Loading program "rev"...
append [1,2] [3,4]
[1,2,3,4]
rev [1,2,3,4,5,6,7,8,9,10]
[10,9,8,7,6,5,4,3,2,1]
Loading program "higher"...
g1
[1,3,2]
g2
[1,3,2]
g3
3
g4
120
g5
120
Loading program "quicksort"...
qsort [2,3,1,0]
[0,1,2,3]
Loading program "qsortlet"...
qsort [2,3,1,0]
[0,1,2,3]
Loading program "inflists"...
goal1
[1,1,2,3,5,8,13,21,34,55]
goal2
[2,3,5,7,11]
Loading program "family_rel"...
goal1 child
{child=Susan} True
{child=Peter} True
grandfather g c
{g=Antony, c=Susan} True
{g=Antony, c=Peter} True
{g=Bill, c=Andrew} True
{g=Antony, c=Andrew} True
Loading program "family_fun"...
(=:=) (_inst#Prelude.Data#family_fun.Person) (father child) John
{child=Susan} True
{child=Peter} True
grandfather g c
{g=Antony, c=Susan} True
{g=Antony, c=Peter} True
{g=Bill, c=Andrew} True
{g=Antony, c=Andrew} True
Loading program "horseman"...
horseman m h (int2nat 8) (int2nat 20)
{m=S (S (S (S (S (S O))))), h=S (S O)} True
horseman m h (S (S O)) f
{m=O, h=S (S O), f=S (S (S (S (S (S (S (S O)))))))} True
{m=S O, h=S O, f=S (S (S (S (S (S O)))))} True
{m=S (S O), h=O, f=S (S (S (S O)))} True
Loading program "first"...
goal1
[O,S O]
goal2 x y
{x=S O, y=O} True
Loading program "member"...
goal2 x
{x=2} True
{x=3} True
Loading program "colormap"...
goal l1 l2 l3 l4
{l1=Red, l2=Yellow, l3=Green, l4=Red} True
{l1=Red, l2=Yellow, l3=Green, l4=Blue} True
{l1=Red, l2=Yellow, l3=Blue, l4=Red} True
{l1=Red, l2=Yellow, l3=Blue, l4=Green} True
{l1=Red, l2=Green, l3=Yellow, l4=Red} True
{l1=Red, l2=Green, l3=Yellow, l4=Blue} True
{l1=Red, l2=Green, l3=Blue, l4=Red} True
{l1=Red, l2=Green, l3=Blue, l4=Yellow} True
{l1=Red, l2=Blue, l3=Yellow, l4=Red} True
{l1=Red, l2=Blue, l3=Yellow, l4=Green} True
{l1=Red, l2=Blue, l3=Green, l4=Red} True
{l1=Red, l2=Blue, l3=Green, l4=Yellow} True
{l1=Yellow, l2=Red, l3=Green, l4=Yellow} True
{l1=Yellow, l2=Red, l3=Green, l4=Blue} True
{l1=Yellow, l2=Red, l3=Blue, l4=Yellow} True
{l1=Yellow, l2=Red, l3=Blue, l4=Green} True
{l1=Yellow, l2=Green, l3=Red, l4=Yellow} True
{l1=Yellow, l2=Green, l3=Red, l4=Blue} True
{l1=Yellow, l2=Green, l3=Blue, l4=Red} True
{l1=Yellow, l2=Green, l3=Blue, l4=Yellow} True
{l1=Yellow, l2=Blue, l3=Red, l4=Yellow} True
{l1=Yellow, l2=Blue, l3=Red, l4=Green} True
{l1=Yellow, l2=Blue, l3=Green, l4=Red} True
{l1=Yellow, l2=Blue, l3=Green, l4=Yellow} True
{l1=Green, l2=Red, l3=Yellow, l4=Green} True
{l1=Green, l2=Red, l3=Yellow, l4=Blue} True
{l1=Green, l2=Red, l3=Blue, l4=Yellow} True
{l1=Green, l2=Red, l3=Blue, l4=Green} True
{l1=Green, l2=Yellow, l3=Red, l4=Green} True
{l1=Green, l2=Yellow, l3=Red, l4=Blue} True
{l1=Green, l2=Yellow, l3=Blue, l4=Red} True
{l1=Green, l2=Yellow, l3=Blue, l4=Green} True
{l1=Green, l2=Blue, l3=Red, l4=Yellow} True
{l1=Green, l2=Blue, l3=Red, l4=Green} True
{l1=Green, l2=Blue, l3=Yellow, l4=Red} True
{l1=Green, l2=Blue, l3=Yellow, l4=Green} True
{l1=Blue, l2=Red, l3=Yellow, l4=Green} True
{l1=Blue, l2=Red, l3=Yellow, l4=Blue} True
{l1=Blue, l2=Red, l3=Green, l4=Yellow} True
{l1=Blue, l2=Red, l3=Green, l4=Blue} True
{l1=Blue, l2=Yellow, l3=Red, l4=Green} True
{l1=Blue, l2=Yellow, l3=Red, l4=Blue} True
{l1=Blue, l2=Yellow, l3=Green, l4=Red} True
{l1=Blue, l2=Yellow, l3=Green, l4=Blue} True
{l1=Blue, l2=Green, l3=Red, l4=Yellow} True
{l1=Blue, l2=Green, l3=Red, l4=Blue} True
{l1=Blue, l2=Green, l3=Yellow, l4=Red} True
{l1=Blue, l2=Green, l3=Yellow, l4=Blue} True
Loading program "account"...
