/*
 * battleshipgameplugin.h - Battleship Game plugin
 * Copyright (C) 2014  Aleksey Andreev
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * You can also redistribute and/or modify this program under the
 * terms of the Psi License, specified in the accompanied COPYING
 * file, as published by the Psi Project; either dated January 1st,
 * 2005, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 *
 */

#ifndef BATTLESHIPGAMEPLUGIN_H
#define BATTLESHIPGAMEPLUGIN_H

#include <QtGui>
#include <QtCore>
#include <QObject>
#include <QDomElement>


#include "psiplugin.h"
#include "plugininfoprovider.h"
#include "optionaccessor.h"
#include "optionaccessinghost.h"
#include "iconfactoryaccessor.h"
#include "iconfactoryaccessinghost.h"
#include "toolbariconaccessor.h"
#include "activetabaccessor.h"
#include "activetabaccessinghost.h"
#include "accountinfoaccessor.h"
#include "accountinfoaccessinghost.h"
#include "contactinfoaccessor.h"
#include "contactinfoaccessinghost.h"
#include "stanzasender.h"
#include "stanzasendinghost.h"
#include "stanzafilter.h"
#include "eventcreator.h"
#include "eventcreatinghost.h"
#include "soundaccessor.h"
#include "soundaccessinghost.h"
#include "menuaccessor.h"
#include "popupaccessor.h"
#include "popupaccessinghost.h"

#include "ui_options.h"


class BattleshipGamePlugin : public QObject, public PsiPlugin, public PluginInfoProvider, public OptionAccessor,
public IconFactoryAccessor, public ToolbarIconAccessor, public ActiveTabAccessor, public AccountInfoAccessor,
public ContactInfoAccessor, public StanzaSender, public StanzaFilter, public EventCreator, public SoundAccessor,
public MenuAccessor, public PopupAccessor
{
    Q_OBJECT
    Q_PLUGIN_METADATA(IID "com.psi-plus.BattleshipGame")
    Q_INTERFACES(PsiPlugin PluginInfoProvider OptionAccessor IconFactoryAccessor ToolbarIconAccessor
             ActiveTabAccessor AccountInfoAccessor ContactInfoAccessor StanzaSender StanzaFilter
             EventCreator SoundAccessor MenuAccessor PopupAccessor)

public:
    explicit BattleshipGamePlugin(QObject *parent = 0);
    // Psiplugin
    virtual QString name() const;
    virtual QString shortName() const;
    virtual QString version() const;
    virtual QWidget* options();
    virtual bool enable();
    virtual bool disable();
    virtual void applyOptions();
    virtual void restoreOptions();
    virtual QPixmap icon() const;
    // Plugin info provider
    virtual QString pluginInfo();
    // Option accessor
    virtual void setOptionAccessingHost(OptionAccessingHost*);
    virtual void optionChanged(const QString&);
    // Iconfactory accessor
    virtual void setIconFactoryAccessingHost(IconFactoryAccessingHost*);
    // Toolbar icon accessor
    virtual QList<QVariantHash> getButtonParam();
    virtual QAction* getAction(QObject* , int , const QString& );
    // Activetab accessor
    virtual void setActiveTabAccessingHost(ActiveTabAccessingHost*);
    // Account info accessor
    virtual void setAccountInfoAccessingHost(AccountInfoAccessingHost*);
    // Contact info accessor
    virtual void setContactInfoAccessingHost(ContactInfoAccessingHost*);
    // Stanza sender
    virtual void setStanzaSendingHost(StanzaSendingHost*);
    // Stanza filter
    virtual bool incomingStanza(int account, const QDomElement& xml);
    virtual bool outgoingStanza(int account, QDomElement& xml);
    // Event creator
    virtual void setEventCreatingHost(EventCreatingHost*);
    // Sound accessor
    virtual void setSoundAccessingHost(SoundAccessingHost*);
    // Menu accessor
    virtual QList<QVariantHash> getAccountMenuParam();
    virtual QList<QVariantHash> getContactMenuParam();
    virtual QAction* getContactAction(QObject*, int, const QString&);
    virtual QAction* getAccountAction(QObject*, int);
    // Popup accessor
    virtual void setPopupAccessingHost(PopupAccessingHost*);

private:
    bool enabled_;
    ActiveTabAccessingHost *psiTab;
    IconFactoryAccessingHost *psiIcon;
    AccountInfoAccessingHost *psiAccInfo;
    ContactInfoAccessingHost *psiContactInfo;
    StanzaSendingHost *psiSender;
    EventCreatingHost *psiEvent;
    SoundAccessingHost *psiSound;
    PopupAccessingHost *psiPopup;
    // --
    Ui::options ui_;

private:
    void inviteDlg(const int account, const QString &full_jid);

private slots:
    void toolButtonPressed();
    void menuActivated();
    void doPsiEvent(int, QString, QString, QObject *, const char *);
    void sendGameStanza(const int account, const QString &stanza);
    void testSound();
    void getSound();
    void doPopup(const QString &text);
    void playSound(const QString &);

};

#endif // BATTLESHIPGAMEPLUGIN_H
