, gl, MultiTexGendvEXT, glMultiTexGendvEXT, MULTITEXGENDVEXT, (AND GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params), (texunit, coord, pname, params), &texunit, GL_void_return)
/* 2069 */ GL_PROC(void, gl, MultiTexGenfEXT, glMultiTexGenfEXT, MULTITEXGENFEXT, (AND GLenum texunit, GLenum coord, GLenum pname, GLfloat param), (texunit, coord, pname, param), &texunit, GL_void_return)
/* 2070 */ GL_PROC(void, gl, MultiTexGenfvEXT, glMultiTexGenfvEXT, MULTITEXGENFVEXT, (AND GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params), (texunit, coord, pname, params), &texunit, GL_void_return)
/* 2071 */ GL_PROC(void, gl, MultiTexGeniEXT, glMultiTexGeniEXT, MULTITEXGENIEXT, (AND GLenum texunit, GLenum coord, GLenum pname, GLint param), (texunit, coord, pname, param), &texunit, GL_void_return)
/* 2072 */ GL_PROC(void, gl, MultiTexGenivEXT, glMultiTexGenivEXT, MULTITEXGENIVEXT, (AND GLenum texunit, GLenum coord, GLenum pname, const GLint *params), (texunit, coord, pname, params), &texunit, GL_void_return)
/* 2073 */ GL_PROC(void, gl, MultiTexImage1DEXT, glMultiTexImage1DEXT, MULTITEXIMAGE1DEXT, (AND GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels), (texunit, target, level, internalformat, width, border, format, type, pixels), &texunit, GL_void_return)
/* 2074 */ GL_PROC(void, gl, MultiTexImage2DEXT, glMultiTexImage2DEXT, MULTITEXIMAGE2DEXT, (AND GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels), (texunit, target, level, internalformat, width, height, border, format, type, pixels), &texunit, GL_void_return)
/* 2075 */ GL_PROC(void, gl, MultiTexImage3DEXT, glMultiTexImage3DEXT, MULTITEXIMAGE3DEXT, (AND GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels), (texunit, target, level, internalformat, width, height, depth, border, format, type, pixels), &texunit, GL_void_return)
/* 2076 */ GL_PROC(void, gl, MultiTexParameterIivEXT, glMultiTexParameterIivEXT, MULTITEXPARAMETERIIVEXT, (AND GLenum texunit, GLenum target, GLenum pname, const GLint *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 2077 */ GL_PROC(void, gl, MultiTexParameterIuivEXT, glMultiTexParameterIuivEXT, MULTITEXPARAMETERIUIVEXT, (AND GLenum texunit, GLenum target, GLenum pname, const GLuint *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 2078 */ GL_PROC(void, gl, MultiTexParameterfEXT, glMultiTexParameterfEXT, MULTITEXPARAMETERFEXT, (AND GLenum texunit, GLenum target, GLenum pname, GLfloat param), (texunit, target, pname, param), &texunit, GL_void_return)
/* 2079 */ GL_PROC(void, gl, MultiTexParameterfvEXT, glMultiTexParameterfvEXT, MULTITEXPARAMETERFVEXT, (AND GLenum texunit, GLenum target, GLenum pname, const GLfloat *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 2080 */ GL_PROC(void, gl, MultiTexParameteriEXT, glMultiTexParameteriEXT, MULTITEXPARAMETERIEXT, (AND GLenum texunit, GLenum target, GLenum pname, GLint param), (texunit, target, pname, param), &texunit, GL_void_return)
/* 2081 */ GL_PROC(void, gl, MultiTexParameterivEXT, glMultiTexParameterivEXT, MULTITEXPARAMETERIVEXT, (AND GLenum texunit, GLenum target, GLenum pname, const GLint *params), (texunit, target, pname, params), &texunit, GL_void_return)
/* 2082 */ GL_PROC(void, gl, MultiTexRenderbufferEXT, glMultiTexRenderbufferEXT, MULTITEXRENDERBUFFEREXT, (AND GLenum texunit, GLenum target, GLuint renderbuffer), (texunit, target, renderbuffer), &texunit, GL_void_return)
/* 2083 */ GL_PROC(void, gl, MultiTexSubImage1DEXT, glMultiTexSubImage1DEXT, MULTITEXSUBIMAGE1DEXT, (AND GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels), (texunit, target, level, xoffset, width, format, type, pixels), &texunit, GL_void_return)
/* 2084 */ GL_PROC(void, gl, MultiTexSubImage2DEXT, glMultiTexSubImage2DEXT, MULTITEXSUBIMAGE2DEXT, (AND GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels), (texunit, target, level, xoffset, yoffset, width, height, format, type, pixels), &texunit, GL_void_return)
/* 2085 */ GL_PROC(void, gl, MultiTexSubImage3DEXT, glMultiTexSubImage3DEXT, MULTITEXSUBIMAGE3DEXT, (AND GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels), (texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), &texunit, GL_void_return)
/* 2086 */ GL_PROC(void, gl, NamedBufferDataEXT, glNamedBufferDataEXT, NAMEDBUFFERDATAEXT, (AND GLuint buffer, GLsizeiptr size, const void *data, GLenum usage), (buffer, size, data, usage), &buffer, GL_void_return)
/* 2087 */ GL_PROC(void, gl, NamedBufferStorageEXT, glNamedBufferStorageEXT, NAMEDBUFFERSTORAGEEXT, (AND GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags), (buffer, size, data, flags), &buffer, GL_void_return)
/* 2088 */ GL_PROC(void, gl, NamedBufferSubDataEXT, glNamedBufferSubDataEXT, NAMEDBUFFERSUBDATAEXT, (AND GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data), (buffer, offset, size, data), &buffer, GL_void_return)
/* 2089 */ GL_PROC(void, gl, NamedCopyBufferSubDataEXT, glNamedCopyBufferSubDataEXT, NAMEDCOPYBUFFERSUBDATAEXT, (AND GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size), (readBuffer, writeBuffer, readOffset, writeOffset, size), &readBuffer, GL_void_return)
/* 2090 */ GL_PROC(void, gl, NamedFramebufferParameteriEXT, glNamedFramebufferParameteriEXT, NAMEDFRAMEBUFFERPARAMETERIEXT, (AND GLuint framebuffer, GLenum pname, GLint param), (framebuffer, pname, param), &framebuffer, GL_void_return)
/* 2091 */ GL_PROC(void, gl, NamedFramebufferRenderbufferEXT, glNamedFramebufferRenderbufferEXT, NAMEDFRAMEBUFFERRENDERBUFFEREXT, (AND GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), (framebuffer, attachment, renderbuffertarget, renderbuffer), &framebuffer, GL_void_return)
/* 2092 */ GL_PROC(void, gl, NamedFramebufferTexture1DEXT, glNamedFramebufferTexture1DEXT, NAMEDFRAMEBUFFERTEXTURE1DEXT, (AND GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level), (framebuffer, attachment, textarget, texture, level), &framebuffer, GL_void_return)
/* 2093 */ GL_PROC(void, gl, NamedFramebufferTexture2DEXT, glNamedFramebufferTexture2DEXT, NAMEDFRAMEBUFFERTEXTURE2DEXT, (AND GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level), (framebuffer, attachment, textarget, texture, level), &framebuffer, GL_void_return)
/* 2094 */ GL_PROC(void, gl, NamedFramebufferTexture3DEXT, glNamedFramebufferTexture3DEXT, NAMEDFRAMEBUFFERTEXTURE3DEXT, (AND GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset), (framebuffer, attachment, textarget, texture, level, zoffset), &framebuffer, GL_void_return)
/* 2095 */ GL_PROC(void, gl, NamedFramebufferTextureEXT, glNamedFramebufferTextureEXT, NAMEDFRAMEBUFFERTEXTUREEXT, (AND GLuint framebuffer, GLenum attachment, GLuint texture, GLint level), (framebuffer, attachment, texture, level), &framebuffer, GL_void_return)
/* 2096 */ GL_PROC(void, gl, NamedFramebufferTextureFaceEXT, glNamedFramebufferTextureFaceEXT, NAMEDFRAMEBUFFERTEXTUREFACEEXT, (AND GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face), (framebuffer, attachment, texture, level, face), &framebuffer, GL_void_return)
/* 2097 */ GL_PROC(void, gl, NamedFramebufferTextureLayerEXT, glNamedFramebufferTextureLayerEXT, NAMEDFRAMEBUFFERTEXTURELAYEREXT, (AND GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer), (framebuffer, attachment, texture, level, layer), &framebuffer, GL_void_return)
/* 2098 */ GL_PROC(void, gl, NamedProgramLocalParameter4dEXT, glNamedProgramLocalParameter4dEXT, NAMEDPROGRAMLOCALPARAMETER4DEXT, (AND GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (program, target, index, x, y, z, w), &program, GL_void_return)
/* 2099 */ GL_PROC(void, gl, NamedProgramLocalParameter4dvEXT, glNamedProgramLocalParameter4dvEXT, NAMEDPROGRAMLOCALPARAMETER4DVEXT, (AND GLuint program, GLenum target, GLuint index, const GLdouble *params), (program, target, index, params), &program, GL_void_return)
/* 2100 */ GL_PROC(void, gl, NamedProgramLocalParameter4fEXT, glNamedProgramLocalParameter4fEXT, NAMEDPROGRAMLOCALPARAMETER4FEXT, (AND GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (program, target, index, x, y, z, w), &program, GL_void_return)
/* 2101 */ GL_PROC(void, gl, NamedProgramLocalParameter4fvEXT, glNamedProgramLocalParameter4fvEXT, NAMEDPROGRAMLOCALPARAMETER4FVEXT, (AND GLuint program, GLenum target, GLuint index, const GLfloat *params), (program, target, index, params), &program, GL_void_return)
/* 2102 */ GL_PROC(void, gl, NamedProgramLocalParameterI4iEXT, glNamedProgramLocalParameterI4iEXT, NAMEDPROGRAMLOCALPARAMETERI4IEXT, (AND GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w), (program, target, index, x, y, z, w), &program, GL_void_return)
/* 2103 */ GL_PROC(void, gl, NamedProgramLocalParameterI4ivEXT, glNamedProgramLocalParameterI4ivEXT, NAMEDPROGRAMLOCALPARAMETERI4IVEXT, (AND GLuint program, GLenum target, GLuint index, const GLint *params), (program, target, index, params), &program, GL_void_return)
/* 2104 */ GL_PROC(void, gl, NamedProgramLocalParameterI4uiEXT, glNamedProgramLocalParameterI4uiEXT, NAMEDPROGRAMLOCALPARAMETERI4UIEXT, (AND GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w), (program, target, index, x, y, z, w), &program, GL_void_return)
/* 2105 */ GL_PROC(void, gl, NamedProgramLocalParameterI4uivEXT, glNamedProgramLocalParameterI4uivEXT, NAMEDPROGRAMLOCALPARAMETERI4UIVEXT, (AND GLuint program, GLenum target, GLuint index, const GLuint *params), (program, target, index, params), &program, GL_void_return)
/* 2106 */ GL_PROC(void, gl, NamedProgramLocalParameters4fvEXT, glNamedProgramLocalParameters4fvEXT, NAMEDPROGRAMLOCALPARAMETERS4FVEXT, (AND GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params), (program, target, index, count, params), &program, GL_void_return)
/* 2107 */ GL_PROC(void, gl, NamedProgramLocalParametersI4ivEXT, glNamedProgramLocalParametersI4ivEXT, NAMEDPROGRAMLOCALPARAMETERSI4IVEXT, (AND GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params), (program, target, index, count, params), &program, GL_void_return)
/* 2108 */ GL_PROC(void, gl, NamedProgramLocalParametersI4uivEXT, glNamedProgramLocalParametersI4uivEXT, NAMEDPROGRAMLOCALPARAMETERSI4UIVEXT, (AND GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params), (program, target, index, count, params), &program, GL_void_return)
/* 2109 */ GL_PROC(void, gl, NamedProgramStringEXT, glNamedProgramStringEXT, NAMEDPROGRAMSTRINGEXT, (AND GLuint program, GLenum target, GLenum format, GLsizei len, const void *string), (program, target, format, len, string), &program, GL_void_return)
/* 2110 */ GL_PROC(void, gl, NamedRenderbufferStorageEXT, glNamedRenderbufferStorageEXT, NAMEDRENDERBUFFERSTORAGEEXT, (AND GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height), (renderbuffer, internalformat, width, height), &renderbuffer, GL_void_return)
/* 2111 */ GL_PROC(void, gl, NamedRenderbufferStorageMultisampleCoverageEXT, glNamedRenderbufferStorageMultisampleCoverageEXT, NAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT, (AND GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height), (renderbuffer, coverageSamples, colorSamples, internalformat, width, height), &renderbuffer, GL_void_return)
/* 2112 */ GL_PROC(void, gl, NamedRenderbufferStorageMultisampleEXT, glNamedRenderbufferStorageMultisampleEXT, NAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT, (AND GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (renderbuffer, samples, internalformat, width, height), &renderbuffer, GL_void_return)
/* 2113 */ GL_PROC(void, gl, NamedStringARB, glNamedStringARB, NAMEDSTRINGARB, (AND GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string), (type, namelen, name, stringlen, string), &type, GL_void_return)
/* 2114 */ GL_PROC(void, gl, Normal3xOES, glNormal3xOES, NORMAL3XOES, (AND GLfixed nx, GLfixed ny, GLfixed nz), (nx, ny, nz), &nx, GL_void_return)
/* 2115 */ GL_PROC(void, gl, Normal3xvOES, glNormal3xvOES, NORMAL3XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 2116 */ GL_PROC(void, gl, NormalFormatNV, glNormalFormatNV, NORMALFORMATNV, (AND GLenum type, GLsizei stride), (type, stride), &type, GL_void_return)
/* 2117 */ GL_PROC(void, gl, NormalP3ui, glNormalP3ui, NORMALP3UI, (AND GLenum type, GLuint coords), (type, coords), &type, GL_void_return)
/* 2118 */ GL_PROC(void, gl, NormalP3uiv, glNormalP3uiv, NORMALP3UIV, (AND GLenum type, const GLuint *coords), (type, coords), &type, GL_void_return)
/* 2119 */ GL_PROC(void, gl, ObjectLabel, glObjectLabel, OBJECTLABEL, (AND GLenum identifier, GLuint name, GLsizei length, const GLchar *label), (identifier, name, length, label), &identifier, GL_void_return)
/* 2120 */ GL_PROC(void, gl, ObjectPtrLabel, glObjectPtrLabel, OBJECTPTRLABEL, (AND const void *ptr, GLsizei length, const GLchar *label), (ptr, length, label), &ptr, GL_void_return)
/* 2121 */ GL_PROC(GLenum, gl, ObjectPurgeableAPPLE, glObjectPurgeableAPPLE, OBJECTPURGEABLEAPPLE, (AND GLenum objectType, GLuint name, GLenum option), (objectType, name, option), &objectType, return (GLenum))
/* 2122 */ GL_PROC(GLenum, gl, ObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, OBJECTUNPURGEABLEAPPLE, (AND GLenum objectType, GLuint name, GLenum option), (objectType, name, option), &objectType, return (GLenum))
/* 2123 */ GL_PROC(void, gl, OrthofOES, glOrthofOES, ORTHOFOES, (AND GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f), (l, r, b, t, n, f), &l, GL_void_return)
/* 2124 */ GL_PROC(void, gl, OrthoxOES, glOrthoxOES, ORTHOXOES, (AND GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f), (l, r, b, t, n, f), &l, GL_void_return)
/* 2125 */ GL_PROC(void, gl, PassThroughxOES, glPassThroughxOES, PASSTHROUGHXOES, (AND GLfixed token), (token), &token, GL_void_return)
/* 2126 */ GL_PROC(void, gl, PatchParameterfv, glPatchParameterfv, PATCHPARAMETERFV, (AND GLenum pname, const GLfloat *values), (pname, values), &pname, GL_void_return)
/* 2127 */ GL_PROC(void, gl, PatchParameteri, glPatchParameteri, PATCHPARAMETERI, (AND GLenum pname, GLint value), (pname, value), &pname, GL_void_return)
/* 2128 */ GL_PROC(void, gl, PathColorGenNV, glPathColorGenNV, PATHCOLORGENNV, (AND GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs), (color, genMode, colorFormat, coeffs), &color, GL_void_return)
/* 2129 */ GL_PROC(void, gl, PathCommandsNV, glPathCommandsNV, PATHCOMMANDSNV, (AND GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords), (path, numCommands, commands, numCoords, coordType, coords), &path, GL_void_return)
/* 2130 */ GL_PROC(void, gl, PathCoordsNV, glPathCoordsNV, PATHCOORDSNV, (AND GLuint path, GLsizei numCoords, GLenum coordType, const void *coords), (path, numCoords, coordType, coords), &path, GL_void_return)
/* 2131 */ GL_PROC(void, gl, PathCoverDepthFuncNV, glPathCoverDepthFuncNV, PATHCOVERDEPTHFUNCNV, (AND GLenum func), (func), &func, GL_void_return)
/* 2132 */ GL_PROC(void, gl, PathDashArrayNV, glPathDashArrayNV, PATHDASHARRAYNV, (AND GLuint path, GLsizei dashCount, const GLfloat *dashArray), (path, dashCount, dashArray), &path, GL_void_return)
/* 2133 */ GL_PROC(void, gl, PathFogGenNV, glPathFogGenNV, PATHFOGGENNV, (AND GLenum genMode), (genMode), &genMode, GL_void_return)
/* 2134 */ GL_PROC(void, gl, PathGlyphRangeNV, glPathGlyphRangeNV, PATHGLYPHRANGENV, (AND GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale), (firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale), &firstPathName, GL_void_return)
/* 2135 */ GL_PROC(void, gl, PathGlyphsNV, glPathGlyphsNV, PATHGLYPHSNV, (AND GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale), (firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale), &firstPathName, GL_void_return)
/* 2136 */ GL_PROC(void, gl, PathParameterfNV, glPathParameterfNV, PATHPARAMETERFNV, (AND GLuint path, GLenum pname, GLfloat value), (path, pname, value), &path, GL_void_return)
/* 2137 */ GL_PROC(void, gl, PathParameterfvNV, glPathParameterfvNV, PATHPARAMETERFVNV, (AND GLuint path, GLenum pname, const GLfloat *value), (path, pname, value), &path, GL_void_return)
/* 2138 */ GL_PROC(void, gl, PathParameteriNV, glPathParameteriNV, PATHPARAMETERINV, (AND GLuint path, GLenum pname, GLint value), (path, pname, value), &path, GL_void_return)
/* 2139 */ GL_PROC(void, gl, PathParameterivNV, glPathParameterivNV, PATHPARAMETERIVNV, (AND GLuint path, GLenum pname, const GLint *value), (path, pname, value), &path, GL_void_return)
/* 2140 */ GL_PROC(void, gl, PathStencilDepthOffsetNV, glPathStencilDepthOffsetNV, PATHSTENCILDEPTHOFFSETNV, (AND GLfloat factor, GLfloat units), (factor, units), &factor, GL_void_return)
/* 2141 */ GL_PROC(void, gl, PathStencilFuncNV, glPathStencilFuncNV, PATHSTENCILFUNCNV, (AND GLenum func, GLint ref, GLuint mask), (func, ref, mask), &func, GL_void_return)
/* 2142 */ GL_PROC(void, gl, PathStringNV, glPathStringNV, PATHSTRINGNV, (AND GLuint path, GLenum format, GLsizei length, const void *pathString), (path, format, length, pathString), &path, GL_void_return)
/* 2143 */ GL_PROC(void, gl, PathSubCommandsNV, glPathSubCommandsNV, PATHSUBCOMMANDSNV, (AND GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords), (path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords), &path, GL_void_return)
/* 2144 */ GL_PROC(void, gl, PathSubCoordsNV, glPathSubCoordsNV, PATHSUBCOORDSNV, (AND GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords), (path, coordStart, numCoords, coordType, coords), &path, GL_void_return)
/* 2145 */ GL_PROC(void, gl, PathTexGenNV, glPathTexGenNV, PATHTEXGENNV, (AND GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs), (texCoordSet, genMode, components, coeffs), &texCoordSet, GL_void_return)
/* 2146 */ GL_PROC(void, gl, PauseTransformFeedback, glPauseTransformFeedback, PAUSETRANSFORMFEEDBACK, (NOTHING), (), NULL, GL_void_return)
/* 2147 */ GL_PROC(void, gl, PauseTransformFeedbackNV, glPauseTransformFeedbackNV, PAUSETRANSFORMFEEDBACKNV, (NOTHING), (), NULL, GL_void_return)
/* 2148 */ GL_PROC(void, gl, PixelMapx, glPixelMapx, PIXELMAPX, (AND GLenum map, GLint size, const GLfixed *values), (map, size, values), &map, GL_void_return)
/* 2149 */ GL_PROC(void, gl, PixelStorex, glPixelStorex, PIXELSTOREX, (AND GLenum pname, GLfixed param), (pname, param), &pname, GL_void_return)
/* 2150 */ GL_PROC(void, gl, PixelTransferxOES, glPixelTransferxOES, PIXELTRANSFERXOES, (AND GLenum pname, GLfixed param), (pname, param), &pname, GL_void_return)
/* 2151 */ GL_PROC(void, gl, PixelZoomxOES, glPixelZoomxOES, PIXELZOOMXOES, (AND GLfixed xfactor, GLfixed yfactor), (xfactor, yfactor), &xfactor, GL_void_return)
/* 2152 */ GL_PROC(GLboolean, gl, PointAlongPathNV, glPointAlongPathNV, POINTALONGPATHNV, (AND GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY), (path, startSegment, numSegments, distance, x, y, tangentX, tangentY), &path, return (GLboolean))
/* 2153 */ GL_PROC(void, gl, PointParameterxvOES, glPointParameterxvOES, POINTPARAMETERXVOES, (AND GLenum pname, const GLfixed *params), (pname, params), &pname, GL_void_return)
/* 2154 */ GL_PROC(void, gl, PointSizePointerAPPLE, glPointSizePointerAPPLE, POINTSIZEPOINTERAPPLE, (AND GLenum type, GLsizei stride, const GLvoid *pointer), (type, stride, pointer), &type, GL_void_return)
/* 2155 */ GL_PROC(void, gl, PointSizexOES, glPointSizexOES, POINTSIZEXOES, (AND GLfixed size), (size), &size, GL_void_return)
/* 2156 */ GL_PROC(void, gl, PolygonOffsetxOES, glPolygonOffsetxOES, POLYGONOFFSETXOES, (AND GLfixed factor, GLfixed units), (factor, units), &factor, GL_void_return)
/* 2157 */ GL_PROC(void, gl, PopDebugGroup, glPopDebugGroup, POPDEBUGGROUP, (NOTHING), (), NULL, GL_void_return)
/* 2158 */ GL_PROC(void, gl, PopGroupMarkerEXT, glPopGroupMarkerEXT, POPGROUPMARKEREXT, (NOTHING), (), NULL, GL_void_return)
/* 2159 */ GL_PROC(void, gl, PresentFrameDualFillNV, glPresentFrameDualFillNV, PRESENTFRAMEDUALFILLNV, (AND GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3), (video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3), &video_slot, GL_void_return)
/* 2160 */ GL_PROC(void, gl, PresentFrameKeyedNV, glPresentFrameKeyedNV, PRESENTFRAMEKEYEDNV, (AND GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1), (video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1), &video_slot, GL_void_return)
/* 2161 */ GL_PROC(void, gl, PrimitiveRestartIndex, glPrimitiveRestartIndex, PRIMITIVERESTARTINDEX, (AND GLuint index), (index), &index, GL_void_return)
/* 2162 */ GL_PROC(void, gl, PrioritizeTexturesxOES, glPrioritizeTexturesxOES, PRIORITIZETEXTURESXOES, (AND GLsizei n, const GLuint *textures, const GLfixed *priorities), (n, textures, priorities), &n, GL_void_return)
/* 2163 */ GL_PROC(void, gl, ProgramBinary, glProgramBinary, PROGRAMBINARY, (AND GLuint program, GLenum binaryFormat, const void *binary, GLsizei length), (program, binaryFormat, binary, length), &program, GL_void_return)
/* 2164 */ GL_PROC(void, gl, ProgramBufferParametersIivNV, glProgramBufferParametersIivNV, PROGRAMBUFFERPARAMETERSIIVNV, (AND GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params), (target, bindingIndex, wordIndex, count, params), &target, GL_void_return)
/* 2165 */ GL_PROC(void, gl, ProgramBufferParametersIuivNV, glProgramBufferParametersIuivNV, PROGRAMBUFFERPARAMETERSIUIVNV, (AND GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params), (target, bindingIndex, wordIndex, count, params), &target, GL_void_return)
/* 2166 */ GL_PROC(void, gl, ProgramBufferParametersfvNV, glProgramBufferParametersfvNV, PROGRAMBUFFERPARAMETERSFVNV, (AND GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params), (target, bindingIndex, wordIndex, count, params), &target, GL_void_return)
/* 2167 */ GL_PROC(void, gl, ProgramCallbackMESA, glProgramCallbackMESA, PROGRAMCALLBACKMESA, (AND GLenum target, GLprogramcallbackMESA callback, GLvoid *data), (target, callback, data), &target, GL_void_return)
/* 2168 */ GL_PROC(void, gl, ProgramEnvParameterI4iNV, glProgramEnvParameterI4iNV, PROGRAMENVPARAMETERI4INV, (AND GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w), (target, index, x, y, z, w), &target, GL_void_return)
/* 2169 */ GL_PROC(void, gl, ProgramEnvParameterI4ivNV, glProgramEnvParameterI4ivNV, PROGRAMENVPARAMETERI4IVNV, (AND GLenum target, GLuint index, const GLint *params), (target, index, params), &target, GL_void_return)
/* 2170 */ GL_PROC(void, gl, ProgramEnvParameterI4uiNV, glProgramEnvParameterI4uiNV, PROGRAMENVPARAMETERI4UINV, (AND GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w), (target, index, x, y, z, w), &target, GL_void_return)
/* 2171 */ GL_PROC(void, gl, ProgramEnvParameterI4uivNV, glProgramEnvParameterI4uivNV, PROGRAMENVPARAMETERI4UIVNV, (AND GLenum target, GLuint index, const GLuint *params), (target, index, params), &target, GL_void_return)
/* 2172 */ GL_PROC(void, gl, ProgramEnvParameters4fvEXT, glProgramEnvParameters4fvEXT, PROGRAMENVPARAMETERS4FVEXT, (AND GLenum target, GLuint index, GLsizei count, const GLfloat *params), (target, index, count, params), &target, GL_void_return)
/* 2173 */ GL_PROC(void, gl, ProgramEnvParametersI4ivNV, glProgramEnvParametersI4ivNV, PROGRAMENVPARAMETERSI4IVNV, (AND GLenum target, GLuint index, GLsizei count, const GLint *params), (target, index, count, params), &target, GL_void_return)
/* 2174 */ GL_PROC(void, gl, ProgramEnvParametersI4uivNV, glProgramEnvParametersI4uivNV, PROGRAMENVPARAMETERSI4UIVNV, (AND GLenum target, GLuint index, GLsizei count, const GLuint *params), (target, index, count, params), &target, GL_void_return)
/* 2175 */ GL_PROC(void, gl, ProgramLocalParameterI4iNV, glProgramLocalParameterI4iNV, PROGRAMLOCALPARAMETERI4INV, (AND GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w), (target, index, x, y, z, w), &target, GL_void_return)
/* 2176 */ GL_PROC(void, gl, ProgramLocalParameterI4ivNV, glProgramLocalParameterI4ivNV, PROGRAMLOCALPARAMETERI4IVNV, (AND GLenum target, GLuint index, const GLint *params), (target, index, params), &target, GL_void_return)
/* 2177 */ GL_PROC(void, gl, ProgramLocalParameterI4uiNV, glProgramLocalParameterI4uiNV, PROGRAMLOCALPARAMETERI4UINV, (AND GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w), (target, index, x, y, z, w), &target, GL_void_return)
/* 2178 */ GL_PROC(void, gl, ProgramLocalParameterI4uivNV, glProgramLocalParameterI4uivNV, PROGRAMLOCALPARAMETERI4UIVNV, (AND GLenum target, GLuint index, const GLuint *params), (target, index, params), &target, GL_void_return)
/* 2179 */ GL_PROC(void, gl, ProgramLocalParameters4fvEXT, glProgramLocalParameters4fvEXT, PROGRAMLOCALPARAMETERS4FVEXT, (AND GLenum target, GLuint index, GLsizei count, const GLfloat *params), (target, index, count, params), &target, GL_void_return)
