view3dscene(1)

NAME
view3dscene - VRML / X3D browser and viewer for other 3D models.

SYNOPSIS
view3dscene [file] [options...]

DESCRIPTION
view3dscene is a VRML /X3D browser and viewer for other 3D models.

USAGE
view3dscene takes the following arguments:

file
    The 3D model file to open.

All command-line options are optional.

-h / --help
    Print the help message and exit.

-v / --version
    Print the version number and exit.

-H / --hide-extras
    Do not show anything extra (like status text or toolbar or bounding box) when program starts. Show only the 3D world.

--write
    Load the scene, optionally process by --scene-change-xxx, save it as X3D to the standard output, exit. Use --write-encoding to choose encoding.

--write-encoding classic|xml
    Choose X3D encoding to use with --write option. Default is "classic".

--write-force-x3d
    Force conversion from VRML to X3D with --write option. Note that if you choose XML encoding (by --write-encoding=xml), this is automatic. Note that this works sensibly only for VRML 2.0 (not for older Inventor/VRML 1.0, we cannot convert them to valid X3D for now).

--screenshot TIME IMAGE-FILE-NAME
    Take a screenshot of the loaded scene at given TIME, and save it to IMAGE-FILE-NAME. You most definitely want to pass 3D model file to load at command-line too, otherwise we'll just make a screenshot of the default black scene.

--screenshot-range TIME-BEGIN TIME-STEP FRAMES-COUNT FILE-NAME
    Take a FRAMES-COUNT number of screenshots from TIME-BEGIN by step TIME-STEP. Save them to a single movie file (like .avi) (ffmpeg must be installed and available on $PATH for this) or to a sequence of image files (FILE-NAME must then be specified like image@counter(4).png).

--viewpoint NAME
    Use the viewpoint with given name or index as initial. Especially useful to make a screenshot from given viewpoint.

--anti-alias AMOUNT
    Use full-screen anti-aliasing. Argument AMOUNT is an integer >= 0. Exact 0 means "no anti-aliasing", this is the default. Each successive integer generally makes method one step better. Especially useful to make a screenshot with anti-aliasing quality.

--audio-device DEVICE-NAME
    Choose specific OpenAL audio device. See the available device names in the --help output, or in the "Preferences -> Sound Device" menu.

--no-sound
    Turn off sound.

Window options (backend GTK+):

--geometry WIDTHxHEIGHT<sign>XOFF<sign>YOFF
    Set initial window size and/or position.

--fullscreen
    Set initial window size to cover whole screen.

--fullscreen-custom WIDTHxHEIGHT
    Try to resize the screen to WIDTHxHEIGHT and then set initial window size to cover whole screen.

--display DISPLAY-NAME
    Use given X display name.

Debug options:

--debug-log
    Write log info to stdout.

--debug-log-cache
    Write log info, including cache.

--debug-log-shaders
    Write log info, including shader source and log.

--debug-log-changes
    Write log info, including VRML/X3D graph changes.

Deprecated options:

--scene-change-no-normals
    Remove normals information from the loaded scene. Forces automatic calculation of normal vectors. Deprecated, doing this from command-line is not usually useful.

--scene-change-no-solid-objects
    Make all shapes not solid in the loaded scene. Disables backface culling. Deprecated, doing this from command-line is not usually useful.

--scene-change-no-convex-faces
    Treat all faces as potentially concave in the loaded scene. Deprecated, doing this from command-line is not usually useful.

--write-to-vrml
    Deprecated, shortcut for "--write --write-encoding=classic".

--camera-radius RADIUS
    Set camera sphere radius used for collisions and determinig moving speed. Deprecated, consider using NavigationInfo node inside your scene instead.

--navigation EXAMINE|WALK|FLY...
    Set initial navigation style. Deprecated, consider using NavigationInfo node inside your scene instead.

SEE ALSO

    tovrmlx3d(1)