/*
 * gameelement.cpp - Gomoku Game plugin
 * Copyright (C) 2011  Aleksey Andreev
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * You can also redistribute and/or modify this program under the
 * terms of the Psi License, specified in the accompanied COPYING
 * file, as published by the Psi Project; either dated January 1st,
 * 2005, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 *
 */

#include "gameelement.h"

GameElement::GameElement(ElementType type, int x, int y)
    : type_(type)
    , posX(x)
    , posY(y)
{
    ++GameElement::usesCnt;
}

GameElement::GameElement(const GameElement *from)
{
    if (this == from)
        return;
    type_ = from->type();
    posX = from->x();
    posY = from->y();
}

GameElement::~GameElement()
{
    --GameElement::usesCnt;
    if (!GameElement::usesCnt) {
        if (GameElement::blackstonePixmap) {
            delete GameElement::blackstonePixmap;
            GameElement::blackstonePixmap = NULL;
        }
        if (GameElement::whitestonePixmap) {
            delete GameElement::whitestonePixmap;
            GameElement::whitestonePixmap = NULL;
        }
    }
}

int GameElement::x() const
{
    return posX;
}

int GameElement::y() const
{
    return posY;
}

GameElement::ElementType GameElement::type() const
{
    return type_;
}

void GameElement::paint(QPainter *painter, const QRectF &rect) const
{
    if (type_ == TypeNone)
        return;
    painter->save();
    painter->setRenderHint(QPainter::Antialiasing, true);
    painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
    QPixmap *pixmap;
    if (type_ == TypeBlack) {
        pixmap = getBlackstonePixmap();
    } else {
        pixmap = getWhitestonePixmap();
    }
    if (pixmap) {
        painter->drawPixmap(rect, *pixmap, pixmap->rect());
    }
    painter->restore();
}

int GameElement::usesCnt = 0;

QPixmap *GameElement::blackstonePixmap = NULL;

QPixmap *GameElement::getBlackstonePixmap() const
{
    if (!GameElement::blackstonePixmap) {
        GameElement::blackstonePixmap = new QPixmap(":/gomokugameplugin/black-stone");
    }
    return GameElement::blackstonePixmap;
}

QPixmap *GameElement::whitestonePixmap = NULL;

QPixmap *GameElement::getWhitestonePixmap() const
{
    if (!GameElement::whitestonePixmap) {
        GameElement::whitestonePixmap = new QPixmap(":/gomokugameplugin/white-stone");
    }
    return GameElement::whitestonePixmap;
}