/* 2180 */ GL_PROC(void, gl, ProgramLocalParametersI4ivNV, glProgramLocalParametersI4ivNV, PROGRAMLOCALPARAMETERSI4IVNV, (AND GLenum target, GLuint index, GLsizei count, const GLint *params), (target, index, count, params), &target, GL_void_return)
/* 2181 */ GL_PROC(void, gl, ProgramLocalParametersI4uivNV, glProgramLocalParametersI4uivNV, PROGRAMLOCALPARAMETERSI4UIVNV, (AND GLenum target, GLuint index, GLsizei count, const GLuint *params), (target, index, count, params), &target, GL_void_return)
/* 2182 */ GL_PROC(void, gl, ProgramParameteri, glProgramParameteri, PROGRAMPARAMETERI, (AND GLuint program, GLenum pname, GLint value), (program, pname, value), &program, GL_void_return)
/* 2183 */ GL_PROC(void, gl, ProgramParameteriARB, glProgramParameteriARB, PROGRAMPARAMETERIARB, (AND GLuint program, GLenum pname, GLint value), (program, pname, value), &program, GL_void_return)
/* 2184 */ GL_PROC(void, gl, ProgramParameteriEXT, glProgramParameteriEXT, PROGRAMPARAMETERIEXT, (AND GLuint program, GLenum pname, GLint value), (program, pname, value), &program, GL_void_return)
/* 2185 */ GL_PROC(void, gl, ProgramSubroutineParametersuivNV, glProgramSubroutineParametersuivNV, PROGRAMSUBROUTINEPARAMETERSUIVNV, (AND GLenum target, GLsizei count, const GLuint *params), (target, count, params), &target, GL_void_return)
/* 2186 */ GL_PROC(void, gl, ProgramUniform1d, glProgramUniform1d, PROGRAMUNIFORM1D, (AND GLuint program, GLint location, GLdouble v0), (program, location, v0), &program, GL_void_return)
/* 2187 */ GL_PROC(void, gl, ProgramUniform1dEXT, glProgramUniform1dEXT, PROGRAMUNIFORM1DEXT, (AND GLuint program, GLint location, GLdouble x), (program, location, x), &program, GL_void_return)
/* 2188 */ GL_PROC(void, gl, ProgramUniform1dv, glProgramUniform1dv, PROGRAMUNIFORM1DV, (AND GLuint program, GLint location, GLsizei count, const GLdouble *value), (program, location, count, value), &program, GL_void_return)
/* 2189 */ GL_PROC(void, gl, ProgramUniform1dvEXT, glProgramUniform1dvEXT, PROGRAMUNIFORM1DVEXT, (AND GLuint program, GLint location, GLsizei count, const GLdouble *value), (program, location, count, value), &program, GL_void_return)
/* 2190 */ GL_PROC(void, gl, ProgramUniform1f, glProgramUniform1f, PROGRAMUNIFORM1F, (AND GLuint program, GLint location, GLfloat v0), (program, location, v0), &program, GL_void_return)
/* 2191 */ GL_PROC(void, gl, ProgramUniform1fEXT, glProgramUniform1fEXT, PROGRAMUNIFORM1FEXT, (AND GLuint program, GLint location, GLfloat v0), (program, location, v0), &program, GL_void_return)
/* 2192 */ GL_PROC(void, gl, ProgramUniform1fv, glProgramUniform1fv, PROGRAMUNIFORM1FV, (AND GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), &program, GL_void_return)
/* 2193 */ GL_PROC(void, gl, ProgramUniform1fvEXT, glProgramUniform1fvEXT, PROGRAMUNIFORM1FVEXT, (AND GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), &program, GL_void_return)
/* 2194 */ GL_PROC(void, gl, ProgramUniform1i, glProgramUniform1i, PROGRAMUNIFORM1I, (AND GLuint program, GLint location, GLint v0), (program, location, v0), &program, GL_void_return)
/* 2195 */ GL_PROC(void, gl, ProgramUniform1i64NV, glProgramUniform1i64NV, PROGRAMUNIFORM1I64NV, (AND GLuint program, GLint location, GLint64EXT x), (program, location, x), &program, GL_void_return)
/* 2196 */ GL_PROC(void, gl, ProgramUniform1i64vNV, glProgramUniform1i64vNV, PROGRAMUNIFORM1I64VNV, (AND GLuint program, GLint location, GLsizei count, const GLint64EXT *value), (program, location, count, value), &program, GL_void_return)
/* 2197 */ GL_PROC(void, gl, ProgramUniform1iEXT, glProgramUniform1iEXT, PROGRAMUNIFORM1IEXT, (AND GLuint program, GLint location, GLint v0), (program, location, v0), &program, GL_void_return)
/* 2198 */ GL_PROC(void, gl, ProgramUniform1iv, glProgramUniform1iv, PROGRAMUNIFORM1IV, (AND GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), &program, GL_void_return)
/* 2199 */ GL_PROC(void, gl, ProgramUniform1ivEXT, glProgramUniform1ivEXT, PROGRAMUNIFORM1IVEXT, (AND GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), &program, GL_void_return)
/* 2200 */ GL_PROC(void, gl, ProgramUniform1ui, glProgramUniform1ui, PROGRAMUNIFORM1UI, (AND GLuint program, GLint location, GLuint v0), (program, location, v0), &program, GL_void_return)
/* 2201 */ GL_PROC(void, gl, ProgramUniform1ui64NV, glProgramUniform1ui64NV, PROGRAMUNIFORM1UI64NV, (AND GLuint program, GLint location, GLuint64EXT x), (program, location, x), &program, GL_void_return)
/* 2202 */ GL_PROC(void, gl, ProgramUniform1ui64vNV, glProgramUniform1ui64vNV, PROGRAMUNIFORM1UI64VNV, (AND GLuint program, GLint location, GLsizei count, const GLuint64EXT *value), (program, location, count, value), &program, GL_void_return)
/* 2203 */ GL_PROC(void, gl, ProgramUniform1uiEXT, glProgramUniform1uiEXT, PROGRAMUNIFORM1UIEXT, (AND GLuint program, GLint location, GLuint v0), (program, location, v0), &program, GL_void_return)
/* 2204 */ GL_PROC(void, gl, ProgramUniform1uiv, glProgramUniform1uiv, PROGRAMUNIFORM1UIV, (AND GLuint program, GLint location, GLsizei count, const GLuint *value), (program, location, count, value), &program, GL_void_return)
/* 2205 */ GL_PROC(void, gl, ProgramUniform1uivEXT, glProgramUniform1uivEXT, PROGRAMUNIFORM1UIVEXT, (AND GLuint program, GLint location, GLsizei count, const GLuint *value), (program, location, count, value), &program, GL_void_return)
/* 2206 */ GL_PROC(void, gl, ProgramUniform2d, glProgramUniform2d, PROGRAMUNIFORM2D, (AND GLuint program, GLint location, GLdouble v0, GLdouble v1), (program, location, v0, v1), &program, GL_void_return)
/* 2207 */ GL_PROC(void, gl, ProgramUniform2dEXT, glProgramUniform2dEXT, PROGRAMUNIFORM2DEXT, (AND GLuint program, GLint location, GLdouble x, GLdouble y), (program, location, x, y), &program, GL_void_return)
/* 2208 */ GL_PROC(void, gl, ProgramUniform2dv, glProgramUniform2dv, PROGRAMUNIFORM2DV, (AND GLuint program, GLint location, GLsizei count, const GLdouble *value), (program, location, count, value), &program, GL_void_return)
/* 2209 */ GL_PROC(void, gl, ProgramUniform2dvEXT, glProgramUniform2dvEXT, PROGRAMUNIFORM2DVEXT, (AND GLuint program, GLint location, GLsizei count, const GLdouble *value), (program, location, count, value), &program, GL_void_return)
/* 2210 */ GL_PROC(void, gl, ProgramUniform2f, glProgramUniform2f, PROGRAMUNIFORM2F, (AND GLuint program, GLint location, GLfloat v0, GLfloat v1), (program, location, v0, v1), &program, GL_void_return)
/* 2211 */ GL_PROC(void, gl, ProgramUniform2fEXT, glProgramUniform2fEXT, PROGRAMUNIFORM2FEXT, (AND GLuint program, GLint location, GLfloat v0, GLfloat v1), (program, location, v0, v1), &program, GL_void_return)
/* 2212 */ GL_PROC(void, gl, ProgramUniform2fv, glProgramUniform2fv, PROGRAMUNIFORM2FV, (AND GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), &program, GL_void_return)
/* 2213 */ GL_PROC(void, gl, ProgramUniform2fvEXT, glProgramUniform2fvEXT, PROGRAMUNIFORM2FVEXT, (AND GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), &program, GL_void_return)
/* 2214 */ GL_PROC(void, gl, ProgramUniform2i, glProgramUniform2i, PROGRAMUNIFORM2I, (AND GLuint program, GLint location, GLint v0, GLint v1), (program, location, v0, v1), &program, GL_void_return)
/* 2215 */ GL_PROC(void, gl, ProgramUniform2i64NV, glProgramUniform2i64NV, PROGRAMUNIFORM2I64NV, (AND GLuint program, GLint location, GLint64EXT x, GLint64EXT y), (program, location, x, y), &program, GL_void_return)
/* 2216 */ GL_PROC(void, gl, ProgramUniform2i64vNV, glProgramUniform2i64vNV, PROGRAMUNIFORM2I64VNV, (AND GLuint program, GLint location, GLsizei count, const GLint64EXT *value), (program, location, count, value), &program, GL_void_return)
/* 2217 */ GL_PROC(void, gl, ProgramUniform2iEXT, glProgramUniform2iEXT, PROGRAMUNIFORM2IEXT, (AND GLuint program, GLint location, GLint v0, GLint v1), (program, location, v0, v1), &program, GL_void_return)
/* 2218 */ GL_PROC(void, gl, ProgramUniform2iv, glProgramUniform2iv, PROGRAMUNIFORM2IV, (AND GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), &program, GL_void_return)
/* 2219 */ GL_PROC(void, gl, ProgramUniform2ivEXT, glProgramUniform2ivEXT, PROGRAMUNIFORM2IVEXT, (AND GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), &program, GL_void_return)
/* 2220 */ GL_PROC(void, gl, ProgramUniform2ui, glProgramUniform2ui, PROGRAMUNIFORM2UI, (AND GLuint program, GLint location, GLuint v0, GLuint v1), (program, location, v0, v1), &program, GL_void_return)
/* 2221 */ GL_PROC(void, gl, ProgramUniform2ui64NV, glProgramUniform2ui64NV, PROGRAMUNIFORM2UI64NV, (AND GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y), (program, location, x, y), &program, GL_void_return)
/* 2222 */ GL_PROC(void, gl, ProgramUniform2ui64vNV, glProgramUniform2ui64vNV, PROGRAMUNIFORM2UI64VNV, (AND GLuint program, GLint location, GLsizei count, const GLuint64EXT *value), (program, location, count, value), &program, GL_void_return)
/* 2223 */ GL_PROC(void, gl, ProgramUniform2uiEXT, glProgramUniform2uiEXT, PROGRAMUNIFORM2UIEXT, (AND GLuint program, GLint location, GLuint v0, GLuint v1), (program, location, v0, v1), &program, GL_void_return)
/* 2224 */ GL_PROC(void, gl, ProgramUniform2uiv, glProgramUniform2uiv, PROGRAMUNIFORM2UIV, (AND GLuint program, GLint location, GLsizei count, const GLuint *value), (program, location, count, value), &program, GL_void_return)
/* 2225 */ GL_PROC(void, gl, ProgramUniform2uivEXT, glProgramUniform2uivEXT, PROGRAMUNIFORM2UIVEXT, (AND GLuint program, GLint location, GLsizei count, const GLuint *value), (program, location, count, value), &program, GL_void_return)
/* 2226 */ GL_PROC(void, gl, ProgramUniform3d, glProgramUniform3d, PROGRAMUNIFORM3D, (AND GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2), (program, location, v0, v1, v2), &program, GL_void_return)
/* 2227 */ GL_PROC(void, gl, ProgramUniform3dEXT, glProgramUniform3dEXT, PROGRAMUNIFORM3DEXT, (AND GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z), (program, location, x, y, z), &program, GL_void_return)
/* 2228 */ GL_PROC(void, gl, ProgramUniform3dv, glProgramUniform3dv, PROGRAMUNIFORM3DV, (AND GLuint program, GLint location, GLsizei count, const GLdouble *value), (program, location, count, value), &program, GL_void_return)
/* 2229 */ GL_PROC(void, gl, ProgramUniform3dvEXT, glProgramUniform3dvEXT, PROGRAMUNIFORM3DVEXT, (AND GLuint program, GLint location, GLsizei count, const GLdouble *value), (program, location, count, value), &program, GL_void_return)
/* 2230 */ GL_PROC(void, gl, ProgramUniform3f, glProgramUniform3f, PROGRAMUNIFORM3F, (AND GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2), (program, location, v0, v1, v2), &program, GL_void_return)
/* 2231 */ GL_PROC(void, gl, ProgramUniform3fEXT, glProgramUniform3fEXT, PROGRAMUNIFORM3FEXT, (AND GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2), (program, location, v0, v1, v2), &program, GL_void_return)
/* 2232 */ GL_PROC(void, gl, ProgramUniform3fv, glProgramUniform3fv, PROGRAMUNIFORM3FV, (AND GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), &program, GL_void_return)
/* 2233 */ GL_PROC(void, gl, ProgramUniform3fvEXT, glProgramUniform3fvEXT, PROGRAMUNIFORM3FVEXT, (AND GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), &program, GL_void_return)
/* 2234 */ GL_PROC(void, gl, ProgramUniform3i, glProgramUniform3i, PROGRAMUNIFORM3I, (AND GLuint program, GLint location, GLint v0, GLint v1, GLint v2), (program, location, v0, v1, v2), &program, GL_void_return)
/* 2235 */ GL_PROC(void, gl, ProgramUniform3i64NV, glProgramUniform3i64NV, PROGRAMUNIFORM3I64NV, (AND GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z), (program, location, x, y, z), &program, GL_void_return)
/* 2236 */ GL_PROC(void, gl, ProgramUniform3i64vNV, glProgramUniform3i64vNV, PROGRAMUNIFORM3I64VNV, (AND GLuint program, GLint location, GLsizei count, const GLint64EXT *value), (program, location, count, value), &program, GL_void_return)
/* 2237 */ GL_PROC(void, gl, ProgramUniform3iEXT, glProgramUniform3iEXT, PROGRAMUNIFORM3IEXT, (AND GLuint program, GLint location, GLint v0, GLint v1, GLint v2), (program, location, v0, v1, v2), &program, GL_void_return)
/* 2238 */ GL_PROC(void, gl, ProgramUniform3iv, glProgramUniform3iv, PROGRAMUNIFORM3IV, (AND GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), &program, GL_void_return)
/* 2239 */ GL_PROC(void, gl, ProgramUniform3ivEXT, glProgramUniform3ivEXT, PROGRAMUNIFORM3IVEXT, (AND GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), &program, GL_void_return)
/* 2240 */ GL_PROC(void, gl, ProgramUniform3ui, glProgramUniform3ui, PROGRAMUNIFORM3UI, (AND GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2), (program, location, v0, v1, v2), &program, GL_void_return)
/* 2241 */ GL_PROC(void, gl, ProgramUniform3ui64NV, glProgramUniform3ui64NV, PROGRAMUNIFORM3UI64NV, (AND GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z), (program, location, x, y, z), &program, GL_void_return)
/* 2242 */ GL_PROC(void, gl, ProgramUniform3ui64vNV, glProgramUniform3ui64vNV, PROGRAMUNIFORM3UI64VNV, (AND GLuint program, GLint location, GLsizei count, const GLuint64EXT *value), (program, location, count, value), &program, GL_void_return)
/* 2243 */ GL_PROC(void, gl, ProgramUniform3uiEXT, glProgramUniform3uiEXT, PROGRAMUNIFORM3UIEXT, (AND GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2), (program, location, v0, v1, v2), &program, GL_void_return)
/* 2244 */ GL_PROC(void, gl, ProgramUniform3uiv, glProgramUniform3uiv, PROGRAMUNIFORM3UIV, (AND GLuint program, GLint location, GLsizei count, const GLuint *value), (program, location, count, value), &program, GL_void_return)
/* 2245 */ GL_PROC(void, gl, ProgramUniform3uivEXT, glProgramUniform3uivEXT, PROGRAMUNIFORM3UIVEXT, (AND GLuint program, GLint location, GLsizei count, const GLuint *value), (program, location, count, value), &program, GL_void_return)
/* 2246 */ GL_PROC(void, gl, ProgramUniform4d, glProgramUniform4d, PROGRAMUNIFORM4D, (AND GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3), (program, location, v0, v1, v2, v3), &program, GL_void_return)
/* 2247 */ GL_PROC(void, gl, ProgramUniform4dEXT, glProgramUniform4dEXT, PROGRAMUNIFORM4DEXT, (AND GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (program, location, x, y, z, w), &program, GL_void_return)
/* 2248 */ GL_PROC(void, gl, ProgramUniform4dv, glProgramUniform4dv, PROGRAMUNIFORM4DV, (AND GLuint program, GLint location, GLsizei count, const GLdouble *value), (program, location, count, value), &program, GL_void_return)
/* 2249 */ GL_PROC(void, gl, ProgramUniform4dvEXT, glProgramUniform4dvEXT, PROGRAMUNIFORM4DVEXT, (AND GLuint program, GLint location, GLsizei count, const GLdouble *value), (program, location, count, value), &program, GL_void_return)
/* 2250 */ GL_PROC(void, gl, ProgramUniform4f, glProgramUniform4f, PROGRAMUNIFORM4F, (AND GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3), (program, location, v0, v1, v2, v3), &program, GL_void_return)
/* 2251 */ GL_PROC(void, gl, ProgramUniform4fEXT, glProgramUniform4fEXT, PROGRAMUNIFORM4FEXT, (AND GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3), (program, location, v0, v1, v2, v3), &program, GL_void_return)
/* 2252 */ GL_PROC(void, gl, ProgramUniform4fv, glProgramUniform4fv, PROGRAMUNIFORM4FV, (AND GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), &program, GL_void_return)
/* 2253 */ GL_PROC(void, gl, ProgramUniform4fvEXT, glProgramUniform4fvEXT, PROGRAMUNIFORM4FVEXT, (AND GLuint program, GLint location, GLsizei count, const GLfloat *value), (program, location, count, value), &program, GL_void_return)
/* 2254 */ GL_PROC(void, gl, ProgramUniform4i, glProgramUniform4i, PROGRAMUNIFORM4I, (AND GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3), (program, location, v0, v1, v2, v3), &program, GL_void_return)
/* 2255 */ GL_PROC(void, gl, ProgramUniform4i64NV, glProgramUniform4i64NV, PROGRAMUNIFORM4I64NV, (AND GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w), (program, location, x, y, z, w), &program, GL_void_return)
/* 2256 */ GL_PROC(void, gl, ProgramUniform4i64vNV, glProgramUniform4i64vNV, PROGRAMUNIFORM4I64VNV, (AND GLuint program, GLint location, GLsizei count, const GLint64EXT *value), (program, location, count, value), &program, GL_void_return)
/* 2257 */ GL_PROC(void, gl, ProgramUniform4iEXT, glProgramUniform4iEXT, PROGRAMUNIFORM4IEXT, (AND GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3), (program, location, v0, v1, v2, v3), &program, GL_void_return)
/* 2258 */ GL_PROC(void, gl, ProgramUniform4iv, glProgramUniform4iv, PROGRAMUNIFORM4IV, (AND GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), &program, GL_void_return)
/* 2259 */ GL_PROC(void, gl, ProgramUniform4ivEXT, glProgramUniform4ivEXT, PROGRAMUNIFORM4IVEXT, (AND GLuint program, GLint location, GLsizei count, const GLint *value), (program, location, count, value), &program, GL_void_return)
/* 2260 */ GL_PROC(void, gl, ProgramUniform4ui, glProgramUniform4ui, PROGRAMUNIFORM4UI, (AND GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3), (program, location, v0, v1, v2, v3), &program, GL_void_return)
/* 2261 */ GL_PROC(void, gl, ProgramUniform4ui64NV, glProgramUniform4ui64NV, PROGRAMUNIFORM4UI64NV, (AND GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w), (program, location, x, y, z, w), &program, GL_void_return)
/* 2262 */ GL_PROC(void, gl, ProgramUniform4ui64vNV, glProgramUniform4ui64vNV, PROGRAMUNIFORM4UI64VNV, (AND GLuint program, GLint location, GLsizei count, const GLuint64EXT *value), (program, location, count, value), &program, GL_void_return)
/* 2263 */ GL_PROC(void, gl, ProgramUniform4uiEXT, glProgramUniform4uiEXT, PROGRAMUNIFORM4UIEXT, (AND GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3), (program, location, v0, v1, v2, v3), &program, GL_void_return)
/* 2264 */ GL_PROC(void, gl, ProgramUniform4uiv, glProgramUniform4uiv, PROGRAMUNIFORM4UIV, (AND GLuint program, GLint location, GLsizei count, const GLuint *value), (program, location, count, value), &program, GL_void_return)
/* 2265 */ GL_PROC(void, gl, ProgramUniform4uivEXT, glProgramUniform4uivEXT, PROGRAMUNIFORM4UIVEXT, (AND GLuint program, GLint location, GLsizei count, const GLuint *value), (program, location, count, value), &program, GL_void_return)
/* 2266 */ GL_PROC(void, gl, ProgramUniformHandleui64ARB, glProgramUniformHandleui64ARB, PROGRAMUNIFORMHANDLEUI64ARB, (AND GLuint program, GLint location, GLuint64 value), (program, location, value), &program, GL_void_return)
/* 2267 */ GL_PROC(void, gl, ProgramUniformHandleui64NV, glProgramUniformHandleui64NV, PROGRAMUNIFORMHANDLEUI64NV, (AND GLuint program, GLint location, GLuint64 value), (program, location, value), &program, GL_void_return)
/* 2268 */ GL_PROC(void, gl, ProgramUniformHandleui64vARB, glProgramUniformHandleui64vARB, PROGRAMUNIFORMHANDLEUI64VARB, (AND GLuint program, GLint location, GLsizei count, const GLuint64 *values), (program, location, count, values), &program, GL_void_return)
/* 2269 */ GL_PROC(void, gl, ProgramUniformHandleui64vNV, glProgramUniformHandleui64vNV, PROGRAMUNIFORMHANDLEUI64VNV, (AND GLuint program, GLint location, GLsizei count, const GLuint64 *values), (program, location, count, values), &program, GL_void_return)
/* 2270 */ GL_PROC(void, gl, ProgramUniformMatrix2dv, glProgramUniformMatrix2dv, PROGRAMUNIFORMMATRIX2DV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2271 */ GL_PROC(void, gl, ProgramUniformMatrix2dvEXT, glProgramUniformMatrix2dvEXT, PROGRAMUNIFORMMATRIX2DVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2272 */ GL_PROC(void, gl, ProgramUniformMatrix2fv, glProgramUniformMatrix2fv, PROGRAMUNIFORMMATRIX2FV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2273 */ GL_PROC(void, gl, ProgramUniformMatrix2fvEXT, glProgramUniformMatrix2fvEXT, PROGRAMUNIFORMMATRIX2FVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2274 */ GL_PROC(void, gl, ProgramUniformMatrix2x3dv, glProgramUniformMatrix2x3dv, PROGRAMUNIFORMMATRIX2X3DV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2275 */ GL_PROC(void, gl, ProgramUniformMatrix2x3dvEXT, glProgramUniformMatrix2x3dvEXT, PROGRAMUNIFORMMATRIX2X3DVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2276 */ GL_PROC(void, gl, ProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, PROGRAMUNIFORMMATRIX2X3FV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2277 */ GL_PROC(void, gl, ProgramUniformMatrix2x3fvEXT, glProgramUniformMatrix2x3fvEXT, PROGRAMUNIFORMMATRIX2X3FVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2278 */ GL_PROC(void, gl, ProgramUniformMatrix2x4dv, glProgramUniformMatrix2x4dv, PROGRAMUNIFORMMATRIX2X4DV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2279 */ GL_PROC(void, gl, ProgramUniformMatrix2x4dvEXT, glProgramUniformMatrix2x4dvEXT, PROGRAMUNIFORMMATRIX2X4DVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2280 */ GL_PROC(void, gl, ProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, PROGRAMUNIFORMMATRIX2X4FV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2281 */ GL_PROC(void, gl, ProgramUniformMatrix2x4fvEXT, glProgramUniformMatrix2x4fvEXT, PROGRAMUNIFORMMATRIX2X4FVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2282 */ GL_PROC(void, gl, ProgramUniformMatrix3dv, glProgramUniformMatrix3dv, PROGRAMUNIFORMMATRIX3DV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2283 */ GL_PROC(void, gl, ProgramUniformMatrix3dvEXT, glProgramUniformMatrix3dvEXT, PROGRAMUNIFORMMATRIX3DVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2284 */ GL_PROC(void, gl, ProgramUniformMatrix3fv, glProgramUniformMatrix3fv, PROGRAMUNIFORMMATRIX3FV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2285 */ GL_PROC(void, gl, ProgramUniformMatrix3fvEXT, glProgramUniformMatrix3fvEXT, PROGRAMUNIFORMMATRIX3FVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2286 */ GL_PROC(void, gl, ProgramUniformMatrix3x2dv, glProgramUniformMatrix3x2dv, PROGRAMUNIFORMMATRIX3X2DV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2287 */ GL_PROC(void, gl, ProgramUniformMatrix3x2dvEXT, glProgramUniformMatrix3x2dvEXT, PROGRAMUNIFORMMATRIX3X2DVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2288 */ GL_PROC(void, gl, ProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, PROGRAMUNIFORMMATRIX3X2FV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2289 */ GL_PROC(void, gl, ProgramUniformMatrix3x2fvEXT, glProgramUniformMatrix3x2fvEXT, PROGRAMUNIFORMMATRIX3X2FVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2290 */ GL_PROC(void, gl, ProgramUniformMatrix3x4dv, glProgramUniformMatrix3x4dv, PROGRAMUNIFORMMATRIX3X4DV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2291 */ GL_PROC(void, gl, ProgramUniformMatrix3x4dvEXT, glProgramUniformMatrix3x4dvEXT, PROGRAMUNIFORMMATRIX3X4DVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2292 */ GL_PROC(void, gl, ProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, PROGRAMUNIFORMMATRIX3X4FV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2293 */ GL_PROC(void, gl, ProgramUniformMatrix3x4fvEXT, glProgramUniformMatrix3x4fvEXT, PROGRAMUNIFORMMATRIX3X4FVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2294 */ GL_PROC(void, gl, ProgramUniformMatrix4dv, glProgramUniformMatrix4dv, PROGRAMUNIFORMMATRIX4DV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2295 */ GL_PROC(void, gl, ProgramUniformMatrix4dvEXT, glProgramUniformMatrix4dvEXT, PROGRAMUNIFORMMATRIX4DVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2296 */ GL_PROC(void, gl, ProgramUniformMatrix4fv, glProgramUniformMatrix4fv, PROGRAMUNIFORMMATRIX4FV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2297 */ GL_PROC(void, gl, ProgramUniformMatrix4fvEXT, glProgramUniformMatrix4fvEXT, PROGRAMUNIFORMMATRIX4FVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2298 */ GL_PROC(void, gl, ProgramUniformMatrix4x2dv, glProgramUniformMatrix4x2dv, PROGRAMUNIFORMMATRIX4X2DV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2299 */ GL_PROC(void, gl, ProgramUniformMatrix4x2dvEXT, glProgramUniformMatrix4x2dvEXT, PROGRAMUNIFORMMATRIX4X2DVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2300 */ GL_PROC(void, gl, ProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, PROGRAMUNIFORMMATRIX4X2FV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2301 */ GL_PROC(void, gl, ProgramUniformMatrix4x2fvEXT, glProgramUniformMatrix4x2fvEXT, PROGRAMUNIFORMMATRIX4X2FVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2302 */ GL_PROC(void, gl, ProgramUniformMatrix4x3dv, glProgramUniformMatrix4x3dv, PROGRAMUNIFORMMATRIX4X3DV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2303 */ GL_PROC(void, gl, ProgramUniformMatrix4x3dvEXT, glProgramUniformMatrix4x3dvEXT, PROGRAMUNIFORMMATRIX4X3DVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2304 */ GL_PROC(void, gl, ProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, PROGRAMUNIFORMMATRIX4X3FV, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2305 */ GL_PROC(void, gl, ProgramUniformMatrix4x3fvEXT, glProgramUniformMatrix4x3fvEXT, PROGRAMUNIFORMMATRIX4X3FVEXT, (AND GLuint program, GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (program, location, count, transpose, value), &program, GL_void_return)