goal1 b
{b=250} True
goal2 b
{b=150} True
goal3 s
{s=[Deposit 100,Balance 100,Withdraw 30,Balance 70,Withdraw 30,Balance 40,Deposit 70,Balance 110,Withdraw 30,Balance 80,Withdraw 30,Balance 50]} True
Loading program "maxtree"...
goal2
Node (Node (Leaf 3) (Leaf 3)) (Node (Leaf 3) (Leaf 3))
Loading program "assembler"...
main
[9,4,9,0]
Loading program "ralign"...
goal1
[[O,O,O,A,B],[O,A,B,C,D],[O,O,A,B,C],[A,B,C,D,E]]
goal2
[[O,O,O,A,B],[O,A,B,C,D],[O,O,A,B,C],[A,B,C,D,E]]
Loading program "tctest"...
f :: Int -> Int
i :: a -> a
k :: a -> Int
Loading program "rectype"...
h :: ([Int],[Bool])
Loading program "diamond"...
diamond 10
                                       1    
                                  11       2    
                              21      12       3    
                          31      22      13       4    
                      41      32      23      14       5    
                  51      42      33      24      15       6    
              61      52      43      34      25      16       7    
          71      62      53      44      35      26      17       8    
      81      72      63      54      45      36      27      18       9    
  91      82      73      64      55      46      37      28      19      10    
      92      83      74      65      56      47      38      29      20    
          93      84      75      66      57      48      39      30    
              94      85      76      67      58      49      40    
                  95      86      77      68      59      50    
                      96      87      78      69      60    
                          97      88      79      70    
                              98      89      80    
                                  99      90    
                                     100    
Loading program "arithseq"...
l1
[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
l2
[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
l3
[1,5,9,13,17,21,25,29,33,37,41,45,49,53,57,61,65,69,73,77,81,85,89,93,97]
l4
[1,5,9,13,17,21,25,29,33,37,41,45,49,53,57,61,65,69,73,77]
Loading program "multgen"...
goal1
[(1,4),(1,5),(2,4),(2,5),(3,4),(3,5)]
goal2
[(1,1),(2,1),(2,2),(3,1),(3,2),(3,3)]
goal3
[(3,4,5),(5,12,13),(6,8,10),(7,24,25),(8,15,17),(9,12,15),(9,40,41),(10,24,26),(12,16,20),(12,35,37),(14,48,50),(15,20,25),(15,36,39),(16,30,34),(18,24,30),(20,21,29),(21,28,35),(24,32,40),(27,36,45),(30,40,50)]
Loading program "psort"...
goal 6
[1,2,3,4,5,6]
Loading program "Default"...
pabs 0
0
pabs 3
1
swap [3]
[3]
swap [3,4]
[4,3]
swap [3,4,5]
[3,4,5]
Loading program "casetest"...
swap [1]
[1]
swap [1,2]
[2,1]
swap [1,2,3]
[1,2,3]
f [1,2]
152
g (Just "xyz")
True
g (Just "ab")
False
h [1,2]
True
h [1,3]
False
h [2,((_impl#div#Prelude.Integral#Prelude.Int) 1) 0]
False