/* 2306 */ GL_PROC(void, gl, ProgramUniformui64NV, glProgramUniformui64NV, PROGRAMUNIFORMUI64NV, (AND GLuint program, GLint location, GLuint64EXT value), (program, location, value), &program, GL_void_return)
/* 2307 */ GL_PROC(void, gl, ProgramUniformui64vNV, glProgramUniformui64vNV, PROGRAMUNIFORMUI64VNV, (AND GLuint program, GLint location, GLsizei count, const GLuint64EXT *value), (program, location, count, value), &program, GL_void_return)
/* 2308 */ GL_PROC(void, gl, ProgramVertexLimitNV, glProgramVertexLimitNV, PROGRAMVERTEXLIMITNV, (AND GLenum target, GLint limit), (target, limit), &target, GL_void_return)
/* 2309 */ GL_PROC(void, gl, ProvokingVertex, glProvokingVertex, PROVOKINGVERTEX, (AND GLenum mode), (mode), &mode, GL_void_return)
/* 2310 */ GL_PROC(void, gl, ProvokingVertexEXT, glProvokingVertexEXT, PROVOKINGVERTEXEXT, (AND GLenum mode), (mode), &mode, GL_void_return)
/* 2311 */ GL_PROC(void, gl, PushClientAttribDefaultEXT, glPushClientAttribDefaultEXT, PUSHCLIENTATTRIBDEFAULTEXT, (AND GLbitfield mask), (mask), &mask, GL_void_return)
/* 2312 */ GL_PROC(void, gl, PushDebugGroup, glPushDebugGroup, PUSHDEBUGGROUP, (AND GLenum source, GLuint id, GLsizei length, const GLchar *message), (source, id, length, message), &source, GL_void_return)
/* 2313 */ GL_PROC(void, gl, PushGroupMarkerEXT, glPushGroupMarkerEXT, PUSHGROUPMARKEREXT, (AND GLsizei length, const GLchar *marker), (length, marker), &length, GL_void_return)
/* 2314 */ GL_PROC(void, gl, QueryCounter, glQueryCounter, QUERYCOUNTER, (AND GLuint id, GLenum target), (id, target), &id, GL_void_return)
/* 2315 */ GL_PROC(GLbitfield, gl, QueryMatrixxOES, glQueryMatrixxOES, QUERYMATRIXXOES, (AND GLfixed *mantissa, GLint *exponent), (mantissa, exponent), &mantissa, return (GLbitfield))
/* 2316 */ GL_PROC(void, gl, QueryObjectParameteruiAMD, glQueryObjectParameteruiAMD, QUERYOBJECTPARAMETERUIAMD, (AND GLenum target, GLuint id, GLenum pname, GLuint param), (target, id, pname, param), &target, GL_void_return)
/* 2317 */ GL_PROC(void, gl, RasterPos2xOES, glRasterPos2xOES, RASTERPOS2XOES, (AND GLfixed x, GLfixed y), (x, y), &x, GL_void_return)
/* 2318 */ GL_PROC(void, gl, RasterPos2xvOES, glRasterPos2xvOES, RASTERPOS2XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 2319 */ GL_PROC(void, gl, RasterPos3xOES, glRasterPos3xOES, RASTERPOS3XOES, (AND GLfixed x, GLfixed y, GLfixed z), (x, y, z), &x, GL_void_return)
/* 2320 */ GL_PROC(void, gl, RasterPos3xvOES, glRasterPos3xvOES, RASTERPOS3XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 2321 */ GL_PROC(void, gl, RasterPos4xOES, glRasterPos4xOES, RASTERPOS4XOES, (AND GLfixed x, GLfixed y, GLfixed z, GLfixed w), (x, y, z, w), &x, GL_void_return)
/* 2322 */ GL_PROC(void, gl, RasterPos4xvOES, glRasterPos4xvOES, RASTERPOS4XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 2323 */ GL_PROC(void, gl, ReadnPixelsARB, glReadnPixelsARB, READNPIXELSARB, (AND GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data), (x, y, width, height, format, type, bufSize, data), &x, GL_void_return)
/* 2324 */ GL_PROC(void, gl, RectxOES, glRectxOES, RECTXOES, (AND GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2), (x1, y1, x2, y2), &x1, GL_void_return)
/* 2325 */ GL_PROC(void, gl, RectxvOES, glRectxvOES, RECTXVOES, (AND const GLfixed *v1, const GLfixed *v2), (v1, v2), &v1, GL_void_return)
/* 2326 */ GL_PROC(void, gl, ReleaseShaderCompiler, glReleaseShaderCompiler, RELEASESHADERCOMPILER, (NOTHING), (), NULL, GL_void_return)
/* 2327 */ GL_PROC(void, gl, RenderbufferStorage, glRenderbufferStorage, RENDERBUFFERSTORAGE, (AND GLenum target, GLenum internalformat, GLsizei width, GLsizei height), (target, internalformat, width, height), &target, GL_void_return)
/* 2328 */ GL_PROC(void, gl, RenderbufferStorageEXT, glRenderbufferStorageEXT, RENDERBUFFERSTORAGEEXT, (AND GLenum target, GLenum internalformat, GLsizei width, GLsizei height), (target, internalformat, width, height), &target, GL_void_return)
/* 2329 */ GL_PROC(void, gl, RenderbufferStorageMultisample, glRenderbufferStorageMultisample, RENDERBUFFERSTORAGEMULTISAMPLE, (AND GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), &target, GL_void_return)
/* 2330 */ GL_PROC(void, gl, RenderbufferStorageMultisampleCoverageNV, glRenderbufferStorageMultisampleCoverageNV, RENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV, (AND GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height), (target, coverageSamples, colorSamples, internalformat, width, height), &target, GL_void_return)
/* 2331 */ GL_PROC(void, gl, RenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisampleEXT, RENDERBUFFERSTORAGEMULTISAMPLEEXT, (AND GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), &target, GL_void_return)
/* 2332 */ GL_PROC(void, gl, ResumeTransformFeedback, glResumeTransformFeedback, RESUMETRANSFORMFEEDBACK, (NOTHING), (), NULL, GL_void_return)
/* 2333 */ GL_PROC(void, gl, ResumeTransformFeedbackNV, glResumeTransformFeedbackNV, RESUMETRANSFORMFEEDBACKNV, (NOTHING), (), NULL, GL_void_return)
/* 2334 */ GL_PROC(void, gl, RotatexOES, glRotatexOES, ROTATEXOES, (AND GLfixed angle, GLfixed x, GLfixed y, GLfixed z), (angle, x, y, z), &angle, GL_void_return)
/* 2335 */ GL_PROC(void, gl, SampleCoverageOES, glSampleCoverageOES, SAMPLECOVERAGEOES, (AND GLfixed value, GLboolean32 invert), (value, invert), &value, GL_void_return)
/* 2336 */ GL_PROC(void, gl, SampleMaskIndexedNV, glSampleMaskIndexedNV, SAMPLEMASKINDEXEDNV, (AND GLuint index, GLbitfield mask), (index, mask), &index, GL_void_return)
/* 2337 */ GL_PROC(void, gl, SampleMaski, glSampleMaski, SAMPLEMASKI, (AND GLuint maskNumber, GLbitfield mask), (maskNumber, mask), &maskNumber, GL_void_return)
/* 2338 */ GL_PROC(void, gl, SamplePass, glSamplePass, SAMPLEPASS, (AND GLenum mode), (mode), &mode, GL_void_return)
/* 2339 */ GL_PROC(void, gl, SamplePassARB, glSamplePassARB, SAMPLEPASSARB, (AND GLenum mode), (mode), &mode, GL_void_return)
/* 2340 */ GL_PROC(void, gl, SamplerParameterIiv, glSamplerParameterIiv, SAMPLERPARAMETERIIV, (AND GLuint sampler, GLenum pname, const GLint *param), (sampler, pname, param), &sampler, GL_void_return)
/* 2341 */ GL_PROC(void, gl, SamplerParameterIuiv, glSamplerParameterIuiv, SAMPLERPARAMETERIUIV, (AND GLuint sampler, GLenum pname, const GLuint *param), (sampler, pname, param), &sampler, GL_void_return)
/* 2342 */ GL_PROC(void, gl, SamplerParameterf, glSamplerParameterf, SAMPLERPARAMETERF, (AND GLuint sampler, GLenum pname, GLfloat param), (sampler, pname, param), &sampler, GL_void_return)
/* 2343 */ GL_PROC(void, gl, SamplerParameterfv, glSamplerParameterfv, SAMPLERPARAMETERFV, (AND GLuint sampler, GLenum pname, const GLfloat *param), (sampler, pname, param), &sampler, GL_void_return)
/* 2344 */ GL_PROC(void, gl, SamplerParameteri, glSamplerParameteri, SAMPLERPARAMETERI, (AND GLuint sampler, GLenum pname, GLint param), (sampler, pname, param), &sampler, GL_void_return)
/* 2345 */ GL_PROC(void, gl, SamplerParameteriv, glSamplerParameteriv, SAMPLERPARAMETERIV, (AND GLuint sampler, GLenum pname, const GLint *param), (sampler, pname, param), &sampler, GL_void_return)
/* 2346 */ GL_PROC(void, gl, ScalexOES, glScalexOES, SCALEXOES, (AND GLfixed x, GLfixed y, GLfixed z), (x, y, z), &x, GL_void_return)
/* 2347 */ GL_PROC(void, gl, ScissorArrayv, glScissorArrayv, SCISSORARRAYV, (AND GLuint first, GLsizei count, const GLint *v), (first, count, v), &first, GL_void_return)
/* 2348 */ GL_PROC(void, gl, ScissorIndexed, glScissorIndexed, SCISSORINDEXED, (AND GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height), (index, left, bottom, width, height), &index, GL_void_return)
/* 2349 */ GL_PROC(void, gl, ScissorIndexedv, glScissorIndexedv, SCISSORINDEXEDV, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/* 2350 */ GL_PROC(void, gl, SecondaryColorFormatNV, glSecondaryColorFormatNV, SECONDARYCOLORFORMATNV, (AND GLint size, GLenum type, GLsizei stride), (size, type, stride), &size, GL_void_return)
/* 2351 */ GL_PROC(void, gl, SecondaryColorP3ui, glSecondaryColorP3ui, SECONDARYCOLORP3UI, (AND GLenum type, GLuint color), (type, color), &type, GL_void_return)
/* 2352 */ GL_PROC(void, gl, SecondaryColorP3uiv, glSecondaryColorP3uiv, SECONDARYCOLORP3UIV, (AND GLenum type, const GLuint *color), (type, color), &type, GL_void_return)
/* 2353 */ GL_PROC(void, gl, SelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, SELECTPERFMONITORCOUNTERSAMD, (AND GLuint monitor, GLboolean32 enable, GLuint group, GLint numCounters, GLuint *counterList), (monitor, enable, group, numCounters, counterList), &monitor, GL_void_return)
/* 2354 */ GL_PROC(void, gl, SetMultisamplefvAMD, glSetMultisamplefvAMD, SETMULTISAMPLEFVAMD, (AND GLenum pname, GLuint index, const GLfloat *val), (pname, index, val), &pname, GL_void_return)
/* 2355 */ GL_PROC(void, gl, ShaderBinary, glShaderBinary, SHADERBINARY, (AND GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length), (count, shaders, binaryformat, binary, length), &count, GL_void_return)
/* 2356 */ GL_PROC(void, gl, ShaderSource, glShaderSource, SHADERSOURCE, (AND GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length), (shader, count, string, length), &shader, GL_void_return)
/* 2357 */ GL_PROC(void, gl, ShaderStorageBlockBinding, glShaderStorageBlockBinding, SHADERSTORAGEBLOCKBINDING, (AND GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding), (program, storageBlockIndex, storageBlockBinding), &program, GL_void_return)
/* 2358 */ GL_PROC(void, gl, StencilClearTagEXT, glStencilClearTagEXT, STENCILCLEARTAGEXT, (AND GLsizei stencilTagBits, GLuint stencilClearTag), (stencilTagBits, stencilClearTag), &stencilTagBits, GL_void_return)
/* 2359 */ GL_PROC(void, gl, StencilFillPathInstancedNV, glStencilFillPathInstancedNV, STENCILFILLPATHINSTANCEDNV, (AND GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues), (numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues), &numPaths, GL_void_return)
/* 2360 */ GL_PROC(void, gl, StencilFillPathNV, glStencilFillPathNV, STENCILFILLPATHNV, (AND GLuint path, GLenum fillMode, GLuint mask), (path, fillMode, mask), &path, GL_void_return)
/* 2361 */ GL_PROC(void, gl, StencilFuncSeparate, glStencilFuncSeparate, STENCILFUNCSEPARATE, (AND GLenum face, GLenum func, GLint ref, GLuint mask), (face, func, ref, mask), &face, GL_void_return)
/* 2362 */ GL_PROC(void, gl, StencilMaskSeparate, glStencilMaskSeparate, STENCILMASKSEPARATE, (AND GLenum face, GLuint mask), (face, mask), &face, GL_void_return)
/* 2363 */ GL_PROC(void, gl, StencilOpSeparate, glStencilOpSeparate, STENCILOPSEPARATE, (AND GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass), (face, sfail, dpfail, dppass), &face, GL_void_return)
/* 2364 */ GL_PROC(void, gl, StencilOpValueAMD, glStencilOpValueAMD, STENCILOPVALUEAMD, (AND GLenum face, GLuint value), (face, value), &face, GL_void_return)
/* 2365 */ GL_PROC(void, gl, StencilStrokePathInstancedNV, glStencilStrokePathInstancedNV, STENCILSTROKEPATHINSTANCEDNV, (AND GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues), (numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues), &numPaths, GL_void_return)
/* 2366 */ GL_PROC(void, gl, StencilStrokePathNV, glStencilStrokePathNV, STENCILSTROKEPATHNV, (AND GLuint path, GLint reference, GLuint mask), (path, reference, mask), &path, GL_void_return)
/* 2367 */ GL_PROC(void, gl, StringMarkerGREMEDY, glStringMarkerGREMEDY, STRINGMARKERGREMEDY, (AND GLsizei len, const void *string), (len, string), &len, GL_void_return)
/* 2368 */ GL_PROC(void, gl, SwapAPPLE, glSwapAPPLE, SWAPAPPLE, (NOTHING), (), NULL, GL_void_return)
/* 2369 */ GL_PROC(void, gl, SyncTextureINTEL, glSyncTextureINTEL, SYNCTEXTUREINTEL, (AND GLuint texture), (texture), &texture, GL_void_return)
/* 2370 */ GL_PROC(void, gl, TessellationFactorAMD, glTessellationFactorAMD, TESSELLATIONFACTORAMD, (AND GLfloat factor), (factor), &factor, GL_void_return)
/* 2371 */ GL_PROC(void, gl, TessellationModeAMD, glTessellationModeAMD, TESSELLATIONMODEAMD, (AND GLenum mode), (mode), &mode, GL_void_return)
/* 2372 */ GL_PROC(void, gl, TexBuffer, glTexBuffer, TEXBUFFER, (AND GLenum target, GLenum internalformat, GLuint buffer), (target, internalformat, buffer), &target, GL_void_return)
/* 2373 */ GL_PROC(void, gl, TexBufferARB, glTexBufferARB, TEXBUFFERARB, (AND GLenum target, GLenum internalformat, GLuint buffer), (target, internalformat, buffer), &target, GL_void_return)
/* 2374 */ GL_PROC(void, gl, TexBufferEXT, glTexBufferEXT, TEXBUFFEREXT, (AND GLenum target, GLenum internalformat, GLuint buffer), (target, internalformat, buffer), &target, GL_void_return)
/* 2375 */ GL_PROC(void, gl, TexBufferRange, glTexBufferRange, TEXBUFFERRANGE, (AND GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size), (target, internalformat, buffer, offset, size), &target, GL_void_return)
/* 2376 */ GL_PROC(void, gl, TexCoord1bOES, glTexCoord1bOES, TEXCOORD1BOES, (AND GLbyte32 s), (s), &s, GL_void_return)
/* 2377 */ GL_PROC(void, gl, TexCoord1bvOES, glTexCoord1bvOES, TEXCOORD1BVOES, (AND const GLbyte *coords), (coords), &coords, GL_void_return)
/* 2378 */ GL_PROC(void, gl, TexCoord1xOES, glTexCoord1xOES, TEXCOORD1XOES, (AND GLfixed s), (s), &s, GL_void_return)
/* 2379 */ GL_PROC(void, gl, TexCoord1xvOES, glTexCoord1xvOES, TEXCOORD1XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 2380 */ GL_PROC(void, gl, TexCoord2bOES, glTexCoord2bOES, TEXCOORD2BOES, (AND GLbyte32 s, GLbyte32 t), (s, t), &s, GL_void_return)
/* 2381 */ GL_PROC(void, gl, TexCoord2bvOES, glTexCoord2bvOES, TEXCOORD2BVOES, (AND const GLbyte *coords), (coords), &coords, GL_void_return)
/* 2382 */ GL_PROC(void, gl, TexCoord2xOES, glTexCoord2xOES, TEXCOORD2XOES, (AND GLfixed s, GLfixed t), (s, t), &s, GL_void_return)
/* 2383 */ GL_PROC(void, gl, TexCoord2xvOES, glTexCoord2xvOES, TEXCOORD2XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 2384 */ GL_PROC(void, gl, TexCoord3bOES, glTexCoord3bOES, TEXCOORD3BOES, (AND GLbyte32 s, GLbyte32 t, GLbyte32 r), (s, t, r), &s, GL_void_return)
/* 2385 */ GL_PROC(void, gl, TexCoord3bvOES, glTexCoord3bvOES, TEXCOORD3BVOES, (AND const GLbyte *coords), (coords), &coords, GL_void_return)
/* 2386 */ GL_PROC(void, gl, TexCoord3xOES, glTexCoord3xOES, TEXCOORD3XOES, (AND GLfixed s, GLfixed t, GLfixed r), (s, t, r), &s, GL_void_return)
/* 2387 */ GL_PROC(void, gl, TexCoord3xvOES, glTexCoord3xvOES, TEXCOORD3XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 2388 */ GL_PROC(void, gl, TexCoord4bOES, glTexCoord4bOES, TEXCOORD4BOES, (AND GLbyte32 s, GLbyte32 t, GLbyte32 r, GLbyte32 q), (s, t, r, q), &s, GL_void_return)
/* 2389 */ GL_PROC(void, gl, TexCoord4bvOES, glTexCoord4bvOES, TEXCOORD4BVOES, (AND const GLbyte *coords), (coords), &coords, GL_void_return)
/* 2390 */ GL_PROC(void, gl, TexCoord4xOES, glTexCoord4xOES, TEXCOORD4XOES, (AND GLfixed s, GLfixed t, GLfixed r, GLfixed q), (s, t, r, q), &s, GL_void_return)
/* 2391 */ GL_PROC(void, gl, TexCoord4xvOES, glTexCoord4xvOES, TEXCOORD4XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 2392 */ GL_PROC(void, gl, TexCoordFormatNV, glTexCoordFormatNV, TEXCOORDFORMATNV, (AND GLint size, GLenum type, GLsizei stride), (size, type, stride), &size, GL_void_return)
/* 2393 */ GL_PROC(void, gl, TexCoordP1ui, glTexCoordP1ui, TEXCOORDP1UI, (AND GLenum type, GLuint coords), (type, coords), &type, GL_void_return)
/* 2394 */ GL_PROC(void, gl, TexCoordP1uiv, glTexCoordP1uiv, TEXCOORDP1UIV, (AND GLenum type, const GLuint *coords), (type, coords), &type, GL_void_return)
/* 2395 */ GL_PROC(void, gl, TexCoordP2ui, glTexCoordP2ui, TEXCOORDP2UI, (AND GLenum type, GLuint coords), (type, coords), &type, GL_void_return)
/* 2396 */ GL_PROC(void, gl, TexCoordP2uiv, glTexCoordP2uiv, TEXCOORDP2UIV, (AND GLenum type, const GLuint *coords), (type, coords), &type, GL_void_return)
/* 2397 */ GL_PROC(void, gl, TexCoordP3ui, glTexCoordP3ui, TEXCOORDP3UI, (AND GLenum type, GLuint coords), (type, coords), &type, GL_void_return)
/* 2398 */ GL_PROC(void, gl, TexCoordP3uiv, glTexCoordP3uiv, TEXCOORDP3UIV, (AND GLenum type, const GLuint *coords), (type, coords), &type, GL_void_return)
/* 2399 */ GL_PROC(void, gl, TexCoordP4ui, glTexCoordP4ui, TEXCOORDP4UI, (AND GLenum type, GLuint coords), (type, coords), &type, GL_void_return)
/* 2400 */ GL_PROC(void, gl, TexCoordP4uiv, glTexCoordP4uiv, TEXCOORDP4UIV, (AND GLenum type, const GLuint *coords), (type, coords), &type, GL_void_return)
/* 2401 */ GL_PROC(void, gl, TexEnvxOES, glTexEnvxOES, TEXENVXOES, (AND GLenum target, GLenum pname, GLfixed param), (target, pname, param), &target, GL_void_return)
/* 2402 */ GL_PROC(void, gl, TexEnvxvOES, glTexEnvxvOES, TEXENVXVOES, (AND GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), &target, GL_void_return)
/* 2403 */ GL_PROC(void, gl, TexGenxOES, glTexGenxOES, TEXGENXOES, (AND GLenum coord, GLenum pname, GLfixed param), (coord, pname, param), &coord, GL_void_return)
/* 2404 */ GL_PROC(void, gl, TexGenxvOES, glTexGenxvOES, TEXGENXVOES, (AND GLenum coord, GLenum pname, const GLfixed *params), (coord, pname, params), &coord, GL_void_return)
/* 2405 */ GL_PROC(void, gl, TexImage2DMultisample, glTexImage2DMultisample, TEXIMAGE2DMULTISAMPLE, (AND GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean32 fixedsamplelocations), (target, samples, internalformat, width, height, fixedsamplelocations), &target, GL_void_return)
/* 2406 */ GL_PROC(void, gl, TexImage2DMultisampleCoverageNV, glTexImage2DMultisampleCoverageNV, TEXIMAGE2DMULTISAMPLECOVERAGENV, (AND GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean32 fixedSampleLocations), (target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations), &target, GL_void_return)
/* 2407 */ GL_PROC(void, gl, TexImage3DMultisample, glTexImage3DMultisample, TEXIMAGE3DMULTISAMPLE, (AND GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean32 fixedsamplelocations), (target, samples, internalformat, width, height, depth, fixedsamplelocations), &target, GL_void_return)
/* 2408 */ GL_PROC(void, gl, TexImage3DMultisampleCoverageNV, glTexImage3DMultisampleCoverageNV, TEXIMAGE3DMULTISAMPLECOVERAGENV, (AND GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean32 fixedSampleLocations), (target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations), &target, GL_void_return)
/* 2409 */ GL_PROC(void, gl, TexPageCommitmentARB, glTexPageCommitmentARB, TEXPAGECOMMITMENTARB, (AND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean32 commit), (target, level, xoffset, yoffset, zoffset, width, height, depth, commit), &target, GL_void_return)
/* 2410 */ GL_PROC(void, gl, TexParameterIiv, glTexParameterIiv, TEXPARAMETERIIV, (AND GLenum target, GLenum pname, const GLint *params), (target, pname, params), &target, GL_void_return)
/* 2411 */ GL_PROC(void, gl, TexParameterIivEXT, glTexParameterIivEXT, TEXPARAMETERIIVEXT, (AND GLenum target, GLenum pname, const GLint *params), (target, pname, params), &target, GL_void_return)
/* 2412 */ GL_PROC(void, gl, TexParameterIuiv, glTexParameterIuiv, TEXPARAMETERIUIV, (AND GLenum target, GLenum pname, const GLuint *params), (target, pname, params), &target, GL_void_return)
/* 2413 */ GL_PROC(void, gl, TexParameterIuivEXT, glTexParameterIuivEXT, TEXPARAMETERIUIVEXT, (AND GLenum target, GLenum pname, const GLuint *params), (target, pname, params), &target, GL_void_return)
/* 2414 */ GL_PROC(void, gl, TexParameterxOES, glTexParameterxOES, TEXPARAMETERXOES, (AND GLenum target, GLenum pname, GLfixed param), (target, pname, param), &target, GL_void_return)
/* 2415 */ GL_PROC(void, gl, TexParameterxvOES, glTexParameterxvOES, TEXPARAMETERXVOES, (AND GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), &target, GL_void_return)
/* 2416 */ GL_PROC(void, gl, TexRenderbufferNV, glTexRenderbufferNV, TEXRENDERBUFFERNV, (AND GLenum target, GLuint renderbuffer), (target, renderbuffer), &target, GL_void_return)
/* 2417 */ GL_PROC(void, gl, TexScissorFuncINTEL, glTexScissorFuncINTEL, TEXSCISSORFUNCINTEL, (AND GLenum target, GLenum lfunc, GLenum hfunc), (target, lfunc, hfunc), &target, GL_void_return)
/* 2418 */ GL_PROC(void, gl, TexScissorINTEL, glTexScissorINTEL, TEXSCISSORINTEL, (AND GLenum target, GLclampf tlow, GLclampf thigh), (target, tlow, thigh), &target, GL_void_return)
/* 2419 */ GL_PROC(void, gl, TexStorage1D, glTexStorage1D, TEXSTORAGE1D, (AND GLenum target, GLsizei levels, GLenum internalformat, GLsizei width), (target, levels, internalformat, width), &target, GL_void_return)
/* 2420 */ GL_PROC(void, gl, TexStorage2D, glTexStorage2D, TEXSTORAGE2D, (AND GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height), (target, levels, internalformat, width, height), &target, GL_void_return)
/* 2421 */ GL_PROC(void, gl, TexStorage2DMultisample, glTexStorage2DMultisample, TEXSTORAGE2DMULTISAMPLE, (AND GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean32 fixedsamplelocations), (target, samples, internalformat, width, height, fixedsamplelocations), &target, GL_void_return)
/* 2422 */ GL_PROC(void, gl, TexStorage3D, glTexStorage3D, TEXSTORAGE3D, (AND GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth), (target, levels, internalformat, width, height, depth), &target, GL_void_return)
/* 2423 */ GL_PROC(void, gl, TexStorage3DMultisample, glTexStorage3DMultisample, TEXSTORAGE3DMULTISAMPLE, (AND GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean32 fixedsamplelocations), (target, samples, internalformat, width, height, depth, fixedsamplelocations), &target, GL_void_return)
/* 2424 */ GL_PROC(void, gl, TexStorageSparseAMD, glTexStorageSparseAMD, TEXSTORAGESPARSEAMD, (AND GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags), (target, internalFormat, width, height, depth, layers, flags), &target, GL_void_return)
/* 2425 */ GL_PROC(void, gl, TextureBarrierNV, glTextureBarrierNV, TEXTUREBARRIERNV, (NOTHING), (), NULL, GL_void_return)
/* 2426 */ GL_PROC(void, gl, TextureBufferEXT, glTextureBufferEXT, TEXTUREBUFFEREXT, (AND GLuint texture, GLenum target, GLenum internalformat, GLuint buffer), (texture, target, internalformat, buffer), &texture, GL_void_return)
/* 2427 */ GL_PROC(void, gl, TextureBufferRangeEXT, glTextureBufferRangeEXT, TEXTUREBUFFERRANGEEXT, (AND GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size), (texture, target, internalformat, buffer, offset, size), &texture, GL_void_return)
/* 2428 */ GL_PROC(void, gl, TextureFogSGIX, glTextureFogSGIX, TEXTUREFOGSGIX, (AND GLenum pname), (pname), &pname, GL_void_return)
/* 2429 */ GL_PROC(void, gl, TextureImage1DEXT, glTextureImage1DEXT, TEXTUREIMAGE1DEXT, (AND GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels), (texture, target, level, internalformat, width, border, format, type, pixels), &texture, GL_void_return)
/* 2430 */ GL_PROC(void, gl, TextureImage2DEXT, glTextureImage2DEXT, TEXTUREIMAGE2DEXT, (AND GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels), (texture, target, level, internalformat, width, height, border, format, type, pixels), &texture, GL_void_return)
/* 2431 */ GL_PROC(void, gl, TextureImage2DMultisampleCoverageNV, glTextureImage2DMultisampleCoverageNV, TEXTUREIMAGE2DMULTISAMPLECOVERAGENV, (AND GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean32 fixedSampleLocations), (texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations), &texture, GL_void_return)
/* 2432 */ GL_PROC(void, gl, TextureImage2DMultisampleNV, glTextureImage2DMultisampleNV, TEXTUREIMAGE2DMULTISAMPLENV, (AND GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean32 fixedSampleLocations), (texture, target, samples, internalFormat, width, height, fixedSampleLocations), &texture, GL_void_return)
/* 2433 */ GL_PROC(void, gl, TextureImage3DEXT, glTextureImage3DEXT, TEXTUREIMAGE3DEXT, (AND GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels), (texture, target, level, internalformat, width, height, depth, border, format, type, pixels), &texture, GL_void_return)
/* 2434 */ GL_PROC(void, gl, TextureImage3DMultisampleCoverageNV, glTextureImage3DMultisampleCoverageNV, TEXTUREIMAGE3DMULTISAMPLECOVERAGENV, (AND GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean32 fixedSampleLocations), (texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations), &texture, GL_void_return)
/* 2435 */ GL_PROC(void, gl, TextureImage3DMultisampleNV, glTextureImage3DMultisampleNV, TEXTUREIMAGE3DMULTISAMPLENV, (AND GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean32 fixedSampleLocations), (texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations), &texture, GL_void_return)
/* 2436 */ GL_PROC(void, gl, TexturePageCommitmentEXT, glTexturePageCommitmentEXT, TEXTUREPAGECOMMITMENTEXT, (AND GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean32 commit), (texture, level, xoffset, yoffset, zoffset, width, height, depth, commit), &texture, GL_void_return)
/* 2437 */ GL_PROC(void, gl, TextureParameterIivEXT, glTextureParameterIivEXT, TEXTUREPARAMETERIIVEXT, (AND GLuint texture, GLenum target, GLenum pname, const GLint *params), (texture, target, pname, params), &texture, GL_void_return)
/* 2438 */ GL_PROC(void, gl, TextureParameterIuivEXT, glTextureParameterIuivEXT, TEXTUREPARAMETERIUIVEXT, (AND GLuint texture, GLenum target, GLenum pname, const GLuint *params), (texture, target, pname, params), &texture, GL_void_return)
/* 2439 */ GL_PROC(void, gl, TextureParameterfEXT, glTextureParameterfEXT, TEXTUREPARAMETERFEXT, (AND GLuint texture, GLenum target, GLenum pname, GLfloat param), (texture, target, pname, param), &texture, GL_void_return)
/* 2440 */ GL_PROC(void, gl, TextureParameterfvEXT, glTextureParameterfvEXT, TEXTUREPARAMETERFVEXT, (AND GLuint texture, GLenum target, GLenum pname, const GLfloat *params), (texture, target, pname, params), &texture, GL_void_return)
/* 2441 */ GL_PROC(void, gl, TextureParameteriEXT, glTextureParameteriEXT, TEXTUREPARAMETERIEXT, (AND GLuint texture, GLenum target, GLenum pname, GLint param), (texture, target, pname, param), &texture, GL_void_return)
/* 2442 */ GL_PROC(void, gl, TextureParameterivEXT, glTextureParameterivEXT, TEXTUREPARAMETERIVEXT, (AND GLuint texture, GLenum target, GLenum pname, const GLint *params), (texture, target, pname, params), &texture, GL_void_return)
/* 2443 */ GL_PROC(void, gl, TextureRangeAPPLE, glTextureRangeAPPLE, TEXTURERANGEAPPLE, (AND GLenum target, GLsizei length, const void *pointer), (target, length, pointer), &target, GL_void_return)
/* 2444 */ GL_PROC(void, gl, TextureRenderbufferEXT, glTextureRenderbufferEXT, TEXTURERENDERBUFFEREXT, (AND GLuint texture, GLenum target, GLuint renderbuffer), (texture, target, renderbuffer), &texture, GL_void_return)
/* 2445 */ GL_PROC(void, gl, TextureStorage1DEXT, glTextureStorage1DEXT, TEXTURESTORAGE1DEXT, (AND GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width), (texture, target, levels, internalformat, width), &texture, GL_void_return)
/* 2446 */ GL_PROC(void, gl, TextureStorage2DEXT, glTextureStorage2DEXT, TEXTURESTORAGE2DEXT, (AND GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height), (texture, target, levels, internalformat, width, height), &texture, GL_void_return)
/* 2447 */ GL_PROC(void, gl, TextureStorage2DMultisampleEXT, glTextureStorage2DMultisampleEXT, TEXTURESTORAGE2DMULTISAMPLEEXT, (AND GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean32 fixedsamplelocations), (texture, target, samples, internalformat, width, height, fixedsamplelocations), &texture, GL_void_return)
/* 2448 */ GL_PROC(void, gl, TextureStorage3DEXT, glTextureStorage3DEXT, TEXTURESTORAGE3DEXT, (AND GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth), (texture, target, levels, internalformat, width, height, depth), &texture, GL_void_return)
/* 2449 */ GL_PROC(void, gl, TextureStorage3DMultisampleEXT, glTextureStorage3DMultisampleEXT, TEXTURESTORAGE3DMULTISAMPLEEXT, (AND GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean32 fixedsamplelocations), (texture, target, samples, internalformat, width, height, depth, fixedsamplelocations), &texture, GL_void_return)
/* 2450 */ GL_PROC(void, gl, TextureStorageSparseAMD, glTextureStorageSparseAMD, TEXTURESTORAGESPARSEAMD, (AND GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags), (texture, target, internalFormat, width, height, depth, layers, flags), &texture, GL_void_return)
/* 2451 */ GL_PROC(void, gl, TextureSubImage1DEXT, glTextureSubImage1DEXT, TEXTURESUBIMAGE1DEXT, (AND GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels), (texture, target, level, xoffset, width, format, type, pixels), &texture, GL_void_return)
/* 2452 */ GL_PROC(void, gl, TextureSubImage2DEXT, glTextureSubImage2DEXT, TEXTURESUBIMAGE2DEXT, (AND GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels), (texture, target, level, xoffset, yoffset, width, height, format, type, pixels), &texture, GL_void_return)
/* 2453 */ GL_PROC(void, gl, TextureSubImage3DEXT, glTextureSubImage3DEXT, TEXTURESUBIMAGE3DEXT, (AND GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels), (texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), &texture, GL_void_return)
/* 2454 */ GL_PROC(void, gl, TextureView, glTextureView, TEXTUREVIEW, (AND GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers), (texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers), &texture, GL_void_return)
/* 2455 */ GL_PROC(void, gl, TransformFeedbackAttribsNV, glTransformFeedbackAttribsNV, TRANSFORMFEEDBACKATTRIBSNV, (AND GLsizei count, const GLint *attribs, GLenum bufferMode), (count, attribs, bufferMode), &count, GL_void_return)
/* 2456 */ GL_PROC(void, gl, TransformFeedbackStreamAttribsNV, glTransformFeedbackStreamAttribsNV, TRANSFORMFEEDBACKSTREAMATTRIBSNV, (AND GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode), (count, attribs, nbuffers, bufstreams, bufferMode), &count, GL_void_return)
/* 2457 */ GL_PROC(void, gl, TransformFeedbackVaryings, glTransformFeedbackVaryings, TRANSFORMFEEDBACKVARYINGS, (AND GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode), (program, count, varyings, bufferMode), &program, GL_void_return)
/* 2458 */ GL_PROC(void, gl, TransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, TRANSFORMFEEDBACKVARYINGSEXT, (AND GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode), (program, count, varyings, bufferMode), &program, GL_void_return)
/* 2459 */ GL_PROC(void, gl, TransformFeedbackVaryingsNV, glTransformFeedbackVaryingsNV, TRANSFORMFEEDBACKVARYINGSNV, (AND GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode), (program, count, locations, bufferMode), &program, GL_void_return)
/* 2460 */ GL_PROC(void, gl, TransformPathNV, glTransformPathNV, TRANSFORMPATHNV, (AND GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues), (resultPath, srcPath, transformType, transformValues), &resultPath, GL_void_return)
/* 2461 */ GL_PROC(void, gl, TranslatexOES, glTranslatexOES, TRANSLATEXOES, (AND GLfixed x, GLfixed y, GLfixed z), (x, y, z), &x, GL_void_return)
/* 2462 */ GL_PROC(void, gl, Uniform1d, glUniform1d, UNIFORM1D, (AND GLint location, GLdouble x), (location, x), &location, GL_void_return)
/* 2463 */ GL_PROC(void, gl, Uniform1dv, glUniform1dv, UNIFORM1DV, (AND GLint location, GLsizei count, const GLdouble *value), (location, count, value), &location, GL_void_return)
/* 2464 */ GL_PROC(void, gl, Uniform1f, glUniform1f, UNIFORM1F, (AND GLint location, GLfloat v0), (location, v0), &location, GL_void_return)
/* 2465 */ GL_PROC(void, gl, Uniform1fv, glUniform1fv, UNIFORM1FV, (AND GLint location, GLsizei count, const GLfloat *value), (location, count, value), &location, GL_void_return)
/* 2466 */ GL_PROC(void, gl, Uniform1i, glUniform1i, UNIFORM1I, (AND GLint location, GLint v0), (location, v0), &location, GL_void_return)
/* 2467 */ GL_PROC(void, gl, Uniform1i64NV, glUniform1i64NV, UNIFORM1I64NV, (AND GLint location, GLint64EXT x), (location, x), &location, GL_void_return)
/* 2468 */ GL_PROC(void, gl, Uniform1i64vNV, glUniform1i64vNV, UNIFORM1I64VNV, (AND GLint location, GLsizei count, const GLint64EXT *value), (location, count, value), &location, GL_void_return)
/* 2469 */ GL_PROC(void, gl, Uniform1iv, glUniform1iv, UNIFORM1IV, (AND GLint location, GLsizei count, const GLint *value), (location, count, value), &location, GL_void_return)
/* 2470 */ GL_PROC(void, gl, Uniform1ui, glUniform1ui, UNIFORM1UI, (AND GLint location, GLuint v0), (location, v0), &location, GL_void_return)
/* 2471 */ GL_PROC(void, gl, Uniform1ui64NV, glUniform1ui64NV, UNIFORM1UI64NV, (AND GLint location, GLuint64EXT x), (location, x), &location, GL_void_return)
/* 2472 */ GL_PROC(void, gl, Uniform1ui64vNV, glUniform1ui64vNV, UNIFORM1UI64VNV, (AND GLint location, GLsizei count, const GLuint64EXT *value), (location, count, value), &location, GL_void_return)
/* 2473 */ GL_PROC(void, gl, Uniform1uiEXT, glUniform1uiEXT, UNIFORM1UIEXT, (AND GLint location, GLuint v0), (location, v0), &location, GL_void_return)
/* 2474 */ GL_PROC(void, gl, Uniform1uiv, glUniform1uiv, UNIFORM1UIV, (AND GLint location, GLsizei count, const GLuint *value), (location, count, value), &location, GL_void_return)
/* 2475 */ GL_PROC(void, gl, Uniform1uivEXT, glUniform1uivEXT, UNIFORM1UIVEXT, (AND GLint location, GLsizei count, const GLuint *value), (location, count, value), &location, GL_void_return)
/* 2476 */ GL_PROC(void, gl, Uniform2d, glUniform2d, UNIFORM2D, (AND GLint location, GLdouble x, GLdouble y), (location, x, y), &location, GL_void_return)
/* 2477 */ GL_PROC(void, gl, Uniform2dv, glUniform2dv, UNIFORM2DV, (AND GLint location, GLsizei count, const GLdouble *value), (location, count, value), &location, GL_void_return)
/* 2478 */ GL_PROC(void, gl, Uniform2f, glUniform2f, UNIFORM2F, (AND GLint location, GLfloat v0, GLfloat v1), (location, v0, v1), &location, GL_void_return)
/* 2479 */ GL_PROC(void, gl, Uniform2fv, glUniform2fv, UNIFORM2FV, (AND GLint location, GLsizei count, const GLfloat *value), (location, count, value), &location, GL_void_return)
/* 2480 */ GL_PROC(void, gl, Uniform2i, glUniform2i, UNIFORM2I, (AND GLint location, GLint v0, GLint v1), (location, v0, v1), &location, GL_void_return)
/* 2481 */ GL_PROC(void, gl, Uniform2i64NV, glUniform2i64NV, UNIFORM2I64NV, (AND GLint location, GLint64EXT x, GLint64EXT y), (location, x, y), &location, GL_void_return)
/* 2482 */ GL_PROC(void, gl, Uniform2i64vNV, glUniform2i64vNV, UNIFORM2I64VNV, (AND GLint location, GLsizei count, const GLint64EXT *value), (location, count, value), &location, GL_void_return)
/* 2483 */ GL_PROC(void, gl, Uniform2iv, glUniform2iv, UNIFORM2IV, (AND GLint location, GLsizei count, const GLint *value), (location, count, value), &location, GL_void_return)
/* 2484 */ GL_PROC(void, gl, Uniform2ui, glUniform2ui, UNIFORM2UI, (AND GLint location, GLuint v0, GLuint v1), (location, v0, v1), &location, GL_void_return)
/* 2485 */ GL_PROC(void, gl, Uniform2ui64NV, glUniform2ui64NV, UNIFORM2UI64NV, (AND GLint location, GLuint64EXT x, GLuint64EXT y), (location, x, y), &location, GL_void_return)
/* 2486 */ GL_PROC(void, gl, Uniform2ui64vNV, glUniform2ui64vNV, UNIFORM2UI64VNV, (AND GLint location, GLsizei count, const GLuint64EXT *value), (location, count, value), &location, GL_void_return)
/* 2487 */ GL_PROC(void, gl, Uniform2uiEXT, glUniform2uiEXT, UNIFORM2UIEXT, (AND GLint location, GLuint v0, GLuint v1), (location, v0, v1), &location, GL_void_return)
/* 2488 */ GL_PROC(void, gl, Uniform2uiv, glUniform2uiv, UNIFORM2UIV, (AND GLint location, GLsizei count, const GLuint *value), (location, count, value), &location, GL_void_return)
/* 2489 */ GL_PROC(void, gl, Uniform2uivEXT, glUniform2uivEXT, UNIFORM2UIVEXT, (AND GLint location, GLsizei count, const GLuint *value), (location, count, value), &location, GL_void_return)
/* 2490 */ GL_PROC(void, gl, Uniform3d, glUniform3d, UNIFORM3D, (AND GLint location, GLdouble x, GLdouble y, GLdouble z), (location, x, y, z), &location, GL_void_return)
/* 2491 */ GL_PROC(void, gl, Uniform3dv, glUniform3dv, UNIFORM3DV, (AND GLint location, GLsizei count, const GLdouble *value), (location, count, value), &location, GL_void_return)
/* 2492 */ GL_PROC(void, gl, Uniform3f, glUniform3f, UNIFORM3F, (AND GLint location, GLfloat v0, GLfloat v1, GLfloat v2), (location, v0, v1, v2), &location, GL_void_return)
/* 2493 */ GL_PROC(void, gl, Uniform3fv, glUniform3fv, UNIFORM3FV, (AND GLint location, GLsizei count, const GLfloat *value), (location, count, value), &location, GL_void_return)
/* 2494 */ GL_PROC(void, gl, Uniform3i, glUniform3i, UNIFORM3I, (AND GLint location, GLint v0, GLint v1, GLint v2), (location, v0, v1, v2), &location, GL_void_return)
/* 2495 */ GL_PROC(void, gl, Uniform3i64NV, glUniform3i64NV, UNIFORM3I64NV, (AND GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z), (location, x, y, z), &location, GL_void_return)
/* 2496 */ GL_PROC(void, gl, Uniform3i64vNV, glUniform3i64vNV, UNIFORM3I64VNV, (AND GLint location, GLsizei count, const GLint64EXT *value), (location, count, value), &location, GL_void_return)
/* 2497 */ GL_PROC(void, gl, Uniform3iv, glUniform3iv, UNIFORM3IV, (AND GLint location, GLsizei count, const GLint *value), (location, count, value), &location, GL_void_return)
/* 2498 */ GL_PROC(void, gl, Uniform3ui, glUniform3ui, UNIFORM3UI, (AND GLint location, GLuint v0, GLuint v1, GLuint v2), (location, v0, v1, v2), &location, GL_void_return)
/* 2499 */ GL_PROC(void, gl, Uniform3ui64NV, glUniform3ui64NV, UNIFORM3UI64NV, (AND GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z), (location, x, y, z), &location, GL_void_return)
/* 2500 */ GL_PROC(void, gl, Uniform3ui64vNV, glUniform3ui64vNV, UNIFORM3UI64VNV, (AND GLint location, GLsizei count, const GLuint64EXT *value), (location, count, value), &location, GL_void_return)
/* 2501 */ GL_PROC(void, gl, Uniform3uiEXT, glUniform3uiEXT, UNIFORM3UIEXT, (AND GLint location, GLuint v0, GLuint v1, GLuint v2), (location, v0, v1, v2), &location, GL_void_return)
/* 2502 */ GL_PROC(void, gl, Uniform3uiv, glUniform3uiv, UNIFORM3UIV, (AND GLint location, GLsizei count, const GLuint *value), (location, count, value), &location, GL_void_return)
/* 2503 */ GL_PROC(void, gl, Uniform3uivEXT, glUniform3uivEXT, UNIFORM3UIVEXT, (AND GLint location, GLsizei count, const GLuint *value), (location, count, value), &location, GL_void_return)
/* 2504 */ GL_PROC(void, gl, Uniform4d, glUniform4d, UNIFORM4D, (AND GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (location, x, y, z, w), &location, GL_void_return)
/* 2505 */ GL_PROC(void, gl, Uniform4dv, glUniform4dv, UNIFORM4DV, (AND GLint location, GLsizei count, const GLdouble *value), (location, count, value), &location, GL_void_return)
/* 2506 */ GL_PROC(void, gl, Uniform4f, glUniform4f, UNIFORM4F, (AND GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3), (location, v0, v1, v2, v3), &location, GL_void_return)
/* 2507 */ GL_PROC(void, gl, Uniform4fv, glUniform4fv, UNIFORM4FV, (AND GLint location, GLsizei count, const GLfloat *value), (location, count, value), &location, GL_void_return)
/* 2508 */ GL_PROC(void, gl, Uniform4i, glUniform4i, UNIFORM4I, (AND GLint location, GLint v0, GLint v1, GLint v2, GLint v3), (location, v0, v1, v2, v3), &location, GL_void_return)
/* 2509 */ GL_PROC(void, gl, Uniform4i64NV, glUniform4i64NV, UNIFORM4I64NV, (AND GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w), (location, x, y, z, w), &location, GL_void_return)
/* 2510 */ GL_PROC(void, gl, Uniform4i64vNV, glUniform4i64vNV, UNIFORM4I64VNV, (AND GLint location, GLsizei count, const GLint64EXT *value), (location, count, value), &location, GL_void_return)
/* 2511 */ GL_PROC(void, gl, Uniform4iv, glUniform4iv, UNIFORM4IV, (AND GLint location, GLsizei count, const GLint *value), (location, count, value), &location, GL_void_return)
/* 2512 */ GL_PROC(void, gl, Uniform4ui, glUniform4ui, UNIFORM4UI, (AND GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3), (location, v0, v1, v2, v3), &location, GL_void_return)
/* 2513 */ GL_PROC(void, gl, Uniform4ui64NV, glUniform4ui64NV, UNIFORM4UI64NV, (AND GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w), (location, x, y, z, w), &location, GL_void_return)
/* 2514 */ GL_PROC(void, gl, Uniform4ui64vNV, glUniform4ui64vNV, UNIFORM4UI64VNV, (AND GLint location, GLsizei count, const GLuint64EXT *value), (location, count, value), &location, GL_void_return)
/* 2515 */ GL_PROC(void, gl, Uniform4uiEXT, glUniform4uiEXT, UNIFORM4UIEXT, (AND GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3), (location, v0, v1, v2, v3), &location, GL_void_return)
/* 2516 */ GL_PROC(void, gl, Uniform4uiv, glUniform4uiv, UNIFORM4UIV, (AND GLint location, GLsizei count, const GLuint *value), (location, count, value), &location, GL_void_return)
/* 2517 */ GL_PROC(void, gl, Uniform4uivEXT, glUniform4uivEXT, UNIFORM4UIVEXT, (AND GLint location, GLsizei count, const GLuint *value), (location, count, value), &location, GL_void_return)
/* 2518 */ GL_PROC(void, gl, UniformBlockBinding, glUniformBlockBinding, UNIFORMBLOCKBINDING, (AND GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding), (program, uniformBlockIndex, uniformBlockBinding), &program, GL_void_return)
/* 2519 */ GL_PROC(void, gl, UniformBufferEXT, glUniformBufferEXT, UNIFORMBUFFEREXT, (AND GLuint program, GLint location, GLuint buffer), (program, location, buffer), &program, GL_void_return)
/* 2520 */ GL_PROC(void, gl, UniformHandleui64ARB, glUniformHandleui64ARB, UNIFORMHANDLEUI64ARB, (AND GLint location, GLuint64 value), (location, value), &location, GL_void_return)
/* 2521 */ GL_PROC(void, gl, UniformHandleui64NV, glUniformHandleui64NV, UNIFORMHANDLEUI64NV, (AND GLint location, GLuint64 value), (location, value), &location, GL_void_return)
/* 2522 */ GL_PROC(void, gl, UniformHandleui64vARB, glUniformHandleui64vARB, UNIFORMHANDLEUI64VARB, (AND GLint location, GLsizei count, const GLuint64 *value), (location, count, value), &location, GL_void_return)
/* 2523 */ GL_PROC(void, gl, UniformHandleui64vNV, glUniformHandleui64vNV, UNIFORMHANDLEUI64VNV, (AND GLint location, GLsizei count, const GLuint64 *value), (location, count, value), &location, GL_void_return)
/* 2524 */ GL_PROC(void, gl, UniformMatrix2dv, glUniformMatrix2dv, UNIFORMMATRIX2DV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (location, count, transpose, value), &location, GL_void_return)
/* 2525 */ GL_PROC(void, gl, UniformMatrix2fv, glUniformMatrix2fv, UNIFORMMATRIX2FV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/* 2526 */ GL_PROC(void, gl, UniformMatrix2x3dv, glUniformMatrix2x3dv, UNIFORMMATRIX2X3DV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (location, count, transpose, value), &location, GL_void_return)
/* 2527 */ GL_PROC(void, gl, UniformMatrix2x3fv, glUniformMatrix2x3fv, UNIFORMMATRIX2X3FV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/* 2528 */ GL_PROC(void, gl, UniformMatrix2x4dv, glUniformMatrix2x4dv, UNIFORMMATRIX2X4DV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (location, count, transpose, value), &location, GL_void_return)
/* 2529 */ GL_PROC(void, gl, UniformMatrix2x4fv, glUniformMatrix2x4fv, UNIFORMMATRIX2X4FV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/* 2530 */ GL_PROC(void, gl, UniformMatrix3dv, glUniformMatrix3dv, UNIFORMMATRIX3DV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (location, count, transpose, value), &location, GL_void_return)
/* 2531 */ GL_PROC(void, gl, UniformMatrix3fv, glUniformMatrix3fv, UNIFORMMATRIX3FV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/* 2532 */ GL_PROC(void, gl, UniformMatrix3x2dv, glUniformMatrix3x2dv, UNIFORMMATRIX3X2DV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (location, count, transpose, value), &location, GL_void_return)
/* 2533 */ GL_PROC(void, gl, UniformMatrix3x2fv, glUniformMatrix3x2fv, UNIFORMMATRIX3X2FV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/* 2534 */ GL_PROC(void, gl, UniformMatrix3x4dv, glUniformMatrix3x4dv, UNIFORMMATRIX3X4DV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (location, count, transpose, value), &location, GL_void_return)
/* 2535 */ GL_PROC(void, gl, UniformMatrix3x4fv, glUniformMatrix3x4fv, UNIFORMMATRIX3X4FV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/* 2536 */ GL_PROC(void, gl, UniformMatrix4dv, glUniformMatrix4dv, UNIFORMMATRIX4DV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (location, count, transpose, value), &location, GL_void_return)
/* 2537 */ GL_PROC(void, gl, UniformMatrix4fv, glUniformMatrix4fv, UNIFORMMATRIX4FV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/* 2538 */ GL_PROC(void, gl, UniformMatrix4x2dv, glUniformMatrix4x2dv, UNIFORMMATRIX4X2DV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (location, count, transpose, value), &location, GL_void_return)
/* 2539 */ GL_PROC(void, gl, UniformMatrix4x2fv, glUniformMatrix4x2fv, UNIFORMMATRIX4X2FV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/* 2540 */ GL_PROC(void, gl, UniformMatrix4x3dv, glUniformMatrix4x3dv, UNIFORMMATRIX4X3DV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLdouble *value), (location, count, transpose, value), &location, GL_void_return)
/* 2541 */ GL_PROC(void, gl, UniformMatrix4x3fv, glUniformMatrix4x3fv, UNIFORMMATRIX4X3FV, (AND GLint location, GLsizei count, GLboolean32 transpose, const GLfloat *value), (location, count, transpose, value), &location, GL_void_return)
/* 2542 */ GL_PROC(void, gl, UniformSubroutinesuiv, glUniformSubroutinesuiv, UNIFORMSUBROUTINESUIV, (AND GLenum shadertype, GLsizei count, const GLuint *indices), (shadertype, count, indices), &shadertype, GL_void_return)
/* 2543 */ GL_PROC(void, gl, Uniformui64NV, glUniformui64NV, UNIFORMUI64NV, (AND GLint location, GLuint64EXT value), (location, value), &location, GL_void_return)
/* 2544 */ GL_PROC(void, gl, Uniformui64vNV, glUniformui64vNV, UNIFORMUI64VNV, (AND GLint location, GLsizei count, const GLuint64EXT *value), (location, count, value), &location, GL_void_return)
/* 2545 */ GL_PROC(GLboolean, gl, UnmapNamedBufferEXT, glUnmapNamedBufferEXT, UNMAPNAMEDBUFFEREXT, (AND GLuint buffer), (buffer), &buffer, return (GLboolean))
/* 2546 */ GL_PROC(void, gl, UnmapTexture2DINTEL, glUnmapTexture2DINTEL, UNMAPTEXTURE2DINTEL, (AND GLuint texture, GLint level), (texture, level), &texture, GL_void_return)
/* 2547 */ GL_PROC(void, gl, UseProgram, glUseProgram, USEPROGRAM, (AND GLuint program), (program), &program, GL_void_return)
/* 2548 */ GL_PROC(void, gl, UseProgramStages, glUseProgramStages, USEPROGRAMSTAGES, (AND GLuint pipeline, GLbitfield stages, GLuint program), (pipeline, stages, program), &pipeline, GL_void_return)
/* 2549 */ GL_PROC(void, gl, UseShaderProgramEXT, glUseShaderProgramEXT, USESHADERPROGRAMEXT, (AND GLenum type, GLuint program), (type, program), &type, GL_void_return)
/* 2550 */ GL_PROC(void, gl, VDPAUFiniNV, glVDPAUFiniNV, VDPAUFININV, (NOTHING), (), NULL, GL_void_return)
/* 2551 */ GL_PROC(void, gl, VDPAUGetSurfaceivNV, glVDPAUGetSurfaceivNV, VDPAUGETSURFACEIVNV, (AND GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values), (surface, pname, bufSize, length, values), &surface, GL_void_return)
/* 2552 */ GL_PROC(void, gl, VDPAUInitNV, glVDPAUInitNV, VDPAUINITNV, (AND const void *vdpDevice, const void *getProcAddress), (vdpDevice, getProcAddress), &vdpDevice, GL_void_return)
/* 2553 */ GL_PROC(GLboolean, gl, VDPAUIsSurfaceNV, glVDPAUIsSurfaceNV, VDPAUISSURFACENV, (AND GLvdpauSurfaceNV surface), (surface), &surface, return (GLboolean))
/* 2554 */ GL_PROC(void, gl, VDPAUMapSurfacesNV, glVDPAUMapSurfacesNV, VDPAUMAPSURFACESNV, (AND GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces), (numSurfaces, surfaces), &numSurfaces, GL_void_return)
/* 2555 */ GL_PROC(GLvdpauSurfaceNV, gl, VDPAURegisterOutputSurfaceNV, glVDPAURegisterOutputSurfaceNV, VDPAUREGISTEROUTPUTSURFACENV, (AND const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames), (vdpSurface, target, numTextureNames, textureNames), &vdpSurface, return (GLvdpauSurfaceNV))
/* 2556 */ GL_PROC(GLvdpauSurfaceNV, gl, VDPAURegisterVideoSurfaceNV, glVDPAURegisterVideoSurfaceNV, VDPAUREGISTERVIDEOSURFACENV, (AND const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames), (vdpSurface, target, numTextureNames, textureNames), &vdpSurface, return (GLvdpauSurfaceNV))
/* 2557 */ GL_PROC(void, gl, VDPAUSurfaceAccessNV, glVDPAUSurfaceAccessNV, VDPAUSURFACEACCESSNV, (AND GLvdpauSurfaceNV surface, GLenum access), (surface, access), &surface, GL_void_return)
/* 2558 */ GL_PROC(void, gl, VDPAUUnmapSurfacesNV, glVDPAUUnmapSurfacesNV, VDPAUUNMAPSURFACESNV, (AND GLsizei numSurface, const GLvdpauSurfaceNV *surfaces), (numSurface, surfaces), &numSurface, GL_void_return)
/* 2559 */ GL_PROC(void, gl, VDPAUUnregisterSurfaceNV, glVDPAUUnregisterSurfaceNV, VDPAUUNREGISTERSURFACENV, (AND GLvdpauSurfaceNV surface), (surface), &surface, GL_void_return)
/* 2560 */ GL_PROC(void, gl, ValidateProgram, glValidateProgram, VALIDATEPROGRAM, (AND GLuint program), (program), &program, GL_void_return)
/* 2561 */ GL_PROC(void, gl, ValidateProgramPipeline, glValidateProgramPipeline, VALIDATEPROGRAMPIPELINE, (AND GLuint pipeline), (pipeline), &pipeline, GL_void_return)
/* 2562 */ GL_PROC(void, gl, Vertex2bOES, glVertex2bOES, VERTEX2BOES, (AND GLbyte32 x, GLbyte32 y), (x, y), &x, GL_void_return)
/* 2563 */ GL_PROC(void, gl, Vertex2bvOES, glVertex2bvOES, VERTEX2BVOES, (AND const GLbyte *coords), (coords), &coords, GL_void_return)
/* 2564 */ GL_PROC(void, gl, Vertex2xOES, glVertex2xOES, VERTEX2XOES, (AND GLfixed x), (x), &x, GL_void_return)
/* 2565 */ GL_PROC(void, gl, Vertex2xvOES, glVertex2xvOES, VERTEX2XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 2566 */ GL_PROC(void, gl, Vertex3bOES, glVertex3bOES, VERTEX3BOES, (AND GLbyte32 x, GLbyte32 y, GLbyte32 z), (x, y, z), &x, GL_void_return)
/* 2567 */ GL_PROC(void, gl, Vertex3bvOES, glVertex3bvOES, VERTEX3BVOES, (AND const GLbyte *coords), (coords), &coords, GL_void_return)
/* 2568 */ GL_PROC(void, gl, Vertex3xOES, glVertex3xOES, VERTEX3XOES, (AND GLfixed x, GLfixed y), (x, y), &x, GL_void_return)
/* 2569 */ GL_PROC(void, gl, Vertex3xvOES, glVertex3xvOES, VERTEX3XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 2570 */ GL_PROC(void, gl, Vertex4bOES, glVertex4bOES, VERTEX4BOES, (AND GLbyte32 x, GLbyte32 y, GLbyte32 z, GLbyte32 w), (x, y, z, w), &x, GL_void_return)
/* 2571 */ GL_PROC(void, gl, Vertex4bvOES, glVertex4bvOES, VERTEX4BVOES, (AND const GLbyte *coords), (coords), &coords, GL_void_return)
/* 2572 */ GL_PROC(void, gl, Vertex4xOES, glVertex4xOES, VERTEX4XOES, (AND GLfixed x, GLfixed y, GLfixed z), (x, y, z), &x, GL_void_return)
/* 2573 */ GL_PROC(void, gl, Vertex4xvOES, glVertex4xvOES, VERTEX4XVOES, (AND const GLfixed *coords), (coords), &coords, GL_void_return)
/* 2574 */ GL_PROC(void, gl, VertexArrayBindVertexBufferEXT, glVertexArrayBindVertexBufferEXT, VERTEXARRAYBINDVERTEXBUFFEREXT, (AND GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride), (vaobj, bindingindex, buffer, offset, stride), &vaobj, GL_void_return)
/* 2575 */ GL_PROC(void, gl, VertexArrayColorOffsetEXT, glVertexArrayColorOffsetEXT, VERTEXARRAYCOLOROFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset), (vaobj, buffer, size, type, stride, offset), &vaobj, GL_void_return)
/* 2576 */ GL_PROC(void, gl, VertexArrayEdgeFlagOffsetEXT, glVertexArrayEdgeFlagOffsetEXT, VERTEXARRAYEDGEFLAGOFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset), (vaobj, buffer, stride, offset), &vaobj, GL_void_return)
/* 2577 */ GL_PROC(void, gl, VertexArrayFogCoordOffsetEXT, glVertexArrayFogCoordOffsetEXT, VERTEXARRAYFOGCOORDOFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset), (vaobj, buffer, type, stride, offset), &vaobj, GL_void_return)
/* 2578 */ GL_PROC(void, gl, VertexArrayIndexOffsetEXT, glVertexArrayIndexOffsetEXT, VERTEXARRAYINDEXOFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset), (vaobj, buffer, type, stride, offset), &vaobj, GL_void_return)
/* 2579 */ GL_PROC(void, gl, VertexArrayMultiTexCoordOffsetEXT, glVertexArrayMultiTexCoordOffsetEXT, VERTEXARRAYMULTITEXCOORDOFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset), (vaobj, buffer, texunit, size, type, stride, offset), &vaobj, GL_void_return)
/* 2580 */ GL_PROC(void, gl, VertexArrayNormalOffsetEXT, glVertexArrayNormalOffsetEXT, VERTEXARRAYNORMALOFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset), (vaobj, buffer, type, stride, offset), &vaobj, GL_void_return)
/* 2581 */ GL_PROC(void, gl, VertexArraySecondaryColorOffsetEXT, glVertexArraySecondaryColorOffsetEXT, VERTEXARRAYSECONDARYCOLOROFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset), (vaobj, buffer, size, type, stride, offset), &vaobj, GL_void_return)
/* 2582 */ GL_PROC(void, gl, VertexArrayTexCoordOffsetEXT, glVertexArrayTexCoordOffsetEXT, VERTEXARRAYTEXCOORDOFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset), (vaobj, buffer, size, type, stride, offset), &vaobj, GL_void_return)
/* 2583 */ GL_PROC(void, gl, VertexArrayVertexAttribBindingEXT, glVertexArrayVertexAttribBindingEXT, VERTEXARRAYVERTEXATTRIBBINDINGEXT, (AND GLuint vaobj, GLuint attribindex, GLuint bindingindex), (vaobj, attribindex, bindingindex), &vaobj, GL_void_return)
/* 2584 */ GL_PROC(void, gl, VertexArrayVertexAttribDivisorEXT, glVertexArrayVertexAttribDivisorEXT, VERTEXARRAYVERTEXATTRIBDIVISOREXT, (AND GLuint vaobj, GLuint index, GLuint divisor), (vaobj, index, divisor), &vaobj, GL_void_return)
/* 2585 */ GL_PROC(void, gl, VertexArrayVertexAttribFormatEXT, glVertexArrayVertexAttribFormatEXT, VERTEXARRAYVERTEXATTRIBFORMATEXT, (AND GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean32 normalized, GLuint relativeoffset), (vaobj, attribindex, size, type, normalized, relativeoffset), &vaobj, GL_void_return)
/* 2586 */ GL_PROC(void, gl, VertexArrayVertexAttribIFormatEXT, glVertexArrayVertexAttribIFormatEXT, VERTEXARRAYVERTEXATTRIBIFORMATEXT, (AND GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset), (vaobj, attribindex, size, type, relativeoffset), &vaobj, GL_void_return)
/* 2587 */ GL_PROC(void, gl, VertexArrayVertexAttribIOffsetEXT, glVertexArrayVertexAttribIOffsetEXT, VERTEXARRAYVERTEXATTRIBIOFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset), (vaobj, buffer, index, size, type, stride, offset), &vaobj, GL_void_return)
/* 2588 */ GL_PROC(void, gl, VertexArrayVertexAttribLFormatEXT, glVertexArrayVertexAttribLFormatEXT, VERTEXARRAYVERTEXATTRIBLFORMATEXT, (AND GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset), (vaobj, attribindex, size, type, relativeoffset), &vaobj, GL_void_return)
/* 2589 */ GL_PROC(void, gl, VertexArrayVertexAttribLOffsetEXT, glVertexArrayVertexAttribLOffsetEXT, VERTEXARRAYVERTEXATTRIBLOFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset), (vaobj, buffer, index, size, type, stride, offset), &vaobj, GL_void_return)
/* 2590 */ GL_PROC(void, gl, VertexArrayVertexAttribOffsetEXT, glVertexArrayVertexAttribOffsetEXT, VERTEXARRAYVERTEXATTRIBOFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean32 normalized, GLsizei stride, GLintptr offset), (vaobj, buffer, index, size, type, normalized, stride, offset), &vaobj, GL_void_return)
/* 2591 */ GL_PROC(void, gl, VertexArrayVertexBindingDivisorEXT, glVertexArrayVertexBindingDivisorEXT, VERTEXARRAYVERTEXBINDINGDIVISOREXT, (AND GLuint vaobj, GLuint bindingindex, GLuint divisor), (vaobj, bindingindex, divisor), &vaobj, GL_void_return)
/* 2592 */ GL_PROC(void, gl, VertexArrayVertexOffsetEXT, glVertexArrayVertexOffsetEXT, VERTEXARRAYVERTEXOFFSETEXT, (AND GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset), (vaobj, buffer, size, type, stride, offset), &vaobj, GL_void_return)
/* 2593 */ GL_PROC(void, gl, VertexAttrib1d, glVertexAttrib1d, VERTEXATTRIB1D, (AND GLuint index, GLdouble x), (index, x), &index, GL_void_return)
/* 2594 */ GL_PROC(void, gl, VertexAttrib1dv, glVertexAttrib1dv, VERTEXATTRIB1DV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2595 */ GL_PROC(void, gl, VertexAttrib1f, glVertexAttrib1f, VERTEXATTRIB1F, (AND GLuint index, GLfloat x), (index, x), &index, GL_void_return)
/* 2596 */ GL_PROC(void, gl, VertexAttrib1fv, glVertexAttrib1fv, VERTEXATTRIB1FV, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/* 2597 */ GL_PROC(void, gl, VertexAttrib1s, glVertexAttrib1s, VERTEXATTRIB1S, (AND GLuint index, GLshort32 x), (index, x), &index, GL_void_return)
/* 2598 */ GL_PROC(void, gl, VertexAttrib1sv, glVertexAttrib1sv, VERTEXATTRIB1SV, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/* 2599 */ GL_PROC(void, gl, VertexAttrib2d, glVertexAttrib2d, VERTEXATTRIB2D, (AND GLuint index, GLdouble x, GLdouble y), (index, x, y), &index, GL_void_return)
/* 2600 */ GL_PROC(void, gl, VertexAttrib2dv, glVertexAttrib2dv, VERTEXATTRIB2DV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2601 */ GL_PROC(void, gl, VertexAttrib2f, glVertexAttrib2f, VERTEXATTRIB2F, (AND GLuint index, GLfloat x, GLfloat y), (index, x, y), &index, GL_void_return)
/* 2602 */ GL_PROC(void, gl, VertexAttrib2fv, glVertexAttrib2fv, VERTEXATTRIB2FV, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/* 2603 */ GL_PROC(void, gl, VertexAttrib2s, glVertexAttrib2s, VERTEXATTRIB2S, (AND GLuint index, GLshort32 x, GLshort32 y), (index, x, y), &index, GL_void_return)
/* 2604 */ GL_PROC(void, gl, VertexAttrib2sv, glVertexAttrib2sv, VERTEXATTRIB2SV, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/* 2605 */ GL_PROC(void, gl, VertexAttrib3d, glVertexAttrib3d, VERTEXATTRIB3D, (AND GLuint index, GLdouble x, GLdouble y, GLdouble z), (index, x, y, z), &index, GL_void_return)
/* 2606 */ GL_PROC(void, gl, VertexAttrib3dv, glVertexAttrib3dv, VERTEXATTRIB3DV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2607 */ GL_PROC(void, gl, VertexAttrib3f, glVertexAttrib3f, VERTEXATTRIB3F, (AND GLuint index, GLfloat x, GLfloat y, GLfloat z), (index, x, y, z), &index, GL_void_return)
/* 2608 */ GL_PROC(void, gl, VertexAttrib3fv, glVertexAttrib3fv, VERTEXATTRIB3FV, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/* 2609 */ GL_PROC(void, gl, VertexAttrib3s, glVertexAttrib3s, VERTEXATTRIB3S, (AND GLuint index, GLshort32 x, GLshort32 y, GLshort32 z), (index, x, y, z), &index, GL_void_return)
/* 2610 */ GL_PROC(void, gl, VertexAttrib3sv, glVertexAttrib3sv, VERTEXATTRIB3SV, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/* 2611 */ GL_PROC(void, gl, VertexAttrib4Nbv, glVertexAttrib4Nbv, VERTEXATTRIB4NBV, (AND GLuint index, const GLbyte *v), (index, v), &index, GL_void_return)
/* 2612 */ GL_PROC(void, gl, VertexAttrib4Niv, glVertexAttrib4Niv, VERTEXATTRIB4NIV, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/* 2613 */ GL_PROC(void, gl, VertexAttrib4Nsv, glVertexAttrib4Nsv, VERTEXATTRIB4NSV, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/* 2614 */ GL_PROC(void, gl, VertexAttrib4Nub, glVertexAttrib4Nub, VERTEXATTRIB4NUB, (AND GLuint index, GLubyte32 x, GLubyte32 y, GLubyte32 z, GLubyte32 w), (index, x, y, z, w), &index, GL_void_return)
/* 2615 */ GL_PROC(void, gl, VertexAttrib4Nubv, glVertexAttrib4Nubv, VERTEXATTRIB4NUBV, (AND GLuint index, const GLubyte *v), (index, v), &index, GL_void_return)
/* 2616 */ GL_PROC(void, gl, VertexAttrib4Nuiv, glVertexAttrib4Nuiv, VERTEXATTRIB4NUIV, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/* 2617 */ GL_PROC(void, gl, VertexAttrib4Nusv, glVertexAttrib4Nusv, VERTEXATTRIB4NUSV, (AND GLuint index, const GLushort *v), (index, v), &index, GL_void_return)
/* 2618 */ GL_PROC(void, gl, VertexAttrib4bv, glVertexAttrib4bv, VERTEXATTRIB4BV, (AND GLuint index, const GLbyte *v), (index, v), &index, GL_void_return)
/* 2619 */ GL_PROC(void, gl, VertexAttrib4d, glVertexAttrib4d, VERTEXATTRIB4D, (AND GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (index, x, y, z, w), &index, GL_void_return)
/* 2620 */ GL_PROC(void, gl, VertexAttrib4dv, glVertexAttrib4dv, VERTEXATTRIB4DV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2621 */ GL_PROC(void, gl, VertexAttrib4f, glVertexAttrib4f, VERTEXATTRIB4F, (AND GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (index, x, y, z, w), &index, GL_void_return)
/* 2622 */ GL_PROC(void, gl, VertexAttrib4fv, glVertexAttrib4fv, VERTEXATTRIB4FV, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/* 2623 */ GL_PROC(void, gl, VertexAttrib4iv, glVertexAttrib4iv, VERTEXATTRIB4IV, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/* 2624 */ GL_PROC(void, gl, VertexAttrib4s, glVertexAttrib4s, VERTEXATTRIB4S, (AND GLuint index, GLshort32 x, GLshort32 y, GLshort32 z, GLshort32 w), (index, x, y, z, w), &index, GL_void_return)
/* 2625 */ GL_PROC(void, gl, VertexAttrib4sv, glVertexAttrib4sv, VERTEXATTRIB4SV, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/* 2626 */ GL_PROC(void, gl, VertexAttrib4ubv, glVertexAttrib4ubv, VERTEXATTRIB4UBV, (AND GLuint index, const GLubyte *v), (index, v), &index, GL_void_return)
/* 2627 */ GL_PROC(void, gl, VertexAttrib4uiv, glVertexAttrib4uiv, VERTEXATTRIB4UIV, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/* 2628 */ GL_PROC(void, gl, VertexAttrib4usv, glVertexAttrib4usv, VERTEXATTRIB4USV, (AND GLuint index, const GLushort *v), (index, v), &index, GL_void_return)
/* 2629 */ GL_PROC(void, gl, VertexAttribBinding, glVertexAttribBinding, VERTEXATTRIBBINDING, (AND GLuint attribindex, GLuint bindingindex), (attribindex, bindingindex), &attribindex, GL_void_return)
/* 2630 */ GL_PROC(void, gl, VertexAttribDivisor, glVertexAttribDivisor, VERTEXATTRIBDIVISOR, (AND GLuint index, GLuint divisor), (index, divisor), &index, GL_void_return)
/* 2631 */ GL_PROC(void, gl, VertexAttribDivisorARB, glVertexAttribDivisorARB, VERTEXATTRIBDIVISORARB, (AND GLuint index, GLuint divisor), (index, divisor), &index, GL_void_return)
/* 2632 */ GL_PROC(void, gl, VertexAttribFormat, glVertexAttribFormat, VERTEXATTRIBFORMAT, (AND GLuint attribindex, GLint size, GLenum type, GLboolean32 normalized, GLuint relativeoffset), (attribindex, size, type, normalized, relativeoffset), &attribindex, GL_void_return)
/* 2633 */ GL_PROC(void, gl, VertexAttribFormatNV, glVertexAttribFormatNV, VERTEXATTRIBFORMATNV, (AND GLuint index, GLint size, GLenum type, GLboolean32 normalized, GLsizei stride), (index, size, type, normalized, stride), &index, GL_void_return)
/* 2634 */ GL_PROC(void, gl, VertexAttribI1i, glVertexAttribI1i, VERTEXATTRIBI1I, (AND GLuint index, GLint x), (index, x), &index, GL_void_return)
/* 2635 */ GL_PROC(void, gl, VertexAttribI1iEXT, glVertexAttribI1iEXT, VERTEXATTRIBI1IEXT, (AND GLuint index, GLint x), (index, x), &index, GL_void_return)
/* 2636 */ GL_PROC(void, gl, VertexAttribI1iv, glVertexAttribI1iv, VERTEXATTRIBI1IV, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/* 2637 */ GL_PROC(void, gl, VertexAttribI1ivEXT, glVertexAttribI1ivEXT, VERTEXATTRIBI1IVEXT, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/* 2638 */ GL_PROC(void, gl, VertexAttribI1ui, glVertexAttribI1ui, VERTEXATTRIBI1UI, (AND GLuint index, GLuint x), (index, x), &index, GL_void_return)
/* 2639 */ GL_PROC(void, gl, VertexAttribI1uiEXT, glVertexAttribI1uiEXT, VERTEXATTRIBI1UIEXT, (AND GLuint index, GLuint x), (index, x), &index, GL_void_return)
/* 2640 */ GL_PROC(void, gl, VertexAttribI1uiv, glVertexAttribI1uiv, VERTEXATTRIBI1UIV, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/* 2641 */ GL_PROC(void, gl, VertexAttribI1uivEXT, glVertexAttribI1uivEXT, VERTEXATTRIBI1UIVEXT, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/* 2642 */ GL_PROC(void, gl, VertexAttribI2i, glVertexAttribI2i, VERTEXATTRIBI2I, (AND GLuint index, GLint x, GLint y), (index, x, y), &index, GL_void_return)
/* 2643 */ GL_PROC(void, gl, VertexAttribI2iEXT, glVertexAttribI2iEXT, VERTEXATTRIBI2IEXT, (AND GLuint index, GLint x, GLint y), (index, x, y), &index, GL_void_return)
/* 2644 */ GL_PROC(void, gl, VertexAttribI2iv, glVertexAttribI2iv, VERTEXATTRIBI2IV, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/* 2645 */ GL_PROC(void, gl, VertexAttribI2ivEXT, glVertexAttribI2ivEXT, VERTEXATTRIBI2IVEXT, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/* 2646 */ GL_PROC(void, gl, VertexAttribI2ui, glVertexAttribI2ui, VERTEXATTRIBI2UI, (AND GLuint index, GLuint x, GLuint y), (index, x, y), &index, GL_void_return)
/* 2647 */ GL_PROC(void, gl, VertexAttribI2uiEXT, glVertexAttribI2uiEXT, VERTEXATTRIBI2UIEXT, (AND GLuint index, GLuint x, GLuint y), (index, x, y), &index, GL_void_return)
/* 2648 */ GL_PROC(void, gl, VertexAttribI2uiv, glVertexAttribI2uiv, VERTEXATTRIBI2UIV, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/* 2649 */ GL_PROC(void, gl, VertexAttribI2uivEXT, glVertexAttribI2uivEXT, VERTEXATTRIBI2UIVEXT, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/* 2650 */ GL_PROC(void, gl, VertexAttribI3i, glVertexAttribI3i, VERTEXATTRIBI3I, (AND GLuint index, GLint x, GLint y, GLint z), (index, x, y, z), &index, GL_void_return)
/* 2651 */ GL_PROC(void, gl, VertexAttribI3iEXT, glVertexAttribI3iEXT, VERTEXATTRIBI3IEXT, (AND GLuint index, GLint x, GLint y, GLint z), (index, x, y, z), &index, GL_void_return)
/* 2652 */ GL_PROC(void, gl, VertexAttribI3iv, glVertexAttribI3iv, VERTEXATTRIBI3IV, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/* 2653 */ GL_PROC(void, gl, VertexAttribI3ivEXT, glVertexAttribI3ivEXT, VERTEXATTRIBI3IVEXT, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/* 2654 */ GL_PROC(void, gl, VertexAttribI3ui, glVertexAttribI3ui, VERTEXATTRIBI3UI, (AND GLuint index, GLuint x, GLuint y, GLuint z), (index, x, y, z), &index, GL_void_return)
/* 2655 */ GL_PROC(void, gl, VertexAttribI3uiEXT, glVertexAttribI3uiEXT, VERTEXATTRIBI3UIEXT, (AND GLuint index, GLuint x, GLuint y, GLuint z), (index, x, y, z), &index, GL_void_return)
/* 2656 */ GL_PROC(void, gl, VertexAttribI3uiv, glVertexAttribI3uiv, VERTEXATTRIBI3UIV, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/* 2657 */ GL_PROC(void, gl, VertexAttribI3uivEXT, glVertexAttribI3uivEXT, VERTEXATTRIBI3UIVEXT, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/* 2658 */ GL_PROC(void, gl, VertexAttribI4bv, glVertexAttribI4bv, VERTEXATTRIBI4BV, (AND GLuint index, const GLbyte *v), (index, v), &index, GL_void_return)
/* 2659 */ GL_PROC(void, gl, VertexAttribI4bvEXT, glVertexAttribI4bvEXT, VERTEXATTRIBI4BVEXT, (AND GLuint index, const GLbyte *v), (index, v), &index, GL_void_return)
/* 2660 */ GL_PROC(void, gl, VertexAttribI4i, glVertexAttribI4i, VERTEXATTRIBI4I, (AND GLuint index, GLint x, GLint y, GLint z, GLint w), (index, x, y, z, w), &index, GL_void_return)
/* 2661 */ GL_PROC(void, gl, VertexAttribI4iEXT, glVertexAttribI4iEXT, VERTEXATTRIBI4IEXT, (AND GLuint index, GLint x, GLint y, GLint z, GLint w), (index, x, y, z, w), &index, GL_void_return)
/* 2662 */ GL_PROC(void, gl, VertexAttribI4iv, glVertexAttribI4iv, VERTEXATTRIBI4IV, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/* 2663 */ GL_PROC(void, gl, VertexAttribI4ivEXT, glVertexAttribI4ivEXT, VERTEXATTRIBI4IVEXT, (AND GLuint index, const GLint *v), (index, v), &index, GL_void_return)
/* 2664 */ GL_PROC(void, gl, VertexAttribI4sv, glVertexAttribI4sv, VERTEXATTRIBI4SV, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/* 2665 */ GL_PROC(void, gl, VertexAttribI4svEXT, glVertexAttribI4svEXT, VERTEXATTRIBI4SVEXT, (AND GLuint index, const GLshort *v), (index, v), &index, GL_void_return)
/* 2666 */ GL_PROC(void, gl, VertexAttribI4ubv, glVertexAttribI4ubv, VERTEXATTRIBI4UBV, (AND GLuint index, const GLubyte *v), (index, v), &index, GL_void_return)
/* 2667 */ GL_PROC(void, gl, VertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, VERTEXATTRIBI4UBVEXT, (AND GLuint index, const GLubyte *v), (index, v), &index, GL_void_return)
/* 2668 */ GL_PROC(void, gl, VertexAttribI4ui, glVertexAttribI4ui, VERTEXATTRIBI4UI, (AND GLuint index, GLuint x, GLuint y, GLuint z, GLuint w), (index, x, y, z, w), &index, GL_void_return)
/* 2669 */ GL_PROC(void, gl, VertexAttribI4uiEXT, glVertexAttribI4uiEXT, VERTEXATTRIBI4UIEXT, (AND GLuint index, GLuint x, GLuint y, GLuint z, GLuint w), (index, x, y, z, w), &index, GL_void_return)
/* 2670 */ GL_PROC(void, gl, VertexAttribI4uiv, glVertexAttribI4uiv, VERTEXATTRIBI4UIV, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/* 2671 */ GL_PROC(void, gl, VertexAttribI4uivEXT, glVertexAttribI4uivEXT, VERTEXATTRIBI4UIVEXT, (AND GLuint index, const GLuint *v), (index, v), &index, GL_void_return)
/* 2672 */ GL_PROC(void, gl, VertexAttribI4usv, glVertexAttribI4usv, VERTEXATTRIBI4USV, (AND GLuint index, const GLushort *v), (index, v), &index, GL_void_return)
/* 2673 */ GL_PROC(void, gl, VertexAttribI4usvEXT, glVertexAttribI4usvEXT, VERTEXATTRIBI4USVEXT, (AND GLuint index, const GLushort *v), (index, v), &index, GL_void_return)
/* 2674 */ GL_PROC(void, gl, VertexAttribIFormat, glVertexAttribIFormat, VERTEXATTRIBIFORMAT, (AND GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset), (attribindex, size, type, relativeoffset), &attribindex, GL_void_return)
/* 2675 */ GL_PROC(void, gl, VertexAttribIFormatNV, glVertexAttribIFormatNV, VERTEXATTRIBIFORMATNV, (AND GLuint index, GLint size, GLenum type, GLsizei stride), (index, size, type, stride), &index, GL_void_return)
/* 2676 */ GL_PROC(void, gl, VertexAttribIPointer, glVertexAttribIPointer, VERTEXATTRIBIPOINTER, (AND GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer), (index, size, type, stride, pointer), &index, GL_void_return)
/* 2677 */ GL_PROC(void, gl, VertexAttribIPointerEXT, glVertexAttribIPointerEXT, VERTEXATTRIBIPOINTEREXT, (AND GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer), (index, size, type, stride, pointer), &index, GL_void_return)
/* 2678 */ GL_PROC(void, gl, VertexAttribL1d, glVertexAttribL1d, VERTEXATTRIBL1D, (AND GLuint index, GLdouble x), (index, x), &index, GL_void_return)
/* 2679 */ GL_PROC(void, gl, VertexAttribL1dEXT, glVertexAttribL1dEXT, VERTEXATTRIBL1DEXT, (AND GLuint index, GLdouble x), (index, x), &index, GL_void_return)
/* 2680 */ GL_PROC(void, gl, VertexAttribL1dv, glVertexAttribL1dv, VERTEXATTRIBL1DV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2681 */ GL_PROC(void, gl, VertexAttribL1dvEXT, glVertexAttribL1dvEXT, VERTEXATTRIBL1DVEXT, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2682 */ GL_PROC(void, gl, VertexAttribL1i64NV, glVertexAttribL1i64NV, VERTEXATTRIBL1I64NV, (AND GLuint index, GLint64EXT x), (index, x), &index, GL_void_return)
/* 2683 */ GL_PROC(void, gl, VertexAttribL1i64vNV, glVertexAttribL1i64vNV, VERTEXATTRIBL1I64VNV, (AND GLuint index, const GLint64EXT *v), (index, v), &index, GL_void_return)
/* 2684 */ GL_PROC(void, gl, VertexAttribL1ui64ARB, glVertexAttribL1ui64ARB, VERTEXATTRIBL1UI64ARB, (AND GLuint index, GLuint64EXT x), (index, x), &index, GL_void_return)
/* 2685 */ GL_PROC(void, gl, VertexAttribL1ui64NV, glVertexAttribL1ui64NV, VERTEXATTRIBL1UI64NV, (AND GLuint index, GLuint64EXT x), (index, x), &index, GL_void_return)
/* 2686 */ GL_PROC(void, gl, VertexAttribL1ui64vARB, glVertexAttribL1ui64vARB, VERTEXATTRIBL1UI64VARB, (AND GLuint index, const GLuint64EXT *v), (index, v), &index, GL_void_return)
/* 2687 */ GL_PROC(void, gl, VertexAttribL1ui64vNV, glVertexAttribL1ui64vNV, VERTEXATTRIBL1UI64VNV, (AND GLuint index, const GLuint64EXT *v), (index, v), &index, GL_void_return)
/* 2688 */ GL_PROC(void, gl, VertexAttribL2d, glVertexAttribL2d, VERTEXATTRIBL2D, (AND GLuint index, GLdouble x, GLdouble y), (index, x, y), &index, GL_void_return)
/* 2689 */ GL_PROC(void, gl, VertexAttribL2dEXT, glVertexAttribL2dEXT, VERTEXATTRIBL2DEXT, (AND GLuint index, GLdouble x, GLdouble y), (index, x, y), &index, GL_void_return)
/* 2690 */ GL_PROC(void, gl, VertexAttribL2dv, glVertexAttribL2dv, VERTEXATTRIBL2DV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2691 */ GL_PROC(void, gl, VertexAttribL2dvEXT, glVertexAttribL2dvEXT, VERTEXATTRIBL2DVEXT, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2692 */ GL_PROC(void, gl, VertexAttribL2i64NV, glVertexAttribL2i64NV, VERTEXATTRIBL2I64NV, (AND GLuint index, GLint64EXT x, GLint64EXT y), (index, x, y), &index, GL_void_return)
/* 2693 */ GL_PROC(void, gl, VertexAttribL2i64vNV, glVertexAttribL2i64vNV, VERTEXATTRIBL2I64VNV, (AND GLuint index, const GLint64EXT *v), (index, v), &index, GL_void_return)
/* 2694 */ GL_PROC(void, gl, VertexAttribL2ui64NV, glVertexAttribL2ui64NV, VERTEXATTRIBL2UI64NV, (AND GLuint index, GLuint64EXT x, GLuint64EXT y), (index, x, y), &index, GL_void_return)
/* 2695 */ GL_PROC(void, gl, VertexAttribL2ui64vNV, glVertexAttribL2ui64vNV, VERTEXATTRIBL2UI64VNV, (AND GLuint index, const GLuint64EXT *v), (index, v), &index, GL_void_return)
/* 2696 */ GL_PROC(void, gl, VertexAttribL3d, glVertexAttribL3d, VERTEXATTRIBL3D, (AND GLuint index, GLdouble x, GLdouble y, GLdouble z), (index, x, y, z), &index, GL_void_return)
/* 2697 */ GL_PROC(void, gl, VertexAttribL3dEXT, glVertexAttribL3dEXT, VERTEXATTRIBL3DEXT, (AND GLuint index, GLdouble x, GLdouble y, GLdouble z), (index, x, y, z), &index, GL_void_return)
/* 2698 */ GL_PROC(void, gl, VertexAttribL3dv, glVertexAttribL3dv, VERTEXATTRIBL3DV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2699 */ GL_PROC(void, gl, VertexAttribL3dvEXT, glVertexAttribL3dvEXT, VERTEXATTRIBL3DVEXT, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2700 */ GL_PROC(void, gl, VertexAttribL3i64NV, glVertexAttribL3i64NV, VERTEXATTRIBL3I64NV, (AND GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z), (index, x, y, z), &index, GL_void_return)
/* 2701 */ GL_PROC(void, gl, VertexAttribL3i64vNV, glVertexAttribL3i64vNV, VERTEXATTRIBL3I64VNV, (AND GLuint index, const GLint64EXT *v), (index, v), &index, GL_void_return)
/* 2702 */ GL_PROC(void, gl, VertexAttribL3ui64NV, glVertexAttribL3ui64NV, VERTEXATTRIBL3UI64NV, (AND GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z), (index, x, y, z), &index, GL_void_return)
/* 2703 */ GL_PROC(void, gl, VertexAttribL3ui64vNV, glVertexAttribL3ui64vNV, VERTEXATTRIBL3UI64VNV, (AND GLuint index, const GLuint64EXT *v), (index, v), &index, GL_void_return)
/* 2704 */ GL_PROC(void, gl, VertexAttribL4d, glVertexAttribL4d, VERTEXATTRIBL4D, (AND GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (index, x, y, z, w), &index, GL_void_return)
/* 2705 */ GL_PROC(void, gl, VertexAttribL4dEXT, glVertexAttribL4dEXT, VERTEXATTRIBL4DEXT, (AND GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w), (index, x, y, z, w), &index, GL_void_return)
/* 2706 */ GL_PROC(void, gl, VertexAttribL4dv, glVertexAttribL4dv, VERTEXATTRIBL4DV, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2707 */ GL_PROC(void, gl, VertexAttribL4dvEXT, glVertexAttribL4dvEXT, VERTEXATTRIBL4DVEXT, (AND GLuint index, const GLdouble *v), (index, v), &index, GL_void_return)
/* 2708 */ GL_PROC(void, gl, VertexAttribL4i64NV, glVertexAttribL4i64NV, VERTEXATTRIBL4I64NV, (AND GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w), (index, x, y, z, w), &index, GL_void_return)
/* 2709 */ GL_PROC(void, gl, VertexAttribL4i64vNV, glVertexAttribL4i64vNV, VERTEXATTRIBL4I64VNV, (AND GLuint index, const GLint64EXT *v), (index, v), &index, GL_void_return)
/* 2710 */ GL_PROC(void, gl, VertexAttribL4ui64NV, glVertexAttribL4ui64NV, VERTEXATTRIBL4UI64NV, (AND GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w), (index, x, y, z, w), &index, GL_void_return)
/* 2711 */ GL_PROC(void, gl, VertexAttribL4ui64vNV, glVertexAttribL4ui64vNV, VERTEXATTRIBL4UI64VNV, (AND GLuint index, const GLuint64EXT *v), (index, v), &index, GL_void_return)
/* 2712 */ GL_PROC(void, gl, VertexAttribLFormat, glVertexAttribLFormat, VERTEXATTRIBLFORMAT, (AND GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset), (attribindex, size, type, relativeoffset), &attribindex, GL_void_return)
/* 2713 */ GL_PROC(void, gl, VertexAttribLFormatNV, glVertexAttribLFormatNV, VERTEXATTRIBLFORMATNV, (AND GLuint index, GLint size, GLenum type, GLsizei stride), (index, size, type, stride), &index, GL_void_return)
/* 2714 */ GL_PROC(void, gl, VertexAttribLPointer, glVertexAttribLPointer, VERTEXATTRIBLPOINTER, (AND GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer), (index, size, type, stride, pointer), &index, GL_void_return)
/* 2715 */ GL_PROC(void, gl, VertexAttribLPointerEXT, glVertexAttribLPointerEXT, VERTEXATTRIBLPOINTEREXT, (AND GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer), (index, size, type, stride, pointer), &index, GL_void_return)
/* 2716 */ GL_PROC(void, gl, VertexAttribP1ui, glVertexAttribP1ui, VERTEXATTRIBP1UI, (AND GLuint index, GLenum type, GLboolean32 normalized, GLuint value), (index, type, normalized, value), &index, GL_void_return)
/* 2717 */ GL_PROC(void, gl, VertexAttribP1uiv, glVertexAttribP1uiv, VERTEXATTRIBP1UIV, (AND GLuint index, GLenum type, GLboolean32 normalized, const GLuint *value), (index, type, normalized, value), &index, GL_void_return)
/* 2718 */ GL_PROC(void, gl, VertexAttribP2ui, glVertexAttribP2ui, VERTEXATTRIBP2UI, (AND GLuint index, GLenum type, GLboolean32 normalized, GLuint value), (index, type, normalized, value), &index, GL_void_return)
/* 2719 */ GL_PROC(void, gl, VertexAttribP2uiv, glVertexAttribP2uiv, VERTEXATTRIBP2UIV, (AND GLuint index, GLenum type, GLboolean32 normalized, const GLuint *value), (index, type, normalized, value), &index, GL_void_return)
/* 2720 */ GL_PROC(void, gl, VertexAttribP3ui, glVertexAttribP3ui, VERTEXATTRIBP3UI, (AND GLuint index, GLenum type, GLboolean32 normalized, GLuint value), (index, type, normalized, value), &index, GL_void_return)
/* 2721 */ GL_PROC(void, gl, VertexAttribP3uiv, glVertexAttribP3uiv, VERTEXATTRIBP3UIV, (AND GLuint index, GLenum type, GLboolean32 normalized, const GLuint *value), (index, type, normalized, value), &index, GL_void_return)
/* 2722 */ GL_PROC(void, gl, VertexAttribP4ui, glVertexAttribP4ui, VERTEXATTRIBP4UI, (AND GLuint index, GLenum type, GLboolean32 normalized, GLuint value), (index, type, normalized, value), &index, GL_void_return)
/* 2723 */ GL_PROC(void, gl, VertexAttribP4uiv, glVertexAttribP4uiv, VERTEXATTRIBP4UIV, (AND GLuint index, GLenum type, GLboolean32 normalized, const GLuint *value), (index, type, normalized, value), &index, GL_void_return)
/* 2724 */ GL_PROC(void, gl, VertexAttribParameteriAMD, glVertexAttribParameteriAMD, VERTEXATTRIBPARAMETERIAMD, (AND GLuint index, GLenum pname, GLint param), (index, pname, param), &index, GL_void_return)
/* 2725 */ GL_PROC(void, gl, VertexAttribPointer, glVertexAttribPointer, VERTEXATTRIBPOINTER, (AND GLuint index, GLint size, GLenum type, GLboolean32 normalized, GLsizei stride, const void *pointer), (index, size, type, normalized, stride, pointer), &index, GL_void_return)
/* 2726 */ GL_PROC(void, gl, VertexBindingDivisor, glVertexBindingDivisor, VERTEXBINDINGDIVISOR, (AND GLuint bindingindex, GLuint divisor), (bindingindex, divisor), &bindingindex, GL_void_return)
/* 2727 */ GL_PROC(void, gl, VertexFormatNV, glVertexFormatNV, VERTEXFORMATNV, (AND GLint size, GLenum type, GLsizei stride), (size, type, stride), &size, GL_void_return)
/* 2728 */ GL_PROC(void, gl, VertexP2ui, glVertexP2ui, VERTEXP2UI, (AND GLenum type, GLuint value), (type, value), &type, GL_void_return)
/* 2729 */ GL_PROC(void, gl, VertexP2uiv, glVertexP2uiv, VERTEXP2UIV, (AND GLenum type, const GLuint *value), (type, value), &type, GL_void_return)
/* 2730 */ GL_PROC(void, gl, VertexP3ui, glVertexP3ui, VERTEXP3UI, (AND GLenum type, GLuint value), (type, value), &type, GL_void_return)
/* 2731 */ GL_PROC(void, gl, VertexP3uiv, glVertexP3uiv, VERTEXP3UIV, (AND GLenum type, const GLuint *value), (type, value), &type, GL_void_return)
/* 2732 */ GL_PROC(void, gl, VertexP4ui, glVertexP4ui, VERTEXP4UI, (AND GLenum type, GLuint value), (type, value), &type, GL_void_return)
/* 2733 */ GL_PROC(void, gl, VertexP4uiv, glVertexP4uiv, VERTEXP4UIV, (AND GLenum type, const GLuint *value), (type, value), &type, GL_void_return)
/* 2734 */ GL_PROC(void, gl, VertexPointSizefAPPLE, glVertexPointSizefAPPLE, VERTEXPOINTSIZEFAPPLE, (AND GLfloat size), (size), &size, GL_void_return)
/* 2735 */ GL_PROC(GLenum, gl, VideoCaptureNV, glVideoCaptureNV, VIDEOCAPTURENV, (AND GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time), (video_capture_slot, sequence_num, capture_time), &video_capture_slot, return (GLenum))
/* 2736 */ GL_PROC(void, gl, VideoCaptureStreamParameterdvNV, glVideoCaptureStreamParameterdvNV, VIDEOCAPTURESTREAMPARAMETERDVNV, (AND GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params), (video_capture_slot, stream, pname, params), &video_capture_slot, GL_void_return)
/* 2737 */ GL_PROC(void, gl, VideoCaptureStreamParameterfvNV, glVideoCaptureStreamParameterfvNV, VIDEOCAPTURESTREAMPARAMETERFVNV, (AND GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params), (video_capture_slot, stream, pname, params), &video_capture_slot, GL_void_return)
/* 2738 */ GL_PROC(void, gl, VideoCaptureStreamParameterivNV, glVideoCaptureStreamParameterivNV, VIDEOCAPTURESTREAMPARAMETERIVNV, (AND GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params), (video_capture_slot, stream, pname, params), &video_capture_slot, GL_void_return)
/* 2739 */ GL_PROC(void, gl, ViewportArrayv, glViewportArrayv, VIEWPORTARRAYV, (AND GLuint first, GLsizei count, const GLfloat *v), (first, count, v), &first, GL_void_return)
/* 2740 */ GL_PROC(void, gl, ViewportIndexedf, glViewportIndexedf, VIEWPORTINDEXEDF, (AND GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h), (index, x, y, w, h), &index, GL_void_return)
/* 2741 */ GL_PROC(void, gl, ViewportIndexedfv, glViewportIndexedfv, VIEWPORTINDEXEDFV, (AND GLuint index, const GLfloat *v), (index, v), &index, GL_void_return)
/* 2742 */ GL_PROC(void, gl, WaitSync, glWaitSync, WAITSYNC, (AND GLsync sync, GLbitfield flags, GLuint64 timeout), (sync, flags, timeout), &sync, GL_void_return)
/* 2743 */ GL_PROC(void, gl, WeightPathsNV, glWeightPathsNV, WEIGHTPATHSNV, (AND GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights), (resultPath, numPaths, paths, weights), &resultPath, GL_void_return)
/* 2744 */ GL_PROC(void, gl, BindTextureUnit, glBindTextureUnit, BINDTEXTUREUNIT, (AND GLuint unit, GLuint texture), (unit, texture), &unit, GL_void_return)
/* 2745 */ GL_PROC(void, gl, BlendBarrierKHR, glBlendBarrierKHR, BLENDBARRIERKHR, (NOTHING), (), NULL, GL_void_return)
/* 2746 */ GL_PROC(void, gl, BlitNamedFramebuffer, glBlitNamedFramebuffer, BLITNAMEDFRAMEBUFFER, (AND GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter), (readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), &readFramebuffer, GL_void_return)
/* 2747 */ GL_PROC(void, gl, BufferPageCommitmentARB, glBufferPageCommitmentARB, BUFFERPAGECOMMITMENTARB, (AND GLenum target, GLintptr offset, GLsizeiptr size, GLboolean32 commit), (target, offset, size, commit), &target, GL_void_return)
/* 2748 */ GL_PROC(void, gl, CallCommandListNV, glCallCommandListNV, CALLCOMMANDLISTNV, (AND GLuint list), (list), &list, GL_void_return)
/* 2749 */ GL_PROC(GLenum, gl, CheckNamedFramebufferStatus, glCheckNamedFramebufferStatus, CHECKNAMEDFRAMEBUFFERSTATUS, (AND GLuint framebuffer, GLenum target), (framebuffer, target), &framebuffer, return (GLenum))
/* 2750 */ GL_PROC(void, gl, ClearNamedBufferData, glClearNamedBufferData, CLEARNAMEDBUFFERDATA, (AND GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data), (buffer, internalformat, format, type, data), &buffer, GL_void_return)
/* 2751 */ GL_PROC(void, gl, ClearNamedBufferSubData, glClearNamedBufferSubData, CLEARNAMEDBUFFERSUBDATA, (AND GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data), (buffer, internalformat, offset, size, format, type, data), &buffer, GL_void_return)
/* 2752 */ GL_PROC(void, gl, ClearNamedFramebufferfi, glClearNamedFramebufferfi, CLEARNAMEDFRAMEBUFFERFI, (AND GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil), (framebuffer, buffer, drawbuffer, depth, stencil), &framebuffer, GL_void_return)
/* 2753 */ GL_PROC(void, gl, ClearNamedFramebufferfv, glClearNamedFramebufferfv, CLEARNAMEDFRAMEBUFFERFV, (AND GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value), (framebuffer, buffer, drawbuffer, value), &framebuffer, GL_void_return)
/* 2754 */ GL_PROC(void, gl, ClearNamedFramebufferiv, glClearNamedFramebufferiv, CLEARNAMEDFRAMEBUFFERIV, (AND GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value), (framebuffer, buffer, drawbuffer, value), &framebuffer, GL_void_return)
/* 2755 */ GL_PROC(void, gl, ClearNamedFramebufferuiv, glClearNamedFramebufferuiv, CLEARNAMEDFRAMEBUFFERUIV, (AND GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value), (framebuffer, buffer, drawbuffer, value), &framebuffer, GL_void_return)
/* 2756 */ GL_PROC(void, gl, ClipControl, glClipControl, CLIPCONTROL, (AND GLenum origin, GLenum depth), (origin, depth), &origin, GL_void_return)
/* 2757 */ GL_PROC(void, gl, CommandListSegmentsNV, glCommandListSegmentsNV, COMMANDLISTSEGMENTSNV, (AND GLuint list, GLuint segments), (list, segments), &list, GL_void_return)
/* 2758 */ GL_PROC(void, gl, CompileCommandListNV, glCompileCommandListNV, COMPILECOMMANDLISTNV, (AND GLuint list), (list), &list, GL_void_return)
/* 2759 */ GL_PROC(void, gl, CompressedTextureSubImage1D, glCompressedTextureSubImage1D, COMPRESSEDTEXTURESUBIMAGE1D, (AND GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data), (texture, level, xoffset, width, format, imageSize, data), &texture, GL_void_return)
/* 2760 */ GL_PROC(void, gl, CompressedTextureSubImage2D, glCompressedTextureSubImage2D, COMPRESSEDTEXTURESUBIMAGE2D, (AND GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data), (texture, level, xoffset, yoffset, width, height, format, imageSize, data), &texture, GL_void_return)
/* 2761 */ GL_PROC(void, gl, CompressedTextureSubImage3D, glCompressedTextureSubImage3D, COMPRESSEDTEXTURESUBIMAGE3D, (AND GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data), (texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), &texture, GL_void_return)
/* 2762 */ GL_PROC(void, gl, CopyNamedBufferSubData, glCopyNamedBufferSubData, COPYNAMEDBUFFERSUBDATA, (AND GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size), (readBuffer, writeBuffer, readOffset, writeOffset, size), &readBuffer, GL_void_return)
/* 2763 */ GL_PROC(void, gl, CopyTextureSubImage1D, glCopyTextureSubImage1D, COPYTEXTURESUBIMAGE1D, (AND GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width), (texture, level, xoffset, x, y, width), &texture, GL_void_return)
/* 2764 */ GL_PROC(void, gl, CopyTextureSubImage2D, glCopyTextureSubImage2D, COPYTEXTURESUBIMAGE2D, (AND GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height), (texture, level, xoffset, yoffset, x, y, width, height), &texture, GL_void_return)
/* 2765 */ GL_PROC(void, gl, CopyTextureSubImage3D, glCopyTextureSubImage3D, COPYTEXTURESUBIMAGE3D, (AND GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height), (texture, level, xoffset, yoffset, zoffset, x, y, width, height), &texture, GL_void_return)
/* 2766 */ GL_PROC(void, gl, CoverageModulationNV, glCoverageModulationNV, COVERAGEMODULATIONNV, (AND GLenum components), (components), &components, GL_void_return)
/* 2767 */ GL_PROC(void, gl, CoverageModulationTableNV, glCoverageModulationTableNV, COVERAGEMODULATIONTABLENV, (AND GLsizei n, const GLfloat *v), (n, v), &n, GL_void_return)
/* 2768 */ GL_PROC(void, gl, CreateBuffers, glCreateBuffers, CREATEBUFFERS, (AND GLsizei n, GLuint *buffers), (n, buffers), &n, GL_void_return)
/* 2769 */ GL_PROC(void, gl, CreateCommandListsNV, glCreateCommandListsNV, CREATECOMMANDLISTSNV, (AND GLsizei n, GLuint *lists), (n, lists), &n, GL_void_return)
/* 2770 */ GL_PROC(void, gl, CreateFramebuffers, glCreateFramebuffers, CREATEFRAMEBUFFERS, (AND GLsizei n, GLuint *framebuffers), (n, framebuffers), &n, GL_void_return)
/* 2771 */ GL_PROC(void, gl, CreateProgramPipelines, glCreateProgramPipelines, CREATEPROGRAMPIPELINES, (AND GLsizei n, GLuint *pipelines), (n, pipelines), &n, GL_void_return)
/* 2772 */ GL_PROC(void, gl, CreateQueries, glCreateQueries, CREATEQUERIES, (AND GLenum target, GLsizei n, GLuint *ids), (target, n, ids), &target, GL_void_return)
/* 2773 */ GL_PROC(void, gl, CreateRenderbuffers, glCreateRenderbuffers, CREATERENDERBUFFERS, (AND GLsizei n, GLuint *renderbuffers), (n, renderbuffers), &n, GL_void_return)
/* 2774 */ GL_PROC(void, gl, CreateSamplers, glCreateSamplers, CREATESAMPLERS, (AND GLsizei n, GLuint *samplers), (n, samplers), &n, GL_void_return)
/* 2775 */ GL_PROC(void, gl, CreateStatesNV, glCreateStatesNV, CREATESTATESNV, (AND GLsizei n, GLuint *states), (n, states), &n, GL_void_return)
/* 2776 */ GL_PROC(void, gl, CreateTextures, glCreateTextures, CREATETEXTURES, (AND GLenum target, GLsizei n, GLuint *textures), (target, n, textures), &target, GL_void_return)
/* 2777 */ GL_PROC(void, gl, CreateTransformFeedbacks, glCreateTransformFeedbacks, CREATETRANSFORMFEEDBACKS, (AND GLsizei n, GLuint *ids), (n, ids), &n, GL_void_return)
/* 2778 */ GL_PROC(void, gl, CreateVertexArrays, glCreateVertexArrays, CREATEVERTEXARRAYS, (AND GLsizei n, GLuint *arrays), (n, arrays), &n, GL_void_return)
/* 2779 */ GL_PROC(void, gl, DeleteCommandListsNV, glDeleteCommandListsNV, DELETECOMMANDLISTSNV, (AND GLsizei n, const GLuint *lists), (n, lists), &n, GL_void_return)
/* 2780 */ GL_PROC(void, gl, DeleteStatesNV, glDeleteStatesNV, DELETESTATESNV, (AND GLsizei n, const GLuint *states), (n, states), &n, GL_void_return)
/* 2781 */ GL_PROC(void, gl, DisableVertexArrayAttrib, glDisableVertexArrayAttrib, DISABLEVERTEXARRAYATTRIB, (AND GLuint vaobj, GLuint index), (vaobj, index), &vaobj, GL_void_return)
/* 2782 */ GL_PROC(void, gl, DrawCommandsAddressNV, glDrawCommandsAddressNV, DRAWCOMMANDSADDRESSNV, (AND GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count), (primitiveMode, indirects, sizes, count), &primitiveMode, GL_void_return)
/* 2783 */ GL_PROC(void, gl, DrawCommandsNV, glDrawCommandsNV, DRAWCOMMANDSNV, (AND GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count), (primitiveMode, buffer, indirects, sizes, count), &primitiveMode, GL_void_return)
/* 2784 */ GL_PROC(void, gl, DrawCommandsStatesAddressNV, glDrawCommandsStatesAddressNV, DRAWCOMMANDSSTATESADDRESSNV, (AND const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count), (indirects, sizes, states, fbos, count), &indirects, GL_void_return)
/* 2785 */ GL_PROC(void, gl, DrawCommandsStatesNV, glDrawCommandsStatesNV, DRAWCOMMANDSSTATESNV, (AND GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count), (buffer, indirects, sizes, states, fbos, count), &buffer, GL_void_return)
/* 2786 */ GL_PROC(void, gl, EnableVertexArrayAttrib, glEnableVertexArrayAttrib, ENABLEVERTEXARRAYATTRIB, (AND GLuint vaobj, GLuint index), (vaobj, index), &vaobj, GL_void_return)
/* 2787 */ GL_PROC(void, gl, FlushMappedNamedBufferRange, glFlushMappedNamedBufferRange, FLUSHMAPPEDNAMEDBUFFERRANGE, (AND GLuint buffer, GLintptr offset, GLsizeiptr length), (buffer, offset, length), &buffer, GL_void_return)
/* 2788 */ GL_PROC(void, gl, FragmentCoverageColorNV, glFragmentCoverageColorNV, FRAGMENTCOVERAGECOLORNV, (AND GLuint color), (color), &color, GL_void_return)
/* 2789 */ GL_PROC(void, gl, FramebufferSampleLocationsfvNV, glFramebufferSampleLocationsfvNV, FRAMEBUFFERSAMPLELOCATIONSFVNV, (AND GLenum target, GLuint start, GLsizei count, const GLfloat *v), (target, start, count, v), &target, GL_void_return)
/* 2790 */ GL_PROC(void, gl, FramebufferTextureMultiviewOVR, glFramebufferTextureMultiviewOVR, FRAMEBUFFERTEXTUREMULTIVIEWOVR, (AND GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews), (target, attachment, texture, level, baseViewIndex, numViews), &target, GL_void_return)
/* 2791 */ GL_PROC(void, gl, GenerateTextureMipmap, glGenerateTextureMipmap, GENERATETEXTUREMIPMAP, (AND GLuint texture), (texture), &texture, GL_void_return)
/* 2792 */ GL_PROC(GLuint, gl, GetCommandHeaderNV, glGetCommandHeaderNV, GETCOMMANDHEADERNV, (AND GLenum tokenID, GLuint size), (tokenID, size), &tokenID, return (GLuint))
/* 2793 */ GL_PROC(void, gl, GetCompressedTextureImage, glGetCompressedTextureImage, GETCOMPRESSEDTEXTUREIMAGE, (AND GLuint texture, GLint level, GLsizei bufSize, void *pixels), (texture, level, bufSize, pixels), &texture, GL_void_return)
/* 2794 */ GL_PROC(void, gl, GetCompressedTextureSubImage, glGetCompressedTextureSubImage, GETCOMPRESSEDTEXTURESUBIMAGE, (AND GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels), (texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels), &texture, GL_void_return)
/* 2795 */ GL_PROC(void, gl, GetCoverageModulationTableNV, glGetCoverageModulationTableNV, GETCOVERAGEMODULATIONTABLENV, (AND GLsizei bufsize, GLfloat *v), (bufsize, v), &bufsize, GL_void_return)
/* 2796 */ GL_PROC(GLenum, gl, GetGraphicsResetStatus, glGetGraphicsResetStatus, GETGRAPHICSRESETSTATUS, (NOTHING), (), NULL, return (GLenum))
/* 2797 */ GL_PROC(void, gl, GetInternalformatSampleivNV, glGetInternalformatSampleivNV, GETINTERNALFORMATSAMPLEIVNV, (AND GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params), (target, internalformat, samples, pname, bufSize, params), &target, GL_void_return)
/* 2798 */ GL_PROC(void, gl, GetNamedBufferParameteri64v, glGetNamedBufferParameteri64v, GETNAMEDBUFFERPARAMETERI64V, (AND GLuint buffer, GLenum pname, GLint64 *params), (buffer, pname, params), &buffer, GL_void_return)
/* 2799 */ GL_PROC(void, gl, GetNamedBufferParameteriv, glGetNamedBufferParameteriv, GETNAMEDBUFFERPARAMETERIV, (AND GLuint buffer, GLenum pname, GLint *params), (buffer, pname, params), &buffer, GL_void_return)
/* 2800 */ GL_PROC(void, gl, GetNamedBufferPointerv, glGetNamedBufferPointerv, GETNAMEDBUFFERPOINTERV, (AND GLuint buffer, GLenum pname, void * *params), (buffer, pname, params), &buffer, GL_void_return)
/* 2801 */ GL_PROC(void, gl, GetNamedBufferSubData, glGetNamedBufferSubData, GETNAMEDBUFFERSUBDATA, (AND GLuint buffer, GLintptr offset, GLsizeiptr size, void *data), (buffer, offset, size, data), &buffer, GL_void_return)
/* 2802 */ GL_PROC(void, gl, GetNamedFramebufferAttachmentParameteriv, glGetNamedFramebufferAttachmentParameteriv, GETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV, (AND GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params), (framebuffer, attachment, pname, params), &framebuffer, GL_void_return)
/* 2803 */ GL_PROC(void, gl, GetNamedFramebufferParameteriv, glGetNamedFramebufferParameteriv, GETNAMEDFRAMEBUFFERPARAMETERIV, (AND GLuint framebuffer, GLenum pname, GLint *param), (framebuffer, pname, param), &framebuffer, GL_void_return)
/* 2804 */ GL_PROC(void, gl, GetNamedRenderbufferParameteriv, glGetNamedRenderbufferParameteriv, GETNAMEDRENDERBUFFERPARAMETERIV, (AND GLuint renderbuffer, GLenum pname, GLint *params), (renderbuffer, pname, params), &renderbuffer, GL_void_return)
/* 2805 */ GL_PROC(void, gl, GetProgramResourcefvNV, glGetProgramResourcefvNV, GETPROGRAMRESOURCEFVNV, (AND GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params), (program, programInterface, index, propCount, props, bufSize, length, params), &program, GL_void_return)
/* 2806 */ GL_PROC(void, gl, GetQueryBufferObjecti64v, glGetQueryBufferObjecti64v, GETQUERYBUFFEROBJECTI64V, (AND GLuint id, GLuint buffer, GLenum pname, GLintptr offset), (id, buffer, pname, offset), &id, GL_void_return)
/* 2807 */ GL_PROC(void, gl, GetQueryBufferObjectiv, glGetQueryBufferObjectiv, GETQUERYBUFFEROBJECTIV, (AND GLuint id, GLuint buffer, GLenum pname, GLintptr offset), (id, buffer, pname, offset), &id, GL_void_return)
/* 2808 */ GL_PROC(void, gl, GetQueryBufferObjectui64v, glGetQueryBufferObjectui64v, GETQUERYBUFFEROBJECTUI64V, (AND GLuint id, GLuint buffer, GLenum pname, GLintptr offset), (id, buffer, pname, offset), &id, GL_void_return)
/* 2809 */ GL_PROC(void, gl, GetQueryBufferObjectuiv, glGetQueryBufferObjectuiv, GETQUERYBUFFEROBJECTUIV, (AND GLuint id, GLuint buffer, GLenum pname, GLintptr offset), (id, buffer, pname, offset), &id, GL_void_return)
/* 2810 */ GL_PROC(GLushort, gl, GetStageIndexNV, glGetStageIndexNV, GETSTAGEINDEXNV, (AND GLenum shadertype), (shadertype), &shadertype, return (GLushort))
/* 2811 */ GL_PROC(void, gl, GetTextureImage, glGetTextureImage, GETTEXTUREIMAGE, (AND GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels), (texture, level, format, type, bufSize, pixels), &texture, GL_void_return)
/* 2812 */ GL_PROC(void, gl, GetTextureLevelParameterfv, glGetTextureLevelParameterfv, GETTEXTURELEVELPARAMETERFV, (AND GLuint texture, GLint level, GLenum pname, GLfloat *params), (texture, level, pname, params), &texture, GL_void_return)
/* 2813 */ GL_PROC(void, gl, GetTextureLevelParameteriv, glGetTextureLevelParameteriv, GETTEXTURELEVELPARAMETERIV, (AND GLuint texture, GLint level, GLenum pname, GLint *params), (texture, level, pname, params), &texture, GL_void_return)
/* 2814 */ GL_PROC(void, gl, GetTextureParameterIiv, glGetTextureParameterIiv, GETTEXTUREPARAMETERIIV, (AND GLuint texture, GLenum pname, GLint *params), (texture, pname, params), &texture, GL_void_return)
/* 2815 */ GL_PROC(void, gl, GetTextureParameterIuiv, glGetTextureParameterIuiv, GETTEXTUREPARAMETERIUIV, (AND GLuint texture, GLenum pname, GLuint *params), (texture, pname, params), &texture, GL_void_return)
/* 2816 */ GL_PROC(void, gl, GetTextureParameterfv, glGetTextureParameterfv, GETTEXTUREPARAMETERFV, (AND GLuint texture, GLenum pname, GLfloat *params), (texture, pname, params), &texture, GL_void_return)
/* 2817 */ GL_PROC(void, gl, GetTextureParameteriv, glGetTextureParameteriv, GETTEXTUREPARAMETERIV, (AND GLuint texture, GLenum pname, GLint *params), (texture, pname, params), &texture, GL_void_return)
/* 2818 */ GL_PROC(void, gl, GetTextureSubImage, glGetTextureSubImage, GETTEXTURESUBIMAGE, (AND GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels), (texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels), &texture, GL_void_return)
/* 2819 */ GL_PROC(void, gl, GetTransformFeedbacki64_v, glGetTransformFeedbacki64_v, GETTRANSFORMFEEDBACKI64_V, (AND GLuint xfb, GLenum pname, GLuint index, GLint64 *param), (xfb, pname, index, param), &xfb, GL_void_return)
/* 2820 */ GL_PROC(void, gl, GetTransformFeedbacki_v, glGetTransformFeedbacki_v, GETTRANSFORMFEEDBACKI_V, (AND GLuint xfb, GLenum pname, GLuint index, GLint *param), (xfb, pname, index, param), &xfb, GL_void_return)
/* 2821 */ GL_PROC(void, gl, GetTransformFeedbackiv, glGetTransformFeedbackiv, GETTRANSFORMFEEDBACKIV, (AND GLuint xfb, GLenum pname, GLint *param), (xfb, pname, param), &xfb, GL_void_return)
/* 2822 */ GL_PROC(void, gl, GetVertexArrayIndexed64iv, glGetVertexArrayIndexed64iv, GETVERTEXARRAYINDEXED64IV, (AND GLuint vaobj, GLuint index, GLenum pname, GLint64 *param), (vaobj, index, pname, param), &vaobj, GL_void_return)
/* 2823 */ GL_PROC(void, gl, GetVertexArrayIndexediv, glGetVertexArrayIndexediv, GETVERTEXARRAYINDEXEDIV, (AND GLuint vaobj, GLuint index, GLenum pname, GLint *param), (vaobj, index, pname, param), &vaobj, GL_void_return)
/* 2824 */ GL_PROC(void, gl, GetVertexArrayiv, glGetVertexArrayiv, GETVERTEXARRAYIV, (AND GLuint vaobj, GLenum pname, GLint *param), (vaobj, pname, param), &vaobj, GL_void_return)
/* 2825 */ GL_PROC(void, gl, GetnColorTable, glGetnColorTable, GETNCOLORTABLE, (AND GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table), (target, format, type, bufSize, table), &target, GL_void_return)
/* 2826 */ GL_PROC(void, gl, GetnCompressedTexImage, glGetnCompressedTexImage, GETNCOMPRESSEDTEXIMAGE, (AND GLenum target, GLint lod, GLsizei bufSize, void *pixels), (target, lod, bufSize, pixels), &target, GL_void_return)
/* 2827 */ GL_PROC(void, gl, GetnConvolutionFilter, glGetnConvolutionFilter, GETNCONVOLUTIONFILTER, (AND GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image), (target, format, type, bufSize, image), &target, GL_void_return)
/* 2828 */ GL_PROC(void, gl, GetnHistogram, glGetnHistogram, GETNHISTOGRAM, (AND GLenum target, GLboolean32 reset, GLenum format, GLenum type, GLsizei bufSize, void *values), (target, reset, format, type, bufSize, values), &target, GL_void_return)
/* 2829 */ GL_PROC(void, gl, GetnMapdv, glGetnMapdv, GETNMAPDV, (AND GLenum target, GLenum query, GLsizei bufSize, GLdouble *v), (target, query, bufSize, v), &target, GL_void_return)
/* 2830 */ GL_PROC(void, gl, GetnMapfv, glGetnMapfv, GETNMAPFV, (AND GLenum target, GLenum query, GLsizei bufSize, GLfloat *v), (target, query, bufSize, v), &target, GL_void_return)
/* 2831 */ GL_PROC(void, gl, GetnMapiv, glGetnMapiv, GETNMAPIV, (AND GLenum target, GLenum query, GLsizei bufSize, GLint *v), (target, query, bufSize, v), &target, GL_void_return)
/* 2832 */ GL_PROC(void, gl, GetnMinmax, glGetnMinmax, GETNMINMAX, (AND GLenum target, GLboolean32 reset, GLenum format, GLenum type, GLsizei bufSize, void *values), (target, reset, format, type, bufSize, values), &target, GL_void_return)
/* 2833 */ GL_PROC(void, gl, GetnPixelMapfv, glGetnPixelMapfv, GETNPIXELMAPFV, (AND GLenum map, GLsizei bufSize, GLfloat *values), (map, bufSize, values), &map, GL_void_return)
/* 2834 */ GL_PROC(void, gl, GetnPixelMapuiv, glGetnPixelMapuiv, GETNPIXELMAPUIV, (AND GLenum map, GLsizei bufSize, GLuint *values), (map, bufSize, values), &map, GL_void_return)
/* 2835 */ GL_PROC(void, gl, GetnPixelMapusv, glGetnPixelMapusv, GETNPIXELMAPUSV, (AND GLenum map, GLsizei bufSize, GLushort *values), (map, bufSize, values), &map, GL_void_return)
/* 2836 */ GL_PROC(void, gl, GetnPolygonStipple, glGetnPolygonStipple, GETNPOLYGONSTIPPLE, (AND GLsizei bufSize, GLubyte *pattern), (bufSize, pattern), &bufSize, GL_void_return)
/* 2837 */ GL_PROC(void, gl, GetnSeparableFilter, glGetnSeparableFilter, GETNSEPARABLEFILTER, (AND GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span), (target, format, type, rowBufSize, row, columnBufSize, column, span), &target, GL_void_return)
/* 2838 */ GL_PROC(void, gl, GetnTexImage, glGetnTexImage, GETNTEXIMAGE, (AND GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels), (target, level, format, type, bufSize, pixels), &target, GL_void_return)
/* 2839 */ GL_PROC(void, gl, GetnUniformdv, glGetnUniformdv, GETNUNIFORMDV, (AND GLuint program, GLint location, GLsizei bufSize, GLdouble *params), (program, location, bufSize, params), &program, GL_void_return)
/* 2840 */ GL_PROC(void, gl, GetnUniformfv, glGetnUniformfv, GETNUNIFORMFV, (AND GLuint program, GLint location, GLsizei bufSize, GLfloat *params), (program, location, bufSize, params), &program, GL_void_return)
/* 2841 */ GL_PROC(void, gl, GetnUniformiv, glGetnUniformiv, GETNUNIFORMIV, (AND GLuint program, GLint location, GLsizei bufSize, GLint *params), (program, location, bufSize, params), &program, GL_void_return)
/* 2842 */ GL_PROC(void, gl, GetnUniformuiv, glGetnUniformuiv, GETNUNIFORMUIV, (AND GLuint program, GLint location, GLsizei bufSize, GLuint *params), (program, location, bufSize, params), &program, GL_void_return)
/* 2843 */ GL_PROC(void, gl, InvalidateNamedFramebufferData, glInvalidateNamedFramebufferData, INVALIDATENAMEDFRAMEBUFFERDATA, (AND GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments), (framebuffer, numAttachments, attachments), &framebuffer, GL_void_return)
/* 2844 */ GL_PROC(void, gl, InvalidateNamedFramebufferSubData, glInvalidateNamedFramebufferSubData, INVALIDATENAMEDFRAMEBUFFERSUBDATA, (AND GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height), (framebuffer, numAttachments, attachments, x, y, width, height), &framebuffer, GL_void_return)
/* 2845 */ GL_PROC(GLboolean, gl, IsCommandListNV, glIsCommandListNV, ISCOMMANDLISTNV, (AND GLuint list), (list), &list, return (GLboolean))
/* 2846 */ GL_PROC(GLboolean, gl, IsStateNV, glIsStateNV, ISSTATENV, (AND GLuint state), (state), &state, return (GLboolean))
/* 2847 */ GL_PROC(void, gl, ListDrawCommandsStatesClientNV, glListDrawCommandsStatesClientNV, LISTDRAWCOMMANDSSTATESCLIENTNV, (AND GLuint list, GLuint segment, const void * *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count), (list, segment, indirects, sizes, states, fbos, count), &list, GL_void_return)
/* 2848 */ GL_PROC(void *, gl, MapNamedBuffer, glMapNamedBuffer, MAPNAMEDBUFFER, (AND GLuint buffer, GLenum access), (buffer, access), &buffer, return (void *))
/* 2849 */ GL_PROC(void *, gl, MapNamedBufferRange, glMapNamedBufferRange, MAPNAMEDBUFFERRANGE, (AND GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access), (buffer, offset, length, access), &buffer, return (void *))
/* 2850 */ GL_PROC(void, gl, MatrixLoad3x2fNV, glMatrixLoad3x2fNV, MATRIXLOAD3X2FNV, (AND GLenum matrixMode, const GLfloat *m), (matrixMode, m), &matrixMode, GL_void_return)
/* 2851 */ GL_PROC(void, gl, MatrixLoad3x3fNV, glMatrixLoad3x3fNV, MATRIXLOAD3X3FNV, (AND GLenum matrixMode, const GLfloat *m), (matrixMode, m), &matrixMode, GL_void_return)
/* 2852 */ GL_PROC(void, gl, MatrixLoadTranspose3x3fNV, glMatrixLoadTranspose3x3fNV, MATRIXLOADTRANSPOSE3X3FNV, (AND GLenum matrixMode, const GLfloat *m), (matrixMode, m), &matrixMode, GL_void_return)
/* 2853 */ GL_PROC(void, gl, MatrixMult3x2fNV, glMatrixMult3x2fNV, MATRIXMULT3X2FNV, (AND GLenum matrixMode, const GLfloat *m), (matrixMode, m), &matrixMode, GL_void_return)
/* 2854 */ GL_PROC(void, gl, MatrixMult3x3fNV, glMatrixMult3x3fNV, MATRIXMULT3X3FNV, (AND GLenum matrixMode, const GLfloat *m), (matrixMode, m), &matrixMode, GL_void_return)
/* 2855 */ GL_PROC(void, gl, MatrixMultTranspose3x3fNV, glMatrixMultTranspose3x3fNV, MATRIXMULTTRANSPOSE3X3FNV, (AND GLenum matrixMode, const GLfloat *m), (matrixMode, m), &matrixMode, GL_void_return)
/* 2856 */ GL_PROC(void, gl, MemoryBarrierByRegion, glMemoryBarrierByRegion, MEMORYBARRIERBYREGION, (AND GLbitfield barriers), (barriers), &barriers, GL_void_return)
/* 2857 */ GL_PROC(void, gl, MultiDrawArraysIndirectBindlessCountNV, glMultiDrawArraysIndirectBindlessCountNV, MULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV, (AND GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount), (mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount), &mode, GL_void_return)
/* 2858 */ GL_PROC(void, gl, MultiDrawElementsIndirectBindlessCountNV, glMultiDrawElementsIndirectBindlessCountNV, MULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV, (AND GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount), (mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount), &mode, GL_void_return)
/* 2859 */ GL_PROC(void, gl, NamedBufferData, glNamedBufferData, NAMEDBUFFERDATA, (AND GLuint buffer, GLsizeiptr size, const void *data, GLenum usage), (buffer, size, data, usage), &buffer, GL_void_return)
/* 2860 */ GL_PROC(void, gl, NamedBufferPageCommitmentARB, glNamedBufferPageCommitmentARB, NAMEDBUFFERPAGECOMMITMENTARB, (AND GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean32 commit), (buffer, offset, size, commit), &buffer, GL_void_return)
/* 2861 */ GL_PROC(void, gl, NamedBufferPageCommitmentEXT, glNamedBufferPageCommitmentEXT, NAMEDBUFFERPAGECOMMITMENTEXT, (AND GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean32 commit), (buffer, offset, size, commit), &buffer, GL_void_return)
/* 2862 */ GL_PROC(void, gl, NamedBufferStorage, glNamedBufferStorage, NAMEDBUFFERSTORAGE, (AND GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags), (buffer, size, data, flags), &buffer, GL_void_return)
/* 2863 */ GL_PROC(void, gl, NamedBufferSubData, glNamedBufferSubData, NAMEDBUFFERSUBDATA, (AND GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data), (buffer, offset, size, data), &buffer, GL_void_return)
/* 2864 */ GL_PROC(void, gl, NamedFramebufferDrawBuffer, glNamedFramebufferDrawBuffer, NAMEDFRAMEBUFFERDRAWBUFFER, (AND GLuint framebuffer, GLenum buf), (framebuffer, buf), &framebuffer, GL_void_return)
/* 2865 */ GL_PROC(void, gl, NamedFramebufferDrawBuffers, glNamedFramebufferDrawBuffers, NAMEDFRAMEBUFFERDRAWBUFFERS, (AND GLuint framebuffer, GLsizei n, const GLenum *bufs), (framebuffer, n, bufs), &framebuffer, GL_void_return)
/* 2866 */ GL_PROC(void, gl, NamedFramebufferParameteri, glNamedFramebufferParameteri, NAMEDFRAMEBUFFERPARAMETERI, (AND GLuint framebuffer, GLenum pname, GLint param), (framebuffer, pname, param), &framebuffer, GL_void_return)
/* 2867 */ GL_PROC(void, gl, NamedFramebufferReadBuffer, glNamedFramebufferReadBuffer, NAMEDFRAMEBUFFERREADBUFFER, (AND GLuint framebuffer, GLenum src), (framebuffer, src), &framebuffer, GL_void_return)
/* 2868 */ GL_PROC(void, gl, NamedFramebufferRenderbuffer, glNamedFramebufferRenderbuffer, NAMEDFRAMEBUFFERRENDERBUFFER, (AND GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), (framebuffer, attachment, renderbuffertarget, renderbuffer), &framebuffer, GL_void_return)
/* 2869 */ GL_PROC(void, gl, NamedFramebufferSampleLocationsfvNV, glNamedFramebufferSampleLocationsfvNV, NAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV, (AND GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v), (framebuffer, start, count, v), &framebuffer, GL_void_return)
/* 2870 */ GL_PROC(void, gl, NamedFramebufferTexture, glNamedFramebufferTexture, NAMEDFRAMEBUFFERTEXTURE, (AND GLuint framebuffer, GLenum attachment, GLuint texture, GLint level), (framebuffer, attachment, texture, level), &framebuffer, GL_void_return)
/* 2871 */ GL_PROC(void, gl, NamedFramebufferTextureLayer, glNamedFramebufferTextureLayer, NAMEDFRAMEBUFFERTEXTURELAYER, (AND GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer), (framebuffer, attachment, texture, level, layer), &framebuffer, GL_void_return)
/* 2872 */ GL_PROC(void, gl, NamedRenderbufferStorage, glNamedRenderbufferStorage, NAMEDRENDERBUFFERSTORAGE, (AND GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height), (renderbuffer, internalformat, width, height), &renderbuffer, GL_void_return)
/* 2873 */ GL_PROC(void, gl, NamedRenderbufferStorageMultisample, glNamedRenderbufferStorageMultisample, NAMEDRENDERBUFFERSTORAGEMULTISAMPLE, (AND GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (renderbuffer, samples, internalformat, width, height), &renderbuffer, GL_void_return)
/* 2874 */ GL_PROC(GLenum, gl, PathGlyphIndexArrayNV, glPathGlyphIndexArrayNV, PATHGLYPHINDEXARRAYNV, (AND GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale), (firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale), &firstPathName, return (GLenum))
/* 2875 */ GL_PROC(GLenum, gl, PathGlyphIndexRangeNV, glPathGlyphIndexRangeNV, PATHGLYPHINDEXRANGENV, (AND GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount), (fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount), &fontTarget, return (GLenum))
/* 2876 */ GL_PROC(GLenum, gl, PathMemoryGlyphIndexArrayNV, glPathMemoryGlyphIndexArrayNV, PATHMEMORYGLYPHINDEXARRAYNV, (AND GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale), (firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale), &firstPathName, return (GLenum))
/* 2877 */ GL_PROC(void, gl, PolygonOffsetClampEXT, glPolygonOffsetClampEXT, POLYGONOFFSETCLAMPEXT, (AND GLfloat factor, GLfloat units, GLfloat clamp), (factor, units, clamp), &factor, GL_void_return)
/* 2878 */ GL_PROC(void, gl, ProgramPathFragmentInputGenNV, glProgramPathFragmentInputGenNV, PROGRAMPATHFRAGMENTINPUTGENNV, (AND GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs), (program, location, genMode, components, coeffs), &program, GL_void_return)
/* 2879 */ GL_PROC(void, gl, RasterSamplesEXT, glRasterSamplesEXT, RASTERSAMPLESEXT, (AND GLuint samples, GLboolean32 fixedsamplelocations), (samples, fixedsamplelocations), &samples, GL_void_return)
/* 2880 */ GL_PROC(void, gl, ReadnPixels, glReadnPixels, READNPIXELS, (AND GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data), (x, y, width, height, format, type, bufSize, data), &x, GL_void_return)
/* 2881 */ GL_PROC(void, gl, ResolveDepthValuesNV, glResolveDepthValuesNV, RESOLVEDEPTHVALUESNV, (NOTHING), (), NULL, GL_void_return)
/* 2882 */ GL_PROC(void, gl, StateCaptureNV, glStateCaptureNV, STATECAPTURENV, (AND GLuint state, GLenum mode), (state, mode), &state, GL_void_return)
/* 2883 */ GL_PROC(void, gl, StencilThenCoverFillPathInstancedNV, glStencilThenCoverFillPathInstancedNV, STENCILTHENCOVERFILLPATHINSTANCEDNV, (AND GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues), (numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues), &numPaths, GL_void_return)
/* 2884 */ GL_PROC(void, gl, StencilThenCoverFillPathNV, glStencilThenCoverFillPathNV, STENCILTHENCOVERFILLPATHNV, (AND GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode), (path, fillMode, mask, coverMode), &path, GL_void_return)
/* 2885 */ GL_PROC(void, gl, StencilThenCoverStrokePathInstancedNV, glStencilThenCoverStrokePathInstancedNV, STENCILTHENCOVERSTROKEPATHINSTANCEDNV, (AND GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues), (numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues), &numPaths, GL_void_return)
/* 2886 */ GL_PROC(void, gl, StencilThenCoverStrokePathNV, glStencilThenCoverStrokePathNV, STENCILTHENCOVERSTROKEPATHNV, (AND GLuint path, GLint reference, GLuint mask, GLenum coverMode), (path, reference, mask, coverMode), &path, GL_void_return)
/* 2887 */ GL_PROC(void, gl, SubpixelPrecisionBiasNV, glSubpixelPrecisionBiasNV, SUBPIXELPRECISIONBIASNV, (AND GLuint xbits, GLuint ybits), (xbits, ybits), &xbits, GL_void_return)
/* 2888 */ GL_PROC(void, gl, TextureBarrier, glTextureBarrier, TEXTUREBARRIER, (NOTHING), (), NULL, GL_void_return)
/* 2889 */ GL_PROC(void, gl, TextureBuffer, glTextureBuffer, TEXTUREBUFFER, (AND GLuint texture, GLenum internalformat, GLuint buffer), (texture, internalformat, buffer), &texture, GL_void_return)
/* 2890 */ GL_PROC(void, gl, TextureBufferRange, glTextureBufferRange, TEXTUREBUFFERRANGE, (AND GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size), (texture, internalformat, buffer, offset, size), &texture, GL_void_return)
/* 2891 */ GL_PROC(void, gl, TextureParameterIiv, glTextureParameterIiv, TEXTUREPARAMETERIIV, (AND GLuint texture, GLenum pname, const GLint *params), (texture, pname, params), &texture, GL_void_return)
/* 2892 */ GL_PROC(void, gl, TextureParameterIuiv, glTextureParameterIuiv, TEXTUREPARAMETERIUIV, (AND GLuint texture, GLenum pname, const GLuint *params), (texture, pname, params), &texture, GL_void_return)
/* 2893 */ GL_PROC(void, gl, TextureParameterf, glTextureParameterf, TEXTUREPARAMETERF, (AND GLuint texture, GLenum pname, GLfloat param), (texture, pname, param), &texture, GL_void_return)
/* 2894 */ GL_PROC(void, gl, TextureParameterfv, glTextureParameterfv, TEXTUREPARAMETERFV, (AND GLuint texture, GLenum pname, const GLfloat *param), (texture, pname, param), &texture, GL_void_return)
/* 2895 */ GL_PROC(void, gl, TextureParameteri, glTextureParameteri, TEXTUREPARAMETERI, (AND GLuint texture, GLenum pname, GLint param), (texture, pname, param), &texture, GL_void_return)
/* 2896 */ GL_PROC(void, gl, TextureParameteriv, glTextureParameteriv, TEXTUREPARAMETERIV, (AND GLuint texture, GLenum pname, const GLint *param), (texture, pname, param), &texture, GL_void_return)
/* 2897 */ GL_PROC(void, gl, TextureStorage1D, glTextureStorage1D, TEXTURESTORAGE1D, (AND GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width), (texture, levels, internalformat, width), &texture, GL_void_return)
/* 2898 */ GL_PROC(void, gl, TextureStorage2D, glTextureStorage2D, TEXTURESTORAGE2D, (AND GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height), (texture, levels, internalformat, width, height), &texture, GL_void_return)
/* 2899 */ GL_PROC(void, gl, TextureStorage2DMultisample, glTextureStorage2DMultisample, TEXTURESTORAGE2DMULTISAMPLE, (AND GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean32 fixedsamplelocations), (texture, samples, internalformat, width, height, fixedsamplelocations), &texture, GL_void_return)
/* 2900 */ GL_PROC(void, gl, TextureStorage3D, glTextureStorage3D, TEXTURESTORAGE3D, (AND GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth), (texture, levels, internalformat, width, height, depth), &texture, GL_void_return)
/* 2901 */ GL_PROC(void, gl, TextureStorage3DMultisample, glTextureStorage3DMultisample, TEXTURESTORAGE3DMULTISAMPLE, (AND GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean32 fixedsamplelocations), (texture, samples, internalformat, width, height, depth, fixedsamplelocations), &texture, GL_void_return)
/* 2902 */ GL_PROC(void, gl, TextureSubImage1D, glTextureSubImage1D, TEXTURESUBIMAGE1D, (AND GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels), (texture, level, xoffset, width, format, type, pixels), &texture, GL_void_return)
/* 2903 */ GL_PROC(void, gl, TextureSubImage2D, glTextureSubImage2D, TEXTURESUBIMAGE2D, (AND GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels), (texture, level, xoffset, yoffset, width, height, format, type, pixels), &texture, GL_void_return)
/* 2904 */ GL_PROC(void, gl, TextureSubImage3D, glTextureSubImage3D, TEXTURESUBIMAGE3D, (AND GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels), (texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), &texture, GL_void_return)
/* 2905 */ GL_PROC(void, gl, TransformFeedbackBufferBase, glTransformFeedbackBufferBase, TRANSFORMFEEDBACKBUFFERBASE, (AND GLuint xfb, GLuint index, GLuint buffer), (xfb, index, buffer), &xfb, GL_void_return)
/* 2906 */ GL_PROC(void, gl, TransformFeedbackBufferRange, glTransformFeedbackBufferRange, TRANSFORMFEEDBACKBUFFERRANGE, (AND GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size), (xfb, index, buffer, offset, size), &xfb, GL_void_return)
/* 2907 */ GL_PROC(GLboolean, gl, UnmapNamedBuffer, glUnmapNamedBuffer, UNMAPNAMEDBUFFER, (AND GLuint buffer), (buffer), &buffer, return (GLboolean))
/* 2908 */ GL_PROC(void, gl, VertexArrayAttribBinding, glVertexArrayAttribBinding, VERTEXARRAYATTRIBBINDING, (AND GLuint vaobj, GLuint attribindex, GLuint bindingindex), (vaobj, attribindex, bindingindex), &vaobj, GL_void_return)
/* 2909 */ GL_PROC(void, gl, VertexArrayAttribFormat, glVertexArrayAttribFormat, VERTEXARRAYATTRIBFORMAT, (AND GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean32 normalized, GLuint relativeoffset), (vaobj, attribindex, size, type, normalized, relativeoffset), &vaobj, GL_void_return)
/* 2910 */ GL_PROC(void, gl, VertexArrayAttribIFormat, glVertexArrayAttribIFormat, VERTEXARRAYATTRIBIFORMAT, (AND GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset), (vaobj, attribindex, size, type, relativeoffset), &vaobj, GL_void_return)
/* 2911 */ GL_PROC(void, gl, VertexArrayAttribLFormat, glVertexArrayAttribLFormat, VERTEXARRAYATTRIBLFORMAT, (AND GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset), (vaobj, attribindex, size, type, relativeoffset), &vaobj, GL_void_return)
/* 2912 */ GL_PROC(void, gl, VertexArrayBindingDivisor, glVertexArrayBindingDivisor, VERTEXARRAYBINDINGDIVISOR, (AND GLuint vaobj, GLuint bindingindex, GLuint divisor), (vaobj, bindingindex, divisor), &vaobj, GL_void_return)
/* 2913 */ GL_PROC(void, gl, VertexArrayElementBuffer, glVertexArrayElementBuffer, VERTEXARRAYELEMENTBUFFER, (AND GLuint vaobj, GLuint buffer), (vaobj, buffer), &vaobj, GL_void_return)
/* 2914 */ GL_PROC(void, gl, VertexArrayVertexBuffer, glVertexArrayVertexBuffer, VERTEXARRAYVERTEXBUFFER, (AND GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride), (vaobj, bindingindex, buffer, offset, stride), &vaobj, GL_void_return)
/* 2915 */ GL_PROC(void, gl, VertexArrayVertexBuffers, glVertexArrayVertexBuffers, VERTEXARRAYVERTEXBUFFERS, (AND GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides), (vaobj, first, count, buffers, offsets, strides), &vaobj, GL_void_return)
/* 2916 */ OSMESA_PROC(OSMesaContext, OSMesa, CreateContextAttribs, OSMesaCreateContextAttribs, CREATECONTEXTATTRIBS, (AND const GLint *attribList, OSMesaContext sharelist), (attribList, sharelist), &attribList, return (OSMesaContext))
/* 2917 */ GL_PROC(void, gl, SpecializeShader, glSpecializeShader, SPECIALIZESHADER, (AND GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue), (shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue), &shader, GL_void_return)
/* 2918 */ GL_PROC(void, gl, SpecializeShaderARB, glSpecializeShaderARB, SPECIALIZESHADERARB, (AND GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue), (shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue), &shader, GL_void_return)
/* 2919 */ GL_PROC(void, gl, MultiDrawArraysIndirectCount, glMultiDrawArraysIndirectCount, MULTIDRAWARRAYSINDIRECTCOUNT, (AND GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride), (mode, indirect, drawcount, maxdrawcount, stride), &mode, GL_void_return)
/* 2920 */ GL_PROC(void, gl, MultiDrawElementsIndirectCount, glMultiDrawElementsIndirectCount, MULTIDRAWELEMENTSINDIRECTCOUNT, (AND GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride), (mode, type, indirect, drawcount, maxdrawcount, stride), &mode, GL_void_return)
/* 2921 */ GL_PROC(void, gl, PolygonOffsetClamp, glPolygonOffsetClamp, POLYGONOFFSETCLAMP, (AND GLfloat factor, GLfloat units, GLfloat clamp), (factor, units, clamp), &factor, GL_void_return)
/* 2922 */ GL_PROC(void, gl, PrimitiveBoundingBoxARB, glPrimitiveBoundingBoxARB, PRIMITIVEBOUNDINGBOXARB, (AND GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW), (minX, minY, minZ, minW, maxX, maxY, maxZ, maxW), &minX, GL_void_return)
/* 2923 */ GL_PROC(void, gl, Uniform1i64ARB, glUniform1i64ARB, UNIFORM1I64ARB, (AND GLint location, GLint64 x), (location, x), &location, GL_void_return)
/* 2924 */ GL_PROC(void, gl, Uniform2i64ARB, glUniform2i64ARB, UNIFORM2I64ARB, (AND GLint location, GLint64 x, GLint64 y), (location, x, y), &location, GL_void_return)
/* 2925 */ GL_PROC(void, gl, Uniform3i64ARB, glUniform3i64ARB, UNIFORM3I64ARB, (AND GLint location, GLint64 x, GLint64 y, GLint64 z), (location, x, y, z), &location, GL_void_return)
/* 2926 */ GL_PROC(void, gl, Uniform4i64ARB, glUniform4i64ARB, UNIFORM4I64ARB, (AND GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w), (location, x, y, z, w), &location, GL_void_return)
/* 2927 */ GL_PROC(void, gl, Uniform1i64vARB, glUniform1i64vARB, UNIFORM1I64VARB, (AND GLint location, GLsizei count, const GLint64 *value), (location, count, value), &location, GL_void_return)
/* 2928 */ GL_PROC(void, gl, Uniform2i64vARB, glUniform2i64vARB, UNIFORM2I64VARB, (AND GLint location, GLsizei count, const GLint64 *value), (location, count, value), &location, GL_void_return)
/* 2929 */ GL_PROC(void, gl, Uniform3i64vARB, glUniform3i64vARB, UNIFORM3I64VARB, (AND GLint location, GLsizei count, const GLint64 *value), (location, count, value), &location, GL_void_return)
/* 2930 */ GL_PROC(void, gl, Uniform4i64vARB, glUniform4i64vARB, UNIFORM4I64VARB, (AND GLint location, GLsizei count, const GLint64 *value), (location, count, value), &location, GL_void_return)
/* 2931 */ GL_PROC(void, gl, Uniform1ui64ARB, glUniform1ui64ARB, UNIFORM1UI64ARB, (AND GLint location, GLuint64 x), (location, x), &location, GL_void_return)
/* 2932 */ GL_PROC(void, gl, Uniform2ui64ARB, glUniform2ui64ARB, UNIFORM2UI64ARB, (AND GLint location, GLuint64 x, GLuint64 y), (location, x, y), &location, GL_void_return)
/* 2933 */ GL_PROC(void, gl, Uniform3ui64ARB, glUniform3ui64ARB, UNIFORM3UI64ARB, (AND GLint location, GLuint64 x, GLuint64 y, GLuint64 z), (location, x, y, z), &location, GL_void_return)
/* 2934 */ GL_PROC(void, gl, Uniform4ui64ARB, glUniform4ui64ARB, UNIFORM4UI64ARB, (AND GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w), (location, x, y, z, w), &location, GL_void_return)
/* 2935 */ GL_PROC(void, gl, Uniform1ui64vARB, glUniform1ui64vARB, UNIFORM1UI64VARB, (AND GLint location, GLsizei count, const GLuint64 *value), (location, count, value), &location, GL_void_return)
/* 2936 */ GL_PROC(void, gl, Uniform2ui64vARB, glUniform2ui64vARB, UNIFORM2UI64VARB, (AND GLint location, GLsizei count, const GLuint64 *value), (location, count, value), &location, GL_void_return)
/* 2937 */ GL_PROC(void, gl, Uniform3ui64vARB, glUniform3ui64vARB, UNIFORM3UI64VARB, (AND GLint location, GLsizei count, const GLuint64 *value), (location, count, value), &location, GL_void_return)
/* 2938 */ GL_PROC(void, gl, Uniform4ui64vARB, glUniform4ui64vARB, UNIFORM4UI64VARB, (AND GLint location, GLsizei count, const GLuint64 *value), (location, count, value), &location, GL_void_return)
/* 2939 */ GL_PROC(void, gl, GetUniformi64vARB, glGetUniformi64vARB, GETUNIFORMI64VARB, (AND GLuint program, GLint location, GLint64 *params), (program, location, params), &program, GL_void_return)
/* 2940 */ GL_PROC(void, gl, GetUniformui64vARB, glGetUniformui64vARB, GETUNIFORMUI64VARB, (AND GLuint program, GLint location, GLuint64 *params), (program, location, params), &program, GL_void_return)
/* 2941 */ GL_PROC(void, gl, GetnUniformi64vARB, glGetnUniformi64vARB, GETNUNIFORMI64VARB, (AND GLuint program, GLint location, GLsizei bufSize, GLint64 *params), (program, location, bufSize, params), &program, GL_void_return)
/* 2942 */ GL_PROC(void, gl, GetnUniformui64vARB, glGetnUniformui64vARB, GETNUNIFORMUI64VARB, (AND GLuint program, GLint location, GLsizei bufSize, GLuint64 *params), (program, location, bufSize, params), &program, GL_void_return)
/* 2943 */ GL_PROC(void, gl, ProgramUniform1i64ARB, glProgramUniform1i64ARB, PROGRAMUNIFORM1I64ARB, (AND GLuint program, GLint location, GLint64 x), (program, location, x), &program, GL_void_return)
/* 2944 */ GL_PROC(void, gl, ProgramUniform2i64ARB, glProgramUniform2i64ARB, PROGRAMUNIFORM2I64ARB, (AND GLuint program, GLint location, GLint64 x, GLint64 y), (program, location, x, y), &program, GL_void_return)
/* 2945 */ GL_PROC(void, gl, ProgramUniform3i64ARB, glProgramUniform3i64ARB, PROGRAMUNIFORM3I64ARB, (AND GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z), (program, location, x, y, z), &program, GL_void_return)
/* 2946 */ GL_PROC(void, gl, ProgramUniform4i64ARB, glProgramUniform4i64ARB, PROGRAMUNIFORM4I64ARB, (AND GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w), (program, location, x, y, z, w), &program, GL_void_return)
/* 2947 */ GL_PROC(void, gl, ProgramUniform1i64vARB, glProgramUniform1i64vARB, PROGRAMUNIFORM1I64VARB, (AND GLuint program, GLint location, GLsizei count, const GLint64 *value), (program, location, count, value), &program, GL_void_return)
/* 2948 */ GL_PROC(void, gl, ProgramUniform2i64vARB, glProgramUniform2i64vARB, PROGRAMUNIFORM2I64VARB, (AND GLuint program, GLint location, GLsizei count, const GLint64 *value), (program, location, count, value), &program, GL_void_return)
/* 2949 */ GL_PROC(void, gl, ProgramUniform3i64vARB, glProgramUniform3i64vARB, PROGRAMUNIFORM3I64VARB, (AND GLuint program, GLint location, GLsizei count, const GLint64 *value), (program, location, count, value), &program, GL_void_return)
/* 2950 */ GL_PROC(void, gl, ProgramUniform4i64vARB, glProgramUniform4i64vARB, PROGRAMUNIFORM4I64VARB, (AND GLuint program, GLint location, GLsizei count, const GLint64 *value), (program, location, count, value), &program, GL_void_return)
/* 2951 */ GL_PROC(void, gl, ProgramUniform1ui64ARB, glProgramUniform1ui64ARB, PROGRAMUNIFORM1UI64ARB, (AND GLuint program, GLint location, GLuint64 x), (program, location, x), &program, GL_void_return)
/* 2952 */ GL_PROC(void, gl, ProgramUniform2ui64ARB, glProgramUniform2ui64ARB, PROGRAMUNIFORM2UI64ARB, (AND GLuint program, GLint location, GLuint64 x, GLuint64 y), (program, location, x, y), &program, GL_void_return)
/* 2953 */ GL_PROC(void, gl, ProgramUniform3ui64ARB, glProgramUniform3ui64ARB, PROGRAMUNIFORM3UI64ARB, (AND GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z), (program, location, x, y, z), &program, GL_void_return)
/* 2954 */ GL_PROC(void, gl, ProgramUniform4ui64ARB, glProgramUniform4ui64ARB, PROGRAMUNIFORM4UI64ARB, (AND GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w), (program, location, x, y, z, w), &program, GL_void_return)
/* 2955 */ GL_PROC(void, gl, ProgramUniform1ui64vARB, glProgramUniform1ui64vARB, PROGRAMUNIFORM1UI64VARB, (AND GLuint program, GLint location, GLsizei count, const GLuint64 *value), (program, location, count, value), &program, GL_void_return)
/* 2956 */ GL_PROC(void, gl, ProgramUniform2ui64vARB, glProgramUniform2ui64vARB, PROGRAMUNIFORM2UI64VARB, (AND GLuint program, GLint location, GLsizei count, const GLuint64 *value), (program, location, count, value), &program, GL_void_return)
/* 2957 */ GL_PROC(void, gl, ProgramUniform3ui64vARB, glProgramUniform3ui64vARB, PROGRAMUNIFORM3UI64VARB, (AND GLuint program, GLint location, GLsizei count, const GLuint64 *value), (program, location, count, value), &program, GL_void_return)
/* 2958 */ GL_PROC(void, gl, ProgramUniform4ui64vARB, glProgramUniform4ui64vARB, PROGRAMUNIFORM4UI64VARB, (AND GLuint program, GLint location, GLsizei count, const GLuint64 *value), (program, location, count, value), &program, GL_void_return)
/* 2959 */ GL_PROC(void, gl, MaxShaderCompilerThreadsARB, glMaxShaderCompilerThreadsARB, MAXSHADERCOMPILERTHREADSARB, (AND GLuint count), (count), &count, GL_void_return)
/* 2960 */ GL_PROC(void, gl, FramebufferSampleLocationsfvARB, glFramebufferSampleLocationsfvARB, FRAMEBUFFERSAMPLELOCATIONSFVARB, (AND GLenum target, GLuint start, GLsizei count, const GLfloat *v), (target, start, count, v), &target, GL_void_return)
/* 2961 */ GL_PROC(void, gl, NamedFramebufferSampleLocationsfvARB, glNamedFramebufferSampleLocationsfvARB, NAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB, (AND GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v), (framebuffer, start, count, v), &framebuffer, GL_void_return)
/* 2962 */ GL_PROC(void, gl, EvaluateDepthValuesARB, glEvaluateDepthValuesARB, EVALUATEDEPTHVALUESARB, (NOTHING), (), NULL, GL_void_return)
/* 2963 */ GL_PROC(void, gl, MaxShaderCompilerThreadsKHR, glMaxShaderCompilerThreadsKHR, MAXSHADERCOMPILERTHREADSKHR, (AND GLuint count), (count), &count, GL_void_return)
/* 2964 */ GL_PROC(void, gl, BufferStorageExternalEXT, glBufferStorageExternalEXT, BUFFERSTORAGEEXTERNALEXT, (AND GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags), (target, offset, size, clientBuffer, flags), &target, GL_void_return)
/* 2965 */ GL_PROC(void, gl, NamedBufferStorageExternalEXT, glNamedBufferStorageExternalEXT, NAMEDBUFFERSTORAGEEXTERNALEXT, (AND GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags), (buffer, offset, size, clientBuffer, flags), &buffer, GL_void_return)
/* 2966 */ GL_PROC(void, gl, GetUnsignedBytevEXT, glGetUnsignedBytevEXT, GETUNSIGNEDBYTEVEXT, (AND GLenum pname, GLubyte *data), (pname, data), &pname, GL_void_return)
/* 2967 */ GL_PROC(void, gl, GetUnsignedBytei_vEXT, glGetUnsignedBytei_vEXT, GETUNSIGNEDBYTEI_VEXT, (AND GLenum target, GLuint index, GLubyte *data), (target, index, data), &target, GL_void_return)
/* 2968 */ GL_PROC(void, gl, DeleteMemoryObjectsEXT, glDeleteMemoryObjectsEXT, DELETEMEMORYOBJECTSEXT, (AND GLsizei n, const GLuint *memoryObjects), (n, memoryObjects), &n, GL_void_return)
/* 2969 */ GL_PROC(GLboolean, gl, IsMemoryObjectEXT, glIsMemoryObjectEXT, ISMEMORYOBJECTEXT, (AND GLuint memoryObject), (memoryObject), &memoryObject, return (GLboolean))
/* 2970 */ GL_PROC(void, gl, CreateMemoryObjectsEXT, glCreateMemoryObjectsEXT, CREATEMEMORYOBJECTSEXT, (AND GLsizei n, GLuint *memoryObjects), (n, memoryObjects), &n, GL_void_return)
/* 2971 */ GL_PROC(void, gl, MemoryObjectParameterivEXT, glMemoryObjectParameterivEXT, MEMORYOBJECTPARAMETERIVEXT, (AND GLuint memoryObject, GLenum pname, const GLint *params), (memoryObject, pname, params), &memoryObject, GL_void_return)
/* 2972 */ GL_PROC(void, gl, GetMemoryObjectParameterivEXT, glGetMemoryObjectParameterivEXT, GETMEMORYOBJECTPARAMETERIVEXT, (AND GLuint memoryObject, GLenum pname, GLint *params), (memoryObject, pname, params), &memoryObject, GL_void_return)
/* 2973 */ GL_PROC(void, gl, TexStorageMem2DEXT, glTexStorageMem2DEXT, TEXSTORAGEMEM2DEXT, (AND GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset), (target, levels, internalFormat, width, height, memory, offset), &target, GL_void_return)
/* 2974 */ GL_PROC(void, gl, TexStorageMem2DMultisampleEXT, glTexStorageMem2DMultisampleEXT, TEXSTORAGEMEM2DMULTISAMPLEEXT, (AND GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean32 fixedSampleLocations, GLuint memory, GLuint64 offset), (target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset), &target, GL_void_return)
/* 2975 */ GL_PROC(void, gl, TexStorageMem3DEXT, glTexStorageMem3DEXT, TEXSTORAGEMEM3DEXT, (AND GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset), (target, levels, internalFormat, width, height, depth, memory, offset), &target, GL_void_return)
/* 2976 */ GL_PROC(void, gl, TexStorageMem3DMultisampleEXT, glTexStorageMem3DMultisampleEXT, TEXSTORAGEMEM3DMULTISAMPLEEXT, (AND GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean32 fixedSampleLocations, GLuint memory, GLuint64 offset), (target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset), &target, GL_void_return)
/* 2977 */ GL_PROC(void, gl, BufferStorageMemEXT, glBufferStorageMemEXT, BUFFERSTORAGEMEMEXT, (AND GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset), (target, size, memory, offset), &target, GL_void_return)
/* 2978 */ GL_PROC(void, gl, TextureStorageMem2DEXT, glTextureStorageMem2DEXT, TEXTURESTORAGEMEM2DEXT, (AND GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset), (texture, levels, internalFormat, width, height, memory, offset), &texture, GL_void_return)
/* 2979 */ GL_PROC(void, gl, TextureStorageMem2DMultisampleEXT, glTextureStorageMem2DMultisampleEXT, TEXTURESTORAGEMEM2DMULTISAMPLEEXT, (AND GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean32 fixedSampleLocations, GLuint memory, GLuint64 offset), (texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset), &texture, GL_void_return)
/* 2980 */ GL_PROC(void, gl, TextureStorageMem3DEXT, glTextureStorageMem3DEXT, TEXTURESTORAGEMEM3DEXT, (AND GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset), (texture, levels, internalFormat, width, height, depth, memory, offset), &texture, GL_void_return)
/* 2981 */ GL_PROC(void, gl, TextureStorageMem3DMultisampleEXT, glTextureStorageMem3DMultisampleEXT, TEXTURESTORAGEMEM3DMULTISAMPLEEXT, (AND GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean32 fixedSampleLocations, GLuint memory, GLuint64 offset), (texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset), &texture, GL_void_return)
/* 2982 */ GL_PROC(void, gl, NamedBufferStorageMemEXT, glNamedBufferStorageMemEXT, NAMEDBUFFERSTORAGEMEMEXT, (AND GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset), (buffer, size, memory, offset), &buffer, GL_void_return)
/* 2983 */ GL_PROC(void, gl, TexStorageMem1DEXT, glTexStorageMem1DEXT, TEXSTORAGEMEM1DEXT, (AND GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset), (target, levels, internalFormat, width, memory, offset), &target, GL_void_return)
/* 2984 */ GL_PROC(void, gl, TextureStorageMem1DEXT, glTextureStorageMem1DEXT, TEXTURESTORAGEMEM1DEXT, (AND GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset), (texture, levels, internalFormat, width, memory, offset), &texture, GL_void_return)
/* 2985 */ GL_PROC(void, gl, ImportMemoryFdEXT, glImportMemoryFdEXT, IMPORTMEMORYFDEXT, (AND GLuint memory, GLuint64 size, GLenum handleType, GLint fd), (memory, size, handleType, fd), &memory, GL_void_return)
/* 2986 */ GL_PROC(void, gl, ImportMemoryWin32HandleEXT, glImportMemoryWin32HandleEXT, IMPORTMEMORYWIN32HANDLEEXT, (AND GLuint memory, GLuint64 size, GLenum handleType, void *handle), (memory, size, handleType, handle), &memory, GL_void_return)
/* 2987 */ GL_PROC(void, gl, ImportMemoryWin32NameEXT, glImportMemoryWin32NameEXT, IMPORTMEMORYWIN32NAMEEXT, (AND GLuint memory, GLuint64 size, GLenum handleType, const void *name), (memory, size, handleType, name), &memory, GL_void_return)
/* 2988 */ GL_PROC(void, gl, GenSemaphoresEXT, glGenSemaphoresEXT, GENSEMAPHORESEXT, (AND GLsizei n, GLuint *semaphores), (n, semaphores), &n, GL_void_return)
/* 2989 */ GL_PROC(void, gl, DeleteSemaphoresEXT, glDeleteSemaphoresEXT, DELETESEMAPHORESEXT, (AND GLsizei n, const GLuint *semaphores), (n, semaphores), &n, GL_void_return)
/* 2990 */ GL_PROC(GLboolean, gl, IsSemaphoreEXT, glIsSemaphoreEXT, ISSEMAPHOREEXT, (AND GLuint semaphore), (semaphore), &semaphore, return (GLboolean))
/* 2991 */ GL_PROC(void, gl, SemaphoreParameterui64vEXT, glSemaphoreParameterui64vEXT, SEMAPHOREPARAMETERUI64VEXT, (AND GLuint semaphore, GLenum pname, const GLuint64 *params), (semaphore, pname, params), &semaphore, GL_void_return)
/* 2992 */ GL_PROC(void, gl, GetSemaphoreParameterui64vEXT, glGetSemaphoreParameterui64vEXT, GETSEMAPHOREPARAMETERUI64VEXT, (AND GLuint semaphore, GLenum pname, GLuint64 *params), (semaphore, pname, params), &semaphore, GL_void_return)
/* 2993 */ GL_PROC(void, gl, WaitSemaphoreEXT, glWaitSemaphoreEXT, WAITSEMAPHOREEXT, (AND GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts), (semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts), &semaphore, GL_void_return)
/* 2994 */ GL_PROC(void, gl, SignalSemaphoreEXT, glSignalSemaphoreEXT, SIGNALSEMAPHOREEXT, (AND GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts), (semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts), &semaphore, GL_void_return)
/* 2995 */ GL_PROC(void, gl, ImportSemaphoreFdEXT, glImportSemaphoreFdEXT, IMPORTSEMAPHOREFDEXT, (AND GLuint semaphore, GLenum handleType, GLint fd), (semaphore, handleType, fd), &semaphore, GL_void_return)
/* 2996 */ GL_PROC(void, gl, ImportSemaphoreWin32HandleEXT, glImportSemaphoreWin32HandleEXT, IMPORTSEMAPHOREWIN32HANDLEEXT, (AND GLuint semaphore, GLenum handleType, void *handle), (semaphore, handleType, handle), &semaphore, GL_void_return)
/* 2997 */ GL_PROC(void, gl, ImportSemaphoreWin32NameEXT, glImportSemaphoreWin32NameEXT, IMPORTSEMAPHOREWIN32NAMEEXT, (AND GLuint semaphore, GLenum handleType, const void *name), (semaphore, handleType, name), &semaphore, GL_void_return)
/* 2998 */ GL_PROC(GLboolean, gl, AcquireKeyedMutexWin32EXT, glAcquireKeyedMutexWin32EXT, ACQUIREKEYEDMUTEXWIN32EXT, (AND GLuint memory, GLuint64 key, GLuint timeout), (memory, key, timeout), &memory, return (GLboolean))
/* 2999 */ GL_PROC(GLboolean, gl, ReleaseKeyedMutexWin32EXT, glReleaseKeyedMutexWin32EXT, RELEASEKEYEDMUTEXWIN32EXT, (AND GLuint memory, GLuint64 key), (memory, key), &memory, return (GLboolean))
/* 3000 */ GL_PROC(void, gl, LGPUNamedBufferSubDataNVX, glLGPUNamedBufferSubDataNVX, LGPUNAMEDBUFFERSUBDATANVX, (AND GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data), (gpuMask, buffer, offset, size, data), &gpuMask, GL_void_return)
/* 3001 */ GL_PROC(void, gl, LGPUCopyImageSubDataNVX, glLGPUCopyImageSubDataNVX, LGPUCOPYIMAGESUBDATANVX, (AND GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth), (sourceGpu, destinationGpuMask, srcName, srcTarget, srcLevel, srcX, srxY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth), &sourceGpu, GL_void_return)
/* 3002 */ GL_PROC(void, gl, LGPUInterlockNVX, glLGPUInterlockNVX, LGPUINTERLOCKNVX, (NOTHING), (), NULL, GL_void_return)
/* 3003 */ GL_PROC(void, gl, AlphaToCoverageDitherControlNV, glAlphaToCoverageDitherControlNV, ALPHATOCOVERAGEDITHERCONTROLNV, (AND GLenum mode), (mode), &mode, GL_void_return)
/* 3004 */ GL_PROC(void, gl, DrawVkImageNV, glDrawVkImageNV, DRAWVKIMAGENV, (AND GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1), (vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1), &vkImage, GL_void_return)
/* 3005 */ GL_PROC(GLVULKANPROCNV, gl, GetVkProcAddrNV, glGetVkProcAddrNV, GETVKPROCADDRNV, (AND const GLchar *name), (name), &name, return (GLVULKANPROCNV))
/* 3006 */ GL_PROC(void, gl, WaitVkSemaphoreNV, glWaitVkSemaphoreNV, WAITVKSEMAPHORENV, (AND GLuint64 vkSemaphore), (vkSemaphore), &vkSemaphore, GL_void_return)
/* 3007 */ GL_PROC(void, gl, SignalVkSemaphoreNV, glSignalVkSemaphoreNV, SIGNALVKSEMAPHORENV, (AND GLuint64 vkSemaphore), (vkSemaphore), &vkSemaphore, GL_void_return)
/* 3008 */ GL_PROC(void, gl, SignalVkFenceNV, glSignalVkFenceNV, SIGNALVKFENCENV, (AND GLuint64 vkFence), (vkFence), &vkFence, GL_void_return)
/* 3009 */ GL_PROC(void, gl, RenderGpuMaskNV, glRenderGpuMaskNV, RENDERGPUMASKNV, (AND GLbitfield mask), (mask), &mask, GL_void_return)
/* 3010 */ GL_PROC(void, gl, MulticastBufferSubDataNV, glMulticastBufferSubDataNV, MULTICASTBUFFERSUBDATANV, (AND GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data), (gpuMask, buffer, offset, size, data), &gpuMask, GL_void_return)
/* 3011 */ GL_PROC(void, gl, MulticastCopyBufferSubDataNV, glMulticastCopyBufferSubDataNV, MULTICASTCOPYBUFFERSUBDATANV, (AND GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size), (readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writeOffset, size), &readGpu, GL_void_return)
/* 3012 */ GL_PROC(void, gl, MulticastCopyImageSubDataNV, glMulticastCopyImageSubDataNV, MULTICASTCOPYIMAGESUBDATANV, (AND GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth), (srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth), &srcGpu, GL_void_return)
/* 3013 */ GL_PROC(void, gl, MulticastBlitFramebufferNV, glMulticastBlitFramebufferNV, MULTICASTBLITFRAMEBUFFERNV, (AND GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter), (srcGpu, dstGpu, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), &srcGpu, GL_void_return)
/* 3014 */ GL_PROC(void, gl, MulticastFramebufferSampleLocationsfvNV, glMulticastFramebufferSampleLocationsfvNV, MULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNV, (AND GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v), (gpu, framebuffer, start, count, v), &gpu, GL_void_return)
/* 3015 */ GL_PROC(void, gl, MulticastBarrierNV, glMulticastBarrierNV, MULTICASTBARRIERNV, (NOTHING), (), NULL, GL_void_return)
/* 3016 */ GL_PROC(void, gl, MulticastWaitSyncNV, glMulticastWaitSyncNV, MULTICASTWAITSYNCNV, (AND GLuint signalGpu, GLbitfield waitGpuMask), (signalGpu, waitGpuMask), &signalGpu, GL_void_return)
/* 3017 */ GL_PROC(void, gl, MulticastGetQueryObjectivNV, glMulticastGetQueryObjectivNV, MULTICASTGETQUERYOBJECTIVNV, (AND GLuint gpu, GLuint id, GLenum pname, GLint *params), (gpu, id, pname, params), &gpu, GL_void_return)
/* 3018 */ GL_PROC(void, gl, MulticastGetQueryObjectuivNV, glMulticastGetQueryObjectuivNV, MULTICASTGETQUERYOBJECTUIVNV, (AND GLuint gpu, GLuint id, GLenum pname, GLuint *params), (gpu, id, pname, params), &gpu, GL_void_return)
/* 3019 */ GL_PROC(void, gl, MulticastGetQueryObjecti64vNV, glMulticastGetQueryObjecti64vNV, MULTICASTGETQUERYOBJECTI64VNV, (AND GLuint gpu, GLuint id, GLenum pname, GLint64 *params), (gpu, id, pname, params), &gpu, GL_void_return)
/* 3020 */ GL_PROC(void, gl, MulticastGetQueryObjectui64vNV, glMulticastGetQueryObjectui64vNV, MULTICASTGETQUERYOBJECTUI64VNV, (AND GLuint gpu, GLuint id, GLenum pname, GLuint64 *params), (gpu, id, pname, params), &gpu, GL_void_return)
/* 3021 */ GL_PROC(GLint, gl, QueryResourceNV, glQueryResourceNV, QUERYRESOURCENV, (AND GLenum queryType, GLint tagId, GLuint bufSize, GLint *buffer), (queryType, tagId, bufSize, buffer), &queryType, return (GLint))
/* 3022 */ GL_PROC(void, gl, GenQueryResourceTagNV, glGenQueryResourceTagNV, GENQUERYRESOURCETAGNV, (AND GLsizei n, GLint *tagIds), (n, tagIds), &n, GL_void_return)
/* 3023 */ GL_PROC(void, gl, DeleteQueryResourceTagNV, glDeleteQueryResourceTagNV, DELETEQUERYRESOURCETAGNV, (AND GLsizei n, const GLint *tagIds), (n, tagIds), &n, GL_void_return)
/* 3024 */ GL_PROC(void, gl, QueryResourceTagNV, glQueryResourceTagNV, QUERYRESOURCETAGNV, (AND GLint tagId, const GLchar *tagString), (tagId, tagString), &tagId, GL_void_return)
/* 3025 */ GL_PROC(void, gl, FramebufferSamplePositionsfvAMD, glFramebufferSamplePositionsfvAMD, FRAMEBUFFERSAMPLEPOSITIONSFVAMD, (AND GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values), (target, numsamples, pixelindex, values), &target, GL_void_return)
/* 3026 */ GL_PROC(void, gl, NamedFramebufferSamplePositionsfvAMD, glNamedFramebufferSamplePositionsfvAMD, NAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMD, (AND GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values), (framebuffer, numsamples, pixelindex, values), &framebuffer, GL_void_return)
/* 3027 */ GL_PROC(void, gl, GetFramebufferParameterfvAMD, glGetFramebufferParameterfvAMD, GETFRAMEBUFFERPARAMETERFVAMD, (AND GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values), (target, pname, numsamples, pixelindex, size, values), &target, GL_void_return)
/* 3028 */ GL_PROC(void, gl, GetNamedFramebufferParameterfvAMD, glGetNamedFramebufferParameterfvAMD, GETNAMEDFRAMEBUFFERPARAMETERFVAMD, (AND GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values), (framebuffer, pname, numsamples, pixelindex, size, values), &framebuffer, GL_void_return)
/* 3029 */ GL_PROC(void, gl, WindowRectanglesEXT, glWindowRectanglesEXT, WINDOWRECTANGLESEXT, (AND GLenum mode, GLsizei count, const GLint *box), (mode, count, box), &mode, GL_void_return)
/* 3030 */ GL_PROC(void, gl, ApplyFramebufferAttachmentCMAAINTEL, glApplyFramebufferAttachmentCMAAINTEL, APPLYFRAMEBUFFERATTACHMENTCMAAINTEL, (NOTHING), (), NULL, GL_void_return)
/* 3031 */ GL_PROC(void, gl, ViewportSwizzleNV, glViewportSwizzleNV, VIEWPORTSWIZZLENV, (AND GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew), (index, swizzlex, swizzley, swizzlez, swizzlew), &index, GL_void_return)
/* 3032 */ GL_PROC(void, gl, ViewportPositionWScaleNV, glViewportPositionWScaleNV, VIEWPORTPOSITIONWSCALENV, (AND GLuint index, GLfloat xcoeff, GLfloat ycoeff), (index, xcoeff, ycoeff), &index, GL_void_return)
/* 3033 */ GL_PROC(void, gl, ConservativeRasterParameterfNV, glConservativeRasterParameterfNV, CONSERVATIVERASTERPARAMETERFNV, (AND GLenum pname, GLfloat value), (pname, value), &pname, GL_void_return)
/* 3034 */ GL_PROC(void, gl, ConservativeRasterParameteriNV, glConservativeRasterParameteriNV, CONSERVATIVERASTERPARAMETERINV, (AND GLenum pname, GLint param), (pname, param), &pname, GL_void_return)

/* Functions generated: 13 OSMesa + 2954 GL + 2 GLU + 54 empty */

#undef GL_PROC
#undef GL_PROC64
#undef GLU_PROC
#undef GL_GETSTRING
#undef GL_GETSTRINGI
#undef LENGL_PROC
#undef PUTGL_PROC
#undef OSMESA_PROC
#undef NO_PROC
#undef TINYGL_PROC
#undef GL_void_return
